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Welcome to '''Project: Redcap''', a fan-maintained Web site devoted to the tabletop role-playing game [[Ars Magica]].
[[Category:Project Redcap]]
 
{{:Purpose}}
== About This Site ==
{{{Main|Project Redcap:About}}}
'''Project: Redcap''' has two related goals:
 
# Provide a centralized place to where visitors can browse and find links to as much Ars Magica material as possible, in as many [[Project Redcap:Languages|languages]] as possible. We want to be, as the site's creator put it, "the crossroads of the [[Order of Hermes|Order]]." We want to link to everything related to Ars Magica, without passing judgment on the importance or quality of the material.
# Be a [[encyclopedia|guide and companion]] for the rules and game world of Ars Magica, providing useful rules summaries, examples, and commentaries on topics from across the game's extensive [[Products|product line]].
 
If you know of an Ars Magica site that is not listed here, please [[contributing|edit this wiki]] to add a link, or [[Special:Contact|contact]] us and a maintainer will add it for you. We welcome contributions from all Ars Magica players and enthusiasts, in any [[Project Redcap:Languages|language]].
 
For more information about the project itself, please see [[Project Redcap:About]].


=== Contributing ===
=== Contributing ===

Revision as of 09:52, 3 January 2014

Purpose

Contributing

Project: Redcap welcomes contributions from Ars Magica players and enthusiasts. Please see our Project Redcap:Getting Started page for instructions on how to start creating or editing pages and setting up your user account.

About Ars Magica

Ars Magica is a pen and paper roleplaying game focused on wizards and magic. The game setting, Mythic Europe, is much like historical Europe of the 13th century, but where wizards, dragons, and faeries exist.

While the game is grounded in real history, the magic in Ars Magica is fictitious. The game has nothing to do with purported phenomena, beliefs, or practices related to the occult. It draws instead on modern ideas of fantastic fiction, flavored with some authentic medieval beliefs and folklore.

Magic and wizards are central to the game. Ars Magica's rules for magic are very broad and flexible, enabling wizards (called magi) to make up original spells on the spur of the moment, enchant powerful magical items, bind familiars, brew potions, and more. The quest for magical knowledge is designed into the game, so reading arcane tomes and experimenting in the laboratory can be as important to a magus's career as are exploring ruins and battling dragons.

Ars Magica was first published in 1987 and is currently in its Fifth Edition.

Learning to Play

Our Welcome to Ars Magica page is a good place to start if you are new or returning to the game.

Frequently-Asked Questions

Project: Redcap is also home to the Ars Magica FAQ, which explains many of the subtleties of the rules and the Mythic Europe setting, as well as an increasing amount of tribal lore about the fan community.

Ars Magica veterans may prefer to jump directly to the FAQ category index.

Saga Links

Most fan-created Web pages for Ars Magica are about players' individual sagas. Links to those pages are organized by Tribunal:

Greater Alps | Hibernia | Iberia | Levant | Loch Leglean | Normandy | Novgorod | Provençal | Rhine | Rome | Stonehenge | Thebes | Transylvania | Alternate Settings

Internet Resources for Ars Magica

Our Internet Site Index attempts to assemble links to as many Ars Magica resources as possible, in any language.

The Official Ars Magica Web site is hosted by the game's publisher, Atlas Games.

Many fan sites relate to individual Sagas, which we categorize by Tribunal.

Rules and Setting Reference

Project: Redcap's second goal is to develop an online encyclopedia of the ever-expanding Ars Magica universe. Some useful starting points are: