Legacy:Faerie magic

From Project: Redcap

Version 1

Date: 2008-04-13 22:04:51 GMT Author: Yair Comment: Initial version


An [[Outer Mystery]] that defines [[House Merinita]], '''Faerie Magic''' aligns the magus with the Faerie as well as the Magical [[Realms of Power|Realm]]. 

It it's core description, Faerie Magic provides the following benefits:
* Do not gain [[Warping]] from high faerie [[Aura|auras]].
* Gain full benefit of Faerie Aura, their magic counted as a faerie power.
* Access to new Ranges, Durations, and Targets as noted on [[ArM5]] 88-89.
* Do not roll extra botch dice for magic conducted in a Faerie Aura.
In addition, [[HoHMC]] added several further benefits to the [[Canon|Canonic]] Merinita:
* Access to the Faerie Magic ''Arcane Ability'', which can replace or add to [[Magic Theory]] to some extent.
* The ability to make [[Charms]], Merinitae casting aids that act as [[Sympathetic Representation]].
* May bind Faerie [[Familiar|Familiars]], and may employ faerie cords (see [[HoHMC]] 89).

===References

* The core [[Minor Virtue]] is decribed in [[ArM5]] 42, and its effects on page 92.
* Further benefits and details are to be found in [[HoHMC]] 88-89.

Version 2

Date: 2008-04-13 22:05:03 GMT Author: Yair Comment:


An [[Outer Mystery]] that defines [[House Merinita]], '''Faerie Magic''' aligns the magus with the Faerie as well as the Magical [[Realms of Power|Realm]]. 

It it's core description, Faerie Magic provides the following benefits:
* Do not gain [[Warping]] from high faerie [[Aura|auras]].
* Gain full benefit of Faerie Aura, their magic counted as a faerie power.
* Access to new Ranges, Durations, and Targets as noted on [[ArM5]] 88-89.
* Do not roll extra botch dice for magic conducted in a Faerie Aura.


In addition, [[HoHMC]] added several further benefits to the [[Canon|Canonic]] Merinita:
* Access to the Faerie Magic ''Arcane Ability'', which can replace or add to [[Magic Theory]] to some extent.
* The ability to make [[Charms]], Merinitae casting aids that act as [[Sympathetic Representation]].
* May bind Faerie [[Familiar|Familiars]], and may employ faerie cords (see [[HoHMC]] 89).

===References

* The core [[Minor Virtue]] is decribed in [[ArM5]] 42, and its effects on page 92.
* Further benefits and details are to be found in [[HoHMC]] 88-89

Version 3

Date: 2008-04-13 22:16:45 GMT Author: Yair Comment: minor edit


An [[Outer Mystery]] that defines [[House Merinita]], '''Faerie Magic''' aligns the magus with the Faerie as well as the Magical [[Realms of Power|Realm]].
It it's core description, Faerie Magic provides the following benefits:
* Do not gain [[Warping]] from high faerie [[Aura|auras]].
* Gain full benefit of Faerie Aura, their magic counted as a faerie power.
* Access to new Ranges, Durations, and Targets as noted on [[ArM5]] 88-89.
* Do not roll extra botch dice for magic conducted in a Faerie Aura.

In addition, [[HoHMC]] added several further benefits to the [[Canon|Canonic]] Merinita:
* Access to the Faerie Magic ''''Arcane Ability'''', which can replace or add to [[Magic Theory]] to some extent.
* The ability to make [[Charms]], Merinitae casting aids that act as [[Sympathetic Representation]].
* May bind Faerie [[Familiar|Familiars]], and may employ faerie cords (see [[HoHMC]] 89).

===References

* The core [[Minor Virtue]] is decribed in [[ArM5]] 42, and its effects on page 92.
* Further benefits and details are to be found in [[HoHMC]] 88-89

Version 4

Date: 2008-12-31 19:53:03 GMT Author: AndrewGronosky Comment: Added FAQ answer


An [[Outer Mystery]] that defines [[House Merinita]], '''Faerie Magic''' aligns the magus with the Faerie as well as the Magical [[Realms of Power|Realm]].

It its core description, Faerie Magic is a [[Mystery Virtue]] that provides the following benefits:

des the following benefits:

* Do not gain [[Warping]] from high faerie [[Aura|auras]].
* Gain full benefit of Faerie Aura, their magic counted as a faerie power.
* Access to new Ranges, Durations, and Targets as noted on [[ArM5]] 88-89.
* Do not roll extra botch dice for magic conducted in a Faerie Aura.

In addition, [[HoHMC]] added several further benefits to the [[Canon|Canonic]] Merinita:
[[Arcane Ability]] (see [[#Ability|below]])lity to make [[Charms]], Merinitae casting aids that act as [[Sympathetic Representation]].
* May bind Faerie [[Familiar|Familiars]], and may employ faerie cords (see [[HoHMC]] 89).

==[anchor:Ab[anchor:Ability]Faerie Magic as an Ability

In the core ArM5 rules, Faerie Magic is a [[Virtues and Flaws|Virtue]], not an [[Ability]].  The Faerie Magic Ability appearing on the [[House Merinita]] [[Template]] on page 27 is a mistake and is listed in the [[ArM5#Errata|ArM5 Errata]].  If you are using the core rules only (not the advanced [[House Merinita]] rules from [[HoHMC]]), substitute another Ability of your choice for "Faerie Magic" on that character [[Template]].

In [[HoHMC]], the Faerie Magic [[Mystery Virtue]] grants an [[Arcane Ability]] that is also called Faerie Magic.  This Ability represents the magus's ability to draw on esoteric faerie mysticism (including faerie symbolism) and use it in his or her magic.  The Faerie Magic Ability can substitute for [[Magic Theory]] in some circumstances, and complements it in others.  See [[HoHMC]], page 88, for the exact rules.

ility]Faerie Magic as an Ability

In the core ArM5 rules, Faerie Magic is a [[Virtues and Flaws|Virtue]], not an [[Ability]].  The Faerie Magic Ability appearing o