Legacy:Hermetic arts

From Project: Redcap

Version 1

Date: 2008-01-09 22:10:45 GMT Author: pm Comment: Initial version


[[Hermetic]] Arts is the common term to refer to the powers employed by [[Hermetic]] [[Magi|magi]]. [[Hermetic]] Arts are subdivided into 10 [[Form]]s, and 5 [[Technique]]s.

Version 2

Date: 2008-01-09 23:02:37 GMT Author: pm Comment: How many are there?


[[Hermetic]] Arts is the common term to refer to the powers employed by [[Hermetic]] [[Magi|magi]]. The 15 The 15 [[Hermetic]] Arts are subdivided into 10|Forms]]orm|Forms]] and 5 |Techniques[[e

Version 3

Date: 2008-01-10 00:30:07 GMT Author: pm Comment: Combination of Arts.


[[Hermetic]] Arts is the common term to refer to the powers employed by [[Hermetic]] [[Magi|magi]].


The 15 [[Hermetic]] Arts are subdivided into 10 [[Form|Forms]] and 5 [[Technique|Techniques]] The [[Technique|Techniques]] (and their abbreviations) are [[Creo]] (Cr), [[Intellego]] (In), [[Muto]] (Mu), [[Perdo]] (Pe), and [[Rego]] (Re). The [[Form|Forms]] (and their abbreviations) are [[Animal]] (An), [[Aquam]] (Aq), [[Auram]] (Au), [[Corpus]] (Co), [[Herbam]] (He), Ignem (Ig), [[Imaginem]] (Im), [[Mentem]] (Me), [[Terram]] (Te), and [[Vim]] (Vi).

To manifest a magical effect the combination of at least one [[Technique]] and one [[Form]] is required. The notation of [[Technique]]-[[Form]]-combinations is usually expressed using the respective Arts' abbreviations, and concatenating the two abbreviations in [[http://en.wikipedia.org/wiki/Camel_case|camel case]]. This results in four-letter specifications. [[Requisite|Requisites]], if applicable, are appended in parentheses. For example, CrAu refers to an [[Creo]]-[[Auram]]-effect, while MuCo(An) would describe a [[Muto]]-[[Corpus]]-effect with an [[Animal]] [[Requisite|requisite]].

Version 4

Date: 2010-03-11 08:50:40 GMT Author: Yair Comment: expanded a little


[[Hermetic Magic]] is founded on the use of the '''Hermetic Arts'', which can be  employed by all [[Hermetic]] [[Magi|magi]]. Upon [[Opening the Arts]], an Hermetic [[apprentice]] receives a score of 0 in all Arts. The score of an Art can be increased later by acquiring [[experience point|experience points]] in it, which is typically what a significant part of the [[apprenticeship]] is dedicated for. Most [[magus|magi]] continue to develop their Arts throughout their lives, and Art scores can reach 40 or higher.

The 15 [[Hermetic]] Arts are subdivided into 10 [[Form|Forms]] and 5 [[Technique|Techniques]]. The [[Technique|Techniques]] (and their abbreviations) are [[Creo]] (Cr), [[Intellego]] (In), [[Muto]] (Mu), [[Perdo]] (Pe), and [[Rego]] (Re). The [[Form|Forms]] (and their abbreviations) are [[Animal]] (An), [[Aquam]] (Aq), [[Auram]] (Au), [[Corpus]] (Co), [[Herbam]] (He), Ignem (Ig), [[Imaginem]] (Im), [[Mentem]] (Me), [[Terram]] (Te), and [[Vim]] (Vi).

To manifest a magical effect the combination of at least one [[Technique]] and one [[Form]] is required. The notation of [[Technique]]-[[Form]]-combinations is usually expressed using the respective Arts' abbreviations, and concatenating the two abbreviations in [[http://en.wikipedia.org/wiki/Camel_case|camel case]]. This results in four-letter specifications. [[Requisite|Requisites]], if applicable, are appended in parentheses. For example, CrAu refers to a [[Creo]]-[[Auram]]-effect, while MuCo(An) would describe a [[Muto]]-[[Corpus]]-effect with an [[Animal]] [[Requisite|requisite]].

= Related Terms

* [[Hermetic Magic]]
* [[Difficult Art]]
* [[Accelerated Ability]]

Version 5

Date: 2010-03-11 08:55:18 GMT Author: Yair Comment: deleted unneeded link


[[Hermetic Magic]] is founded on the use of the '''Hermetic Arts'', which can be  employed by all [[Hermetic]] [[Magi|magi]]. Upon [[Opening the Arts]], an Hermetic [[apprentice]] receives a score of 0 in all Arts. The score of an Art can be increased later by acquiring [[experience point|experience points]] in it, which is typically what a significant part of the apprenticeship is dedicated for. Most [[magus|magi]] continue to develop their Arts throughout their lives, and Art scores can reach 40 or higher.

The 15 [[Hermetic]] Arts are subdivided into 10 [[Form|Forms]] and 5 [[Technique|Techniques]]. The [[Technique|Techniques]] (and their abbreviations) are [[Creo]] (Cr), [[Intellego]] (In), [[Muto]] (Mu), [[Perdo]] (Pe), and [[Rego]] (Re). The [[Form|Forms]] (and their abbreviations) are [[Animal]] (An), [[Aquam]] (Aq), [[Auram]] (Au), [[Corpus]] (Co), [[Herbam]] (He), Ignem (Ig), [[Imaginem]] (Im), [[Mentem]] (Me), [[Terram]] (Te), and [[Vim]] (Vi).

To manifest a magical effect the combination of at least one [[Technique]] and one [[Form]] is required. The notation of [[Technique]]-[[Form]]-combinations is usually expressed using the respective Arts' abbreviations, and concatenating the two abbreviations in [[http://en.wikipedia.org/wiki/Camel_case|camel case]]. This results in four-letter specifications. [[Requisite|Requisites]], if applicable, are appended in parentheses. For example, CrAu refers to a [[Creo]]-[[Auram]]-effect, while MuCo(An) would describe a [[Muto]]-[[Corpus]]-effect with an [[Animal]] [[Requisite|requisite]].

= Related Terms

* [[Hermetic Magic]]
* [[Difficult Art]]
* [[Accelerated Ability]]