Personality Flaw

From Project: Redcap


In Fifth Edition, a Personality Flaw is an aspect of a character's personality that either causes him to get involved in stories, or can occasionally get in his way or complicate stories.

A Major Personality Flaw dominates a character's personality and is a primary motivator that gets him involved in stories. In this is it similar to a Story Flaw. A Minor Personality Flaw is something that influences the character's actions and can occasionally affect the course of a story but mainly adds depth to role-playing.

The ArM5 rule book advises (on page 37) that a single character should not have too many Personality Flaws so as not to become unplayable or annoying to other players.

Past Editions

Most of the Personality Flaws in Fifth Edition didn't exist in previous editions.

Several of the Minor Personality Flaws in Fifth Edition, such as Busybody and Carefree, were actually General Virtues in Fourth Edition. The rationale for the change seems to be connected with the new idea of Story Flaws.

References

  • Personality, ArM5 page 37
  • Table of Virtues and Flaws, ArM5 pages 38-39

Fourth Edition References

  • Busybody, ArM4 page 40
  • Carefree, ArM4 page 41

Related Topics

Legacy Page

The history of this page before August 6, 2010 is archived at Legacy:personality_flaw