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		<id>https://www.redcap.org/index.php?title=Tradition&amp;diff=13852</id>
		<title>Tradition</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Tradition&amp;diff=13852"/>
		<updated>2015-01-20T06:10:24Z</updated>

		<summary type="html">&lt;p&gt;202.161.16.95: /* Hedge Traditions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;tradition&#039;&#039;&#039; is a particular style of magic that is practiced and handed down to generations of magicians through [[Apprentice|apprenticeship]]. [[Hermetic Magic|Hermetic magic]] is an especially flexible, powerful magical tradition practiced throughout the [[Order of Hermes]].  There exist other, [[non-Hermetic]] traditions; many of them are associated with a particular culture or locale in [[Mythic Europe]].  Many traditions have origins in the classical or ancient past.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tradition&amp;quot; is not a strictly defined game term in Ars Magica.  There are several varieties of magic that can be called traditions.  They are all similar in a sense that wizards who practice the tradition share some similar powers, but they differ in the scope of those powers and in the diversity of the traditions&#039; members.&lt;br /&gt;
&lt;br /&gt;
==Hermetic Traditions==&lt;br /&gt;
{{Main|Houses of Hermes}}&lt;br /&gt;
[[Hermetic magic]] can be considered a very broad, powerful, and diverse tradition of magic.  All members of the [[Order of Hermes]] can be said to follow it, except perhaps [[hedge wizard|hedge wizards]] who very recently joined the Order.&lt;br /&gt;
&lt;br /&gt;
Each of the [[Houses of Hermes]] is a tradition in its own right. Indeed, several houses combine two or more traditions; see the articles on the individual Houses for details.&lt;br /&gt;
&lt;br /&gt;
=== Ex Miscellanea Traditions ===&lt;br /&gt;
{{Main|House Ex Miscellanea}}&lt;br /&gt;
House Ex Miscellanea is a [[Societas]], but consists of many independent traditions that it has assimilated over the centuries. It is therefore more properly considered a collection of traditions than a tradition in its own right. Most of the traditions in House Ex Miscellanea overlap with [[hedge magic]]. The difference is that magi Ex Miscellanea usually have full command of the [[Hermetic]] [[Art]]s&amp;lt;ref&amp;gt;&#039;&#039;[[Ars Magica Fifth Edition]]&#039;&#039;, p. 11, &amp;quot;House Ex Miscellanea&amp;quot;&amp;lt;/ref&amp;gt; &#039;&#039;in addition to&#039;&#039; the magic of their ancestral traditions, whereas hedge wizards are restricted to their pre-Hermetic powers only, and are much more limited.&lt;br /&gt;
&lt;br /&gt;
See [[House Ex Miscellanea]] for a list of traditions. Those traditions which, according to [[canon]], survive outside of the [[Order of Hermes]] are also listed [[#Non-Hermetic_Traditions|below]].&lt;br /&gt;
&lt;br /&gt;
== Non-Hermetic Traditions ==&lt;br /&gt;
{{Main|Hedge magic}}&lt;br /&gt;
Most [[non-Hermetic]] traditions are much weaker and more limited than Hermetic magic. These weak forms of magic are collectively called [[hedge magic]]. There are, however, a few powerful forms of foreign magic that are closer to parity with the power of Hermetic Magic; see &#039;&#039;[[Rival Magic]]&#039;&#039; for rules and background on them.&lt;br /&gt;
&lt;br /&gt;
=== Mystery Cults ===&lt;br /&gt;
{{Main|Mystery Cult}}&lt;br /&gt;
[[Mystery Cult]]s are secret organizations that teach specific mystical practices call [[Mysteries]]. Mysteries are highly ritualized and often include a spiritual or even explicitly religious component. Magi of the Order of Hermes can join mystery cults, but [[Mysteries]] are outside the usual theory and practice of Hermetic magic.&lt;br /&gt;
&lt;br /&gt;
In terms of [[game mechanics]], Mysteries usually take the form of special [[Mystery Virtue|Mystery Virtues]] rather than [[Art|Arts]] or [[Ability|Abilities]].  Some Mystery Cults are integrated into the Order as Houses, but others are not. Most mystery cults pre-date Hermetic magic theory.&lt;br /&gt;
&lt;br /&gt;
See the [[Mystery Cult]]s article for a list of mystery cults.&lt;br /&gt;
&lt;br /&gt;
=== Hedge Traditions ===&lt;br /&gt;
Most traditions that still exist outside the Order are considered [[hedge magic]], though that broad term masks a diversity. Some forms of hedge magic are more powerful than others. In terms of [[game mechanics]], a follower of a hedge tradition may be a [[companion]], [[Gifted companion]], [[Mythic companion]], a [[magus]] [[Ex Miscellanea]], or even a [[grog]],&amp;lt;ref&amp;gt;&#039;&#039;[[Hedge Magic Revised Edition]]&#039;&#039;, p. 11, &amp;quot;Magi, Companions, or Grogs&amp;quot;&amp;lt;/ref&amp;gt; depending on the particular tradition and/or the player&#039;s preference.&lt;br /&gt;
&lt;br /&gt;
The following list combines traditions affiliated with both the [[Magical|Magic Realm]] and [[Faerie Realm]]s. Both are included in the common usage of the term &amp;quot;hedge magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;[[Borrowers]]&lt;br /&gt;
:Traders who barter mortal goods for [[faerie]] blessings&lt;br /&gt;
;Breton Bards&lt;br /&gt;
:There is a tradition of Breton bards descended from [[Melusine]] the water faerie, whose powers of enchanting music are similar to those of the [[Seirenes]]&amp;lt;ref name=&amp;quot;Ringing&amp;quot;&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;, p. 109, &amp;quot;Ringing the Changes&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
;Corrguineach&lt;br /&gt;
:Irish wizards with great powers over elemental spirits, whose powers are similar to those of [[sahir]]s&amp;lt;ref name=&amp;quot;Ringing&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Elementalists]]&lt;br /&gt;
:Magicians with power over the four classical elements, including elemental spirits&lt;br /&gt;
;[[Folk witch]]es&lt;br /&gt;
:Usually female magicians with magical powers of healing, cursing, divination, and shapeshifting&lt;br /&gt;
;[[Galdramen]]&lt;br /&gt;
:Norse version of the [[mathematicus|mathematici]]&lt;br /&gt;
;[[Gruagachan]]&lt;br /&gt;
:Scottish magicians with a wide range of powers including shapeshifting, spirit magic, and visions&lt;br /&gt;
;[[Koldun]]&lt;br /&gt;
:Slavic sorcerers similar to [[volkhvy]], but who follow dark [[pagan gods]] of winter and cold&lt;br /&gt;
;[[Learned Magician]]s&lt;br /&gt;
:University-trained magicians, experts in astronomy and alchemy, also known as &#039;&#039;&#039;mathematici&#039;&#039;&#039;&lt;br /&gt;
;[[Nightwalkers]]&lt;br /&gt;
:Magicians who can project their spirits astrally&lt;br /&gt;
;[[Ollamhain]]&lt;br /&gt;
:Irish bards and soothsayers&lt;br /&gt;
;Roman Necromancers&lt;br /&gt;
:There are Roman necromancers who use their powers over ghosts to terrorize the locals; their powers are similar to those of the [[Donatores Requietis Aeternae]]&amp;lt;ref name=&amp;quot;Ringing&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Rustic Magi]]&lt;br /&gt;
:craftsmen who imbue their products with magical powers&lt;br /&gt;
;[[Sahir]]s&lt;br /&gt;
:Islamic wizards who summon and bind spirits called [[jinn]]&lt;br /&gt;
;[[Seithkonir]] (also [[Seithr]])&lt;br /&gt;
:Nordic [[folk witch]]es.&amp;lt;ref&amp;gt;&#039;&#039;[[Hedge Magic Revised Edition]]&#039;&#039;, Chapter Seven: &amp;quot;Vitkir&amp;quot;, p. 121 (insert &amp;quot;Female Vitkir&amp;quot;))&amp;lt;/ref&amp;gt;&lt;br /&gt;
;[[Settuten, (also Settut)]]&lt;br /&gt;
:Berber witches that excell at destrutictive and dispelling magical effects.&lt;br /&gt;
;[[Scinnfolk]]&lt;br /&gt;
:Herbalists and faerie doctors whose magic can increase fertility&lt;br /&gt;
;Taltos&lt;br /&gt;
:A Magyar tradition of [[skinchanger]]s and herbalists with powers similar to the [[Pharmacoepians]]&amp;lt;ref name=&amp;quot;Ringing&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Trollsynir]]&lt;br /&gt;
:Giant-descended wizards of Scandinavia and Iceland&lt;br /&gt;
;[[Vitkir]]&lt;br /&gt;
:Scandinavian rune-wizards with versatile powers&lt;br /&gt;
;[[Volur]]&lt;br /&gt;
:Norse diviners&lt;br /&gt;
;[[Volkhvy]]&lt;br /&gt;
:Slavic [[pagan]] priests with nature-related powers.&lt;br /&gt;
;[[Wise Folk]]&lt;br /&gt;
:Villagers who use [[faerie wizardry]] to make charms and wards&lt;br /&gt;
;[[Witches of Thessaly]]&lt;br /&gt;
:Mostly female wielders of necromancy and curses; possibly the ancestral tradition of [[Trianoma]]&amp;lt;ref&amp;gt;&#039;&#039;[[Realms of Power: The Infernal]]&#039;&#039;, p. 140, &amp;quot;Infernal Societas: The Witches of Thessaly&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Divine Traditions ===&lt;br /&gt;
;[[Karaites]]&lt;br /&gt;
:Jewish practitioners of [[Holy Magic]]&lt;br /&gt;
&lt;br /&gt;
=== Rival Traditions ===&lt;br /&gt;
The most powerful non-Hermetic traditions are described in &#039;&#039;[[Rival Magic]]&#039;&#039;. They are shrouded in legend; some of them are not even certain to exist in [[canon]].&lt;br /&gt;
&lt;br /&gt;
;[[Amazons]]&lt;br /&gt;
:The warrior-women of classical legend, who have developed their own independent, non-Hermetic Arts&lt;br /&gt;
;The [[Augustan Brotherhood]]&lt;br /&gt;
:A secret society of court wizards whose magic descends from the Roman poet and sorcerer Virgil&lt;br /&gt;
;The [[Order of Odin]]&lt;br /&gt;
:A shadowy group of Nordic wizards that may or may not actually exist&amp;lt;ref&amp;gt;&#039;&#039;[[Guardians of the Forests]]&#039;&#039;, p. 113, &amp;quot;The Order of Odin&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
;The [[Order of Suleiman]]&lt;br /&gt;
:A rumored organization of Islamic [[sahir]]s&lt;br /&gt;
;[[Muspelli]]&lt;br /&gt;
:Scandinavian sorcerers who worship the &#039;&#039;jotunn,&#039;&#039; the wicked giants of Norse myth; they are more powerful than the [[vitki]]r.&lt;br /&gt;
;The [[Sorcerers of Soqotra]]&lt;br /&gt;
:Legendary magicians from a mysterious island in the Arabian Sea&lt;br /&gt;
&lt;br /&gt;
==  References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Related Topics ==&lt;br /&gt;
* [[Hedge Magic]]&lt;br /&gt;
* [[True Lineages]]&lt;br /&gt;
* [[Societas]]&lt;br /&gt;
* [[Mystery House]]&lt;br /&gt;
* [[Hermetic Magic]]&lt;br /&gt;
* [[Mystery]]&lt;br /&gt;
&lt;br /&gt;
===  Related Products ===&lt;br /&gt;
* &#039;&#039;[[Ancient Magic]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Hedge Magic (book)| Hedge Magic]]&#039;&#039; and &#039;&#039;[[Hedge Magic Revised Edition]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rival Magic]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==  Legacy Page  ==&lt;br /&gt;
The history of this page before August 6, 2010 is archived at [[Legacy:tradition]]&lt;br /&gt;
&lt;br /&gt;
[[Category:ArM4]]&lt;br /&gt;
[[Category:ArM5]]&lt;br /&gt;
[[Category:Faerie Realm]]&lt;br /&gt;
[[Category:Hedge Magic]]&lt;br /&gt;
[[Category:Jargon]]&lt;br /&gt;
[[Category:Magic Realm]]&lt;/div&gt;</summary>
		<author><name>202.161.16.95</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Tradition&amp;diff=13851</id>
		<title>Tradition</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Tradition&amp;diff=13851"/>
		<updated>2015-01-20T06:04:38Z</updated>

		<summary type="html">&lt;p&gt;202.161.16.95: /* Hedge Traditions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;tradition&#039;&#039;&#039; is a particular style of magic that is practiced and handed down to generations of magicians through [[Apprentice|apprenticeship]]. [[Hermetic Magic|Hermetic magic]] is an especially flexible, powerful magical tradition practiced throughout the [[Order of Hermes]].  There exist other, [[non-Hermetic]] traditions; many of them are associated with a particular culture or locale in [[Mythic Europe]].  Many traditions have origins in the classical or ancient past.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tradition&amp;quot; is not a strictly defined game term in Ars Magica.  There are several varieties of magic that can be called traditions.  They are all similar in a sense that wizards who practice the tradition share some similar powers, but they differ in the scope of those powers and in the diversity of the traditions&#039; members.&lt;br /&gt;
&lt;br /&gt;
==Hermetic Traditions==&lt;br /&gt;
{{Main|Houses of Hermes}}&lt;br /&gt;
[[Hermetic magic]] can be considered a very broad, powerful, and diverse tradition of magic.  All members of the [[Order of Hermes]] can be said to follow it, except perhaps [[hedge wizard|hedge wizards]] who very recently joined the Order.&lt;br /&gt;
&lt;br /&gt;
Each of the [[Houses of Hermes]] is a tradition in its own right. Indeed, several houses combine two or more traditions; see the articles on the individual Houses for details.&lt;br /&gt;
&lt;br /&gt;
=== Ex Miscellanea Traditions ===&lt;br /&gt;
{{Main|House Ex Miscellanea}}&lt;br /&gt;
House Ex Miscellanea is a [[Societas]], but consists of many independent traditions that it has assimilated over the centuries. It is therefore more properly considered a collection of traditions than a tradition in its own right. Most of the traditions in House Ex Miscellanea overlap with [[hedge magic]]. The difference is that magi Ex Miscellanea usually have full command of the [[Hermetic]] [[Art]]s&amp;lt;ref&amp;gt;&#039;&#039;[[Ars Magica Fifth Edition]]&#039;&#039;, p. 11, &amp;quot;House Ex Miscellanea&amp;quot;&amp;lt;/ref&amp;gt; &#039;&#039;in addition to&#039;&#039; the magic of their ancestral traditions, whereas hedge wizards are restricted to their pre-Hermetic powers only, and are much more limited.&lt;br /&gt;
&lt;br /&gt;
See [[House Ex Miscellanea]] for a list of traditions. Those traditions which, according to [[canon]], survive outside of the [[Order of Hermes]] are also listed [[#Non-Hermetic_Traditions|below]].&lt;br /&gt;
&lt;br /&gt;
== Non-Hermetic Traditions ==&lt;br /&gt;
{{Main|Hedge magic}}&lt;br /&gt;
Most [[non-Hermetic]] traditions are much weaker and more limited than Hermetic magic. These weak forms of magic are collectively called [[hedge magic]]. There are, however, a few powerful forms of foreign magic that are closer to parity with the power of Hermetic Magic; see &#039;&#039;[[Rival Magic]]&#039;&#039; for rules and background on them.&lt;br /&gt;
&lt;br /&gt;
=== Mystery Cults ===&lt;br /&gt;
{{Main|Mystery Cult}}&lt;br /&gt;
[[Mystery Cult]]s are secret organizations that teach specific mystical practices call [[Mysteries]]. Mysteries are highly ritualized and often include a spiritual or even explicitly religious component. Magi of the Order of Hermes can join mystery cults, but [[Mysteries]] are outside the usual theory and practice of Hermetic magic.&lt;br /&gt;
&lt;br /&gt;
In terms of [[game mechanics]], Mysteries usually take the form of special [[Mystery Virtue|Mystery Virtues]] rather than [[Art|Arts]] or [[Ability|Abilities]].  Some Mystery Cults are integrated into the Order as Houses, but others are not. Most mystery cults pre-date Hermetic magic theory.&lt;br /&gt;
&lt;br /&gt;
See the [[Mystery Cult]]s article for a list of mystery cults.&lt;br /&gt;
&lt;br /&gt;
=== Hedge Traditions ===&lt;br /&gt;
Most traditions that still exist outside the Order are considered [[hedge magic]], though that broad term masks a diversity. Some forms of hedge magic are more powerful than others. In terms of [[game mechanics]], a follower of a hedge tradition may be a [[companion]], [[Gifted companion]], [[Mythic companion]], a [[magus]] [[Ex Miscellanea]], or even a [[grog]],&amp;lt;ref&amp;gt;&#039;&#039;[[Hedge Magic Revised Edition]]&#039;&#039;, p. 11, &amp;quot;Magi, Companions, or Grogs&amp;quot;&amp;lt;/ref&amp;gt; depending on the particular tradition and/or the player&#039;s preference.&lt;br /&gt;
&lt;br /&gt;
The following list combines traditions affiliated with both the [[Magical|Magic Realm]] and [[Faerie Realm]]s. Both are included in the common usage of the term &amp;quot;hedge magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;[[Borrowers]]&lt;br /&gt;
:Traders who barter mortal goods for [[faerie]] blessings&lt;br /&gt;
;Breton Bards&lt;br /&gt;
:There is a tradition of Breton bards descended from [[Melusine]] the water faerie, whose powers of enchanting music are similar to those of the [[Seirenes]]&amp;lt;ref name=&amp;quot;Ringing&amp;quot;&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;, p. 109, &amp;quot;Ringing the Changes&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
;Corrguineach&lt;br /&gt;
:Irish wizards with great powers over elemental spirits, whose powers are similar to those of [[sahir]]s&amp;lt;ref name=&amp;quot;Ringing&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Elementalists]]&lt;br /&gt;
:Magicians with power over the four classical elements, including elemental spirits&lt;br /&gt;
;[[Folk witch]]es&lt;br /&gt;
:Usually female magicians with magical powers of healing, cursing, divination, and shapeshifting&lt;br /&gt;
;[[Galdramen]]&lt;br /&gt;
:Norse version of the [[mathematicus|mathematici]]&lt;br /&gt;
;[[Gruagachan]]&lt;br /&gt;
:Scottish magicians with a wide range of powers including shapeshifting, spirit magic, and visions&lt;br /&gt;
;[[Koldun]]&lt;br /&gt;
:Slavic sorcerers similar to [[volkhvy]], but who follow dark [[pagan gods]] of winter and cold&lt;br /&gt;
;[[Learned Magician]]s&lt;br /&gt;
:University-trained magicians, experts in astronomy and alchemy, also known as &#039;&#039;&#039;mathematici&#039;&#039;&#039;&lt;br /&gt;
;[[Nightwalkers]]&lt;br /&gt;
:Magicians who can project their spirits astrally&lt;br /&gt;
;[[Ollamhain]]&lt;br /&gt;
:Irish bards and soothsayers&lt;br /&gt;
;Roman Necromancers&lt;br /&gt;
:There are Roman necromancers who use their powers over ghosts to terrorize the locals; their powers are similar to those of the [[Donatores Requietis Aeternae]]&amp;lt;ref name=&amp;quot;Ringing&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Rustic Magi]]&lt;br /&gt;
:craftsmen who imbue their products with magical powers&lt;br /&gt;
;[[Sahir]]s&lt;br /&gt;
:Islamic wizards who summon and bind spirits called [[jinn]]&lt;br /&gt;
;[[Seithkonir]] (also [[Seithr]])&lt;br /&gt;
:Nordic [[folk witch]]es.&amp;lt;ref&amp;gt;&#039;&#039;[[Hedge Magic Revised Edition]]&#039;&#039;, Chapter Seven: &amp;quot;Vitkir&amp;quot;, p. 121 (insert &amp;quot;Female Vitkir&amp;quot;))&amp;lt;/ref&amp;gt;&lt;br /&gt;
;[[Settuten, (also Settut)]]&lt;br /&gt;
:Berber wizards that excell at destrutictive and dispelling magical effects.&lt;br /&gt;
;[[Scinnfolk]]&lt;br /&gt;
:Herbalists and faerie doctors whose magic can increase fertility&lt;br /&gt;
;Taltos&lt;br /&gt;
:A Magyar tradition of [[skinchanger]]s and herbalists with powers similar to the [[Pharmacoepians]]&amp;lt;ref name=&amp;quot;Ringing&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Trollsynir]]&lt;br /&gt;
:Giant-descended wizards of Scandinavia and Iceland&lt;br /&gt;
;[[Vitkir]]&lt;br /&gt;
:Scandinavian rune-wizards with versatile powers&lt;br /&gt;
;[[Volur]]&lt;br /&gt;
:Norse diviners&lt;br /&gt;
;[[Volkhvy]]&lt;br /&gt;
:Slavic [[pagan]] priests with nature-related powers.&lt;br /&gt;
;[[Wise Folk]]&lt;br /&gt;
:Villagers who use [[faerie wizardry]] to make charms and wards&lt;br /&gt;
;[[Witches of Thessaly]]&lt;br /&gt;
:Mostly female wielders of necromancy and curses; possibly the ancestral tradition of [[Trianoma]]&amp;lt;ref&amp;gt;&#039;&#039;[[Realms of Power: The Infernal]]&#039;&#039;, p. 140, &amp;quot;Infernal Societas: The Witches of Thessaly&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Divine Traditions ===&lt;br /&gt;
;[[Karaites]]&lt;br /&gt;
:Jewish practitioners of [[Holy Magic]]&lt;br /&gt;
&lt;br /&gt;
=== Rival Traditions ===&lt;br /&gt;
The most powerful non-Hermetic traditions are described in &#039;&#039;[[Rival Magic]]&#039;&#039;. They are shrouded in legend; some of them are not even certain to exist in [[canon]].&lt;br /&gt;
&lt;br /&gt;
;[[Amazons]]&lt;br /&gt;
:The warrior-women of classical legend, who have developed their own independent, non-Hermetic Arts&lt;br /&gt;
;The [[Augustan Brotherhood]]&lt;br /&gt;
:A secret society of court wizards whose magic descends from the Roman poet and sorcerer Virgil&lt;br /&gt;
;The [[Order of Odin]]&lt;br /&gt;
:A shadowy group of Nordic wizards that may or may not actually exist&amp;lt;ref&amp;gt;&#039;&#039;[[Guardians of the Forests]]&#039;&#039;, p. 113, &amp;quot;The Order of Odin&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
;The [[Order of Suleiman]]&lt;br /&gt;
:A rumored organization of Islamic [[sahir]]s&lt;br /&gt;
;[[Muspelli]]&lt;br /&gt;
:Scandinavian sorcerers who worship the &#039;&#039;jotunn,&#039;&#039; the wicked giants of Norse myth; they are more powerful than the [[vitki]]r.&lt;br /&gt;
;The [[Sorcerers of Soqotra]]&lt;br /&gt;
:Legendary magicians from a mysterious island in the Arabian Sea&lt;br /&gt;
&lt;br /&gt;
==  References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Related Topics ==&lt;br /&gt;
* [[Hedge Magic]]&lt;br /&gt;
* [[True Lineages]]&lt;br /&gt;
* [[Societas]]&lt;br /&gt;
* [[Mystery House]]&lt;br /&gt;
* [[Hermetic Magic]]&lt;br /&gt;
* [[Mystery]]&lt;br /&gt;
&lt;br /&gt;
===  Related Products ===&lt;br /&gt;
* &#039;&#039;[[Ancient Magic]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Hedge Magic (book)| Hedge Magic]]&#039;&#039; and &#039;&#039;[[Hedge Magic Revised Edition]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rival Magic]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==  Legacy Page  ==&lt;br /&gt;
The history of this page before August 6, 2010 is archived at [[Legacy:tradition]]&lt;br /&gt;
&lt;br /&gt;
[[Category:ArM4]]&lt;br /&gt;
[[Category:ArM5]]&lt;br /&gt;
[[Category:Faerie Realm]]&lt;br /&gt;
[[Category:Hedge Magic]]&lt;br /&gt;
[[Category:Jargon]]&lt;br /&gt;
[[Category:Magic Realm]]&lt;/div&gt;</summary>
		<author><name>202.161.16.95</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Tradition&amp;diff=13850</id>
		<title>Tradition</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Tradition&amp;diff=13850"/>
		<updated>2015-01-20T05:56:24Z</updated>

		<summary type="html">&lt;p&gt;202.161.16.95: /* Non-Hermetic Traditions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;tradition&#039;&#039;&#039; is a particular style of magic that is practiced and handed down to generations of magicians through [[Apprentice|apprenticeship]]. [[Hermetic Magic|Hermetic magic]] is an especially flexible, powerful magical tradition practiced throughout the [[Order of Hermes]].  There exist other, [[non-Hermetic]] traditions; many of them are associated with a particular culture or locale in [[Mythic Europe]].  Many traditions have origins in the classical or ancient past.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tradition&amp;quot; is not a strictly defined game term in Ars Magica.  There are several varieties of magic that can be called traditions.  They are all similar in a sense that wizards who practice the tradition share some similar powers, but they differ in the scope of those powers and in the diversity of the traditions&#039; members.&lt;br /&gt;
&lt;br /&gt;
==Hermetic Traditions==&lt;br /&gt;
{{Main|Houses of Hermes}}&lt;br /&gt;
[[Hermetic magic]] can be considered a very broad, powerful, and diverse tradition of magic.  All members of the [[Order of Hermes]] can be said to follow it, except perhaps [[hedge wizard|hedge wizards]] who very recently joined the Order.&lt;br /&gt;
&lt;br /&gt;
Each of the [[Houses of Hermes]] is a tradition in its own right. Indeed, several houses combine two or more traditions; see the articles on the individual Houses for details.&lt;br /&gt;
&lt;br /&gt;
=== Ex Miscellanea Traditions ===&lt;br /&gt;
{{Main|House Ex Miscellanea}}&lt;br /&gt;
House Ex Miscellanea is a [[Societas]], but consists of many independent traditions that it has assimilated over the centuries. It is therefore more properly considered a collection of traditions than a tradition in its own right. Most of the traditions in House Ex Miscellanea overlap with [[hedge magic]]. The difference is that magi Ex Miscellanea usually have full command of the [[Hermetic]] [[Art]]s&amp;lt;ref&amp;gt;&#039;&#039;[[Ars Magica Fifth Edition]]&#039;&#039;, p. 11, &amp;quot;House Ex Miscellanea&amp;quot;&amp;lt;/ref&amp;gt; &#039;&#039;in addition to&#039;&#039; the magic of their ancestral traditions, whereas hedge wizards are restricted to their pre-Hermetic powers only, and are much more limited.&lt;br /&gt;
&lt;br /&gt;
See [[House Ex Miscellanea]] for a list of traditions. Those traditions which, according to [[canon]], survive outside of the [[Order of Hermes]] are also listed [[#Non-Hermetic_Traditions|below]].&lt;br /&gt;
&lt;br /&gt;
== Non-Hermetic Traditions ==&lt;br /&gt;
{{Main|Hedge magic}}&lt;br /&gt;
Most [[non-Hermetic]] traditions are much weaker and more limited than Hermetic magic. These weak forms of magic are collectively called [[hedge magic]]. There are, however, a few powerful forms of foreign magic that are closer to parity with the power of Hermetic Magic; see &#039;&#039;[[Rival Magic]]&#039;&#039; for rules and background on them.&lt;br /&gt;
&lt;br /&gt;
=== Mystery Cults ===&lt;br /&gt;
{{Main|Mystery Cult}}&lt;br /&gt;
[[Mystery Cult]]s are secret organizations that teach specific mystical practices call [[Mysteries]]. Mysteries are highly ritualized and often include a spiritual or even explicitly religious component. Magi of the Order of Hermes can join mystery cults, but [[Mysteries]] are outside the usual theory and practice of Hermetic magic.&lt;br /&gt;
&lt;br /&gt;
In terms of [[game mechanics]], Mysteries usually take the form of special [[Mystery Virtue|Mystery Virtues]] rather than [[Art|Arts]] or [[Ability|Abilities]].  Some Mystery Cults are integrated into the Order as Houses, but others are not. Most mystery cults pre-date Hermetic magic theory.&lt;br /&gt;
&lt;br /&gt;
See the [[Mystery Cult]]s article for a list of mystery cults.&lt;br /&gt;
&lt;br /&gt;
=== Hedge Traditions ===&lt;br /&gt;
Most traditions that still exist outside the Order are considered [[hedge magic]], though that broad term masks a diversity. Some forms of hedge magic are more powerful than others. In terms of [[game mechanics]], a follower of a hedge tradition may be a [[companion]], [[Gifted companion]], [[Mythic companion]], a [[magus]] [[Ex Miscellanea]], or even a [[grog]],&amp;lt;ref&amp;gt;&#039;&#039;[[Hedge Magic Revised Edition]]&#039;&#039;, p. 11, &amp;quot;Magi, Companions, or Grogs&amp;quot;&amp;lt;/ref&amp;gt; depending on the particular tradition and/or the player&#039;s preference.&lt;br /&gt;
&lt;br /&gt;
The following list combines traditions affiliated with both the [[Magical|Magic Realm]] and [[Faerie Realm]]s. Both are included in the common usage of the term &amp;quot;hedge magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;[[Borrowers]]&lt;br /&gt;
:Traders who barter mortal goods for [[faerie]] blessings&lt;br /&gt;
;Breton Bards&lt;br /&gt;
:There is a tradition of Breton bards descended from [[Melusine]] the water faerie, whose powers of enchanting music are similar to those of the [[Seirenes]]&amp;lt;ref name=&amp;quot;Ringing&amp;quot;&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;, p. 109, &amp;quot;Ringing the Changes&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
;Corrguineach&lt;br /&gt;
:Irish wizards with great powers over elemental spirits, whose powers are similar to those of [[sahir]]s&amp;lt;ref name=&amp;quot;Ringing&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Elementalists]]&lt;br /&gt;
:Magicians with power over the four classical elements, including elemental spirits&lt;br /&gt;
;[[Folk witch]]es&lt;br /&gt;
:Usually female magicians with magical powers of healing, cursing, divination, and shapeshifting&lt;br /&gt;
;[[Galdramen]]&lt;br /&gt;
:Norse version of the [[mathematicus|mathematici]]&lt;br /&gt;
;[[Gruagachan]]&lt;br /&gt;
:Scottish magicians with a wide range of powers including shapeshifting, spirit magic, and visions&lt;br /&gt;
;[[Koldun]]&lt;br /&gt;
:Slavic sorcerers similar to [[volkhvy]], but who follow dark [[pagan gods]] of winter and cold&lt;br /&gt;
;[[Learned Magician]]s&lt;br /&gt;
:University-trained magicians, experts in astronomy and alchemy, also known as &#039;&#039;&#039;mathematici&#039;&#039;&#039;&lt;br /&gt;
;[[Nightwalkers]]&lt;br /&gt;
:Magicians who can project their spirits astrally&lt;br /&gt;
;[[Ollamhain]]&lt;br /&gt;
:Irish bards and soothsayers&lt;br /&gt;
;Roman Necromancers&lt;br /&gt;
:There are Roman necromancers who use their powers over ghosts to terrorize the locals; their powers are similar to those of the [[Donatores Requietis Aeternae]]&amp;lt;ref name=&amp;quot;Ringing&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Rustic Magi]]&lt;br /&gt;
:craftsmen who imbue their products with magical powers&lt;br /&gt;
;[[Sahir]]s&lt;br /&gt;
:Islamic wizards who summon and bind spirits called [[jinn]]&lt;br /&gt;
;[[Seithkonir]] (also [[Seithr]])&lt;br /&gt;
:Nordic [[folk witch]]es.&amp;lt;ref&amp;gt;&#039;&#039;[[Hedge Magic Revised Edition]]&#039;&#039;, Chapter Seven: &amp;quot;Vitkir&amp;quot;, p. 121 (insert &amp;quot;Female Vitkir&amp;quot;))&amp;lt;/ref&amp;gt;&lt;br /&gt;
;[[Settuten]]&lt;br /&gt;
:Berber wizards that excell at destrutictive and dispelling magical effects.&lt;br /&gt;
;[[Scinnfolk]]&lt;br /&gt;
:Herbalists and faerie doctors whose magic can increase fertility&lt;br /&gt;
;Taltos&lt;br /&gt;
:A Magyar tradition of [[skinchanger]]s and herbalists with powers similar to the [[Pharmacoepians]]&amp;lt;ref name=&amp;quot;Ringing&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Trollsynir]]&lt;br /&gt;
:Giant-descended wizards of Scandinavia and Iceland&lt;br /&gt;
;[[Vitkir]]&lt;br /&gt;
:Scandinavian rune-wizards with versatile powers&lt;br /&gt;
;[[Volur]]&lt;br /&gt;
:Norse diviners&lt;br /&gt;
;[[Volkhvy]]&lt;br /&gt;
:Slavic [[pagan]] priests with nature-related powers.&lt;br /&gt;
;[[Wise Folk]]&lt;br /&gt;
:Villagers who use [[faerie wizardry]] to make charms and wards&lt;br /&gt;
;[[Witches of Thessaly]]&lt;br /&gt;
:Mostly female wielders of necromancy and curses; possibly the ancestral tradition of [[Trianoma]]&amp;lt;ref&amp;gt;&#039;&#039;[[Realms of Power: The Infernal]]&#039;&#039;, p. 140, &amp;quot;Infernal Societas: The Witches of Thessaly&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Divine Traditions ===&lt;br /&gt;
;[[Karaites]]&lt;br /&gt;
:Jewish practitioners of [[Holy Magic]]&lt;br /&gt;
&lt;br /&gt;
=== Rival Traditions ===&lt;br /&gt;
The most powerful non-Hermetic traditions are described in &#039;&#039;[[Rival Magic]]&#039;&#039;. They are shrouded in legend; some of them are not even certain to exist in [[canon]].&lt;br /&gt;
&lt;br /&gt;
;[[Amazons]]&lt;br /&gt;
:The warrior-women of classical legend, who have developed their own independent, non-Hermetic Arts&lt;br /&gt;
;The [[Augustan Brotherhood]]&lt;br /&gt;
:A secret society of court wizards whose magic descends from the Roman poet and sorcerer Virgil&lt;br /&gt;
;The [[Order of Odin]]&lt;br /&gt;
:A shadowy group of Nordic wizards that may or may not actually exist&amp;lt;ref&amp;gt;&#039;&#039;[[Guardians of the Forests]]&#039;&#039;, p. 113, &amp;quot;The Order of Odin&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
;The [[Order of Suleiman]]&lt;br /&gt;
:A rumored organization of Islamic [[sahir]]s&lt;br /&gt;
;[[Muspelli]]&lt;br /&gt;
:Scandinavian sorcerers who worship the &#039;&#039;jotunn,&#039;&#039; the wicked giants of Norse myth; they are more powerful than the [[vitki]]r.&lt;br /&gt;
;The [[Sorcerers of Soqotra]]&lt;br /&gt;
:Legendary magicians from a mysterious island in the Arabian Sea&lt;br /&gt;
&lt;br /&gt;
==  References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Related Topics ==&lt;br /&gt;
* [[Hedge Magic]]&lt;br /&gt;
* [[True Lineages]]&lt;br /&gt;
* [[Societas]]&lt;br /&gt;
* [[Mystery House]]&lt;br /&gt;
* [[Hermetic Magic]]&lt;br /&gt;
* [[Mystery]]&lt;br /&gt;
&lt;br /&gt;
===  Related Products ===&lt;br /&gt;
* &#039;&#039;[[Ancient Magic]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Hedge Magic (book)| Hedge Magic]]&#039;&#039; and &#039;&#039;[[Hedge Magic Revised Edition]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rival Magic]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==  Legacy Page  ==&lt;br /&gt;
The history of this page before August 6, 2010 is archived at [[Legacy:tradition]]&lt;br /&gt;
&lt;br /&gt;
[[Category:ArM4]]&lt;br /&gt;
[[Category:ArM5]]&lt;br /&gt;
[[Category:Faerie Realm]]&lt;br /&gt;
[[Category:Hedge Magic]]&lt;br /&gt;
[[Category:Jargon]]&lt;br /&gt;
[[Category:Magic Realm]]&lt;/div&gt;</summary>
		<author><name>202.161.16.95</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Tradition&amp;diff=13849</id>
		<title>Tradition</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Tradition&amp;diff=13849"/>
		<updated>2015-01-20T05:49:33Z</updated>

		<summary type="html">&lt;p&gt;202.161.16.95: /* Hedge Traditions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;tradition&#039;&#039;&#039; is a particular style of magic that is practiced and handed down to generations of magicians through [[Apprentice|apprenticeship]]. [[Hermetic Magic|Hermetic magic]] is an especially flexible, powerful magical tradition practiced throughout the [[Order of Hermes]].  There exist other, [[non-Hermetic]] traditions; many of them are associated with a particular culture or locale in [[Mythic Europe]].  Many traditions have origins in the classical or ancient past.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Tradition&amp;quot; is not a strictly defined game term in Ars Magica.  There are several varieties of magic that can be called traditions.  They are all similar in a sense that wizards who practice the tradition share some similar powers, but they differ in the scope of those powers and in the diversity of the traditions&#039; members.&lt;br /&gt;
&lt;br /&gt;
==Hermetic Traditions==&lt;br /&gt;
{{Main|Houses of Hermes}}&lt;br /&gt;
[[Hermetic magic]] can be considered a very broad, powerful, and diverse tradition of magic.  All members of the [[Order of Hermes]] can be said to follow it, except perhaps [[hedge wizard|hedge wizards]] who very recently joined the Order.&lt;br /&gt;
&lt;br /&gt;
Each of the [[Houses of Hermes]] is a tradition in its own right. Indeed, several houses combine two or more traditions; see the articles on the individual Houses for details.&lt;br /&gt;
&lt;br /&gt;
=== Ex Miscellanea Traditions ===&lt;br /&gt;
{{Main|House Ex Miscellanea}}&lt;br /&gt;
House Ex Miscellanea is a [[Societas]], but consists of many independent traditions that it has assimilated over the centuries. It is therefore more properly considered a collection of traditions than a tradition in its own right. Most of the traditions in House Ex Miscellanea overlap with [[hedge magic]]. The difference is that magi Ex Miscellanea usually have full command of the [[Hermetic]] [[Art]]s&amp;lt;ref&amp;gt;&#039;&#039;[[Ars Magica Fifth Edition]]&#039;&#039;, p. 11, &amp;quot;House Ex Miscellanea&amp;quot;&amp;lt;/ref&amp;gt; &#039;&#039;in addition to&#039;&#039; the magic of their ancestral traditions, whereas hedge wizards are restricted to their pre-Hermetic powers only, and are much more limited.&lt;br /&gt;
&lt;br /&gt;
See [[House Ex Miscellanea]] for a list of traditions. Those traditions which, according to [[canon]], survive outside of the [[Order of Hermes]] are also listed [[#Non-Hermetic_Traditions|below]].&lt;br /&gt;
&lt;br /&gt;
== Non-Hermetic Traditions ==&lt;br /&gt;
{{Main|Hedge magic}}&lt;br /&gt;
Most [[non-Hermetic]] traditions are much weaker and more limited than Hermetic magic. These weak forms of magic are collectively called [[hedge magic]]. There are, however, a few powerful forms of foreign magic that are closer to parity with the power of Hermetic Magic; see &#039;&#039;[[Rival Magic]]&#039;&#039; for rules and background on them.&lt;br /&gt;
&lt;br /&gt;
=== Mystery Cults ===&lt;br /&gt;
{{Main|Mystery Cult}}&lt;br /&gt;
[[Mystery Cult]]s are secret organizations that teach specific mystical practices call [[Mysteries]]. Mysteries are highly ritualized and often include a spiritual or even explicitly religious component. Magi of the Order of Hermes can join mystery cults, but [[Mysteries]] are outside the usual theory and practice of Hermetic magic.&lt;br /&gt;
&lt;br /&gt;
In terms of [[game mechanics]], Mysteries usually take the form of special [[Mystery Virtue|Mystery Virtues]] rather than [[Art|Arts]] or [[Ability|Abilities]].  Some Mystery Cults are integrated into the Order as Houses, but others are not. Most mystery cults pre-date Hermetic magic theory.&lt;br /&gt;
&lt;br /&gt;
See the [[Mystery Cult]]s article for a list of mystery cults.&lt;br /&gt;
&lt;br /&gt;
=== Hedge Traditions ===&lt;br /&gt;
Most traditions that still exist outside the Order are considered [[hedge magic]], though that broad term masks a diversity. Some forms of hedge magic are more powerful than others. In terms of [[game mechanics]], a follower of a hedge tradition may be a [[companion]], [[Gifted companion]], [[Mythic companion]], a [[magus]] [[Ex Miscellanea]], or even a [[grog]],&amp;lt;ref&amp;gt;&#039;&#039;[[Hedge Magic Revised Edition]]&#039;&#039;, p. 11, &amp;quot;Magi, Companions, or Grogs&amp;quot;&amp;lt;/ref&amp;gt; depending on the particular tradition and/or the player&#039;s preference.&lt;br /&gt;
&lt;br /&gt;
The following list combines traditions affiliated with both the [[Magical|Magic Realm]] and [[Faerie Realm]]s. Both are included in the common usage of the term &amp;quot;hedge magic.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
;[[Borrowers]]&lt;br /&gt;
:Traders who barter mortal goods for [[faerie]] blessings&lt;br /&gt;
;Breton Bards&lt;br /&gt;
:There is a tradition of Breton bards descended from [[Melusine]] the water faerie, whose powers of enchanting music are similar to those of the [[Seirenes]]&amp;lt;ref name=&amp;quot;Ringing&amp;quot;&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;, p. 109, &amp;quot;Ringing the Changes&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
;Corrguineach&lt;br /&gt;
:Irish wizards with great powers over elemental spirits, whose powers are similar to those of [[sahir]]s&amp;lt;ref name=&amp;quot;Ringing&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Elementalists]]&lt;br /&gt;
:Magicians with power over the four classical elements, including elemental spirits&lt;br /&gt;
;[[Folk witch]]es&lt;br /&gt;
:Usually female magicians with magical powers of healing, cursing, divination, and shapeshifting&lt;br /&gt;
;[[Galdramen]]&lt;br /&gt;
:Norse version of the [[mathematicus|mathematici]]&lt;br /&gt;
;[[Gruagachan]]&lt;br /&gt;
:Scottish magicians with a wide range of powers including shapeshifting, spirit magic, and visions&lt;br /&gt;
;[[Koldun]]&lt;br /&gt;
:Slavic sorcerers similar to [[volkhvy]], but who follow dark [[pagan gods]] of winter and cold&lt;br /&gt;
;[[Learned Magician]]s&lt;br /&gt;
:University-trained magicians, experts in astronomy and alchemy, also known as &#039;&#039;&#039;mathematici&#039;&#039;&#039;&lt;br /&gt;
;[[Nightwalkers]]&lt;br /&gt;
:Magicians who can project their spirits astrally&lt;br /&gt;
;[[Ollamhain]]&lt;br /&gt;
:Irish bards and soothsayers&lt;br /&gt;
;Roman Necromancers&lt;br /&gt;
:There are Roman necromancers who use their powers over ghosts to terrorize the locals; their powers are similar to those of the [[Donatores Requietis Aeternae]]&amp;lt;ref name=&amp;quot;Ringing&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Rustic Magi]]&lt;br /&gt;
:craftsmen who imbue their products with magical powers&lt;br /&gt;
;[[Sahir]]s&lt;br /&gt;
:Islamic wizards who summon and bind spirits called [[jinn]]&lt;br /&gt;
;[[Seithkonir]] (also [[Seithr]])&lt;br /&gt;
:Nordic [[folk witch]]es.&amp;lt;ref&amp;gt;&#039;&#039;[[Hedge Magic Revised Edition]]&#039;&#039;, Chapter Seven: &amp;quot;Vitkir&amp;quot;, p. 121 (insert &amp;quot;Female Vitkir&amp;quot;))&amp;lt;/ref&amp;gt;&lt;br /&gt;
;[[Settut]]&lt;br /&gt;
:Berber wizards that excellent at dispelling magical effects.&lt;br /&gt;
;[[Scinnfolk]]&lt;br /&gt;
:Herbalists and faerie doctors whose magic can increase fertility&lt;br /&gt;
;Taltos&lt;br /&gt;
:A Magyar tradition of [[skinchanger]]s and herbalists with powers similar to the [[Pharmacoepians]]&amp;lt;ref name=&amp;quot;Ringing&amp;quot; /&amp;gt;&lt;br /&gt;
;[[Trollsynir]]&lt;br /&gt;
:Giant-descended wizards of Scandinavia and Iceland&lt;br /&gt;
;[[Vitkir]]&lt;br /&gt;
:Scandinavian rune-wizards with versatile powers&lt;br /&gt;
;[[Volur]]&lt;br /&gt;
:Norse diviners&lt;br /&gt;
;[[Volkhvy]]&lt;br /&gt;
:Slavic [[pagan]] priests with nature-related powers.&lt;br /&gt;
;[[Wise Folk]]&lt;br /&gt;
:Villagers who use [[faerie wizardry]] to make charms and wards&lt;br /&gt;
;[[Witches of Thessaly]]&lt;br /&gt;
:Mostly female wielders of necromancy and curses; possibly the ancestral tradition of [[Trianoma]]&amp;lt;ref&amp;gt;&#039;&#039;[[Realms of Power: The Infernal]]&#039;&#039;, p. 140, &amp;quot;Infernal Societas: The Witches of Thessaly&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Divine Traditions ===&lt;br /&gt;
;[[Karaites]]&lt;br /&gt;
:Jewish practitioners of [[Holy Magic]]&lt;br /&gt;
&lt;br /&gt;
=== Rival Traditions ===&lt;br /&gt;
The most powerful non-Hermetic traditions are described in &#039;&#039;[[Rival Magic]]&#039;&#039;. They are shrouded in legend; some of them are not even certain to exist in [[canon]].&lt;br /&gt;
&lt;br /&gt;
;[[Amazons]]&lt;br /&gt;
:The warrior-women of classical legend, who have developed their own independent, non-Hermetic Arts&lt;br /&gt;
;The [[Augustan Brotherhood]]&lt;br /&gt;
:A secret society of court wizards whose magic descends from the Roman poet and sorcerer Virgil&lt;br /&gt;
;The [[Order of Odin]]&lt;br /&gt;
:A shadowy group of Nordic wizards that may or may not actually exist&amp;lt;ref&amp;gt;&#039;&#039;[[Guardians of the Forests]]&#039;&#039;, p. 113, &amp;quot;The Order of Odin&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
;The [[Order of Suleiman]]&lt;br /&gt;
:A rumored organization of Islamic [[sahir]]s&lt;br /&gt;
;[[Muspelli]]&lt;br /&gt;
:Scandinavian sorcerers who worship the &#039;&#039;jotunn,&#039;&#039; the wicked giants of Norse myth; they are more powerful than the [[vitki]]r.&lt;br /&gt;
;The [[Sorcerers of Soqotra]]&lt;br /&gt;
:Legendary magicians from a mysterious island in the Arabian Sea&lt;br /&gt;
&lt;br /&gt;
==  References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Related Topics ==&lt;br /&gt;
* [[Hedge Magic]]&lt;br /&gt;
* [[True Lineages]]&lt;br /&gt;
* [[Societas]]&lt;br /&gt;
* [[Mystery House]]&lt;br /&gt;
* [[Hermetic Magic]]&lt;br /&gt;
* [[Mystery]]&lt;br /&gt;
&lt;br /&gt;
===  Related Products ===&lt;br /&gt;
* &#039;&#039;[[Ancient Magic]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Hedge Magic (book)| Hedge Magic]]&#039;&#039; and &#039;&#039;[[Hedge Magic Revised Edition]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Rival Magic]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==  Legacy Page  ==&lt;br /&gt;
The history of this page before August 6, 2010 is archived at [[Legacy:tradition]]&lt;br /&gt;
&lt;br /&gt;
[[Category:ArM4]]&lt;br /&gt;
[[Category:ArM5]]&lt;br /&gt;
[[Category:Faerie Realm]]&lt;br /&gt;
[[Category:Hedge Magic]]&lt;br /&gt;
[[Category:Jargon]]&lt;br /&gt;
[[Category:Magic Realm]]&lt;/div&gt;</summary>
		<author><name>202.161.16.95</name></author>
	</entry>
</feed>