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	<updated>2026-10-22T23:27:58Z</updated>
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		<id>https://www.redcap.org/index.php?title=House_Ex_Miscellanea&amp;diff=14875</id>
		<title>House Ex Miscellanea</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=House_Ex_Miscellanea&amp;diff=14875"/>
		<updated>2016-11-16T17:59:07Z</updated>

		<summary type="html">&lt;p&gt;24.210.118.189: Removed lone quote mark.&lt;/p&gt;
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&lt;div&gt;{{Infobox&lt;br /&gt;
|above=&#039;&#039;&#039;House Ex Miscellanea&lt;br /&gt;
|label1=Motto|data1=&amp;quot;Totus multitudinem componet.&amp;quot;&amp;lt;br&amp;gt;(The whole consists of many parts)|&lt;br /&gt;
|label2=Symbol|data2=Crooked staff&lt;br /&gt;
|label3=Founder|data3=[[Pralix]] [[filius|filia]] [[Tytalus the Founder|Tytalus]]&lt;br /&gt;
|label4=[[Primus]]|data4=[[Ebroin Ex Miscellanea|Ebroin]]&lt;br /&gt;
|label5=[[Domus Magna]]|data5=[[Cad Gadu]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;House Ex Miscellanea&#039;&#039;&#039; is one of the [[Houses of Hermes|Houses]] of the [[Order of Hermes]]. Its [[Domus Magna|domus magna]] is [[Cad Gadu]], in the [[Stonehenge Tribunal]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Ex Miscellanea&#039;&#039; is a Latin phrase meaning &amp;quot;out of hash.&amp;quot;  House Ex Miscellanea is a loose collection of magi from many different magical traditions. In [[Ars Magica Fifth Edition]], it is considered a [[Societas]].&lt;br /&gt;
&lt;br /&gt;
== Ex Miscellanea Traditions ==&lt;br /&gt;
Members of House Ex Miscellanea are (usually) full [[Hermetic]] [[Magus|magi]].&amp;lt;ref&amp;gt;&#039;&#039;[[Ars Magica Fifth Edition]]&#039;&#039;, p. 11, &amp;quot;House Ex Miscellanea&amp;quot;&amp;lt;/ref&amp;gt;  However, they possess additional powers that fall outside traditional [[Magic Theory]].  These powers and abilities -- often derisively called [[hedge magic]] -- are remnants of magical [[tradition]]s from before the [[Order of Hermes]] was founded.  In game terms, such magic is usually represented by [[Supernatural Virtue | Supernatural Virtues]] and [[Supernatural Flaw | Flaws]] rather than [[Arts]] and [[Spell | Spells]].&lt;br /&gt;
&lt;br /&gt;
There is no exhaustive list of the [[tradition|traditions]] within the House, and likely there never would be. Practically any hedge tradition can find a comfortable place within this variety. [[HoHS]] does, however, provide eight of the larger traditions, as well as eight less-detailed (and presumably smaller) traditions. It further provides examples of utilizing the same mechanics to represent other traditions. &lt;br /&gt;
&lt;br /&gt;
=== Major Traditions ===&lt;br /&gt;
The mentioned major traditions, which include background information and special rules, are:&lt;br /&gt;
&lt;br /&gt;
* The [[Columbae]], masters of [[Wards|warding]] from Wales.&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;, &amp;quot;Columbae,&amp;quot; pp. 110-115&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Donatores Requietis Aeternae]], a young tradition of magi with religious background and connections, to be found mainly in the [[Normandy Tribunal]].&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;, &amp;quot;The Donatores Requietas Aeternae,&amp;quot; pp. 115-120&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Cult of Orpheus]], a [[Mystery Cult]] within House Ex Miscellanea that draws on the ancient mysteries of [[Orpheus]] (although more on his deep connection to his beloved Eurydice than on his music).&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;, &amp;quot;The Cult of Orpheus,&amp;quot; pp. 120-123&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Pharmacopoeians]] are master herbalists and healers, employing [[Mythic Herbalism]].&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;, &amp;quot;The Pharmacopoeians,&amp;quot; pp. 123-126&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Line of Pralix|Lineage of Pralix]], a tradition focused on the integration of exotic magi into the [[Order of Hermes]]. Note that it seems unlikely that this is truly one of the largest traditions within the House.&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;, &amp;quot;The Lineage of Pralix,&amp;quot; pp. 126-129&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Rustic Magi]] are folk-magicians who create enchanted items through their [[craft]]s.&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;, &amp;quot;Rustic Magi,&amp;quot; pp. 130-133&amp;lt;/ref&amp;gt; They usually reside in rural communities. Note that there are &amp;quot;...few Rusticiani in the Order.. &amp;quot;, so there may be more practicing as [[hedge wizard]]s than as magi. &lt;br /&gt;
* [[Hermetic Sahirs]] are Islamic wizards of [[Iberian Tribunal|Iberia]] who specialize in summoning [[jinn]].&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;, &amp;quot;Rustic Magi,&amp;quot; pp. 130-133&amp;lt;/ref&amp;gt;&lt;br /&gt;
* The [[Seirenes]] are magae that continue a form of lyrical magic that dates back to the sirens of legend.&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;, &amp;quot;Seirenes,&amp;quot; pp. 137-139&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Minor Traditions ===&lt;br /&gt;
In addition, the following (probably minor) traditions are mentioned:&lt;br /&gt;
&lt;br /&gt;
* [[Beast Masters]], feral magicians that summon and control wild beasts.&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;, p. 108, &amp;quot;Beast Masters&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Damhadh-duidsan]], a lineage of Gaelic rune-wizards related to [[Damhan-Allaidh]], the Gaelic arch-nemesis of the [[Order of Hermes|Order]].&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;, p. 108, &amp;quot;Damhan-duidsan&amp;quot;&amp;lt;/ref&amp;gt; Some of them command Infernal powers.&amp;lt;ref&amp;gt;&#039;&#039;[[Realms of Power: The Infernal]]&#039;&#039;, pp. 137-138, &amp;quot;Infernal Societas: The Damhan-Duidsan&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;Gorgiastic Cathars&#039;&#039;&#039;, religious mystics of the [[Proven&amp;amp;ccedil;al Tribunal]] who believe magic is the true path to God.&amp;lt;ref&amp;gt;&#039;&#039;[[Faith and Flame]]&#039;&#039;, pp. 30-31, &amp;quot;An Ex Miscellanea Tradition: Gorgiastic Cathars&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Hermetic Haruspexes]], diviners and seers (relying on [[Divination and Augury]] from &#039;&#039;[[The Mysteries Revised Edition]]&#039;&#039;).&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;, p. 108, &amp;quot;Hermetic Haruspexes&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Karaites]], a heretical [[Judaism|Jewish]] sect whose magi utilize several [[Virtues and Flaws]] from &#039;&#039;[[Realms of Power: The Divine]]&#039;&#039;.&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;, p. 108, &amp;quot;Kariates&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Malocchi]], an Italian tradition utilizing [[Entrancement]].&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;, p. 108, &amp;quot;Malocchi&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Scinnfolk]], [[Gifted Companion|Gifted Companions]] acting as herb-wives and faerie-doctors through the use of the [[Fertility]] virtue. Although common in [[Mythic Europe]], such hedge wizards may be rare in the Order.&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;, p. 109, &amp;quot;Scinnfolk&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Tempestaria]], a tradition of Germanic weather-witches.&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;, p. 109, &amp;quot;Tempestaria&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Witches of Thessaly]], the former tradition of [[Trianoma]], it is related to the Infernally-tainted [[Daughters of Erichto]] as described in [[Realms of Power: The Infernal]].&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;, p. 109, &amp;quot;Witches of Thessaly&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[The Nemthengacha]], a tradition of Celtic wizards who use their &#039;poison-tongues&#039; to turn allies into enemies and rally people against those the wizard wishes.&lt;br /&gt;
&lt;br /&gt;
=== Independent Traditions ===&lt;br /&gt;
{{Main|Tradition}}&lt;br /&gt;
Some, but not all, traditions within House Ex Miscellanea still exist as [[hedge wizard]]s: not all their members have joined the [[Order of Hermes]]. These include:&lt;br /&gt;
&lt;br /&gt;
* [[Rustic Magi]] are rare in the Order of Hermes&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;, p. 130, &amp;quot;Culture&amp;quot;&amp;lt;/ref&amp;gt;, so presumably there are more outside it.&lt;br /&gt;
* [[Sahir]]s have non-Hermetic cousins who are prevalent in the Levant Tribunal&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;, p. 133, &amp;quot;Key Facts&amp;quot;&amp;lt;/ref&amp;gt; and presented in &#039;&#039;[[Cradle and the Crescent|The Cradle and the Crescent]]&#039;&#039;.&lt;br /&gt;
* [[Scinnfolk]] are specifically noted has having largely resisted integration into Hermetic magic.&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;, p. 109, &amp;quot;Scinnfolk&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Unofficial Traditions ===&lt;br /&gt;
There are a number of non-canon traditions created by players and story-guides for magi ex Miscellanea. These include:&lt;br /&gt;
&lt;br /&gt;
* The [[Beautiful Triad]] is a Grecian tradition focused on the many sets of three women within Greek myth. They focus in performance magic, and altering the minds of others.&lt;br /&gt;
* The [[Children of Kalesh]] is a slavic cult of summoners.&lt;br /&gt;
* The [[Daughters of Circe]] are an old tradition, dating back thousands of years. These magae have focused in transforming others and in creating potions, and have an extensive knowledge of drugs and herbs.&lt;br /&gt;
* [[Gaothcoisiche]] is an Irish tradition of weather-controlling magi.&lt;br /&gt;
* [[The Whimsical Wizards]] are an heterogeneous bunch of faerie-blooded sorcerers who use their magical nature to power their spells&lt;br /&gt;
*The [[Heirs of the Pharaoh]] are Egyptian hedge magi who utilize the powers of their ancient pagan gods to supplement their inflexible magic.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Legacy|page=house_ex_miscellanea}}&lt;br /&gt;
&lt;br /&gt;
[[Category:ArM2]]&lt;br /&gt;
[[Category:ArM3]]&lt;br /&gt;
[[Category:ArM4]]&lt;br /&gt;
[[Category:ArM5]]&lt;br /&gt;
[[Category:House Ex Miscellanea]]&lt;br /&gt;
[[Category:Houses of Hermes]]&lt;/div&gt;</summary>
		<author><name>24.210.118.189</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Magic_Realm&amp;diff=14874</id>
		<title>Magic Realm</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Magic_Realm&amp;diff=14874"/>
		<updated>2016-11-16T17:54:44Z</updated>

		<summary type="html">&lt;p&gt;24.210.118.189: Removed text that was repeated twice in a row.&lt;/p&gt;
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&lt;div&gt;&lt;br /&gt;
==  Synopsis ==&lt;br /&gt;
&lt;br /&gt;
Not to be mistaken for the [[Realm of Magic]], one of the four [[Realms of Power]], the &#039;&#039;&#039;Magic Realm&#039;&#039;&#039; is the equivalent of what Heaven represents for the [[Divine]], Hell for the [[Infernal]], and [[Arcadia]] for the [[Realm]] of [[Faerie]].&lt;br /&gt;
&lt;br /&gt;
==  Composition ==&lt;br /&gt;
&lt;br /&gt;
Although [[Hermetic]] [[Magic Lore]] does not offer an holistic theory on the structure of the Magic Realm, nor its overall integral functionality, there are three major theories on how it _might_ function:&lt;br /&gt;
&lt;br /&gt;
# The Magic Realm consists of infinite intertwined [[Cosm|cosms]], each of which is somehow related to the mundane world, thereby forming an encapsulated reality of its own. Two sub-theories, one on [[Cosm|macrocosms]], and one on [[Cosm|microcosms]], try to explain whether a single [[Cosm|cosm]] is part of a bigger picture, or contains countless nested [[Cosm|(micro-)cosms]] within itself, respectively.&lt;br /&gt;
# Instead of metaphysically related [[Cosm|cosms]], the Magic Realm is made from independent [[Insula (Magic Realm)|insulae]] that behave much like secluded islands or countries. A proficient navigator who is aware of the risks can reach them by ship.&lt;br /&gt;
# Although not entirely detached from time, time has no real meaning for those inside the Magic Realm. Since the pockets of the Magic Realm, formerly called [[Cosm|cosms]] and [[Insula (Magic Realm)|insulae]], sometimes seem to accommodate certain distinctive events in time, the pockets, now called [[Tempus (Magic Realm)|tempora]], behave like pages, and navigating the Magic Realms is like browsing the pages of a book that holds all events since the beginning of time. Members of [[House Criamon]] particularly seem to like this theory.&lt;br /&gt;
&lt;br /&gt;
In spite of all the differences, all three theories agree on the existence of the following components in the Magic Realm:&lt;br /&gt;
&lt;br /&gt;
: The Twilight Void : The emptiness between the pockets of the [[Realm]], be they called [[Cosm|cosms]], [[Insula (Magic Realm)|insulae]], or [[Tempus (Magic Realm)|tempora]].&lt;br /&gt;
: Boundaries : Outlines of the locations inside the Magic Realm that function similarly to the boundary of a [[Regio|regio]].&lt;br /&gt;
: Vestiges : Semi-solid illusions, each of which is aligned with one [[Magic|magical]] [[Form]].&lt;br /&gt;
&lt;br /&gt;
==  Properties ==&lt;br /&gt;
&lt;br /&gt;
This section is supposed to describe some of the special circumstances in the Magic Realm.&lt;br /&gt;
&lt;br /&gt;
==  Access &amp;amp; Travel ==&lt;br /&gt;
&lt;br /&gt;
There are three methods known to exist that might permit a character to enter the Magic Realm:&lt;br /&gt;
&lt;br /&gt;
* By the use of mythical powers.&lt;br /&gt;
* By (probably accidentally) crossing the boundary of a [[Regio|regio]] in a rather unexpected way.&lt;br /&gt;
* By a magical disaster.&lt;br /&gt;
&lt;br /&gt;
Traveling the Magic Realm, that is for that matter, the [[Twilight Void]], is an endeavor better left to experts, for it is not only potentially dangerous, but may also be costly in regard of time, even if time does not play a role _inside_ the Magic Realm.  One may also walk (or fly or swim) from one place to another if there are no barriers or other prohibitions, just as if one was travelling in Mythic Europe, for the boundaries are not necessarily solid limits.&lt;br /&gt;
===  Legacy Page  ===&lt;br /&gt;
The history of this page before August 6, 2010 is archived at [[Legacy:magic_realm]]&lt;/div&gt;</summary>
		<author><name>24.210.118.189</name></author>
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