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		<id>https://www.redcap.org/index.php?title=Sub_Rosa_magazine&amp;diff=15191</id>
		<title>Sub Rosa magazine</title>
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		<updated>2018-12-19T10:16:15Z</updated>

		<summary type="html">&lt;p&gt;Tellus: /* Issue #3 – August 2008 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sub Rosa&#039;&#039;&#039; is a PDF-based [[Ars Magica]]-magazine published by [[Mark Lawford]] and [[Ben McFarland]]. It is an independent publication produced by the [[fan community]], not affiliated with [[Atlas Games]], so it is called a [[fanzine]]. It is none the less a high-quality production featuring professional-quality editing, layout, and artwork.&lt;br /&gt;
&lt;br /&gt;
[[Alex White]] was the founding publisher of Sub Rosa until Ben and Mark took over production.&lt;br /&gt;
&lt;br /&gt;
= Web Site=&lt;br /&gt;
The [https://www.facebook.com/subrosamagazine/ Sub Rosa Facebook page] provides information on the current issue and subscription rates. &lt;br /&gt;
&lt;br /&gt;
= Contributions =&lt;br /&gt;
Many of the [[:Category:Authors|authors]] of Fifth Edition write for Sub Rosa. But Sub Rosa gladly accepts article submissions from any and all Ars Magica enthusiasts. Writers do not get paid (they do receive a free issue). Writing for Sub Rosa is one of the ways authors [[Writing Supplements|broke into]] writing for Ars Magica. It&#039;s a great way to get started in the RPG industry. Fanzines are an important way to keep the [[fan community]] active and engaged -- so why not share your creative ideas about Ars Magica? &lt;br /&gt;
&lt;br /&gt;
If you want to write for Sub Rosa, visit its [https://www.facebook.com/subrosamagazine/about/ Facebook page] and contact the editors via the message button or the email address listed there.&lt;br /&gt;
&lt;br /&gt;
= Sub-Rosa is Non-Profit =&lt;br /&gt;
In a discussion on the [[Berklist]] in late August 2012&amp;lt;ref&amp;gt;Lawford, Mark. E-mail post &amp;quot;My Take on Sub Rosa, Authors, and Artists.&amp;quot; [[Berkeley Ars Magica List]], 30 August 2012&amp;lt;/ref&amp;gt;, the publishers pointed out that Sub Rosa is a completely non-profit publication. The publishers volunteer their time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
On our wages: There are none. It&#039;s been said elsewhere in the maelstrom but I&#039;ll reiterate it. Neither Ben nor I take anything out except satisfaction. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
--Mark Lawford&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100% of the subscription fees go to production costs.&lt;br /&gt;
&lt;br /&gt;
=Content=&lt;br /&gt;
Reviews of each issue of Sub Rosa are available in [http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=6763 this thread] on the [[official discussion forum]]. Links to discussion threads for specific Sub Rosa issues are also available:&lt;br /&gt;
&lt;br /&gt;
[http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=6711 Sub Rosa #1] | &lt;br /&gt;
[http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=6716 Sub Rosa #2]&lt;br /&gt;
&lt;br /&gt;
Here is a list of what you can find in each issue. &#039;&#039;This is not complete; please add more recent issues or link to the forum reviews. [[User:Andrew Gronosky|Andrew Gronosky]] ([[User talk:Andrew Gronosky|talk]]) 19:31, 7 November 2016 (MST)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Issue #1 – September 2007==&lt;br /&gt;
Issue 1 was released in September 2007 with [[Mark Philp]] as editor and [[Alex White]] on the Editorial Committee with him.  Alex was also the cover artist and he, along with [[Jojo Aguilar]] and [[Angela Taylor]] provided interior art.  Articles included in this issue were:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Art of Courtly Love&#039;&#039; by [[Danielle Nichols]] starting at page 6 is presented as an in character open letter to the magi of the [[Greater Alps Tribunal]] listing one set of the rules of love popular at the time of the official start date and discussing the place of magi in the art of love.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Covenant Locations: Masada&#039;&#039; by [[Ben McFarland]] starting on page 9 was the first in a series that gave covenant ideas for starting covenants.  In this article, Ben fleshed out a site in a former palace of King Herod in the [[Levant Tribunal]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Hermetic Vignettes&#039;&#039; by [[Kurt Konegren]] starting on page 12 gave short snippets in the lives of two apprentices, their [[amicus|amici]] masters, and each of their masters&#039; [[familiar|familiars]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Tartalo&#039;&#039; by [[Eric Vesbit]] starting on page 15 is an adventure that can be fit into a larger story at a point when the characters are travelling.  As written, it is set in an eastern pass of the Pyrenees, so likely in the [[Provencal Tribunal]].  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Knights Templar&#039;&#039; or &#039;&#039;The Poor Knights of the Temple of Solomon&#039;&#039; (article title varies between the table of contents and the article itself) by [[Alex White]] starting on page 18 is the first of a five part series in which Alex presents the Knights Templar.  In this installment, he gives the [[real history]] of this order.  Later installments will present the knights as they might be in [[Mythic Europe]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The End of the Hohenstaufen&#039;&#039; by [[Michaël de Verteuil]] starting on page 29 is the first in a series of historical vignettes on noble families and personalities, in this case, the history, and notably the end, of the line of the Emperor Frederick II Hohenstaufen.  He continues coverage of this line in a second part in issue 2.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Florilegium of House Bjornaer&#039;&#039; by [[Mark Shirley]] starting at page 32 is an article in which Mark presents his thinking on how he presented [[House Bjornaer]], its [[Founder|Bjornaer the Founder]] and it&#039;s history in the section on that house in [[Houses of Hermes: Mystery Cults]].   This article also presents write ups on two &amp;quot;bits and pieces&amp;quot;, as Mark puts it, that didn&#039;t make it into the book: Lost Cubs and Feral Magi.&lt;br /&gt;
&lt;br /&gt;
==Issue #2 – February 2008==&lt;br /&gt;
Issue 2 was released in September 2008 with [[Mark Philp]] as editor.  [[Alex White]] the cover artist and he, along with [[Jeff A. Menges]] and [[Angela Taylor]] provided interior art.  Articles included in this issue were:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Grand Tribunal 2007&#039;&#039; by [[Neil Taylor]] on page 5 is a report on the UK [[Grand Tribunal (convention)]] for that year.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Jinn as Characters&#039;&#039; by [[Lachie Hayes|Lachlan Hayes]] starting at page 6 provides rules for jinn characters.  This article was based on the jinn as presented in [[Houses of Hermes: Societates]] and predated the publication of [[Realms of Power: Magic]], [[Realms of Power: Faerie]] and most important, [[Cradle and the Crescent|The Cradle and the Crescent]].  However, Lachie (as his first name is listed in that book) contributed to the section on [[jinn]] as well as other parts of Cradle and the Crescent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Mythic Europe: Real Places&#039;&#039; by [[Alex Sandison]] tells of the mythic version of Malham Cove in the Yorkshire Dales in the [[Stonehenge Tribunal]].  The description is told in character by one James of [[House Jerbiton|Jerbiton]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;The Path of the Circle&#039;&#039; by [[Timothy Ferguson]] and [[Mark Shirley]] (both of whom contibuted to [[Houses of Hermes: Mystery Cults]] starting on page 14 provides a [[House Criamon|Criamon]] Path of inner mysteries that did not make it into HoH:MC, both because it may have been too powerful and it would have locked the magic realm into a form that was not appropriate for [[canon]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The End of the Hohenstaufen Pt II&#039;&#039; by [[Michaël de Verteuil]] starting on page 19 finishes the coverage of the history, and notably the end, of the line of the Emperor Frederick II Hohenstaufen in what is meant to be a series of historical vignettes on noble families and personalities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Wheostan the Old&#039;&#039; by [[Mark Lawford]] starting on page 22 is billed as an adventure, but is more of fleshed out character that can provide story hooks and information.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Beasts of the Realm&#039;&#039; by [[Ben McFarland]] starting on page starting page 28 is the first in a series of articles that presents stats and write ups for various mythical creatures.  In this article, Ben presents his take on three creatures aligned to the realm of magical- griffins, basilisks, and sirens.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Templar Apotropaics&#039;&#039;/&#039;&#039;Templars Part 2: The Apotropaics&#039;&#039; (the titles again differ a bit between the table of contents and the article itself) by [[Alexander White]] presents his second treatment.  Here he presents a history where the order was formed by a group of bishops, nobles, and magi dedicated to hunting and destroying the infernal.  As a part of this alternate history of the article, he also tries to redeem some content from the [[ArM3|Third Edition]] products [[Pax Dei]] and the [[Maleficium]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Jerod&#039;s Cave&#039;&#039; by [[P. R. Chase]] starting on page 36 is another article billed as an adventure, but more presenting a magical location that can provide information to players as well as be used to dole out story hooks.&lt;br /&gt;
&lt;br /&gt;
-More to come&lt;br /&gt;
&lt;br /&gt;
==Issue #3 – August 2008==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose &lt;br /&gt;
*News from the Line Editor &lt;br /&gt;
*Who’s Who&lt;br /&gt;
&lt;br /&gt;
*Competition Winner&lt;br /&gt;
*The Circle of the Cabeiri [[Ben McFarland]] - A mystery cult based around the ancient mysteries of the Cabeiri. Scripts, story seeds and much other included, though scattered around the text rather than placed in boxes.&lt;br /&gt;
*Societas Flambonis [[Mark D Faulkner]] - Focused on the &#039;&#039;Flambeau Apocryph&#039;&#039;, it presents an alternate (and compatible) take of the history and nature of the Founder Flambeau.&lt;br /&gt;
*Caravanserai [[Ben McFarland]] - notes for creating a covenant, this one set in central Cappadocian (modern day Turkey).&lt;br /&gt;
*The Northwych Yew [[Mark Lawford]] - a small Story.&lt;br /&gt;
*Mythic Zoroastrianism [[Alex White]] - Probably overwritten by the material in the Cradle and the Crescent.&lt;br /&gt;
&lt;br /&gt;
==Issue #4 – November 2008==&lt;br /&gt;
*Under the Rose&lt;br /&gt;
* News from the Line Editor&lt;br /&gt;
*Letters &lt;br /&gt;
*Who’s Who&lt;br /&gt;
&lt;br /&gt;
*Faeries of Sub Rosa&lt;br /&gt;
*Comment from Atlas-Games By Michelle Nephew&lt;br /&gt;
*The Dying Drake By Phil Chase&lt;br /&gt;
*Elementals and Provenance By [[Ben McFarland]] with James Parks&lt;br /&gt;
*Explosive power in Mythic Europe By [[Mark Shirley]]&lt;br /&gt;
*Covenant Location: Seuthopolis By [[Ben McFarland]]&lt;br /&gt;
*Templars: Infernal Brotherhood By [[Alexander White]]&lt;br /&gt;
* Beasts of the Realm II By [[Ben McFarland]]&lt;br /&gt;
&lt;br /&gt;
==Issue #5 – June 2009==&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor &lt;br /&gt;
*Who’s Who?&lt;br /&gt;
&lt;br /&gt;
*Hermetic Cocktails  Andy Reimer, Steph van Willigenburg, Cathy Reimer, Vladimir Dimitrijevic, Greg Martin, and [[Niall Christie]]&lt;br /&gt;
*Beyond the Fields We Know [[Timothy Ferguson]]&lt;br /&gt;
*Dar al-Nujum Covenant [[Lachlan Hayes]]&lt;br /&gt;
*The Invisible World [[Alex White]]&lt;br /&gt;
*The Poppele Andreas Volker&lt;br /&gt;
*Tribunals At Play [[Ben McFarland]]&lt;br /&gt;
*The Bishop’s Bird  [[Ben McFarland]] with Outline by [[CJ Romer]]&lt;br /&gt;
&lt;br /&gt;
Published by Distant Lands Publishing&lt;br /&gt;
&lt;br /&gt;
The current incarnation of later issues are the products of the fertile minds of Mark Lawford and Ben MacFarland (who share editorial and creative duties)&lt;br /&gt;
&lt;br /&gt;
==Issue #6 – December 2010==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
&lt;br /&gt;
*Storyguide’s Handbook: Visions By Gerald Wylie&lt;br /&gt;
*The Legacy of Longinus By [[Niall Christie]]&lt;br /&gt;
*The Juno: Protector of Women By Matthew C Steele&lt;br /&gt;
*Grand Tribunal 2011 Announcement&lt;br /&gt;
*The Unicorn’s Ransom By Darren Miguez&lt;br /&gt;
*Companion Piece: The Elementalist By [[Ben McFarland]]&lt;br /&gt;
*An Interview with Matt Ryan By [[Mark Lawford]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Companion Piece: Adrastos of Candia By David Agnew&lt;br /&gt;
*Scenario Handouts&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #7 – April 2011==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
&lt;br /&gt;
*The Magi of Thebes By Yan Prado&lt;br /&gt;
*The Storyguide’s Handbook: The Enemy Within By Gerald Wylie&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
*The Story of Nelda’s Lament By [[Mark Lawford]]&lt;br /&gt;
*[[Grand_Tribunal_(convention)|Grand Tribunal]] 2011 Announcement&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Beyond the Fields We Know: The Rubezhal By [[Timothy Ferguson]]&lt;br /&gt;
*The Ghost in the Snow By Robin Bland&lt;br /&gt;
*The City of Bruges By Sheila Thomas&lt;br /&gt;
*More Mythic Mongols By Yair Rezek&lt;br /&gt;
*Playing First Edition / The Next Generation By [[Mark Lawford]]&lt;br /&gt;
&lt;br /&gt;
==Issue #8 – October 2011==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
*The Storyguide’s Handbook: Preparing for Trouble By Gerald Wylie&lt;br /&gt;
*The Way of St. James By [[Ben McFarland]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Magical Art: Grey Thornberry By [[Mark Lawford]] and Grey Thornberry&lt;br /&gt;
*A New Legend of The Order: Belin of Mercere By [[Erik Dahl]]&lt;br /&gt;
*An Interview with Lisa Stevens By Lisa Stevens and [[Ben McFarland]]&lt;br /&gt;
*Companion Piece: Bohemond of Lucerne By David Agnew&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #9 – February 2012==&lt;br /&gt;
&lt;br /&gt;
This was the first “themed” issue, supporting the recentl published The Cradle and the Crescent and containing additional files for use by the Storyguide&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: Covenant Building By Gerald Wylie&lt;br /&gt;
*Companion Piece: William of Aylesbury By David Agnew&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Secrets of Arabia By [[Niall Christie]]&lt;br /&gt;
*Faces of the Distant Sands By Jason Brennan&lt;br /&gt;
*The Lists of Solomon: Jinn Apocrypha By [[Lachlan Hayes]]&lt;br /&gt;
*Off the Shelf By Ben McFarland and James Parks&lt;br /&gt;
*Index of Texts Mentioned in Ars Magica 5th By [[Ben McFarland]] and James Parks&lt;br /&gt;
*Mappa Mundi &lt;br /&gt;
&lt;br /&gt;
*ArM5 Text Index PDF&lt;br /&gt;
*Sub Rosa Covenant Build Guide PDF&lt;br /&gt;
&lt;br /&gt;
==Issue #10 – June 2012==&lt;br /&gt;
&lt;br /&gt;
Another themed issue, drawing on the “Hermetic Shipwright” chapter of [[Hermetic Projects]] and bundled with a [[Metacreator]] file. From this issue “News from the Line Editor” changes to just “From the Line Editor”.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: The Dramatic Journey By Gerald Wylie&lt;br /&gt;
*Designing the Hermetic Shipwright By [[Mark Lawford]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*The Cult of Silvanus By David Staveley&lt;br /&gt;
*The Grand Tribunals&lt;br /&gt;
*Stormbreaker By Guy Leopold&lt;br /&gt;
*Twilight Scars By [[Ben McFarland]]&lt;br /&gt;
*Mappa Mundi &lt;br /&gt;
&lt;br /&gt;
*The Hermetic Shipwright [[Metacreator]] file&lt;br /&gt;
&lt;br /&gt;
==Issue #11 – December 2012==&lt;br /&gt;
&lt;br /&gt;
This issue’s ZIP file is bundled with numerous [[Metacreator]] files and Storyguide PDFs.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: Outlawry By Gerald Wylie&lt;br /&gt;
*Conception and Pregnancy By Cameron Weeden &amp;amp; Richard Wiles&lt;br /&gt;
*Training Packages for Magi By [[Mark Shirley]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Building the Hermetic Architect By [[Mark Lawford]]&lt;br /&gt;
*Welcome to the Turb By [[Ben McFarland]]&lt;br /&gt;
*The Body on the Shore By Edward Kendrick&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
*Grogs (Falco, Krause, Kroll, Kukenschabe, Lester, Phil Harding) [[Metacreator]], PDF and JPEG files&lt;br /&gt;
&lt;br /&gt;
*The Hermetic Architect [[Metacreator]] files&lt;br /&gt;
*Hermetic Architect PDF&lt;br /&gt;
*[[Vis]] Extraction Laboratory [[Metacreator]] files&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*Letter to Quaesitor Regis PDF&lt;br /&gt;
*Letter to the Covenant PDF&lt;br /&gt;
&lt;br /&gt;
==Issue #12 – March 2013==&lt;br /&gt;
&lt;br /&gt;
This is the first (and last) issue where the Journal of Vulcanis Argens and Mappa Mundi are attributed to an author each – unsurprisingly these are [[Mark Lawford]] and [[Ben McFarland]] respectively.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: Chance Encounters By Gerald Wylie&lt;br /&gt;
*The Governance of Kievan Rus By Elliot Smorodinsky&lt;br /&gt;
*Love’s Labours Lost By [[CJ Romer]]&lt;br /&gt;
*From the Journal of Vulcanis Argens By [[Mark Lawford]]&lt;br /&gt;
*Companion Piece: Lazar ben Yosef By [[Ben McFarland]]&lt;br /&gt;
*Who Wants to Live Forever? By [[Ben McFarland]]&lt;br /&gt;
*Pilgrims of Darkness By Jérôme Darmont&lt;br /&gt;
*Mappa Mundi By [[Ben McFarland]]&lt;br /&gt;
&lt;br /&gt;
==Issue #13 – March 2013==&lt;br /&gt;
&lt;br /&gt;
This is the famous “[[House_Diedne|Diedne]] Issue”. Enough said!&lt;br /&gt;
(although there are several non-[[House_Diedne|Diedne]] articles)&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor By [[David Chart]]&lt;br /&gt;
*Unearthing the Thirteenth House By Gerald Wylie&lt;br /&gt;
*The Slumbering Legacy By [[Ben McFarland]] and James Parks&lt;br /&gt;
*[[Redcap]] Training Packages By [[Lachie Hayes]]&lt;br /&gt;
*The Watchers in Diana’s Sphere By Tobias Wheeler and Matt Ryan&lt;br /&gt;
*The Divisible Men By [[Timothy Ferguson]]&lt;br /&gt;
*The Journal of Vulcanis Argens&lt;br /&gt;
*The Cult of Belenos By Mark Baker&lt;br /&gt;
*A Chthonic Path to Corruption? By Christian Andersen&lt;br /&gt;
*The House We Never Had By Naomi Rivkis&lt;br /&gt;
*The Lost City of Kitezh By Chad Bowser&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
*The Gaer Hill Letter PDF ([[CJ Romer]])&lt;br /&gt;
&lt;br /&gt;
==Issue #14 – February 2014==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor&lt;br /&gt;
*The Path Less Travelled By Gerald Wylie&lt;br /&gt;
*Verditius Longevity Devices By [[Mark Lawford]]&lt;br /&gt;
*Demography of the Order of Hermes By [[Mark Shirley]]&lt;br /&gt;
*The Journal of Vulcanis Argens&lt;br /&gt;
*An Eternal Love By Jérôme Darmont&lt;br /&gt;
*Mythic Bloodlines By [[Ben McFarland]]&lt;br /&gt;
*Three Good Men of Bréifne By David Agnew&lt;br /&gt;
*The First Lineage: The Inventors By Mark Baker&lt;br /&gt;
*Mappa Mundi  &lt;br /&gt;
&lt;br /&gt;
*Argetlamha Character Sheet Insert PDF&lt;br /&gt;
&lt;br /&gt;
*Eternal Love Character Sheet PDFs (Carelia, Ethaine, Evrard, Gailhard, Martin, Quinault)&lt;br /&gt;
&lt;br /&gt;
*Three Good Men of Briene PDFs and [[Metacreator]] files (Eoin the Clothier, Risteard the Butcher, Somhairle the Weaver)&lt;br /&gt;
&lt;br /&gt;
==Issue #15 – September 2014==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor By [[David Chart]]&lt;br /&gt;
*The Cattle Raid as a Story By Gerald Wylie&lt;br /&gt;
*Covenant Finances: An Alternative By [[Mark Shirley]]&lt;br /&gt;
*The Journal of Vulcanis Argens&lt;br /&gt;
*Rats Magica By Jason Tondro&lt;br /&gt;
*The Second Lineage: Explorers of Time &amp;amp; Space By Mark Baker&lt;br /&gt;
*New Heresies: Fixed Arts By Xavier Requejo&lt;br /&gt;
*The Body in the Bog By David Agnew&lt;br /&gt;
*Designing the Intangible Assassin By Pelle Kofod + [[Christian Rosenkjaer Andersen]]&lt;br /&gt;
*Mythic Bloodlines By [[Ben McFarland]]&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #16 – December 2014==&lt;br /&gt;
&lt;br /&gt;
A themed issue exploring Mythic Europe in different points in time.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor by [[David Chart]]&lt;br /&gt;
*Britannia, 550 AD (Setting) by Tobias Wheeler&lt;br /&gt;
*The Glamorous Swamp (Adventure Seeds) by Pelle Kofod&lt;br /&gt;
*865 AD Voventes Centennales (Setting) by Berengar Drexel&lt;br /&gt;
*The Journal of Vulcanis Argens (Fiction)&lt;br /&gt;
*1050 AD: The Order Shaken (Setting) by Shane Appel&lt;br /&gt;
*1050 AD: Rest Assured, an Adventure for Mandati (Adventure) by Shane Appel&lt;br /&gt;
*1050 AD: Strange Alliances (Setting) by Berengar Drexel&lt;br /&gt;
*Mythic Weapons (Setting) by Vincent Garcia-Gomez&lt;br /&gt;
*The Third Lineage: The Cursed Line (Setting) by Mark Baker&lt;br /&gt;
*1470 AD: After the Plague (Setting) by [[Mark Shirley]]&lt;br /&gt;
*Six Strangers Gather ‘Round A Table (Convention Report) by Bob Karcher&lt;br /&gt;
*The Intangible Enchanter (Mechanics) by Pelle Kofod&lt;br /&gt;
*Mappa Mundi (Resources)&lt;br /&gt;
&lt;br /&gt;
Exarkun did a review in the thread [http://forum.atlas-games.com/viewtopic.php?p=243968#p243968 here], and Tellus did one [http://forum.atlas-games.com/viewtopic.php?p=247653#p247653 here].&lt;br /&gt;
&lt;br /&gt;
==Issue #17 - October 2015==&lt;br /&gt;
&lt;br /&gt;
An issue supporting the recently published &#039;&#039;Faith and Flame Provençal Tribunal&#039;&#039; sourcebook. It’s also the last issue to feature the &#039;&#039;From the Line Editor&#039;&#039; section penned by [[David Chart]], as this is the last issue published before the Fifth Edition line officially closed.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor by [[David Chart]]&lt;br /&gt;
*Werewolves of Gevaudan (Setting) by [[Ben McFarland]]&lt;br /&gt;
*Set Piece: The Inn (Metagame/Story Design) by Gerald Wylie&lt;br /&gt;
*Flambeau’s Cave (Setting) by [[Ben McFarland]]&lt;br /&gt;
*An Unfinished Tower: Himinis’ Legacy (Setting/Saga Options) by [[Ben McFarland]]&lt;br /&gt;
*An Art Out of Time: Tempus (Mechanics) by [[Ben McFarland]] and [[Matt Ryan]]&lt;br /&gt;
*Common Magics (Setting/Mechanics) by Ray Cochener&lt;br /&gt;
*The Giants of Castlenau (Setting) by [[Ben McFarland]]&lt;br /&gt;
*The Divine of Provence: A Lost Angel (Saga Options) by [[Ben McFarland]]&lt;br /&gt;
*Populating Provencal (Setting) by [[Ben McFarland]]&lt;br /&gt;
*Spells from the Iron-Bound Tome (Mechanics) by Andrew Breese&lt;br /&gt;
*Ruins, Rumors, &amp;amp; Relationships: Provencal Stories (Setting) by [[Ben McFarland]]&lt;br /&gt;
*Val Negra: Rising from the Ashes (Setting) by [[Mark Faulkner]]&lt;br /&gt;
&lt;br /&gt;
This issue also includes metacreator files to include the spells in the software.&lt;br /&gt;
&lt;br /&gt;
==Issue #18 – February 2016==&lt;br /&gt;
&lt;br /&gt;
This issue is themed around a Bestiary of Uncommon Creatures, but also including the Beast-Masters of Hibernia and a ground-up restructuring of the rules for designing mundane animals.&lt;br /&gt;
&lt;br /&gt;
There are a great many articles in this issue, most of them are single creatures, with background and story seeds for each. ExarKun has a review of the remaining articles [http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=31857&amp;amp;hilit=sub+rosa+review#p255000 here].&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*Tharagavverug Who Becomes Sacnoth by [[Timothy Ferguson]]&lt;br /&gt;
*Nasr al-Sagheer by Pelle Kofod&lt;br /&gt;
*Ermelina: The Beggar of Stories by Berengar Drexel&lt;br /&gt;
*Advancing the Intangible Assassin by [[Christian Rosenkjaer Andersen|Christian R Andersen]] and Pelle Kofod&lt;br /&gt;
*The Rat King by Philippe Saner&lt;br /&gt;
*Parandrus by Andrew Judd&lt;br /&gt;
*The Black Cockeral by Andrew Judd&lt;br /&gt;
*Tuchulcha by Andrew Judd&lt;br /&gt;
*The Devil’s Teeth: An Adventure of the Ghost &amp;amp; the Flame by [[Mark D Faulkner]]&lt;br /&gt;
*Seabhag: The Hawk of Achill by David Agnew&lt;br /&gt;
*Saint Attracta’s Creature by Paula Moore&lt;br /&gt;
*The Revolving Beast by Gerald Wylie&lt;br /&gt;
*Belagog by Robin Bland&lt;br /&gt;
*Discovering New Shape and Material Bonuses by Gerald Wylie&lt;br /&gt;
*The Beast Masters of Hibernia by Jason Tondro&lt;br /&gt;
*The Wicker Man by Robin Bland&lt;br /&gt;
*The False Golem by Robin Bland&lt;br /&gt;
*The Shambling Mound by Robin Bland&lt;br /&gt;
*The Spriggan by Norman Ashby&lt;br /&gt;
*Creatures: Natural Animals by [[Mark Shirley]]&lt;br /&gt;
*Carpenter Fish by Guy Leopold&lt;br /&gt;
*The Devilfish by Guy Leopold&lt;br /&gt;
*The Giant Seahorse by Robin Bland&lt;br /&gt;
*The Oilliphéist by Gerald Wylie&lt;br /&gt;
*The Shamir by Norman Ashby&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
There is also an included file for &#039;&#039;Advancing the Intangible Assassin&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Issue #19 – January 2017==&lt;br /&gt;
&lt;br /&gt;
A themed issue about new worlds. Beginning this issue, David Chart’s From the Line Editor column is replaced by the new Direct From Atlas-Games.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*Direct From Atlas-Games&lt;br /&gt;
*Roanoke, Founded by Jim Seals&lt;br /&gt;
*Geomantic Storytelling by [[Mark Shirley]]&lt;br /&gt;
*The Friends of the Apacei of Vinilandia by Berengar Drexel&lt;br /&gt;
*Mutatis Mutandis: Stepping Away from D10 by Gerald Wylie&lt;br /&gt;
*The Cloudlands of Aiolia by [[Ben McFarland]]&lt;br /&gt;
*Set Piece: The Mill by Gerald Wylie&lt;br /&gt;
*Hedge Wizards: A Saga of Minor Magics by Robin Bland&lt;br /&gt;
*Old-Britannia by Benoît Léoutre&lt;br /&gt;
&lt;br /&gt;
==Issue #20 – December 2017==&lt;br /&gt;
&lt;br /&gt;
A themed issue revolving around secrets and lies, providing secret societies, cults and plots, and a view on how player characters might embrace secrecy.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*Tales from GenCon&lt;br /&gt;
*Wizards and their Everyday Magics by Gerald Wylie&lt;br /&gt;
*Hidden Powers: The Midsummer Cult by Robin Bland&lt;br /&gt;
*The Beast that is Not a Beast by Pelle Kofod&lt;br /&gt;
*The Cult of Shape-Stealers by [[Christian Rosenkjaer Andersen|Christian R Andersen]]&lt;br /&gt;
*Set Piece: An Urban Merchant Company by [[Christian Rosenkjaer Andersen|Christian R Andersen]]&lt;br /&gt;
*Franciscan Doubts by Berengar Drexel&lt;br /&gt;
*Legio Lupii by Benoît Léoutre&lt;br /&gt;
*Codes and Ciphers in Mundane Manuscripts by Guy Leopold&lt;br /&gt;
*Mappa Mundi &lt;br /&gt;
&lt;br /&gt;
=  See also =&lt;br /&gt;
* Other [[Fanzine]]s.&lt;br /&gt;
* [[Writing Supplements]]&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
* [https://www.facebook.com/subrosamagazine/ Sub Rosa web site (on Facebook)] &lt;br /&gt;
&lt;br /&gt;
= References =&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fanzines]]&lt;br /&gt;
[[Category:ArM5]]&lt;br /&gt;
[[Category:Publication History]]&lt;br /&gt;
[[Category:Fan Community]]&lt;/div&gt;</summary>
		<author><name>Tellus</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Sub_Rosa_magazine&amp;diff=15190</id>
		<title>Sub Rosa magazine</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Sub_Rosa_magazine&amp;diff=15190"/>
		<updated>2018-12-19T10:15:24Z</updated>

		<summary type="html">&lt;p&gt;Tellus: /* Issue #3 – August 2008 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sub Rosa&#039;&#039;&#039; is a PDF-based [[Ars Magica]]-magazine published by [[Mark Lawford]] and [[Ben McFarland]]. It is an independent publication produced by the [[fan community]], not affiliated with [[Atlas Games]], so it is called a [[fanzine]]. It is none the less a high-quality production featuring professional-quality editing, layout, and artwork.&lt;br /&gt;
&lt;br /&gt;
[[Alex White]] was the founding publisher of Sub Rosa until Ben and Mark took over production.&lt;br /&gt;
&lt;br /&gt;
= Web Site=&lt;br /&gt;
The [https://www.facebook.com/subrosamagazine/ Sub Rosa Facebook page] provides information on the current issue and subscription rates. &lt;br /&gt;
&lt;br /&gt;
= Contributions =&lt;br /&gt;
Many of the [[:Category:Authors|authors]] of Fifth Edition write for Sub Rosa. But Sub Rosa gladly accepts article submissions from any and all Ars Magica enthusiasts. Writers do not get paid (they do receive a free issue). Writing for Sub Rosa is one of the ways authors [[Writing Supplements|broke into]] writing for Ars Magica. It&#039;s a great way to get started in the RPG industry. Fanzines are an important way to keep the [[fan community]] active and engaged -- so why not share your creative ideas about Ars Magica? &lt;br /&gt;
&lt;br /&gt;
If you want to write for Sub Rosa, visit its [https://www.facebook.com/subrosamagazine/about/ Facebook page] and contact the editors via the message button or the email address listed there.&lt;br /&gt;
&lt;br /&gt;
= Sub-Rosa is Non-Profit =&lt;br /&gt;
In a discussion on the [[Berklist]] in late August 2012&amp;lt;ref&amp;gt;Lawford, Mark. E-mail post &amp;quot;My Take on Sub Rosa, Authors, and Artists.&amp;quot; [[Berkeley Ars Magica List]], 30 August 2012&amp;lt;/ref&amp;gt;, the publishers pointed out that Sub Rosa is a completely non-profit publication. The publishers volunteer their time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
On our wages: There are none. It&#039;s been said elsewhere in the maelstrom but I&#039;ll reiterate it. Neither Ben nor I take anything out except satisfaction. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
--Mark Lawford&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100% of the subscription fees go to production costs.&lt;br /&gt;
&lt;br /&gt;
=Content=&lt;br /&gt;
Reviews of each issue of Sub Rosa are available in [http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=6763 this thread] on the [[official discussion forum]]. Links to discussion threads for specific Sub Rosa issues are also available:&lt;br /&gt;
&lt;br /&gt;
[http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=6711 Sub Rosa #1] | &lt;br /&gt;
[http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=6716 Sub Rosa #2]&lt;br /&gt;
&lt;br /&gt;
Here is a list of what you can find in each issue. &#039;&#039;This is not complete; please add more recent issues or link to the forum reviews. [[User:Andrew Gronosky|Andrew Gronosky]] ([[User talk:Andrew Gronosky|talk]]) 19:31, 7 November 2016 (MST)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Issue #1 – September 2007==&lt;br /&gt;
Issue 1 was released in September 2007 with [[Mark Philp]] as editor and [[Alex White]] on the Editorial Committee with him.  Alex was also the cover artist and he, along with [[Jojo Aguilar]] and [[Angela Taylor]] provided interior art.  Articles included in this issue were:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Art of Courtly Love&#039;&#039; by [[Danielle Nichols]] starting at page 6 is presented as an in character open letter to the magi of the [[Greater Alps Tribunal]] listing one set of the rules of love popular at the time of the official start date and discussing the place of magi in the art of love.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Covenant Locations: Masada&#039;&#039; by [[Ben McFarland]] starting on page 9 was the first in a series that gave covenant ideas for starting covenants.  In this article, Ben fleshed out a site in a former palace of King Herod in the [[Levant Tribunal]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Hermetic Vignettes&#039;&#039; by [[Kurt Konegren]] starting on page 12 gave short snippets in the lives of two apprentices, their [[amicus|amici]] masters, and each of their masters&#039; [[familiar|familiars]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Tartalo&#039;&#039; by [[Eric Vesbit]] starting on page 15 is an adventure that can be fit into a larger story at a point when the characters are travelling.  As written, it is set in an eastern pass of the Pyrenees, so likely in the [[Provencal Tribunal]].  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Knights Templar&#039;&#039; or &#039;&#039;The Poor Knights of the Temple of Solomon&#039;&#039; (article title varies between the table of contents and the article itself) by [[Alex White]] starting on page 18 is the first of a five part series in which Alex presents the Knights Templar.  In this installment, he gives the [[real history]] of this order.  Later installments will present the knights as they might be in [[Mythic Europe]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The End of the Hohenstaufen&#039;&#039; by [[Michaël de Verteuil]] starting on page 29 is the first in a series of historical vignettes on noble families and personalities, in this case, the history, and notably the end, of the line of the Emperor Frederick II Hohenstaufen.  He continues coverage of this line in a second part in issue 2.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Florilegium of House Bjornaer&#039;&#039; by [[Mark Shirley]] starting at page 32 is an article in which Mark presents his thinking on how he presented [[House Bjornaer]], its [[Founder|Bjornaer the Founder]] and it&#039;s history in the section on that house in [[Houses of Hermes: Mystery Cults]].   This article also presents write ups on two &amp;quot;bits and pieces&amp;quot;, as Mark puts it, that didn&#039;t make it into the book: Lost Cubs and Feral Magi.&lt;br /&gt;
&lt;br /&gt;
==Issue #2 – February 2008==&lt;br /&gt;
Issue 2 was released in September 2008 with [[Mark Philp]] as editor.  [[Alex White]] the cover artist and he, along with [[Jeff A. Menges]] and [[Angela Taylor]] provided interior art.  Articles included in this issue were:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Grand Tribunal 2007&#039;&#039; by [[Neil Taylor]] on page 5 is a report on the UK [[Grand Tribunal (convention)]] for that year.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Jinn as Characters&#039;&#039; by [[Lachie Hayes|Lachlan Hayes]] starting at page 6 provides rules for jinn characters.  This article was based on the jinn as presented in [[Houses of Hermes: Societates]] and predated the publication of [[Realms of Power: Magic]], [[Realms of Power: Faerie]] and most important, [[Cradle and the Crescent|The Cradle and the Crescent]].  However, Lachie (as his first name is listed in that book) contributed to the section on [[jinn]] as well as other parts of Cradle and the Crescent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Mythic Europe: Real Places&#039;&#039; by [[Alex Sandison]] tells of the mythic version of Malham Cove in the Yorkshire Dales in the [[Stonehenge Tribunal]].  The description is told in character by one James of [[House Jerbiton|Jerbiton]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;The Path of the Circle&#039;&#039; by [[Timothy Ferguson]] and [[Mark Shirley]] (both of whom contibuted to [[Houses of Hermes: Mystery Cults]] starting on page 14 provides a [[House Criamon|Criamon]] Path of inner mysteries that did not make it into HoH:MC, both because it may have been too powerful and it would have locked the magic realm into a form that was not appropriate for [[canon]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The End of the Hohenstaufen Pt II&#039;&#039; by [[Michaël de Verteuil]] starting on page 19 finishes the coverage of the history, and notably the end, of the line of the Emperor Frederick II Hohenstaufen in what is meant to be a series of historical vignettes on noble families and personalities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Wheostan the Old&#039;&#039; by [[Mark Lawford]] starting on page 22 is billed as an adventure, but is more of fleshed out character that can provide story hooks and information.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Beasts of the Realm&#039;&#039; by [[Ben McFarland]] starting on page starting page 28 is the first in a series of articles that presents stats and write ups for various mythical creatures.  In this article, Ben presents his take on three creatures aligned to the realm of magical- griffins, basilisks, and sirens.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Templar Apotropaics&#039;&#039;/&#039;&#039;Templars Part 2: The Apotropaics&#039;&#039; (the titles again differ a bit between the table of contents and the article itself) by [[Alexander White]] presents his second treatment.  Here he presents a history where the order was formed by a group of bishops, nobles, and magi dedicated to hunting and destroying the infernal.  As a part of this alternate history of the article, he also tries to redeem some content from the [[ArM3|Third Edition]] products [[Pax Dei]] and the [[Maleficium]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Jerod&#039;s Cave&#039;&#039; by [[P. R. Chase]] starting on page 36 is another article billed as an adventure, but more presenting a magical location that can provide information to players as well as be used to dole out story hooks.&lt;br /&gt;
&lt;br /&gt;
-More to come&lt;br /&gt;
&lt;br /&gt;
==Issue #3 – August 2008==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose &lt;br /&gt;
*News from the Line Editor &lt;br /&gt;
*Who’s Who&lt;br /&gt;
&lt;br /&gt;
*Competition Winner&lt;br /&gt;
*The Circle of the Cabeiri [[Ben McFarland]] - A mystery cult based around the ancient mysteries of the Cabeiri. Scripts, story seeds and much other included, though scattered around the text rather than placed in boxes.&lt;br /&gt;
*Societas Flambonis [[Mark D Faulkner]] - Focused on the &#039;&#039;Flambeau&lt;br /&gt;
Apocryph&#039;&#039;, it presents an alternate (and compatible) take of the history and nature of the Founder Flambeau.&lt;br /&gt;
*Caravanserai [[Ben McFarland]] - notes for creating a covenant, this one set in central Cappadocian (modern day Turkey).&lt;br /&gt;
*The Northwych Yew [[Mark Lawford]] - a small Story.&lt;br /&gt;
*Mythic Zoroastrianism [[Alex White]] - Probably overwritten by the material in the Cradle and the Crescent.&lt;br /&gt;
&lt;br /&gt;
==Issue #4 – November 2008==&lt;br /&gt;
*Under the Rose&lt;br /&gt;
* News from the Line Editor&lt;br /&gt;
*Letters &lt;br /&gt;
*Who’s Who&lt;br /&gt;
&lt;br /&gt;
*Faeries of Sub Rosa&lt;br /&gt;
*Comment from Atlas-Games By Michelle Nephew&lt;br /&gt;
*The Dying Drake By Phil Chase&lt;br /&gt;
*Elementals and Provenance By [[Ben McFarland]] with James Parks&lt;br /&gt;
*Explosive power in Mythic Europe By [[Mark Shirley]]&lt;br /&gt;
*Covenant Location: Seuthopolis By [[Ben McFarland]]&lt;br /&gt;
*Templars: Infernal Brotherhood By [[Alexander White]]&lt;br /&gt;
* Beasts of the Realm II By [[Ben McFarland]]&lt;br /&gt;
&lt;br /&gt;
==Issue #5 – June 2009==&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor &lt;br /&gt;
*Who’s Who?&lt;br /&gt;
&lt;br /&gt;
*Hermetic Cocktails  Andy Reimer, Steph van Willigenburg, Cathy Reimer, Vladimir Dimitrijevic, Greg Martin, and [[Niall Christie]]&lt;br /&gt;
*Beyond the Fields We Know [[Timothy Ferguson]]&lt;br /&gt;
*Dar al-Nujum Covenant [[Lachlan Hayes]]&lt;br /&gt;
*The Invisible World [[Alex White]]&lt;br /&gt;
*The Poppele Andreas Volker&lt;br /&gt;
*Tribunals At Play [[Ben McFarland]]&lt;br /&gt;
*The Bishop’s Bird  [[Ben McFarland]] with Outline by [[CJ Romer]]&lt;br /&gt;
&lt;br /&gt;
Published by Distant Lands Publishing&lt;br /&gt;
&lt;br /&gt;
The current incarnation of later issues are the products of the fertile minds of Mark Lawford and Ben MacFarland (who share editorial and creative duties)&lt;br /&gt;
&lt;br /&gt;
==Issue #6 – December 2010==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
&lt;br /&gt;
*Storyguide’s Handbook: Visions By Gerald Wylie&lt;br /&gt;
*The Legacy of Longinus By [[Niall Christie]]&lt;br /&gt;
*The Juno: Protector of Women By Matthew C Steele&lt;br /&gt;
*Grand Tribunal 2011 Announcement&lt;br /&gt;
*The Unicorn’s Ransom By Darren Miguez&lt;br /&gt;
*Companion Piece: The Elementalist By [[Ben McFarland]]&lt;br /&gt;
*An Interview with Matt Ryan By [[Mark Lawford]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Companion Piece: Adrastos of Candia By David Agnew&lt;br /&gt;
*Scenario Handouts&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #7 – April 2011==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
&lt;br /&gt;
*The Magi of Thebes By Yan Prado&lt;br /&gt;
*The Storyguide’s Handbook: The Enemy Within By Gerald Wylie&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
*The Story of Nelda’s Lament By [[Mark Lawford]]&lt;br /&gt;
*[[Grand_Tribunal_(convention)|Grand Tribunal]] 2011 Announcement&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Beyond the Fields We Know: The Rubezhal By [[Timothy Ferguson]]&lt;br /&gt;
*The Ghost in the Snow By Robin Bland&lt;br /&gt;
*The City of Bruges By Sheila Thomas&lt;br /&gt;
*More Mythic Mongols By Yair Rezek&lt;br /&gt;
*Playing First Edition / The Next Generation By [[Mark Lawford]]&lt;br /&gt;
&lt;br /&gt;
==Issue #8 – October 2011==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
*The Storyguide’s Handbook: Preparing for Trouble By Gerald Wylie&lt;br /&gt;
*The Way of St. James By [[Ben McFarland]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Magical Art: Grey Thornberry By [[Mark Lawford]] and Grey Thornberry&lt;br /&gt;
*A New Legend of The Order: Belin of Mercere By [[Erik Dahl]]&lt;br /&gt;
*An Interview with Lisa Stevens By Lisa Stevens and [[Ben McFarland]]&lt;br /&gt;
*Companion Piece: Bohemond of Lucerne By David Agnew&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #9 – February 2012==&lt;br /&gt;
&lt;br /&gt;
This was the first “themed” issue, supporting the recentl published The Cradle and the Crescent and containing additional files for use by the Storyguide&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: Covenant Building By Gerald Wylie&lt;br /&gt;
*Companion Piece: William of Aylesbury By David Agnew&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Secrets of Arabia By [[Niall Christie]]&lt;br /&gt;
*Faces of the Distant Sands By Jason Brennan&lt;br /&gt;
*The Lists of Solomon: Jinn Apocrypha By [[Lachlan Hayes]]&lt;br /&gt;
*Off the Shelf By Ben McFarland and James Parks&lt;br /&gt;
*Index of Texts Mentioned in Ars Magica 5th By [[Ben McFarland]] and James Parks&lt;br /&gt;
*Mappa Mundi &lt;br /&gt;
&lt;br /&gt;
*ArM5 Text Index PDF&lt;br /&gt;
*Sub Rosa Covenant Build Guide PDF&lt;br /&gt;
&lt;br /&gt;
==Issue #10 – June 2012==&lt;br /&gt;
&lt;br /&gt;
Another themed issue, drawing on the “Hermetic Shipwright” chapter of [[Hermetic Projects]] and bundled with a [[Metacreator]] file. From this issue “News from the Line Editor” changes to just “From the Line Editor”.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: The Dramatic Journey By Gerald Wylie&lt;br /&gt;
*Designing the Hermetic Shipwright By [[Mark Lawford]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*The Cult of Silvanus By David Staveley&lt;br /&gt;
*The Grand Tribunals&lt;br /&gt;
*Stormbreaker By Guy Leopold&lt;br /&gt;
*Twilight Scars By [[Ben McFarland]]&lt;br /&gt;
*Mappa Mundi &lt;br /&gt;
&lt;br /&gt;
*The Hermetic Shipwright [[Metacreator]] file&lt;br /&gt;
&lt;br /&gt;
==Issue #11 – December 2012==&lt;br /&gt;
&lt;br /&gt;
This issue’s ZIP file is bundled with numerous [[Metacreator]] files and Storyguide PDFs.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: Outlawry By Gerald Wylie&lt;br /&gt;
*Conception and Pregnancy By Cameron Weeden &amp;amp; Richard Wiles&lt;br /&gt;
*Training Packages for Magi By [[Mark Shirley]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Building the Hermetic Architect By [[Mark Lawford]]&lt;br /&gt;
*Welcome to the Turb By [[Ben McFarland]]&lt;br /&gt;
*The Body on the Shore By Edward Kendrick&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
*Grogs (Falco, Krause, Kroll, Kukenschabe, Lester, Phil Harding) [[Metacreator]], PDF and JPEG files&lt;br /&gt;
&lt;br /&gt;
*The Hermetic Architect [[Metacreator]] files&lt;br /&gt;
*Hermetic Architect PDF&lt;br /&gt;
*[[Vis]] Extraction Laboratory [[Metacreator]] files&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*Letter to Quaesitor Regis PDF&lt;br /&gt;
*Letter to the Covenant PDF&lt;br /&gt;
&lt;br /&gt;
==Issue #12 – March 2013==&lt;br /&gt;
&lt;br /&gt;
This is the first (and last) issue where the Journal of Vulcanis Argens and Mappa Mundi are attributed to an author each – unsurprisingly these are [[Mark Lawford]] and [[Ben McFarland]] respectively.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: Chance Encounters By Gerald Wylie&lt;br /&gt;
*The Governance of Kievan Rus By Elliot Smorodinsky&lt;br /&gt;
*Love’s Labours Lost By [[CJ Romer]]&lt;br /&gt;
*From the Journal of Vulcanis Argens By [[Mark Lawford]]&lt;br /&gt;
*Companion Piece: Lazar ben Yosef By [[Ben McFarland]]&lt;br /&gt;
*Who Wants to Live Forever? By [[Ben McFarland]]&lt;br /&gt;
*Pilgrims of Darkness By Jérôme Darmont&lt;br /&gt;
*Mappa Mundi By [[Ben McFarland]]&lt;br /&gt;
&lt;br /&gt;
==Issue #13 – March 2013==&lt;br /&gt;
&lt;br /&gt;
This is the famous “[[House_Diedne|Diedne]] Issue”. Enough said!&lt;br /&gt;
(although there are several non-[[House_Diedne|Diedne]] articles)&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor By [[David Chart]]&lt;br /&gt;
*Unearthing the Thirteenth House By Gerald Wylie&lt;br /&gt;
*The Slumbering Legacy By [[Ben McFarland]] and James Parks&lt;br /&gt;
*[[Redcap]] Training Packages By [[Lachie Hayes]]&lt;br /&gt;
*The Watchers in Diana’s Sphere By Tobias Wheeler and Matt Ryan&lt;br /&gt;
*The Divisible Men By [[Timothy Ferguson]]&lt;br /&gt;
*The Journal of Vulcanis Argens&lt;br /&gt;
*The Cult of Belenos By Mark Baker&lt;br /&gt;
*A Chthonic Path to Corruption? By Christian Andersen&lt;br /&gt;
*The House We Never Had By Naomi Rivkis&lt;br /&gt;
*The Lost City of Kitezh By Chad Bowser&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
*The Gaer Hill Letter PDF ([[CJ Romer]])&lt;br /&gt;
&lt;br /&gt;
==Issue #14 – February 2014==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor&lt;br /&gt;
*The Path Less Travelled By Gerald Wylie&lt;br /&gt;
*Verditius Longevity Devices By [[Mark Lawford]]&lt;br /&gt;
*Demography of the Order of Hermes By [[Mark Shirley]]&lt;br /&gt;
*The Journal of Vulcanis Argens&lt;br /&gt;
*An Eternal Love By Jérôme Darmont&lt;br /&gt;
*Mythic Bloodlines By [[Ben McFarland]]&lt;br /&gt;
*Three Good Men of Bréifne By David Agnew&lt;br /&gt;
*The First Lineage: The Inventors By Mark Baker&lt;br /&gt;
*Mappa Mundi  &lt;br /&gt;
&lt;br /&gt;
*Argetlamha Character Sheet Insert PDF&lt;br /&gt;
&lt;br /&gt;
*Eternal Love Character Sheet PDFs (Carelia, Ethaine, Evrard, Gailhard, Martin, Quinault)&lt;br /&gt;
&lt;br /&gt;
*Three Good Men of Briene PDFs and [[Metacreator]] files (Eoin the Clothier, Risteard the Butcher, Somhairle the Weaver)&lt;br /&gt;
&lt;br /&gt;
==Issue #15 – September 2014==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor By [[David Chart]]&lt;br /&gt;
*The Cattle Raid as a Story By Gerald Wylie&lt;br /&gt;
*Covenant Finances: An Alternative By [[Mark Shirley]]&lt;br /&gt;
*The Journal of Vulcanis Argens&lt;br /&gt;
*Rats Magica By Jason Tondro&lt;br /&gt;
*The Second Lineage: Explorers of Time &amp;amp; Space By Mark Baker&lt;br /&gt;
*New Heresies: Fixed Arts By Xavier Requejo&lt;br /&gt;
*The Body in the Bog By David Agnew&lt;br /&gt;
*Designing the Intangible Assassin By Pelle Kofod + [[Christian Rosenkjaer Andersen]]&lt;br /&gt;
*Mythic Bloodlines By [[Ben McFarland]]&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #16 – December 2014==&lt;br /&gt;
&lt;br /&gt;
A themed issue exploring Mythic Europe in different points in time.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor by [[David Chart]]&lt;br /&gt;
*Britannia, 550 AD (Setting) by Tobias Wheeler&lt;br /&gt;
*The Glamorous Swamp (Adventure Seeds) by Pelle Kofod&lt;br /&gt;
*865 AD Voventes Centennales (Setting) by Berengar Drexel&lt;br /&gt;
*The Journal of Vulcanis Argens (Fiction)&lt;br /&gt;
*1050 AD: The Order Shaken (Setting) by Shane Appel&lt;br /&gt;
*1050 AD: Rest Assured, an Adventure for Mandati (Adventure) by Shane Appel&lt;br /&gt;
*1050 AD: Strange Alliances (Setting) by Berengar Drexel&lt;br /&gt;
*Mythic Weapons (Setting) by Vincent Garcia-Gomez&lt;br /&gt;
*The Third Lineage: The Cursed Line (Setting) by Mark Baker&lt;br /&gt;
*1470 AD: After the Plague (Setting) by [[Mark Shirley]]&lt;br /&gt;
*Six Strangers Gather ‘Round A Table (Convention Report) by Bob Karcher&lt;br /&gt;
*The Intangible Enchanter (Mechanics) by Pelle Kofod&lt;br /&gt;
*Mappa Mundi (Resources)&lt;br /&gt;
&lt;br /&gt;
Exarkun did a review in the thread [http://forum.atlas-games.com/viewtopic.php?p=243968#p243968 here], and Tellus did one [http://forum.atlas-games.com/viewtopic.php?p=247653#p247653 here].&lt;br /&gt;
&lt;br /&gt;
==Issue #17 - October 2015==&lt;br /&gt;
&lt;br /&gt;
An issue supporting the recently published &#039;&#039;Faith and Flame Provençal Tribunal&#039;&#039; sourcebook. It’s also the last issue to feature the &#039;&#039;From the Line Editor&#039;&#039; section penned by [[David Chart]], as this is the last issue published before the Fifth Edition line officially closed.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor by [[David Chart]]&lt;br /&gt;
*Werewolves of Gevaudan (Setting) by [[Ben McFarland]]&lt;br /&gt;
*Set Piece: The Inn (Metagame/Story Design) by Gerald Wylie&lt;br /&gt;
*Flambeau’s Cave (Setting) by [[Ben McFarland]]&lt;br /&gt;
*An Unfinished Tower: Himinis’ Legacy (Setting/Saga Options) by [[Ben McFarland]]&lt;br /&gt;
*An Art Out of Time: Tempus (Mechanics) by [[Ben McFarland]] and [[Matt Ryan]]&lt;br /&gt;
*Common Magics (Setting/Mechanics) by Ray Cochener&lt;br /&gt;
*The Giants of Castlenau (Setting) by [[Ben McFarland]]&lt;br /&gt;
*The Divine of Provence: A Lost Angel (Saga Options) by [[Ben McFarland]]&lt;br /&gt;
*Populating Provencal (Setting) by [[Ben McFarland]]&lt;br /&gt;
*Spells from the Iron-Bound Tome (Mechanics) by Andrew Breese&lt;br /&gt;
*Ruins, Rumors, &amp;amp; Relationships: Provencal Stories (Setting) by [[Ben McFarland]]&lt;br /&gt;
*Val Negra: Rising from the Ashes (Setting) by [[Mark Faulkner]]&lt;br /&gt;
&lt;br /&gt;
This issue also includes metacreator files to include the spells in the software.&lt;br /&gt;
&lt;br /&gt;
==Issue #18 – February 2016==&lt;br /&gt;
&lt;br /&gt;
This issue is themed around a Bestiary of Uncommon Creatures, but also including the Beast-Masters of Hibernia and a ground-up restructuring of the rules for designing mundane animals.&lt;br /&gt;
&lt;br /&gt;
There are a great many articles in this issue, most of them are single creatures, with background and story seeds for each. ExarKun has a review of the remaining articles [http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=31857&amp;amp;hilit=sub+rosa+review#p255000 here].&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*Tharagavverug Who Becomes Sacnoth by [[Timothy Ferguson]]&lt;br /&gt;
*Nasr al-Sagheer by Pelle Kofod&lt;br /&gt;
*Ermelina: The Beggar of Stories by Berengar Drexel&lt;br /&gt;
*Advancing the Intangible Assassin by [[Christian Rosenkjaer Andersen|Christian R Andersen]] and Pelle Kofod&lt;br /&gt;
*The Rat King by Philippe Saner&lt;br /&gt;
*Parandrus by Andrew Judd&lt;br /&gt;
*The Black Cockeral by Andrew Judd&lt;br /&gt;
*Tuchulcha by Andrew Judd&lt;br /&gt;
*The Devil’s Teeth: An Adventure of the Ghost &amp;amp; the Flame by [[Mark D Faulkner]]&lt;br /&gt;
*Seabhag: The Hawk of Achill by David Agnew&lt;br /&gt;
*Saint Attracta’s Creature by Paula Moore&lt;br /&gt;
*The Revolving Beast by Gerald Wylie&lt;br /&gt;
*Belagog by Robin Bland&lt;br /&gt;
*Discovering New Shape and Material Bonuses by Gerald Wylie&lt;br /&gt;
*The Beast Masters of Hibernia by Jason Tondro&lt;br /&gt;
*The Wicker Man by Robin Bland&lt;br /&gt;
*The False Golem by Robin Bland&lt;br /&gt;
*The Shambling Mound by Robin Bland&lt;br /&gt;
*The Spriggan by Norman Ashby&lt;br /&gt;
*Creatures: Natural Animals by [[Mark Shirley]]&lt;br /&gt;
*Carpenter Fish by Guy Leopold&lt;br /&gt;
*The Devilfish by Guy Leopold&lt;br /&gt;
*The Giant Seahorse by Robin Bland&lt;br /&gt;
*The Oilliphéist by Gerald Wylie&lt;br /&gt;
*The Shamir by Norman Ashby&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
There is also an included file for &#039;&#039;Advancing the Intangible Assassin&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Issue #19 – January 2017==&lt;br /&gt;
&lt;br /&gt;
A themed issue about new worlds. Beginning this issue, David Chart’s From the Line Editor column is replaced by the new Direct From Atlas-Games.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*Direct From Atlas-Games&lt;br /&gt;
*Roanoke, Founded by Jim Seals&lt;br /&gt;
*Geomantic Storytelling by [[Mark Shirley]]&lt;br /&gt;
*The Friends of the Apacei of Vinilandia by Berengar Drexel&lt;br /&gt;
*Mutatis Mutandis: Stepping Away from D10 by Gerald Wylie&lt;br /&gt;
*The Cloudlands of Aiolia by [[Ben McFarland]]&lt;br /&gt;
*Set Piece: The Mill by Gerald Wylie&lt;br /&gt;
*Hedge Wizards: A Saga of Minor Magics by Robin Bland&lt;br /&gt;
*Old-Britannia by Benoît Léoutre&lt;br /&gt;
&lt;br /&gt;
==Issue #20 – December 2017==&lt;br /&gt;
&lt;br /&gt;
A themed issue revolving around secrets and lies, providing secret societies, cults and plots, and a view on how player characters might embrace secrecy.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*Tales from GenCon&lt;br /&gt;
*Wizards and their Everyday Magics by Gerald Wylie&lt;br /&gt;
*Hidden Powers: The Midsummer Cult by Robin Bland&lt;br /&gt;
*The Beast that is Not a Beast by Pelle Kofod&lt;br /&gt;
*The Cult of Shape-Stealers by [[Christian Rosenkjaer Andersen|Christian R Andersen]]&lt;br /&gt;
*Set Piece: An Urban Merchant Company by [[Christian Rosenkjaer Andersen|Christian R Andersen]]&lt;br /&gt;
*Franciscan Doubts by Berengar Drexel&lt;br /&gt;
*Legio Lupii by Benoît Léoutre&lt;br /&gt;
*Codes and Ciphers in Mundane Manuscripts by Guy Leopold&lt;br /&gt;
*Mappa Mundi &lt;br /&gt;
&lt;br /&gt;
=  See also =&lt;br /&gt;
* Other [[Fanzine]]s.&lt;br /&gt;
* [[Writing Supplements]]&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
* [https://www.facebook.com/subrosamagazine/ Sub Rosa web site (on Facebook)] &lt;br /&gt;
&lt;br /&gt;
= References =&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fanzines]]&lt;br /&gt;
[[Category:ArM5]]&lt;br /&gt;
[[Category:Publication History]]&lt;br /&gt;
[[Category:Fan Community]]&lt;/div&gt;</summary>
		<author><name>Tellus</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Transylvanian_Tribunal&amp;diff=15035</id>
		<title>Transylvanian Tribunal</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Transylvanian_Tribunal&amp;diff=15035"/>
		<updated>2017-09-25T19:21:24Z</updated>

		<summary type="html">&lt;p&gt;Tellus: I was in error&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Transylvanian Tribunal&#039;&#039;&#039; is the [[Regional Tribunal]] that includes modern-day Romania, Hungary, Slovakia, and the other Balkan states south up to Albania, Macedonia, and northern Bulgaria. It is geographically large, extending from the eastern foothills of the Alps to the shores of the Black Sea. &lt;br /&gt;
&lt;br /&gt;
The Transylvanian Tribunal is bordered on the west by the [[Roman Tribunal]], on the northwest by the [[Greater Alps Tribunal]], on the north by the [[Rhine Tribunal|Rhine]] and [[Novgorod Tribunal|Novgorod]] Tribunals, and on the south by the [[Theban Tribunal]]. See the [http://www.atlas-games.com/pdf_storage/europemap.pdf Map of Mythic Europe].&lt;br /&gt;
&lt;br /&gt;
== Current Edition Resources ==&lt;br /&gt;
&lt;br /&gt;
A sourcebook for the Transylvanian Tribunal [[Against the Dark]] was released in January 2013. Author [[Timothy Ferguson]] has made his Timeline available on his blog: [http://timothyferguson.wordpress.com/2013/03/09/transylvanian-tribunal-timeline/Transylvania Timeline]. The book describes the [[Transylvanian Tribunal]] dominated by [[House Tremere]], but in which other magi may flourish (and are playable). There are only five covenants in the Tribunal, these being more akin to classes of citizenship among the magi there. These are &#039;&#039;[[cives]], [[socii]], [[hospites]], [[foederati]]&#039;&#039; and &#039;&#039;[[coloniae]]&#039;&#039;. What are elsewhere called covenants are called &#039;&#039;[[oppida]]&#039;&#039; in this tribunal. (As such it is perfectly possible for the players to create their own &#039;&#039;oppidum&#039;&#039;/covenant in the Tribunal.) The [[oppida]] described in [[Against the Dark]] are&lt;br /&gt;
&lt;br /&gt;
*The Oppidum of [[Coeris]]&lt;br /&gt;
*The Oppidum of [[Laniena]]&lt;br /&gt;
*The Oppidum of [[Evredika]]&lt;br /&gt;
*The Oppidum of [[Seuthopolis]]&lt;br /&gt;
*The Oppidum of [[Tablinum]]&lt;br /&gt;
*The Oppidum of [[Old Histria]]&lt;br /&gt;
*The Oppidum of [[Shrouded Bay]]&lt;br /&gt;
*The Oppidum of [[Lycaneon]]&lt;br /&gt;
*The Oppidum of [[The Scholomance]]&lt;br /&gt;
*The Oppidum of [[Kezdo Valasz]]&lt;br /&gt;
&lt;br /&gt;
The tribunal was previously noted in &#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039; 116, 114 as having a small Hermetic presence, dominated by [[House Tremere]] but also including nearly half as many non-House magi as guests of the House&amp;lt;ref&amp;gt;&amp;quot;Extent&amp;quot;, &#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039; page 116&amp;lt;/ref&amp;gt;. See [[HoHTL]]. Only one covenant, [[Coeris]], is described - but other large and small Tremere covenants (now &#039;&#039;[[oppida]]&#039;&#039;) are alluded to. These include [[Lycaneon]], the House&#039;s source of amber&amp;lt;ref&amp;gt;&amp;quot;Materials,&amp;quot; &#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039; page 132&amp;lt;/ref&amp;gt;. [[The Sundered Eagle]] reveals the area now the Transylvania Tribunal was until 864 the northern part of the [[Theban Tribunal]], and that book discusses the troubled history between the two tribunals in detail.&lt;br /&gt;
&lt;br /&gt;
== Past Edition Resources ==&lt;br /&gt;
In earlier editions, the Transylvanian Tribunal was described only with a half-page of text in &#039;&#039;[[Order of Hermes Book|Order of Hermes]]&#039;&#039;&amp;lt;ref&amp;gt;&amp;quot;Transylvanian Tribunal&amp;quot;, &#039;&#039;[[Order of Hermes (book)|Order of Hermes]]&#039;&#039; pages 51 and 55&amp;lt;/ref&amp;gt;. That out-of-print supplement described it as a haven for magi, a land rich in [[vis]] where the [[Dominion]] held sway only during daylight and the [[Magic Realm|Magical]] and [[Faerie Realm]]s ruled the night. It was described as the fastest-growing Tribunal in the Order because of its rich magical resources. (Note that this portrayal conflicts with more recent [[canon]] regarding the Transylvanian Tribunal.)&lt;br /&gt;
&lt;br /&gt;
= Transylvanian Sagas =&lt;br /&gt;
The following [[Saga|saga]] websites are set in, or otherwise related to, the Transylvanian Tribunal. Feel free to [[Contributing|add]] your own site to the list; please insert it in alphabetical order.&lt;br /&gt;
&lt;br /&gt;
;[http://www.amurgsval.org/ Amurgsval]&lt;br /&gt;
: The covenant of Amurgsval is a fabled place, home of practitioners of the Great Art, the Ars Magica, lost in the mists of time and surrounded by legends of mighty magicks and mystic beer.&lt;br /&gt;
;[http://www.mad-irishman.net/ars/vigil_cavernae/ Vigil Cavernae]:&lt;br /&gt;
&#039;&#039;&#039;[http://andorra.wikidot.com/tremere-magi/ Tremere Magi]&#039;&#039;&#039; from Transylvania are stated in the Light of Andorra saga, with each character being presented at different ages. Some magical items too.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Legacy Page ==&lt;br /&gt;
The history of this page before February 20, 2012 is located at [[Legacy:transylvanian_tribunal]].&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Based on material &amp;amp;copy; Copyright David Chart 1997-2000. Used with permission.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fan-created]]&lt;br /&gt;
[[Category:House Tremere]]&lt;br /&gt;
[[Category:Mythic Europe]]&lt;br /&gt;
[[Category:Tribunal]]&lt;/div&gt;</summary>
		<author><name>Tellus</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Sub_Rosa_magazine&amp;diff=15034</id>
		<title>Sub Rosa magazine</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Sub_Rosa_magazine&amp;diff=15034"/>
		<updated>2017-09-25T19:11:05Z</updated>

		<summary type="html">&lt;p&gt;Tellus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sub Rosa&#039;&#039;&#039; is a PDF-based [[Ars Magica]]-magazine published by [[Mark Lawford]] and [[Ben McFarland]]. It is an independent publication produced by the [[fan community]], not affiliated with [[Atlas Games]], so it is called a [[fanzine]]. It is none the less a high-quality production featuring professional-quality editing, layout, and artwork.&lt;br /&gt;
&lt;br /&gt;
[[Alex White]] was the founding publisher of Sub Rosa until Ben and Mark took over production.&lt;br /&gt;
&lt;br /&gt;
= Web Site=&lt;br /&gt;
The [https://www.facebook.com/subrosamagazine/ Sub Rosa Facebook page] provides information on the current issue and subscription rates. &lt;br /&gt;
&lt;br /&gt;
= Contributions =&lt;br /&gt;
Many of the [[:Category:Authors|authors]] of Fifth Edition write for Sub Rosa. But Sub Rosa gladly accepts article submissions from any and all Ars Magica enthusiasts. Writers do not get paid (they do receive a free issue). Writing for Sub Rosa is one of the ways authors [[Writing Supplements|broke into]] writing for Ars Magica. It&#039;s a great way to get started in the RPG industry. Fanzines are an important way to keep the [[fan community]] active and engaged -- so why not share your creative ideas about Ars Magica? &lt;br /&gt;
&lt;br /&gt;
If you want to write for Sub Rosa, visit its [https://www.facebook.com/subrosamagazine/about/ Facebook page] and contact the editors via the message button or the email address listed there.&lt;br /&gt;
&lt;br /&gt;
= Sub-Rosa is Non-Profit =&lt;br /&gt;
In a discussion on the [[Berklist]] in late August 2012&amp;lt;ref&amp;gt;Lawford, Mark. E-mail post &amp;quot;My Take on Sub Rosa, Authors, and Artists.&amp;quot; [[Berkeley Ars Magica List]], 30 August 2012&amp;lt;/ref&amp;gt;, the publishers pointed out that Sub Rosa is a completely non-profit publication. The publishers volunteer their time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
On our wages: There are none. It&#039;s been said elsewhere in the maelstrom but I&#039;ll reiterate it. Neither Ben nor I take anything out except satisfaction. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
--Mark Lawford&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100% of the subscription fees go to production costs.&lt;br /&gt;
&lt;br /&gt;
=Content=&lt;br /&gt;
Reviews of each issue of Sub Rosa are available in [http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=6763 this thread] on the [[official discussion forum]]. Links to discussion threads for specific Sub Rosa issues are also available:&lt;br /&gt;
&lt;br /&gt;
[http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=6711 Sub Rosa #1] | &lt;br /&gt;
[http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=6716 Sub Rosa #2]&lt;br /&gt;
&lt;br /&gt;
Here is a list of what you can find in each issue. &#039;&#039;This is not complete; please add more recent issues or link to the forum reviews. [[User:Andrew Gronosky|Andrew Gronosky]] ([[User talk:Andrew Gronosky|talk]]) 19:31, 7 November 2016 (MST)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Issue 1, September 2007==&lt;br /&gt;
Issue 1 was released in September 2007 with [[Mark Philp]] as editor and [[Alex White]] on the Editorial Committee with him.  Alex was also the cover artist and he, along with [[Jojo Aguilar]] and [[Angela Taylor]] provided interior art.  Articles included in this issue were:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Art of Courtly Love&#039;&#039; by [[Danielle Nichols]] starting at page 6 is presented as an in character open letter to the magi of the [[Greater Alps Tribunal]] listing one set of the rules of love popular at the time of the official start date and discussing the place of magi in the art of love.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Covenant Locations: Masada&#039;&#039; by [[Ben McFarland]] starting on page 9 was the first in a series that gave covenant ideas for starting covenants.  In this article, Ben fleshed out a site in a former palace of King Herod in the [[Levant Tribunal]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Hermetic Vignettes&#039;&#039; by [[Kurt Konegren]] starting on page 12 gave short snippets in the lives of two apprentices, their [[amicus|amici]] masters, and each of their masters&#039; [[familiar|familiars]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Tartalo&#039;&#039; by [[Eric Vesbit]] starting on page 15 is an adventure that can be fit into a larger story at a point when the characters are travelling.  As written, it is set in an eastern pass of the Pyrenees, so likely in the [[Provencal Tribunal]].  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Knights Templar&#039;&#039; or &#039;&#039;The Poor Knights of the Temple of Solomon&#039;&#039; (article title varies between the table of contents and the article itself) by [[Alex White]] starting on page 18 is the first of a five part series in which Alex presents the Knights Templar.  In this installment, he gives the [[real history]] of this order.  Later installments will present the knights as they might be in [[Mythic Europe]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The End of the Hohenstaufen&#039;&#039; by [[Michaël de Verteuil]] starting on page 29 is the first in a series of historical vignettes on noble families and personalities, in this case, the history, and notably the end, of the line of the Emperor Frederick II Hohenstaufen.  He continues coverage of this line in a second part in issue 2.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Florilegium of House Bjornaer&#039;&#039; by [[Mark Shirley]] starting at page 32 is an article in which Mark presents his thinking on how he presented [[House Bjornaer]], its [[Founder|Bjornaer the Founder]] and it&#039;s history in the section on that house in [[Houses of Hermes: Mystery Cults]].   This article also presents write ups on two &amp;quot;bits and pieces&amp;quot;, as Mark puts it, that didn&#039;t make it into the book: Lost Cubs and Feral Magi.&lt;br /&gt;
&lt;br /&gt;
==Issue 2, February 2008==&lt;br /&gt;
Issue 2 was released in September 2008 with [[Mark Philp]] as editor.  [[Alex White]] the cover artist and he, along with [[Jeff A. Menges]] and [[Angela Taylor]] provided interior art.  Articles included in this issue were:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Grand Tribunal 2007&#039;&#039; by [[Neil Taylor]] on page 5 is a report on the UK [[Grand Tribunal (convention)]] for that year.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Jinn as Characters&#039;&#039; by [[Lachie Hayes|Lachlan Hayes]] starting at page 6 provides rules for jinn characters.  This article was based on the jinn as presented in [[Houses of Hermes: Societates]] and predated the publication of [[Realms of Power: Magic]], [[Realms of Power: Faerie]] and most important, [[Cradle and the Crescent|The Cradle and the Crescent]].  However, Lachie (as his first name is listed in that book) contributed to the section on [[jinn]] as well as other parts of Cradle and the Crescent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Mythic Europe: Real Places&#039;&#039; by [[Alex Sandison]] tells of the mythic version of Malham Cove in the Yorkshire Dales in the [[Stonehenge Tribunal]].  The description is told in character by one James of [[House Jerbiton|Jerbiton]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;The Path of the Circle&#039;&#039; by [[Timothy Ferguson]] and [[Mark Shirley]] (both of whom contibuted to [[Houses of Hermes: Mystery Cults]] starting on page 14 provides a [[House Criamon|Criamon]] Path of inner mysteries that did not make it into HoH:MC, both because it may have been too powerful and it would have locked the magic realm into a form that was not appropriate for [[canon]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The End of the Hohenstaufen Pt II&#039;&#039; by [[Michaël de Verteuil]] starting on page 19 finishes the coverage of the history, and notably the end, of the line of the Emperor Frederick II Hohenstaufen in what is meant to be a series of historical vignettes on noble families and personalities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Wheostan the Old&#039;&#039; by [[Mark Lawford]] starting on page 22 is billed as an adventure, but is more of fleshed out character that can provide story hooks and information.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Beasts of the Realm&#039;&#039; by [[Ben McFarland]] starting on page starting page 28 is the first in a series of articles that presents stats and write ups for various mythical creatures.  In this article, Ben presents his take on three creatures aligned to the realm of magical- griffins, basilisks, and sirens.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Templar Apotropaics&#039;&#039;/&#039;&#039;Templars Part 2: The Apotropaics&#039;&#039; (the titles again differ a bit between the table of contents and the article itself) by [[Alexander White]] presents his second treatment.  Here he presents a history where the order was formed by a group of bishops, nobles, and magi dedicated to hunting and destroying the infernal.  As a part of this alternate history of the article, he also tries to redeem some content from the [[ArM3|Third Edition]] products [[Pax Dei]] and the [[Maleficium]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Jerod&#039;s Cave&#039;&#039; by [[P. R. Chase]] starting on page 36 is another article billed as an adventure, but more presenting a magical location that can provide information to players as well as be used to dole out story hooks.&lt;br /&gt;
&lt;br /&gt;
-More to come&lt;br /&gt;
&lt;br /&gt;
==Issue #3 – August 2008==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose &lt;br /&gt;
*News from the Line Editor &lt;br /&gt;
*Who’s Who&lt;br /&gt;
&lt;br /&gt;
*Competition Winner&lt;br /&gt;
*The Circle of the Cabeiri [[Ben McFarland]]&lt;br /&gt;
*Societas Flambonis [[Mark D Faulkner]]&lt;br /&gt;
*Caravanserai [[Ben McFarland]]&lt;br /&gt;
*The Northwych Yew [[Mark Lawford]]&lt;br /&gt;
*Mythic Zoroastrianism [[Alex White]]&lt;br /&gt;
&lt;br /&gt;
==Issue #4 – November 2008==&lt;br /&gt;
*Under the Rose&lt;br /&gt;
* News from the Line Editor&lt;br /&gt;
*Letters &lt;br /&gt;
*Who’s Who&lt;br /&gt;
&lt;br /&gt;
*Faeries of Sub Rosa&lt;br /&gt;
*Comment from Atlas-Games By Michelle Nephew&lt;br /&gt;
*The Dying Drake By Phil Chase&lt;br /&gt;
*Elementals and Provenance By [[Ben McFarland]] with James Parks&lt;br /&gt;
*Explosive power in Mythic Europe By [[Mark Shirley]]&lt;br /&gt;
*Covenant Location: Seuthopolis By [[Ben McFarland]]&lt;br /&gt;
*Templars: Infernal Brotherhood By [[Alexander White]]&lt;br /&gt;
* Beasts of the Realm II By [[Ben McFarland]]&lt;br /&gt;
&lt;br /&gt;
==Issue #5 – June 2009==&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor &lt;br /&gt;
*Who’s Who?&lt;br /&gt;
&lt;br /&gt;
*Hermetic Cocktails  Andy Reimer, Steph van Willigenburg, Cathy Reimer, Vladimir Dimitrijevic, Greg Martin, and [[Niall Christie]]&lt;br /&gt;
*Beyond the Fields We Know [[Timothy Ferguson]]&lt;br /&gt;
*Dar al-Nujum Covenant [[Lachlan Hayes]]&lt;br /&gt;
*The Invisible World [[Alex White]]&lt;br /&gt;
*The Poppele Andreas Volker&lt;br /&gt;
*Tribunals At Play [[Ben McFarland]]&lt;br /&gt;
*The Bishop’s Bird  [[Ben McFarland]] with Outline by [[CJ Romer]]&lt;br /&gt;
&lt;br /&gt;
Published by Distant Lands Publishing&lt;br /&gt;
&lt;br /&gt;
The current incarnation of later issues are the products of the fertile minds of Mark Lawford and Ben MacFarland (who share editorial and creative duties)&lt;br /&gt;
&lt;br /&gt;
==Issue #6 – December 2010==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
&lt;br /&gt;
*Storyguide’s Handbook: Visions By Gerald Wylie&lt;br /&gt;
*The Legacy of Longinus By [[Niall Christie]]&lt;br /&gt;
*The Juno: Protector of Women By Matthew C Steele&lt;br /&gt;
*Grand Tribunal 2011 Announcement&lt;br /&gt;
*The Unicorn’s Ransom By Darren Miguez&lt;br /&gt;
*Companion Piece: The Elementalist By [[Ben McFarland]]&lt;br /&gt;
*An Interview with Matt Ryan By [[Mark Lawford]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Companion Piece: Adrastos of Candia By David Agnew&lt;br /&gt;
*Scenario Handouts&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #7 – April 2011==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
&lt;br /&gt;
*The Magi of Thebes By Yan Prado&lt;br /&gt;
*The Storyguide’s Handbook: The Enemy Within By Gerald Wylie&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
*The Story of Nelda’s Lament By [[Mark Lawford]]&lt;br /&gt;
*[[Grand_Tribunal_(convention)|Grand Tribunal]] 2011 Announcement&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Beyond the Fields We Know: The Rubezhal By [[Timothy Ferguson]]&lt;br /&gt;
*The Ghost in the Snow By Robin Bland&lt;br /&gt;
*The City of Bruges By Sheila Thomas&lt;br /&gt;
*More Mythic Mongols By Yair Rezek&lt;br /&gt;
*Playing First Edition / The Next Generation By [[Mark Lawford]]&lt;br /&gt;
&lt;br /&gt;
==Issue #8 – October 2011==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
*The Storyguide’s Handbook: Preparing for Trouble By Gerald Wylie&lt;br /&gt;
*The Way of St. James By [[Ben McFarland]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Magical Art: Grey Thornberry By [[Mark Lawford]] and Grey Thornberry&lt;br /&gt;
*A New Legend of The Order: Belin of Mercere By [[Erik Dahl]]&lt;br /&gt;
*An Interview with Lisa Stevens By Lisa Stevens and [[Ben McFarland]]&lt;br /&gt;
*Companion Piece: Bohemond of Lucerne By David Agnew&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #9 – February 2012==&lt;br /&gt;
&lt;br /&gt;
This was the first “themed” issue, supporting the recentl published The Cradle and the Crescent and containing additional files for use by the Storyguide&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: Covenant Building By Gerald Wylie&lt;br /&gt;
*Companion Piece: William of Aylesbury By David Agnew&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Secrets of Arabia By [[Niall Christie]]&lt;br /&gt;
*Faces of the Distant Sands By Jason Brennan&lt;br /&gt;
*The Lists of Solomon: Jinn Apocrypha By [[Lachlan Hayes]]&lt;br /&gt;
*Off the Shelf By Ben McFarland and James Parks&lt;br /&gt;
*Index of Texts Mentioned in Ars Magica 5th By [[Ben McFarland]] and James Parks&lt;br /&gt;
*Mappa Mundi &lt;br /&gt;
&lt;br /&gt;
*ArM5 Text Index PDF&lt;br /&gt;
*Sub Rosa Covenant Build Guide PDF&lt;br /&gt;
&lt;br /&gt;
==Issue #10 – June 2012==&lt;br /&gt;
&lt;br /&gt;
Another themed issue, drawing on the “Hermetic Shipwright” chapter of [[Hermetic Projects]] and bundled with a [[Metacreator]] file. From this issue “News from the Line Editor” changes to just “From the Line Editor”.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: The Dramatic Journey By Gerald Wylie&lt;br /&gt;
*Designing the Hermetic Shipwright By [[Mark Lawford]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*The Cult of Silvanus By David Staveley&lt;br /&gt;
*The Grand Tribunals&lt;br /&gt;
*Stormbreaker By Guy Leopold&lt;br /&gt;
*Twilight Scars By [[Ben McFarland]]&lt;br /&gt;
*Mappa Mundi &lt;br /&gt;
&lt;br /&gt;
*The Hermetic Shipwright [[Metacreator]] file&lt;br /&gt;
&lt;br /&gt;
==Issue #11 – December 2012==&lt;br /&gt;
&lt;br /&gt;
This issue’s ZIP file is bundled with numerous [[Metacreator]] files and Storyguide PDFs.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: Outlawry By Gerald Wylie&lt;br /&gt;
*Conception and Pregnancy By Cameron Weeden &amp;amp; Richard Wiles&lt;br /&gt;
*Training Packages for Magi By [[Mark Shirley]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Building the Hermetic Architect By [[Mark Lawford]]&lt;br /&gt;
*Welcome to the Turb By [[Ben McFarland]]&lt;br /&gt;
*The Body on the Shore By Edward Kendrick&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
*Grogs (Falco, Krause, Kroll, Kukenschabe, Lester, Phil Harding) [[Metacreator]], PDF and JPEG files&lt;br /&gt;
&lt;br /&gt;
*The Hermetic Architect [[Metacreator]] files&lt;br /&gt;
*Hermetic Architect PDF&lt;br /&gt;
*[[Vis]] Extraction Laboratory [[Metacreator]] files&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*Letter to Quaesitor Regis PDF&lt;br /&gt;
*Letter to the Covenant PDF&lt;br /&gt;
&lt;br /&gt;
==Issue #12 – March 2013==&lt;br /&gt;
&lt;br /&gt;
This is the first (and last) issue where the Journal of Vulcanis Argens and Mappa Mundi are attributed to an author each – unsurprisingly these are [[Mark Lawford]] and [[Ben McFarland]] respectively.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: Chance Encounters By Gerald Wylie&lt;br /&gt;
*The Governance of Kievan Rus By Elliot Smorodinsky&lt;br /&gt;
*Love’s Labours Lost By [[CJ Romer]]&lt;br /&gt;
*From the Journal of Vulcanis Argens By [[Mark Lawford]]&lt;br /&gt;
*Companion Piece: Lazar ben Yosef By [[Ben McFarland]]&lt;br /&gt;
*Who Wants to Live Forever? By [[Ben McFarland]]&lt;br /&gt;
*Pilgrims of Darkness By Jérôme Darmont&lt;br /&gt;
*Mappa Mundi By [[Ben McFarland]]&lt;br /&gt;
&lt;br /&gt;
==Issue #13 – March 2013==&lt;br /&gt;
&lt;br /&gt;
This is the famous “[[House_Diedne|Diedne]] Issue”. Enough said!&lt;br /&gt;
(although there are several non-[[House_Diedne|Diedne]] articles)&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor By [[David Chart]]&lt;br /&gt;
*Unearthing the Thirteenth House By Gerald Wylie&lt;br /&gt;
*The Slumbering Legacy By [[Ben McFarland]] and James Parks&lt;br /&gt;
*[[Redcap]] Training Packages By [[Lachie Hayes]]&lt;br /&gt;
*The Watchers in Diana’s Sphere By Tobias Wheeler and Matt Ryan&lt;br /&gt;
*The Divisible Men By [[Timothy Ferguson]]&lt;br /&gt;
*The Journal of Vulcanis Argens&lt;br /&gt;
*The Cult of Belenos By Mark Baker&lt;br /&gt;
*A Chthonic Path to Corruption? By Christian Andersen&lt;br /&gt;
*The House We Never Had By Naomi Rivkis&lt;br /&gt;
*The Lost City of Kitezh By Chad Bowser&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
*The Gaer Hill Letter PDF ([[CJ Romer]])&lt;br /&gt;
&lt;br /&gt;
==Issue #14 – February 2014==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor&lt;br /&gt;
*The Path Less Travelled By Gerald Wylie&lt;br /&gt;
*Verditius Longevity Devices By [[Mark Lawford]]&lt;br /&gt;
*Demography of the Order of Hermes By [[Mark Shirley]]&lt;br /&gt;
*The Journal of Vulcanis Argens&lt;br /&gt;
*An Eternal Love By Jérôme Darmont&lt;br /&gt;
*Mythic Bloodlines By [[Ben McFarland]]&lt;br /&gt;
*Three Good Men of Bréifne By David Agnew&lt;br /&gt;
*The First Lineage: The Inventors By Mark Baker&lt;br /&gt;
*Mappa Mundi  &lt;br /&gt;
&lt;br /&gt;
*Argetlamha Character Sheet Insert PDF&lt;br /&gt;
&lt;br /&gt;
*Eternal Love Character Sheet PDFs (Carelia, Ethaine, Evrard, Gailhard, Martin, Quinault)&lt;br /&gt;
&lt;br /&gt;
*Three Good Men of Briene PDFs and [[Metacreator]] files (Eoin the Clothier, Risteard the Butcher, Somhairle the Weaver)&lt;br /&gt;
&lt;br /&gt;
==Issue #15 – September 2014==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor By [[David Chart]]&lt;br /&gt;
*The Cattle Raid as a Story By Gerald Wylie&lt;br /&gt;
*Covenant Finances: An Alternative By [[Mark Shirley]]&lt;br /&gt;
*The Journal of Vulcanis Argens&lt;br /&gt;
*Rats Magica By Jason Tondro&lt;br /&gt;
*The Second Lineage: Explorers of Time &amp;amp; Space By Mark Baker&lt;br /&gt;
*New Heresies: Fixed Arts By Xavier Requejo&lt;br /&gt;
*The Body in the Bog By David Agnew&lt;br /&gt;
*Designing the Intangible Assassin By Pelle Kofod + Christian Rosenkjaer Andersen&lt;br /&gt;
*Mythic Bloodlines By [[Ben McFarland]]&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #16 – December 2014==&lt;br /&gt;
&lt;br /&gt;
Britannia, 550 AD (Setting)&lt;br /&gt;
The Glamorous Swamp (Adventure Seeds)&lt;br /&gt;
865 AD Voventes Centennales (Setting)&lt;br /&gt;
The Journal of Vulcanis Argens (Fiction)&lt;br /&gt;
1050 AD: The Order Shaken (Setting)&lt;br /&gt;
1050 AD: Rest Assured, an Adventure for Mandati (Adventure)&lt;br /&gt;
1050 AD: Strange Alliances (Setting)&lt;br /&gt;
Mythic Weapons (Setting)&lt;br /&gt;
The Third Lineage: The Cursed Line (Setting)&lt;br /&gt;
1470 AD: After the Plague (Setting)&lt;br /&gt;
Six Strangers Gather ‘Round A Table (Convention Report)&lt;br /&gt;
The Intangible Enchanter (Mechanics)&lt;br /&gt;
Mappa Mundi (Resources)&lt;br /&gt;
&lt;br /&gt;
Exarkun did a review in the thread [http://forum.atlas-games.com/viewtopic.php?p=243968#p243968 here], and Tellus did one [http://forum.atlas-games.com/viewtopic.php?p=247653#p247653 here].&lt;br /&gt;
&lt;br /&gt;
==Issue #17==&lt;br /&gt;
&lt;br /&gt;
Werewolves of Gevaudan (Setting), Set Piece: The Inn (Metagame/Story Design), Flambeau’s Cave (Setting), An Unfinished Tower: Himinis’ Legacy (Setting/Saga Options), An Art Out of Time: Tempus (Mechanics), Common Magics (Setting/Mechanics), The Giants of Castlenau (Setting),The Divine of Provence: A Lost Angel (Saga Options), Populating Provencal (Setting), Spells from the Iron-Bound Tome (Mechanics), Ruins, Rumors, &amp;amp; Relationships: Provencal Stories (Setting), Val Negra (Setting). &lt;br /&gt;
&lt;br /&gt;
This issue also includes metacreator files to include the spells in the software.&lt;br /&gt;
&lt;br /&gt;
==Issue #18 – February 2016==&lt;br /&gt;
There are a great many articles in this issue, most of them are single creatures, with background and story seeds for each. ExarKun has a review of the remaining articles [http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=31857&amp;amp;hilit=sub+rosa+review#p255000 here].&lt;br /&gt;
&lt;br /&gt;
=  See also =&lt;br /&gt;
* Other [[Fanzine]]s.&lt;br /&gt;
* [[Writing Supplements]]&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
* [https://www.facebook.com/subrosamagazine/ Sub Rosa web site (on Facebook)] &lt;br /&gt;
&lt;br /&gt;
= References =&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fanzines]]&lt;br /&gt;
[[Category:ArM5]]&lt;br /&gt;
[[Category:Publication History]]&lt;br /&gt;
[[Category:Fan Community]]&lt;/div&gt;</summary>
		<author><name>Tellus</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Transylvanian_Tribunal&amp;diff=15033</id>
		<title>Transylvanian Tribunal</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Transylvanian_Tribunal&amp;diff=15033"/>
		<updated>2017-09-25T18:41:53Z</updated>

		<summary type="html">&lt;p&gt;Tellus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Transylvanian Tribunal&#039;&#039;&#039; is the [[Regional Tribunal]] that includes modern-day Romania, Hungary, Slovakia, and the other Balkan states south up to Albania, Macedonia, and northern Bulgaria. It is geographically large, extending from the eastern foothills of the Alps to the shores of the Black Sea. &lt;br /&gt;
&lt;br /&gt;
The Transylvanian Tribunal is bordered on the west by the [[Roman Tribunal]], on the northwest by the [[Greater Alps Tribunal]], on the north by the [[Rhine Tribunal|Rhine]] and [[Novgorod Tribunal|Novgorod]] Tribunals, and on the south by the [[Theban Tribunal]]. See the [http://www.atlas-games.com/pdf_storage/europemap.pdf Map of Mythic Europe].&lt;br /&gt;
&lt;br /&gt;
== Current Edition Resources ==&lt;br /&gt;
&lt;br /&gt;
A sourcebook for the Transylvanian Tribunal [[Against the Dark]] was released in January 2013. Author [[Timothy Ferguson]] has made his Timeline available on his blog: [http://timothyferguson.wordpress.com/2013/03/09/transylvanian-tribunal-timeline/Transylvania Timeline]. The book describes the [[Transylvanian Tribunal]] dominated by [[House Tremere]], but in which other magi may flourish (and are playable). There are only five covenants in the Tribunal, these being more akin to classes of citizenship among the magi there. These are &#039;&#039;[[cives]], [[socii]], [[hospites]], [[foederati]]&#039;&#039; and &#039;&#039;[[coloniae]]&#039;&#039;. What are elsewhere called covenants are called &#039;&#039;[[oppida]]&#039;&#039; in this tribunal. (As such it is perfectly possible for the players to create their own &#039;&#039;oppidum&#039;&#039;/covenant in the Tribunal.) The [[oppida]]e described in [[Against the Dark]] are&lt;br /&gt;
&lt;br /&gt;
*The Oppidum of [[Coeris]]&lt;br /&gt;
*The Oppidum of [[Laniena]]&lt;br /&gt;
*The Oppidum of [[Evredika]]&lt;br /&gt;
*The Oppidum of [[Seuthopolis]]&lt;br /&gt;
*The Oppidum of [[Tablinum]]&lt;br /&gt;
*The Oppidum of [[Old Histria]]&lt;br /&gt;
*The Oppidum of [[Shrouded Bay]]&lt;br /&gt;
*The Oppidum of [[Lycaneon]]&lt;br /&gt;
*The Oppidum of [[The Scholomance]]&lt;br /&gt;
*The Oppidum of [[Kezdo Valasz]]&lt;br /&gt;
&lt;br /&gt;
The tribunal was previously noted in &#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039; 116, 114 as having a small Hermetic presence, dominated by [[House Tremere]] but also including nearly half as many non-House magi as guests of the House&amp;lt;ref&amp;gt;&amp;quot;Extent&amp;quot;, &#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039; page 116&amp;lt;/ref&amp;gt;. See [[HoHTL]]. Only one covenant, [[Coeris]], is described - but other large and small Tremere covenants (now &#039;&#039;[[oppida]]&#039;&#039;) are alluded to. These include [[Lycaneon]], the House&#039;s source of amber&amp;lt;ref&amp;gt;&amp;quot;Materials,&amp;quot; &#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039; page 132&amp;lt;/ref&amp;gt;. [[The Sundered Eagle]] reveals the area now the Transylvania Tribunal was until 864 the northern part of the [[Theban Tribunal]], and that book discusses the troubled history between the two tribunals in detail.&lt;br /&gt;
&lt;br /&gt;
== Past Edition Resources ==&lt;br /&gt;
In earlier editions, the Transylvanian Tribunal was described only with a half-page of text in &#039;&#039;[[Order of Hermes Book|Order of Hermes]]&#039;&#039;&amp;lt;ref&amp;gt;&amp;quot;Transylvanian Tribunal&amp;quot;, &#039;&#039;[[Order of Hermes (book)|Order of Hermes]]&#039;&#039; pages 51 and 55&amp;lt;/ref&amp;gt;. That out-of-print supplement described it as a haven for magi, a land rich in [[vis]] where the [[Dominion]] held sway only during daylight and the [[Magic Realm|Magical]] and [[Faerie Realm]]s ruled the night. It was described as the fastest-growing Tribunal in the Order because of its rich magical resources. (Note that this portrayal conflicts with more recent [[canon]] regarding the Transylvanian Tribunal.)&lt;br /&gt;
&lt;br /&gt;
= Transylvanian Sagas =&lt;br /&gt;
The following [[Saga|saga]] websites are set in, or otherwise related to, the Transylvanian Tribunal. Feel free to [[Contributing|add]] your own site to the list; please insert it in alphabetical order.&lt;br /&gt;
&lt;br /&gt;
;[http://www.amurgsval.org/ Amurgsval]&lt;br /&gt;
: The covenant of Amurgsval is a fabled place, home of practitioners of the Great Art, the Ars Magica, lost in the mists of time and surrounded by legends of mighty magicks and mystic beer.&lt;br /&gt;
;[http://www.mad-irishman.net/ars/vigil_cavernae/ Vigil Cavernae]:&lt;br /&gt;
&#039;&#039;&#039;[http://andorra.wikidot.com/tremere-magi/ Tremere Magi]&#039;&#039;&#039; from Transylvania are stated in the Light of Andorra saga, with each character being presented at different ages. Some magical items too.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Legacy Page ==&lt;br /&gt;
The history of this page before February 20, 2012 is located at [[Legacy:transylvanian_tribunal]].&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Based on material &amp;amp;copy; Copyright David Chart 1997-2000. Used with permission.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fan-created]]&lt;br /&gt;
[[Category:House Tremere]]&lt;br /&gt;
[[Category:Mythic Europe]]&lt;br /&gt;
[[Category:Tribunal]]&lt;/div&gt;</summary>
		<author><name>Tellus</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Guardians_of_the_Forests&amp;diff=14906</id>
		<title>Guardians of the Forests</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Guardians_of_the_Forests&amp;diff=14906"/>
		<updated>2016-11-26T19:18:49Z</updated>

		<summary type="html">&lt;p&gt;Tellus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Product description&lt;br /&gt;
|productName = &#039;&#039;&#039;Guardians of the Forests: The Rhine Tribunal&#039;&#039;&#039;&lt;br /&gt;
|imageFile=Guardians_of_the_Forests_cover.jpg&lt;br /&gt;
|edition=[[ArM5|Fifth Edition]]&lt;br /&gt;
|abbreviation=[[GotF]]&lt;br /&gt;
|type=Tribunal Sourcebook&lt;br /&gt;
|authors= [[Andrew Smith]] and [[Mark Shirley]]&lt;br /&gt;
|publisher=Atlas Games&lt;br /&gt;
|productNumber=AG0276&lt;br /&gt;
|isbn=1-58978-072-8&lt;br /&gt;
|releaseDate= April 2005&lt;br /&gt;
|format=[[Hardcover]] &lt;br /&gt;
|pageCount=144&lt;br /&gt;
|productPage=http://www.atlas-games.com/product_tables/AG0276.php&lt;br /&gt;
|availability=Out of print; [[PDF]] available&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;&#039;Guardians of the Forests: The Rhine Tribunal&#039;&#039;&#039; (often abbreviated to [[GotF]]) is a supplement for [[Ars Magica Fifth Edition]] released by [[Atlas Games]] in 2005. It details the [[Rhine Tribunal]] and was the first Tribunal book for Fifth Edition.&lt;br /&gt;
&lt;br /&gt;
== Availability ==&lt;br /&gt;
The second printing of &#039;&#039;Guardians of the Forests&#039;&#039; [http://blog.atlas-games.com/2012/11/sold-out-guardians-of-forests.html sold out] in late November of 2012. Retailers and distributors will continue to have copies on the shelves for a while, and it will be available as a [[PDF]] indefinitely.&lt;br /&gt;
&lt;br /&gt;
== Other Content ==&lt;br /&gt;
GotF introduces the concept of [[Journeyman]] on p. 20, to denote a magus not far past his gauntlet, as well as rules for becoming an [[Archmage]] on p. 24. In between it introduces the idea of a [[Master]] magus (p. 22-23), which is intended to be limited to the Rhine tribunal but seems to me to be applicable to many tribunals (although not all).&lt;br /&gt;
&lt;br /&gt;
GotF also contains information on some of the more unusual decissions from the [[Peripheral Code]] of the Rhine tribunal, specifically where this deviates from the norm. Worthy of special mention is the rulings on voting and on forming new covenants, something which the tribunal restricts.&lt;br /&gt;
Information on the Gilds of the Rhine Tribunal (essentially political parties) is also included.&lt;br /&gt;
&lt;br /&gt;
Information on [[Forest Path]] of power, a means to obtain virtues preceding the Mysteries version and involving the [[Forest Lore]] arcane ability, is given on p. 35-40. Note that this system was later expanded.&lt;br /&gt;
&lt;br /&gt;
Rules for studying in the [[Great Library]] of Durenmar are on p. 55-57. Note that &#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039; expands on the contents, by including folios and the &amp;quot;tabula geographica magica&amp;quot; (a catalogue of magical magical sites and regiones; p. 13).&lt;br /&gt;
&lt;br /&gt;
Specific books include a mention of &amp;quot;[[Principia Magica]]&amp;quot;, the authority on Magic Theory written by Bonisagus (p. 57).&lt;br /&gt;
&lt;br /&gt;
New [[Spell]]s include several shortly-described ones on p. 60, and a new Mentem spell on p. 72.&lt;br /&gt;
&lt;br /&gt;
The [[Order of Odin]] is briefly discussed on pages 112-113.&lt;br /&gt;
&lt;br /&gt;
== Reviews ==&lt;br /&gt;
A review of GotF on RPG.net, written by [[Yair]], can be found [https://www.rpg.net/reviews/archive/12/12517.phtml here]. It includes the following:&lt;br /&gt;
&lt;br /&gt;
 The focus of GotF is to support an Ars Magica saga in the Rhine Tribunal. It spends much effort in describing the Hermetic society of mages that resides there, detailing some of the most ancient and powerful covenants ... It offers a division into journeyman, master, and archmagus status, and “gilds” that serve as political parties. It presents a mechanic to detail a “Forest Spirit”, and follows through with numerous examples within its pages. It poses a new mechanic of discovering the mysteries of the Forest Paths, allowing magi or even those without the Gift of magic to acquire unique abilities through communion with these spirits.&lt;br /&gt;
&lt;br /&gt;
 It also spends much effort to describe the setting where these magi function. This includes a few history lessons and short descriptions of numerous locales, but the focus is kept on facilitating a saga. Some locations and ideas are described for completeness, but any occasion is spent to instill them with mythic elements (even if not ones amicable to magi, or ones that will rarely come to bear). For example, a long paragraph is devoted to describing Speyer (its foundation, growth, the jewish quarter, and the bishop’s protection of them), but an even longer paragraph describes how its bells toll without any mortal hand setting them to announce an imperial death. Even if the mythic details sometimes seem not usable within a particular saga, I found them to add greatly to the flavor and make for an interesting read. Some “bland” descriptions of facts remain, of course, this is unavoidable if any semblance of real Europe is to remain. Frankly, I mostly skimmed them, but I’m sure I’ll read them thoroughly to come to grips with the locales the PCs visit.&lt;br /&gt;
&lt;br /&gt;
 I am very impressed with GotF. It presents the Rhine area well, and does an even better job at embellishing it with mythic details and an interesting Hermetic society. Its focus on supporting gameplay rather than presenting a setting is evident with numerous plot ideas and suggestions. It offers several problems for specific covenants, overarching problems for the whole Hermetic society along with several hints how they may be solved in different manners, the wonderful idea of forest spirits, some truly inspiring mythic places, entities, and situations, and a coherent, believable description of Hermetic society with its many magi and covenants. ... It isn’t quite perfect, though. Some spark, some star quality, is missing, I can’t quite put my finger on it. I’d give it a 4.7/5 if I could, but I’m not too distressed to round that off to Substance 5 and Style 4. It may not be a perfect 5, but it’s pretty close.&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
* Official [http://www.atlas-games.com/product_tables/AG0276.php product page]&lt;br /&gt;
* [http://www.atlas-games.com/pdf_storage/Rhine_Tribunal_Map.pdf Rhine Tribunal map] available at product page.&lt;br /&gt;
&lt;br /&gt;
==  Legacy Page  ==&lt;br /&gt;
The history of this page before August 6, 2010 is archived at [[Legacy:guardians_of_the_forest]]&lt;br /&gt;
[[Category:ArM5]]&lt;br /&gt;
[[Category:Mythic Europe]]&lt;br /&gt;
[[Category:Order of Hermes]]&lt;br /&gt;
[[Category:Products]]&lt;br /&gt;
[[Category:Tribunal]]&lt;/div&gt;</summary>
		<author><name>Tellus</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Season&amp;diff=14681</id>
		<title>Season</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Season&amp;diff=14681"/>
		<updated>2016-11-05T16:04:59Z</updated>

		<summary type="html">&lt;p&gt;Tellus: /* Developmental Stage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Ars Magica uses the term Season to refer to two game concepts - the developmental stage of a covenant or character, and the period of time.&lt;br /&gt;
&lt;br /&gt;
== Developmental Stage ==&lt;br /&gt;
&lt;br /&gt;
Ars Magica describes the long-term development of a [[Covenant]] through the metaphor of &#039;&#039;&#039;seasons&#039;&#039;&#039;.&lt;br /&gt;
Some players use the season metaphor to describe the career of an individual magus.  This usage is not [[Canon | canonical]] but it can be a useful model, and seems like a way characters might describe magi in the game world.&lt;br /&gt;
&lt;br /&gt;
=== The Four Seasons ===&lt;br /&gt;
&lt;br /&gt;
==== Spring ====&lt;br /&gt;
&lt;br /&gt;
Spring covenants tend to be full of energy to the point of seeming frentic or even manic.&lt;br /&gt;
This is because they have to. Spring covenant are fghtng for their very survival, working hard to establish themselves as haven of the safety and surplus that are necessary for serious studes of the Hermetic Arts.&lt;br /&gt;
&lt;br /&gt;
Magi need months of uninterupted studies to improve themselves. To achieve this, the basics (such as food, a place to live and the right to live there) must be secured, as must suitable material for studies.&lt;br /&gt;
&lt;br /&gt;
Spring stories tend to be external - forced upon the covenant from outside. Someone disputes the the covenant&#039;s rights to some source of income or demand payment of taxes/tribute/rent for the location of the covenant buildings. Magi from other covenants test the magi with respect to how far they are willing to go to keep their meager resources, be they gold or Vis. Stories about Hermetic politics tend to center around some covenant or other taking advantage of the spring covenant (which must then be fought off politically) or about the spring covenant being offered bargains that they may well live to regret, be it resources they need in return for ther votes on a particular subject, or offers to support them politically against the &#039;big bully&#039; in return for future favours - or more vis/tractatii than they really feel they can afford.&lt;br /&gt;
&lt;br /&gt;
==== Summer ====&lt;br /&gt;
&lt;br /&gt;
The Summer of a covenant&#039;s life is by comparison introspectve. The most direct and pressing needs are taken care of. Magi can assume that day today needs aren&#039;t going to require they personal exalted attention.&lt;br /&gt;
&lt;br /&gt;
Now is the time for self-discovery and to pursue personal interests. Now is the time to realise that your fellow covenant member is a repulsive manipulative toad of a person, despite his fair exterior, and that while you needed him during spring, perhaps you are less than happy to spend the rest of your life within reach of his coils. Perhaps the difference is simply one of vision - how is this covenant supposed to be lead.&lt;br /&gt;
This is also the time for magi concerned with power to expand - Arts are still low enough that progress is fast, surplus typically exists to aquire new books or expand Vis in the creation of devices.&lt;br /&gt;
Typically this is when magi start taking apprentices and binding familiars - suddently the covenant is full of individuals of significant mystical power, yet weaker than the main magi.&lt;br /&gt;
&lt;br /&gt;
Ofcourse not all magi will pursue raw power but the surplus that make such studies possible also allow magi with other interests to pursue their fascinations. Perhaps the Jerbiton magus studies finesse for a few years in order to become a sculptor of the highest order? Perhaps the Trianomite starts visiting every covenant in the tribunal (or in the entire Order!) to find allies and tie the Order together?&lt;br /&gt;
&lt;br /&gt;
Summer is the time for grand projects: The short term shortages of Spring are in the past and the magi are expanding; the sky&#039;s the only limit in sight!&lt;br /&gt;
&lt;br /&gt;
==== Autumn ====&lt;br /&gt;
&lt;br /&gt;
Summer cannot last, alas. Autumn is a sobering time for most magi. Arts and abilities are high enough that improving them take significant effort. The sky may well be the limit but it still feels awfully close!&lt;br /&gt;
&lt;br /&gt;
The covenant is powerful enough that it has few direct enemies save for political rivals. Indeed many magi throw themselves into politics at this stage of life if not sooner.&lt;br /&gt;
&lt;br /&gt;
Autumn agan focuses outwards but from very different reasons and indeed with different aims, compared to Spring.&lt;br /&gt;
Autumn knows survival is garanteed but only if those upstarts do not steal necessary resources!&lt;br /&gt;
Thus Autumn is moved to control and politcal maneuvering. Let young energetic magi deal with the problems - or atleast we can see what kinds of problems they are from how the young ones are beaten back!&lt;br /&gt;
&lt;br /&gt;
Indeed many Autumn stories spring from fear. Fear of Death and fear of loss of control - the same thing to the mind of many autumn magi!&lt;br /&gt;
&lt;br /&gt;
Many of the Spring plots return but seen from the other side of the coin - now Autumn must offer bad bargains to Spring to stave them off and keep as much power as possible!&lt;br /&gt;
&lt;br /&gt;
Autumn is also the point where Longevity Rituals can be expected to start failing - something that can potentially cost huge amounts of Vis and even tip a character (or even a whole covenant!) into Winter.&lt;br /&gt;
&lt;br /&gt;
=== Winter ===&lt;br /&gt;
&lt;br /&gt;
Even Autumn cannot last and even Autumn will be missed by those beyond it.&lt;br /&gt;
Entering Winter means you&#039;ve &#039;won&#039;. Nothing the world has thrown at you have managed to kill you!&lt;br /&gt;
Yet Winter is a sad season. Winter means that loss outpaces gain.&lt;br /&gt;
In the winter every victory bears the tinge of loss.&lt;br /&gt;
&lt;br /&gt;
Perhaps the Magi are too afraid of final Twilight to cast spells. Perhaps they are so obsessed with their projects to care about or even notice the loss of things around them.&lt;br /&gt;
Perhaps they are simply so mad that they do more harm to the covenant than good - intentionally or not.&lt;br /&gt;
&lt;br /&gt;
Stories about young magi arriving at a winter covenant and trying to turn things around are only truely winter stories if they fail - if they succed it is a form of spring story!&lt;br /&gt;
&lt;br /&gt;
== Time Period ==&lt;br /&gt;
&lt;br /&gt;
Another use of the term is to depict a period of time in the game. Each Season, in this sense, usually proceeds from one solstice/equinox to the next, definign the traditional four astronomical seasons. Characters are advanced one season at a time, gaining experience and accomplishing deeds (and accruing decrepitude, aging, and so on). &lt;br /&gt;
&lt;br /&gt;
However, this concept of Season is also taken to a more abstract level, to represent the amount of time someone devotes to a particular task. Thus, a peasant may have one free Season per year to do with as he pleases mechanically, but this doesn&#039;t mean that he genuianly takes the season off. Rather, it is meant to mechanically represent the peasant devoting time throughout the year to pursue his interests.&lt;br /&gt;
&lt;br /&gt;
The Seasons are typically set according to the astrological, rather than climatic, periods in order to accomodate magi. Magi genuinly need to take the effect of the stars into consideration in their lab work, and so the astrological seasons are of greater significance than the agricultural ones in the game.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Seasonal Characters&amp;quot; in [[Hermes Portal]] Issue 5&lt;br /&gt;
===  Legacy Page  ===&lt;br /&gt;
The history of this page before August 6, 2010 is archived at [[Legacy:season]]&lt;/div&gt;</summary>
		<author><name>Tellus</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Season&amp;diff=14680</id>
		<title>Season</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Season&amp;diff=14680"/>
		<updated>2016-11-05T16:04:11Z</updated>

		<summary type="html">&lt;p&gt;Tellus: /* Winter */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Ars Magica uses the term Season to refer to two game concepts - the developmental stage of a covenant or character, and the period of time.&lt;br /&gt;
&lt;br /&gt;
== Developmental Stage ==&lt;br /&gt;
&lt;br /&gt;
Ars Magica describes the long-term development of a [[Covenant]] through the metaphor of &#039;&#039;&#039;seasons&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== The Four Seasons ===&lt;br /&gt;
&lt;br /&gt;
==== Spring ====&lt;br /&gt;
&lt;br /&gt;
Spring covenants tend to be full of energy to the point of seeming frentic or even manic.&lt;br /&gt;
This is because they have to. Spring covenant are fghtng for their very survival, working hard to establish themselves as haven of the safety and surplus that are necessary for serious studes of the Hermetic Arts.&lt;br /&gt;
&lt;br /&gt;
Magi need months of uninterupted studies to improve themselves. To achieve this, the basics (such as food, a place to live and the right to live there) must be secured, as must suitable material for studies.&lt;br /&gt;
&lt;br /&gt;
Spring stories tend to be external - forced upon the covenant from outside. Someone disputes the the covenant&#039;s rights to some source of income or demand payment of taxes/tribute/rent for the location of the covenant buildings. Magi from other covenants test the magi with respect to how far they are willing to go to keep their meager resources, be they gold or Vis. Stories about Hermetic politics tend to center around some covenant or other taking advantage of the spring covenant (which must then be fought off politically) or about the spring covenant being offered bargains that they may well live to regret, be it resources they need in return for ther votes on a particular subject, or offers to support them politically against the &#039;big bully&#039; in return for future favours - or more vis/tractatii than they really feel they can afford.&lt;br /&gt;
&lt;br /&gt;
==== Summer ====&lt;br /&gt;
&lt;br /&gt;
The Summer of a covenant&#039;s life is by comparison introspectve. The most direct and pressing needs are taken care of. Magi can assume that day today needs aren&#039;t going to require they personal exalted attention.&lt;br /&gt;
&lt;br /&gt;
Now is the time for self-discovery and to pursue personal interests. Now is the time to realise that your fellow covenant member is a repulsive manipulative toad of a person, despite his fair exterior, and that while you needed him during spring, perhaps you are less than happy to spend the rest of your life within reach of his coils. Perhaps the difference is simply one of vision - how is this covenant supposed to be lead.&lt;br /&gt;
This is also the time for magi concerned with power to expand - Arts are still low enough that progress is fast, surplus typically exists to aquire new books or expand Vis in the creation of devices.&lt;br /&gt;
Typically this is when magi start taking apprentices and binding familiars - suddently the covenant is full of individuals of significant mystical power, yet weaker than the main magi.&lt;br /&gt;
&lt;br /&gt;
Ofcourse not all magi will pursue raw power but the surplus that make such studies possible also allow magi with other interests to pursue their fascinations. Perhaps the Jerbiton magus studies finesse for a few years in order to become a sculptor of the highest order? Perhaps the Trianomite starts visiting every covenant in the tribunal (or in the entire Order!) to find allies and tie the Order together?&lt;br /&gt;
&lt;br /&gt;
Summer is the time for grand projects: The short term shortages of Spring are in the past and the magi are expanding; the sky&#039;s the only limit in sight!&lt;br /&gt;
&lt;br /&gt;
==== Autumn ====&lt;br /&gt;
&lt;br /&gt;
Summer cannot last, alas. Autumn is a sobering time for most magi. Arts and abilities are high enough that improving them take significant effort. The sky may well be the limit but it still feels awfully close!&lt;br /&gt;
&lt;br /&gt;
The covenant is powerful enough that it has few direct enemies save for political rivals. Indeed many magi throw themselves into politics at this stage of life if not sooner.&lt;br /&gt;
&lt;br /&gt;
Autumn agan focuses outwards but from very different reasons and indeed with different aims, compared to Spring.&lt;br /&gt;
Autumn knows survival is garanteed but only if those upstarts do not steal necessary resources!&lt;br /&gt;
Thus Autumn is moved to control and politcal maneuvering. Let young energetic magi deal with the problems - or atleast we can see what kinds of problems they are from how the young ones are beaten back!&lt;br /&gt;
&lt;br /&gt;
Indeed many Autumn stories spring from fear. Fear of Death and fear of loss of control - the same thing to the mind of many autumn magi!&lt;br /&gt;
&lt;br /&gt;
Many of the Spring plots return but seen from the other side of the coin - now Autumn must offer bad bargains to Spring to stave them off and keep as much power as possible!&lt;br /&gt;
&lt;br /&gt;
Autumn is also the point where Longevity Rituals can be expected to start failing - something that can potentially cost huge amounts of Vis and even tip a character (or even a whole covenant!) into Winter.&lt;br /&gt;
&lt;br /&gt;
=== Winter ===&lt;br /&gt;
&lt;br /&gt;
Even Autumn cannot last and even Autumn will be missed by those beyond it.&lt;br /&gt;
Entering Winter means you&#039;ve &#039;won&#039;. Nothing the world has thrown at you have managed to kill you!&lt;br /&gt;
Yet Winter is a sad season. Winter means that loss outpaces gain.&lt;br /&gt;
In the winter every victory bears the tinge of loss.&lt;br /&gt;
&lt;br /&gt;
Perhaps the Magi are too afraid of final Twilight to cast spells. Perhaps they are so obsessed with their projects to care about or even notice the loss of things around them.&lt;br /&gt;
Perhaps they are simply so mad that they do more harm to the covenant than good - intentionally or not.&lt;br /&gt;
&lt;br /&gt;
Stories about young magi arriving at a winter covenant and trying to turn things around are only truely winter stories if they fail - if they succed it is a form of spring story!&lt;br /&gt;
&lt;br /&gt;
=== Other uses of the Season Metaphor ===&lt;br /&gt;
&lt;br /&gt;
Some players use the season metaphor to describe the career of an individual magus.  This usage is not [[Canon | canonical]] but it can be a useful model, and seems like a way characters might describe magi in the game world.&lt;br /&gt;
&lt;br /&gt;
== Time Period ==&lt;br /&gt;
&lt;br /&gt;
Another use of the term is to depict a period of time in the game. Each Season, in this sense, usually proceeds from one solstice/equinox to the next, definign the traditional four astronomical seasons. Characters are advanced one season at a time, gaining experience and accomplishing deeds (and accruing decrepitude, aging, and so on). &lt;br /&gt;
&lt;br /&gt;
However, this concept of Season is also taken to a more abstract level, to represent the amount of time someone devotes to a particular task. Thus, a peasant may have one free Season per year to do with as he pleases mechanically, but this doesn&#039;t mean that he genuianly takes the season off. Rather, it is meant to mechanically represent the peasant devoting time throughout the year to pursue his interests.&lt;br /&gt;
&lt;br /&gt;
The Seasons are typically set according to the astrological, rather than climatic, periods in order to accomodate magi. Magi genuinly need to take the effect of the stars into consideration in their lab work, and so the astrological seasons are of greater significance than the agricultural ones in the game.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Seasonal Characters&amp;quot; in [[Hermes Portal]] Issue 5&lt;br /&gt;
===  Legacy Page  ===&lt;br /&gt;
The history of this page before August 6, 2010 is archived at [[Legacy:season]]&lt;/div&gt;</summary>
		<author><name>Tellus</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Season&amp;diff=14679</id>
		<title>Season</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Season&amp;diff=14679"/>
		<updated>2016-11-05T16:03:47Z</updated>

		<summary type="html">&lt;p&gt;Tellus: /* Autumn */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Ars Magica uses the term Season to refer to two game concepts - the developmental stage of a covenant or character, and the period of time.&lt;br /&gt;
&lt;br /&gt;
== Developmental Stage ==&lt;br /&gt;
&lt;br /&gt;
Ars Magica describes the long-term development of a [[Covenant]] through the metaphor of &#039;&#039;&#039;seasons&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== The Four Seasons ===&lt;br /&gt;
&lt;br /&gt;
==== Spring ====&lt;br /&gt;
&lt;br /&gt;
Spring covenants tend to be full of energy to the point of seeming frentic or even manic.&lt;br /&gt;
This is because they have to. Spring covenant are fghtng for their very survival, working hard to establish themselves as haven of the safety and surplus that are necessary for serious studes of the Hermetic Arts.&lt;br /&gt;
&lt;br /&gt;
Magi need months of uninterupted studies to improve themselves. To achieve this, the basics (such as food, a place to live and the right to live there) must be secured, as must suitable material for studies.&lt;br /&gt;
&lt;br /&gt;
Spring stories tend to be external - forced upon the covenant from outside. Someone disputes the the covenant&#039;s rights to some source of income or demand payment of taxes/tribute/rent for the location of the covenant buildings. Magi from other covenants test the magi with respect to how far they are willing to go to keep their meager resources, be they gold or Vis. Stories about Hermetic politics tend to center around some covenant or other taking advantage of the spring covenant (which must then be fought off politically) or about the spring covenant being offered bargains that they may well live to regret, be it resources they need in return for ther votes on a particular subject, or offers to support them politically against the &#039;big bully&#039; in return for future favours - or more vis/tractatii than they really feel they can afford.&lt;br /&gt;
&lt;br /&gt;
==== Summer ====&lt;br /&gt;
&lt;br /&gt;
The Summer of a covenant&#039;s life is by comparison introspectve. The most direct and pressing needs are taken care of. Magi can assume that day today needs aren&#039;t going to require they personal exalted attention.&lt;br /&gt;
&lt;br /&gt;
Now is the time for self-discovery and to pursue personal interests. Now is the time to realise that your fellow covenant member is a repulsive manipulative toad of a person, despite his fair exterior, and that while you needed him during spring, perhaps you are less than happy to spend the rest of your life within reach of his coils. Perhaps the difference is simply one of vision - how is this covenant supposed to be lead.&lt;br /&gt;
This is also the time for magi concerned with power to expand - Arts are still low enough that progress is fast, surplus typically exists to aquire new books or expand Vis in the creation of devices.&lt;br /&gt;
Typically this is when magi start taking apprentices and binding familiars - suddently the covenant is full of individuals of significant mystical power, yet weaker than the main magi.&lt;br /&gt;
&lt;br /&gt;
Ofcourse not all magi will pursue raw power but the surplus that make such studies possible also allow magi with other interests to pursue their fascinations. Perhaps the Jerbiton magus studies finesse for a few years in order to become a sculptor of the highest order? Perhaps the Trianomite starts visiting every covenant in the tribunal (or in the entire Order!) to find allies and tie the Order together?&lt;br /&gt;
&lt;br /&gt;
Summer is the time for grand projects: The short term shortages of Spring are in the past and the magi are expanding; the sky&#039;s the only limit in sight!&lt;br /&gt;
&lt;br /&gt;
==== Autumn ====&lt;br /&gt;
&lt;br /&gt;
Summer cannot last, alas. Autumn is a sobering time for most magi. Arts and abilities are high enough that improving them take significant effort. The sky may well be the limit but it still feels awfully close!&lt;br /&gt;
&lt;br /&gt;
The covenant is powerful enough that it has few direct enemies save for political rivals. Indeed many magi throw themselves into politics at this stage of life if not sooner.&lt;br /&gt;
&lt;br /&gt;
Autumn agan focuses outwards but from very different reasons and indeed with different aims, compared to Spring.&lt;br /&gt;
Autumn knows survival is garanteed but only if those upstarts do not steal necessary resources!&lt;br /&gt;
Thus Autumn is moved to control and politcal maneuvering. Let young energetic magi deal with the problems - or atleast we can see what kinds of problems they are from how the young ones are beaten back!&lt;br /&gt;
&lt;br /&gt;
Indeed many Autumn stories spring from fear. Fear of Death and fear of loss of control - the same thing to the mind of many autumn magi!&lt;br /&gt;
&lt;br /&gt;
Many of the Spring plots return but seen from the other side of the coin - now Autumn must offer bad bargains to Spring to stave them off and keep as much power as possible!&lt;br /&gt;
&lt;br /&gt;
Autumn is also the point where Longevity Rituals can be expected to start failing - something that can potentially cost huge amounts of Vis and even tip a character (or even a whole covenant!) into Winter.&lt;br /&gt;
&lt;br /&gt;
=== Winter ===&lt;br /&gt;
&lt;br /&gt;
A Winter covenant has begun the long slide toward decadence and eventual ruin. It looks back on past glories, giving little thought to the future.  Many Winter covenants burn out like an expended candle, but some manage to find the energy to renew themselves into a second Spring.&lt;br /&gt;
&lt;br /&gt;
=== Other uses of the Season Metaphor ===&lt;br /&gt;
&lt;br /&gt;
Some players use the season metaphor to describe the career of an individual magus.  This usage is not [[Canon | canonical]] but it can be a useful model, and seems like a way characters might describe magi in the game world.&lt;br /&gt;
&lt;br /&gt;
== Time Period ==&lt;br /&gt;
&lt;br /&gt;
Another use of the term is to depict a period of time in the game. Each Season, in this sense, usually proceeds from one solstice/equinox to the next, definign the traditional four astronomical seasons. Characters are advanced one season at a time, gaining experience and accomplishing deeds (and accruing decrepitude, aging, and so on). &lt;br /&gt;
&lt;br /&gt;
However, this concept of Season is also taken to a more abstract level, to represent the amount of time someone devotes to a particular task. Thus, a peasant may have one free Season per year to do with as he pleases mechanically, but this doesn&#039;t mean that he genuianly takes the season off. Rather, it is meant to mechanically represent the peasant devoting time throughout the year to pursue his interests.&lt;br /&gt;
&lt;br /&gt;
The Seasons are typically set according to the astrological, rather than climatic, periods in order to accomodate magi. Magi genuinly need to take the effect of the stars into consideration in their lab work, and so the astrological seasons are of greater significance than the agricultural ones in the game.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Seasonal Characters&amp;quot; in [[Hermes Portal]] Issue 5&lt;br /&gt;
===  Legacy Page  ===&lt;br /&gt;
The history of this page before August 6, 2010 is archived at [[Legacy:season]]&lt;/div&gt;</summary>
		<author><name>Tellus</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Season&amp;diff=14678</id>
		<title>Season</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Season&amp;diff=14678"/>
		<updated>2016-11-05T16:03:22Z</updated>

		<summary type="html">&lt;p&gt;Tellus: /* Summer */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Ars Magica uses the term Season to refer to two game concepts - the developmental stage of a covenant or character, and the period of time.&lt;br /&gt;
&lt;br /&gt;
== Developmental Stage ==&lt;br /&gt;
&lt;br /&gt;
Ars Magica describes the long-term development of a [[Covenant]] through the metaphor of &#039;&#039;&#039;seasons&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== The Four Seasons ===&lt;br /&gt;
&lt;br /&gt;
==== Spring ====&lt;br /&gt;
&lt;br /&gt;
Spring covenants tend to be full of energy to the point of seeming frentic or even manic.&lt;br /&gt;
This is because they have to. Spring covenant are fghtng for their very survival, working hard to establish themselves as haven of the safety and surplus that are necessary for serious studes of the Hermetic Arts.&lt;br /&gt;
&lt;br /&gt;
Magi need months of uninterupted studies to improve themselves. To achieve this, the basics (such as food, a place to live and the right to live there) must be secured, as must suitable material for studies.&lt;br /&gt;
&lt;br /&gt;
Spring stories tend to be external - forced upon the covenant from outside. Someone disputes the the covenant&#039;s rights to some source of income or demand payment of taxes/tribute/rent for the location of the covenant buildings. Magi from other covenants test the magi with respect to how far they are willing to go to keep their meager resources, be they gold or Vis. Stories about Hermetic politics tend to center around some covenant or other taking advantage of the spring covenant (which must then be fought off politically) or about the spring covenant being offered bargains that they may well live to regret, be it resources they need in return for ther votes on a particular subject, or offers to support them politically against the &#039;big bully&#039; in return for future favours - or more vis/tractatii than they really feel they can afford.&lt;br /&gt;
&lt;br /&gt;
==== Summer ====&lt;br /&gt;
&lt;br /&gt;
The Summer of a covenant&#039;s life is by comparison introspectve. The most direct and pressing needs are taken care of. Magi can assume that day today needs aren&#039;t going to require they personal exalted attention.&lt;br /&gt;
&lt;br /&gt;
Now is the time for self-discovery and to pursue personal interests. Now is the time to realise that your fellow covenant member is a repulsive manipulative toad of a person, despite his fair exterior, and that while you needed him during spring, perhaps you are less than happy to spend the rest of your life within reach of his coils. Perhaps the difference is simply one of vision - how is this covenant supposed to be lead.&lt;br /&gt;
This is also the time for magi concerned with power to expand - Arts are still low enough that progress is fast, surplus typically exists to aquire new books or expand Vis in the creation of devices.&lt;br /&gt;
Typically this is when magi start taking apprentices and binding familiars - suddently the covenant is full of individuals of significant mystical power, yet weaker than the main magi.&lt;br /&gt;
&lt;br /&gt;
Ofcourse not all magi will pursue raw power but the surplus that make such studies possible also allow magi with other interests to pursue their fascinations. Perhaps the Jerbiton magus studies finesse for a few years in order to become a sculptor of the highest order? Perhaps the Trianomite starts visiting every covenant in the tribunal (or in the entire Order!) to find allies and tie the Order together?&lt;br /&gt;
&lt;br /&gt;
Summer is the time for grand projects: The short term shortages of Spring are in the past and the magi are expanding; the sky&#039;s the only limit in sight!&lt;br /&gt;
&lt;br /&gt;
==== Autumn ====&lt;br /&gt;
&lt;br /&gt;
An Autumn covenant is past its prime and no longer growing, but enjoys the influence and resources it accumulated in Summer.  It need not be large, but it is nearly always prominent.&lt;br /&gt;
&lt;br /&gt;
=== Winter ===&lt;br /&gt;
&lt;br /&gt;
A Winter covenant has begun the long slide toward decadence and eventual ruin. It looks back on past glories, giving little thought to the future.  Many Winter covenants burn out like an expended candle, but some manage to find the energy to renew themselves into a second Spring.&lt;br /&gt;
&lt;br /&gt;
=== Other uses of the Season Metaphor ===&lt;br /&gt;
&lt;br /&gt;
Some players use the season metaphor to describe the career of an individual magus.  This usage is not [[Canon | canonical]] but it can be a useful model, and seems like a way characters might describe magi in the game world.&lt;br /&gt;
&lt;br /&gt;
== Time Period ==&lt;br /&gt;
&lt;br /&gt;
Another use of the term is to depict a period of time in the game. Each Season, in this sense, usually proceeds from one solstice/equinox to the next, definign the traditional four astronomical seasons. Characters are advanced one season at a time, gaining experience and accomplishing deeds (and accruing decrepitude, aging, and so on). &lt;br /&gt;
&lt;br /&gt;
However, this concept of Season is also taken to a more abstract level, to represent the amount of time someone devotes to a particular task. Thus, a peasant may have one free Season per year to do with as he pleases mechanically, but this doesn&#039;t mean that he genuianly takes the season off. Rather, it is meant to mechanically represent the peasant devoting time throughout the year to pursue his interests.&lt;br /&gt;
&lt;br /&gt;
The Seasons are typically set according to the astrological, rather than climatic, periods in order to accomodate magi. Magi genuinly need to take the effect of the stars into consideration in their lab work, and so the astrological seasons are of greater significance than the agricultural ones in the game.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Seasonal Characters&amp;quot; in [[Hermes Portal]] Issue 5&lt;br /&gt;
===  Legacy Page  ===&lt;br /&gt;
The history of this page before August 6, 2010 is archived at [[Legacy:season]]&lt;/div&gt;</summary>
		<author><name>Tellus</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Season&amp;diff=14677</id>
		<title>Season</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Season&amp;diff=14677"/>
		<updated>2016-11-05T16:02:41Z</updated>

		<summary type="html">&lt;p&gt;Tellus: /* Spring */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
Ars Magica uses the term Season to refer to two game concepts - the developmental stage of a covenant or character, and the period of time.&lt;br /&gt;
&lt;br /&gt;
== Developmental Stage ==&lt;br /&gt;
&lt;br /&gt;
Ars Magica describes the long-term development of a [[Covenant]] through the metaphor of &#039;&#039;&#039;seasons&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== The Four Seasons ===&lt;br /&gt;
&lt;br /&gt;
==== Spring ====&lt;br /&gt;
&lt;br /&gt;
Spring covenants tend to be full of energy to the point of seeming frentic or even manic.&lt;br /&gt;
This is because they have to. Spring covenant are fghtng for their very survival, working hard to establish themselves as haven of the safety and surplus that are necessary for serious studes of the Hermetic Arts.&lt;br /&gt;
&lt;br /&gt;
Magi need months of uninterupted studies to improve themselves. To achieve this, the basics (such as food, a place to live and the right to live there) must be secured, as must suitable material for studies.&lt;br /&gt;
&lt;br /&gt;
Spring stories tend to be external - forced upon the covenant from outside. Someone disputes the the covenant&#039;s rights to some source of income or demand payment of taxes/tribute/rent for the location of the covenant buildings. Magi from other covenants test the magi with respect to how far they are willing to go to keep their meager resources, be they gold or Vis. Stories about Hermetic politics tend to center around some covenant or other taking advantage of the spring covenant (which must then be fought off politically) or about the spring covenant being offered bargains that they may well live to regret, be it resources they need in return for ther votes on a particular subject, or offers to support them politically against the &#039;big bully&#039; in return for future favours - or more vis/tractatii than they really feel they can afford.&lt;br /&gt;
&lt;br /&gt;
==== Summer ====&lt;br /&gt;
&lt;br /&gt;
A Summer covenant is well-established and relatively stable, but still looks toward the future.&lt;br /&gt;
&lt;br /&gt;
==== Autumn ====&lt;br /&gt;
&lt;br /&gt;
An Autumn covenant is past its prime and no longer growing, but enjoys the influence and resources it accumulated in Summer.  It need not be large, but it is nearly always prominent.&lt;br /&gt;
&lt;br /&gt;
=== Winter ===&lt;br /&gt;
&lt;br /&gt;
A Winter covenant has begun the long slide toward decadence and eventual ruin. It looks back on past glories, giving little thought to the future.  Many Winter covenants burn out like an expended candle, but some manage to find the energy to renew themselves into a second Spring.&lt;br /&gt;
&lt;br /&gt;
=== Other uses of the Season Metaphor ===&lt;br /&gt;
&lt;br /&gt;
Some players use the season metaphor to describe the career of an individual magus.  This usage is not [[Canon | canonical]] but it can be a useful model, and seems like a way characters might describe magi in the game world.&lt;br /&gt;
&lt;br /&gt;
== Time Period ==&lt;br /&gt;
&lt;br /&gt;
Another use of the term is to depict a period of time in the game. Each Season, in this sense, usually proceeds from one solstice/equinox to the next, definign the traditional four astronomical seasons. Characters are advanced one season at a time, gaining experience and accomplishing deeds (and accruing decrepitude, aging, and so on). &lt;br /&gt;
&lt;br /&gt;
However, this concept of Season is also taken to a more abstract level, to represent the amount of time someone devotes to a particular task. Thus, a peasant may have one free Season per year to do with as he pleases mechanically, but this doesn&#039;t mean that he genuianly takes the season off. Rather, it is meant to mechanically represent the peasant devoting time throughout the year to pursue his interests.&lt;br /&gt;
&lt;br /&gt;
The Seasons are typically set according to the astrological, rather than climatic, periods in order to accomodate magi. Magi genuinly need to take the effect of the stars into consideration in their lab work, and so the astrological seasons are of greater significance than the agricultural ones in the game.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Seasonal Characters&amp;quot; in [[Hermes Portal]] Issue 5&lt;br /&gt;
===  Legacy Page  ===&lt;br /&gt;
The history of this page before August 6, 2010 is archived at [[Legacy:season]]&lt;/div&gt;</summary>
		<author><name>Tellus</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Covenant&amp;diff=14636</id>
		<title>Covenant</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Covenant&amp;diff=14636"/>
		<updated>2016-11-02T19:18:41Z</updated>

		<summary type="html">&lt;p&gt;Tellus: /* A Typical Covenant */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A &#039;&#039;&#039;covenant&#039;&#039;&#039; is a group of allied [[magi]].  The word &amp;quot;covenant&amp;quot; refers to the oath of cooperation and/or brotherhood they take together, but also (more commonly) to the group itself.  In most covenants, the magi live together and share a magical library&amp;lt;ref name=&amp;quot;ArM5Intro&amp;quot;&amp;gt;&#039;&#039;[[Ars Magica Fifth Edition]]&#039;&#039;, p. 13, &amp;quot;Covenants&amp;quot;&amp;lt;/ref&amp;gt;.  Most covenants also have guards (called [[Grog|grogs]]) and servants ([[Convenfolk|covenfolk]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== A Typical Covenant ==&lt;br /&gt;
The covenant typically houses a handful of [[Magus|magi]]&amp;lt;ref name=&amp;quot;ArM5Intro&amp;quot; /&amp;gt; (one for each player), an equal number of [[grog]]s, and about double that number of [[Covenfolk|covenfolk]] (servants, craftsmen, and so on)&amp;lt;ref&amp;gt;&#039;&#039;[[Ars Magica Fifth Edition]]&#039;&#039;, p. 71, &amp;quot;Baseline&amp;quot;&amp;lt;/ref&amp;gt;. Atypical covenants can be larger or smaller, and the magi might not live together.&lt;br /&gt;
&lt;br /&gt;
Almost every covenant has a shared library as well as laboratory fascilities for all members of full magus status. Some atypical covenants have no shared library, with each magus claiming private ownership of books. Some atypical covenants do not have enough laboratory fascilities for everyone.&lt;br /&gt;
&lt;br /&gt;
== Covenants in the Saga ==&lt;br /&gt;
The covenant plays an important role in most [[Saga|sagas]], providing not only a setting for story events but also a common interest for all the magi.  It can become a kind of central character in itself: one that outlives any individual [[Player character|player character]]. The covenant thus provides the &amp;quot;home base&amp;quot; of the characters, and adventures can revolve around its interests. As all characters live there, its interests are the interests of all characters and the interests of the characters form the covenant&#039;s interest.&lt;br /&gt;
&lt;br /&gt;
The conditions and facilities of the covenant provide the basic resources for character development - from the contents of the library that the wizards use, to the lavish (or miserable...) [[living conditions]] that the covenfolk enjoy. The covenant&#039;s abundance or shortage of [[book]]s, [[vis]], and wealth help define the rate at which character can advance in their [[Art]]s and [[Abilities]]. &lt;br /&gt;
&lt;br /&gt;
== Seasons ==&lt;br /&gt;
{{Main|Season}}&lt;br /&gt;
Like characters, covenants can progress (or deteriorate) over the course of a [[Saga]].  Ars Magica uses the metaphor of [[Season | seasons]] to describe a covenant&#039;s life cycle, from the instability and rapid growth of Spring through the prosperity of Summer to the decrepitude of Winter.&amp;lt;ref&amp;gt;&#039;&#039;[[Ars Magica Fifth Edition]]&#039;&#039;, p. 68, &amp;quot;Covenant Seasons&amp;quot;&amp;lt;/ref&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
== Kinds of Covenants ==&lt;br /&gt;
;[[Domus magna]]&lt;br /&gt;
:A [[domus magna]] is the headquarters of one of the [[Houses of Hermes]]. All domus magnae are House covenants.&lt;br /&gt;
;House Covenants&lt;br /&gt;
:A minority of covenants consist of magi all from the same House, with some exceptions allowing for specialists from other houses to join or occasionally for social reasons. [[House Tremere]], in particular, has a number of House covenants&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, p. 115, &amp;quot;Coeris&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
;Mixed Covenants&lt;br /&gt;
:Most covenants have mixed membership; that is, magi from more than one House. Most players&#039; [[saga]]s are based in mixed covenants so the players can create magi from whatever Houses they want.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* &#039;&#039;[[Covenants (Fifth Edition)]]&#039;&#039;&lt;br /&gt;
* &#039;&#039;[[Covenants]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==  Legacy Page  ==&lt;br /&gt;
The history of this page before August 6, 2010 is archived at [[Legacy:covenant]]&lt;br /&gt;
[[Category:Covenants]]&lt;br /&gt;
[[Category:Order of Hermes]]&lt;/div&gt;</summary>
		<author><name>Tellus</name></author>
	</entry>
</feed>