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	<id>https://www.redcap.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Yirkash</id>
	<title>Project: Redcap - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://www.redcap.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Yirkash"/>
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	<updated>2026-10-22T18:21:06Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.redcap.org/index.php?title=Cave_of_Twisting_Shadows&amp;diff=20728</id>
		<title>Cave of Twisting Shadows</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Cave_of_Twisting_Shadows&amp;diff=20728"/>
		<updated>2025-08-25T14:48:04Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* References */ Added missing closing parenthesis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
The [[Domus Magna|domus magna]] of [[House Criamon]], the &#039;&#039;&#039;Cave of Twisting Shadows&#039;&#039;&#039; is a [[Covenant|covenant]] in the [[Greater Alps Tribunal]]. It houses the [[Clutch|Central Clutch]] of the House, and serves as the political, spiritual and educational center of the House.&lt;br /&gt;
&lt;br /&gt;
==Resident magi==&lt;br /&gt;
* [[Primus|Prima]] [[Muscaria of Criamon]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
* The Cave of Twisting Shadows is described somewhat on [[HoHMC]] 55, 44.&lt;br /&gt;
* [[Sanctuary of Ice]] provides a lengthier ([[Fourth Edition]]) description of the covenant, which is largely (though not completely) compatible with the [[Fifth Edition]] canon. See [[SoI]] 28-41.&lt;br /&gt;
[[Category:ArM2]]&lt;br /&gt;
[[Category:ArM3]]&lt;br /&gt;
[[Category:ArM4]]&lt;br /&gt;
[[Category:ArM5]]&lt;br /&gt;
[[Category:Covenants]]&lt;br /&gt;
[[Category:Domus Magna]]&lt;br /&gt;
[[Category:House Criamon]]&lt;br /&gt;
[[Category:Magic Realm]]&lt;br /&gt;
[[Category:Mysteries]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Ghost&amp;diff=16345</id>
		<title>Ghost</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Ghost&amp;diff=16345"/>
		<updated>2020-10-19T14:42:11Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: Added page numbers for RoP:M&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
Ghosts in Ars Magica can belong to any of the [[Realms of Power|supernatural realms]]. Some explanations on ghosts, and sample ghosts, are given at [[Houses of Hermes: True Lineages]], pages 126-129, and [[Realms of Power: Magic]], pages 115-118.  [[The Mysteries Revised Edition]] includes one mystery that allows a magus to becomes immortal by becoming a [[Living ghost|living ghost]].&lt;br /&gt;
&lt;br /&gt;
[[Category:ArM5]]&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Magic Realm]]&lt;br /&gt;
[[Category:Faerie Realm]]&lt;br /&gt;
[[Category:Divine Realm]]&lt;br /&gt;
[[Category:Infernal Realm]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Sub_Rosa_magazine&amp;diff=16215</id>
		<title>Sub Rosa magazine</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Sub_Rosa_magazine&amp;diff=16215"/>
		<updated>2020-09-10T13:13:27Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Issue #21: Heaven &amp;amp; Hell – April 2019 */ Added issue #22&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sub Rosa&#039;&#039;&#039; is a PDF-based [[Ars Magica]]-magazine published by [[Mark Lawford]] and [[Ben McFarland]]. It is an independent publication produced by the [[fan community]], not affiliated with [[Atlas Games]], so it is called a [[fanzine]]. It is none the less a high-quality production featuring professional-quality editing, layout, and artwork.&lt;br /&gt;
&lt;br /&gt;
[[Alex White]] was the founding publisher of Sub Rosa until Ben and Mark took over production.&lt;br /&gt;
&lt;br /&gt;
= Web Site=&lt;br /&gt;
The [https://www.facebook.com/subrosamagazine/ Sub Rosa Facebook page] provides information on the current issue and subscription rates. &lt;br /&gt;
&lt;br /&gt;
= Contributions =&lt;br /&gt;
Many of the [[:Category:Authors|authors]] of Fifth Edition write for Sub Rosa. But Sub Rosa gladly accepts article submissions from any and all Ars Magica enthusiasts. Writers do not get paid (they do receive a free issue). Writing for Sub Rosa is one of the ways authors [[Writing Supplements|broke into]] writing for Ars Magica. It&#039;s a great way to get started in the RPG industry. Fanzines are an important way to keep the [[fan community]] active and engaged -- so why not share your creative ideas about Ars Magica? &lt;br /&gt;
&lt;br /&gt;
If you want to write for Sub Rosa, visit its [https://www.facebook.com/subrosamagazine/about/ Facebook page] and contact the editors via the message button or the email address listed there.&lt;br /&gt;
&lt;br /&gt;
= Sub-Rosa is Non-Profit =&lt;br /&gt;
In a discussion on the [[Berklist]] in late August 2012&amp;lt;ref&amp;gt;Lawford, Mark. E-mail post &amp;quot;My Take on Sub Rosa, Authors, and Artists.&amp;quot; [[Berkeley Ars Magica List]], 30 August 2012&amp;lt;/ref&amp;gt;, the publishers pointed out that Sub Rosa is a completely non-profit publication. The publishers volunteer their time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
On our wages: There are none. It&#039;s been said elsewhere in the maelstrom but I&#039;ll reiterate it. Neither Ben nor I take anything out except satisfaction. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
--Mark Lawford&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100% of the subscription fees go to production costs.&lt;br /&gt;
&lt;br /&gt;
=Content: Published by Pointless Mental Cruelty=&lt;br /&gt;
Reviews of each issue of Sub Rosa are available in [http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=6763 this thread] on the [[official discussion forum]]. Links to discussion threads for specific Sub Rosa issues are also available:&lt;br /&gt;
&lt;br /&gt;
[http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=6711 Sub Rosa #1] | &lt;br /&gt;
[http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=6716 Sub Rosa #2]&lt;br /&gt;
&lt;br /&gt;
The first run of issues were edited by [[Alex White|Alexander White]]&lt;br /&gt;
&lt;br /&gt;
Here is a list of what you can find in each issue. &#039;&#039;This is not complete; please add more recent issues or link to the forum reviews. [[User:Andrew Gronosky|Andrew Gronosky]] ([[User talk:Andrew Gronosky|talk]]) 19:31, 7 November 2016 (MST)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Issue #1 – September 2007==&lt;br /&gt;
Issue 1 was released in September 2007 with [[Mark Philp]] as editor and [[Alex White]] on the Editorial Committee with him.  Alex was also the cover artist and he, along with [[Jojo Aguilar]] and [[Angela Taylor]] provided interior art.  Articles included in this issue were:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Art of Courtly Love&#039;&#039; by [[Danielle Nichols]] starting at page 6 is presented as an in character open letter to the magi of the [[Greater Alps Tribunal]] listing one set of the rules of love popular at the time of the official start date and discussing the place of magi in the art of love.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Covenant Locations: Masada&#039;&#039; by [[Ben McFarland]] starting on page 9 was the first in a series that gave covenant ideas for starting covenants.  In this article, Ben fleshed out a site in a former palace of King Herod in the [[Levant Tribunal]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Hermetic Vignettes&#039;&#039; by [[Kurt Konegren]] starting on page 12 gave short snippets in the lives of two apprentices, their [[amicus|amici]] masters, and each of their masters&#039; [[familiar|familiars]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Tartalo&#039;&#039; by [[Eric Vesbit]] starting on page 15 is an adventure that can be fit into a larger story at a point when the characters are travelling.  As written, it is set in an eastern pass of the Pyrenees, so likely in the [[Provencal Tribunal]].  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Knights Templar&#039;&#039; or &#039;&#039;The Poor Knights of the Temple of Solomon&#039;&#039; (article title varies between the table of contents and the article itself) by [[Alex White]] starting on page 18 is the first of a five part series in which Alex presents the Knights Templar.  In this installment, he gives the [[real history]] of this order.  Later installments will present the knights as they might be in [[Mythic Europe]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The End of the Hohenstaufen&#039;&#039; by [[Michaël de Verteuil]] starting on page 29 is the first in a series of historical vignettes on noble families and personalities, in this case, the history, and notably the end, of the line of the Emperor Frederick II Hohenstaufen.  He continues coverage of this line in a second part in issue 2.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Florilegium of House Bjornaer&#039;&#039; by [[Mark Shirley]] starting at page 32 is an article in which Mark presents his thinking on how he presented [[House Bjornaer]], its [[Founder|Bjornaer the Founder]] and it&#039;s history in the section on that house in [[Houses of Hermes: Mystery Cults]].   This article also presents write ups on two &amp;quot;bits and pieces&amp;quot;, as Mark puts it, that didn&#039;t make it into the book: Lost Cubs and Feral Magi.&lt;br /&gt;
&lt;br /&gt;
==Issue #2 – February 2008==&lt;br /&gt;
Issue 2 was released in September 2008 with [[Mark Philp]] as editor.  [[Alex White]] the cover artist and he, along with [[Jeff A. Menges]] and [[Angela Taylor]] provided interior art.  Articles included in this issue were:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Grand Tribunal 2007&#039;&#039; by [[Neil Taylor]] on page 5 is a report on the UK [[Grand Tribunal (convention)]] for that year.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Jinn as Characters&#039;&#039; by [[Lachie Hayes|Lachlan Hayes]] starting at page 6 provides rules for jinn characters.  This article was based on the jinn as presented in [[Houses of Hermes: Societates]] and predated the publication of [[Realms of Power: Magic]], [[Realms of Power: Faerie]] and most important, [[Cradle and the Crescent|The Cradle and the Crescent]].  However, Lachie (as his first name is listed in that book) contributed to the section on [[jinn]] as well as other parts of Cradle and the Crescent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Mythic Europe: Real Places&#039;&#039; by [[Alex Sandison]] tells of the mythic version of Malham Cove in the Yorkshire Dales in the [[Stonehenge Tribunal]].  The description is told in character by one James of [[House Jerbiton|Jerbiton]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;The Path of the Circle&#039;&#039; by [[Timothy Ferguson]] and [[Mark Shirley]] (both of whom contibuted to [[Houses of Hermes: Mystery Cults]] starting on page 14 provides a [[House Criamon|Criamon]] Path of inner mysteries that did not make it into HoH:MC, both because it may have been too powerful and it would have locked the magic realm into a form that was not appropriate for [[canon]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The End of the Hohenstaufen Pt II&#039;&#039; by [[Michaël de Verteuil]] starting on page 19 finishes the coverage of the history, and notably the end, of the line of the Emperor Frederick II Hohenstaufen in what is meant to be a series of historical vignettes on noble families and personalities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Wheostan the Old&#039;&#039; by [[Mark Lawford]] starting on page 22 is billed as an adventure, but is more of fleshed out character that can provide story hooks and information.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Beasts of the Realm&#039;&#039; by [[Ben McFarland]] starting on page starting page 28 is the first in a series of articles that presents stats and write ups for various mythical creatures.  In this article, Ben presents his take on three creatures aligned to the realm of magical- griffins, basilisks, and sirens.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Templar Apotropaics&#039;&#039;/&#039;&#039;Templars Part 2: The Apotropaics&#039;&#039; (the titles again differ a bit between the table of contents and the article itself) by [[Alexander White]] presents his second treatment.  Here he presents a history where the order was formed by a group of bishops, nobles, and magi dedicated to hunting and destroying the infernal.  As a part of this alternate history of the article, he also tries to redeem some content from the [[ArM3|Third Edition]] products [[Pax Dei]] and the [[Maleficium]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Jerod&#039;s Cave&#039;&#039; by [[P. R. Chase]] starting on page 36 is another article billed as an adventure, but more presenting a magical location that can provide information to players as well as be used to dole out story hooks.&lt;br /&gt;
&lt;br /&gt;
-More to come&lt;br /&gt;
&lt;br /&gt;
==Issue #3 – August 2008==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose &lt;br /&gt;
*News from the Line Editor &lt;br /&gt;
*Who’s Who&lt;br /&gt;
&lt;br /&gt;
*Competition Winner&lt;br /&gt;
*The Circle of the Cabeiri [[Ben McFarland]] - A mystery cult based around the ancient mysteries of the Cabeiri. Scripts, story seeds and much other included, though scattered around the text rather than placed in boxes.&lt;br /&gt;
*Societas Flambonis [[Mark D Faulkner]] - Focused on the &#039;&#039;Flambeau Apocryph&#039;&#039;, it presents an alternate (and compatible) take of the history and nature of the Founder Flambeau.&lt;br /&gt;
*Caravanserai [[Ben McFarland]] - notes for creating a covenant, this one set in central Cappadocian (modern day Turkey).&lt;br /&gt;
*The Northwych Yew [[Mark Lawford]] - a small Story.&lt;br /&gt;
*Mythic Zoroastrianism [[Alex White]] - Probably overwritten by the material in the Cradle and the Crescent.&lt;br /&gt;
&lt;br /&gt;
==Issue #4 – November 2008==&lt;br /&gt;
*Under the Rose&lt;br /&gt;
* News from the Line Editor&lt;br /&gt;
*Letters &lt;br /&gt;
*Who’s Who&lt;br /&gt;
&lt;br /&gt;
*Faeries of Sub Rosa&lt;br /&gt;
*Comment from Atlas-Games By Michelle Nephew&lt;br /&gt;
*The Dying Drake By Phil Chase&lt;br /&gt;
*Elementals and Provenance By [[Ben McFarland]] with James Parks&lt;br /&gt;
*Explosive power in Mythic Europe By [[Mark Shirley]]&lt;br /&gt;
*Covenant Location: Seuthopolis By [[Ben McFarland]]&lt;br /&gt;
*Templars: Infernal Brotherhood By [[Alexander White]]&lt;br /&gt;
* Beasts of the Realm II By [[Ben McFarland]]&lt;br /&gt;
&lt;br /&gt;
==Issue #5 – June 2009==&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor &lt;br /&gt;
*Who’s Who?&lt;br /&gt;
*Hermetic Cocktails  Andy Reimer, Steph van Willigenburg, Cathy Reimer, Vladimir Dimitrijevic, Greg Martin, and [[Niall Christie]]&lt;br /&gt;
*Beyond the Fields We Know [[Timothy Ferguson]]&lt;br /&gt;
*Dar al-Nujum Covenant [[Lachlan Hayes]]&lt;br /&gt;
*The Invisible World [[Alex White]]&lt;br /&gt;
*The Poppele Andreas Volker&lt;br /&gt;
*Tribunals At Play [[Ben McFarland]]&lt;br /&gt;
*The Bishop’s Bird  [[Ben McFarland]] with Outline by [[CJ Romer]]&lt;br /&gt;
&lt;br /&gt;
==Sub Rosa Freebie #1: Garamantians – October 2009==&lt;br /&gt;
The first (and currently only) freebie themed issue of Sub Rosa, and also the last to be published by Pointless Mental Cruelty. This is a themed issue centered around the lost Kingdom of the Garamants.&lt;br /&gt;
*Under the Rose: The First Sub Rosa Freebie&lt;br /&gt;
*Reviving the Slaver Kingdom – By [[Alex White]]&lt;br /&gt;
*Tamen-Set, Garamantian Sorceror-King – By [[Alex White]]&lt;br /&gt;
*New Creature: Cornossis – By [[Alex White]]&lt;br /&gt;
*New Creature: Mummfied Garamantian Slaves – By [[Alex White]]&lt;br /&gt;
*New Creature: Garamantian Slave Ghost – By [[Alex White]]&lt;br /&gt;
*New Magic Device: Crown of the Garamantian Sorceror-Kings – By [[Alex White]]&lt;br /&gt;
*New Magic Device: Jewels of Tritonis – By [[Alex White]]&lt;br /&gt;
*Garamantian Breakthroughs – By [[Alex White]]&lt;br /&gt;
*Location: Pyramid of Phla – By [[Alex White]]&lt;br /&gt;
&lt;br /&gt;
=Content: Published by Distant Lands Publishing=&lt;br /&gt;
&lt;br /&gt;
The current incarnation of later issues are the products of the fertile minds of Mark Lawford and Ben MacFarland (who share editorial and creative duties)&lt;br /&gt;
&lt;br /&gt;
==Issue #6 – December 2010==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
&lt;br /&gt;
*Storyguide’s Handbook: Visions By Gerald Wylie&lt;br /&gt;
*The Legacy of Longinus By [[Niall Christie]]&lt;br /&gt;
*The Juno: Protector of Women By Matthew C Steele&lt;br /&gt;
*Grand Tribunal 2011 Announcement&lt;br /&gt;
*The Unicorn’s Ransom By Darren Miguez&lt;br /&gt;
*Companion Piece: The Elementalist By [[Ben McFarland]]&lt;br /&gt;
*An Interview with Matt Ryan By [[Mark Lawford]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Companion Piece: Adrastos of Candia By David Agnew&lt;br /&gt;
*Scenario Handouts&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #7 – April 2011==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
&lt;br /&gt;
*The Magi of Thebes By Yan Prado&lt;br /&gt;
*The Storyguide’s Handbook: The Enemy Within By Gerald Wylie&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
*The Story of Nelda’s Lament By [[Mark Lawford]]&lt;br /&gt;
*[[Grand_Tribunal_(convention)|Grand Tribunal]] 2011 Announcement&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Beyond the Fields We Know: The Rubezhal By [[Timothy Ferguson]]&lt;br /&gt;
*The Ghost in the Snow By Robin Bland&lt;br /&gt;
*The City of Bruges By Sheila Thomas&lt;br /&gt;
*More Mythic Mongols By Yair Rezek&lt;br /&gt;
*Playing First Edition / The Next Generation By [[Mark Lawford]]&lt;br /&gt;
&lt;br /&gt;
==Issue #8 – October 2011==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
*The Storyguide’s Handbook: Preparing for Trouble By Gerald Wylie&lt;br /&gt;
*The Way of St. James By [[Ben McFarland]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Magical Art: Grey Thornberry By [[Mark Lawford]] and Grey Thornberry&lt;br /&gt;
*A New Legend of The Order: Belin of Mercere By [[Erik Dahl]]&lt;br /&gt;
*An Interview with Lisa Stevens By Lisa Stevens and [[Ben McFarland]]&lt;br /&gt;
*Companion Piece: Bohemond of Lucerne By David Agnew&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #9 – February 2012==&lt;br /&gt;
&lt;br /&gt;
This was the first “themed” issue, supporting the recentl published The Cradle and the Crescent and containing additional files for use by the Storyguide&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: Covenant Building By Gerald Wylie&lt;br /&gt;
*Companion Piece: William of Aylesbury By David Agnew&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Secrets of Arabia By [[Niall Christie]]&lt;br /&gt;
*Faces of the Distant Sands By Jason Brennan&lt;br /&gt;
*The Lists of Solomon: Jinn Apocrypha By [[Lachlan Hayes]]&lt;br /&gt;
*Off the Shelf By Ben McFarland and James Parks&lt;br /&gt;
*Index of Texts Mentioned in Ars Magica 5th By [[Ben McFarland]] and James Parks&lt;br /&gt;
*Mappa Mundi &lt;br /&gt;
&lt;br /&gt;
*ArM5 Text Index PDF&lt;br /&gt;
*Sub Rosa Covenant Build Guide PDF&lt;br /&gt;
&lt;br /&gt;
==Issue #10 – June 2012==&lt;br /&gt;
&lt;br /&gt;
Another themed issue, drawing on the “Hermetic Shipwright” chapter of [[Hermetic Projects]] and bundled with a [[Metacreator]] file. From this issue “News from the Line Editor” changes to just “From the Line Editor”.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: The Dramatic Journey By Gerald Wylie&lt;br /&gt;
*Designing the Hermetic Shipwright By [[Mark Lawford]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*The Cult of Silvanus By David Staveley&lt;br /&gt;
*The Grand Tribunals&lt;br /&gt;
*Stormbreaker By Guy Leopold&lt;br /&gt;
*Twilight Scars By [[Ben McFarland]]&lt;br /&gt;
*Mappa Mundi &lt;br /&gt;
&lt;br /&gt;
*The Hermetic Shipwright [[Metacreator]] file&lt;br /&gt;
&lt;br /&gt;
==Issue #11 – December 2012==&lt;br /&gt;
&lt;br /&gt;
This issue’s ZIP file is bundled with numerous [[Metacreator]] files and Storyguide PDFs.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: Outlawry By Gerald Wylie&lt;br /&gt;
*Conception and Pregnancy By Cameron Weeden &amp;amp; Richard Wiles&lt;br /&gt;
*Training Packages for Magi By [[Mark Shirley]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Building the Hermetic Architect By [[Mark Lawford]]&lt;br /&gt;
*Welcome to the Turb By [[Ben McFarland]]&lt;br /&gt;
*The Body on the Shore By Edward Kendrick&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
*Grogs (Falco, Krause, Kroll, Kukenschabe, Lester, Phil Harding) [[Metacreator]], PDF and JPEG files&lt;br /&gt;
&lt;br /&gt;
*The Hermetic Architect [[Metacreator]] files&lt;br /&gt;
*Hermetic Architect PDF&lt;br /&gt;
*[[Vis]] Extraction Laboratory [[Metacreator]] files&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*Letter to Quaesitor Regis PDF&lt;br /&gt;
*Letter to the Covenant PDF&lt;br /&gt;
&lt;br /&gt;
==Issue #12 – March 2013==&lt;br /&gt;
&lt;br /&gt;
This is the first (and last) issue where the Journal of Vulcanis Argens and Mappa Mundi are attributed to an author each – unsurprisingly these are [[Mark Lawford]] and [[Ben McFarland]] respectively.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: Chance Encounters By Gerald Wylie&lt;br /&gt;
*The Governance of Kievan Rus By Elliot Smorodinsky&lt;br /&gt;
*Love’s Labours Lost By [[CJ Romer]]&lt;br /&gt;
*From the Journal of Vulcanis Argens By [[Mark Lawford]]&lt;br /&gt;
*Companion Piece: Lazar ben Yosef By [[Ben McFarland]]&lt;br /&gt;
*Who Wants to Live Forever? By [[Ben McFarland]]&lt;br /&gt;
*Pilgrims of Darkness By Jérôme Darmont&lt;br /&gt;
*Mappa Mundi By [[Ben McFarland]]&lt;br /&gt;
&lt;br /&gt;
==Issue #13 – March 2013==&lt;br /&gt;
&lt;br /&gt;
This is the famous “[[House_Diedne|Diedne]] Issue”. Enough said!&lt;br /&gt;
(although there are several non-[[House_Diedne|Diedne]] articles)&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor By [[David Chart]]&lt;br /&gt;
*Unearthing the Thirteenth House By Gerald Wylie&lt;br /&gt;
*The Slumbering Legacy By [[Ben McFarland]] and James Parks&lt;br /&gt;
*[[Redcap]] Training Packages By [[Lachie Hayes]]&lt;br /&gt;
*The Watchers in Diana’s Sphere By Tobias Wheeler and Matt Ryan&lt;br /&gt;
*The Divisible Men By [[Timothy Ferguson]]&lt;br /&gt;
*The Journal of Vulcanis Argens&lt;br /&gt;
*The Cult of Belenos By Mark Baker&lt;br /&gt;
*A Chthonic Path to Corruption? By Christian Andersen&lt;br /&gt;
*The House We Never Had By Naomi Rivkis&lt;br /&gt;
*The Lost City of Kitezh By Chad Bowser&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
*The Gaer Hill Letter PDF ([[CJ Romer]])&lt;br /&gt;
&lt;br /&gt;
==Issue #14 – February 2014==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor&lt;br /&gt;
*The Path Less Travelled By Gerald Wylie&lt;br /&gt;
*Verditius Longevity Devices By [[Mark Lawford]]&lt;br /&gt;
*Demography of the Order of Hermes By [[Mark Shirley]]&lt;br /&gt;
*The Journal of Vulcanis Argens&lt;br /&gt;
*An Eternal Love By Jérôme Darmont&lt;br /&gt;
*Mythic Bloodlines By [[Ben McFarland]]&lt;br /&gt;
*Three Good Men of Bréifne By David Agnew&lt;br /&gt;
*The First Lineage: The Inventors By Mark Baker&lt;br /&gt;
*Mappa Mundi  &lt;br /&gt;
&lt;br /&gt;
*Argetlamha Character Sheet Insert PDF&lt;br /&gt;
&lt;br /&gt;
*Eternal Love Character Sheet PDFs (Carelia, Ethaine, Evrard, Gailhard, Martin, Quinault)&lt;br /&gt;
&lt;br /&gt;
*Three Good Men of Briene PDFs and [[Metacreator]] files (Eoin the Clothier, Risteard the Butcher, Somhairle the Weaver)&lt;br /&gt;
&lt;br /&gt;
==Issue #15 – September 2014==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor By [[David Chart]]&lt;br /&gt;
*The Cattle Raid as a Story By Gerald Wylie&lt;br /&gt;
*Covenant Finances: An Alternative By [[Mark Shirley]]&lt;br /&gt;
*The Journal of Vulcanis Argens&lt;br /&gt;
*Rats Magica By Jason Tondro&lt;br /&gt;
*The Second Lineage: Explorers of Time &amp;amp; Space By Mark Baker&lt;br /&gt;
*New Heresies: Fixed Arts By Xavier Requejo&lt;br /&gt;
*The Body in the Bog By David Agnew&lt;br /&gt;
*Designing the Intangible Assassin By Pelle Kofod + [[Christian Rosenkjaer Andersen]]&lt;br /&gt;
*Mythic Bloodlines By [[Ben McFarland]]&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #16 – December 2014==&lt;br /&gt;
&lt;br /&gt;
A themed issue exploring Mythic Europe in different points in time.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor by [[David Chart]]&lt;br /&gt;
*Britannia, 550 AD (Setting) by Tobias Wheeler&lt;br /&gt;
*The Glamorous Swamp (Adventure Seeds) by Pelle Kofod&lt;br /&gt;
*865 AD Voventes Centennales (Setting) by Berengar Drexel&lt;br /&gt;
*The Journal of Vulcanis Argens (Fiction)&lt;br /&gt;
*1050 AD: The Order Shaken (Setting) by Shane Appel&lt;br /&gt;
*1050 AD: Rest Assured, an Adventure for Mandati (Adventure) by Shane Appel&lt;br /&gt;
*1050 AD: Strange Alliances (Setting) by Berengar Drexel&lt;br /&gt;
*Mythic Weapons (Setting) by Vincent Garcia-Gomez&lt;br /&gt;
*The Third Lineage: The Cursed Line (Setting) by Mark Baker&lt;br /&gt;
*1470 AD: After the Plague (Setting) by [[Mark Shirley]]&lt;br /&gt;
*Six Strangers Gather ‘Round A Table (Convention Report) by Bob Karcher&lt;br /&gt;
*The Intangible Enchanter (Mechanics) by Pelle Kofod&lt;br /&gt;
*Mappa Mundi (Resources)&lt;br /&gt;
&lt;br /&gt;
Exarkun did a review in the thread [http://forum.atlas-games.com/viewtopic.php?p=243968#p243968 here], and Tellus did one [http://forum.atlas-games.com/viewtopic.php?p=247653#p247653 here].&lt;br /&gt;
&lt;br /&gt;
==Issue #17 - October 2015==&lt;br /&gt;
&lt;br /&gt;
An issue supporting the recently published &#039;&#039;Faith and Flame Provençal Tribunal&#039;&#039; sourcebook. It’s also the last issue to feature the &#039;&#039;From the Line Editor&#039;&#039; section penned by [[David Chart]], as this is the last issue published before the Fifth Edition line officially closed.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor by [[David Chart]]&lt;br /&gt;
*Werewolves of Gevaudan (Setting) by [[Ben McFarland]]&lt;br /&gt;
*Set Piece: The Inn (Metagame/Story Design) by Gerald Wylie&lt;br /&gt;
*Flambeau’s Cave (Setting) by [[Ben McFarland]]&lt;br /&gt;
*An Unfinished Tower: Himinis’ Legacy (Setting/Saga Options) by [[Ben McFarland]]&lt;br /&gt;
*An Art Out of Time: Tempus (Mechanics) by [[Ben McFarland]] and [[Matt Ryan]]&lt;br /&gt;
*Common Magics (Setting/Mechanics) by Ray Cochener&lt;br /&gt;
*The Giants of Castlenau (Setting) by [[Ben McFarland]]&lt;br /&gt;
*The Divine of Provence: A Lost Angel (Saga Options) by [[Ben McFarland]]&lt;br /&gt;
*Populating Provencal (Setting) by [[Ben McFarland]]&lt;br /&gt;
*Spells from the Iron-Bound Tome (Mechanics) by Andrew Breese&lt;br /&gt;
*Ruins, Rumors, &amp;amp; Relationships: Provencal Stories (Setting) by [[Ben McFarland]]&lt;br /&gt;
*Val Negra: Rising from the Ashes (Setting) by [[Mark Faulkner]]&lt;br /&gt;
&lt;br /&gt;
This issue also includes metacreator files to include the spells in the software.&lt;br /&gt;
&lt;br /&gt;
==Issue #18 – February 2016==&lt;br /&gt;
&lt;br /&gt;
This issue is themed around a Bestiary of Uncommon Creatures, but also including the Beast-Masters of Hibernia and a ground-up restructuring of the rules for designing mundane animals.&lt;br /&gt;
&lt;br /&gt;
There are a great many articles in this issue, most of them are single creatures, with background and story seeds for each. ExarKun has a review of the remaining articles [http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=31857&amp;amp;hilit=sub+rosa+review#p255000 here].&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*Tharagavverug Who Becomes Sacnoth by [[Timothy Ferguson]]&lt;br /&gt;
*Nasr al-Sagheer by Pelle Kofod&lt;br /&gt;
*Ermelina: The Beggar of Stories by Berengar Drexel&lt;br /&gt;
*Advancing the Intangible Assassin by [[Christian Rosenkjaer Andersen|Christian R Andersen]] and Pelle Kofod&lt;br /&gt;
*The Rat King by Philippe Saner&lt;br /&gt;
*Parandrus by Andrew Judd&lt;br /&gt;
*The Black Cockeral by Andrew Judd&lt;br /&gt;
*Tuchulcha by Andrew Judd&lt;br /&gt;
*The Devil’s Teeth: An Adventure of the Ghost &amp;amp; the Flame by [[Mark D Faulkner]]&lt;br /&gt;
*Seabhag: The Hawk of Achill by David Agnew&lt;br /&gt;
*Saint Attracta’s Creature by Paula Moore&lt;br /&gt;
*The Revolving Beast by Gerald Wylie&lt;br /&gt;
*Belagog by Robin Bland&lt;br /&gt;
*Discovering New Shape and Material Bonuses by Gerald Wylie&lt;br /&gt;
*The Beast Masters of Hibernia by Jason Tondro&lt;br /&gt;
*The Wicker Man by Robin Bland&lt;br /&gt;
*The False Golem by Robin Bland&lt;br /&gt;
*The Shambling Mound by Robin Bland&lt;br /&gt;
*The Spriggan by Norman Ashby&lt;br /&gt;
*Creatures: Natural Animals by [[Mark Shirley]]&lt;br /&gt;
*Carpenter Fish by Guy Leopold&lt;br /&gt;
*The Devilfish by Guy Leopold&lt;br /&gt;
*The Giant Seahorse by Robin Bland&lt;br /&gt;
*The Oilliphéist by Gerald Wylie&lt;br /&gt;
*The Shamir by Norman Ashby&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
There is also an included file for &#039;&#039;Advancing the Intangible Assassin&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Issue #19 – January 2017==&lt;br /&gt;
&lt;br /&gt;
A themed issue about new worlds. Beginning this issue, David Chart’s From the Line Editor column is replaced by the new Direct From Atlas-Games.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*Direct From Atlas-Games&lt;br /&gt;
*Roanoke, Founded by Jim Seals&lt;br /&gt;
*Geomantic Storytelling by [[Mark Shirley]]&lt;br /&gt;
*The Friends of the Apacei of Vinilandia by Berengar Drexel&lt;br /&gt;
*Mutatis Mutandis: Stepping Away from D10 by Gerald Wylie&lt;br /&gt;
*The Cloudlands of Aiolia by [[Ben McFarland]]&lt;br /&gt;
*Set Piece: The Mill by Gerald Wylie&lt;br /&gt;
*Hedge Wizards: A Saga of Minor Magics by Robin Bland&lt;br /&gt;
*Old-Britannia by Benoît Léoutre&lt;br /&gt;
&lt;br /&gt;
==Issue #20 – December 2017==&lt;br /&gt;
&lt;br /&gt;
A themed issue revolving around secrets and lies, providing secret societies, cults and plots, and a view on how player characters might embrace secrecy.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*Tales from GenCon&lt;br /&gt;
*Wizards and their Everyday Magics by Gerald Wylie&lt;br /&gt;
*Hidden Powers: The Midsummer Cult by Robin Bland&lt;br /&gt;
*The Beast that is Not a Beast by Pelle Kofod&lt;br /&gt;
*The Cult of Shape-Stealers by [[Christian Rosenkjaer Andersen|Christian R Andersen]]&lt;br /&gt;
*Set Piece: An Urban Merchant Company by [[Christian Rosenkjaer Andersen|Christian R Andersen]]&lt;br /&gt;
*Franciscan Doubts by Berengar Drexel&lt;br /&gt;
*Legio Lupii by Benoît Léoutre&lt;br /&gt;
*Codes and Ciphers in Mundane Manuscripts by Guy Leopold&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #21: Heaven &amp;amp; Hell – April 2019==&lt;br /&gt;
&lt;br /&gt;
This is the first issue to officially have a subtitle. The issue is themed around the Divine and the Infernal, with ways to explore them and make them more real and relevant to the saga, providing additional depth.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*Direct from Atlas Games&lt;br /&gt;
*Storyguide’s Handbook: Divine Numbers – By Gerald Wylie&lt;br /&gt;
*Hidden Powers: Masters of the Beast – By Norman Ashby&lt;br /&gt;
*Running a Tribunal Gathering – By [[Christian Rosenkjaer Andersen|Christian R Andersen]]&lt;br /&gt;
*Set Piece: The Monastery – By Stephen Harris&lt;br /&gt;
*Companion Piece: Steppo the Adamite – By Robin Bland&lt;br /&gt;
*The Hill of Hell – By Berengar Drexel&lt;br /&gt;
*Companion Piece: Damian the Infernalist – By Robin Bland&lt;br /&gt;
*Storyguide’s Handbook: Purgatory – By Gerald Wylie&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #22: The Repository of Many Riches – August 2020==&lt;br /&gt;
&lt;br /&gt;
This issue is a compilation of magic items and other treasures.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From Atlas Games&lt;br /&gt;
*Storyguide’s Handbook: Combat Options – By Gerald Wylie&lt;br /&gt;
*Companion Piece: Diana the Treasure Hunter – By David Agnew&lt;br /&gt;
*Treasures from Odin’s Realm – By Thomas &amp;amp; Trine Lunde Sørensen-Hygum&lt;br /&gt;
*Novel Rewards: Beyond Vis and Experience Points – By David Agnew&lt;br /&gt;
*The Seven Swords of Wayland – By Christian R Andersen&lt;br /&gt;
*Weapons as Extraordinary Treasure – By David Agnew&lt;br /&gt;
*Mutatis Mutandis: Taking the Initiative – By Gerald Wylie&lt;br /&gt;
*The Elk of Lough Neagh – By Gut Leopold&lt;br /&gt;
*Treasures from the East – By Robin Bland&lt;br /&gt;
*In the Laboratory: The Crucible – By Gerald Wylie&lt;br /&gt;
*The Treasure in the Wash – By Paula Moore&lt;br /&gt;
*De Anima – By Berengar Drexel&lt;br /&gt;
*The True Rings of Verditius – By Guy Leopold&lt;br /&gt;
*The Sword of Mars – By Robin Bland&lt;br /&gt;
*Curses for the Virtuous Magus – By Paula Moore&lt;br /&gt;
*Magonomia – By [[Andrew Gronosky]]&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
=  See also =&lt;br /&gt;
* Other [[Fanzine]]s.&lt;br /&gt;
* [[Writing Supplements]]&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
* [https://www.facebook.com/subrosamagazine/ Sub Rosa web site (on Facebook)] &lt;br /&gt;
&lt;br /&gt;
= References =&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fanzines]]&lt;br /&gt;
[[Category:ArM5]]&lt;br /&gt;
[[Category:Publication History]]&lt;br /&gt;
[[Category:Fan Community]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Sub_Rosa_magazine&amp;diff=16214</id>
		<title>Sub Rosa magazine</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Sub_Rosa_magazine&amp;diff=16214"/>
		<updated>2020-09-10T11:53:31Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Sub Rosa Freebie #1 – Garamantians – October 2009 */ Fixed title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sub Rosa&#039;&#039;&#039; is a PDF-based [[Ars Magica]]-magazine published by [[Mark Lawford]] and [[Ben McFarland]]. It is an independent publication produced by the [[fan community]], not affiliated with [[Atlas Games]], so it is called a [[fanzine]]. It is none the less a high-quality production featuring professional-quality editing, layout, and artwork.&lt;br /&gt;
&lt;br /&gt;
[[Alex White]] was the founding publisher of Sub Rosa until Ben and Mark took over production.&lt;br /&gt;
&lt;br /&gt;
= Web Site=&lt;br /&gt;
The [https://www.facebook.com/subrosamagazine/ Sub Rosa Facebook page] provides information on the current issue and subscription rates. &lt;br /&gt;
&lt;br /&gt;
= Contributions =&lt;br /&gt;
Many of the [[:Category:Authors|authors]] of Fifth Edition write for Sub Rosa. But Sub Rosa gladly accepts article submissions from any and all Ars Magica enthusiasts. Writers do not get paid (they do receive a free issue). Writing for Sub Rosa is one of the ways authors [[Writing Supplements|broke into]] writing for Ars Magica. It&#039;s a great way to get started in the RPG industry. Fanzines are an important way to keep the [[fan community]] active and engaged -- so why not share your creative ideas about Ars Magica? &lt;br /&gt;
&lt;br /&gt;
If you want to write for Sub Rosa, visit its [https://www.facebook.com/subrosamagazine/about/ Facebook page] and contact the editors via the message button or the email address listed there.&lt;br /&gt;
&lt;br /&gt;
= Sub-Rosa is Non-Profit =&lt;br /&gt;
In a discussion on the [[Berklist]] in late August 2012&amp;lt;ref&amp;gt;Lawford, Mark. E-mail post &amp;quot;My Take on Sub Rosa, Authors, and Artists.&amp;quot; [[Berkeley Ars Magica List]], 30 August 2012&amp;lt;/ref&amp;gt;, the publishers pointed out that Sub Rosa is a completely non-profit publication. The publishers volunteer their time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
On our wages: There are none. It&#039;s been said elsewhere in the maelstrom but I&#039;ll reiterate it. Neither Ben nor I take anything out except satisfaction. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
--Mark Lawford&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100% of the subscription fees go to production costs.&lt;br /&gt;
&lt;br /&gt;
=Content: Published by Pointless Mental Cruelty=&lt;br /&gt;
Reviews of each issue of Sub Rosa are available in [http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=6763 this thread] on the [[official discussion forum]]. Links to discussion threads for specific Sub Rosa issues are also available:&lt;br /&gt;
&lt;br /&gt;
[http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=6711 Sub Rosa #1] | &lt;br /&gt;
[http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=6716 Sub Rosa #2]&lt;br /&gt;
&lt;br /&gt;
The first run of issues were edited by [[Alex White|Alexander White]]&lt;br /&gt;
&lt;br /&gt;
Here is a list of what you can find in each issue. &#039;&#039;This is not complete; please add more recent issues or link to the forum reviews. [[User:Andrew Gronosky|Andrew Gronosky]] ([[User talk:Andrew Gronosky|talk]]) 19:31, 7 November 2016 (MST)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Issue #1 – September 2007==&lt;br /&gt;
Issue 1 was released in September 2007 with [[Mark Philp]] as editor and [[Alex White]] on the Editorial Committee with him.  Alex was also the cover artist and he, along with [[Jojo Aguilar]] and [[Angela Taylor]] provided interior art.  Articles included in this issue were:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Art of Courtly Love&#039;&#039; by [[Danielle Nichols]] starting at page 6 is presented as an in character open letter to the magi of the [[Greater Alps Tribunal]] listing one set of the rules of love popular at the time of the official start date and discussing the place of magi in the art of love.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Covenant Locations: Masada&#039;&#039; by [[Ben McFarland]] starting on page 9 was the first in a series that gave covenant ideas for starting covenants.  In this article, Ben fleshed out a site in a former palace of King Herod in the [[Levant Tribunal]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Hermetic Vignettes&#039;&#039; by [[Kurt Konegren]] starting on page 12 gave short snippets in the lives of two apprentices, their [[amicus|amici]] masters, and each of their masters&#039; [[familiar|familiars]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Tartalo&#039;&#039; by [[Eric Vesbit]] starting on page 15 is an adventure that can be fit into a larger story at a point when the characters are travelling.  As written, it is set in an eastern pass of the Pyrenees, so likely in the [[Provencal Tribunal]].  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Knights Templar&#039;&#039; or &#039;&#039;The Poor Knights of the Temple of Solomon&#039;&#039; (article title varies between the table of contents and the article itself) by [[Alex White]] starting on page 18 is the first of a five part series in which Alex presents the Knights Templar.  In this installment, he gives the [[real history]] of this order.  Later installments will present the knights as they might be in [[Mythic Europe]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The End of the Hohenstaufen&#039;&#039; by [[Michaël de Verteuil]] starting on page 29 is the first in a series of historical vignettes on noble families and personalities, in this case, the history, and notably the end, of the line of the Emperor Frederick II Hohenstaufen.  He continues coverage of this line in a second part in issue 2.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Florilegium of House Bjornaer&#039;&#039; by [[Mark Shirley]] starting at page 32 is an article in which Mark presents his thinking on how he presented [[House Bjornaer]], its [[Founder|Bjornaer the Founder]] and it&#039;s history in the section on that house in [[Houses of Hermes: Mystery Cults]].   This article also presents write ups on two &amp;quot;bits and pieces&amp;quot;, as Mark puts it, that didn&#039;t make it into the book: Lost Cubs and Feral Magi.&lt;br /&gt;
&lt;br /&gt;
==Issue #2 – February 2008==&lt;br /&gt;
Issue 2 was released in September 2008 with [[Mark Philp]] as editor.  [[Alex White]] the cover artist and he, along with [[Jeff A. Menges]] and [[Angela Taylor]] provided interior art.  Articles included in this issue were:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Grand Tribunal 2007&#039;&#039; by [[Neil Taylor]] on page 5 is a report on the UK [[Grand Tribunal (convention)]] for that year.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Jinn as Characters&#039;&#039; by [[Lachie Hayes|Lachlan Hayes]] starting at page 6 provides rules for jinn characters.  This article was based on the jinn as presented in [[Houses of Hermes: Societates]] and predated the publication of [[Realms of Power: Magic]], [[Realms of Power: Faerie]] and most important, [[Cradle and the Crescent|The Cradle and the Crescent]].  However, Lachie (as his first name is listed in that book) contributed to the section on [[jinn]] as well as other parts of Cradle and the Crescent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Mythic Europe: Real Places&#039;&#039; by [[Alex Sandison]] tells of the mythic version of Malham Cove in the Yorkshire Dales in the [[Stonehenge Tribunal]].  The description is told in character by one James of [[House Jerbiton|Jerbiton]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;The Path of the Circle&#039;&#039; by [[Timothy Ferguson]] and [[Mark Shirley]] (both of whom contibuted to [[Houses of Hermes: Mystery Cults]] starting on page 14 provides a [[House Criamon|Criamon]] Path of inner mysteries that did not make it into HoH:MC, both because it may have been too powerful and it would have locked the magic realm into a form that was not appropriate for [[canon]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The End of the Hohenstaufen Pt II&#039;&#039; by [[Michaël de Verteuil]] starting on page 19 finishes the coverage of the history, and notably the end, of the line of the Emperor Frederick II Hohenstaufen in what is meant to be a series of historical vignettes on noble families and personalities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Wheostan the Old&#039;&#039; by [[Mark Lawford]] starting on page 22 is billed as an adventure, but is more of fleshed out character that can provide story hooks and information.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Beasts of the Realm&#039;&#039; by [[Ben McFarland]] starting on page starting page 28 is the first in a series of articles that presents stats and write ups for various mythical creatures.  In this article, Ben presents his take on three creatures aligned to the realm of magical- griffins, basilisks, and sirens.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Templar Apotropaics&#039;&#039;/&#039;&#039;Templars Part 2: The Apotropaics&#039;&#039; (the titles again differ a bit between the table of contents and the article itself) by [[Alexander White]] presents his second treatment.  Here he presents a history where the order was formed by a group of bishops, nobles, and magi dedicated to hunting and destroying the infernal.  As a part of this alternate history of the article, he also tries to redeem some content from the [[ArM3|Third Edition]] products [[Pax Dei]] and the [[Maleficium]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Jerod&#039;s Cave&#039;&#039; by [[P. R. Chase]] starting on page 36 is another article billed as an adventure, but more presenting a magical location that can provide information to players as well as be used to dole out story hooks.&lt;br /&gt;
&lt;br /&gt;
-More to come&lt;br /&gt;
&lt;br /&gt;
==Issue #3 – August 2008==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose &lt;br /&gt;
*News from the Line Editor &lt;br /&gt;
*Who’s Who&lt;br /&gt;
&lt;br /&gt;
*Competition Winner&lt;br /&gt;
*The Circle of the Cabeiri [[Ben McFarland]] - A mystery cult based around the ancient mysteries of the Cabeiri. Scripts, story seeds and much other included, though scattered around the text rather than placed in boxes.&lt;br /&gt;
*Societas Flambonis [[Mark D Faulkner]] - Focused on the &#039;&#039;Flambeau Apocryph&#039;&#039;, it presents an alternate (and compatible) take of the history and nature of the Founder Flambeau.&lt;br /&gt;
*Caravanserai [[Ben McFarland]] - notes for creating a covenant, this one set in central Cappadocian (modern day Turkey).&lt;br /&gt;
*The Northwych Yew [[Mark Lawford]] - a small Story.&lt;br /&gt;
*Mythic Zoroastrianism [[Alex White]] - Probably overwritten by the material in the Cradle and the Crescent.&lt;br /&gt;
&lt;br /&gt;
==Issue #4 – November 2008==&lt;br /&gt;
*Under the Rose&lt;br /&gt;
* News from the Line Editor&lt;br /&gt;
*Letters &lt;br /&gt;
*Who’s Who&lt;br /&gt;
&lt;br /&gt;
*Faeries of Sub Rosa&lt;br /&gt;
*Comment from Atlas-Games By Michelle Nephew&lt;br /&gt;
*The Dying Drake By Phil Chase&lt;br /&gt;
*Elementals and Provenance By [[Ben McFarland]] with James Parks&lt;br /&gt;
*Explosive power in Mythic Europe By [[Mark Shirley]]&lt;br /&gt;
*Covenant Location: Seuthopolis By [[Ben McFarland]]&lt;br /&gt;
*Templars: Infernal Brotherhood By [[Alexander White]]&lt;br /&gt;
* Beasts of the Realm II By [[Ben McFarland]]&lt;br /&gt;
&lt;br /&gt;
==Issue #5 – June 2009==&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor &lt;br /&gt;
*Who’s Who?&lt;br /&gt;
*Hermetic Cocktails  Andy Reimer, Steph van Willigenburg, Cathy Reimer, Vladimir Dimitrijevic, Greg Martin, and [[Niall Christie]]&lt;br /&gt;
*Beyond the Fields We Know [[Timothy Ferguson]]&lt;br /&gt;
*Dar al-Nujum Covenant [[Lachlan Hayes]]&lt;br /&gt;
*The Invisible World [[Alex White]]&lt;br /&gt;
*The Poppele Andreas Volker&lt;br /&gt;
*Tribunals At Play [[Ben McFarland]]&lt;br /&gt;
*The Bishop’s Bird  [[Ben McFarland]] with Outline by [[CJ Romer]]&lt;br /&gt;
&lt;br /&gt;
==Sub Rosa Freebie #1: Garamantians – October 2009==&lt;br /&gt;
The first (and currently only) freebie themed issue of Sub Rosa, and also the last to be published by Pointless Mental Cruelty. This is a themed issue centered around the lost Kingdom of the Garamants.&lt;br /&gt;
*Under the Rose: The First Sub Rosa Freebie&lt;br /&gt;
*Reviving the Slaver Kingdom – By [[Alex White]]&lt;br /&gt;
*Tamen-Set, Garamantian Sorceror-King – By [[Alex White]]&lt;br /&gt;
*New Creature: Cornossis – By [[Alex White]]&lt;br /&gt;
*New Creature: Mummfied Garamantian Slaves – By [[Alex White]]&lt;br /&gt;
*New Creature: Garamantian Slave Ghost – By [[Alex White]]&lt;br /&gt;
*New Magic Device: Crown of the Garamantian Sorceror-Kings – By [[Alex White]]&lt;br /&gt;
*New Magic Device: Jewels of Tritonis – By [[Alex White]]&lt;br /&gt;
*Garamantian Breakthroughs – By [[Alex White]]&lt;br /&gt;
*Location: Pyramid of Phla – By [[Alex White]]&lt;br /&gt;
&lt;br /&gt;
=Content: Published by Distant Lands Publishing=&lt;br /&gt;
&lt;br /&gt;
The current incarnation of later issues are the products of the fertile minds of Mark Lawford and Ben MacFarland (who share editorial and creative duties)&lt;br /&gt;
&lt;br /&gt;
==Issue #6 – December 2010==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
&lt;br /&gt;
*Storyguide’s Handbook: Visions By Gerald Wylie&lt;br /&gt;
*The Legacy of Longinus By [[Niall Christie]]&lt;br /&gt;
*The Juno: Protector of Women By Matthew C Steele&lt;br /&gt;
*Grand Tribunal 2011 Announcement&lt;br /&gt;
*The Unicorn’s Ransom By Darren Miguez&lt;br /&gt;
*Companion Piece: The Elementalist By [[Ben McFarland]]&lt;br /&gt;
*An Interview with Matt Ryan By [[Mark Lawford]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Companion Piece: Adrastos of Candia By David Agnew&lt;br /&gt;
*Scenario Handouts&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #7 – April 2011==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
&lt;br /&gt;
*The Magi of Thebes By Yan Prado&lt;br /&gt;
*The Storyguide’s Handbook: The Enemy Within By Gerald Wylie&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
*The Story of Nelda’s Lament By [[Mark Lawford]]&lt;br /&gt;
*[[Grand_Tribunal_(convention)|Grand Tribunal]] 2011 Announcement&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Beyond the Fields We Know: The Rubezhal By [[Timothy Ferguson]]&lt;br /&gt;
*The Ghost in the Snow By Robin Bland&lt;br /&gt;
*The City of Bruges By Sheila Thomas&lt;br /&gt;
*More Mythic Mongols By Yair Rezek&lt;br /&gt;
*Playing First Edition / The Next Generation By [[Mark Lawford]]&lt;br /&gt;
&lt;br /&gt;
==Issue #8 – October 2011==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
*The Storyguide’s Handbook: Preparing for Trouble By Gerald Wylie&lt;br /&gt;
*The Way of St. James By [[Ben McFarland]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Magical Art: Grey Thornberry By [[Mark Lawford]] and Grey Thornberry&lt;br /&gt;
*A New Legend of The Order: Belin of Mercere By [[Erik Dahl]]&lt;br /&gt;
*An Interview with Lisa Stevens By Lisa Stevens and [[Ben McFarland]]&lt;br /&gt;
*Companion Piece: Bohemond of Lucerne By David Agnew&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #9 – February 2012==&lt;br /&gt;
&lt;br /&gt;
This was the first “themed” issue, supporting the recentl published The Cradle and the Crescent and containing additional files for use by the Storyguide&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: Covenant Building By Gerald Wylie&lt;br /&gt;
*Companion Piece: William of Aylesbury By David Agnew&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Secrets of Arabia By [[Niall Christie]]&lt;br /&gt;
*Faces of the Distant Sands By Jason Brennan&lt;br /&gt;
*The Lists of Solomon: Jinn Apocrypha By [[Lachlan Hayes]]&lt;br /&gt;
*Off the Shelf By Ben McFarland and James Parks&lt;br /&gt;
*Index of Texts Mentioned in Ars Magica 5th By [[Ben McFarland]] and James Parks&lt;br /&gt;
*Mappa Mundi &lt;br /&gt;
&lt;br /&gt;
*ArM5 Text Index PDF&lt;br /&gt;
*Sub Rosa Covenant Build Guide PDF&lt;br /&gt;
&lt;br /&gt;
==Issue #10 – June 2012==&lt;br /&gt;
&lt;br /&gt;
Another themed issue, drawing on the “Hermetic Shipwright” chapter of [[Hermetic Projects]] and bundled with a [[Metacreator]] file. From this issue “News from the Line Editor” changes to just “From the Line Editor”.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: The Dramatic Journey By Gerald Wylie&lt;br /&gt;
*Designing the Hermetic Shipwright By [[Mark Lawford]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*The Cult of Silvanus By David Staveley&lt;br /&gt;
*The Grand Tribunals&lt;br /&gt;
*Stormbreaker By Guy Leopold&lt;br /&gt;
*Twilight Scars By [[Ben McFarland]]&lt;br /&gt;
*Mappa Mundi &lt;br /&gt;
&lt;br /&gt;
*The Hermetic Shipwright [[Metacreator]] file&lt;br /&gt;
&lt;br /&gt;
==Issue #11 – December 2012==&lt;br /&gt;
&lt;br /&gt;
This issue’s ZIP file is bundled with numerous [[Metacreator]] files and Storyguide PDFs.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: Outlawry By Gerald Wylie&lt;br /&gt;
*Conception and Pregnancy By Cameron Weeden &amp;amp; Richard Wiles&lt;br /&gt;
*Training Packages for Magi By [[Mark Shirley]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Building the Hermetic Architect By [[Mark Lawford]]&lt;br /&gt;
*Welcome to the Turb By [[Ben McFarland]]&lt;br /&gt;
*The Body on the Shore By Edward Kendrick&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
*Grogs (Falco, Krause, Kroll, Kukenschabe, Lester, Phil Harding) [[Metacreator]], PDF and JPEG files&lt;br /&gt;
&lt;br /&gt;
*The Hermetic Architect [[Metacreator]] files&lt;br /&gt;
*Hermetic Architect PDF&lt;br /&gt;
*[[Vis]] Extraction Laboratory [[Metacreator]] files&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*Letter to Quaesitor Regis PDF&lt;br /&gt;
*Letter to the Covenant PDF&lt;br /&gt;
&lt;br /&gt;
==Issue #12 – March 2013==&lt;br /&gt;
&lt;br /&gt;
This is the first (and last) issue where the Journal of Vulcanis Argens and Mappa Mundi are attributed to an author each – unsurprisingly these are [[Mark Lawford]] and [[Ben McFarland]] respectively.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: Chance Encounters By Gerald Wylie&lt;br /&gt;
*The Governance of Kievan Rus By Elliot Smorodinsky&lt;br /&gt;
*Love’s Labours Lost By [[CJ Romer]]&lt;br /&gt;
*From the Journal of Vulcanis Argens By [[Mark Lawford]]&lt;br /&gt;
*Companion Piece: Lazar ben Yosef By [[Ben McFarland]]&lt;br /&gt;
*Who Wants to Live Forever? By [[Ben McFarland]]&lt;br /&gt;
*Pilgrims of Darkness By Jérôme Darmont&lt;br /&gt;
*Mappa Mundi By [[Ben McFarland]]&lt;br /&gt;
&lt;br /&gt;
==Issue #13 – March 2013==&lt;br /&gt;
&lt;br /&gt;
This is the famous “[[House_Diedne|Diedne]] Issue”. Enough said!&lt;br /&gt;
(although there are several non-[[House_Diedne|Diedne]] articles)&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor By [[David Chart]]&lt;br /&gt;
*Unearthing the Thirteenth House By Gerald Wylie&lt;br /&gt;
*The Slumbering Legacy By [[Ben McFarland]] and James Parks&lt;br /&gt;
*[[Redcap]] Training Packages By [[Lachie Hayes]]&lt;br /&gt;
*The Watchers in Diana’s Sphere By Tobias Wheeler and Matt Ryan&lt;br /&gt;
*The Divisible Men By [[Timothy Ferguson]]&lt;br /&gt;
*The Journal of Vulcanis Argens&lt;br /&gt;
*The Cult of Belenos By Mark Baker&lt;br /&gt;
*A Chthonic Path to Corruption? By Christian Andersen&lt;br /&gt;
*The House We Never Had By Naomi Rivkis&lt;br /&gt;
*The Lost City of Kitezh By Chad Bowser&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
*The Gaer Hill Letter PDF ([[CJ Romer]])&lt;br /&gt;
&lt;br /&gt;
==Issue #14 – February 2014==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor&lt;br /&gt;
*The Path Less Travelled By Gerald Wylie&lt;br /&gt;
*Verditius Longevity Devices By [[Mark Lawford]]&lt;br /&gt;
*Demography of the Order of Hermes By [[Mark Shirley]]&lt;br /&gt;
*The Journal of Vulcanis Argens&lt;br /&gt;
*An Eternal Love By Jérôme Darmont&lt;br /&gt;
*Mythic Bloodlines By [[Ben McFarland]]&lt;br /&gt;
*Three Good Men of Bréifne By David Agnew&lt;br /&gt;
*The First Lineage: The Inventors By Mark Baker&lt;br /&gt;
*Mappa Mundi  &lt;br /&gt;
&lt;br /&gt;
*Argetlamha Character Sheet Insert PDF&lt;br /&gt;
&lt;br /&gt;
*Eternal Love Character Sheet PDFs (Carelia, Ethaine, Evrard, Gailhard, Martin, Quinault)&lt;br /&gt;
&lt;br /&gt;
*Three Good Men of Briene PDFs and [[Metacreator]] files (Eoin the Clothier, Risteard the Butcher, Somhairle the Weaver)&lt;br /&gt;
&lt;br /&gt;
==Issue #15 – September 2014==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor By [[David Chart]]&lt;br /&gt;
*The Cattle Raid as a Story By Gerald Wylie&lt;br /&gt;
*Covenant Finances: An Alternative By [[Mark Shirley]]&lt;br /&gt;
*The Journal of Vulcanis Argens&lt;br /&gt;
*Rats Magica By Jason Tondro&lt;br /&gt;
*The Second Lineage: Explorers of Time &amp;amp; Space By Mark Baker&lt;br /&gt;
*New Heresies: Fixed Arts By Xavier Requejo&lt;br /&gt;
*The Body in the Bog By David Agnew&lt;br /&gt;
*Designing the Intangible Assassin By Pelle Kofod + [[Christian Rosenkjaer Andersen]]&lt;br /&gt;
*Mythic Bloodlines By [[Ben McFarland]]&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #16 – December 2014==&lt;br /&gt;
&lt;br /&gt;
A themed issue exploring Mythic Europe in different points in time.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor by [[David Chart]]&lt;br /&gt;
*Britannia, 550 AD (Setting) by Tobias Wheeler&lt;br /&gt;
*The Glamorous Swamp (Adventure Seeds) by Pelle Kofod&lt;br /&gt;
*865 AD Voventes Centennales (Setting) by Berengar Drexel&lt;br /&gt;
*The Journal of Vulcanis Argens (Fiction)&lt;br /&gt;
*1050 AD: The Order Shaken (Setting) by Shane Appel&lt;br /&gt;
*1050 AD: Rest Assured, an Adventure for Mandati (Adventure) by Shane Appel&lt;br /&gt;
*1050 AD: Strange Alliances (Setting) by Berengar Drexel&lt;br /&gt;
*Mythic Weapons (Setting) by Vincent Garcia-Gomez&lt;br /&gt;
*The Third Lineage: The Cursed Line (Setting) by Mark Baker&lt;br /&gt;
*1470 AD: After the Plague (Setting) by [[Mark Shirley]]&lt;br /&gt;
*Six Strangers Gather ‘Round A Table (Convention Report) by Bob Karcher&lt;br /&gt;
*The Intangible Enchanter (Mechanics) by Pelle Kofod&lt;br /&gt;
*Mappa Mundi (Resources)&lt;br /&gt;
&lt;br /&gt;
Exarkun did a review in the thread [http://forum.atlas-games.com/viewtopic.php?p=243968#p243968 here], and Tellus did one [http://forum.atlas-games.com/viewtopic.php?p=247653#p247653 here].&lt;br /&gt;
&lt;br /&gt;
==Issue #17 - October 2015==&lt;br /&gt;
&lt;br /&gt;
An issue supporting the recently published &#039;&#039;Faith and Flame Provençal Tribunal&#039;&#039; sourcebook. It’s also the last issue to feature the &#039;&#039;From the Line Editor&#039;&#039; section penned by [[David Chart]], as this is the last issue published before the Fifth Edition line officially closed.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor by [[David Chart]]&lt;br /&gt;
*Werewolves of Gevaudan (Setting) by [[Ben McFarland]]&lt;br /&gt;
*Set Piece: The Inn (Metagame/Story Design) by Gerald Wylie&lt;br /&gt;
*Flambeau’s Cave (Setting) by [[Ben McFarland]]&lt;br /&gt;
*An Unfinished Tower: Himinis’ Legacy (Setting/Saga Options) by [[Ben McFarland]]&lt;br /&gt;
*An Art Out of Time: Tempus (Mechanics) by [[Ben McFarland]] and [[Matt Ryan]]&lt;br /&gt;
*Common Magics (Setting/Mechanics) by Ray Cochener&lt;br /&gt;
*The Giants of Castlenau (Setting) by [[Ben McFarland]]&lt;br /&gt;
*The Divine of Provence: A Lost Angel (Saga Options) by [[Ben McFarland]]&lt;br /&gt;
*Populating Provencal (Setting) by [[Ben McFarland]]&lt;br /&gt;
*Spells from the Iron-Bound Tome (Mechanics) by Andrew Breese&lt;br /&gt;
*Ruins, Rumors, &amp;amp; Relationships: Provencal Stories (Setting) by [[Ben McFarland]]&lt;br /&gt;
*Val Negra: Rising from the Ashes (Setting) by [[Mark Faulkner]]&lt;br /&gt;
&lt;br /&gt;
This issue also includes metacreator files to include the spells in the software.&lt;br /&gt;
&lt;br /&gt;
==Issue #18 – February 2016==&lt;br /&gt;
&lt;br /&gt;
This issue is themed around a Bestiary of Uncommon Creatures, but also including the Beast-Masters of Hibernia and a ground-up restructuring of the rules for designing mundane animals.&lt;br /&gt;
&lt;br /&gt;
There are a great many articles in this issue, most of them are single creatures, with background and story seeds for each. ExarKun has a review of the remaining articles [http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=31857&amp;amp;hilit=sub+rosa+review#p255000 here].&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*Tharagavverug Who Becomes Sacnoth by [[Timothy Ferguson]]&lt;br /&gt;
*Nasr al-Sagheer by Pelle Kofod&lt;br /&gt;
*Ermelina: The Beggar of Stories by Berengar Drexel&lt;br /&gt;
*Advancing the Intangible Assassin by [[Christian Rosenkjaer Andersen|Christian R Andersen]] and Pelle Kofod&lt;br /&gt;
*The Rat King by Philippe Saner&lt;br /&gt;
*Parandrus by Andrew Judd&lt;br /&gt;
*The Black Cockeral by Andrew Judd&lt;br /&gt;
*Tuchulcha by Andrew Judd&lt;br /&gt;
*The Devil’s Teeth: An Adventure of the Ghost &amp;amp; the Flame by [[Mark D Faulkner]]&lt;br /&gt;
*Seabhag: The Hawk of Achill by David Agnew&lt;br /&gt;
*Saint Attracta’s Creature by Paula Moore&lt;br /&gt;
*The Revolving Beast by Gerald Wylie&lt;br /&gt;
*Belagog by Robin Bland&lt;br /&gt;
*Discovering New Shape and Material Bonuses by Gerald Wylie&lt;br /&gt;
*The Beast Masters of Hibernia by Jason Tondro&lt;br /&gt;
*The Wicker Man by Robin Bland&lt;br /&gt;
*The False Golem by Robin Bland&lt;br /&gt;
*The Shambling Mound by Robin Bland&lt;br /&gt;
*The Spriggan by Norman Ashby&lt;br /&gt;
*Creatures: Natural Animals by [[Mark Shirley]]&lt;br /&gt;
*Carpenter Fish by Guy Leopold&lt;br /&gt;
*The Devilfish by Guy Leopold&lt;br /&gt;
*The Giant Seahorse by Robin Bland&lt;br /&gt;
*The Oilliphéist by Gerald Wylie&lt;br /&gt;
*The Shamir by Norman Ashby&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
There is also an included file for &#039;&#039;Advancing the Intangible Assassin&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Issue #19 – January 2017==&lt;br /&gt;
&lt;br /&gt;
A themed issue about new worlds. Beginning this issue, David Chart’s From the Line Editor column is replaced by the new Direct From Atlas-Games.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*Direct From Atlas-Games&lt;br /&gt;
*Roanoke, Founded by Jim Seals&lt;br /&gt;
*Geomantic Storytelling by [[Mark Shirley]]&lt;br /&gt;
*The Friends of the Apacei of Vinilandia by Berengar Drexel&lt;br /&gt;
*Mutatis Mutandis: Stepping Away from D10 by Gerald Wylie&lt;br /&gt;
*The Cloudlands of Aiolia by [[Ben McFarland]]&lt;br /&gt;
*Set Piece: The Mill by Gerald Wylie&lt;br /&gt;
*Hedge Wizards: A Saga of Minor Magics by Robin Bland&lt;br /&gt;
*Old-Britannia by Benoît Léoutre&lt;br /&gt;
&lt;br /&gt;
==Issue #20 – December 2017==&lt;br /&gt;
&lt;br /&gt;
A themed issue revolving around secrets and lies, providing secret societies, cults and plots, and a view on how player characters might embrace secrecy.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*Tales from GenCon&lt;br /&gt;
*Wizards and their Everyday Magics by Gerald Wylie&lt;br /&gt;
*Hidden Powers: The Midsummer Cult by Robin Bland&lt;br /&gt;
*The Beast that is Not a Beast by Pelle Kofod&lt;br /&gt;
*The Cult of Shape-Stealers by [[Christian Rosenkjaer Andersen|Christian R Andersen]]&lt;br /&gt;
*Set Piece: An Urban Merchant Company by [[Christian Rosenkjaer Andersen|Christian R Andersen]]&lt;br /&gt;
*Franciscan Doubts by Berengar Drexel&lt;br /&gt;
*Legio Lupii by Benoît Léoutre&lt;br /&gt;
*Codes and Ciphers in Mundane Manuscripts by Guy Leopold&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #21: Heaven &amp;amp; Hell – April 2019==&lt;br /&gt;
&lt;br /&gt;
This is the first issue to officially have a subtitle. The issue is themed around the Divine and the Infernal, with ways to explore them and make them more real and relevant to the saga, providing additional depth.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*Direct from Atlas Games&lt;br /&gt;
*Storyguide’s Handbook: Divine Numbers – By Gerald Wylie&lt;br /&gt;
*Hidden Powers: Masters of the Beast – By Norman Ashby&lt;br /&gt;
*Running a Tribunal Gathering – By [[Christian Rosenkjaer Andersen|Christian R Andersen]]&lt;br /&gt;
*Set Piece: The Monastery – By Stephen Harris&lt;br /&gt;
*Companion Piece: Steppo the Adamite – By Robin Bland&lt;br /&gt;
*The Hill of Hell – By Berengar Drexel&lt;br /&gt;
*Companion Piece: Damian the Infernalist – By Robin Bland&lt;br /&gt;
*Storyguide’s Handbook: Purgatory – By Gerald Wylie&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
=  See also =&lt;br /&gt;
* Other [[Fanzine]]s.&lt;br /&gt;
* [[Writing Supplements]]&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
* [https://www.facebook.com/subrosamagazine/ Sub Rosa web site (on Facebook)] &lt;br /&gt;
&lt;br /&gt;
= References =&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fanzines]]&lt;br /&gt;
[[Category:ArM5]]&lt;br /&gt;
[[Category:Publication History]]&lt;br /&gt;
[[Category:Fan Community]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Sub_Rosa_magazine&amp;diff=16213</id>
		<title>Sub Rosa magazine</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Sub_Rosa_magazine&amp;diff=16213"/>
		<updated>2020-09-10T11:52:43Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Issue #21 – April 2019 – Heaven &amp;amp; Hell */ Fixed title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sub Rosa&#039;&#039;&#039; is a PDF-based [[Ars Magica]]-magazine published by [[Mark Lawford]] and [[Ben McFarland]]. It is an independent publication produced by the [[fan community]], not affiliated with [[Atlas Games]], so it is called a [[fanzine]]. It is none the less a high-quality production featuring professional-quality editing, layout, and artwork.&lt;br /&gt;
&lt;br /&gt;
[[Alex White]] was the founding publisher of Sub Rosa until Ben and Mark took over production.&lt;br /&gt;
&lt;br /&gt;
= Web Site=&lt;br /&gt;
The [https://www.facebook.com/subrosamagazine/ Sub Rosa Facebook page] provides information on the current issue and subscription rates. &lt;br /&gt;
&lt;br /&gt;
= Contributions =&lt;br /&gt;
Many of the [[:Category:Authors|authors]] of Fifth Edition write for Sub Rosa. But Sub Rosa gladly accepts article submissions from any and all Ars Magica enthusiasts. Writers do not get paid (they do receive a free issue). Writing for Sub Rosa is one of the ways authors [[Writing Supplements|broke into]] writing for Ars Magica. It&#039;s a great way to get started in the RPG industry. Fanzines are an important way to keep the [[fan community]] active and engaged -- so why not share your creative ideas about Ars Magica? &lt;br /&gt;
&lt;br /&gt;
If you want to write for Sub Rosa, visit its [https://www.facebook.com/subrosamagazine/about/ Facebook page] and contact the editors via the message button or the email address listed there.&lt;br /&gt;
&lt;br /&gt;
= Sub-Rosa is Non-Profit =&lt;br /&gt;
In a discussion on the [[Berklist]] in late August 2012&amp;lt;ref&amp;gt;Lawford, Mark. E-mail post &amp;quot;My Take on Sub Rosa, Authors, and Artists.&amp;quot; [[Berkeley Ars Magica List]], 30 August 2012&amp;lt;/ref&amp;gt;, the publishers pointed out that Sub Rosa is a completely non-profit publication. The publishers volunteer their time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
On our wages: There are none. It&#039;s been said elsewhere in the maelstrom but I&#039;ll reiterate it. Neither Ben nor I take anything out except satisfaction. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
--Mark Lawford&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100% of the subscription fees go to production costs.&lt;br /&gt;
&lt;br /&gt;
=Content: Published by Pointless Mental Cruelty=&lt;br /&gt;
Reviews of each issue of Sub Rosa are available in [http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=6763 this thread] on the [[official discussion forum]]. Links to discussion threads for specific Sub Rosa issues are also available:&lt;br /&gt;
&lt;br /&gt;
[http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=6711 Sub Rosa #1] | &lt;br /&gt;
[http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=6716 Sub Rosa #2]&lt;br /&gt;
&lt;br /&gt;
The first run of issues were edited by [[Alex White|Alexander White]]&lt;br /&gt;
&lt;br /&gt;
Here is a list of what you can find in each issue. &#039;&#039;This is not complete; please add more recent issues or link to the forum reviews. [[User:Andrew Gronosky|Andrew Gronosky]] ([[User talk:Andrew Gronosky|talk]]) 19:31, 7 November 2016 (MST)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Issue #1 – September 2007==&lt;br /&gt;
Issue 1 was released in September 2007 with [[Mark Philp]] as editor and [[Alex White]] on the Editorial Committee with him.  Alex was also the cover artist and he, along with [[Jojo Aguilar]] and [[Angela Taylor]] provided interior art.  Articles included in this issue were:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Art of Courtly Love&#039;&#039; by [[Danielle Nichols]] starting at page 6 is presented as an in character open letter to the magi of the [[Greater Alps Tribunal]] listing one set of the rules of love popular at the time of the official start date and discussing the place of magi in the art of love.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Covenant Locations: Masada&#039;&#039; by [[Ben McFarland]] starting on page 9 was the first in a series that gave covenant ideas for starting covenants.  In this article, Ben fleshed out a site in a former palace of King Herod in the [[Levant Tribunal]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Hermetic Vignettes&#039;&#039; by [[Kurt Konegren]] starting on page 12 gave short snippets in the lives of two apprentices, their [[amicus|amici]] masters, and each of their masters&#039; [[familiar|familiars]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Tartalo&#039;&#039; by [[Eric Vesbit]] starting on page 15 is an adventure that can be fit into a larger story at a point when the characters are travelling.  As written, it is set in an eastern pass of the Pyrenees, so likely in the [[Provencal Tribunal]].  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Knights Templar&#039;&#039; or &#039;&#039;The Poor Knights of the Temple of Solomon&#039;&#039; (article title varies between the table of contents and the article itself) by [[Alex White]] starting on page 18 is the first of a five part series in which Alex presents the Knights Templar.  In this installment, he gives the [[real history]] of this order.  Later installments will present the knights as they might be in [[Mythic Europe]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The End of the Hohenstaufen&#039;&#039; by [[Michaël de Verteuil]] starting on page 29 is the first in a series of historical vignettes on noble families and personalities, in this case, the history, and notably the end, of the line of the Emperor Frederick II Hohenstaufen.  He continues coverage of this line in a second part in issue 2.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Florilegium of House Bjornaer&#039;&#039; by [[Mark Shirley]] starting at page 32 is an article in which Mark presents his thinking on how he presented [[House Bjornaer]], its [[Founder|Bjornaer the Founder]] and it&#039;s history in the section on that house in [[Houses of Hermes: Mystery Cults]].   This article also presents write ups on two &amp;quot;bits and pieces&amp;quot;, as Mark puts it, that didn&#039;t make it into the book: Lost Cubs and Feral Magi.&lt;br /&gt;
&lt;br /&gt;
==Issue #2 – February 2008==&lt;br /&gt;
Issue 2 was released in September 2008 with [[Mark Philp]] as editor.  [[Alex White]] the cover artist and he, along with [[Jeff A. Menges]] and [[Angela Taylor]] provided interior art.  Articles included in this issue were:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Grand Tribunal 2007&#039;&#039; by [[Neil Taylor]] on page 5 is a report on the UK [[Grand Tribunal (convention)]] for that year.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Jinn as Characters&#039;&#039; by [[Lachie Hayes|Lachlan Hayes]] starting at page 6 provides rules for jinn characters.  This article was based on the jinn as presented in [[Houses of Hermes: Societates]] and predated the publication of [[Realms of Power: Magic]], [[Realms of Power: Faerie]] and most important, [[Cradle and the Crescent|The Cradle and the Crescent]].  However, Lachie (as his first name is listed in that book) contributed to the section on [[jinn]] as well as other parts of Cradle and the Crescent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Mythic Europe: Real Places&#039;&#039; by [[Alex Sandison]] tells of the mythic version of Malham Cove in the Yorkshire Dales in the [[Stonehenge Tribunal]].  The description is told in character by one James of [[House Jerbiton|Jerbiton]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;The Path of the Circle&#039;&#039; by [[Timothy Ferguson]] and [[Mark Shirley]] (both of whom contibuted to [[Houses of Hermes: Mystery Cults]] starting on page 14 provides a [[House Criamon|Criamon]] Path of inner mysteries that did not make it into HoH:MC, both because it may have been too powerful and it would have locked the magic realm into a form that was not appropriate for [[canon]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The End of the Hohenstaufen Pt II&#039;&#039; by [[Michaël de Verteuil]] starting on page 19 finishes the coverage of the history, and notably the end, of the line of the Emperor Frederick II Hohenstaufen in what is meant to be a series of historical vignettes on noble families and personalities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Wheostan the Old&#039;&#039; by [[Mark Lawford]] starting on page 22 is billed as an adventure, but is more of fleshed out character that can provide story hooks and information.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Beasts of the Realm&#039;&#039; by [[Ben McFarland]] starting on page starting page 28 is the first in a series of articles that presents stats and write ups for various mythical creatures.  In this article, Ben presents his take on three creatures aligned to the realm of magical- griffins, basilisks, and sirens.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Templar Apotropaics&#039;&#039;/&#039;&#039;Templars Part 2: The Apotropaics&#039;&#039; (the titles again differ a bit between the table of contents and the article itself) by [[Alexander White]] presents his second treatment.  Here he presents a history where the order was formed by a group of bishops, nobles, and magi dedicated to hunting and destroying the infernal.  As a part of this alternate history of the article, he also tries to redeem some content from the [[ArM3|Third Edition]] products [[Pax Dei]] and the [[Maleficium]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Jerod&#039;s Cave&#039;&#039; by [[P. R. Chase]] starting on page 36 is another article billed as an adventure, but more presenting a magical location that can provide information to players as well as be used to dole out story hooks.&lt;br /&gt;
&lt;br /&gt;
-More to come&lt;br /&gt;
&lt;br /&gt;
==Issue #3 – August 2008==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose &lt;br /&gt;
*News from the Line Editor &lt;br /&gt;
*Who’s Who&lt;br /&gt;
&lt;br /&gt;
*Competition Winner&lt;br /&gt;
*The Circle of the Cabeiri [[Ben McFarland]] - A mystery cult based around the ancient mysteries of the Cabeiri. Scripts, story seeds and much other included, though scattered around the text rather than placed in boxes.&lt;br /&gt;
*Societas Flambonis [[Mark D Faulkner]] - Focused on the &#039;&#039;Flambeau Apocryph&#039;&#039;, it presents an alternate (and compatible) take of the history and nature of the Founder Flambeau.&lt;br /&gt;
*Caravanserai [[Ben McFarland]] - notes for creating a covenant, this one set in central Cappadocian (modern day Turkey).&lt;br /&gt;
*The Northwych Yew [[Mark Lawford]] - a small Story.&lt;br /&gt;
*Mythic Zoroastrianism [[Alex White]] - Probably overwritten by the material in the Cradle and the Crescent.&lt;br /&gt;
&lt;br /&gt;
==Issue #4 – November 2008==&lt;br /&gt;
*Under the Rose&lt;br /&gt;
* News from the Line Editor&lt;br /&gt;
*Letters &lt;br /&gt;
*Who’s Who&lt;br /&gt;
&lt;br /&gt;
*Faeries of Sub Rosa&lt;br /&gt;
*Comment from Atlas-Games By Michelle Nephew&lt;br /&gt;
*The Dying Drake By Phil Chase&lt;br /&gt;
*Elementals and Provenance By [[Ben McFarland]] with James Parks&lt;br /&gt;
*Explosive power in Mythic Europe By [[Mark Shirley]]&lt;br /&gt;
*Covenant Location: Seuthopolis By [[Ben McFarland]]&lt;br /&gt;
*Templars: Infernal Brotherhood By [[Alexander White]]&lt;br /&gt;
* Beasts of the Realm II By [[Ben McFarland]]&lt;br /&gt;
&lt;br /&gt;
==Issue #5 – June 2009==&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor &lt;br /&gt;
*Who’s Who?&lt;br /&gt;
*Hermetic Cocktails  Andy Reimer, Steph van Willigenburg, Cathy Reimer, Vladimir Dimitrijevic, Greg Martin, and [[Niall Christie]]&lt;br /&gt;
*Beyond the Fields We Know [[Timothy Ferguson]]&lt;br /&gt;
*Dar al-Nujum Covenant [[Lachlan Hayes]]&lt;br /&gt;
*The Invisible World [[Alex White]]&lt;br /&gt;
*The Poppele Andreas Volker&lt;br /&gt;
*Tribunals At Play [[Ben McFarland]]&lt;br /&gt;
*The Bishop’s Bird  [[Ben McFarland]] with Outline by [[CJ Romer]]&lt;br /&gt;
&lt;br /&gt;
==Sub Rosa Freebie #1 – Garamantians – October 2009==&lt;br /&gt;
The first (and currently only) freebie themed issue of Sub Rosa, and also the last to be published by Pointless Mental Cruelty. This is a themed issue centered around the lost Kingdom of the Garamants.&lt;br /&gt;
*Under the Rose: The First Sub Rosa Freebie&lt;br /&gt;
*Reviving the Slaver Kingdom – By [[Alex White]]&lt;br /&gt;
*Tamen-Set, Garamantian Sorceror-King – By [[Alex White]]&lt;br /&gt;
*New Creature: Cornossis – By [[Alex White]]&lt;br /&gt;
*New Creature: Mummfied Garamantian Slaves – By [[Alex White]]&lt;br /&gt;
*New Creature: Garamantian Slave Ghost – By [[Alex White]]&lt;br /&gt;
*New Magic Device: Crown of the Garamantian Sorceror-Kings – By [[Alex White]]&lt;br /&gt;
*New Magic Device: Jewels of Tritonis – By [[Alex White]]&lt;br /&gt;
*Garamantian Breakthroughs – By [[Alex White]]&lt;br /&gt;
*Location: Pyramid of Phla – By [[Alex White]]&lt;br /&gt;
&lt;br /&gt;
=Content: Published by Distant Lands Publishing=&lt;br /&gt;
&lt;br /&gt;
The current incarnation of later issues are the products of the fertile minds of Mark Lawford and Ben MacFarland (who share editorial and creative duties)&lt;br /&gt;
&lt;br /&gt;
==Issue #6 – December 2010==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
&lt;br /&gt;
*Storyguide’s Handbook: Visions By Gerald Wylie&lt;br /&gt;
*The Legacy of Longinus By [[Niall Christie]]&lt;br /&gt;
*The Juno: Protector of Women By Matthew C Steele&lt;br /&gt;
*Grand Tribunal 2011 Announcement&lt;br /&gt;
*The Unicorn’s Ransom By Darren Miguez&lt;br /&gt;
*Companion Piece: The Elementalist By [[Ben McFarland]]&lt;br /&gt;
*An Interview with Matt Ryan By [[Mark Lawford]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Companion Piece: Adrastos of Candia By David Agnew&lt;br /&gt;
*Scenario Handouts&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #7 – April 2011==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
&lt;br /&gt;
*The Magi of Thebes By Yan Prado&lt;br /&gt;
*The Storyguide’s Handbook: The Enemy Within By Gerald Wylie&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
*The Story of Nelda’s Lament By [[Mark Lawford]]&lt;br /&gt;
*[[Grand_Tribunal_(convention)|Grand Tribunal]] 2011 Announcement&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Beyond the Fields We Know: The Rubezhal By [[Timothy Ferguson]]&lt;br /&gt;
*The Ghost in the Snow By Robin Bland&lt;br /&gt;
*The City of Bruges By Sheila Thomas&lt;br /&gt;
*More Mythic Mongols By Yair Rezek&lt;br /&gt;
*Playing First Edition / The Next Generation By [[Mark Lawford]]&lt;br /&gt;
&lt;br /&gt;
==Issue #8 – October 2011==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
*The Storyguide’s Handbook: Preparing for Trouble By Gerald Wylie&lt;br /&gt;
*The Way of St. James By [[Ben McFarland]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Magical Art: Grey Thornberry By [[Mark Lawford]] and Grey Thornberry&lt;br /&gt;
*A New Legend of The Order: Belin of Mercere By [[Erik Dahl]]&lt;br /&gt;
*An Interview with Lisa Stevens By Lisa Stevens and [[Ben McFarland]]&lt;br /&gt;
*Companion Piece: Bohemond of Lucerne By David Agnew&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #9 – February 2012==&lt;br /&gt;
&lt;br /&gt;
This was the first “themed” issue, supporting the recentl published The Cradle and the Crescent and containing additional files for use by the Storyguide&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: Covenant Building By Gerald Wylie&lt;br /&gt;
*Companion Piece: William of Aylesbury By David Agnew&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Secrets of Arabia By [[Niall Christie]]&lt;br /&gt;
*Faces of the Distant Sands By Jason Brennan&lt;br /&gt;
*The Lists of Solomon: Jinn Apocrypha By [[Lachlan Hayes]]&lt;br /&gt;
*Off the Shelf By Ben McFarland and James Parks&lt;br /&gt;
*Index of Texts Mentioned in Ars Magica 5th By [[Ben McFarland]] and James Parks&lt;br /&gt;
*Mappa Mundi &lt;br /&gt;
&lt;br /&gt;
*ArM5 Text Index PDF&lt;br /&gt;
*Sub Rosa Covenant Build Guide PDF&lt;br /&gt;
&lt;br /&gt;
==Issue #10 – June 2012==&lt;br /&gt;
&lt;br /&gt;
Another themed issue, drawing on the “Hermetic Shipwright” chapter of [[Hermetic Projects]] and bundled with a [[Metacreator]] file. From this issue “News from the Line Editor” changes to just “From the Line Editor”.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: The Dramatic Journey By Gerald Wylie&lt;br /&gt;
*Designing the Hermetic Shipwright By [[Mark Lawford]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*The Cult of Silvanus By David Staveley&lt;br /&gt;
*The Grand Tribunals&lt;br /&gt;
*Stormbreaker By Guy Leopold&lt;br /&gt;
*Twilight Scars By [[Ben McFarland]]&lt;br /&gt;
*Mappa Mundi &lt;br /&gt;
&lt;br /&gt;
*The Hermetic Shipwright [[Metacreator]] file&lt;br /&gt;
&lt;br /&gt;
==Issue #11 – December 2012==&lt;br /&gt;
&lt;br /&gt;
This issue’s ZIP file is bundled with numerous [[Metacreator]] files and Storyguide PDFs.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: Outlawry By Gerald Wylie&lt;br /&gt;
*Conception and Pregnancy By Cameron Weeden &amp;amp; Richard Wiles&lt;br /&gt;
*Training Packages for Magi By [[Mark Shirley]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Building the Hermetic Architect By [[Mark Lawford]]&lt;br /&gt;
*Welcome to the Turb By [[Ben McFarland]]&lt;br /&gt;
*The Body on the Shore By Edward Kendrick&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
*Grogs (Falco, Krause, Kroll, Kukenschabe, Lester, Phil Harding) [[Metacreator]], PDF and JPEG files&lt;br /&gt;
&lt;br /&gt;
*The Hermetic Architect [[Metacreator]] files&lt;br /&gt;
*Hermetic Architect PDF&lt;br /&gt;
*[[Vis]] Extraction Laboratory [[Metacreator]] files&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*Letter to Quaesitor Regis PDF&lt;br /&gt;
*Letter to the Covenant PDF&lt;br /&gt;
&lt;br /&gt;
==Issue #12 – March 2013==&lt;br /&gt;
&lt;br /&gt;
This is the first (and last) issue where the Journal of Vulcanis Argens and Mappa Mundi are attributed to an author each – unsurprisingly these are [[Mark Lawford]] and [[Ben McFarland]] respectively.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: Chance Encounters By Gerald Wylie&lt;br /&gt;
*The Governance of Kievan Rus By Elliot Smorodinsky&lt;br /&gt;
*Love’s Labours Lost By [[CJ Romer]]&lt;br /&gt;
*From the Journal of Vulcanis Argens By [[Mark Lawford]]&lt;br /&gt;
*Companion Piece: Lazar ben Yosef By [[Ben McFarland]]&lt;br /&gt;
*Who Wants to Live Forever? By [[Ben McFarland]]&lt;br /&gt;
*Pilgrims of Darkness By Jérôme Darmont&lt;br /&gt;
*Mappa Mundi By [[Ben McFarland]]&lt;br /&gt;
&lt;br /&gt;
==Issue #13 – March 2013==&lt;br /&gt;
&lt;br /&gt;
This is the famous “[[House_Diedne|Diedne]] Issue”. Enough said!&lt;br /&gt;
(although there are several non-[[House_Diedne|Diedne]] articles)&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor By [[David Chart]]&lt;br /&gt;
*Unearthing the Thirteenth House By Gerald Wylie&lt;br /&gt;
*The Slumbering Legacy By [[Ben McFarland]] and James Parks&lt;br /&gt;
*[[Redcap]] Training Packages By [[Lachie Hayes]]&lt;br /&gt;
*The Watchers in Diana’s Sphere By Tobias Wheeler and Matt Ryan&lt;br /&gt;
*The Divisible Men By [[Timothy Ferguson]]&lt;br /&gt;
*The Journal of Vulcanis Argens&lt;br /&gt;
*The Cult of Belenos By Mark Baker&lt;br /&gt;
*A Chthonic Path to Corruption? By Christian Andersen&lt;br /&gt;
*The House We Never Had By Naomi Rivkis&lt;br /&gt;
*The Lost City of Kitezh By Chad Bowser&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
*The Gaer Hill Letter PDF ([[CJ Romer]])&lt;br /&gt;
&lt;br /&gt;
==Issue #14 – February 2014==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor&lt;br /&gt;
*The Path Less Travelled By Gerald Wylie&lt;br /&gt;
*Verditius Longevity Devices By [[Mark Lawford]]&lt;br /&gt;
*Demography of the Order of Hermes By [[Mark Shirley]]&lt;br /&gt;
*The Journal of Vulcanis Argens&lt;br /&gt;
*An Eternal Love By Jérôme Darmont&lt;br /&gt;
*Mythic Bloodlines By [[Ben McFarland]]&lt;br /&gt;
*Three Good Men of Bréifne By David Agnew&lt;br /&gt;
*The First Lineage: The Inventors By Mark Baker&lt;br /&gt;
*Mappa Mundi  &lt;br /&gt;
&lt;br /&gt;
*Argetlamha Character Sheet Insert PDF&lt;br /&gt;
&lt;br /&gt;
*Eternal Love Character Sheet PDFs (Carelia, Ethaine, Evrard, Gailhard, Martin, Quinault)&lt;br /&gt;
&lt;br /&gt;
*Three Good Men of Briene PDFs and [[Metacreator]] files (Eoin the Clothier, Risteard the Butcher, Somhairle the Weaver)&lt;br /&gt;
&lt;br /&gt;
==Issue #15 – September 2014==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor By [[David Chart]]&lt;br /&gt;
*The Cattle Raid as a Story By Gerald Wylie&lt;br /&gt;
*Covenant Finances: An Alternative By [[Mark Shirley]]&lt;br /&gt;
*The Journal of Vulcanis Argens&lt;br /&gt;
*Rats Magica By Jason Tondro&lt;br /&gt;
*The Second Lineage: Explorers of Time &amp;amp; Space By Mark Baker&lt;br /&gt;
*New Heresies: Fixed Arts By Xavier Requejo&lt;br /&gt;
*The Body in the Bog By David Agnew&lt;br /&gt;
*Designing the Intangible Assassin By Pelle Kofod + [[Christian Rosenkjaer Andersen]]&lt;br /&gt;
*Mythic Bloodlines By [[Ben McFarland]]&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #16 – December 2014==&lt;br /&gt;
&lt;br /&gt;
A themed issue exploring Mythic Europe in different points in time.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor by [[David Chart]]&lt;br /&gt;
*Britannia, 550 AD (Setting) by Tobias Wheeler&lt;br /&gt;
*The Glamorous Swamp (Adventure Seeds) by Pelle Kofod&lt;br /&gt;
*865 AD Voventes Centennales (Setting) by Berengar Drexel&lt;br /&gt;
*The Journal of Vulcanis Argens (Fiction)&lt;br /&gt;
*1050 AD: The Order Shaken (Setting) by Shane Appel&lt;br /&gt;
*1050 AD: Rest Assured, an Adventure for Mandati (Adventure) by Shane Appel&lt;br /&gt;
*1050 AD: Strange Alliances (Setting) by Berengar Drexel&lt;br /&gt;
*Mythic Weapons (Setting) by Vincent Garcia-Gomez&lt;br /&gt;
*The Third Lineage: The Cursed Line (Setting) by Mark Baker&lt;br /&gt;
*1470 AD: After the Plague (Setting) by [[Mark Shirley]]&lt;br /&gt;
*Six Strangers Gather ‘Round A Table (Convention Report) by Bob Karcher&lt;br /&gt;
*The Intangible Enchanter (Mechanics) by Pelle Kofod&lt;br /&gt;
*Mappa Mundi (Resources)&lt;br /&gt;
&lt;br /&gt;
Exarkun did a review in the thread [http://forum.atlas-games.com/viewtopic.php?p=243968#p243968 here], and Tellus did one [http://forum.atlas-games.com/viewtopic.php?p=247653#p247653 here].&lt;br /&gt;
&lt;br /&gt;
==Issue #17 - October 2015==&lt;br /&gt;
&lt;br /&gt;
An issue supporting the recently published &#039;&#039;Faith and Flame Provençal Tribunal&#039;&#039; sourcebook. It’s also the last issue to feature the &#039;&#039;From the Line Editor&#039;&#039; section penned by [[David Chart]], as this is the last issue published before the Fifth Edition line officially closed.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor by [[David Chart]]&lt;br /&gt;
*Werewolves of Gevaudan (Setting) by [[Ben McFarland]]&lt;br /&gt;
*Set Piece: The Inn (Metagame/Story Design) by Gerald Wylie&lt;br /&gt;
*Flambeau’s Cave (Setting) by [[Ben McFarland]]&lt;br /&gt;
*An Unfinished Tower: Himinis’ Legacy (Setting/Saga Options) by [[Ben McFarland]]&lt;br /&gt;
*An Art Out of Time: Tempus (Mechanics) by [[Ben McFarland]] and [[Matt Ryan]]&lt;br /&gt;
*Common Magics (Setting/Mechanics) by Ray Cochener&lt;br /&gt;
*The Giants of Castlenau (Setting) by [[Ben McFarland]]&lt;br /&gt;
*The Divine of Provence: A Lost Angel (Saga Options) by [[Ben McFarland]]&lt;br /&gt;
*Populating Provencal (Setting) by [[Ben McFarland]]&lt;br /&gt;
*Spells from the Iron-Bound Tome (Mechanics) by Andrew Breese&lt;br /&gt;
*Ruins, Rumors, &amp;amp; Relationships: Provencal Stories (Setting) by [[Ben McFarland]]&lt;br /&gt;
*Val Negra: Rising from the Ashes (Setting) by [[Mark Faulkner]]&lt;br /&gt;
&lt;br /&gt;
This issue also includes metacreator files to include the spells in the software.&lt;br /&gt;
&lt;br /&gt;
==Issue #18 – February 2016==&lt;br /&gt;
&lt;br /&gt;
This issue is themed around a Bestiary of Uncommon Creatures, but also including the Beast-Masters of Hibernia and a ground-up restructuring of the rules for designing mundane animals.&lt;br /&gt;
&lt;br /&gt;
There are a great many articles in this issue, most of them are single creatures, with background and story seeds for each. ExarKun has a review of the remaining articles [http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=31857&amp;amp;hilit=sub+rosa+review#p255000 here].&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*Tharagavverug Who Becomes Sacnoth by [[Timothy Ferguson]]&lt;br /&gt;
*Nasr al-Sagheer by Pelle Kofod&lt;br /&gt;
*Ermelina: The Beggar of Stories by Berengar Drexel&lt;br /&gt;
*Advancing the Intangible Assassin by [[Christian Rosenkjaer Andersen|Christian R Andersen]] and Pelle Kofod&lt;br /&gt;
*The Rat King by Philippe Saner&lt;br /&gt;
*Parandrus by Andrew Judd&lt;br /&gt;
*The Black Cockeral by Andrew Judd&lt;br /&gt;
*Tuchulcha by Andrew Judd&lt;br /&gt;
*The Devil’s Teeth: An Adventure of the Ghost &amp;amp; the Flame by [[Mark D Faulkner]]&lt;br /&gt;
*Seabhag: The Hawk of Achill by David Agnew&lt;br /&gt;
*Saint Attracta’s Creature by Paula Moore&lt;br /&gt;
*The Revolving Beast by Gerald Wylie&lt;br /&gt;
*Belagog by Robin Bland&lt;br /&gt;
*Discovering New Shape and Material Bonuses by Gerald Wylie&lt;br /&gt;
*The Beast Masters of Hibernia by Jason Tondro&lt;br /&gt;
*The Wicker Man by Robin Bland&lt;br /&gt;
*The False Golem by Robin Bland&lt;br /&gt;
*The Shambling Mound by Robin Bland&lt;br /&gt;
*The Spriggan by Norman Ashby&lt;br /&gt;
*Creatures: Natural Animals by [[Mark Shirley]]&lt;br /&gt;
*Carpenter Fish by Guy Leopold&lt;br /&gt;
*The Devilfish by Guy Leopold&lt;br /&gt;
*The Giant Seahorse by Robin Bland&lt;br /&gt;
*The Oilliphéist by Gerald Wylie&lt;br /&gt;
*The Shamir by Norman Ashby&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
There is also an included file for &#039;&#039;Advancing the Intangible Assassin&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Issue #19 – January 2017==&lt;br /&gt;
&lt;br /&gt;
A themed issue about new worlds. Beginning this issue, David Chart’s From the Line Editor column is replaced by the new Direct From Atlas-Games.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*Direct From Atlas-Games&lt;br /&gt;
*Roanoke, Founded by Jim Seals&lt;br /&gt;
*Geomantic Storytelling by [[Mark Shirley]]&lt;br /&gt;
*The Friends of the Apacei of Vinilandia by Berengar Drexel&lt;br /&gt;
*Mutatis Mutandis: Stepping Away from D10 by Gerald Wylie&lt;br /&gt;
*The Cloudlands of Aiolia by [[Ben McFarland]]&lt;br /&gt;
*Set Piece: The Mill by Gerald Wylie&lt;br /&gt;
*Hedge Wizards: A Saga of Minor Magics by Robin Bland&lt;br /&gt;
*Old-Britannia by Benoît Léoutre&lt;br /&gt;
&lt;br /&gt;
==Issue #20 – December 2017==&lt;br /&gt;
&lt;br /&gt;
A themed issue revolving around secrets and lies, providing secret societies, cults and plots, and a view on how player characters might embrace secrecy.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*Tales from GenCon&lt;br /&gt;
*Wizards and their Everyday Magics by Gerald Wylie&lt;br /&gt;
*Hidden Powers: The Midsummer Cult by Robin Bland&lt;br /&gt;
*The Beast that is Not a Beast by Pelle Kofod&lt;br /&gt;
*The Cult of Shape-Stealers by [[Christian Rosenkjaer Andersen|Christian R Andersen]]&lt;br /&gt;
*Set Piece: An Urban Merchant Company by [[Christian Rosenkjaer Andersen|Christian R Andersen]]&lt;br /&gt;
*Franciscan Doubts by Berengar Drexel&lt;br /&gt;
*Legio Lupii by Benoît Léoutre&lt;br /&gt;
*Codes and Ciphers in Mundane Manuscripts by Guy Leopold&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #21: Heaven &amp;amp; Hell – April 2019==&lt;br /&gt;
&lt;br /&gt;
This is the first issue to officially have a subtitle. The issue is themed around the Divine and the Infernal, with ways to explore them and make them more real and relevant to the saga, providing additional depth.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*Direct from Atlas Games&lt;br /&gt;
*Storyguide’s Handbook: Divine Numbers – By Gerald Wylie&lt;br /&gt;
*Hidden Powers: Masters of the Beast – By Norman Ashby&lt;br /&gt;
*Running a Tribunal Gathering – By [[Christian Rosenkjaer Andersen|Christian R Andersen]]&lt;br /&gt;
*Set Piece: The Monastery – By Stephen Harris&lt;br /&gt;
*Companion Piece: Steppo the Adamite – By Robin Bland&lt;br /&gt;
*The Hill of Hell – By Berengar Drexel&lt;br /&gt;
*Companion Piece: Damian the Infernalist – By Robin Bland&lt;br /&gt;
*Storyguide’s Handbook: Purgatory – By Gerald Wylie&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
=  See also =&lt;br /&gt;
* Other [[Fanzine]]s.&lt;br /&gt;
* [[Writing Supplements]]&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
* [https://www.facebook.com/subrosamagazine/ Sub Rosa web site (on Facebook)] &lt;br /&gt;
&lt;br /&gt;
= References =&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fanzines]]&lt;br /&gt;
[[Category:ArM5]]&lt;br /&gt;
[[Category:Publication History]]&lt;br /&gt;
[[Category:Fan Community]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Sub_Rosa_magazine&amp;diff=16212</id>
		<title>Sub Rosa magazine</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Sub_Rosa_magazine&amp;diff=16212"/>
		<updated>2020-09-10T11:50:47Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Issue #20 – December 2017 */ Added issue #21&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sub Rosa&#039;&#039;&#039; is a PDF-based [[Ars Magica]]-magazine published by [[Mark Lawford]] and [[Ben McFarland]]. It is an independent publication produced by the [[fan community]], not affiliated with [[Atlas Games]], so it is called a [[fanzine]]. It is none the less a high-quality production featuring professional-quality editing, layout, and artwork.&lt;br /&gt;
&lt;br /&gt;
[[Alex White]] was the founding publisher of Sub Rosa until Ben and Mark took over production.&lt;br /&gt;
&lt;br /&gt;
= Web Site=&lt;br /&gt;
The [https://www.facebook.com/subrosamagazine/ Sub Rosa Facebook page] provides information on the current issue and subscription rates. &lt;br /&gt;
&lt;br /&gt;
= Contributions =&lt;br /&gt;
Many of the [[:Category:Authors|authors]] of Fifth Edition write for Sub Rosa. But Sub Rosa gladly accepts article submissions from any and all Ars Magica enthusiasts. Writers do not get paid (they do receive a free issue). Writing for Sub Rosa is one of the ways authors [[Writing Supplements|broke into]] writing for Ars Magica. It&#039;s a great way to get started in the RPG industry. Fanzines are an important way to keep the [[fan community]] active and engaged -- so why not share your creative ideas about Ars Magica? &lt;br /&gt;
&lt;br /&gt;
If you want to write for Sub Rosa, visit its [https://www.facebook.com/subrosamagazine/about/ Facebook page] and contact the editors via the message button or the email address listed there.&lt;br /&gt;
&lt;br /&gt;
= Sub-Rosa is Non-Profit =&lt;br /&gt;
In a discussion on the [[Berklist]] in late August 2012&amp;lt;ref&amp;gt;Lawford, Mark. E-mail post &amp;quot;My Take on Sub Rosa, Authors, and Artists.&amp;quot; [[Berkeley Ars Magica List]], 30 August 2012&amp;lt;/ref&amp;gt;, the publishers pointed out that Sub Rosa is a completely non-profit publication. The publishers volunteer their time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
On our wages: There are none. It&#039;s been said elsewhere in the maelstrom but I&#039;ll reiterate it. Neither Ben nor I take anything out except satisfaction. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
--Mark Lawford&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100% of the subscription fees go to production costs.&lt;br /&gt;
&lt;br /&gt;
=Content: Published by Pointless Mental Cruelty=&lt;br /&gt;
Reviews of each issue of Sub Rosa are available in [http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=6763 this thread] on the [[official discussion forum]]. Links to discussion threads for specific Sub Rosa issues are also available:&lt;br /&gt;
&lt;br /&gt;
[http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=6711 Sub Rosa #1] | &lt;br /&gt;
[http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=6716 Sub Rosa #2]&lt;br /&gt;
&lt;br /&gt;
The first run of issues were edited by [[Alex White|Alexander White]]&lt;br /&gt;
&lt;br /&gt;
Here is a list of what you can find in each issue. &#039;&#039;This is not complete; please add more recent issues or link to the forum reviews. [[User:Andrew Gronosky|Andrew Gronosky]] ([[User talk:Andrew Gronosky|talk]]) 19:31, 7 November 2016 (MST)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Issue #1 – September 2007==&lt;br /&gt;
Issue 1 was released in September 2007 with [[Mark Philp]] as editor and [[Alex White]] on the Editorial Committee with him.  Alex was also the cover artist and he, along with [[Jojo Aguilar]] and [[Angela Taylor]] provided interior art.  Articles included in this issue were:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Art of Courtly Love&#039;&#039; by [[Danielle Nichols]] starting at page 6 is presented as an in character open letter to the magi of the [[Greater Alps Tribunal]] listing one set of the rules of love popular at the time of the official start date and discussing the place of magi in the art of love.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Covenant Locations: Masada&#039;&#039; by [[Ben McFarland]] starting on page 9 was the first in a series that gave covenant ideas for starting covenants.  In this article, Ben fleshed out a site in a former palace of King Herod in the [[Levant Tribunal]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Hermetic Vignettes&#039;&#039; by [[Kurt Konegren]] starting on page 12 gave short snippets in the lives of two apprentices, their [[amicus|amici]] masters, and each of their masters&#039; [[familiar|familiars]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Tartalo&#039;&#039; by [[Eric Vesbit]] starting on page 15 is an adventure that can be fit into a larger story at a point when the characters are travelling.  As written, it is set in an eastern pass of the Pyrenees, so likely in the [[Provencal Tribunal]].  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Knights Templar&#039;&#039; or &#039;&#039;The Poor Knights of the Temple of Solomon&#039;&#039; (article title varies between the table of contents and the article itself) by [[Alex White]] starting on page 18 is the first of a five part series in which Alex presents the Knights Templar.  In this installment, he gives the [[real history]] of this order.  Later installments will present the knights as they might be in [[Mythic Europe]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The End of the Hohenstaufen&#039;&#039; by [[Michaël de Verteuil]] starting on page 29 is the first in a series of historical vignettes on noble families and personalities, in this case, the history, and notably the end, of the line of the Emperor Frederick II Hohenstaufen.  He continues coverage of this line in a second part in issue 2.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Florilegium of House Bjornaer&#039;&#039; by [[Mark Shirley]] starting at page 32 is an article in which Mark presents his thinking on how he presented [[House Bjornaer]], its [[Founder|Bjornaer the Founder]] and it&#039;s history in the section on that house in [[Houses of Hermes: Mystery Cults]].   This article also presents write ups on two &amp;quot;bits and pieces&amp;quot;, as Mark puts it, that didn&#039;t make it into the book: Lost Cubs and Feral Magi.&lt;br /&gt;
&lt;br /&gt;
==Issue #2 – February 2008==&lt;br /&gt;
Issue 2 was released in September 2008 with [[Mark Philp]] as editor.  [[Alex White]] the cover artist and he, along with [[Jeff A. Menges]] and [[Angela Taylor]] provided interior art.  Articles included in this issue were:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Grand Tribunal 2007&#039;&#039; by [[Neil Taylor]] on page 5 is a report on the UK [[Grand Tribunal (convention)]] for that year.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Jinn as Characters&#039;&#039; by [[Lachie Hayes|Lachlan Hayes]] starting at page 6 provides rules for jinn characters.  This article was based on the jinn as presented in [[Houses of Hermes: Societates]] and predated the publication of [[Realms of Power: Magic]], [[Realms of Power: Faerie]] and most important, [[Cradle and the Crescent|The Cradle and the Crescent]].  However, Lachie (as his first name is listed in that book) contributed to the section on [[jinn]] as well as other parts of Cradle and the Crescent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Mythic Europe: Real Places&#039;&#039; by [[Alex Sandison]] tells of the mythic version of Malham Cove in the Yorkshire Dales in the [[Stonehenge Tribunal]].  The description is told in character by one James of [[House Jerbiton|Jerbiton]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;The Path of the Circle&#039;&#039; by [[Timothy Ferguson]] and [[Mark Shirley]] (both of whom contibuted to [[Houses of Hermes: Mystery Cults]] starting on page 14 provides a [[House Criamon|Criamon]] Path of inner mysteries that did not make it into HoH:MC, both because it may have been too powerful and it would have locked the magic realm into a form that was not appropriate for [[canon]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The End of the Hohenstaufen Pt II&#039;&#039; by [[Michaël de Verteuil]] starting on page 19 finishes the coverage of the history, and notably the end, of the line of the Emperor Frederick II Hohenstaufen in what is meant to be a series of historical vignettes on noble families and personalities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Wheostan the Old&#039;&#039; by [[Mark Lawford]] starting on page 22 is billed as an adventure, but is more of fleshed out character that can provide story hooks and information.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Beasts of the Realm&#039;&#039; by [[Ben McFarland]] starting on page starting page 28 is the first in a series of articles that presents stats and write ups for various mythical creatures.  In this article, Ben presents his take on three creatures aligned to the realm of magical- griffins, basilisks, and sirens.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Templar Apotropaics&#039;&#039;/&#039;&#039;Templars Part 2: The Apotropaics&#039;&#039; (the titles again differ a bit between the table of contents and the article itself) by [[Alexander White]] presents his second treatment.  Here he presents a history where the order was formed by a group of bishops, nobles, and magi dedicated to hunting and destroying the infernal.  As a part of this alternate history of the article, he also tries to redeem some content from the [[ArM3|Third Edition]] products [[Pax Dei]] and the [[Maleficium]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Jerod&#039;s Cave&#039;&#039; by [[P. R. Chase]] starting on page 36 is another article billed as an adventure, but more presenting a magical location that can provide information to players as well as be used to dole out story hooks.&lt;br /&gt;
&lt;br /&gt;
-More to come&lt;br /&gt;
&lt;br /&gt;
==Issue #3 – August 2008==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose &lt;br /&gt;
*News from the Line Editor &lt;br /&gt;
*Who’s Who&lt;br /&gt;
&lt;br /&gt;
*Competition Winner&lt;br /&gt;
*The Circle of the Cabeiri [[Ben McFarland]] - A mystery cult based around the ancient mysteries of the Cabeiri. Scripts, story seeds and much other included, though scattered around the text rather than placed in boxes.&lt;br /&gt;
*Societas Flambonis [[Mark D Faulkner]] - Focused on the &#039;&#039;Flambeau Apocryph&#039;&#039;, it presents an alternate (and compatible) take of the history and nature of the Founder Flambeau.&lt;br /&gt;
*Caravanserai [[Ben McFarland]] - notes for creating a covenant, this one set in central Cappadocian (modern day Turkey).&lt;br /&gt;
*The Northwych Yew [[Mark Lawford]] - a small Story.&lt;br /&gt;
*Mythic Zoroastrianism [[Alex White]] - Probably overwritten by the material in the Cradle and the Crescent.&lt;br /&gt;
&lt;br /&gt;
==Issue #4 – November 2008==&lt;br /&gt;
*Under the Rose&lt;br /&gt;
* News from the Line Editor&lt;br /&gt;
*Letters &lt;br /&gt;
*Who’s Who&lt;br /&gt;
&lt;br /&gt;
*Faeries of Sub Rosa&lt;br /&gt;
*Comment from Atlas-Games By Michelle Nephew&lt;br /&gt;
*The Dying Drake By Phil Chase&lt;br /&gt;
*Elementals and Provenance By [[Ben McFarland]] with James Parks&lt;br /&gt;
*Explosive power in Mythic Europe By [[Mark Shirley]]&lt;br /&gt;
*Covenant Location: Seuthopolis By [[Ben McFarland]]&lt;br /&gt;
*Templars: Infernal Brotherhood By [[Alexander White]]&lt;br /&gt;
* Beasts of the Realm II By [[Ben McFarland]]&lt;br /&gt;
&lt;br /&gt;
==Issue #5 – June 2009==&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor &lt;br /&gt;
*Who’s Who?&lt;br /&gt;
*Hermetic Cocktails  Andy Reimer, Steph van Willigenburg, Cathy Reimer, Vladimir Dimitrijevic, Greg Martin, and [[Niall Christie]]&lt;br /&gt;
*Beyond the Fields We Know [[Timothy Ferguson]]&lt;br /&gt;
*Dar al-Nujum Covenant [[Lachlan Hayes]]&lt;br /&gt;
*The Invisible World [[Alex White]]&lt;br /&gt;
*The Poppele Andreas Volker&lt;br /&gt;
*Tribunals At Play [[Ben McFarland]]&lt;br /&gt;
*The Bishop’s Bird  [[Ben McFarland]] with Outline by [[CJ Romer]]&lt;br /&gt;
&lt;br /&gt;
==Sub Rosa Freebie #1 – Garamantians – October 2009==&lt;br /&gt;
The first (and currently only) freebie themed issue of Sub Rosa, and also the last to be published by Pointless Mental Cruelty. This is a themed issue centered around the lost Kingdom of the Garamants.&lt;br /&gt;
*Under the Rose: The First Sub Rosa Freebie&lt;br /&gt;
*Reviving the Slaver Kingdom – By [[Alex White]]&lt;br /&gt;
*Tamen-Set, Garamantian Sorceror-King – By [[Alex White]]&lt;br /&gt;
*New Creature: Cornossis – By [[Alex White]]&lt;br /&gt;
*New Creature: Mummfied Garamantian Slaves – By [[Alex White]]&lt;br /&gt;
*New Creature: Garamantian Slave Ghost – By [[Alex White]]&lt;br /&gt;
*New Magic Device: Crown of the Garamantian Sorceror-Kings – By [[Alex White]]&lt;br /&gt;
*New Magic Device: Jewels of Tritonis – By [[Alex White]]&lt;br /&gt;
*Garamantian Breakthroughs – By [[Alex White]]&lt;br /&gt;
*Location: Pyramid of Phla – By [[Alex White]]&lt;br /&gt;
&lt;br /&gt;
=Content: Published by Distant Lands Publishing=&lt;br /&gt;
&lt;br /&gt;
The current incarnation of later issues are the products of the fertile minds of Mark Lawford and Ben MacFarland (who share editorial and creative duties)&lt;br /&gt;
&lt;br /&gt;
==Issue #6 – December 2010==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
&lt;br /&gt;
*Storyguide’s Handbook: Visions By Gerald Wylie&lt;br /&gt;
*The Legacy of Longinus By [[Niall Christie]]&lt;br /&gt;
*The Juno: Protector of Women By Matthew C Steele&lt;br /&gt;
*Grand Tribunal 2011 Announcement&lt;br /&gt;
*The Unicorn’s Ransom By Darren Miguez&lt;br /&gt;
*Companion Piece: The Elementalist By [[Ben McFarland]]&lt;br /&gt;
*An Interview with Matt Ryan By [[Mark Lawford]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Companion Piece: Adrastos of Candia By David Agnew&lt;br /&gt;
*Scenario Handouts&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #7 – April 2011==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
&lt;br /&gt;
*The Magi of Thebes By Yan Prado&lt;br /&gt;
*The Storyguide’s Handbook: The Enemy Within By Gerald Wylie&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
*The Story of Nelda’s Lament By [[Mark Lawford]]&lt;br /&gt;
*[[Grand_Tribunal_(convention)|Grand Tribunal]] 2011 Announcement&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Beyond the Fields We Know: The Rubezhal By [[Timothy Ferguson]]&lt;br /&gt;
*The Ghost in the Snow By Robin Bland&lt;br /&gt;
*The City of Bruges By Sheila Thomas&lt;br /&gt;
*More Mythic Mongols By Yair Rezek&lt;br /&gt;
*Playing First Edition / The Next Generation By [[Mark Lawford]]&lt;br /&gt;
&lt;br /&gt;
==Issue #8 – October 2011==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
*The Storyguide’s Handbook: Preparing for Trouble By Gerald Wylie&lt;br /&gt;
*The Way of St. James By [[Ben McFarland]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Magical Art: Grey Thornberry By [[Mark Lawford]] and Grey Thornberry&lt;br /&gt;
*A New Legend of The Order: Belin of Mercere By [[Erik Dahl]]&lt;br /&gt;
*An Interview with Lisa Stevens By Lisa Stevens and [[Ben McFarland]]&lt;br /&gt;
*Companion Piece: Bohemond of Lucerne By David Agnew&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #9 – February 2012==&lt;br /&gt;
&lt;br /&gt;
This was the first “themed” issue, supporting the recentl published The Cradle and the Crescent and containing additional files for use by the Storyguide&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: Covenant Building By Gerald Wylie&lt;br /&gt;
*Companion Piece: William of Aylesbury By David Agnew&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Secrets of Arabia By [[Niall Christie]]&lt;br /&gt;
*Faces of the Distant Sands By Jason Brennan&lt;br /&gt;
*The Lists of Solomon: Jinn Apocrypha By [[Lachlan Hayes]]&lt;br /&gt;
*Off the Shelf By Ben McFarland and James Parks&lt;br /&gt;
*Index of Texts Mentioned in Ars Magica 5th By [[Ben McFarland]] and James Parks&lt;br /&gt;
*Mappa Mundi &lt;br /&gt;
&lt;br /&gt;
*ArM5 Text Index PDF&lt;br /&gt;
*Sub Rosa Covenant Build Guide PDF&lt;br /&gt;
&lt;br /&gt;
==Issue #10 – June 2012==&lt;br /&gt;
&lt;br /&gt;
Another themed issue, drawing on the “Hermetic Shipwright” chapter of [[Hermetic Projects]] and bundled with a [[Metacreator]] file. From this issue “News from the Line Editor” changes to just “From the Line Editor”.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: The Dramatic Journey By Gerald Wylie&lt;br /&gt;
*Designing the Hermetic Shipwright By [[Mark Lawford]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*The Cult of Silvanus By David Staveley&lt;br /&gt;
*The Grand Tribunals&lt;br /&gt;
*Stormbreaker By Guy Leopold&lt;br /&gt;
*Twilight Scars By [[Ben McFarland]]&lt;br /&gt;
*Mappa Mundi &lt;br /&gt;
&lt;br /&gt;
*The Hermetic Shipwright [[Metacreator]] file&lt;br /&gt;
&lt;br /&gt;
==Issue #11 – December 2012==&lt;br /&gt;
&lt;br /&gt;
This issue’s ZIP file is bundled with numerous [[Metacreator]] files and Storyguide PDFs.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: Outlawry By Gerald Wylie&lt;br /&gt;
*Conception and Pregnancy By Cameron Weeden &amp;amp; Richard Wiles&lt;br /&gt;
*Training Packages for Magi By [[Mark Shirley]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Building the Hermetic Architect By [[Mark Lawford]]&lt;br /&gt;
*Welcome to the Turb By [[Ben McFarland]]&lt;br /&gt;
*The Body on the Shore By Edward Kendrick&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
*Grogs (Falco, Krause, Kroll, Kukenschabe, Lester, Phil Harding) [[Metacreator]], PDF and JPEG files&lt;br /&gt;
&lt;br /&gt;
*The Hermetic Architect [[Metacreator]] files&lt;br /&gt;
*Hermetic Architect PDF&lt;br /&gt;
*[[Vis]] Extraction Laboratory [[Metacreator]] files&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*Letter to Quaesitor Regis PDF&lt;br /&gt;
*Letter to the Covenant PDF&lt;br /&gt;
&lt;br /&gt;
==Issue #12 – March 2013==&lt;br /&gt;
&lt;br /&gt;
This is the first (and last) issue where the Journal of Vulcanis Argens and Mappa Mundi are attributed to an author each – unsurprisingly these are [[Mark Lawford]] and [[Ben McFarland]] respectively.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: Chance Encounters By Gerald Wylie&lt;br /&gt;
*The Governance of Kievan Rus By Elliot Smorodinsky&lt;br /&gt;
*Love’s Labours Lost By [[CJ Romer]]&lt;br /&gt;
*From the Journal of Vulcanis Argens By [[Mark Lawford]]&lt;br /&gt;
*Companion Piece: Lazar ben Yosef By [[Ben McFarland]]&lt;br /&gt;
*Who Wants to Live Forever? By [[Ben McFarland]]&lt;br /&gt;
*Pilgrims of Darkness By Jérôme Darmont&lt;br /&gt;
*Mappa Mundi By [[Ben McFarland]]&lt;br /&gt;
&lt;br /&gt;
==Issue #13 – March 2013==&lt;br /&gt;
&lt;br /&gt;
This is the famous “[[House_Diedne|Diedne]] Issue”. Enough said!&lt;br /&gt;
(although there are several non-[[House_Diedne|Diedne]] articles)&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor By [[David Chart]]&lt;br /&gt;
*Unearthing the Thirteenth House By Gerald Wylie&lt;br /&gt;
*The Slumbering Legacy By [[Ben McFarland]] and James Parks&lt;br /&gt;
*[[Redcap]] Training Packages By [[Lachie Hayes]]&lt;br /&gt;
*The Watchers in Diana’s Sphere By Tobias Wheeler and Matt Ryan&lt;br /&gt;
*The Divisible Men By [[Timothy Ferguson]]&lt;br /&gt;
*The Journal of Vulcanis Argens&lt;br /&gt;
*The Cult of Belenos By Mark Baker&lt;br /&gt;
*A Chthonic Path to Corruption? By Christian Andersen&lt;br /&gt;
*The House We Never Had By Naomi Rivkis&lt;br /&gt;
*The Lost City of Kitezh By Chad Bowser&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
*The Gaer Hill Letter PDF ([[CJ Romer]])&lt;br /&gt;
&lt;br /&gt;
==Issue #14 – February 2014==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor&lt;br /&gt;
*The Path Less Travelled By Gerald Wylie&lt;br /&gt;
*Verditius Longevity Devices By [[Mark Lawford]]&lt;br /&gt;
*Demography of the Order of Hermes By [[Mark Shirley]]&lt;br /&gt;
*The Journal of Vulcanis Argens&lt;br /&gt;
*An Eternal Love By Jérôme Darmont&lt;br /&gt;
*Mythic Bloodlines By [[Ben McFarland]]&lt;br /&gt;
*Three Good Men of Bréifne By David Agnew&lt;br /&gt;
*The First Lineage: The Inventors By Mark Baker&lt;br /&gt;
*Mappa Mundi  &lt;br /&gt;
&lt;br /&gt;
*Argetlamha Character Sheet Insert PDF&lt;br /&gt;
&lt;br /&gt;
*Eternal Love Character Sheet PDFs (Carelia, Ethaine, Evrard, Gailhard, Martin, Quinault)&lt;br /&gt;
&lt;br /&gt;
*Three Good Men of Briene PDFs and [[Metacreator]] files (Eoin the Clothier, Risteard the Butcher, Somhairle the Weaver)&lt;br /&gt;
&lt;br /&gt;
==Issue #15 – September 2014==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor By [[David Chart]]&lt;br /&gt;
*The Cattle Raid as a Story By Gerald Wylie&lt;br /&gt;
*Covenant Finances: An Alternative By [[Mark Shirley]]&lt;br /&gt;
*The Journal of Vulcanis Argens&lt;br /&gt;
*Rats Magica By Jason Tondro&lt;br /&gt;
*The Second Lineage: Explorers of Time &amp;amp; Space By Mark Baker&lt;br /&gt;
*New Heresies: Fixed Arts By Xavier Requejo&lt;br /&gt;
*The Body in the Bog By David Agnew&lt;br /&gt;
*Designing the Intangible Assassin By Pelle Kofod + [[Christian Rosenkjaer Andersen]]&lt;br /&gt;
*Mythic Bloodlines By [[Ben McFarland]]&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #16 – December 2014==&lt;br /&gt;
&lt;br /&gt;
A themed issue exploring Mythic Europe in different points in time.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor by [[David Chart]]&lt;br /&gt;
*Britannia, 550 AD (Setting) by Tobias Wheeler&lt;br /&gt;
*The Glamorous Swamp (Adventure Seeds) by Pelle Kofod&lt;br /&gt;
*865 AD Voventes Centennales (Setting) by Berengar Drexel&lt;br /&gt;
*The Journal of Vulcanis Argens (Fiction)&lt;br /&gt;
*1050 AD: The Order Shaken (Setting) by Shane Appel&lt;br /&gt;
*1050 AD: Rest Assured, an Adventure for Mandati (Adventure) by Shane Appel&lt;br /&gt;
*1050 AD: Strange Alliances (Setting) by Berengar Drexel&lt;br /&gt;
*Mythic Weapons (Setting) by Vincent Garcia-Gomez&lt;br /&gt;
*The Third Lineage: The Cursed Line (Setting) by Mark Baker&lt;br /&gt;
*1470 AD: After the Plague (Setting) by [[Mark Shirley]]&lt;br /&gt;
*Six Strangers Gather ‘Round A Table (Convention Report) by Bob Karcher&lt;br /&gt;
*The Intangible Enchanter (Mechanics) by Pelle Kofod&lt;br /&gt;
*Mappa Mundi (Resources)&lt;br /&gt;
&lt;br /&gt;
Exarkun did a review in the thread [http://forum.atlas-games.com/viewtopic.php?p=243968#p243968 here], and Tellus did one [http://forum.atlas-games.com/viewtopic.php?p=247653#p247653 here].&lt;br /&gt;
&lt;br /&gt;
==Issue #17 - October 2015==&lt;br /&gt;
&lt;br /&gt;
An issue supporting the recently published &#039;&#039;Faith and Flame Provençal Tribunal&#039;&#039; sourcebook. It’s also the last issue to feature the &#039;&#039;From the Line Editor&#039;&#039; section penned by [[David Chart]], as this is the last issue published before the Fifth Edition line officially closed.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor by [[David Chart]]&lt;br /&gt;
*Werewolves of Gevaudan (Setting) by [[Ben McFarland]]&lt;br /&gt;
*Set Piece: The Inn (Metagame/Story Design) by Gerald Wylie&lt;br /&gt;
*Flambeau’s Cave (Setting) by [[Ben McFarland]]&lt;br /&gt;
*An Unfinished Tower: Himinis’ Legacy (Setting/Saga Options) by [[Ben McFarland]]&lt;br /&gt;
*An Art Out of Time: Tempus (Mechanics) by [[Ben McFarland]] and [[Matt Ryan]]&lt;br /&gt;
*Common Magics (Setting/Mechanics) by Ray Cochener&lt;br /&gt;
*The Giants of Castlenau (Setting) by [[Ben McFarland]]&lt;br /&gt;
*The Divine of Provence: A Lost Angel (Saga Options) by [[Ben McFarland]]&lt;br /&gt;
*Populating Provencal (Setting) by [[Ben McFarland]]&lt;br /&gt;
*Spells from the Iron-Bound Tome (Mechanics) by Andrew Breese&lt;br /&gt;
*Ruins, Rumors, &amp;amp; Relationships: Provencal Stories (Setting) by [[Ben McFarland]]&lt;br /&gt;
*Val Negra: Rising from the Ashes (Setting) by [[Mark Faulkner]]&lt;br /&gt;
&lt;br /&gt;
This issue also includes metacreator files to include the spells in the software.&lt;br /&gt;
&lt;br /&gt;
==Issue #18 – February 2016==&lt;br /&gt;
&lt;br /&gt;
This issue is themed around a Bestiary of Uncommon Creatures, but also including the Beast-Masters of Hibernia and a ground-up restructuring of the rules for designing mundane animals.&lt;br /&gt;
&lt;br /&gt;
There are a great many articles in this issue, most of them are single creatures, with background and story seeds for each. ExarKun has a review of the remaining articles [http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=31857&amp;amp;hilit=sub+rosa+review#p255000 here].&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*Tharagavverug Who Becomes Sacnoth by [[Timothy Ferguson]]&lt;br /&gt;
*Nasr al-Sagheer by Pelle Kofod&lt;br /&gt;
*Ermelina: The Beggar of Stories by Berengar Drexel&lt;br /&gt;
*Advancing the Intangible Assassin by [[Christian Rosenkjaer Andersen|Christian R Andersen]] and Pelle Kofod&lt;br /&gt;
*The Rat King by Philippe Saner&lt;br /&gt;
*Parandrus by Andrew Judd&lt;br /&gt;
*The Black Cockeral by Andrew Judd&lt;br /&gt;
*Tuchulcha by Andrew Judd&lt;br /&gt;
*The Devil’s Teeth: An Adventure of the Ghost &amp;amp; the Flame by [[Mark D Faulkner]]&lt;br /&gt;
*Seabhag: The Hawk of Achill by David Agnew&lt;br /&gt;
*Saint Attracta’s Creature by Paula Moore&lt;br /&gt;
*The Revolving Beast by Gerald Wylie&lt;br /&gt;
*Belagog by Robin Bland&lt;br /&gt;
*Discovering New Shape and Material Bonuses by Gerald Wylie&lt;br /&gt;
*The Beast Masters of Hibernia by Jason Tondro&lt;br /&gt;
*The Wicker Man by Robin Bland&lt;br /&gt;
*The False Golem by Robin Bland&lt;br /&gt;
*The Shambling Mound by Robin Bland&lt;br /&gt;
*The Spriggan by Norman Ashby&lt;br /&gt;
*Creatures: Natural Animals by [[Mark Shirley]]&lt;br /&gt;
*Carpenter Fish by Guy Leopold&lt;br /&gt;
*The Devilfish by Guy Leopold&lt;br /&gt;
*The Giant Seahorse by Robin Bland&lt;br /&gt;
*The Oilliphéist by Gerald Wylie&lt;br /&gt;
*The Shamir by Norman Ashby&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
There is also an included file for &#039;&#039;Advancing the Intangible Assassin&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Issue #19 – January 2017==&lt;br /&gt;
&lt;br /&gt;
A themed issue about new worlds. Beginning this issue, David Chart’s From the Line Editor column is replaced by the new Direct From Atlas-Games.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*Direct From Atlas-Games&lt;br /&gt;
*Roanoke, Founded by Jim Seals&lt;br /&gt;
*Geomantic Storytelling by [[Mark Shirley]]&lt;br /&gt;
*The Friends of the Apacei of Vinilandia by Berengar Drexel&lt;br /&gt;
*Mutatis Mutandis: Stepping Away from D10 by Gerald Wylie&lt;br /&gt;
*The Cloudlands of Aiolia by [[Ben McFarland]]&lt;br /&gt;
*Set Piece: The Mill by Gerald Wylie&lt;br /&gt;
*Hedge Wizards: A Saga of Minor Magics by Robin Bland&lt;br /&gt;
*Old-Britannia by Benoît Léoutre&lt;br /&gt;
&lt;br /&gt;
==Issue #20 – December 2017==&lt;br /&gt;
&lt;br /&gt;
A themed issue revolving around secrets and lies, providing secret societies, cults and plots, and a view on how player characters might embrace secrecy.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*Tales from GenCon&lt;br /&gt;
*Wizards and their Everyday Magics by Gerald Wylie&lt;br /&gt;
*Hidden Powers: The Midsummer Cult by Robin Bland&lt;br /&gt;
*The Beast that is Not a Beast by Pelle Kofod&lt;br /&gt;
*The Cult of Shape-Stealers by [[Christian Rosenkjaer Andersen|Christian R Andersen]]&lt;br /&gt;
*Set Piece: An Urban Merchant Company by [[Christian Rosenkjaer Andersen|Christian R Andersen]]&lt;br /&gt;
*Franciscan Doubts by Berengar Drexel&lt;br /&gt;
*Legio Lupii by Benoît Léoutre&lt;br /&gt;
*Codes and Ciphers in Mundane Manuscripts by Guy Leopold&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #21 – April 2019 – Heaven &amp;amp; Hell==&lt;br /&gt;
&lt;br /&gt;
This is the first issue to officially have a subtitle. The issue is themed around the Divine and the Infernal, with ways to explore them and make them more real and relevant to the saga, providing additional depth.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*Direct from Atlas Games&lt;br /&gt;
*Storyguide’s Handbook: Divine Numbers – By Gerald Wylie&lt;br /&gt;
*Hidden Powers: Masters of the Beast – By Norman Ashby&lt;br /&gt;
*Running a Tribunal Gathering – By [[Christian Rosenkjaer Andersen|Christian R Andersen]]&lt;br /&gt;
*Set Piece: The Monastery – By Stephen Harris&lt;br /&gt;
*Companion Piece: Steppo the Adamite – By Robin Bland&lt;br /&gt;
*The Hill of Hell – By Berengar Drexel&lt;br /&gt;
*Companion Piece: Damian the Infernalist – By Robin Bland&lt;br /&gt;
*Storyguide’s Handbook: Purgatory – By Gerald Wylie&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
=  See also =&lt;br /&gt;
* Other [[Fanzine]]s.&lt;br /&gt;
* [[Writing Supplements]]&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
* [https://www.facebook.com/subrosamagazine/ Sub Rosa web site (on Facebook)] &lt;br /&gt;
&lt;br /&gt;
= References =&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fanzines]]&lt;br /&gt;
[[Category:ArM5]]&lt;br /&gt;
[[Category:Publication History]]&lt;br /&gt;
[[Category:Fan Community]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Sub_Rosa_magazine&amp;diff=16211</id>
		<title>Sub Rosa magazine</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Sub_Rosa_magazine&amp;diff=16211"/>
		<updated>2020-09-10T10:39:40Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Published by Distant Lands Publishing */ Minor edit of the title&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sub Rosa&#039;&#039;&#039; is a PDF-based [[Ars Magica]]-magazine published by [[Mark Lawford]] and [[Ben McFarland]]. It is an independent publication produced by the [[fan community]], not affiliated with [[Atlas Games]], so it is called a [[fanzine]]. It is none the less a high-quality production featuring professional-quality editing, layout, and artwork.&lt;br /&gt;
&lt;br /&gt;
[[Alex White]] was the founding publisher of Sub Rosa until Ben and Mark took over production.&lt;br /&gt;
&lt;br /&gt;
= Web Site=&lt;br /&gt;
The [https://www.facebook.com/subrosamagazine/ Sub Rosa Facebook page] provides information on the current issue and subscription rates. &lt;br /&gt;
&lt;br /&gt;
= Contributions =&lt;br /&gt;
Many of the [[:Category:Authors|authors]] of Fifth Edition write for Sub Rosa. But Sub Rosa gladly accepts article submissions from any and all Ars Magica enthusiasts. Writers do not get paid (they do receive a free issue). Writing for Sub Rosa is one of the ways authors [[Writing Supplements|broke into]] writing for Ars Magica. It&#039;s a great way to get started in the RPG industry. Fanzines are an important way to keep the [[fan community]] active and engaged -- so why not share your creative ideas about Ars Magica? &lt;br /&gt;
&lt;br /&gt;
If you want to write for Sub Rosa, visit its [https://www.facebook.com/subrosamagazine/about/ Facebook page] and contact the editors via the message button or the email address listed there.&lt;br /&gt;
&lt;br /&gt;
= Sub-Rosa is Non-Profit =&lt;br /&gt;
In a discussion on the [[Berklist]] in late August 2012&amp;lt;ref&amp;gt;Lawford, Mark. E-mail post &amp;quot;My Take on Sub Rosa, Authors, and Artists.&amp;quot; [[Berkeley Ars Magica List]], 30 August 2012&amp;lt;/ref&amp;gt;, the publishers pointed out that Sub Rosa is a completely non-profit publication. The publishers volunteer their time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
On our wages: There are none. It&#039;s been said elsewhere in the maelstrom but I&#039;ll reiterate it. Neither Ben nor I take anything out except satisfaction. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
--Mark Lawford&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100% of the subscription fees go to production costs.&lt;br /&gt;
&lt;br /&gt;
=Content: Published by Pointless Mental Cruelty=&lt;br /&gt;
Reviews of each issue of Sub Rosa are available in [http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=6763 this thread] on the [[official discussion forum]]. Links to discussion threads for specific Sub Rosa issues are also available:&lt;br /&gt;
&lt;br /&gt;
[http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=6711 Sub Rosa #1] | &lt;br /&gt;
[http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=6716 Sub Rosa #2]&lt;br /&gt;
&lt;br /&gt;
The first run of issues were edited by [[Alex White|Alexander White]]&lt;br /&gt;
&lt;br /&gt;
Here is a list of what you can find in each issue. &#039;&#039;This is not complete; please add more recent issues or link to the forum reviews. [[User:Andrew Gronosky|Andrew Gronosky]] ([[User talk:Andrew Gronosky|talk]]) 19:31, 7 November 2016 (MST)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Issue #1 – September 2007==&lt;br /&gt;
Issue 1 was released in September 2007 with [[Mark Philp]] as editor and [[Alex White]] on the Editorial Committee with him.  Alex was also the cover artist and he, along with [[Jojo Aguilar]] and [[Angela Taylor]] provided interior art.  Articles included in this issue were:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Art of Courtly Love&#039;&#039; by [[Danielle Nichols]] starting at page 6 is presented as an in character open letter to the magi of the [[Greater Alps Tribunal]] listing one set of the rules of love popular at the time of the official start date and discussing the place of magi in the art of love.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Covenant Locations: Masada&#039;&#039; by [[Ben McFarland]] starting on page 9 was the first in a series that gave covenant ideas for starting covenants.  In this article, Ben fleshed out a site in a former palace of King Herod in the [[Levant Tribunal]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Hermetic Vignettes&#039;&#039; by [[Kurt Konegren]] starting on page 12 gave short snippets in the lives of two apprentices, their [[amicus|amici]] masters, and each of their masters&#039; [[familiar|familiars]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Tartalo&#039;&#039; by [[Eric Vesbit]] starting on page 15 is an adventure that can be fit into a larger story at a point when the characters are travelling.  As written, it is set in an eastern pass of the Pyrenees, so likely in the [[Provencal Tribunal]].  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Knights Templar&#039;&#039; or &#039;&#039;The Poor Knights of the Temple of Solomon&#039;&#039; (article title varies between the table of contents and the article itself) by [[Alex White]] starting on page 18 is the first of a five part series in which Alex presents the Knights Templar.  In this installment, he gives the [[real history]] of this order.  Later installments will present the knights as they might be in [[Mythic Europe]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The End of the Hohenstaufen&#039;&#039; by [[Michaël de Verteuil]] starting on page 29 is the first in a series of historical vignettes on noble families and personalities, in this case, the history, and notably the end, of the line of the Emperor Frederick II Hohenstaufen.  He continues coverage of this line in a second part in issue 2.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Florilegium of House Bjornaer&#039;&#039; by [[Mark Shirley]] starting at page 32 is an article in which Mark presents his thinking on how he presented [[House Bjornaer]], its [[Founder|Bjornaer the Founder]] and it&#039;s history in the section on that house in [[Houses of Hermes: Mystery Cults]].   This article also presents write ups on two &amp;quot;bits and pieces&amp;quot;, as Mark puts it, that didn&#039;t make it into the book: Lost Cubs and Feral Magi.&lt;br /&gt;
&lt;br /&gt;
==Issue #2 – February 2008==&lt;br /&gt;
Issue 2 was released in September 2008 with [[Mark Philp]] as editor.  [[Alex White]] the cover artist and he, along with [[Jeff A. Menges]] and [[Angela Taylor]] provided interior art.  Articles included in this issue were:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Grand Tribunal 2007&#039;&#039; by [[Neil Taylor]] on page 5 is a report on the UK [[Grand Tribunal (convention)]] for that year.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Jinn as Characters&#039;&#039; by [[Lachie Hayes|Lachlan Hayes]] starting at page 6 provides rules for jinn characters.  This article was based on the jinn as presented in [[Houses of Hermes: Societates]] and predated the publication of [[Realms of Power: Magic]], [[Realms of Power: Faerie]] and most important, [[Cradle and the Crescent|The Cradle and the Crescent]].  However, Lachie (as his first name is listed in that book) contributed to the section on [[jinn]] as well as other parts of Cradle and the Crescent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Mythic Europe: Real Places&#039;&#039; by [[Alex Sandison]] tells of the mythic version of Malham Cove in the Yorkshire Dales in the [[Stonehenge Tribunal]].  The description is told in character by one James of [[House Jerbiton|Jerbiton]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;The Path of the Circle&#039;&#039; by [[Timothy Ferguson]] and [[Mark Shirley]] (both of whom contibuted to [[Houses of Hermes: Mystery Cults]] starting on page 14 provides a [[House Criamon|Criamon]] Path of inner mysteries that did not make it into HoH:MC, both because it may have been too powerful and it would have locked the magic realm into a form that was not appropriate for [[canon]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The End of the Hohenstaufen Pt II&#039;&#039; by [[Michaël de Verteuil]] starting on page 19 finishes the coverage of the history, and notably the end, of the line of the Emperor Frederick II Hohenstaufen in what is meant to be a series of historical vignettes on noble families and personalities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Wheostan the Old&#039;&#039; by [[Mark Lawford]] starting on page 22 is billed as an adventure, but is more of fleshed out character that can provide story hooks and information.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Beasts of the Realm&#039;&#039; by [[Ben McFarland]] starting on page starting page 28 is the first in a series of articles that presents stats and write ups for various mythical creatures.  In this article, Ben presents his take on three creatures aligned to the realm of magical- griffins, basilisks, and sirens.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Templar Apotropaics&#039;&#039;/&#039;&#039;Templars Part 2: The Apotropaics&#039;&#039; (the titles again differ a bit between the table of contents and the article itself) by [[Alexander White]] presents his second treatment.  Here he presents a history where the order was formed by a group of bishops, nobles, and magi dedicated to hunting and destroying the infernal.  As a part of this alternate history of the article, he also tries to redeem some content from the [[ArM3|Third Edition]] products [[Pax Dei]] and the [[Maleficium]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Jerod&#039;s Cave&#039;&#039; by [[P. R. Chase]] starting on page 36 is another article billed as an adventure, but more presenting a magical location that can provide information to players as well as be used to dole out story hooks.&lt;br /&gt;
&lt;br /&gt;
-More to come&lt;br /&gt;
&lt;br /&gt;
==Issue #3 – August 2008==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose &lt;br /&gt;
*News from the Line Editor &lt;br /&gt;
*Who’s Who&lt;br /&gt;
&lt;br /&gt;
*Competition Winner&lt;br /&gt;
*The Circle of the Cabeiri [[Ben McFarland]] - A mystery cult based around the ancient mysteries of the Cabeiri. Scripts, story seeds and much other included, though scattered around the text rather than placed in boxes.&lt;br /&gt;
*Societas Flambonis [[Mark D Faulkner]] - Focused on the &#039;&#039;Flambeau Apocryph&#039;&#039;, it presents an alternate (and compatible) take of the history and nature of the Founder Flambeau.&lt;br /&gt;
*Caravanserai [[Ben McFarland]] - notes for creating a covenant, this one set in central Cappadocian (modern day Turkey).&lt;br /&gt;
*The Northwych Yew [[Mark Lawford]] - a small Story.&lt;br /&gt;
*Mythic Zoroastrianism [[Alex White]] - Probably overwritten by the material in the Cradle and the Crescent.&lt;br /&gt;
&lt;br /&gt;
==Issue #4 – November 2008==&lt;br /&gt;
*Under the Rose&lt;br /&gt;
* News from the Line Editor&lt;br /&gt;
*Letters &lt;br /&gt;
*Who’s Who&lt;br /&gt;
&lt;br /&gt;
*Faeries of Sub Rosa&lt;br /&gt;
*Comment from Atlas-Games By Michelle Nephew&lt;br /&gt;
*The Dying Drake By Phil Chase&lt;br /&gt;
*Elementals and Provenance By [[Ben McFarland]] with James Parks&lt;br /&gt;
*Explosive power in Mythic Europe By [[Mark Shirley]]&lt;br /&gt;
*Covenant Location: Seuthopolis By [[Ben McFarland]]&lt;br /&gt;
*Templars: Infernal Brotherhood By [[Alexander White]]&lt;br /&gt;
* Beasts of the Realm II By [[Ben McFarland]]&lt;br /&gt;
&lt;br /&gt;
==Issue #5 – June 2009==&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor &lt;br /&gt;
*Who’s Who?&lt;br /&gt;
*Hermetic Cocktails  Andy Reimer, Steph van Willigenburg, Cathy Reimer, Vladimir Dimitrijevic, Greg Martin, and [[Niall Christie]]&lt;br /&gt;
*Beyond the Fields We Know [[Timothy Ferguson]]&lt;br /&gt;
*Dar al-Nujum Covenant [[Lachlan Hayes]]&lt;br /&gt;
*The Invisible World [[Alex White]]&lt;br /&gt;
*The Poppele Andreas Volker&lt;br /&gt;
*Tribunals At Play [[Ben McFarland]]&lt;br /&gt;
*The Bishop’s Bird  [[Ben McFarland]] with Outline by [[CJ Romer]]&lt;br /&gt;
&lt;br /&gt;
==Sub Rosa Freebie #1 – Garamantians – October 2009==&lt;br /&gt;
The first (and currently only) freebie themed issue of Sub Rosa, and also the last to be published by Pointless Mental Cruelty. This is a themed issue centered around the lost Kingdom of the Garamants.&lt;br /&gt;
*Under the Rose: The First Sub Rosa Freebie&lt;br /&gt;
*Reviving the Slaver Kingdom – By [[Alex White]]&lt;br /&gt;
*Tamen-Set, Garamantian Sorceror-King – By [[Alex White]]&lt;br /&gt;
*New Creature: Cornossis – By [[Alex White]]&lt;br /&gt;
*New Creature: Mummfied Garamantian Slaves – By [[Alex White]]&lt;br /&gt;
*New Creature: Garamantian Slave Ghost – By [[Alex White]]&lt;br /&gt;
*New Magic Device: Crown of the Garamantian Sorceror-Kings – By [[Alex White]]&lt;br /&gt;
*New Magic Device: Jewels of Tritonis – By [[Alex White]]&lt;br /&gt;
*Garamantian Breakthroughs – By [[Alex White]]&lt;br /&gt;
*Location: Pyramid of Phla – By [[Alex White]]&lt;br /&gt;
&lt;br /&gt;
=Content: Published by Distant Lands Publishing=&lt;br /&gt;
&lt;br /&gt;
The current incarnation of later issues are the products of the fertile minds of Mark Lawford and Ben MacFarland (who share editorial and creative duties)&lt;br /&gt;
&lt;br /&gt;
==Issue #6 – December 2010==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
&lt;br /&gt;
*Storyguide’s Handbook: Visions By Gerald Wylie&lt;br /&gt;
*The Legacy of Longinus By [[Niall Christie]]&lt;br /&gt;
*The Juno: Protector of Women By Matthew C Steele&lt;br /&gt;
*Grand Tribunal 2011 Announcement&lt;br /&gt;
*The Unicorn’s Ransom By Darren Miguez&lt;br /&gt;
*Companion Piece: The Elementalist By [[Ben McFarland]]&lt;br /&gt;
*An Interview with Matt Ryan By [[Mark Lawford]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Companion Piece: Adrastos of Candia By David Agnew&lt;br /&gt;
*Scenario Handouts&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #7 – April 2011==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
&lt;br /&gt;
*The Magi of Thebes By Yan Prado&lt;br /&gt;
*The Storyguide’s Handbook: The Enemy Within By Gerald Wylie&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
*The Story of Nelda’s Lament By [[Mark Lawford]]&lt;br /&gt;
*[[Grand_Tribunal_(convention)|Grand Tribunal]] 2011 Announcement&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Beyond the Fields We Know: The Rubezhal By [[Timothy Ferguson]]&lt;br /&gt;
*The Ghost in the Snow By Robin Bland&lt;br /&gt;
*The City of Bruges By Sheila Thomas&lt;br /&gt;
*More Mythic Mongols By Yair Rezek&lt;br /&gt;
*Playing First Edition / The Next Generation By [[Mark Lawford]]&lt;br /&gt;
&lt;br /&gt;
==Issue #8 – October 2011==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
*The Storyguide’s Handbook: Preparing for Trouble By Gerald Wylie&lt;br /&gt;
*The Way of St. James By [[Ben McFarland]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Magical Art: Grey Thornberry By [[Mark Lawford]] and Grey Thornberry&lt;br /&gt;
*A New Legend of The Order: Belin of Mercere By [[Erik Dahl]]&lt;br /&gt;
*An Interview with Lisa Stevens By Lisa Stevens and [[Ben McFarland]]&lt;br /&gt;
*Companion Piece: Bohemond of Lucerne By David Agnew&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #9 – February 2012==&lt;br /&gt;
&lt;br /&gt;
This was the first “themed” issue, supporting the recentl published The Cradle and the Crescent and containing additional files for use by the Storyguide&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: Covenant Building By Gerald Wylie&lt;br /&gt;
*Companion Piece: William of Aylesbury By David Agnew&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Secrets of Arabia By [[Niall Christie]]&lt;br /&gt;
*Faces of the Distant Sands By Jason Brennan&lt;br /&gt;
*The Lists of Solomon: Jinn Apocrypha By [[Lachlan Hayes]]&lt;br /&gt;
*Off the Shelf By Ben McFarland and James Parks&lt;br /&gt;
*Index of Texts Mentioned in Ars Magica 5th By [[Ben McFarland]] and James Parks&lt;br /&gt;
*Mappa Mundi &lt;br /&gt;
&lt;br /&gt;
*ArM5 Text Index PDF&lt;br /&gt;
*Sub Rosa Covenant Build Guide PDF&lt;br /&gt;
&lt;br /&gt;
==Issue #10 – June 2012==&lt;br /&gt;
&lt;br /&gt;
Another themed issue, drawing on the “Hermetic Shipwright” chapter of [[Hermetic Projects]] and bundled with a [[Metacreator]] file. From this issue “News from the Line Editor” changes to just “From the Line Editor”.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: The Dramatic Journey By Gerald Wylie&lt;br /&gt;
*Designing the Hermetic Shipwright By [[Mark Lawford]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*The Cult of Silvanus By David Staveley&lt;br /&gt;
*The Grand Tribunals&lt;br /&gt;
*Stormbreaker By Guy Leopold&lt;br /&gt;
*Twilight Scars By [[Ben McFarland]]&lt;br /&gt;
*Mappa Mundi &lt;br /&gt;
&lt;br /&gt;
*The Hermetic Shipwright [[Metacreator]] file&lt;br /&gt;
&lt;br /&gt;
==Issue #11 – December 2012==&lt;br /&gt;
&lt;br /&gt;
This issue’s ZIP file is bundled with numerous [[Metacreator]] files and Storyguide PDFs.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: Outlawry By Gerald Wylie&lt;br /&gt;
*Conception and Pregnancy By Cameron Weeden &amp;amp; Richard Wiles&lt;br /&gt;
*Training Packages for Magi By [[Mark Shirley]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Building the Hermetic Architect By [[Mark Lawford]]&lt;br /&gt;
*Welcome to the Turb By [[Ben McFarland]]&lt;br /&gt;
*The Body on the Shore By Edward Kendrick&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
*Grogs (Falco, Krause, Kroll, Kukenschabe, Lester, Phil Harding) [[Metacreator]], PDF and JPEG files&lt;br /&gt;
&lt;br /&gt;
*The Hermetic Architect [[Metacreator]] files&lt;br /&gt;
*Hermetic Architect PDF&lt;br /&gt;
*[[Vis]] Extraction Laboratory [[Metacreator]] files&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*Letter to Quaesitor Regis PDF&lt;br /&gt;
*Letter to the Covenant PDF&lt;br /&gt;
&lt;br /&gt;
==Issue #12 – March 2013==&lt;br /&gt;
&lt;br /&gt;
This is the first (and last) issue where the Journal of Vulcanis Argens and Mappa Mundi are attributed to an author each – unsurprisingly these are [[Mark Lawford]] and [[Ben McFarland]] respectively.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: Chance Encounters By Gerald Wylie&lt;br /&gt;
*The Governance of Kievan Rus By Elliot Smorodinsky&lt;br /&gt;
*Love’s Labours Lost By [[CJ Romer]]&lt;br /&gt;
*From the Journal of Vulcanis Argens By [[Mark Lawford]]&lt;br /&gt;
*Companion Piece: Lazar ben Yosef By [[Ben McFarland]]&lt;br /&gt;
*Who Wants to Live Forever? By [[Ben McFarland]]&lt;br /&gt;
*Pilgrims of Darkness By Jérôme Darmont&lt;br /&gt;
*Mappa Mundi By [[Ben McFarland]]&lt;br /&gt;
&lt;br /&gt;
==Issue #13 – March 2013==&lt;br /&gt;
&lt;br /&gt;
This is the famous “[[House_Diedne|Diedne]] Issue”. Enough said!&lt;br /&gt;
(although there are several non-[[House_Diedne|Diedne]] articles)&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor By [[David Chart]]&lt;br /&gt;
*Unearthing the Thirteenth House By Gerald Wylie&lt;br /&gt;
*The Slumbering Legacy By [[Ben McFarland]] and James Parks&lt;br /&gt;
*[[Redcap]] Training Packages By [[Lachie Hayes]]&lt;br /&gt;
*The Watchers in Diana’s Sphere By Tobias Wheeler and Matt Ryan&lt;br /&gt;
*The Divisible Men By [[Timothy Ferguson]]&lt;br /&gt;
*The Journal of Vulcanis Argens&lt;br /&gt;
*The Cult of Belenos By Mark Baker&lt;br /&gt;
*A Chthonic Path to Corruption? By Christian Andersen&lt;br /&gt;
*The House We Never Had By Naomi Rivkis&lt;br /&gt;
*The Lost City of Kitezh By Chad Bowser&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
*The Gaer Hill Letter PDF ([[CJ Romer]])&lt;br /&gt;
&lt;br /&gt;
==Issue #14 – February 2014==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor&lt;br /&gt;
*The Path Less Travelled By Gerald Wylie&lt;br /&gt;
*Verditius Longevity Devices By [[Mark Lawford]]&lt;br /&gt;
*Demography of the Order of Hermes By [[Mark Shirley]]&lt;br /&gt;
*The Journal of Vulcanis Argens&lt;br /&gt;
*An Eternal Love By Jérôme Darmont&lt;br /&gt;
*Mythic Bloodlines By [[Ben McFarland]]&lt;br /&gt;
*Three Good Men of Bréifne By David Agnew&lt;br /&gt;
*The First Lineage: The Inventors By Mark Baker&lt;br /&gt;
*Mappa Mundi  &lt;br /&gt;
&lt;br /&gt;
*Argetlamha Character Sheet Insert PDF&lt;br /&gt;
&lt;br /&gt;
*Eternal Love Character Sheet PDFs (Carelia, Ethaine, Evrard, Gailhard, Martin, Quinault)&lt;br /&gt;
&lt;br /&gt;
*Three Good Men of Briene PDFs and [[Metacreator]] files (Eoin the Clothier, Risteard the Butcher, Somhairle the Weaver)&lt;br /&gt;
&lt;br /&gt;
==Issue #15 – September 2014==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor By [[David Chart]]&lt;br /&gt;
*The Cattle Raid as a Story By Gerald Wylie&lt;br /&gt;
*Covenant Finances: An Alternative By [[Mark Shirley]]&lt;br /&gt;
*The Journal of Vulcanis Argens&lt;br /&gt;
*Rats Magica By Jason Tondro&lt;br /&gt;
*The Second Lineage: Explorers of Time &amp;amp; Space By Mark Baker&lt;br /&gt;
*New Heresies: Fixed Arts By Xavier Requejo&lt;br /&gt;
*The Body in the Bog By David Agnew&lt;br /&gt;
*Designing the Intangible Assassin By Pelle Kofod + [[Christian Rosenkjaer Andersen]]&lt;br /&gt;
*Mythic Bloodlines By [[Ben McFarland]]&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #16 – December 2014==&lt;br /&gt;
&lt;br /&gt;
A themed issue exploring Mythic Europe in different points in time.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor by [[David Chart]]&lt;br /&gt;
*Britannia, 550 AD (Setting) by Tobias Wheeler&lt;br /&gt;
*The Glamorous Swamp (Adventure Seeds) by Pelle Kofod&lt;br /&gt;
*865 AD Voventes Centennales (Setting) by Berengar Drexel&lt;br /&gt;
*The Journal of Vulcanis Argens (Fiction)&lt;br /&gt;
*1050 AD: The Order Shaken (Setting) by Shane Appel&lt;br /&gt;
*1050 AD: Rest Assured, an Adventure for Mandati (Adventure) by Shane Appel&lt;br /&gt;
*1050 AD: Strange Alliances (Setting) by Berengar Drexel&lt;br /&gt;
*Mythic Weapons (Setting) by Vincent Garcia-Gomez&lt;br /&gt;
*The Third Lineage: The Cursed Line (Setting) by Mark Baker&lt;br /&gt;
*1470 AD: After the Plague (Setting) by [[Mark Shirley]]&lt;br /&gt;
*Six Strangers Gather ‘Round A Table (Convention Report) by Bob Karcher&lt;br /&gt;
*The Intangible Enchanter (Mechanics) by Pelle Kofod&lt;br /&gt;
*Mappa Mundi (Resources)&lt;br /&gt;
&lt;br /&gt;
Exarkun did a review in the thread [http://forum.atlas-games.com/viewtopic.php?p=243968#p243968 here], and Tellus did one [http://forum.atlas-games.com/viewtopic.php?p=247653#p247653 here].&lt;br /&gt;
&lt;br /&gt;
==Issue #17 - October 2015==&lt;br /&gt;
&lt;br /&gt;
An issue supporting the recently published &#039;&#039;Faith and Flame Provençal Tribunal&#039;&#039; sourcebook. It’s also the last issue to feature the &#039;&#039;From the Line Editor&#039;&#039; section penned by [[David Chart]], as this is the last issue published before the Fifth Edition line officially closed.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor by [[David Chart]]&lt;br /&gt;
*Werewolves of Gevaudan (Setting) by [[Ben McFarland]]&lt;br /&gt;
*Set Piece: The Inn (Metagame/Story Design) by Gerald Wylie&lt;br /&gt;
*Flambeau’s Cave (Setting) by [[Ben McFarland]]&lt;br /&gt;
*An Unfinished Tower: Himinis’ Legacy (Setting/Saga Options) by [[Ben McFarland]]&lt;br /&gt;
*An Art Out of Time: Tempus (Mechanics) by [[Ben McFarland]] and [[Matt Ryan]]&lt;br /&gt;
*Common Magics (Setting/Mechanics) by Ray Cochener&lt;br /&gt;
*The Giants of Castlenau (Setting) by [[Ben McFarland]]&lt;br /&gt;
*The Divine of Provence: A Lost Angel (Saga Options) by [[Ben McFarland]]&lt;br /&gt;
*Populating Provencal (Setting) by [[Ben McFarland]]&lt;br /&gt;
*Spells from the Iron-Bound Tome (Mechanics) by Andrew Breese&lt;br /&gt;
*Ruins, Rumors, &amp;amp; Relationships: Provencal Stories (Setting) by [[Ben McFarland]]&lt;br /&gt;
*Val Negra: Rising from the Ashes (Setting) by [[Mark Faulkner]]&lt;br /&gt;
&lt;br /&gt;
This issue also includes metacreator files to include the spells in the software.&lt;br /&gt;
&lt;br /&gt;
==Issue #18 – February 2016==&lt;br /&gt;
&lt;br /&gt;
This issue is themed around a Bestiary of Uncommon Creatures, but also including the Beast-Masters of Hibernia and a ground-up restructuring of the rules for designing mundane animals.&lt;br /&gt;
&lt;br /&gt;
There are a great many articles in this issue, most of them are single creatures, with background and story seeds for each. ExarKun has a review of the remaining articles [http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=31857&amp;amp;hilit=sub+rosa+review#p255000 here].&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*Tharagavverug Who Becomes Sacnoth by [[Timothy Ferguson]]&lt;br /&gt;
*Nasr al-Sagheer by Pelle Kofod&lt;br /&gt;
*Ermelina: The Beggar of Stories by Berengar Drexel&lt;br /&gt;
*Advancing the Intangible Assassin by [[Christian Rosenkjaer Andersen|Christian R Andersen]] and Pelle Kofod&lt;br /&gt;
*The Rat King by Philippe Saner&lt;br /&gt;
*Parandrus by Andrew Judd&lt;br /&gt;
*The Black Cockeral by Andrew Judd&lt;br /&gt;
*Tuchulcha by Andrew Judd&lt;br /&gt;
*The Devil’s Teeth: An Adventure of the Ghost &amp;amp; the Flame by [[Mark D Faulkner]]&lt;br /&gt;
*Seabhag: The Hawk of Achill by David Agnew&lt;br /&gt;
*Saint Attracta’s Creature by Paula Moore&lt;br /&gt;
*The Revolving Beast by Gerald Wylie&lt;br /&gt;
*Belagog by Robin Bland&lt;br /&gt;
*Discovering New Shape and Material Bonuses by Gerald Wylie&lt;br /&gt;
*The Beast Masters of Hibernia by Jason Tondro&lt;br /&gt;
*The Wicker Man by Robin Bland&lt;br /&gt;
*The False Golem by Robin Bland&lt;br /&gt;
*The Shambling Mound by Robin Bland&lt;br /&gt;
*The Spriggan by Norman Ashby&lt;br /&gt;
*Creatures: Natural Animals by [[Mark Shirley]]&lt;br /&gt;
*Carpenter Fish by Guy Leopold&lt;br /&gt;
*The Devilfish by Guy Leopold&lt;br /&gt;
*The Giant Seahorse by Robin Bland&lt;br /&gt;
*The Oilliphéist by Gerald Wylie&lt;br /&gt;
*The Shamir by Norman Ashby&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
There is also an included file for &#039;&#039;Advancing the Intangible Assassin&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Issue #19 – January 2017==&lt;br /&gt;
&lt;br /&gt;
A themed issue about new worlds. Beginning this issue, David Chart’s From the Line Editor column is replaced by the new Direct From Atlas-Games.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*Direct From Atlas-Games&lt;br /&gt;
*Roanoke, Founded by Jim Seals&lt;br /&gt;
*Geomantic Storytelling by [[Mark Shirley]]&lt;br /&gt;
*The Friends of the Apacei of Vinilandia by Berengar Drexel&lt;br /&gt;
*Mutatis Mutandis: Stepping Away from D10 by Gerald Wylie&lt;br /&gt;
*The Cloudlands of Aiolia by [[Ben McFarland]]&lt;br /&gt;
*Set Piece: The Mill by Gerald Wylie&lt;br /&gt;
*Hedge Wizards: A Saga of Minor Magics by Robin Bland&lt;br /&gt;
*Old-Britannia by Benoît Léoutre&lt;br /&gt;
&lt;br /&gt;
==Issue #20 – December 2017==&lt;br /&gt;
&lt;br /&gt;
A themed issue revolving around secrets and lies, providing secret societies, cults and plots, and a view on how player characters might embrace secrecy.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*Tales from GenCon&lt;br /&gt;
*Wizards and their Everyday Magics by Gerald Wylie&lt;br /&gt;
*Hidden Powers: The Midsummer Cult by Robin Bland&lt;br /&gt;
*The Beast that is Not a Beast by Pelle Kofod&lt;br /&gt;
*The Cult of Shape-Stealers by [[Christian Rosenkjaer Andersen|Christian R Andersen]]&lt;br /&gt;
*Set Piece: An Urban Merchant Company by [[Christian Rosenkjaer Andersen|Christian R Andersen]]&lt;br /&gt;
*Franciscan Doubts by Berengar Drexel&lt;br /&gt;
*Legio Lupii by Benoît Léoutre&lt;br /&gt;
*Codes and Ciphers in Mundane Manuscripts by Guy Leopold&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
=  See also =&lt;br /&gt;
* Other [[Fanzine]]s.&lt;br /&gt;
* [[Writing Supplements]]&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
* [https://www.facebook.com/subrosamagazine/ Sub Rosa web site (on Facebook)] &lt;br /&gt;
&lt;br /&gt;
= References =&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fanzines]]&lt;br /&gt;
[[Category:ArM5]]&lt;br /&gt;
[[Category:Publication History]]&lt;br /&gt;
[[Category:Fan Community]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Sub_Rosa_magazine&amp;diff=16210</id>
		<title>Sub Rosa magazine</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Sub_Rosa_magazine&amp;diff=16210"/>
		<updated>2020-09-10T10:39:13Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Content */ Added publishing house&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sub Rosa&#039;&#039;&#039; is a PDF-based [[Ars Magica]]-magazine published by [[Mark Lawford]] and [[Ben McFarland]]. It is an independent publication produced by the [[fan community]], not affiliated with [[Atlas Games]], so it is called a [[fanzine]]. It is none the less a high-quality production featuring professional-quality editing, layout, and artwork.&lt;br /&gt;
&lt;br /&gt;
[[Alex White]] was the founding publisher of Sub Rosa until Ben and Mark took over production.&lt;br /&gt;
&lt;br /&gt;
= Web Site=&lt;br /&gt;
The [https://www.facebook.com/subrosamagazine/ Sub Rosa Facebook page] provides information on the current issue and subscription rates. &lt;br /&gt;
&lt;br /&gt;
= Contributions =&lt;br /&gt;
Many of the [[:Category:Authors|authors]] of Fifth Edition write for Sub Rosa. But Sub Rosa gladly accepts article submissions from any and all Ars Magica enthusiasts. Writers do not get paid (they do receive a free issue). Writing for Sub Rosa is one of the ways authors [[Writing Supplements|broke into]] writing for Ars Magica. It&#039;s a great way to get started in the RPG industry. Fanzines are an important way to keep the [[fan community]] active and engaged -- so why not share your creative ideas about Ars Magica? &lt;br /&gt;
&lt;br /&gt;
If you want to write for Sub Rosa, visit its [https://www.facebook.com/subrosamagazine/about/ Facebook page] and contact the editors via the message button or the email address listed there.&lt;br /&gt;
&lt;br /&gt;
= Sub-Rosa is Non-Profit =&lt;br /&gt;
In a discussion on the [[Berklist]] in late August 2012&amp;lt;ref&amp;gt;Lawford, Mark. E-mail post &amp;quot;My Take on Sub Rosa, Authors, and Artists.&amp;quot; [[Berkeley Ars Magica List]], 30 August 2012&amp;lt;/ref&amp;gt;, the publishers pointed out that Sub Rosa is a completely non-profit publication. The publishers volunteer their time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
On our wages: There are none. It&#039;s been said elsewhere in the maelstrom but I&#039;ll reiterate it. Neither Ben nor I take anything out except satisfaction. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
--Mark Lawford&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100% of the subscription fees go to production costs.&lt;br /&gt;
&lt;br /&gt;
=Content: Published by Pointless Mental Cruelty=&lt;br /&gt;
Reviews of each issue of Sub Rosa are available in [http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=6763 this thread] on the [[official discussion forum]]. Links to discussion threads for specific Sub Rosa issues are also available:&lt;br /&gt;
&lt;br /&gt;
[http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=6711 Sub Rosa #1] | &lt;br /&gt;
[http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=6716 Sub Rosa #2]&lt;br /&gt;
&lt;br /&gt;
The first run of issues were edited by [[Alex White|Alexander White]]&lt;br /&gt;
&lt;br /&gt;
Here is a list of what you can find in each issue. &#039;&#039;This is not complete; please add more recent issues or link to the forum reviews. [[User:Andrew Gronosky|Andrew Gronosky]] ([[User talk:Andrew Gronosky|talk]]) 19:31, 7 November 2016 (MST)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Issue #1 – September 2007==&lt;br /&gt;
Issue 1 was released in September 2007 with [[Mark Philp]] as editor and [[Alex White]] on the Editorial Committee with him.  Alex was also the cover artist and he, along with [[Jojo Aguilar]] and [[Angela Taylor]] provided interior art.  Articles included in this issue were:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Art of Courtly Love&#039;&#039; by [[Danielle Nichols]] starting at page 6 is presented as an in character open letter to the magi of the [[Greater Alps Tribunal]] listing one set of the rules of love popular at the time of the official start date and discussing the place of magi in the art of love.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Covenant Locations: Masada&#039;&#039; by [[Ben McFarland]] starting on page 9 was the first in a series that gave covenant ideas for starting covenants.  In this article, Ben fleshed out a site in a former palace of King Herod in the [[Levant Tribunal]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Hermetic Vignettes&#039;&#039; by [[Kurt Konegren]] starting on page 12 gave short snippets in the lives of two apprentices, their [[amicus|amici]] masters, and each of their masters&#039; [[familiar|familiars]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Tartalo&#039;&#039; by [[Eric Vesbit]] starting on page 15 is an adventure that can be fit into a larger story at a point when the characters are travelling.  As written, it is set in an eastern pass of the Pyrenees, so likely in the [[Provencal Tribunal]].  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Knights Templar&#039;&#039; or &#039;&#039;The Poor Knights of the Temple of Solomon&#039;&#039; (article title varies between the table of contents and the article itself) by [[Alex White]] starting on page 18 is the first of a five part series in which Alex presents the Knights Templar.  In this installment, he gives the [[real history]] of this order.  Later installments will present the knights as they might be in [[Mythic Europe]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The End of the Hohenstaufen&#039;&#039; by [[Michaël de Verteuil]] starting on page 29 is the first in a series of historical vignettes on noble families and personalities, in this case, the history, and notably the end, of the line of the Emperor Frederick II Hohenstaufen.  He continues coverage of this line in a second part in issue 2.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Florilegium of House Bjornaer&#039;&#039; by [[Mark Shirley]] starting at page 32 is an article in which Mark presents his thinking on how he presented [[House Bjornaer]], its [[Founder|Bjornaer the Founder]] and it&#039;s history in the section on that house in [[Houses of Hermes: Mystery Cults]].   This article also presents write ups on two &amp;quot;bits and pieces&amp;quot;, as Mark puts it, that didn&#039;t make it into the book: Lost Cubs and Feral Magi.&lt;br /&gt;
&lt;br /&gt;
==Issue #2 – February 2008==&lt;br /&gt;
Issue 2 was released in September 2008 with [[Mark Philp]] as editor.  [[Alex White]] the cover artist and he, along with [[Jeff A. Menges]] and [[Angela Taylor]] provided interior art.  Articles included in this issue were:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Grand Tribunal 2007&#039;&#039; by [[Neil Taylor]] on page 5 is a report on the UK [[Grand Tribunal (convention)]] for that year.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Jinn as Characters&#039;&#039; by [[Lachie Hayes|Lachlan Hayes]] starting at page 6 provides rules for jinn characters.  This article was based on the jinn as presented in [[Houses of Hermes: Societates]] and predated the publication of [[Realms of Power: Magic]], [[Realms of Power: Faerie]] and most important, [[Cradle and the Crescent|The Cradle and the Crescent]].  However, Lachie (as his first name is listed in that book) contributed to the section on [[jinn]] as well as other parts of Cradle and the Crescent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Mythic Europe: Real Places&#039;&#039; by [[Alex Sandison]] tells of the mythic version of Malham Cove in the Yorkshire Dales in the [[Stonehenge Tribunal]].  The description is told in character by one James of [[House Jerbiton|Jerbiton]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;The Path of the Circle&#039;&#039; by [[Timothy Ferguson]] and [[Mark Shirley]] (both of whom contibuted to [[Houses of Hermes: Mystery Cults]] starting on page 14 provides a [[House Criamon|Criamon]] Path of inner mysteries that did not make it into HoH:MC, both because it may have been too powerful and it would have locked the magic realm into a form that was not appropriate for [[canon]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The End of the Hohenstaufen Pt II&#039;&#039; by [[Michaël de Verteuil]] starting on page 19 finishes the coverage of the history, and notably the end, of the line of the Emperor Frederick II Hohenstaufen in what is meant to be a series of historical vignettes on noble families and personalities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Wheostan the Old&#039;&#039; by [[Mark Lawford]] starting on page 22 is billed as an adventure, but is more of fleshed out character that can provide story hooks and information.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Beasts of the Realm&#039;&#039; by [[Ben McFarland]] starting on page starting page 28 is the first in a series of articles that presents stats and write ups for various mythical creatures.  In this article, Ben presents his take on three creatures aligned to the realm of magical- griffins, basilisks, and sirens.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Templar Apotropaics&#039;&#039;/&#039;&#039;Templars Part 2: The Apotropaics&#039;&#039; (the titles again differ a bit between the table of contents and the article itself) by [[Alexander White]] presents his second treatment.  Here he presents a history where the order was formed by a group of bishops, nobles, and magi dedicated to hunting and destroying the infernal.  As a part of this alternate history of the article, he also tries to redeem some content from the [[ArM3|Third Edition]] products [[Pax Dei]] and the [[Maleficium]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Jerod&#039;s Cave&#039;&#039; by [[P. R. Chase]] starting on page 36 is another article billed as an adventure, but more presenting a magical location that can provide information to players as well as be used to dole out story hooks.&lt;br /&gt;
&lt;br /&gt;
-More to come&lt;br /&gt;
&lt;br /&gt;
==Issue #3 – August 2008==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose &lt;br /&gt;
*News from the Line Editor &lt;br /&gt;
*Who’s Who&lt;br /&gt;
&lt;br /&gt;
*Competition Winner&lt;br /&gt;
*The Circle of the Cabeiri [[Ben McFarland]] - A mystery cult based around the ancient mysteries of the Cabeiri. Scripts, story seeds and much other included, though scattered around the text rather than placed in boxes.&lt;br /&gt;
*Societas Flambonis [[Mark D Faulkner]] - Focused on the &#039;&#039;Flambeau Apocryph&#039;&#039;, it presents an alternate (and compatible) take of the history and nature of the Founder Flambeau.&lt;br /&gt;
*Caravanserai [[Ben McFarland]] - notes for creating a covenant, this one set in central Cappadocian (modern day Turkey).&lt;br /&gt;
*The Northwych Yew [[Mark Lawford]] - a small Story.&lt;br /&gt;
*Mythic Zoroastrianism [[Alex White]] - Probably overwritten by the material in the Cradle and the Crescent.&lt;br /&gt;
&lt;br /&gt;
==Issue #4 – November 2008==&lt;br /&gt;
*Under the Rose&lt;br /&gt;
* News from the Line Editor&lt;br /&gt;
*Letters &lt;br /&gt;
*Who’s Who&lt;br /&gt;
&lt;br /&gt;
*Faeries of Sub Rosa&lt;br /&gt;
*Comment from Atlas-Games By Michelle Nephew&lt;br /&gt;
*The Dying Drake By Phil Chase&lt;br /&gt;
*Elementals and Provenance By [[Ben McFarland]] with James Parks&lt;br /&gt;
*Explosive power in Mythic Europe By [[Mark Shirley]]&lt;br /&gt;
*Covenant Location: Seuthopolis By [[Ben McFarland]]&lt;br /&gt;
*Templars: Infernal Brotherhood By [[Alexander White]]&lt;br /&gt;
* Beasts of the Realm II By [[Ben McFarland]]&lt;br /&gt;
&lt;br /&gt;
==Issue #5 – June 2009==&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor &lt;br /&gt;
*Who’s Who?&lt;br /&gt;
*Hermetic Cocktails  Andy Reimer, Steph van Willigenburg, Cathy Reimer, Vladimir Dimitrijevic, Greg Martin, and [[Niall Christie]]&lt;br /&gt;
*Beyond the Fields We Know [[Timothy Ferguson]]&lt;br /&gt;
*Dar al-Nujum Covenant [[Lachlan Hayes]]&lt;br /&gt;
*The Invisible World [[Alex White]]&lt;br /&gt;
*The Poppele Andreas Volker&lt;br /&gt;
*Tribunals At Play [[Ben McFarland]]&lt;br /&gt;
*The Bishop’s Bird  [[Ben McFarland]] with Outline by [[CJ Romer]]&lt;br /&gt;
&lt;br /&gt;
==Sub Rosa Freebie #1 – Garamantians – October 2009==&lt;br /&gt;
The first (and currently only) freebie themed issue of Sub Rosa, and also the last to be published by Pointless Mental Cruelty. This is a themed issue centered around the lost Kingdom of the Garamants.&lt;br /&gt;
*Under the Rose: The First Sub Rosa Freebie&lt;br /&gt;
*Reviving the Slaver Kingdom – By [[Alex White]]&lt;br /&gt;
*Tamen-Set, Garamantian Sorceror-King – By [[Alex White]]&lt;br /&gt;
*New Creature: Cornossis – By [[Alex White]]&lt;br /&gt;
*New Creature: Mummfied Garamantian Slaves – By [[Alex White]]&lt;br /&gt;
*New Creature: Garamantian Slave Ghost – By [[Alex White]]&lt;br /&gt;
*New Magic Device: Crown of the Garamantian Sorceror-Kings – By [[Alex White]]&lt;br /&gt;
*New Magic Device: Jewels of Tritonis – By [[Alex White]]&lt;br /&gt;
*Garamantian Breakthroughs – By [[Alex White]]&lt;br /&gt;
*Location: Pyramid of Phla – By [[Alex White]]&lt;br /&gt;
&lt;br /&gt;
=Published by Distant Lands Publishing=&lt;br /&gt;
&lt;br /&gt;
The current incarnation of later issues are the products of the fertile minds of Mark Lawford and Ben MacFarland (who share editorial and creative duties)&lt;br /&gt;
&lt;br /&gt;
==Issue #6 – December 2010==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
&lt;br /&gt;
*Storyguide’s Handbook: Visions By Gerald Wylie&lt;br /&gt;
*The Legacy of Longinus By [[Niall Christie]]&lt;br /&gt;
*The Juno: Protector of Women By Matthew C Steele&lt;br /&gt;
*Grand Tribunal 2011 Announcement&lt;br /&gt;
*The Unicorn’s Ransom By Darren Miguez&lt;br /&gt;
*Companion Piece: The Elementalist By [[Ben McFarland]]&lt;br /&gt;
*An Interview with Matt Ryan By [[Mark Lawford]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Companion Piece: Adrastos of Candia By David Agnew&lt;br /&gt;
*Scenario Handouts&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #7 – April 2011==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
&lt;br /&gt;
*The Magi of Thebes By Yan Prado&lt;br /&gt;
*The Storyguide’s Handbook: The Enemy Within By Gerald Wylie&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
*The Story of Nelda’s Lament By [[Mark Lawford]]&lt;br /&gt;
*[[Grand_Tribunal_(convention)|Grand Tribunal]] 2011 Announcement&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Beyond the Fields We Know: The Rubezhal By [[Timothy Ferguson]]&lt;br /&gt;
*The Ghost in the Snow By Robin Bland&lt;br /&gt;
*The City of Bruges By Sheila Thomas&lt;br /&gt;
*More Mythic Mongols By Yair Rezek&lt;br /&gt;
*Playing First Edition / The Next Generation By [[Mark Lawford]]&lt;br /&gt;
&lt;br /&gt;
==Issue #8 – October 2011==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
*The Storyguide’s Handbook: Preparing for Trouble By Gerald Wylie&lt;br /&gt;
*The Way of St. James By [[Ben McFarland]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Magical Art: Grey Thornberry By [[Mark Lawford]] and Grey Thornberry&lt;br /&gt;
*A New Legend of The Order: Belin of Mercere By [[Erik Dahl]]&lt;br /&gt;
*An Interview with Lisa Stevens By Lisa Stevens and [[Ben McFarland]]&lt;br /&gt;
*Companion Piece: Bohemond of Lucerne By David Agnew&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #9 – February 2012==&lt;br /&gt;
&lt;br /&gt;
This was the first “themed” issue, supporting the recentl published The Cradle and the Crescent and containing additional files for use by the Storyguide&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: Covenant Building By Gerald Wylie&lt;br /&gt;
*Companion Piece: William of Aylesbury By David Agnew&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Secrets of Arabia By [[Niall Christie]]&lt;br /&gt;
*Faces of the Distant Sands By Jason Brennan&lt;br /&gt;
*The Lists of Solomon: Jinn Apocrypha By [[Lachlan Hayes]]&lt;br /&gt;
*Off the Shelf By Ben McFarland and James Parks&lt;br /&gt;
*Index of Texts Mentioned in Ars Magica 5th By [[Ben McFarland]] and James Parks&lt;br /&gt;
*Mappa Mundi &lt;br /&gt;
&lt;br /&gt;
*ArM5 Text Index PDF&lt;br /&gt;
*Sub Rosa Covenant Build Guide PDF&lt;br /&gt;
&lt;br /&gt;
==Issue #10 – June 2012==&lt;br /&gt;
&lt;br /&gt;
Another themed issue, drawing on the “Hermetic Shipwright” chapter of [[Hermetic Projects]] and bundled with a [[Metacreator]] file. From this issue “News from the Line Editor” changes to just “From the Line Editor”.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: The Dramatic Journey By Gerald Wylie&lt;br /&gt;
*Designing the Hermetic Shipwright By [[Mark Lawford]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*The Cult of Silvanus By David Staveley&lt;br /&gt;
*The Grand Tribunals&lt;br /&gt;
*Stormbreaker By Guy Leopold&lt;br /&gt;
*Twilight Scars By [[Ben McFarland]]&lt;br /&gt;
*Mappa Mundi &lt;br /&gt;
&lt;br /&gt;
*The Hermetic Shipwright [[Metacreator]] file&lt;br /&gt;
&lt;br /&gt;
==Issue #11 – December 2012==&lt;br /&gt;
&lt;br /&gt;
This issue’s ZIP file is bundled with numerous [[Metacreator]] files and Storyguide PDFs.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: Outlawry By Gerald Wylie&lt;br /&gt;
*Conception and Pregnancy By Cameron Weeden &amp;amp; Richard Wiles&lt;br /&gt;
*Training Packages for Magi By [[Mark Shirley]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Building the Hermetic Architect By [[Mark Lawford]]&lt;br /&gt;
*Welcome to the Turb By [[Ben McFarland]]&lt;br /&gt;
*The Body on the Shore By Edward Kendrick&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
*Grogs (Falco, Krause, Kroll, Kukenschabe, Lester, Phil Harding) [[Metacreator]], PDF and JPEG files&lt;br /&gt;
&lt;br /&gt;
*The Hermetic Architect [[Metacreator]] files&lt;br /&gt;
*Hermetic Architect PDF&lt;br /&gt;
*[[Vis]] Extraction Laboratory [[Metacreator]] files&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*Letter to Quaesitor Regis PDF&lt;br /&gt;
*Letter to the Covenant PDF&lt;br /&gt;
&lt;br /&gt;
==Issue #12 – March 2013==&lt;br /&gt;
&lt;br /&gt;
This is the first (and last) issue where the Journal of Vulcanis Argens and Mappa Mundi are attributed to an author each – unsurprisingly these are [[Mark Lawford]] and [[Ben McFarland]] respectively.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: Chance Encounters By Gerald Wylie&lt;br /&gt;
*The Governance of Kievan Rus By Elliot Smorodinsky&lt;br /&gt;
*Love’s Labours Lost By [[CJ Romer]]&lt;br /&gt;
*From the Journal of Vulcanis Argens By [[Mark Lawford]]&lt;br /&gt;
*Companion Piece: Lazar ben Yosef By [[Ben McFarland]]&lt;br /&gt;
*Who Wants to Live Forever? By [[Ben McFarland]]&lt;br /&gt;
*Pilgrims of Darkness By Jérôme Darmont&lt;br /&gt;
*Mappa Mundi By [[Ben McFarland]]&lt;br /&gt;
&lt;br /&gt;
==Issue #13 – March 2013==&lt;br /&gt;
&lt;br /&gt;
This is the famous “[[House_Diedne|Diedne]] Issue”. Enough said!&lt;br /&gt;
(although there are several non-[[House_Diedne|Diedne]] articles)&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor By [[David Chart]]&lt;br /&gt;
*Unearthing the Thirteenth House By Gerald Wylie&lt;br /&gt;
*The Slumbering Legacy By [[Ben McFarland]] and James Parks&lt;br /&gt;
*[[Redcap]] Training Packages By [[Lachie Hayes]]&lt;br /&gt;
*The Watchers in Diana’s Sphere By Tobias Wheeler and Matt Ryan&lt;br /&gt;
*The Divisible Men By [[Timothy Ferguson]]&lt;br /&gt;
*The Journal of Vulcanis Argens&lt;br /&gt;
*The Cult of Belenos By Mark Baker&lt;br /&gt;
*A Chthonic Path to Corruption? By Christian Andersen&lt;br /&gt;
*The House We Never Had By Naomi Rivkis&lt;br /&gt;
*The Lost City of Kitezh By Chad Bowser&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
*The Gaer Hill Letter PDF ([[CJ Romer]])&lt;br /&gt;
&lt;br /&gt;
==Issue #14 – February 2014==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor&lt;br /&gt;
*The Path Less Travelled By Gerald Wylie&lt;br /&gt;
*Verditius Longevity Devices By [[Mark Lawford]]&lt;br /&gt;
*Demography of the Order of Hermes By [[Mark Shirley]]&lt;br /&gt;
*The Journal of Vulcanis Argens&lt;br /&gt;
*An Eternal Love By Jérôme Darmont&lt;br /&gt;
*Mythic Bloodlines By [[Ben McFarland]]&lt;br /&gt;
*Three Good Men of Bréifne By David Agnew&lt;br /&gt;
*The First Lineage: The Inventors By Mark Baker&lt;br /&gt;
*Mappa Mundi  &lt;br /&gt;
&lt;br /&gt;
*Argetlamha Character Sheet Insert PDF&lt;br /&gt;
&lt;br /&gt;
*Eternal Love Character Sheet PDFs (Carelia, Ethaine, Evrard, Gailhard, Martin, Quinault)&lt;br /&gt;
&lt;br /&gt;
*Three Good Men of Briene PDFs and [[Metacreator]] files (Eoin the Clothier, Risteard the Butcher, Somhairle the Weaver)&lt;br /&gt;
&lt;br /&gt;
==Issue #15 – September 2014==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor By [[David Chart]]&lt;br /&gt;
*The Cattle Raid as a Story By Gerald Wylie&lt;br /&gt;
*Covenant Finances: An Alternative By [[Mark Shirley]]&lt;br /&gt;
*The Journal of Vulcanis Argens&lt;br /&gt;
*Rats Magica By Jason Tondro&lt;br /&gt;
*The Second Lineage: Explorers of Time &amp;amp; Space By Mark Baker&lt;br /&gt;
*New Heresies: Fixed Arts By Xavier Requejo&lt;br /&gt;
*The Body in the Bog By David Agnew&lt;br /&gt;
*Designing the Intangible Assassin By Pelle Kofod + [[Christian Rosenkjaer Andersen]]&lt;br /&gt;
*Mythic Bloodlines By [[Ben McFarland]]&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #16 – December 2014==&lt;br /&gt;
&lt;br /&gt;
A themed issue exploring Mythic Europe in different points in time.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor by [[David Chart]]&lt;br /&gt;
*Britannia, 550 AD (Setting) by Tobias Wheeler&lt;br /&gt;
*The Glamorous Swamp (Adventure Seeds) by Pelle Kofod&lt;br /&gt;
*865 AD Voventes Centennales (Setting) by Berengar Drexel&lt;br /&gt;
*The Journal of Vulcanis Argens (Fiction)&lt;br /&gt;
*1050 AD: The Order Shaken (Setting) by Shane Appel&lt;br /&gt;
*1050 AD: Rest Assured, an Adventure for Mandati (Adventure) by Shane Appel&lt;br /&gt;
*1050 AD: Strange Alliances (Setting) by Berengar Drexel&lt;br /&gt;
*Mythic Weapons (Setting) by Vincent Garcia-Gomez&lt;br /&gt;
*The Third Lineage: The Cursed Line (Setting) by Mark Baker&lt;br /&gt;
*1470 AD: After the Plague (Setting) by [[Mark Shirley]]&lt;br /&gt;
*Six Strangers Gather ‘Round A Table (Convention Report) by Bob Karcher&lt;br /&gt;
*The Intangible Enchanter (Mechanics) by Pelle Kofod&lt;br /&gt;
*Mappa Mundi (Resources)&lt;br /&gt;
&lt;br /&gt;
Exarkun did a review in the thread [http://forum.atlas-games.com/viewtopic.php?p=243968#p243968 here], and Tellus did one [http://forum.atlas-games.com/viewtopic.php?p=247653#p247653 here].&lt;br /&gt;
&lt;br /&gt;
==Issue #17 - October 2015==&lt;br /&gt;
&lt;br /&gt;
An issue supporting the recently published &#039;&#039;Faith and Flame Provençal Tribunal&#039;&#039; sourcebook. It’s also the last issue to feature the &#039;&#039;From the Line Editor&#039;&#039; section penned by [[David Chart]], as this is the last issue published before the Fifth Edition line officially closed.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor by [[David Chart]]&lt;br /&gt;
*Werewolves of Gevaudan (Setting) by [[Ben McFarland]]&lt;br /&gt;
*Set Piece: The Inn (Metagame/Story Design) by Gerald Wylie&lt;br /&gt;
*Flambeau’s Cave (Setting) by [[Ben McFarland]]&lt;br /&gt;
*An Unfinished Tower: Himinis’ Legacy (Setting/Saga Options) by [[Ben McFarland]]&lt;br /&gt;
*An Art Out of Time: Tempus (Mechanics) by [[Ben McFarland]] and [[Matt Ryan]]&lt;br /&gt;
*Common Magics (Setting/Mechanics) by Ray Cochener&lt;br /&gt;
*The Giants of Castlenau (Setting) by [[Ben McFarland]]&lt;br /&gt;
*The Divine of Provence: A Lost Angel (Saga Options) by [[Ben McFarland]]&lt;br /&gt;
*Populating Provencal (Setting) by [[Ben McFarland]]&lt;br /&gt;
*Spells from the Iron-Bound Tome (Mechanics) by Andrew Breese&lt;br /&gt;
*Ruins, Rumors, &amp;amp; Relationships: Provencal Stories (Setting) by [[Ben McFarland]]&lt;br /&gt;
*Val Negra: Rising from the Ashes (Setting) by [[Mark Faulkner]]&lt;br /&gt;
&lt;br /&gt;
This issue also includes metacreator files to include the spells in the software.&lt;br /&gt;
&lt;br /&gt;
==Issue #18 – February 2016==&lt;br /&gt;
&lt;br /&gt;
This issue is themed around a Bestiary of Uncommon Creatures, but also including the Beast-Masters of Hibernia and a ground-up restructuring of the rules for designing mundane animals.&lt;br /&gt;
&lt;br /&gt;
There are a great many articles in this issue, most of them are single creatures, with background and story seeds for each. ExarKun has a review of the remaining articles [http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=31857&amp;amp;hilit=sub+rosa+review#p255000 here].&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*Tharagavverug Who Becomes Sacnoth by [[Timothy Ferguson]]&lt;br /&gt;
*Nasr al-Sagheer by Pelle Kofod&lt;br /&gt;
*Ermelina: The Beggar of Stories by Berengar Drexel&lt;br /&gt;
*Advancing the Intangible Assassin by [[Christian Rosenkjaer Andersen|Christian R Andersen]] and Pelle Kofod&lt;br /&gt;
*The Rat King by Philippe Saner&lt;br /&gt;
*Parandrus by Andrew Judd&lt;br /&gt;
*The Black Cockeral by Andrew Judd&lt;br /&gt;
*Tuchulcha by Andrew Judd&lt;br /&gt;
*The Devil’s Teeth: An Adventure of the Ghost &amp;amp; the Flame by [[Mark D Faulkner]]&lt;br /&gt;
*Seabhag: The Hawk of Achill by David Agnew&lt;br /&gt;
*Saint Attracta’s Creature by Paula Moore&lt;br /&gt;
*The Revolving Beast by Gerald Wylie&lt;br /&gt;
*Belagog by Robin Bland&lt;br /&gt;
*Discovering New Shape and Material Bonuses by Gerald Wylie&lt;br /&gt;
*The Beast Masters of Hibernia by Jason Tondro&lt;br /&gt;
*The Wicker Man by Robin Bland&lt;br /&gt;
*The False Golem by Robin Bland&lt;br /&gt;
*The Shambling Mound by Robin Bland&lt;br /&gt;
*The Spriggan by Norman Ashby&lt;br /&gt;
*Creatures: Natural Animals by [[Mark Shirley]]&lt;br /&gt;
*Carpenter Fish by Guy Leopold&lt;br /&gt;
*The Devilfish by Guy Leopold&lt;br /&gt;
*The Giant Seahorse by Robin Bland&lt;br /&gt;
*The Oilliphéist by Gerald Wylie&lt;br /&gt;
*The Shamir by Norman Ashby&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
There is also an included file for &#039;&#039;Advancing the Intangible Assassin&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Issue #19 – January 2017==&lt;br /&gt;
&lt;br /&gt;
A themed issue about new worlds. Beginning this issue, David Chart’s From the Line Editor column is replaced by the new Direct From Atlas-Games.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*Direct From Atlas-Games&lt;br /&gt;
*Roanoke, Founded by Jim Seals&lt;br /&gt;
*Geomantic Storytelling by [[Mark Shirley]]&lt;br /&gt;
*The Friends of the Apacei of Vinilandia by Berengar Drexel&lt;br /&gt;
*Mutatis Mutandis: Stepping Away from D10 by Gerald Wylie&lt;br /&gt;
*The Cloudlands of Aiolia by [[Ben McFarland]]&lt;br /&gt;
*Set Piece: The Mill by Gerald Wylie&lt;br /&gt;
*Hedge Wizards: A Saga of Minor Magics by Robin Bland&lt;br /&gt;
*Old-Britannia by Benoît Léoutre&lt;br /&gt;
&lt;br /&gt;
==Issue #20 – December 2017==&lt;br /&gt;
&lt;br /&gt;
A themed issue revolving around secrets and lies, providing secret societies, cults and plots, and a view on how player characters might embrace secrecy.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*Tales from GenCon&lt;br /&gt;
*Wizards and their Everyday Magics by Gerald Wylie&lt;br /&gt;
*Hidden Powers: The Midsummer Cult by Robin Bland&lt;br /&gt;
*The Beast that is Not a Beast by Pelle Kofod&lt;br /&gt;
*The Cult of Shape-Stealers by [[Christian Rosenkjaer Andersen|Christian R Andersen]]&lt;br /&gt;
*Set Piece: An Urban Merchant Company by [[Christian Rosenkjaer Andersen|Christian R Andersen]]&lt;br /&gt;
*Franciscan Doubts by Berengar Drexel&lt;br /&gt;
*Legio Lupii by Benoît Léoutre&lt;br /&gt;
*Codes and Ciphers in Mundane Manuscripts by Guy Leopold&lt;br /&gt;
*Mappa Mundi &lt;br /&gt;
&lt;br /&gt;
=  See also =&lt;br /&gt;
* Other [[Fanzine]]s.&lt;br /&gt;
* [[Writing Supplements]]&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
* [https://www.facebook.com/subrosamagazine/ Sub Rosa web site (on Facebook)] &lt;br /&gt;
&lt;br /&gt;
= References =&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fanzines]]&lt;br /&gt;
[[Category:ArM5]]&lt;br /&gt;
[[Category:Publication History]]&lt;br /&gt;
[[Category:Fan Community]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Sub_Rosa_magazine&amp;diff=16209</id>
		<title>Sub Rosa magazine</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Sub_Rosa_magazine&amp;diff=16209"/>
		<updated>2020-09-10T10:33:47Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Issue #5 – June 2009 */ Added Garamantians supplement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Sub Rosa&#039;&#039;&#039; is a PDF-based [[Ars Magica]]-magazine published by [[Mark Lawford]] and [[Ben McFarland]]. It is an independent publication produced by the [[fan community]], not affiliated with [[Atlas Games]], so it is called a [[fanzine]]. It is none the less a high-quality production featuring professional-quality editing, layout, and artwork.&lt;br /&gt;
&lt;br /&gt;
[[Alex White]] was the founding publisher of Sub Rosa until Ben and Mark took over production.&lt;br /&gt;
&lt;br /&gt;
= Web Site=&lt;br /&gt;
The [https://www.facebook.com/subrosamagazine/ Sub Rosa Facebook page] provides information on the current issue and subscription rates. &lt;br /&gt;
&lt;br /&gt;
= Contributions =&lt;br /&gt;
Many of the [[:Category:Authors|authors]] of Fifth Edition write for Sub Rosa. But Sub Rosa gladly accepts article submissions from any and all Ars Magica enthusiasts. Writers do not get paid (they do receive a free issue). Writing for Sub Rosa is one of the ways authors [[Writing Supplements|broke into]] writing for Ars Magica. It&#039;s a great way to get started in the RPG industry. Fanzines are an important way to keep the [[fan community]] active and engaged -- so why not share your creative ideas about Ars Magica? &lt;br /&gt;
&lt;br /&gt;
If you want to write for Sub Rosa, visit its [https://www.facebook.com/subrosamagazine/about/ Facebook page] and contact the editors via the message button or the email address listed there.&lt;br /&gt;
&lt;br /&gt;
= Sub-Rosa is Non-Profit =&lt;br /&gt;
In a discussion on the [[Berklist]] in late August 2012&amp;lt;ref&amp;gt;Lawford, Mark. E-mail post &amp;quot;My Take on Sub Rosa, Authors, and Artists.&amp;quot; [[Berkeley Ars Magica List]], 30 August 2012&amp;lt;/ref&amp;gt;, the publishers pointed out that Sub Rosa is a completely non-profit publication. The publishers volunteer their time.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;blockquote&amp;gt;&lt;br /&gt;
On our wages: There are none. It&#039;s been said elsewhere in the maelstrom but I&#039;ll reiterate it. Neither Ben nor I take anything out except satisfaction. &lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
--Mark Lawford&lt;br /&gt;
&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
100% of the subscription fees go to production costs.&lt;br /&gt;
&lt;br /&gt;
=Content=&lt;br /&gt;
Reviews of each issue of Sub Rosa are available in [http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=6763 this thread] on the [[official discussion forum]]. Links to discussion threads for specific Sub Rosa issues are also available:&lt;br /&gt;
&lt;br /&gt;
[http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=6711 Sub Rosa #1] | &lt;br /&gt;
[http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=6716 Sub Rosa #2]&lt;br /&gt;
&lt;br /&gt;
Here is a list of what you can find in each issue. &#039;&#039;This is not complete; please add more recent issues or link to the forum reviews. [[User:Andrew Gronosky|Andrew Gronosky]] ([[User talk:Andrew Gronosky|talk]]) 19:31, 7 November 2016 (MST)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==Issue #1 – September 2007==&lt;br /&gt;
Issue 1 was released in September 2007 with [[Mark Philp]] as editor and [[Alex White]] on the Editorial Committee with him.  Alex was also the cover artist and he, along with [[Jojo Aguilar]] and [[Angela Taylor]] provided interior art.  Articles included in this issue were:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Art of Courtly Love&#039;&#039; by [[Danielle Nichols]] starting at page 6 is presented as an in character open letter to the magi of the [[Greater Alps Tribunal]] listing one set of the rules of love popular at the time of the official start date and discussing the place of magi in the art of love.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Covenant Locations: Masada&#039;&#039; by [[Ben McFarland]] starting on page 9 was the first in a series that gave covenant ideas for starting covenants.  In this article, Ben fleshed out a site in a former palace of King Herod in the [[Levant Tribunal]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Hermetic Vignettes&#039;&#039; by [[Kurt Konegren]] starting on page 12 gave short snippets in the lives of two apprentices, their [[amicus|amici]] masters, and each of their masters&#039; [[familiar|familiars]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Tartalo&#039;&#039; by [[Eric Vesbit]] starting on page 15 is an adventure that can be fit into a larger story at a point when the characters are travelling.  As written, it is set in an eastern pass of the Pyrenees, so likely in the [[Provencal Tribunal]].  &lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Knights Templar&#039;&#039; or &#039;&#039;The Poor Knights of the Temple of Solomon&#039;&#039; (article title varies between the table of contents and the article itself) by [[Alex White]] starting on page 18 is the first of a five part series in which Alex presents the Knights Templar.  In this installment, he gives the [[real history]] of this order.  Later installments will present the knights as they might be in [[Mythic Europe]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The End of the Hohenstaufen&#039;&#039; by [[Michaël de Verteuil]] starting on page 29 is the first in a series of historical vignettes on noble families and personalities, in this case, the history, and notably the end, of the line of the Emperor Frederick II Hohenstaufen.  He continues coverage of this line in a second part in issue 2.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Florilegium of House Bjornaer&#039;&#039; by [[Mark Shirley]] starting at page 32 is an article in which Mark presents his thinking on how he presented [[House Bjornaer]], its [[Founder|Bjornaer the Founder]] and it&#039;s history in the section on that house in [[Houses of Hermes: Mystery Cults]].   This article also presents write ups on two &amp;quot;bits and pieces&amp;quot;, as Mark puts it, that didn&#039;t make it into the book: Lost Cubs and Feral Magi.&lt;br /&gt;
&lt;br /&gt;
==Issue #2 – February 2008==&lt;br /&gt;
Issue 2 was released in September 2008 with [[Mark Philp]] as editor.  [[Alex White]] the cover artist and he, along with [[Jeff A. Menges]] and [[Angela Taylor]] provided interior art.  Articles included in this issue were:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The Grand Tribunal 2007&#039;&#039; by [[Neil Taylor]] on page 5 is a report on the UK [[Grand Tribunal (convention)]] for that year.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Jinn as Characters&#039;&#039; by [[Lachie Hayes|Lachlan Hayes]] starting at page 6 provides rules for jinn characters.  This article was based on the jinn as presented in [[Houses of Hermes: Societates]] and predated the publication of [[Realms of Power: Magic]], [[Realms of Power: Faerie]] and most important, [[Cradle and the Crescent|The Cradle and the Crescent]].  However, Lachie (as his first name is listed in that book) contributed to the section on [[jinn]] as well as other parts of Cradle and the Crescent.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Mythic Europe: Real Places&#039;&#039; by [[Alex Sandison]] tells of the mythic version of Malham Cove in the Yorkshire Dales in the [[Stonehenge Tribunal]].  The description is told in character by one James of [[House Jerbiton|Jerbiton]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;The Path of the Circle&#039;&#039; by [[Timothy Ferguson]] and [[Mark Shirley]] (both of whom contibuted to [[Houses of Hermes: Mystery Cults]] starting on page 14 provides a [[House Criamon|Criamon]] Path of inner mysteries that did not make it into HoH:MC, both because it may have been too powerful and it would have locked the magic realm into a form that was not appropriate for [[canon]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;The End of the Hohenstaufen Pt II&#039;&#039; by [[Michaël de Verteuil]] starting on page 19 finishes the coverage of the history, and notably the end, of the line of the Emperor Frederick II Hohenstaufen in what is meant to be a series of historical vignettes on noble families and personalities.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Wheostan the Old&#039;&#039; by [[Mark Lawford]] starting on page 22 is billed as an adventure, but is more of fleshed out character that can provide story hooks and information.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Beasts of the Realm&#039;&#039; by [[Ben McFarland]] starting on page starting page 28 is the first in a series of articles that presents stats and write ups for various mythical creatures.  In this article, Ben presents his take on three creatures aligned to the realm of magical- griffins, basilisks, and sirens.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Templar Apotropaics&#039;&#039;/&#039;&#039;Templars Part 2: The Apotropaics&#039;&#039; (the titles again differ a bit between the table of contents and the article itself) by [[Alexander White]] presents his second treatment.  Here he presents a history where the order was formed by a group of bishops, nobles, and magi dedicated to hunting and destroying the infernal.  As a part of this alternate history of the article, he also tries to redeem some content from the [[ArM3|Third Edition]] products [[Pax Dei]] and the [[Maleficium]].&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;Jerod&#039;s Cave&#039;&#039; by [[P. R. Chase]] starting on page 36 is another article billed as an adventure, but more presenting a magical location that can provide information to players as well as be used to dole out story hooks.&lt;br /&gt;
&lt;br /&gt;
-More to come&lt;br /&gt;
&lt;br /&gt;
==Issue #3 – August 2008==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose &lt;br /&gt;
*News from the Line Editor &lt;br /&gt;
*Who’s Who&lt;br /&gt;
&lt;br /&gt;
*Competition Winner&lt;br /&gt;
*The Circle of the Cabeiri [[Ben McFarland]] - A mystery cult based around the ancient mysteries of the Cabeiri. Scripts, story seeds and much other included, though scattered around the text rather than placed in boxes.&lt;br /&gt;
*Societas Flambonis [[Mark D Faulkner]] - Focused on the &#039;&#039;Flambeau Apocryph&#039;&#039;, it presents an alternate (and compatible) take of the history and nature of the Founder Flambeau.&lt;br /&gt;
*Caravanserai [[Ben McFarland]] - notes for creating a covenant, this one set in central Cappadocian (modern day Turkey).&lt;br /&gt;
*The Northwych Yew [[Mark Lawford]] - a small Story.&lt;br /&gt;
*Mythic Zoroastrianism [[Alex White]] - Probably overwritten by the material in the Cradle and the Crescent.&lt;br /&gt;
&lt;br /&gt;
==Issue #4 – November 2008==&lt;br /&gt;
*Under the Rose&lt;br /&gt;
* News from the Line Editor&lt;br /&gt;
*Letters &lt;br /&gt;
*Who’s Who&lt;br /&gt;
&lt;br /&gt;
*Faeries of Sub Rosa&lt;br /&gt;
*Comment from Atlas-Games By Michelle Nephew&lt;br /&gt;
*The Dying Drake By Phil Chase&lt;br /&gt;
*Elementals and Provenance By [[Ben McFarland]] with James Parks&lt;br /&gt;
*Explosive power in Mythic Europe By [[Mark Shirley]]&lt;br /&gt;
*Covenant Location: Seuthopolis By [[Ben McFarland]]&lt;br /&gt;
*Templars: Infernal Brotherhood By [[Alexander White]]&lt;br /&gt;
* Beasts of the Realm II By [[Ben McFarland]]&lt;br /&gt;
&lt;br /&gt;
==Issue #5 – June 2009==&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor &lt;br /&gt;
*Who’s Who?&lt;br /&gt;
*Hermetic Cocktails  Andy Reimer, Steph van Willigenburg, Cathy Reimer, Vladimir Dimitrijevic, Greg Martin, and [[Niall Christie]]&lt;br /&gt;
*Beyond the Fields We Know [[Timothy Ferguson]]&lt;br /&gt;
*Dar al-Nujum Covenant [[Lachlan Hayes]]&lt;br /&gt;
*The Invisible World [[Alex White]]&lt;br /&gt;
*The Poppele Andreas Volker&lt;br /&gt;
*Tribunals At Play [[Ben McFarland]]&lt;br /&gt;
*The Bishop’s Bird  [[Ben McFarland]] with Outline by [[CJ Romer]]&lt;br /&gt;
&lt;br /&gt;
==Sub Rosa Freebie #1 – Garamantians – October 2009==&lt;br /&gt;
The first (and currently only) freebie themed issue of Sub Rosa, and also the last to be published by Pointless Mental Cruelty. This is a themed issue centered around the lost Kingdom of the Garamants.&lt;br /&gt;
*Under the Rose: The First Sub Rosa Freebie&lt;br /&gt;
*Reviving the Slaver Kingdom – By [[Alex White]]&lt;br /&gt;
*Tamen-Set, Garamantian Sorceror-King – By [[Alex White]]&lt;br /&gt;
*New Creature: Cornossis – By [[Alex White]]&lt;br /&gt;
*New Creature: Mummfied Garamantian Slaves – By [[Alex White]]&lt;br /&gt;
*New Creature: Garamantian Slave Ghost – By [[Alex White]]&lt;br /&gt;
*New Magic Device: Crown of the Garamantian Sorceror-Kings – By [[Alex White]]&lt;br /&gt;
*New Magic Device: Jewels of Tritonis – By [[Alex White]]&lt;br /&gt;
*Garamantian Breakthroughs – By [[Alex White]]&lt;br /&gt;
*Location: Pyramid of Phla – By [[Alex White]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=Published by Distant Lands Publishing=&lt;br /&gt;
&lt;br /&gt;
The current incarnation of later issues are the products of the fertile minds of Mark Lawford and Ben MacFarland (who share editorial and creative duties)&lt;br /&gt;
&lt;br /&gt;
==Issue #6 – December 2010==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
&lt;br /&gt;
*Storyguide’s Handbook: Visions By Gerald Wylie&lt;br /&gt;
*The Legacy of Longinus By [[Niall Christie]]&lt;br /&gt;
*The Juno: Protector of Women By Matthew C Steele&lt;br /&gt;
*Grand Tribunal 2011 Announcement&lt;br /&gt;
*The Unicorn’s Ransom By Darren Miguez&lt;br /&gt;
*Companion Piece: The Elementalist By [[Ben McFarland]]&lt;br /&gt;
*An Interview with Matt Ryan By [[Mark Lawford]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Companion Piece: Adrastos of Candia By David Agnew&lt;br /&gt;
*Scenario Handouts&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #7 – April 2011==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
&lt;br /&gt;
*The Magi of Thebes By Yan Prado&lt;br /&gt;
*The Storyguide’s Handbook: The Enemy Within By Gerald Wylie&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
*The Story of Nelda’s Lament By [[Mark Lawford]]&lt;br /&gt;
*[[Grand_Tribunal_(convention)|Grand Tribunal]] 2011 Announcement&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Beyond the Fields We Know: The Rubezhal By [[Timothy Ferguson]]&lt;br /&gt;
*The Ghost in the Snow By Robin Bland&lt;br /&gt;
*The City of Bruges By Sheila Thomas&lt;br /&gt;
*More Mythic Mongols By Yair Rezek&lt;br /&gt;
*Playing First Edition / The Next Generation By [[Mark Lawford]]&lt;br /&gt;
&lt;br /&gt;
==Issue #8 – October 2011==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
*The Storyguide’s Handbook: Preparing for Trouble By Gerald Wylie&lt;br /&gt;
*The Way of St. James By [[Ben McFarland]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Magical Art: Grey Thornberry By [[Mark Lawford]] and Grey Thornberry&lt;br /&gt;
*A New Legend of The Order: Belin of Mercere By [[Erik Dahl]]&lt;br /&gt;
*An Interview with Lisa Stevens By Lisa Stevens and [[Ben McFarland]]&lt;br /&gt;
*Companion Piece: Bohemond of Lucerne By David Agnew&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #9 – February 2012==&lt;br /&gt;
&lt;br /&gt;
This was the first “themed” issue, supporting the recentl published The Cradle and the Crescent and containing additional files for use by the Storyguide&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: Covenant Building By Gerald Wylie&lt;br /&gt;
*Companion Piece: William of Aylesbury By David Agnew&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Secrets of Arabia By [[Niall Christie]]&lt;br /&gt;
*Faces of the Distant Sands By Jason Brennan&lt;br /&gt;
*The Lists of Solomon: Jinn Apocrypha By [[Lachlan Hayes]]&lt;br /&gt;
*Off the Shelf By Ben McFarland and James Parks&lt;br /&gt;
*Index of Texts Mentioned in Ars Magica 5th By [[Ben McFarland]] and James Parks&lt;br /&gt;
*Mappa Mundi &lt;br /&gt;
&lt;br /&gt;
*ArM5 Text Index PDF&lt;br /&gt;
*Sub Rosa Covenant Build Guide PDF&lt;br /&gt;
&lt;br /&gt;
==Issue #10 – June 2012==&lt;br /&gt;
&lt;br /&gt;
Another themed issue, drawing on the “Hermetic Shipwright” chapter of [[Hermetic Projects]] and bundled with a [[Metacreator]] file. From this issue “News from the Line Editor” changes to just “From the Line Editor”.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: The Dramatic Journey By Gerald Wylie&lt;br /&gt;
*Designing the Hermetic Shipwright By [[Mark Lawford]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*The Cult of Silvanus By David Staveley&lt;br /&gt;
*The Grand Tribunals&lt;br /&gt;
*Stormbreaker By Guy Leopold&lt;br /&gt;
*Twilight Scars By [[Ben McFarland]]&lt;br /&gt;
*Mappa Mundi &lt;br /&gt;
&lt;br /&gt;
*The Hermetic Shipwright [[Metacreator]] file&lt;br /&gt;
&lt;br /&gt;
==Issue #11 – December 2012==&lt;br /&gt;
&lt;br /&gt;
This issue’s ZIP file is bundled with numerous [[Metacreator]] files and Storyguide PDFs.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: Outlawry By Gerald Wylie&lt;br /&gt;
*Conception and Pregnancy By Cameron Weeden &amp;amp; Richard Wiles&lt;br /&gt;
*Training Packages for Magi By [[Mark Shirley]]&lt;br /&gt;
*From the Journal of Vulcanis Argens&lt;br /&gt;
*Building the Hermetic Architect By [[Mark Lawford]]&lt;br /&gt;
*Welcome to the Turb By [[Ben McFarland]]&lt;br /&gt;
*The Body on the Shore By Edward Kendrick&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
*Grogs (Falco, Krause, Kroll, Kukenschabe, Lester, Phil Harding) [[Metacreator]], PDF and JPEG files&lt;br /&gt;
&lt;br /&gt;
*The Hermetic Architect [[Metacreator]] files&lt;br /&gt;
*Hermetic Architect PDF&lt;br /&gt;
*[[Vis]] Extraction Laboratory [[Metacreator]] files&lt;br /&gt;
&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
*Letter to Quaesitor Regis PDF&lt;br /&gt;
*Letter to the Covenant PDF&lt;br /&gt;
&lt;br /&gt;
==Issue #12 – March 2013==&lt;br /&gt;
&lt;br /&gt;
This is the first (and last) issue where the Journal of Vulcanis Argens and Mappa Mundi are attributed to an author each – unsurprisingly these are [[Mark Lawford]] and [[Ben McFarland]] respectively.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*News from the Line Editor&lt;br /&gt;
*Storyguide’s Handbook: Chance Encounters By Gerald Wylie&lt;br /&gt;
*The Governance of Kievan Rus By Elliot Smorodinsky&lt;br /&gt;
*Love’s Labours Lost By [[CJ Romer]]&lt;br /&gt;
*From the Journal of Vulcanis Argens By [[Mark Lawford]]&lt;br /&gt;
*Companion Piece: Lazar ben Yosef By [[Ben McFarland]]&lt;br /&gt;
*Who Wants to Live Forever? By [[Ben McFarland]]&lt;br /&gt;
*Pilgrims of Darkness By Jérôme Darmont&lt;br /&gt;
*Mappa Mundi By [[Ben McFarland]]&lt;br /&gt;
&lt;br /&gt;
==Issue #13 – March 2013==&lt;br /&gt;
&lt;br /&gt;
This is the famous “[[House_Diedne|Diedne]] Issue”. Enough said!&lt;br /&gt;
(although there are several non-[[House_Diedne|Diedne]] articles)&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor By [[David Chart]]&lt;br /&gt;
*Unearthing the Thirteenth House By Gerald Wylie&lt;br /&gt;
*The Slumbering Legacy By [[Ben McFarland]] and James Parks&lt;br /&gt;
*[[Redcap]] Training Packages By [[Lachie Hayes]]&lt;br /&gt;
*The Watchers in Diana’s Sphere By Tobias Wheeler and Matt Ryan&lt;br /&gt;
*The Divisible Men By [[Timothy Ferguson]]&lt;br /&gt;
*The Journal of Vulcanis Argens&lt;br /&gt;
*The Cult of Belenos By Mark Baker&lt;br /&gt;
*A Chthonic Path to Corruption? By Christian Andersen&lt;br /&gt;
*The House We Never Had By Naomi Rivkis&lt;br /&gt;
*The Lost City of Kitezh By Chad Bowser&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
*The Gaer Hill Letter PDF ([[CJ Romer]])&lt;br /&gt;
&lt;br /&gt;
==Issue #14 – February 2014==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor&lt;br /&gt;
*The Path Less Travelled By Gerald Wylie&lt;br /&gt;
*Verditius Longevity Devices By [[Mark Lawford]]&lt;br /&gt;
*Demography of the Order of Hermes By [[Mark Shirley]]&lt;br /&gt;
*The Journal of Vulcanis Argens&lt;br /&gt;
*An Eternal Love By Jérôme Darmont&lt;br /&gt;
*Mythic Bloodlines By [[Ben McFarland]]&lt;br /&gt;
*Three Good Men of Bréifne By David Agnew&lt;br /&gt;
*The First Lineage: The Inventors By Mark Baker&lt;br /&gt;
*Mappa Mundi  &lt;br /&gt;
&lt;br /&gt;
*Argetlamha Character Sheet Insert PDF&lt;br /&gt;
&lt;br /&gt;
*Eternal Love Character Sheet PDFs (Carelia, Ethaine, Evrard, Gailhard, Martin, Quinault)&lt;br /&gt;
&lt;br /&gt;
*Three Good Men of Briene PDFs and [[Metacreator]] files (Eoin the Clothier, Risteard the Butcher, Somhairle the Weaver)&lt;br /&gt;
&lt;br /&gt;
==Issue #15 – September 2014==&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor By [[David Chart]]&lt;br /&gt;
*The Cattle Raid as a Story By Gerald Wylie&lt;br /&gt;
*Covenant Finances: An Alternative By [[Mark Shirley]]&lt;br /&gt;
*The Journal of Vulcanis Argens&lt;br /&gt;
*Rats Magica By Jason Tondro&lt;br /&gt;
*The Second Lineage: Explorers of Time &amp;amp; Space By Mark Baker&lt;br /&gt;
*New Heresies: Fixed Arts By Xavier Requejo&lt;br /&gt;
*The Body in the Bog By David Agnew&lt;br /&gt;
*Designing the Intangible Assassin By Pelle Kofod + [[Christian Rosenkjaer Andersen]]&lt;br /&gt;
*Mythic Bloodlines By [[Ben McFarland]]&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
==Issue #16 – December 2014==&lt;br /&gt;
&lt;br /&gt;
A themed issue exploring Mythic Europe in different points in time.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor by [[David Chart]]&lt;br /&gt;
*Britannia, 550 AD (Setting) by Tobias Wheeler&lt;br /&gt;
*The Glamorous Swamp (Adventure Seeds) by Pelle Kofod&lt;br /&gt;
*865 AD Voventes Centennales (Setting) by Berengar Drexel&lt;br /&gt;
*The Journal of Vulcanis Argens (Fiction)&lt;br /&gt;
*1050 AD: The Order Shaken (Setting) by Shane Appel&lt;br /&gt;
*1050 AD: Rest Assured, an Adventure for Mandati (Adventure) by Shane Appel&lt;br /&gt;
*1050 AD: Strange Alliances (Setting) by Berengar Drexel&lt;br /&gt;
*Mythic Weapons (Setting) by Vincent Garcia-Gomez&lt;br /&gt;
*The Third Lineage: The Cursed Line (Setting) by Mark Baker&lt;br /&gt;
*1470 AD: After the Plague (Setting) by [[Mark Shirley]]&lt;br /&gt;
*Six Strangers Gather ‘Round A Table (Convention Report) by Bob Karcher&lt;br /&gt;
*The Intangible Enchanter (Mechanics) by Pelle Kofod&lt;br /&gt;
*Mappa Mundi (Resources)&lt;br /&gt;
&lt;br /&gt;
Exarkun did a review in the thread [http://forum.atlas-games.com/viewtopic.php?p=243968#p243968 here], and Tellus did one [http://forum.atlas-games.com/viewtopic.php?p=247653#p247653 here].&lt;br /&gt;
&lt;br /&gt;
==Issue #17 - October 2015==&lt;br /&gt;
&lt;br /&gt;
An issue supporting the recently published &#039;&#039;Faith and Flame Provençal Tribunal&#039;&#039; sourcebook. It’s also the last issue to feature the &#039;&#039;From the Line Editor&#039;&#039; section penned by [[David Chart]], as this is the last issue published before the Fifth Edition line officially closed.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*From the Line Editor by [[David Chart]]&lt;br /&gt;
*Werewolves of Gevaudan (Setting) by [[Ben McFarland]]&lt;br /&gt;
*Set Piece: The Inn (Metagame/Story Design) by Gerald Wylie&lt;br /&gt;
*Flambeau’s Cave (Setting) by [[Ben McFarland]]&lt;br /&gt;
*An Unfinished Tower: Himinis’ Legacy (Setting/Saga Options) by [[Ben McFarland]]&lt;br /&gt;
*An Art Out of Time: Tempus (Mechanics) by [[Ben McFarland]] and [[Matt Ryan]]&lt;br /&gt;
*Common Magics (Setting/Mechanics) by Ray Cochener&lt;br /&gt;
*The Giants of Castlenau (Setting) by [[Ben McFarland]]&lt;br /&gt;
*The Divine of Provence: A Lost Angel (Saga Options) by [[Ben McFarland]]&lt;br /&gt;
*Populating Provencal (Setting) by [[Ben McFarland]]&lt;br /&gt;
*Spells from the Iron-Bound Tome (Mechanics) by Andrew Breese&lt;br /&gt;
*Ruins, Rumors, &amp;amp; Relationships: Provencal Stories (Setting) by [[Ben McFarland]]&lt;br /&gt;
*Val Negra: Rising from the Ashes (Setting) by [[Mark Faulkner]]&lt;br /&gt;
&lt;br /&gt;
This issue also includes metacreator files to include the spells in the software.&lt;br /&gt;
&lt;br /&gt;
==Issue #18 – February 2016==&lt;br /&gt;
&lt;br /&gt;
This issue is themed around a Bestiary of Uncommon Creatures, but also including the Beast-Masters of Hibernia and a ground-up restructuring of the rules for designing mundane animals.&lt;br /&gt;
&lt;br /&gt;
There are a great many articles in this issue, most of them are single creatures, with background and story seeds for each. ExarKun has a review of the remaining articles [http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=31857&amp;amp;hilit=sub+rosa+review#p255000 here].&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*Tharagavverug Who Becomes Sacnoth by [[Timothy Ferguson]]&lt;br /&gt;
*Nasr al-Sagheer by Pelle Kofod&lt;br /&gt;
*Ermelina: The Beggar of Stories by Berengar Drexel&lt;br /&gt;
*Advancing the Intangible Assassin by [[Christian Rosenkjaer Andersen|Christian R Andersen]] and Pelle Kofod&lt;br /&gt;
*The Rat King by Philippe Saner&lt;br /&gt;
*Parandrus by Andrew Judd&lt;br /&gt;
*The Black Cockeral by Andrew Judd&lt;br /&gt;
*Tuchulcha by Andrew Judd&lt;br /&gt;
*The Devil’s Teeth: An Adventure of the Ghost &amp;amp; the Flame by [[Mark D Faulkner]]&lt;br /&gt;
*Seabhag: The Hawk of Achill by David Agnew&lt;br /&gt;
*Saint Attracta’s Creature by Paula Moore&lt;br /&gt;
*The Revolving Beast by Gerald Wylie&lt;br /&gt;
*Belagog by Robin Bland&lt;br /&gt;
*Discovering New Shape and Material Bonuses by Gerald Wylie&lt;br /&gt;
*The Beast Masters of Hibernia by Jason Tondro&lt;br /&gt;
*The Wicker Man by Robin Bland&lt;br /&gt;
*The False Golem by Robin Bland&lt;br /&gt;
*The Shambling Mound by Robin Bland&lt;br /&gt;
*The Spriggan by Norman Ashby&lt;br /&gt;
*Creatures: Natural Animals by [[Mark Shirley]]&lt;br /&gt;
*Carpenter Fish by Guy Leopold&lt;br /&gt;
*The Devilfish by Guy Leopold&lt;br /&gt;
*The Giant Seahorse by Robin Bland&lt;br /&gt;
*The Oilliphéist by Gerald Wylie&lt;br /&gt;
*The Shamir by Norman Ashby&lt;br /&gt;
*Mappa Mundi&lt;br /&gt;
&lt;br /&gt;
There is also an included file for &#039;&#039;Advancing the Intangible Assassin&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==Issue #19 – January 2017==&lt;br /&gt;
&lt;br /&gt;
A themed issue about new worlds. Beginning this issue, David Chart’s From the Line Editor column is replaced by the new Direct From Atlas-Games.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*Direct From Atlas-Games&lt;br /&gt;
*Roanoke, Founded by Jim Seals&lt;br /&gt;
*Geomantic Storytelling by [[Mark Shirley]]&lt;br /&gt;
*The Friends of the Apacei of Vinilandia by Berengar Drexel&lt;br /&gt;
*Mutatis Mutandis: Stepping Away from D10 by Gerald Wylie&lt;br /&gt;
*The Cloudlands of Aiolia by [[Ben McFarland]]&lt;br /&gt;
*Set Piece: The Mill by Gerald Wylie&lt;br /&gt;
*Hedge Wizards: A Saga of Minor Magics by Robin Bland&lt;br /&gt;
*Old-Britannia by Benoît Léoutre&lt;br /&gt;
&lt;br /&gt;
==Issue #20 – December 2017==&lt;br /&gt;
&lt;br /&gt;
A themed issue revolving around secrets and lies, providing secret societies, cults and plots, and a view on how player characters might embrace secrecy.&lt;br /&gt;
&lt;br /&gt;
*Under the Rose&lt;br /&gt;
*Tales from GenCon&lt;br /&gt;
*Wizards and their Everyday Magics by Gerald Wylie&lt;br /&gt;
*Hidden Powers: The Midsummer Cult by Robin Bland&lt;br /&gt;
*The Beast that is Not a Beast by Pelle Kofod&lt;br /&gt;
*The Cult of Shape-Stealers by [[Christian Rosenkjaer Andersen|Christian R Andersen]]&lt;br /&gt;
*Set Piece: An Urban Merchant Company by [[Christian Rosenkjaer Andersen|Christian R Andersen]]&lt;br /&gt;
*Franciscan Doubts by Berengar Drexel&lt;br /&gt;
*Legio Lupii by Benoît Léoutre&lt;br /&gt;
*Codes and Ciphers in Mundane Manuscripts by Guy Leopold&lt;br /&gt;
*Mappa Mundi &lt;br /&gt;
&lt;br /&gt;
=  See also =&lt;br /&gt;
* Other [[Fanzine]]s.&lt;br /&gt;
* [[Writing Supplements]]&lt;br /&gt;
&lt;br /&gt;
=External links=&lt;br /&gt;
* [https://www.facebook.com/subrosamagazine/ Sub Rosa web site (on Facebook)] &lt;br /&gt;
&lt;br /&gt;
= References =&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Fanzines]]&lt;br /&gt;
[[Category:ArM5]]&lt;br /&gt;
[[Category:Publication History]]&lt;br /&gt;
[[Category:Fan Community]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Kalliste&amp;diff=15225</id>
		<title>Kalliste</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Kalliste&amp;diff=15225"/>
		<updated>2019-06-06T08:59:42Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: Added categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Maga of [[House Tytalus]] who in 961 AD exposed the [[Corruption of House Tytalus|corruption of her House]], including her mater [[Tasgillia]]&#039;s involvement in diabolism.&lt;br /&gt;
&lt;br /&gt;
After that she was the fifth Prima of the House, a post she held during the [[Schism War]]&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;, &amp;quot;The Schism War and its Aftermath&amp;quot;, page 75&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[Category:ArM5]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:House Tytalus]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Rhiannon&amp;diff=15224</id>
		<title>Rhiannon</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Rhiannon&amp;diff=15224"/>
		<updated>2019-06-06T08:59:34Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: Added categories&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Primus of [[House Merinita]] during the [[Schism War]].&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Mystery Cults]]&#039;&#039;, &amp;quot;200 Years After&amp;quot;, page 78&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ArM5]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:House Merinita]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Schism_War&amp;diff=15223</id>
		<title>Schism War</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Schism_War&amp;diff=15223"/>
		<updated>2019-06-06T08:57:57Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: Added list of known Primi during the Schism War&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Perhaps the single defining event in the history of the [[Order of Hermes]] since its foundation, the Schism War wiped [[House Diedne]] from the Order and had substantial ramifications for many of the Order&#039;s institutions and organizations,&amp;lt;ref name=&amp;quot;ArM5&amp;quot;&amp;gt;&#039;&#039;[[ArM5]]&#039;&#039;, p. 10&amp;lt;/ref&amp;gt; up to and including the adoption of [[Certamen]] for the resolution of disputes of a certain magnitude between members of the Order.&amp;lt;ref&amp;gt;&#039;&#039;[[The Tempest]]&#039;&#039;, pp. 6-8&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The conflict escalated slowly, growing mainly out of mistrust from the Latinate House of Tremere towards the Druidic House of Diedne, who were accused of practicing human sacrifice.  The Schism War happened in early eleventh century.  It caused the cancellation of many of the Regional Tribunals of 1004&amp;lt;ref name=&amp;quot;Bonisagus&amp;quot;&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, &amp;quot;House Bonisagus&amp;quot;, p. 9&amp;lt;/ref&amp;gt; and reached a point of no return when House Tremere declared war on House Diedne in 1010, soon to be followed by Houses Flambeau and Jerbiton.&amp;lt;ref name=&amp;quot;Bonisagus&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Magi Trianomae of House Bonisagus then convinced the Primus of House Guernicus to call for an emergency Grand Tribunal of resolution instead of the Regular Tribunal that would otherwise happen in 1011.  The Primi of Houses Bonisagus and Mercere quickly agreed, and the Grand Tribunal eventually decided by a close vote&amp;lt;ref name=&amp;quot;Guernicus&amp;quot;&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, &amp;quot;House Guernicus&amp;quot;, pp. 40-41&amp;lt;/ref&amp;gt; to renounce House Diedne entirely.&amp;lt;ref name=&amp;quot;Bonisagus&amp;quot; /&amp;gt;  &lt;br /&gt;
&lt;br /&gt;
The Schism War was terribly divisible and remains a haunting memory to this day.&lt;br /&gt;
&lt;br /&gt;
== The Houses and the Schism War ==&lt;br /&gt;
*House Diedne was by all appearances destroyed as a direct result of the Schism War,&amp;lt;ref name=&amp;quot;Guernicus&amp;quot; /&amp;gt;&amp;lt;ref name=&amp;quot;Tytalus&amp;quot;&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;, &amp;quot;House Tytalus&amp;quot;, pp. 74-75&amp;lt;/ref&amp;gt; after being under suspicion of diabolism and human sacrifice.&amp;lt;ref name=&amp;quot;Flambeau&amp;quot;&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;, &amp;quot;House Flambeau&amp;quot;, pp. 10-11&amp;lt;/ref&amp;gt;  Its Quaesitor represented it in the Grand Tribunal of 1011 and was apprisoned at Magvillus immediately after the renunciation.  The resulting war between House Diedne and the Order of Hermes was eventually resolved by a ritual involving the traitorous human sacrifice of the representative by Guernicus Primus Antonius himself.&amp;lt;ref name=&amp;quot;Guernicus&amp;quot; /&amp;gt;&lt;br /&gt;
*House Tremere was the main accuser,  albeit unofficially and by way of the repeated [[Wizard War]]s between its members and those of House Diedne, until it finally decreed war against House Diedne in 1010.&amp;lt;ref name=&amp;quot;Bonisagus&amp;quot; /&amp;gt;  When the Grand Tribunal of 1011 was called, the Primi of Houses Diedne and Tremere were the only one not called to participate (although they were still represented by their respective Quaesitors).&amp;lt;ref name=Guernicus /&amp;gt; Half the Magi of House Tremere died during the War, and the conflict went a long way towards restoring the pride that they had lost due to the Sundering and the intrigue it exposed.&amp;lt;ref name=&amp;quot;Tremere&amp;quot;&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, &amp;quot;House Tremere&amp;quot;, pp. 113-114&amp;lt;/ref&amp;gt;&lt;br /&gt;
*House Tytalus was headed at the time by fifth Prima [[Kalliste]], who was widely mistrusted in her own House and perceived to be following the lead of House Guernicus meekly.  Before the Schism War was fully resolved, Kalliste was murdered by a filius of her successor, [[Klynoites]] the sixth Prima.&amp;lt;ref name=&amp;quot;Tytalus&amp;quot; /&amp;gt;&lt;br /&gt;
*House Guernicus, headed by Primus [[Antonius]],&amp;lt;ref name=&amp;quot;Guernicus&amp;quot; /&amp;gt; attempted a peaceful solution and ended up assaulting House Diedne among terrible internal conflict.  The decision of the Grand Tribunal of 1011 resulted in war between House Diedne and the Order of Hermes, eventually resolved by a ritual involving the secret and traitorous human sacrifice of the Diedne representative by Guernicus Primus Antonius himself.  However, the conflict was generally for the House&#039;s benefit in that it restored the perception of importance of the Quaesitors.&amp;lt;ref name=&amp;quot;Guernicus&amp;quot; /&amp;gt;&lt;br /&gt;
*House Ex Miscellanea was headed by Primus [[Basilicus]],&amp;lt;ref name=&amp;quot;Ex Miscellanea&amp;quot;&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;, &amp;quot;House Ex Miscellanea&amp;quot;, p. 102&amp;lt;/ref&amp;gt; who was to participate in the fateful Grand Tribunal of 1011 carrying a considerable number of proxy sigils that might have turned the tide of decision.  Unfortunately, he did never arrived, at least in able time.&amp;lt;ref name=&amp;quot;Guernicus&amp;quot; /&amp;gt;&lt;br /&gt;
*House Flambeau, headed by Primus [[Entisimon]], generally approved of the War and enabled it by having many among its ranks decree [[Wizard War]]s against members of House Diedne.  Eventually Entisimon rallied the whole House against House Diedne at a famous speech at [[Val-Negra]].&amp;lt;ref name=&amp;quot;Flambeau&amp;quot; /&amp;gt;&lt;br /&gt;
*House Jerbiton largely kept apart, choosing instead to help in the period of reconstruction.&amp;lt;ref name=&amp;quot;Jerbiton&amp;quot;&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;, &amp;quot;House Jerbiton&amp;quot;, p. 41&amp;lt;/ref&amp;gt;&lt;br /&gt;
*House Bonisagus was terribly divided by the conflict, widening the rift between the Trianoma and Bonisagus factions, and leading to the abdication of Primus [[Thamus Collis]] after the renunciation of House Diedne.&amp;lt;ref name=&amp;quot;Bonisagus&amp;quot; /&amp;gt;&lt;br /&gt;
*House Mercere was already well-established in its role of running communications within the Order of Hermes,&amp;lt;ref name=&amp;quot;Mercere&amp;quot;&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, &amp;quot;House Mercere&amp;quot;, p. 81&amp;lt;/ref&amp;gt; and was instrumental in the calling of the Grand Tribunal of 1011.&amp;lt;ref name=&amp;quot;Bonisagus&amp;quot; /&amp;gt;&lt;br /&gt;
*House Bjornaer, being non-Roman itself, decided early on to retreat into [[Crintera]] for well over a decade and ended up largely avoiding the whole conflict. &amp;lt;ref name=&amp;quot;Bjornaer&amp;quot;&amp;gt;&#039;&#039;[[Houses of Hermes: Mystery Cults]]&#039;&#039;, &amp;quot;House Bjornaer&amp;quot;, p. 9&amp;lt;/ref&amp;gt;&lt;br /&gt;
*House Verditius remained unattached and uninvolved with any accusations or hostilities during the whole period.&amp;lt;ref name=&amp;quot;Verditius&amp;quot;&amp;gt;&#039;&#039;[[Houses of Hermes: Mystery Cults]]&#039;&#039;, &amp;quot;House Verditius&amp;quot;, p. 111&amp;lt;/ref&amp;gt;&lt;br /&gt;
*House Merinita kept some degree of sympathy for House Diedne during the whole period, even after the Renunciation, which was opposed by Prima [[Rhiannon]].&amp;lt;ref name=&amp;quot;Merinita&amp;quot;&amp;gt;&#039;&#039;[[Houses of Hermes: Mystery Cults]]&#039;&#039;, &amp;quot;House Merinita&amp;quot;, p. 78&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Primi during the Schism War===&lt;br /&gt;
*House Bjornaer - Salmo &amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Mystery Cults]]&#039;&#039;, &amp;quot;The Schism War&amp;quot;, page 9&amp;lt;/ref&amp;gt;&lt;br /&gt;
*House Bonisagus - Thamus Collis &amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, &amp;quot;The Schism War&amp;quot;, page 9&amp;lt;/ref&amp;gt;&lt;br /&gt;
*House Criamon - Unnamed Primus from the Path of Strife &amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Mystery Cults]]&#039;&#039;, &amp;quot;Famous Primi&amp;quot;, page 55&amp;lt;/ref&amp;gt;&lt;br /&gt;
*House Diedne - Unknown&lt;br /&gt;
*House Ex Miscellanea - Basilicus &amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;, &amp;quot;History&amp;quot;, page 102&amp;lt;/ref&amp;gt;&lt;br /&gt;
*House Flambeau - Entisimon &amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;, &amp;quot;The Schism War&amp;quot;, page 10&amp;lt;/ref&amp;gt;&lt;br /&gt;
*House Guernicus - Antonius &amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, &amp;quot;Schism War&amp;quot;, page 40&amp;lt;/ref&amp;gt;&lt;br /&gt;
*House Jerbiton - Unnamed&lt;br /&gt;
*House Mercere - Aldico &amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, inset quote, page 78, mentioned as the Primus during the war in the signature of the inset quote&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, &amp;quot;Harco&amp;quot; inset, page 78, mentions Aldico was replaced as Primus just after the war&amp;lt;/ref&amp;gt;&lt;br /&gt;
*House Merinita - [[Rhiannon]] &amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Mystery Cults]]&#039;&#039;, &amp;quot;200 Years After&amp;quot;, page 78&amp;lt;/ref&amp;gt;&lt;br /&gt;
*House Tremere - Cercistum &amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, &amp;quot;Famous Figures&amp;quot; inset, page 110, mentions him as primus at the onset of the war&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, &amp;quot;The Role of the Primus and Legatus&amp;quot;, page 122, corroborates he was a Primus who was killed in battle during the war&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, &amp;quot;Ghostly Armies&amp;quot; inset, page 126, mentions him as primus during the war&amp;lt;/ref&amp;gt;&lt;br /&gt;
*House Tytalus - [[Kalliste]] &amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;, &amp;quot;The Schism War and its Aftermath&amp;quot;, page 75&amp;lt;/ref&amp;gt;&lt;br /&gt;
*House Verditius - Unnamed&lt;br /&gt;
&lt;br /&gt;
===Previous Editions===&lt;br /&gt;
* In [[ArM4]] the Schism War is described in page 233 and specified to happen in early eleventh century.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*The [[Sundering]] of House Tremere in the ninth century, perhaps the first great crisis in the history of the Order of Hermes.&lt;br /&gt;
*The [[Corruption of House Tytalus]] of the tenth century, the next great crisis (which preceded the Schism War).&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
[[Category:Hermetic History]]&lt;br /&gt;
[[Category:Order of Hermes]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Rhiannon&amp;diff=15222</id>
		<title>Rhiannon</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Rhiannon&amp;diff=15222"/>
		<updated>2019-06-06T08:56:11Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: Created stub page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Primus of [[House Merinita]] during the [[Schism War]].&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Mystery Cults]]&#039;&#039;, &amp;quot;200 Years After&amp;quot;, page 78&amp;lt;/ref&amp;gt;&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Kalliste&amp;diff=15221</id>
		<title>Kalliste</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Kalliste&amp;diff=15221"/>
		<updated>2019-06-06T08:54:35Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: Created stub page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
Maga of House Tytalus who in 961 AD exposed the [[Corruption of House Tytalus|corruption of her House]], including her mater [[Tasgillia]]&#039;s involvement in diabolism.&lt;br /&gt;
&lt;br /&gt;
After that she was the fifth Prima of the House, a post she held during the [[Schism War]]&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;, &amp;quot;The Schism War and its Aftermath&amp;quot;, page 75&amp;lt;/ref&amp;gt;.&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Roman_Tribunal&amp;diff=15220</id>
		<title>Roman Tribunal</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Roman_Tribunal&amp;diff=15220"/>
		<updated>2019-05-20T15:39:11Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: Properly italized book names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Roman Tribunal&#039;&#039;&#039; is the [[regional Tribunal]] covering the Italian peninsula and the islands of Sicily, Corsica, and Sardinia. It is bordered by the [[Provençal Tribunal]] to the southwest, the [[Normandy Tribunal]] to the northwest, the [[Greater Alps Tribunal]] to the north, and the [[Transylvanian Tribunal]] to the east. See the [http://www.atlas-games.com/pdf_storage/europemap.pdf Map of Mythic Europe].&lt;br /&gt;
&lt;br /&gt;
== Current Edition Resources ==&lt;br /&gt;
There is no current edition supplement on the Roman Tribunal, but it is mentioned in a few of the sourcebooks.&lt;br /&gt;
&lt;br /&gt;
=== Current Edition Covenants ===&lt;br /&gt;
[[Domus Magna|Domus Magnae]] are listed first, followed by any specific covenant, followed by any types of covenant that have no specifics, such as the Tremere covenant referenced at the end.  Within each category, the covenants are alphabetized.&lt;br /&gt;
&lt;br /&gt;
* [[Harco]], [[domus magna]] of [[House Mercere]], has a two-paragraph description in &#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, page 79, &amp;quot;Harco&amp;quot; (inset)&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* [[Magvillus]], [[domus magna]] of [[House Guernicus]], is described in &#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, page 43, &amp;quot;Domus Magna&amp;quot;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* [[Verdi]], [[domus magna]] of [[House Verditius]] is described in &#039;&#039;[[Houses of Hermes: Mystery Cults]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Mystery Cults]]&#039;&#039;, page 109, &amp;quot;Verdi: Domus Magna&amp;quot; (inset)&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* [[Vardian&#039;s Tomb]] was introduced in the [[Third Edition]] supplement &#039;&#039;[[Tribunals of Hermes: Rome]]&#039;&#039;. Its existence in [[Fifth Edition]] [[canon]] is confirmed by its inclusion in the Fifth Edition supplements &#039;&#039;[[Guardians of the Forests]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Guardians of the Forests]]&#039;&#039;, page 13, &amp;quot;Luctatio&amp;quot; (inset)&amp;lt;/ref&amp;gt;, &#039;&#039;[[Ancient Magic]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Ancient Magic]]&#039;&#039;, page 51&amp;lt;/ref&amp;gt; and &#039;&#039;[[Tales of Power]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Tales of Power]]&#039;&#039;, page 23&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* A large, unnamed covenant of [[House Tremere]] is noted in &#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, page 115, &amp;quot;Coeris&amp;quot; (inset)&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* Castro Selvaggio is mentioned in &#039;&#039;[[Lords of Men]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Lords of Men]]&#039;&#039;, page 116&amp;lt;/ref&amp;gt; as having been destroyed by a Milanese force of soldiers, after a siege, possibly with help of a rival, unnamed, Milanese covenant. It is further detailed in &#039;&#039;[[Tales of Power]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Tales of Power]]&#039;&#039;, pages 131-132&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* Luctatio, a covenant heavily involved in mundane politics. Four Tytalus magi commisioned a plague against Emperor Barbarossa to a necromancer from [[Vardian&#039;s Tomb]], and were marched at the [[Grand Tribunal]] of 1195, possibly along the necromancer (since it&#039;s mentioned that five magi were Marched). Further details in the inset on page 13 of &#039;&#039;[[Guardians of the Forests]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Guardians of the Forests]]&#039;&#039;, page 13, &amp;quot;Luctatio&amp;quot; (inset)&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Current Edition Magi ===&lt;br /&gt;
There are some cannonical magi found in 5th Edition supplements which are explicitly mentioned to live in the Roman Tribunal:&lt;br /&gt;
*Lugardis of Guernicus is mentioned in &#039;&#039;[[The Contested Isle: the Hibernian Tribunal|The Contested Isle]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[The Contested Isle: the Hibernian Tribunal]]&#039;&#039; page 85&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*Two Guernicus magi, Tabanus and Jart, are mentioned in &#039;&#039;[[Guardians of the Forest]]&#039;&#039;, with Jart being explicitly said to lead the Traditionalist movement in the Roman Tribunal&amp;lt;ref&amp;gt;&#039;&#039;[[Guardians of the Forest]]&#039;&#039; page 21&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*The Verditius magus Rycas is said in &#039;&#039;[[Tales of Mythic Europe]]&#039;&#039; to be living in [[Verdi]]&amp;lt;ref&amp;gt;&#039;&#039;[[Tales of Mythic Europe]]&#039;&#039; page 37&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*Supplement &#039;&#039;[[Through the Aegis: Developed Covenants|Through the Aegis]]&#039;&#039; mentions several magi from [[Verdi]] as authors of some of the spells in the library, though it&#039;s not explicitly said if they are present magi or already deceased&amp;lt;ref&amp;gt;&#039;&#039;[[Through the Aegis: Developed Covenants|Through the Aegis]]&#039;&#039; pages 21 and 126&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*Jacobella of House Mercere is briefly mentioned in [[Thrice-Told Tales]]&amp;lt;ref&amp;gt;&#039;&#039;[[Thrice-Told Tales]]&#039;&#039; page 92&amp;lt;/ref&amp;gt; as a redcap from the Roman Tribunal who usually travels to other Tribunals.&lt;br /&gt;
*The web supplemt for &#039;&#039;[[The Sundered Eagle]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[The Sundered Eagle]]&#039;&#039; Web Supplement, page 2 (Theban Timeline)&amp;lt;/ref&amp;gt; notes two Verditius magi, Cosmas and his unnamed brother, who were ostracized from the [[Theban Tribunal]] and moved to the Roman Tribunal in 1067.&lt;br /&gt;
*Berezi is said in &#039;&#039;[[Faith and Flame]]&#039;&#039; to be a Redcap from the [[Provençal Tribunal]] who travels every year from the Covenant of [[Aedes Mercurii]] back to her mother&#039;s covenant in the Roman Tribunal&amp;lt;ref&amp;gt;&#039;&#039;[[Faith and Flame]]&#039;&#039;, page 86&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*Al-Aqrab is said in &#039;&#039;[[Tales of Power]]&#039;&#039; to be a lonely magus based off North Africa&amp;lt;ref&amp;gt;&#039;&#039;[[Tales of Power]]&#039;&#039;, page 112&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Other Mentions in Current Edition Material ===&lt;br /&gt;
[[Fenicil]]&#039;s Library is mentioned in &#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, page 76&amp;lt;/ref&amp;gt;. Since the library is located at [[Magvillus]], the information there might be of interest to a saga set in the Roman Tribunal. Some of the rituals that might be found there are detailed in &#039;&#039;[[Faith and Flame]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Faith and Flame]]&#039;&#039;, page 26&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
It is confirmed in &#039;&#039;[[Guardians of the Forests]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Guardians of the Forests]]&#039;&#039;, page 17, and inset &amp;quot;The Guardians of the Forests&amp;quot; in page 18&amp;lt;/ref&amp;gt; that the Roman Tribunal has lost most of its magic and faerie sites due to the encroaching Dominion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039; mentions that the Roman Tribunal is one of the two most favored Tribunals by Bonisagi magi&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, page 5&amp;lt;/ref&amp;gt;, and also explains that there&#039;s a Tremere Exarch in charge of both the Roman and Rhine Tribunals&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, page 121&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Houses of Hermes: Mystery Cults]]&#039;&#039; mentions Lake Nemi, in the Roman Tribunal just south of Rome, as a place of particular importance to Bjornaer magi following the [[Esoteric Mystery Cult]] of the [[Huntress in the Wood]]&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Mystery Cults]]&#039;&#039;, page 35&amp;lt;/ref&amp;gt;. It also says that the Roman Tribunal allows the sale of one magical item per mundane race&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Mystery Cults]]&#039;&#039;, page 111&amp;lt;/ref&amp;gt;. &#039;&#039;[[The Sundered Eagle]]&#039;&#039; further confirms this, though no mention is made of the &amp;quot;one per mundane race&amp;quot; loophole&amp;lt;ref&amp;gt;&#039;&#039;[[The Sundered Eagle]]&#039;&#039;, page 87&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
It&#039;s mentioned that [[House Flambeau|Flambeau]] magi following the Crusader concept might hunt [[Hedge magic|hedge wizards]] in the Roman Tribunal who might be enemies of the Order or [[diabolist]]s&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]], page 18&amp;lt;/ref&amp;gt;. It also details the [[Tytalus Cabal|Cabal of the Shining Eye]], a [[House Tytalus|Tytalus]] Cabal dedicated to maneuvering the Roman Tribunal into colonization of North Africa&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]], page 85&amp;lt;/ref&amp;gt;. Finally, it talks about the [[House Ex Miscellanea|ex Miscellanea]] tradition of the [[Cult of Orpheus]], and mentions the Roman Tribunal as one of the three Tribunals favored by them&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]], page 120&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[The Lion and the Lily]]&#039;&#039; states that the old Lotharingian Tribunal did not include what is now the Roman Tribunal&amp;lt;ref&amp;gt;&#039;&#039;[[The Lion and the Lily]]&#039;&#039;, page 14&amp;lt;/ref&amp;gt;, and also notes that [[Mathieus of Jerbiton|Archmagus Mathieus of Constantinople]] blames some covenants from the Roman Tribunal for the success of the Fourth Crusade, particularly &amp;quot;the many covenants&amp;quot; that have chapter houses in Venice&amp;lt;ref&amp;gt;&#039;&#039;[[The Lion and the Lily]]&#039;&#039;, page 87&amp;lt;/ref&amp;gt;. This in turn confirms that many covenants in the Tribunal have chapter houses in Venice.&lt;br /&gt;
&lt;br /&gt;
It&#039;s mentioned in &#039;&#039;[[Against the Dark]]&#039;&#039; that [[House Tremere]] spies on the Roman Tribunal from the [[Transylvanian Tribunal]]&#039;s covenant of Old Histria, with Aedile Pahniro Adiran of Tremere in charge of such espionage&amp;lt;ref&amp;gt;&#039;&#039;[[Against the Dark]]&#039;&#039;, page 75&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Hermetic Projects]]&#039;&#039; calls the Roman Tribunal &amp;quot;turbulent&amp;quot; in an example&amp;lt;ref&amp;gt;&#039;&#039;[[Hermetic Projects]]&#039;&#039;, page 7&amp;lt;/ref&amp;gt;, thus confirming the Third Edition vision of the Roman Tribunal as one full of strife.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Mythic Locations]]&#039;&#039; explains that the Cumaean sibyl lives near Naples&amp;lt;ref&amp;gt;&#039;&#039;[[Mythic Locations]]&#039;&#039;, page 82&amp;lt;/ref&amp;gt;. Sybils are further explained in &#039;&#039;[[The Sundered Eagle]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[The Sundered Eagle]]&#039;&#039;, pages 120-121&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Fifth Edition story seeds ====&lt;br /&gt;
There is a story seed regarding some scrolls found at [[Harco]] in &#039;&#039;[[Realms of Power: Magic]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Realms of Power: Magic]]&#039;&#039;, page 15&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
There is a potential saga seed in the &amp;quot;The Fallen Temple of Mercury&amp;quot; chapter of &#039;&#039;[[Mythic Locations]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Mythic Locations]]&#039;&#039;, page 90&amp;lt;/ref&amp;gt;. This could be the base for a new covenant, or even for a whole saga.&lt;br /&gt;
&lt;br /&gt;
There is another story seed in &#039;&#039;[[Art and Academe]]&#039;&#039; where the Roman Tribunal of 1207 approved the existence of a publicly available written ledger listing the names of all Hermetic magi&amp;lt;ref&amp;gt;&#039;&#039;[[Art and Academe]]&#039;&#039;, page 100, &amp;quot;The End of the Oral Oath?&amp;quot; (inset)&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Hedge Magic]]&#039;&#039; has another story seed where some [[hoplite]]s from the Roman Tribunal with [[Energy Magic]] are erroneously thought to be using [[House Diedne|Diedne Magic]]&amp;lt;ref&amp;gt;&#039;&#039;[[Hedge Magic]]&#039;&#039;, page 52, &amp;quot;Story Seeds for Energy Magic&amp;quot; (inset)&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The story &amp;quot;A gathering storm&amp;quot; from &#039;&#039;[[Tales of Power]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Tales of Power]]&#039;&#039;, page 112&amp;lt;/ref&amp;gt; formally takes place in the Roman Tribunal, though guidelines are provided to adapt it for other Tribunals. The story include details about a couple of covenants, as well as the independent magus Al-Aqrab, based off North Africa.&lt;br /&gt;
&lt;br /&gt;
== Past Edition Resources ==&lt;br /&gt;
There was a sourcebook published on the Roman Tribunal, [[Tribunals of Hermes Rome]], for [[Third Edition]]. It is now somewhat dated and is not considered [[canon|canonical]] for Fifth Edition, so there will be some inconsistencies between that book and more-recent material.  Descriptions of some of the [[Domus Magna|Domus Magnae]] in the tribunal can be found in [[Second Edition|Second Edition&#039;s]] [[Order of Hermes Book|Order of Hermes]] and the [[Houses of Hermes Book|Houses of Hermes]], though any contradictions with Fifth Edition products would be non-canon.&lt;br /&gt;
&lt;br /&gt;
== Community Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Fan Variant ===&lt;br /&gt;
[[Roman Tribunal Community Project]] is an effort to create a new, a new, online sourcebook for the Roman Tribunal compatible with [[Fifth Edition]] material.&lt;br /&gt;
&lt;br /&gt;
=== Saga links ===&lt;br /&gt;
The following [[Saga|saga]] websites are set in, or otherwise related to, the [[Roman Tribunal]]. Feel free to [[Contributing|add]] your own site to the list; please insert it in alphabetical order.&lt;br /&gt;
&lt;br /&gt;
;[https://netfiles.uiuc.edu/rwb/www/gaming/pearls/index.html Circaeum Promontorium]: A thirteenth-century Winter covenant set in Monte Circeo--the mountain that legends says was home to the enchantress Circe.&lt;br /&gt;
;[http://www.arsmagica.it/briarea/First.htm Crocus Briarea]: Many years ago, in 1130 AD, a small group of brilliant minds founded a Magical Alliance, settling down in an ancient ruin once been an important university. With the passing of time our heroes would find war, love, death and honor. Live their adventures. Struggle for Supremacy. Be proud of being part of the mighty Order Of Hermes.&lt;br /&gt;
;[http://www.arsmagica.it/demetra/englishversion.htm Demetra Hyblaea]: An Ars Magica III edition Saga set in Sicily. Demetra Hyblaea was founded in 1234, and at date is struggling to survive in the chaotic Roman tribunal. Italian version available.&lt;br /&gt;
;[http://ilcamposcanto.obsidianportal.com I Campo Scanto]: A campaign set within a magical Regio in the Heart of Venice.&lt;br /&gt;
;[http://www.jugenstil.com/derry/arsmagica/ Malatesta]:&lt;br /&gt;
;[http://arsmagica.andrewgronosky.us/wiki/Saga_of_Palatini Palatini]: [[Andrew Gronosky]]&#039;s Fifth Edition Saga of mystery and intrigue, set in Venice (no longer active).&lt;br /&gt;
;[https://mythiccorsica.wordpress.com/ Riacciu Carmenta ]: A Spring covenant on the island of Corsica&lt;br /&gt;
;[http://www.mad-irishman.net/ars/sabratha/ Sabratha]: Sabratha was, along with its sister cities of Leptis Magna and Oea (Tripoli), a Phonecian settlement and later a Roman colony along the shoreline of what is now Libya. A Spring Covenant is situated within the ruins of the city, and young magi seek to make a name for themselves and establish another tenuous foothold for the Order within Africa. This site seeks to be a useful reference for Ars Magica enthusiasts, taking over where the Rabenstein Saga (see the [[Rhine_Tribunal#Saga_links|Rhine Tribunal saga links]]) left off.  Finding that they bit off more than they could chew, the troupe moved on to run the Corona Montis Saga (See the [[Stonehenge_Tribunal#Saga_links|Stonehenge Tribunal saga links]]).&lt;br /&gt;
;[http://www.erzo.org/~shannon/ars-magica/rome/ Vardian&#039;s Tomb]: A coven of wizards living beneath the streets of Rome, the basis for the White Wolf supplement, [[Tribunals of Hermes Rome]]. Logs of the first 70 adventures. Set in the same universe as the earlier St. Nerius campaign.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Legacy|page=roman_tribunal}}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Based on material Copyright David Chart 1997-2000. Used with permission.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mythic Europe]]&lt;br /&gt;
[[Category:Fan-created]]&lt;br /&gt;
[[Category:Tribunal]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Roman_Tribunal&amp;diff=15219</id>
		<title>Roman Tribunal</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Roman_Tribunal&amp;diff=15219"/>
		<updated>2019-05-20T15:33:21Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Current Edition Magi */ Added a couple more magi mentioned in 5th Edition material&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Roman Tribunal&#039;&#039;&#039; is the [[regional Tribunal]] covering the Italian peninsula and the islands of Sicily, Corsica, and Sardinia. It is bordered by the [[Provençal Tribunal]] to the southwest, the [[Normandy Tribunal]] to the northwest, the [[Greater Alps Tribunal]] to the north, and the [[Transylvanian Tribunal]] to the east. See the [http://www.atlas-games.com/pdf_storage/europemap.pdf Map of Mythic Europe].&lt;br /&gt;
&lt;br /&gt;
== Current Edition Resources ==&lt;br /&gt;
There is no current edition supplement on the Roman Tribunal, but it is mentioned in a few of the sourcebooks.&lt;br /&gt;
&lt;br /&gt;
=== Current Edition Covenants ===&lt;br /&gt;
[[Domus Magna|Domus Magnae]] are listed first, followed by any specific covenant, followed by any types of covenant that have no specifics, such as the Tremere covenant referenced at the end.  Within each category, the covenants are alphabetized.&lt;br /&gt;
&lt;br /&gt;
* [[Harco]], [[domus magna]] of [[House Mercere]], has a two-paragraph description in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 79, &amp;quot;Harco&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Magvillus]], [[domus magna]] of [[House Guernicus]], is described in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 43, &amp;quot;Domus Magna&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Verdi]], [[domus magna]] of [[House Verditius]] is described in [[Houses of Hermes: Mystery Cults|Houses of Hermes: Mystery Cults]]&amp;lt;ref&amp;gt;[[Houses of Hermes: Mystery Cults]], page 109, &amp;quot;Verdi: Domus Magna&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Vardian&#039;s Tomb]] was introduced in the [[Third Edition]] supplement [[Tribunals of Hermes: Rome]]. Its existence in [[Fifth Edition]] [[canon]] is confirmed by its inclusion in the Fifth Edition supplements [[Guardians of the Forests]]&amp;lt;ref&amp;gt;[[Guardians of the Forests]], page 13, &amp;quot;Luctatio&amp;quot; (inset)&amp;lt;/ref&amp;gt;, [[Ancient Magic]]&amp;lt;ref&amp;gt;[[Ancient Magic]], page 51&amp;lt;/ref&amp;gt; and [[Tales of Power]]&amp;lt;ref&amp;gt;[[Tales of Power]], page 23&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* A large, unnamed covenant of [[House Tremere]] is noted in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 115, &amp;quot;Coeris&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Castro Selvaggio is mentioned on p. 116 of [[Lords of Men]] as having been destroyed by a Milanese force of soldiers, after a siege, possibly with help of a rival, unnamed, Milanese covenant. It is further detailed on p. 131-132 of [[Tales of Power]].&lt;br /&gt;
* Luctatio, a covenant heavily involved in mundane politics. Four Tytalus magi commisioned a plague against Emperor Barbarossa to a necromancer from Vardian&#039;s Tomb, and were marched at the Grand Tribunal of 1195, possibly along the necromancer (since it&#039;s mentioned that five magi were Marched). Further details in the inset on page 13 of [[Guardians of the Forests]]&amp;lt;ref&amp;gt;[[Guardians of the Forests]], page 13, &amp;quot;Luctatio&amp;quot; (inset)&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Current Edition Magi ===&lt;br /&gt;
There are some cannonical magi found in 5th Edition supplements which are explicitly mentioned to live in the Roman Tribunal:&lt;br /&gt;
*Lugardis of Guernicus is mentioned in &#039;&#039;[[The Contested Isle: the Hibernian Tribunal|The Contested Isle]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[The Contested Isle: the Hibernian Tribunal]]&#039;&#039; page 85&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*Two Guernicus magi, Tabanus and Jart, are mentioned in &#039;&#039;[[Guardians of the Forest]]&#039;&#039;, with Jart being explicitly said to lead the Traditionalist movement in the Roman Tribunal&amp;lt;ref&amp;gt;&#039;&#039;[[Guardians of the Forest]]&#039;&#039; page 21&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*The Verditius magus Rycas is said in &#039;&#039;[[Tales of Mythic Europe]]&#039;&#039; to be living in [[Verdi]]&amp;lt;ref&amp;gt;&#039;&#039;[[Tales of Mythic Europe]]&#039;&#039; page 37&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*Supplement &#039;&#039;[[Through the Aegis: Developed Covenants|Through the Aegis]]&#039;&#039; mentions several magi from [[Verdi]] as authors of some of the spells in the library, though it&#039;s not explicitly said if they are present magi or already deceased&amp;lt;ref&amp;gt;&#039;&#039;[[Through the Aegis: Developed Covenants|Through the Aegis]]&#039;&#039; pages 21 and 126&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*Jacobella of House Mercere is briefly mentioned in [[Thrice-Told Tales]]&amp;lt;ref&amp;gt;&#039;&#039;[[Thrice-Told Tales]]&#039;&#039; page 92&amp;lt;/ref&amp;gt; as a redcap from the Roman Tribunal who usually travels to other Tribunals.&lt;br /&gt;
*The web supplemt for &#039;&#039;[[The Sundered Eagle]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[The Sundered Eagle]]&#039;&#039; Web Supplement, page 2 (Theban Timeline)&amp;lt;/ref&amp;gt; notes two Verditius magi, Cosmas and his unnamed brother, who were ostracized from the [[Theban Tribunal]] and moved to the Roman Tribunal in 1067.&lt;br /&gt;
*Berezi is said in &#039;&#039;[[Faith and Flame]]&#039;&#039; to be a Redcap from the [[Provençal Tribunal]] who travels every year from the Covenant of [[Aedes Mercurii]] back to her mother&#039;s covenant in the Roman Tribunal&amp;lt;ref&amp;gt;&#039;&#039;[[Faith and Flame]]&#039;&#039;, page 86&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*Al-Aqrab is said in &#039;&#039;[[Tales of Power]]&#039;&#039; to be a lonely magus based off North Africa&amp;lt;ref&amp;gt;&#039;&#039;[[Tales of Power]]&#039;&#039;, page 112&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Other Mentions in Current Edition Material ===&lt;br /&gt;
[[Fenicil]]&#039;s Library is mentioned in &#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, page 76&amp;lt;/ref&amp;gt;. Since the library is located at [[Magvillus]], the information there might be of interest to a saga set in the Roman Tribunal. Some of the rituals that might be found there are detailed in &#039;&#039;[[Faith and Flame]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Faith and Flame]]&#039;&#039;, page 26&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
It is confirmed in &#039;&#039;[[Guardians of the Forests]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Guardians of the Forests]]&#039;&#039;, page 17, and inset &amp;quot;The Guardians of the Forests&amp;quot; in page 18&amp;lt;/ref&amp;gt; that the Roman Tribunal has lost most of its magic and faerie sites due to the encroaching Dominion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039; mentions that the Roman Tribunal is one of the two most favored Tribunals by Bonisagi magi&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, page 5&amp;lt;/ref&amp;gt;, and also explains that there&#039;s a Tremere Exarch in charge of both the Roman and Rhine Tribunals&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, page 121&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Houses of Hermes: Mystery Cults]]&#039;&#039; mentions Lake Nemi, in the Roman Tribunal just south of Rome, as a place of particular importance to Bjornaer magi following the [[Esoteric Mystery Cult]] of the [[Huntress in the Wood]]&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Mystery Cults]]&#039;&#039;, page 35&amp;lt;/ref&amp;gt;. It also says that the Roman Tribunal allows the sale of one magical item per mundane race&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Mystery Cults]]&#039;&#039;, page 111&amp;lt;/ref&amp;gt;. &#039;&#039;[[The Sundered Eagle]]&#039;&#039; further confirms this, though no mention is made of the &amp;quot;one per mundane race&amp;quot; loophole&amp;lt;ref&amp;gt;&#039;&#039;[[The Sundered Eagle]]&#039;&#039;, page 87&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
It&#039;s mentioned that [[House Flambeau|Flambeau]] magi following the Crusader concept might hunt [[Hedge magic|hedge wizards]] in the Roman Tribunal who might be enemies of the Order or [[diabolist]]s&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]], page 18&amp;lt;/ref&amp;gt;. It also details the [[Tytalus Cabal|Cabal of the Shining Eye]], a [[House Tytalus|Tytalus]] Cabal dedicated to maneuvering the Roman Tribunal into colonization of North Africa&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]], page 85&amp;lt;/ref&amp;gt;. Finally, it talks about the [[House Ex Miscellanea|ex Miscellanea]] tradition of the [[Cult of Orpheus]], and mentions the Roman Tribunal as one of the three Tribunals favored by them&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]], page 120&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[The Lion and the Lily]]&#039;&#039; states that the old Lotharingian Tribunal did not include what is now the Roman Tribunal&amp;lt;ref&amp;gt;&#039;&#039;[[The Lion and the Lily]]&#039;&#039;, page 14&amp;lt;/ref&amp;gt;, and also notes that [[Mathieus of Jerbiton|Archmagus Mathieus of Constantinople]] blames some covenants from the Roman Tribunal for the success of the Fourth Crusade, particularly &amp;quot;the many covenants&amp;quot; that have chapter houses in Venice&amp;lt;ref&amp;gt;&#039;&#039;[[The Lion and the Lily]]&#039;&#039;, page 87&amp;lt;/ref&amp;gt;. This in turn confirms that many covenants in the Tribunal have chapter houses in Venice.&lt;br /&gt;
&lt;br /&gt;
It&#039;s mentioned in &#039;&#039;[[Against the Dark]]&#039;&#039; that [[House Tremere]] spies on the Roman Tribunal from the [[Transylvanian Tribunal]]&#039;s covenant of Old Histria, with Aedile Pahniro Adiran of Tremere in charge of such espionage&amp;lt;ref&amp;gt;&#039;&#039;[[Against the Dark]]&#039;&#039;, page 75&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Hermetic Projects]]&#039;&#039; calls the Roman Tribunal &amp;quot;turbulent&amp;quot; in an example&amp;lt;ref&amp;gt;&#039;&#039;[[Hermetic Projects]]&#039;&#039;, page 7&amp;lt;/ref&amp;gt;, thus confirming the Third Edition vision of the Roman Tribunal as one full of strife.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Mythic Locations]]&#039;&#039; explains that the Cumaean sibyl lives near Naples&amp;lt;ref&amp;gt;&#039;&#039;[[Mythic Locations]]&#039;&#039;, page 82&amp;lt;/ref&amp;gt;. Sybils are further explained in &#039;&#039;[[The Sundered Eagle]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[The Sundered Eagle]]&#039;&#039;, pages 120-121&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Fifth Edition story seeds ====&lt;br /&gt;
There is a story seed regarding some scrolls found at [[Harco]] in &#039;&#039;[[Realms of Power: Magic]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Realms of Power: Magic]]&#039;&#039;, page 15&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
There is a potential saga seed in the &amp;quot;The Fallen Temple of Mercury&amp;quot; chapter of &#039;&#039;[[Mythic Locations]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Mythic Locations]]&#039;&#039;, page 90&amp;lt;/ref&amp;gt;. This could be the base for a new covenant, or even for a whole saga.&lt;br /&gt;
&lt;br /&gt;
There is another story seed in &#039;&#039;[[Art and Academe]]&#039;&#039; where the Roman Tribunal of 1207 approved the existence of a publicly available written ledger listing the names of all Hermetic magi&amp;lt;ref&amp;gt;&#039;&#039;[[Art and Academe]]&#039;&#039;, page 100, &amp;quot;The End of the Oral Oath?&amp;quot; (inset)&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Hedge Magic]]&#039;&#039; has another story seed where some [[hoplite]]s from the Roman Tribunal with [[Energy Magic]] are erroneously thought to be using [[House Diedne|Diedne Magic]]&amp;lt;ref&amp;gt;&#039;&#039;[[Hedge Magic]]&#039;&#039;, page 52, &amp;quot;Story Seeds for Energy Magic&amp;quot; (inset)&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The story &amp;quot;A gathering storm&amp;quot; from &#039;&#039;[[Tales of Power]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Tales of Power]]&#039;&#039;, page 112&amp;lt;/ref&amp;gt; formally takes place in the Roman Tribunal, though guidelines are provided to adapt it for other Tribunals. The story include details about a couple of covenants, as well as the independent magus Al-Aqrab, based off North Africa.&lt;br /&gt;
&lt;br /&gt;
== Past Edition Resources ==&lt;br /&gt;
There was a sourcebook published on the Roman Tribunal, [[Tribunals of Hermes Rome]], for [[Third Edition]]. It is now somewhat dated and is not considered [[canon|canonical]] for Fifth Edition, so there will be some inconsistencies between that book and more-recent material.  Descriptions of some of the [[Domus Magna|Domus Magnae]] in the tribunal can be found in [[Second Edition|Second Edition&#039;s]] [[Order of Hermes Book|Order of Hermes]] and the [[Houses of Hermes Book|Houses of Hermes]], though any contradictions with Fifth Edition products would be non-canon.&lt;br /&gt;
&lt;br /&gt;
== Community Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Fan Variant ===&lt;br /&gt;
[[Roman Tribunal Community Project]] is an effort to create a new, a new, online sourcebook for the Roman Tribunal compatible with [[Fifth Edition]] material.&lt;br /&gt;
&lt;br /&gt;
=== Saga links ===&lt;br /&gt;
The following [[Saga|saga]] websites are set in, or otherwise related to, the [[Roman Tribunal]]. Feel free to [[Contributing|add]] your own site to the list; please insert it in alphabetical order.&lt;br /&gt;
&lt;br /&gt;
;[https://netfiles.uiuc.edu/rwb/www/gaming/pearls/index.html Circaeum Promontorium]: A thirteenth-century Winter covenant set in Monte Circeo--the mountain that legends says was home to the enchantress Circe.&lt;br /&gt;
;[http://www.arsmagica.it/briarea/First.htm Crocus Briarea]: Many years ago, in 1130 AD, a small group of brilliant minds founded a Magical Alliance, settling down in an ancient ruin once been an important university. With the passing of time our heroes would find war, love, death and honor. Live their adventures. Struggle for Supremacy. Be proud of being part of the mighty Order Of Hermes.&lt;br /&gt;
;[http://www.arsmagica.it/demetra/englishversion.htm Demetra Hyblaea]: An Ars Magica III edition Saga set in Sicily. Demetra Hyblaea was founded in 1234, and at date is struggling to survive in the chaotic Roman tribunal. Italian version available.&lt;br /&gt;
;[http://ilcamposcanto.obsidianportal.com I Campo Scanto]: A campaign set within a magical Regio in the Heart of Venice.&lt;br /&gt;
;[http://www.jugenstil.com/derry/arsmagica/ Malatesta]:&lt;br /&gt;
;[http://arsmagica.andrewgronosky.us/wiki/Saga_of_Palatini Palatini]: [[Andrew Gronosky]]&#039;s Fifth Edition Saga of mystery and intrigue, set in Venice (no longer active).&lt;br /&gt;
;[https://mythiccorsica.wordpress.com/ Riacciu Carmenta ]: A Spring covenant on the island of Corsica&lt;br /&gt;
;[http://www.mad-irishman.net/ars/sabratha/ Sabratha]: Sabratha was, along with its sister cities of Leptis Magna and Oea (Tripoli), a Phonecian settlement and later a Roman colony along the shoreline of what is now Libya. A Spring Covenant is situated within the ruins of the city, and young magi seek to make a name for themselves and establish another tenuous foothold for the Order within Africa. This site seeks to be a useful reference for Ars Magica enthusiasts, taking over where the Rabenstein Saga (see the [[Rhine_Tribunal#Saga_links|Rhine Tribunal saga links]]) left off.  Finding that they bit off more than they could chew, the troupe moved on to run the Corona Montis Saga (See the [[Stonehenge_Tribunal#Saga_links|Stonehenge Tribunal saga links]]).&lt;br /&gt;
;[http://www.erzo.org/~shannon/ars-magica/rome/ Vardian&#039;s Tomb]: A coven of wizards living beneath the streets of Rome, the basis for the White Wolf supplement, [[Tribunals of Hermes Rome]]. Logs of the first 70 adventures. Set in the same universe as the earlier St. Nerius campaign.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Legacy|page=roman_tribunal}}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Based on material Copyright David Chart 1997-2000. Used with permission.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mythic Europe]]&lt;br /&gt;
[[Category:Fan-created]]&lt;br /&gt;
[[Category:Tribunal]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Roman_Tribunal&amp;diff=15218</id>
		<title>Roman Tribunal</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Roman_Tribunal&amp;diff=15218"/>
		<updated>2019-05-20T15:29:22Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Other Mentions in Current Edition Material */ Added plenty additional cannonical references to the Roman Tribunal&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Roman Tribunal&#039;&#039;&#039; is the [[regional Tribunal]] covering the Italian peninsula and the islands of Sicily, Corsica, and Sardinia. It is bordered by the [[Provençal Tribunal]] to the southwest, the [[Normandy Tribunal]] to the northwest, the [[Greater Alps Tribunal]] to the north, and the [[Transylvanian Tribunal]] to the east. See the [http://www.atlas-games.com/pdf_storage/europemap.pdf Map of Mythic Europe].&lt;br /&gt;
&lt;br /&gt;
== Current Edition Resources ==&lt;br /&gt;
There is no current edition supplement on the Roman Tribunal, but it is mentioned in a few of the sourcebooks.&lt;br /&gt;
&lt;br /&gt;
=== Current Edition Covenants ===&lt;br /&gt;
[[Domus Magna|Domus Magnae]] are listed first, followed by any specific covenant, followed by any types of covenant that have no specifics, such as the Tremere covenant referenced at the end.  Within each category, the covenants are alphabetized.&lt;br /&gt;
&lt;br /&gt;
* [[Harco]], [[domus magna]] of [[House Mercere]], has a two-paragraph description in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 79, &amp;quot;Harco&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Magvillus]], [[domus magna]] of [[House Guernicus]], is described in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 43, &amp;quot;Domus Magna&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Verdi]], [[domus magna]] of [[House Verditius]] is described in [[Houses of Hermes: Mystery Cults|Houses of Hermes: Mystery Cults]]&amp;lt;ref&amp;gt;[[Houses of Hermes: Mystery Cults]], page 109, &amp;quot;Verdi: Domus Magna&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Vardian&#039;s Tomb]] was introduced in the [[Third Edition]] supplement [[Tribunals of Hermes: Rome]]. Its existence in [[Fifth Edition]] [[canon]] is confirmed by its inclusion in the Fifth Edition supplements [[Guardians of the Forests]]&amp;lt;ref&amp;gt;[[Guardians of the Forests]], page 13, &amp;quot;Luctatio&amp;quot; (inset)&amp;lt;/ref&amp;gt;, [[Ancient Magic]]&amp;lt;ref&amp;gt;[[Ancient Magic]], page 51&amp;lt;/ref&amp;gt; and [[Tales of Power]]&amp;lt;ref&amp;gt;[[Tales of Power]], page 23&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* A large, unnamed covenant of [[House Tremere]] is noted in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 115, &amp;quot;Coeris&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Castro Selvaggio is mentioned on p. 116 of [[Lords of Men]] as having been destroyed by a Milanese force of soldiers, after a siege, possibly with help of a rival, unnamed, Milanese covenant. It is further detailed on p. 131-132 of [[Tales of Power]].&lt;br /&gt;
* Luctatio, a covenant heavily involved in mundane politics. Four Tytalus magi commisioned a plague against Emperor Barbarossa to a necromancer from Vardian&#039;s Tomb, and were marched at the Grand Tribunal of 1195, possibly along the necromancer (since it&#039;s mentioned that five magi were Marched). Further details in the inset on page 13 of [[Guardians of the Forests]]&amp;lt;ref&amp;gt;[[Guardians of the Forests]], page 13, &amp;quot;Luctatio&amp;quot; (inset)&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Current Edition Magi ===&lt;br /&gt;
There are some cannonical magi found in 5th Edition supplements which are explicitly mentioned to live in the Roman Tribunal:&lt;br /&gt;
*Lugardis of Guernicus is mentioned in &#039;&#039;[[The Contested Isle: the Hibernian Tribunal|The Contested Isle]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[The Contested Isle: the Hibernian Tribunal]]&#039;&#039; page 85&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*Two Guernicus magi, Tabanus and Jart, are mentioned in &#039;&#039;[[Guardians of the Forest]]&#039;&#039;, with Jart being explicitly said to lead the Traditionalist movement in the Roman Tribunal&amp;lt;ref&amp;gt;&#039;&#039;[[Guardians of the Forest]]&#039;&#039; page 21&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*The Verditius magus Rycas is said in &#039;&#039;[[Tales of Mythic Europe]]&#039;&#039; to be living in [[Verdi]]&amp;lt;ref&amp;gt;&#039;&#039;[[Tales of Mythic Europe]]&#039;&#039; page 37&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*Supplement &#039;&#039;[[Through the Aegis: Developed Covenants|Through the Aegis]]&#039;&#039; mentions several magi from [[Verdi]] as authors of some of the spells in the library, though it&#039;s not explicitly said if they are present magi or already deceased&amp;lt;ref&amp;gt;&#039;&#039;[[Through the Aegis: Developed Covenants|Through the Aegis]]&#039;&#039; pages 21 and 126&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*Jacobella of House Mercere is briefly mentioned in [[Thrice-Told Tales]]&amp;lt;ref&amp;gt;&#039;&#039;[[Thrice-Told Tales]]&#039;&#039; page 92&amp;lt;/ref&amp;gt; as a redcap from the Roman Tribunal who usually travels to other Tribunals.&lt;br /&gt;
&lt;br /&gt;
db_fns.asp&lt;br /&gt;
=== Other Mentions in Current Edition Material ===&lt;br /&gt;
[[Fenicil]]&#039;s Library is mentioned in &#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, page 76&amp;lt;/ref&amp;gt;. Since the library is located at [[Magvillus]], the information there might be of interest to a saga set in the Roman Tribunal. Some of the rituals that might be found there are detailed in &#039;&#039;[[Faith and Flame]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Faith and Flame]]&#039;&#039;, page 26&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
It is confirmed in &#039;&#039;[[Guardians of the Forests]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Guardians of the Forests]]&#039;&#039;, page 17, and inset &amp;quot;The Guardians of the Forests&amp;quot; in page 18&amp;lt;/ref&amp;gt; that the Roman Tribunal has lost most of its magic and faerie sites due to the encroaching Dominion.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039; mentions that the Roman Tribunal is one of the two most favored Tribunals by Bonisagi magi&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, page 5&amp;lt;/ref&amp;gt;, and also explains that there&#039;s a Tremere Exarch in charge of both the Roman and Rhine Tribunals&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, page 121&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Houses of Hermes: Mystery Cults]]&#039;&#039; mentions Lake Nemi, in the Roman Tribunal just south of Rome, as a place of particular importance to Bjornaer magi following the [[Esoteric Mystery Cult]] of the [[Huntress in the Wood]]&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Mystery Cults]]&#039;&#039;, page 35&amp;lt;/ref&amp;gt;. It also says that the Roman Tribunal allows the sale of one magical item per mundane race&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Mystery Cults]]&#039;&#039;, page 111&amp;lt;/ref&amp;gt;. &#039;&#039;[[The Sundered Eagle]]&#039;&#039; further confirms this, though no mention is made of the &amp;quot;one per mundane race&amp;quot; loophole&amp;lt;ref&amp;gt;&#039;&#039;[[The Sundered Eagle]]&#039;&#039;, page 87&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
It&#039;s mentioned that [[House Flambeau|Flambeau]] magi following the Crusader concept might hunt [[Hedge magic|hedge wizards]] in the Roman Tribunal who might be enemies of the Order or [[diabolist]]s&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]], page 18&amp;lt;/ref&amp;gt;. It also details the [[Tytalus Cabal|Cabal of the Shining Eye]], a [[House Tytalus|Tytalus]] Cabal dedicated to maneuvering the Roman Tribunal into colonization of North Africa&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]], page 85&amp;lt;/ref&amp;gt;. Finally, it talks about the [[House Ex Miscellanea|ex Miscellanea]] tradition of the [[Cult of Orpheus]], and mentions the Roman Tribunal as one of the three Tribunals favored by them&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]], page 120&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[The Lion and the Lily]]&#039;&#039; states that the old Lotharingian Tribunal did not include what is now the Roman Tribunal&amp;lt;ref&amp;gt;&#039;&#039;[[The Lion and the Lily]]&#039;&#039;, page 14&amp;lt;/ref&amp;gt;, and also notes that [[Mathieus of Jerbiton|Archmagus Mathieus of Constantinople]] blames some covenants from the Roman Tribunal for the success of the Fourth Crusade, particularly &amp;quot;the many covenants&amp;quot; that have chapter houses in Venice&amp;lt;ref&amp;gt;&#039;&#039;[[The Lion and the Lily]]&#039;&#039;, page 87&amp;lt;/ref&amp;gt;. This in turn confirms that many covenants in the Tribunal have chapter houses in Venice.&lt;br /&gt;
&lt;br /&gt;
It&#039;s mentioned in &#039;&#039;[[Against the Dark]]&#039;&#039; that [[House Tremere]] spies on the Roman Tribunal from the [[Transylvanian Tribunal]]&#039;s covenant of Old Histria, with Aedile Pahniro Adiran of Tremere in charge of such espionage&amp;lt;ref&amp;gt;&#039;&#039;[[Against the Dark]]&#039;&#039;, page 75&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Hermetic Projects]]&#039;&#039; calls the Roman Tribunal &amp;quot;turbulent&amp;quot; in an example&amp;lt;ref&amp;gt;&#039;&#039;[[Hermetic Projects]]&#039;&#039;, page 7&amp;lt;/ref&amp;gt;, thus confirming the Third Edition vision of the Roman Tribunal as one full of strife.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Mythic Locations]]&#039;&#039; explains that the Cumaean sibyl lives near Naples&amp;lt;ref&amp;gt;&#039;&#039;[[Mythic Locations]]&#039;&#039;, page 82&amp;lt;/ref&amp;gt;. Sybils are further explained in &#039;&#039;[[The Sundered Eagle]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[The Sundered Eagle]]&#039;&#039;, pages 120-121&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==== Fifth Edition story seeds ====&lt;br /&gt;
There is a story seed regarding some scrolls found at [[Harco]] in &#039;&#039;[[Realms of Power: Magic]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Realms of Power: Magic]]&#039;&#039;, page 15&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
There is a potential saga seed in the &amp;quot;The Fallen Temple of Mercury&amp;quot; chapter of &#039;&#039;[[Mythic Locations]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Mythic Locations]]&#039;&#039;, page 90&amp;lt;/ref&amp;gt;. This could be the base for a new covenant, or even for a whole saga.&lt;br /&gt;
&lt;br /&gt;
There is another story seed in &#039;&#039;[[Art and Academe]]&#039;&#039; where the Roman Tribunal of 1207 approved the existence of a publicly available written ledger listing the names of all Hermetic magi&amp;lt;ref&amp;gt;&#039;&#039;[[Art and Academe]]&#039;&#039;, page 100, &amp;quot;The End of the Oral Oath?&amp;quot; (inset)&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;[[Hedge Magic]]&#039;&#039; has another story seed where some [[hoplite]]s from the Roman Tribunal with [[Energy Magic]] are erroneously thought to be using [[House Diedne|Diedne Magic]]&amp;lt;ref&amp;gt;&#039;&#039;[[Hedge Magic]]&#039;&#039;, page 52, &amp;quot;Story Seeds for Energy Magic&amp;quot; (inset)&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
The story &amp;quot;A gathering storm&amp;quot; from &#039;&#039;[[Tales of Power]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Tales of Power]]&#039;&#039;, page 112&amp;lt;/ref&amp;gt; formally takes place in the Roman Tribunal, though guidelines are provided to adapt it for other Tribunals. The story include details about a couple of covenants, as well as the independent magus Al-Aqrab, based off North Africa.&lt;br /&gt;
&lt;br /&gt;
== Past Edition Resources ==&lt;br /&gt;
There was a sourcebook published on the Roman Tribunal, [[Tribunals of Hermes Rome]], for [[Third Edition]]. It is now somewhat dated and is not considered [[canon|canonical]] for Fifth Edition, so there will be some inconsistencies between that book and more-recent material.  Descriptions of some of the [[Domus Magna|Domus Magnae]] in the tribunal can be found in [[Second Edition|Second Edition&#039;s]] [[Order of Hermes Book|Order of Hermes]] and the [[Houses of Hermes Book|Houses of Hermes]], though any contradictions with Fifth Edition products would be non-canon.&lt;br /&gt;
&lt;br /&gt;
== Community Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Fan Variant ===&lt;br /&gt;
[[Roman Tribunal Community Project]] is an effort to create a new, a new, online sourcebook for the Roman Tribunal compatible with [[Fifth Edition]] material.&lt;br /&gt;
&lt;br /&gt;
=== Saga links ===&lt;br /&gt;
The following [[Saga|saga]] websites are set in, or otherwise related to, the [[Roman Tribunal]]. Feel free to [[Contributing|add]] your own site to the list; please insert it in alphabetical order.&lt;br /&gt;
&lt;br /&gt;
;[https://netfiles.uiuc.edu/rwb/www/gaming/pearls/index.html Circaeum Promontorium]: A thirteenth-century Winter covenant set in Monte Circeo--the mountain that legends says was home to the enchantress Circe.&lt;br /&gt;
;[http://www.arsmagica.it/briarea/First.htm Crocus Briarea]: Many years ago, in 1130 AD, a small group of brilliant minds founded a Magical Alliance, settling down in an ancient ruin once been an important university. With the passing of time our heroes would find war, love, death and honor. Live their adventures. Struggle for Supremacy. Be proud of being part of the mighty Order Of Hermes.&lt;br /&gt;
;[http://www.arsmagica.it/demetra/englishversion.htm Demetra Hyblaea]: An Ars Magica III edition Saga set in Sicily. Demetra Hyblaea was founded in 1234, and at date is struggling to survive in the chaotic Roman tribunal. Italian version available.&lt;br /&gt;
;[http://ilcamposcanto.obsidianportal.com I Campo Scanto]: A campaign set within a magical Regio in the Heart of Venice.&lt;br /&gt;
;[http://www.jugenstil.com/derry/arsmagica/ Malatesta]:&lt;br /&gt;
;[http://arsmagica.andrewgronosky.us/wiki/Saga_of_Palatini Palatini]: [[Andrew Gronosky]]&#039;s Fifth Edition Saga of mystery and intrigue, set in Venice (no longer active).&lt;br /&gt;
;[https://mythiccorsica.wordpress.com/ Riacciu Carmenta ]: A Spring covenant on the island of Corsica&lt;br /&gt;
;[http://www.mad-irishman.net/ars/sabratha/ Sabratha]: Sabratha was, along with its sister cities of Leptis Magna and Oea (Tripoli), a Phonecian settlement and later a Roman colony along the shoreline of what is now Libya. A Spring Covenant is situated within the ruins of the city, and young magi seek to make a name for themselves and establish another tenuous foothold for the Order within Africa. This site seeks to be a useful reference for Ars Magica enthusiasts, taking over where the Rabenstein Saga (see the [[Rhine_Tribunal#Saga_links|Rhine Tribunal saga links]]) left off.  Finding that they bit off more than they could chew, the troupe moved on to run the Corona Montis Saga (See the [[Stonehenge_Tribunal#Saga_links|Stonehenge Tribunal saga links]]).&lt;br /&gt;
;[http://www.erzo.org/~shannon/ars-magica/rome/ Vardian&#039;s Tomb]: A coven of wizards living beneath the streets of Rome, the basis for the White Wolf supplement, [[Tribunals of Hermes Rome]]. Logs of the first 70 adventures. Set in the same universe as the earlier St. Nerius campaign.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Legacy|page=roman_tribunal}}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Based on material Copyright David Chart 1997-2000. Used with permission.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mythic Europe]]&lt;br /&gt;
[[Category:Fan-created]]&lt;br /&gt;
[[Category:Tribunal]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Roman_Tribunal&amp;diff=15217</id>
		<title>Roman Tribunal</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Roman_Tribunal&amp;diff=15217"/>
		<updated>2019-05-20T14:35:47Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Current Edition Resources */ Moved &amp;quot;Current Edition Magi&amp;quot; to its own section inside &amp;quot;Current Edition Resources&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Roman Tribunal&#039;&#039;&#039; is the [[regional Tribunal]] covering the Italian peninsula and the islands of Sicily, Corsica, and Sardinia. It is bordered by the [[Provençal Tribunal]] to the southwest, the [[Normandy Tribunal]] to the northwest, the [[Greater Alps Tribunal]] to the north, and the [[Transylvanian Tribunal]] to the east. See the [http://www.atlas-games.com/pdf_storage/europemap.pdf Map of Mythic Europe].&lt;br /&gt;
&lt;br /&gt;
== Current Edition Resources ==&lt;br /&gt;
There is no current edition supplement on the Roman Tribunal, but it is mentioned in a few of the sourcebooks.&lt;br /&gt;
&lt;br /&gt;
=== Current Edition Covenants ===&lt;br /&gt;
[[Domus Magna|Domus Magnae]] are listed first, followed by any specific covenant, followed by any types of covenant that have no specifics, such as the Tremere covenant referenced at the end.  Within each category, the covenants are alphabetized.&lt;br /&gt;
&lt;br /&gt;
* [[Harco]], [[domus magna]] of [[House Mercere]], has a two-paragraph description in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 79, &amp;quot;Harco&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Magvillus]], [[domus magna]] of [[House Guernicus]], is described in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 43, &amp;quot;Domus Magna&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Verdi]], [[domus magna]] of [[House Verditius]] is described in [[Houses of Hermes: Mystery Cults|Houses of Hermes: Mystery Cults]]&amp;lt;ref&amp;gt;[[Houses of Hermes: Mystery Cults]], page 109, &amp;quot;Verdi: Domus Magna&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Vardian&#039;s Tomb]] was introduced in the [[Third Edition]] supplement [[Tribunals of Hermes: Rome]]. Its existence in [[Fifth Edition]] [[canon]] is confirmed by its inclusion in the Fifth Edition supplements [[Guardians of the Forests]]&amp;lt;ref&amp;gt;[[Guardians of the Forests]], page 13, &amp;quot;Luctatio&amp;quot; (inset)&amp;lt;/ref&amp;gt;, [[Ancient Magic]]&amp;lt;ref&amp;gt;[[Ancient Magic]], page 51&amp;lt;/ref&amp;gt; and [[Tales of Power]]&amp;lt;ref&amp;gt;[[Tales of Power]], page 23&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* A large, unnamed covenant of [[House Tremere]] is noted in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 115, &amp;quot;Coeris&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Castro Selvaggio is mentioned on p. 116 of [[Lords of Men]] as having been destroyed by a Milanese force of soldiers, after a siege, possibly with help of a rival, unnamed, Milanese covenant. It is further detailed on p. 131-132 of [[Tales of Power]].&lt;br /&gt;
* Luctatio, a covenant heavily involved in mundane politics. Four Tytalus magi commisioned a plague against Emperor Barbarossa to a necromancer from Vardian&#039;s Tomb, and were marched at the Grand Tribunal of 1195, possibly along the necromancer (since it&#039;s mentioned that five magi were Marched). Further details in the inset on page 13 of [[Guardians of the Forests]]&amp;lt;ref&amp;gt;[[Guardians of the Forests]], page 13, &amp;quot;Luctatio&amp;quot; (inset)&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Current Edition Magi ===&lt;br /&gt;
There are some cannonical magi found in 5th Edition supplements which are explicitly mentioned to live in the Roman Tribunal:&lt;br /&gt;
*Lugardis of Guernicus is mentioned in &#039;&#039;[[The Contested Isle: the Hibernian Tribunal|The Contested Isle]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[The Contested Isle: the Hibernian Tribunal]]&#039;&#039; page 85&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*Two Guernicus magi, Tabanus and Jart, are mentioned in &#039;&#039;[[Guardians of the Forest]]&#039;&#039;, with Jart being explicitly said to lead the Traditionalist movement in the Roman Tribunal&amp;lt;ref&amp;gt;&#039;&#039;[[Guardians of the Forest]]&#039;&#039; page 21&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*The Verditius magus Rycas is said in &#039;&#039;[[Tales of Mythic Europe]]&#039;&#039; to be living in [[Verdi]]&amp;lt;ref&amp;gt;&#039;&#039;[[Tales of Mythic Europe]]&#039;&#039; page 37&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*Supplement &#039;&#039;[[Through the Aegis: Developed Covenants|Through the Aegis]]&#039;&#039; mentions several magi from [[Verdi]] as authors of some of the spells in the library, though it&#039;s not explicitly said if they are present magi or already deceased&amp;lt;ref&amp;gt;&#039;&#039;[[Through the Aegis: Developed Covenants|Through the Aegis]]&#039;&#039; pages 21 and 126&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*Jacobella of House Mercere is briefly mentioned in [[Thrice-Told Tales]]&amp;lt;ref&amp;gt;&#039;&#039;[[Thrice-Told Tales]]&#039;&#039; page 92&amp;lt;/ref&amp;gt; as a redcap from the Roman Tribunal who usually travels to other Tribunals.&lt;br /&gt;
&lt;br /&gt;
=== Other Mentions in Current Edition Material ===&lt;br /&gt;
There is a story seed regarding some scrolls found at [[Harco]] in &#039;&#039;[[Realms of Power: Magic]]&#039;&#039;, page 15.&lt;br /&gt;
&lt;br /&gt;
[[Fenicil]]&#039;s Library is mentioned in &#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, page 76. Since the library is located at [[Magvillus]], the information there might be of interest to a saga set in the Roman Tribunal. Some of the rituals that might be found there are detailed in &#039;&#039;[[Faith and Flame]]&#039;&#039;, page 26.&lt;br /&gt;
&lt;br /&gt;
There is a potential saga seed in the &amp;quot;The Fallen Temple of Mercury&amp;quot; chapter of &#039;&#039;[[Mythic Locations]]&#039;&#039;, page 90. This could be the base for a new covenant, or even for a whole saga.&lt;br /&gt;
&lt;br /&gt;
== Past Edition Resources ==&lt;br /&gt;
There was a sourcebook published on the Roman Tribunal, [[Tribunals of Hermes Rome]], for [[Third Edition]]. It is now somewhat dated and is not considered [[canon|canonical]] for Fifth Edition, so there will be some inconsistencies between that book and more-recent material.  Descriptions of some of the [[Domus Magna|Domus Magnae]] in the tribunal can be found in [[Second Edition|Second Edition&#039;s]] [[Order of Hermes Book|Order of Hermes]] and the [[Houses of Hermes Book|Houses of Hermes]], though any contradictions with Fifth Edition products would be non-canon.&lt;br /&gt;
&lt;br /&gt;
== Community Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Fan Variant ===&lt;br /&gt;
[[Roman Tribunal Community Project]] is an effort to create a new, a new, online sourcebook for the Roman Tribunal compatible with [[Fifth Edition]] material.&lt;br /&gt;
&lt;br /&gt;
=== Saga links ===&lt;br /&gt;
The following [[Saga|saga]] websites are set in, or otherwise related to, the [[Roman Tribunal]]. Feel free to [[Contributing|add]] your own site to the list; please insert it in alphabetical order.&lt;br /&gt;
&lt;br /&gt;
;[https://netfiles.uiuc.edu/rwb/www/gaming/pearls/index.html Circaeum Promontorium]: A thirteenth-century Winter covenant set in Monte Circeo--the mountain that legends says was home to the enchantress Circe.&lt;br /&gt;
;[http://www.arsmagica.it/briarea/First.htm Crocus Briarea]: Many years ago, in 1130 AD, a small group of brilliant minds founded a Magical Alliance, settling down in an ancient ruin once been an important university. With the passing of time our heroes would find war, love, death and honor. Live their adventures. Struggle for Supremacy. Be proud of being part of the mighty Order Of Hermes.&lt;br /&gt;
;[http://www.arsmagica.it/demetra/englishversion.htm Demetra Hyblaea]: An Ars Magica III edition Saga set in Sicily. Demetra Hyblaea was founded in 1234, and at date is struggling to survive in the chaotic Roman tribunal. Italian version available.&lt;br /&gt;
;[http://ilcamposcanto.obsidianportal.com I Campo Scanto]: A campaign set within a magical Regio in the Heart of Venice.&lt;br /&gt;
;[http://www.jugenstil.com/derry/arsmagica/ Malatesta]:&lt;br /&gt;
;[http://arsmagica.andrewgronosky.us/wiki/Saga_of_Palatini Palatini]: [[Andrew Gronosky]]&#039;s Fifth Edition Saga of mystery and intrigue, set in Venice (no longer active).&lt;br /&gt;
;[https://mythiccorsica.wordpress.com/ Riacciu Carmenta ]: A Spring covenant on the island of Corsica&lt;br /&gt;
;[http://www.mad-irishman.net/ars/sabratha/ Sabratha]: Sabratha was, along with its sister cities of Leptis Magna and Oea (Tripoli), a Phonecian settlement and later a Roman colony along the shoreline of what is now Libya. A Spring Covenant is situated within the ruins of the city, and young magi seek to make a name for themselves and establish another tenuous foothold for the Order within Africa. This site seeks to be a useful reference for Ars Magica enthusiasts, taking over where the Rabenstein Saga (see the [[Rhine_Tribunal#Saga_links|Rhine Tribunal saga links]]) left off.  Finding that they bit off more than they could chew, the troupe moved on to run the Corona Montis Saga (See the [[Stonehenge_Tribunal#Saga_links|Stonehenge Tribunal saga links]]).&lt;br /&gt;
;[http://www.erzo.org/~shannon/ars-magica/rome/ Vardian&#039;s Tomb]: A coven of wizards living beneath the streets of Rome, the basis for the White Wolf supplement, [[Tribunals of Hermes Rome]]. Logs of the first 70 adventures. Set in the same universe as the earlier St. Nerius campaign.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Legacy|page=roman_tribunal}}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Based on material Copyright David Chart 1997-2000. Used with permission.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mythic Europe]]&lt;br /&gt;
[[Category:Fan-created]]&lt;br /&gt;
[[Category:Tribunal]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Roman_Tribunal&amp;diff=15216</id>
		<title>Roman Tribunal</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Roman_Tribunal&amp;diff=15216"/>
		<updated>2019-05-20T14:34:24Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Other Current Edition Mentions */ Added Jacobella of House Mercere&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Roman Tribunal&#039;&#039;&#039; is the [[regional Tribunal]] covering the Italian peninsula and the islands of Sicily, Corsica, and Sardinia. It is bordered by the [[Provençal Tribunal]] to the southwest, the [[Normandy Tribunal]] to the northwest, the [[Greater Alps Tribunal]] to the north, and the [[Transylvanian Tribunal]] to the east. See the [http://www.atlas-games.com/pdf_storage/europemap.pdf Map of Mythic Europe].&lt;br /&gt;
&lt;br /&gt;
== Current Edition Resources ==&lt;br /&gt;
There is no current edition supplement on the Roman Tribunal, but it is mentioned in a few of the sourcebooks.&lt;br /&gt;
&lt;br /&gt;
=== Current Edition Covenants ===&lt;br /&gt;
[[Domus Magna|Domus Magnae]] are listed first, followed by any specific covenant, followed by any types of covenant that have no specifics, such as the Tremere covenant referenced at the end.  Within each category, the covenants are alphabetized.&lt;br /&gt;
&lt;br /&gt;
* [[Harco]], [[domus magna]] of [[House Mercere]], has a two-paragraph description in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 79, &amp;quot;Harco&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Magvillus]], [[domus magna]] of [[House Guernicus]], is described in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 43, &amp;quot;Domus Magna&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Verdi]], [[domus magna]] of [[House Verditius]] is described in [[Houses of Hermes: Mystery Cults|Houses of Hermes: Mystery Cults]]&amp;lt;ref&amp;gt;[[Houses of Hermes: Mystery Cults]], page 109, &amp;quot;Verdi: Domus Magna&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Vardian&#039;s Tomb]] was introduced in the [[Third Edition]] supplement [[Tribunals of Hermes: Rome]]. Its existence in [[Fifth Edition]] [[canon]] is confirmed by its inclusion in the Fifth Edition supplements [[Guardians of the Forests]]&amp;lt;ref&amp;gt;[[Guardians of the Forests]], page 13, &amp;quot;Luctatio&amp;quot; (inset)&amp;lt;/ref&amp;gt;, [[Ancient Magic]]&amp;lt;ref&amp;gt;[[Ancient Magic]], page 51&amp;lt;/ref&amp;gt; and [[Tales of Power]]&amp;lt;ref&amp;gt;[[Tales of Power]], page 23&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* A large, unnamed covenant of [[House Tremere]] is noted in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 115, &amp;quot;Coeris&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Castro Selvaggio is mentioned on p. 116 of [[Lords of Men]] as having been destroyed by a Milanese force of soldiers, after a siege, possibly with help of a rival, unnamed, Milanese covenant. It is further detailed on p. 131-132 of [[Tales of Power]].&lt;br /&gt;
* Luctatio, a covenant heavily involved in mundane politics. Four Tytalus magi commisioned a plague against Emperor Barbarossa to a necromancer from Vardian&#039;s Tomb, and were marched at the Grand Tribunal of 1195, possibly along the necromancer (since it&#039;s mentioned that five magi were Marched). Further details in the inset on page 13 of [[Guardians of the Forests]]&amp;lt;ref&amp;gt;[[Guardians of the Forests]], page 13, &amp;quot;Luctatio&amp;quot; (inset)&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Other Mentions in Current Edition Material ===&lt;br /&gt;
There is a story seed regarding some scrolls found at [[Harco]] in &#039;&#039;[[Realms of Power: Magic]]&#039;&#039;, page 15.&lt;br /&gt;
&lt;br /&gt;
[[Fenicil]]&#039;s Library is mentioned in &#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, page 76. Since the library is located at [[Magvillus]], the information there might be of interest to a saga set in the Roman Tribunal. Some of the rituals that might be found there are detailed in &#039;&#039;[[Faith and Flame]]&#039;&#039;, page 26.&lt;br /&gt;
&lt;br /&gt;
There is a potential saga seed in the &amp;quot;The Fallen Temple of Mercury&amp;quot; chapter of &#039;&#039;[[Mythic Locations]]&#039;&#039;, page 90. This could be the base for a new covenant, or even for a whole saga.&lt;br /&gt;
&lt;br /&gt;
==== Cannonical magi of the Roman Tribunal ====&lt;br /&gt;
There are some cannonical magi found in 5th Edition supplements which are explicitly mentioned to live in the Roman Tribunal:&lt;br /&gt;
*Lugardis of Guernicus is mentioned in &#039;&#039;[[The Contested Isle: the Hibernian Tribunal|The Contested Isle]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[The Contested Isle: the Hibernian Tribunal]]&#039;&#039; page 85&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*Two Guernicus magi, Tabanus and Jart, are mentioned in &#039;&#039;[[Guardians of the Forest]]&#039;&#039;, with Jart being explicitly said to lead the Traditionalist movement in the Roman Tribunal&amp;lt;ref&amp;gt;&#039;&#039;[[Guardians of the Forest]]&#039;&#039; page 21&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*The Verditius magus Rycas is said in &#039;&#039;[[Tales of Mythic Europe]]&#039;&#039; to be living in [[Verdi]]&amp;lt;ref&amp;gt;&#039;&#039;[[Tales of Mythic Europe]]&#039;&#039; page 37&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*Supplement &#039;&#039;[[Through the Aegis: Developed Covenants|Through the Aegis]]&#039;&#039; mentions several magi from [[Verdi]] as authors of some of the spells in the library, though it&#039;s not explicitly said if they are present magi or already deceased&amp;lt;ref&amp;gt;&#039;&#039;[[Through the Aegis: Developed Covenants|Through the Aegis]]&#039;&#039; pages 21 and 126&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*Jacobella of House Mercere is briefly mentioned in [[Thrice-Told Tales]]&amp;lt;ref&amp;gt;&#039;&#039;[[Thrice-Told Tales]]&#039;&#039; page 92&amp;lt;/ref&amp;gt; as a redcap from the Roman Tribunal who usually travels to other Tribunals.&lt;br /&gt;
&lt;br /&gt;
== Past Edition Resources ==&lt;br /&gt;
There was a sourcebook published on the Roman Tribunal, [[Tribunals of Hermes Rome]], for [[Third Edition]]. It is now somewhat dated and is not considered [[canon|canonical]] for Fifth Edition, so there will be some inconsistencies between that book and more-recent material.  Descriptions of some of the [[Domus Magna|Domus Magnae]] in the tribunal can be found in [[Second Edition|Second Edition&#039;s]] [[Order of Hermes Book|Order of Hermes]] and the [[Houses of Hermes Book|Houses of Hermes]], though any contradictions with Fifth Edition products would be non-canon.&lt;br /&gt;
&lt;br /&gt;
== Community Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Fan Variant ===&lt;br /&gt;
[[Roman Tribunal Community Project]] is an effort to create a new, a new, online sourcebook for the Roman Tribunal compatible with [[Fifth Edition]] material.&lt;br /&gt;
&lt;br /&gt;
=== Saga links ===&lt;br /&gt;
The following [[Saga|saga]] websites are set in, or otherwise related to, the [[Roman Tribunal]]. Feel free to [[Contributing|add]] your own site to the list; please insert it in alphabetical order.&lt;br /&gt;
&lt;br /&gt;
;[https://netfiles.uiuc.edu/rwb/www/gaming/pearls/index.html Circaeum Promontorium]: A thirteenth-century Winter covenant set in Monte Circeo--the mountain that legends says was home to the enchantress Circe.&lt;br /&gt;
;[http://www.arsmagica.it/briarea/First.htm Crocus Briarea]: Many years ago, in 1130 AD, a small group of brilliant minds founded a Magical Alliance, settling down in an ancient ruin once been an important university. With the passing of time our heroes would find war, love, death and honor. Live their adventures. Struggle for Supremacy. Be proud of being part of the mighty Order Of Hermes.&lt;br /&gt;
;[http://www.arsmagica.it/demetra/englishversion.htm Demetra Hyblaea]: An Ars Magica III edition Saga set in Sicily. Demetra Hyblaea was founded in 1234, and at date is struggling to survive in the chaotic Roman tribunal. Italian version available.&lt;br /&gt;
;[http://ilcamposcanto.obsidianportal.com I Campo Scanto]: A campaign set within a magical Regio in the Heart of Venice.&lt;br /&gt;
;[http://www.jugenstil.com/derry/arsmagica/ Malatesta]:&lt;br /&gt;
;[http://arsmagica.andrewgronosky.us/wiki/Saga_of_Palatini Palatini]: [[Andrew Gronosky]]&#039;s Fifth Edition Saga of mystery and intrigue, set in Venice (no longer active).&lt;br /&gt;
;[https://mythiccorsica.wordpress.com/ Riacciu Carmenta ]: A Spring covenant on the island of Corsica&lt;br /&gt;
;[http://www.mad-irishman.net/ars/sabratha/ Sabratha]: Sabratha was, along with its sister cities of Leptis Magna and Oea (Tripoli), a Phonecian settlement and later a Roman colony along the shoreline of what is now Libya. A Spring Covenant is situated within the ruins of the city, and young magi seek to make a name for themselves and establish another tenuous foothold for the Order within Africa. This site seeks to be a useful reference for Ars Magica enthusiasts, taking over where the Rabenstein Saga (see the [[Rhine_Tribunal#Saga_links|Rhine Tribunal saga links]]) left off.  Finding that they bit off more than they could chew, the troupe moved on to run the Corona Montis Saga (See the [[Stonehenge_Tribunal#Saga_links|Stonehenge Tribunal saga links]]).&lt;br /&gt;
;[http://www.erzo.org/~shannon/ars-magica/rome/ Vardian&#039;s Tomb]: A coven of wizards living beneath the streets of Rome, the basis for the White Wolf supplement, [[Tribunals of Hermes Rome]]. Logs of the first 70 adventures. Set in the same universe as the earlier St. Nerius campaign.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Legacy|page=roman_tribunal}}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Based on material Copyright David Chart 1997-2000. Used with permission.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mythic Europe]]&lt;br /&gt;
[[Category:Fan-created]]&lt;br /&gt;
[[Category:Tribunal]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Roman_Tribunal&amp;diff=15215</id>
		<title>Roman Tribunal</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Roman_Tribunal&amp;diff=15215"/>
		<updated>2019-05-16T15:44:44Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Other Current Edition Mentions */ Fixed link to Through the Aegis: Developed Covenants&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Roman Tribunal&#039;&#039;&#039; is the [[regional Tribunal]] covering the Italian peninsula and the islands of Sicily, Corsica, and Sardinia. It is bordered by the [[Provençal Tribunal]] to the southwest, the [[Normandy Tribunal]] to the northwest, the [[Greater Alps Tribunal]] to the north, and the [[Transylvanian Tribunal]] to the east. See the [http://www.atlas-games.com/pdf_storage/europemap.pdf Map of Mythic Europe].&lt;br /&gt;
&lt;br /&gt;
== Current Edition Resources ==&lt;br /&gt;
There is no current edition supplement on the Roman Tribunal, but it is mentioned in a few of the sourcebooks.&lt;br /&gt;
&lt;br /&gt;
=== Current Edition Covenants ===&lt;br /&gt;
[[Domus Magna|Domus Magnae]] are listed first, followed by any specific covenant, followed by any types of covenant that have no specifics, such as the Tremere covenant referenced at the end.  Within each category, the covenants are alphabetized.&lt;br /&gt;
&lt;br /&gt;
* [[Harco]], [[domus magna]] of [[House Mercere]], has a two-paragraph description in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 79, &amp;quot;Harco&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Magvillus]], [[domus magna]] of [[House Guernicus]], is described in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 43, &amp;quot;Domus Magna&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Verdi]], [[domus magna]] of [[House Verditius]] is described in [[Houses of Hermes: Mystery Cults|Houses of Hermes: Mystery Cults]]&amp;lt;ref&amp;gt;[[Houses of Hermes: Mystery Cults]], page 109, &amp;quot;Verdi: Domus Magna&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Vardian&#039;s Tomb]] was introduced in the [[Third Edition]] supplement [[Tribunals of Hermes: Rome]]. Its existence in [[Fifth Edition]] [[canon]] is confirmed by its inclusion in the Fifth Edition supplements [[Guardians of the Forests]]&amp;lt;ref&amp;gt;[[Guardians of the Forests]], page 13, &amp;quot;Luctatio&amp;quot; (inset)&amp;lt;/ref&amp;gt;, [[Ancient Magic]]&amp;lt;ref&amp;gt;[[Ancient Magic]], page 51&amp;lt;/ref&amp;gt; and [[Tales of Power]]&amp;lt;ref&amp;gt;[[Tales of Power]], page 23&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* A large, unnamed covenant of [[House Tremere]] is noted in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 115, &amp;quot;Coeris&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Castro Selvaggio is mentioned on p. 116 of [[Lords of Men]] as having been destroyed by a Milanese force of soldiers, after a siege, possibly with help of a rival, unnamed, Milanese covenant. It is further detailed on p. 131-132 of [[Tales of Power]].&lt;br /&gt;
* Luctatio, a covenant heavily involved in mundane politics. Four Tytalus magi commisioned a plague against Emperor Barbarossa to a necromancer from Vardian&#039;s Tomb, and were marched at the Grand Tribunal of 1195, possibly along the necromancer (since it&#039;s mentioned that five magi were Marched). Further details in the inset on page 13 of [[Guardians of the Forests]]&amp;lt;ref&amp;gt;[[Guardians of the Forests]], page 13, &amp;quot;Luctatio&amp;quot; (inset)&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Other Current Edition Mentions ===&lt;br /&gt;
There is a story seed regarding some scrolls found at [[Harco]] in &#039;&#039;[[Realms of Power: Magic]]&#039;&#039;, page 15.&lt;br /&gt;
&lt;br /&gt;
[[Fenicil]]&#039;s Library is mentioned in &#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, page 76. Since the library is located at [[Magvillus]], the information there might be of interest to a saga set in the Roman Tribunal. Some of the rituals that might be found there are detailed in &#039;&#039;[[Faith and Flame]]&#039;&#039;, page 26.&lt;br /&gt;
&lt;br /&gt;
There is a potential saga seed in the &amp;quot;The Fallen Temple of Mercury&amp;quot; chapter of &#039;&#039;[[Mythic Locations]]&#039;&#039;, page 90. This could be the base for a new covenant, or even for a whole saga.&lt;br /&gt;
&lt;br /&gt;
There are some cannonical magi found in 5th Edition supplements which are explicitly mentioned to live in the Roman Tribunal:&lt;br /&gt;
*Lugardis of Guernicus is mentioned in &#039;&#039;[[The Contested Isle: the Hibernian Tribunal|The Contested Isle]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[The Contested Isle: the Hibernian Tribunal]]&#039;&#039; page 85&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*Two Guernicus magi, Tabanus and Jart, are mentioned in &#039;&#039;[[Guardians of the Forest]]&#039;&#039;, with Jart being explicitly said to lead the Traditionalist movement in the Roman Tribunal&amp;lt;ref&amp;gt;&#039;&#039;[[Guardians of the Forest]]&#039;&#039; page 21&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*The Verditius magus Rycas is said in &#039;&#039;[[Tales of Mythic Europe]]&#039;&#039; to be living in [[Verdi]]&amp;lt;ref&amp;gt;&#039;&#039;[[Tales of Mythic Europe]]&#039;&#039; page 37&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*The supplement &#039;&#039;[[Through the Aegis: Developed Covenants|Through the Aegis]]&#039;&#039; mentions several magi from [[Verdi]] as authors of some of the spells in the library, though it&#039;s not explicitly said if they are present magi or already deceased&amp;lt;ref&amp;gt;&#039;&#039;[[Through the Aegis: Developed Covenants|Through the Aegis]]&#039;&#039; pages 21 and 126&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Past Edition Resources ==&lt;br /&gt;
There was a sourcebook published on the Roman Tribunal, [[Tribunals of Hermes Rome]], for [[Third Edition]]. It is now somewhat dated and is not considered [[canon|canonical]] for Fifth Edition, so there will be some inconsistencies between that book and more-recent material.  Descriptions of some of the [[Domus Magna|Domus Magnae]] in the tribunal can be found in [[Second Edition|Second Edition&#039;s]] [[Order of Hermes Book|Order of Hermes]] and the [[Houses of Hermes Book|Houses of Hermes]], though any contradictions with Fifth Edition products would be non-canon.&lt;br /&gt;
&lt;br /&gt;
== Community Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Fan Variant ===&lt;br /&gt;
[[Roman Tribunal Community Project]] is an effort to create a new, a new, online sourcebook for the Roman Tribunal compatible with [[Fifth Edition]] material.&lt;br /&gt;
&lt;br /&gt;
=== Saga links ===&lt;br /&gt;
The following [[Saga|saga]] websites are set in, or otherwise related to, the [[Roman Tribunal]]. Feel free to [[Contributing|add]] your own site to the list; please insert it in alphabetical order.&lt;br /&gt;
&lt;br /&gt;
;[https://netfiles.uiuc.edu/rwb/www/gaming/pearls/index.html Circaeum Promontorium]: A thirteenth-century Winter covenant set in Monte Circeo--the mountain that legends says was home to the enchantress Circe.&lt;br /&gt;
;[http://www.arsmagica.it/briarea/First.htm Crocus Briarea]: Many years ago, in 1130 AD, a small group of brilliant minds founded a Magical Alliance, settling down in an ancient ruin once been an important university. With the passing of time our heroes would find war, love, death and honor. Live their adventures. Struggle for Supremacy. Be proud of being part of the mighty Order Of Hermes.&lt;br /&gt;
;[http://www.arsmagica.it/demetra/englishversion.htm Demetra Hyblaea]: An Ars Magica III edition Saga set in Sicily. Demetra Hyblaea was founded in 1234, and at date is struggling to survive in the chaotic Roman tribunal. Italian version available.&lt;br /&gt;
;[http://ilcamposcanto.obsidianportal.com I Campo Scanto]: A campaign set within a magical Regio in the Heart of Venice.&lt;br /&gt;
;[http://www.jugenstil.com/derry/arsmagica/ Malatesta]:&lt;br /&gt;
;[http://arsmagica.andrewgronosky.us/wiki/Saga_of_Palatini Palatini]: [[Andrew Gronosky]]&#039;s Fifth Edition Saga of mystery and intrigue, set in Venice (no longer active).&lt;br /&gt;
;[https://mythiccorsica.wordpress.com/ Riacciu Carmenta ]: A Spring covenant on the island of Corsica&lt;br /&gt;
;[http://www.mad-irishman.net/ars/sabratha/ Sabratha]: Sabratha was, along with its sister cities of Leptis Magna and Oea (Tripoli), a Phonecian settlement and later a Roman colony along the shoreline of what is now Libya. A Spring Covenant is situated within the ruins of the city, and young magi seek to make a name for themselves and establish another tenuous foothold for the Order within Africa. This site seeks to be a useful reference for Ars Magica enthusiasts, taking over where the Rabenstein Saga (see the [[Rhine_Tribunal#Saga_links|Rhine Tribunal saga links]]) left off.  Finding that they bit off more than they could chew, the troupe moved on to run the Corona Montis Saga (See the [[Stonehenge_Tribunal#Saga_links|Stonehenge Tribunal saga links]]).&lt;br /&gt;
;[http://www.erzo.org/~shannon/ars-magica/rome/ Vardian&#039;s Tomb]: A coven of wizards living beneath the streets of Rome, the basis for the White Wolf supplement, [[Tribunals of Hermes Rome]]. Logs of the first 70 adventures. Set in the same universe as the earlier St. Nerius campaign.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Legacy|page=roman_tribunal}}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Based on material Copyright David Chart 1997-2000. Used with permission.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mythic Europe]]&lt;br /&gt;
[[Category:Fan-created]]&lt;br /&gt;
[[Category:Tribunal]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Roman_Tribunal&amp;diff=15214</id>
		<title>Roman Tribunal</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Roman_Tribunal&amp;diff=15214"/>
		<updated>2019-05-16T15:42:59Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Current Edition Resources */ Added additional references in 5th edition supplements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Roman Tribunal&#039;&#039;&#039; is the [[regional Tribunal]] covering the Italian peninsula and the islands of Sicily, Corsica, and Sardinia. It is bordered by the [[Provençal Tribunal]] to the southwest, the [[Normandy Tribunal]] to the northwest, the [[Greater Alps Tribunal]] to the north, and the [[Transylvanian Tribunal]] to the east. See the [http://www.atlas-games.com/pdf_storage/europemap.pdf Map of Mythic Europe].&lt;br /&gt;
&lt;br /&gt;
== Current Edition Resources ==&lt;br /&gt;
There is no current edition supplement on the Roman Tribunal, but it is mentioned in a few of the sourcebooks.&lt;br /&gt;
&lt;br /&gt;
=== Current Edition Covenants ===&lt;br /&gt;
[[Domus Magna|Domus Magnae]] are listed first, followed by any specific covenant, followed by any types of covenant that have no specifics, such as the Tremere covenant referenced at the end.  Within each category, the covenants are alphabetized.&lt;br /&gt;
&lt;br /&gt;
* [[Harco]], [[domus magna]] of [[House Mercere]], has a two-paragraph description in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 79, &amp;quot;Harco&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Magvillus]], [[domus magna]] of [[House Guernicus]], is described in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 43, &amp;quot;Domus Magna&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Verdi]], [[domus magna]] of [[House Verditius]] is described in [[Houses of Hermes: Mystery Cults|Houses of Hermes: Mystery Cults]]&amp;lt;ref&amp;gt;[[Houses of Hermes: Mystery Cults]], page 109, &amp;quot;Verdi: Domus Magna&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Vardian&#039;s Tomb]] was introduced in the [[Third Edition]] supplement [[Tribunals of Hermes: Rome]]. Its existence in [[Fifth Edition]] [[canon]] is confirmed by its inclusion in the Fifth Edition supplements [[Guardians of the Forests]]&amp;lt;ref&amp;gt;[[Guardians of the Forests]], page 13, &amp;quot;Luctatio&amp;quot; (inset)&amp;lt;/ref&amp;gt;, [[Ancient Magic]]&amp;lt;ref&amp;gt;[[Ancient Magic]], page 51&amp;lt;/ref&amp;gt; and [[Tales of Power]]&amp;lt;ref&amp;gt;[[Tales of Power]], page 23&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* A large, unnamed covenant of [[House Tremere]] is noted in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 115, &amp;quot;Coeris&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Castro Selvaggio is mentioned on p. 116 of [[Lords of Men]] as having been destroyed by a Milanese force of soldiers, after a siege, possibly with help of a rival, unnamed, Milanese covenant. It is further detailed on p. 131-132 of [[Tales of Power]].&lt;br /&gt;
* Luctatio, a covenant heavily involved in mundane politics. Four Tytalus magi commisioned a plague against Emperor Barbarossa to a necromancer from Vardian&#039;s Tomb, and were marched at the Grand Tribunal of 1195, possibly along the necromancer (since it&#039;s mentioned that five magi were Marched). Further details in the inset on page 13 of [[Guardians of the Forests]]&amp;lt;ref&amp;gt;[[Guardians of the Forests]], page 13, &amp;quot;Luctatio&amp;quot; (inset)&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Other Current Edition Mentions ===&lt;br /&gt;
There is a story seed regarding some scrolls found at [[Harco]] in &#039;&#039;[[Realms of Power: Magic]]&#039;&#039;, page 15.&lt;br /&gt;
&lt;br /&gt;
[[Fenicil]]&#039;s Library is mentioned in &#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, page 76. Since the library is located at [[Magvillus]], the information there might be of interest to a saga set in the Roman Tribunal. Some of the rituals that might be found there are detailed in &#039;&#039;[[Faith and Flame]]&#039;&#039;, page 26.&lt;br /&gt;
&lt;br /&gt;
There is a potential saga seed in the &amp;quot;The Fallen Temple of Mercury&amp;quot; chapter of &#039;&#039;[[Mythic Locations]]&#039;&#039;, page 90. This could be the base for a new covenant, or even for a whole saga.&lt;br /&gt;
&lt;br /&gt;
There are some cannonical magi found in 5th Edition supplements which are explicitly mentioned to live in the Roman Tribunal:&lt;br /&gt;
*Lugardis of Guernicus is mentioned in &#039;&#039;[[The Contested Isle: the Hibernian Tribunal|The Contested Isle]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[The Contested Isle: the Hibernian Tribunal]]&#039;&#039; page 85&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*Two Guernicus magi, Tabanus and Jart, are mentioned in &#039;&#039;[[Guardians of the Forest]]&#039;&#039;, with Jart being explicitly said to lead the Traditionalist movement in the Roman Tribunal&amp;lt;ref&amp;gt;&#039;&#039;[[Guardians of the Forest]]&#039;&#039; page 21&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*The Verditius magus Rycas is said in &#039;&#039;[[Tales of Mythic Europe]]&#039;&#039; to be living in [[Verdi]]&amp;lt;ref&amp;gt;&#039;&#039;[[Tales of Mythic Europe]]&#039;&#039; page 37&amp;lt;/ref&amp;gt;.&lt;br /&gt;
*The supplement &#039;&#039;[[Through the Aegis]]&#039;&#039; mentions several magi from [[Verdi]] as authors of some of the spells in the library, though it&#039;s not explicitly said if they are present magi or already deceased&amp;lt;ref&amp;gt;&#039;&#039;[[Through the Aegis]]&#039;&#039; pages 21 and 126&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Past Edition Resources ==&lt;br /&gt;
There was a sourcebook published on the Roman Tribunal, [[Tribunals of Hermes Rome]], for [[Third Edition]]. It is now somewhat dated and is not considered [[canon|canonical]] for Fifth Edition, so there will be some inconsistencies between that book and more-recent material.  Descriptions of some of the [[Domus Magna|Domus Magnae]] in the tribunal can be found in [[Second Edition|Second Edition&#039;s]] [[Order of Hermes Book|Order of Hermes]] and the [[Houses of Hermes Book|Houses of Hermes]], though any contradictions with Fifth Edition products would be non-canon.&lt;br /&gt;
&lt;br /&gt;
== Community Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Fan Variant ===&lt;br /&gt;
[[Roman Tribunal Community Project]] is an effort to create a new, a new, online sourcebook for the Roman Tribunal compatible with [[Fifth Edition]] material.&lt;br /&gt;
&lt;br /&gt;
=== Saga links ===&lt;br /&gt;
The following [[Saga|saga]] websites are set in, or otherwise related to, the [[Roman Tribunal]]. Feel free to [[Contributing|add]] your own site to the list; please insert it in alphabetical order.&lt;br /&gt;
&lt;br /&gt;
;[https://netfiles.uiuc.edu/rwb/www/gaming/pearls/index.html Circaeum Promontorium]: A thirteenth-century Winter covenant set in Monte Circeo--the mountain that legends says was home to the enchantress Circe.&lt;br /&gt;
;[http://www.arsmagica.it/briarea/First.htm Crocus Briarea]: Many years ago, in 1130 AD, a small group of brilliant minds founded a Magical Alliance, settling down in an ancient ruin once been an important university. With the passing of time our heroes would find war, love, death and honor. Live their adventures. Struggle for Supremacy. Be proud of being part of the mighty Order Of Hermes.&lt;br /&gt;
;[http://www.arsmagica.it/demetra/englishversion.htm Demetra Hyblaea]: An Ars Magica III edition Saga set in Sicily. Demetra Hyblaea was founded in 1234, and at date is struggling to survive in the chaotic Roman tribunal. Italian version available.&lt;br /&gt;
;[http://ilcamposcanto.obsidianportal.com I Campo Scanto]: A campaign set within a magical Regio in the Heart of Venice.&lt;br /&gt;
;[http://www.jugenstil.com/derry/arsmagica/ Malatesta]:&lt;br /&gt;
;[http://arsmagica.andrewgronosky.us/wiki/Saga_of_Palatini Palatini]: [[Andrew Gronosky]]&#039;s Fifth Edition Saga of mystery and intrigue, set in Venice (no longer active).&lt;br /&gt;
;[https://mythiccorsica.wordpress.com/ Riacciu Carmenta ]: A Spring covenant on the island of Corsica&lt;br /&gt;
;[http://www.mad-irishman.net/ars/sabratha/ Sabratha]: Sabratha was, along with its sister cities of Leptis Magna and Oea (Tripoli), a Phonecian settlement and later a Roman colony along the shoreline of what is now Libya. A Spring Covenant is situated within the ruins of the city, and young magi seek to make a name for themselves and establish another tenuous foothold for the Order within Africa. This site seeks to be a useful reference for Ars Magica enthusiasts, taking over where the Rabenstein Saga (see the [[Rhine_Tribunal#Saga_links|Rhine Tribunal saga links]]) left off.  Finding that they bit off more than they could chew, the troupe moved on to run the Corona Montis Saga (See the [[Stonehenge_Tribunal#Saga_links|Stonehenge Tribunal saga links]]).&lt;br /&gt;
;[http://www.erzo.org/~shannon/ars-magica/rome/ Vardian&#039;s Tomb]: A coven of wizards living beneath the streets of Rome, the basis for the White Wolf supplement, [[Tribunals of Hermes Rome]]. Logs of the first 70 adventures. Set in the same universe as the earlier St. Nerius campaign.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Legacy|page=roman_tribunal}}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Based on material Copyright David Chart 1997-2000. Used with permission.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mythic Europe]]&lt;br /&gt;
[[Category:Fan-created]]&lt;br /&gt;
[[Category:Tribunal]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=The_Contested_Isle:_the_Hibernian_Tribunal&amp;diff=15213</id>
		<title>The Contested Isle: the Hibernian Tribunal</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=The_Contested_Isle:_the_Hibernian_Tribunal&amp;diff=15213"/>
		<updated>2019-05-16T15:38:09Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: Moved &amp;quot;stub&amp;quot; template to top, so it doesn&amp;#039;t break the floating placement of the product infobox&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Product description&lt;br /&gt;
|productName = &#039;&#039;&#039;The Contested Isle: the Hibernian Tribunal&#039;&#039;&#039;&lt;br /&gt;
|imageFile= Contested Island cover.jpg&lt;br /&gt;
|edition=[[ArM5|Fifth Edition]]&lt;br /&gt;
|abbreviation=tCI&lt;br /&gt;
|type=Tribunal Sourcebook&lt;br /&gt;
|authors=[[Matt Ryan]], [[Christian Jensen Romer]], [[Mark Lawford]], [[Mark Shirley]]&lt;br /&gt;
|publisher=Atlas Games&lt;br /&gt;
|productNumber=AG0305 &lt;br /&gt;
|isbn=1-58978-139-2 &lt;br /&gt;
|releaseDate=September 23, 2013&lt;br /&gt;
|format=[[Hardcover]]&lt;br /&gt;
|pageCount=144&lt;br /&gt;
|productPage=hhttp://www.atlas-games.com/product_tables/AG0305.php&lt;br /&gt;
|availability=Hardcover  &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The Contested Isle: the [[Hibernian Tribunal]]&#039;&#039; is an Ars Magica sourcebook about the [[Hibernian Tribunal]], released in September 2013.&lt;br /&gt;
&lt;br /&gt;
Please see its [http://www.atlas-games.com/product_tables/AG0305.php official product page] for further information.&lt;br /&gt;
&lt;br /&gt;
== Subject and Contents ==&lt;br /&gt;
The [http://www.atlas-games.com/pdf_storage/HiberniaContents.pdf table of contents] is available online.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
&lt;br /&gt;
===Atlas Games and vendor sites===&lt;br /&gt;
*[http://www.atlas-games.com/product_tables/AG0305.php Official Product page]&lt;br /&gt;
*[http://www.warehouse23.com/item.html?id=AG0305 Product Page from Warehouse 23]&lt;br /&gt;
*[http://e23.sjgames.com/item.html?id=AG0305PDF Product Page from e23]&lt;br /&gt;
&lt;br /&gt;
===Other sites===&lt;br /&gt;
[[CJ Romer|CJ]] and [[Kevin Sides]] discuss this product in the [[Arcane Connection (podcast)]] [http://arcaneconnection.podomatic.com/entry/2013-10-19T12_47_09-07_00 Episode 11: Hibernia] (30 minutes).&lt;br /&gt;
&lt;br /&gt;
[[Category:ArM5|Contested]]&lt;br /&gt;
[[Category:Products|Contested]]&lt;br /&gt;
[[Category:Hibernian Tribunal]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Fenicil_of_Guernicus&amp;diff=15212</id>
		<title>Fenicil of Guernicus</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Fenicil_of_Guernicus&amp;diff=15212"/>
		<updated>2019-05-16T15:31:25Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: Italics for books&amp;#039; names&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fenicil&#039;&#039;&#039; was the first [[primus]] of [[House Guernicus]], assuming office in 832.&amp;lt;ref name=&amp;quot;Fenicil&amp;quot;&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, p. 39, &amp;quot;Fenicil&amp;quot;&amp;lt;/ref&amp;gt;  He is known for providing evidence that the [[Order of Hermes]] is the latest manifestation of an ancient society of [[magus|magi]]&amp;lt;ref name=&amp;quot;Fenicil&amp;quot;/&amp;gt;. (The [[Cult of Mercury]] was the previous manifestation of this mystical, perpetual organization.)&lt;br /&gt;
&lt;br /&gt;
Fenicil assembled an extensive collection of pre-Hermetic magic, including what are believed to be Egyptian rituals. This collection includes powerful, secret rituals now known as [[Fenicil&#039;s Rituals]], and is located at has come to be called Fenicil&#039;s Library, at [[Magvillus]]&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, page 76&amp;lt;/ref&amp;gt;. Some of the rituals to be found there are mentioned in &#039;&#039;[[Faith and Flame]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Faith and Flame]]&#039;&#039;, page 26&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
As [[primus]] of his House, Fenicil would have resided in the [[domus magna]], [[Magvillus]], and would have been the [[Presiding Quaesitor]] of any [[Grand Tribunal|Grand Tribunals]] that met during his term.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ArM2]]&lt;br /&gt;
[[Category:ArM3]]&lt;br /&gt;
[[Category:ArM4]]&lt;br /&gt;
[[Category:ArM5]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Hermetic History]]&lt;br /&gt;
[[Category:Hermetic Law]]&lt;br /&gt;
[[Category:House Guernicus]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Fenicil_of_Guernicus&amp;diff=15211</id>
		<title>Fenicil of Guernicus</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Fenicil_of_Guernicus&amp;diff=15211"/>
		<updated>2019-05-16T15:30:06Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: Fixed link to Faith and Flame&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fenicil&#039;&#039;&#039; was the first [[primus]] of [[House Guernicus]], assuming office in 832.&amp;lt;ref name=&amp;quot;Fenicil&amp;quot;&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, p. 39, &amp;quot;Fenicil&amp;quot;&amp;lt;/ref&amp;gt;  He is known for providing evidence that the [[Order of Hermes]] is the latest manifestation of an ancient society of [[magus|magi]]&amp;lt;ref name=&amp;quot;Fenicil&amp;quot;/&amp;gt;. (The [[Cult of Mercury]] was the previous manifestation of this mystical, perpetual organization.)&lt;br /&gt;
&lt;br /&gt;
Fenicil assembled an extensive collection of pre-Hermetic magic, including what are believed to be Egyptian rituals. This collection includes powerful, secret rituals now known as [[Fenicil&#039;s Rituals]], and is located at has come to be called Fenicil&#039;s Library, at [[Magvillus]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 76&amp;lt;/ref&amp;gt;. Some of the rituals to be found there are mentioned in [[Faith and Flame]]&amp;lt;ref&amp;gt;[[Faith and Flame]], page 26&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
As [[primus]] of his House, Fenicil would have resided in the [[domus magna]], [[Magvillus]], and would have been the [[Presiding Quaesitor]] of any [[Grand Tribunal|Grand Tribunals]] that met during his term.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ArM2]]&lt;br /&gt;
[[Category:ArM3]]&lt;br /&gt;
[[Category:ArM4]]&lt;br /&gt;
[[Category:ArM5]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Hermetic History]]&lt;br /&gt;
[[Category:Hermetic Law]]&lt;br /&gt;
[[Category:House Guernicus]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Fenicil_of_Guernicus&amp;diff=15210</id>
		<title>Fenicil of Guernicus</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Fenicil_of_Guernicus&amp;diff=15210"/>
		<updated>2019-05-16T15:29:19Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: Added mention to Fenicil&amp;#039;s Library at Magvillus, and the Mercurian Rituals in Faith &amp;amp; Flame&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fenicil&#039;&#039;&#039; was the first [[primus]] of [[House Guernicus]], assuming office in 832.&amp;lt;ref name=&amp;quot;Fenicil&amp;quot;&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, p. 39, &amp;quot;Fenicil&amp;quot;&amp;lt;/ref&amp;gt;  He is known for providing evidence that the [[Order of Hermes]] is the latest manifestation of an ancient society of [[magus|magi]]&amp;lt;ref name=&amp;quot;Fenicil&amp;quot;/&amp;gt;. (The [[Cult of Mercury]] was the previous manifestation of this mystical, perpetual organization.)&lt;br /&gt;
&lt;br /&gt;
Fenicil assembled an extensive collection of pre-Hermetic magic, including what are believed to be Egyptian rituals. This collection includes powerful, secret rituals now known as [[Fenicil&#039;s Rituals]], and is located at has come to be called Fenicil&#039;s Library, at [[Magvillus]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 76&amp;lt;/ref&amp;gt;. Some of the rituals to be found there are mentioned in [[Faith &amp;amp; Flame]]&amp;lt;ref&amp;gt;[[Faith &amp;amp; Flame]], page 26&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
As [[primus]] of his House, Fenicil would have resided in the [[domus magna]], [[Magvillus]], and would have been the [[Presiding Quaesitor]] of any [[Grand Tribunal|Grand Tribunals]] that met during his term.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ArM2]]&lt;br /&gt;
[[Category:ArM3]]&lt;br /&gt;
[[Category:ArM4]]&lt;br /&gt;
[[Category:ArM5]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Hermetic History]]&lt;br /&gt;
[[Category:Hermetic Law]]&lt;br /&gt;
[[Category:House Guernicus]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Roman_Tribunal&amp;diff=15209</id>
		<title>Roman Tribunal</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Roman_Tribunal&amp;diff=15209"/>
		<updated>2019-05-16T15:21:16Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Current Edition Covenants */ Fixed type (its instead of it&amp;#039;s, again)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Roman Tribunal&#039;&#039;&#039; is the [[regional Tribunal]] covering the Italian peninsula and the islands of Sicily, Corsica, and Sardinia. It is bordered by the [[Provençal Tribunal]] to the southwest, the [[Normandy Tribunal]] to the northwest, the [[Greater Alps Tribunal]] to the north, and the [[Transylvanian Tribunal]] to the east. See the [http://www.atlas-games.com/pdf_storage/europemap.pdf Map of Mythic Europe].&lt;br /&gt;
&lt;br /&gt;
== Current Edition Resources ==&lt;br /&gt;
There is no current edition supplement on the Roman Tribunal, but it is mentioned in a few of the sourcebooks.&lt;br /&gt;
&lt;br /&gt;
=== Current Edition Covenants ===&lt;br /&gt;
[[Domus Magna|Domus Magnae]] are listed first, followed by any specific covenant, followed by any types of covenant that have no specifics, such as the Tremere covenant referenced at the end.  Within each category, the covenants are alphabetized.&lt;br /&gt;
&lt;br /&gt;
* [[Harco]], [[domus magna]] of [[House Mercere]], has a two-paragraph description in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 79, &amp;quot;Harco&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Magvillus]], [[domus magna]] of [[House Guernicus]], is described in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 43, &amp;quot;Domus Magna&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Verdi]], [[domus magna]] of [[House Verditius]] is described in [[Houses of Hermes: Mystery Cults|Houses of Hermes: Mystery Cults]]&amp;lt;ref&amp;gt;[[Houses of Hermes: Mystery Cults]], page 109, &amp;quot;Verdi: Domus Magna&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Vardian&#039;s Tomb]] was introduced in the [[Third Edition]] supplement [[Tribunals of Hermes: Rome]]. Its existence in [[Fifth Edition]] [[canon]] is confirmed by its inclusion in the Fifth Edition supplements [[Guardians of the Forests]]&amp;lt;ref&amp;gt;[[Guardians of the Forests]], page 13, &amp;quot;Luctatio&amp;quot; (inset)&amp;lt;/ref&amp;gt;, [[Ancient Magic]]&amp;lt;ref&amp;gt;[[Ancient Magic]], page 51&amp;lt;/ref&amp;gt; and [[Tales of Power]]&amp;lt;ref&amp;gt;[[Tales of Power]], page 23&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* A large, unnamed covenant of [[House Tremere]] is noted in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 115, &amp;quot;Coeris&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Castro Selvaggio is mentioned on p. 116 of [[Lords of Men]] as having been destroyed by a Milanese force of soldiers, after a siege, possibly with help of a rival, unnamed, Milanese covenant. It is further detailed on p. 131-132 of [[Tales of Power]].&lt;br /&gt;
* Luctatio, a covenant heavily involved in mundane politics. Four Tytalus magi commisioned a plague against Emperor Barbarossa to a necromancer from Vardian&#039;s Tomb, and were marched at the Grand Tribunal of 1195, possibly along the necromancer (since it&#039;s mentioned that five magi were Marched). Further details in the inset on page 13 of [[Guardians of the Forests]]&amp;lt;ref&amp;gt;[[Guardians of the Forests]], page 13, &amp;quot;Luctatio&amp;quot; (inset)&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Past Edition Resources ==&lt;br /&gt;
There was a sourcebook published on the Roman Tribunal, [[Tribunals of Hermes Rome]], for [[Third Edition]]. It is now somewhat dated and is not considered [[canon|canonical]] for Fifth Edition, so there will be some inconsistencies between that book and more-recent material.  Descriptions of some of the [[Domus Magna|Domus Magnae]] in the tribunal can be found in [[Second Edition|Second Edition&#039;s]] [[Order of Hermes Book|Order of Hermes]] and the [[Houses of Hermes Book|Houses of Hermes]], though any contradictions with Fifth Edition products would be non-canon.&lt;br /&gt;
&lt;br /&gt;
== Community Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Fan Variant ===&lt;br /&gt;
[[Roman Tribunal Community Project]] is an effort to create a new, a new, online sourcebook for the Roman Tribunal compatible with [[Fifth Edition]] material.&lt;br /&gt;
&lt;br /&gt;
=== Saga links ===&lt;br /&gt;
The following [[Saga|saga]] websites are set in, or otherwise related to, the [[Roman Tribunal]]. Feel free to [[Contributing|add]] your own site to the list; please insert it in alphabetical order.&lt;br /&gt;
&lt;br /&gt;
;[https://netfiles.uiuc.edu/rwb/www/gaming/pearls/index.html Circaeum Promontorium]: A thirteenth-century Winter covenant set in Monte Circeo--the mountain that legends says was home to the enchantress Circe.&lt;br /&gt;
;[http://www.arsmagica.it/briarea/First.htm Crocus Briarea]: Many years ago, in 1130 AD, a small group of brilliant minds founded a Magical Alliance, settling down in an ancient ruin once been an important university. With the passing of time our heroes would find war, love, death and honor. Live their adventures. Struggle for Supremacy. Be proud of being part of the mighty Order Of Hermes.&lt;br /&gt;
;[http://www.arsmagica.it/demetra/englishversion.htm Demetra Hyblaea]: An Ars Magica III edition Saga set in Sicily. Demetra Hyblaea was founded in 1234, and at date is struggling to survive in the chaotic Roman tribunal. Italian version available.&lt;br /&gt;
;[http://ilcamposcanto.obsidianportal.com I Campo Scanto]: A campaign set within a magical Regio in the Heart of Venice.&lt;br /&gt;
;[http://www.jugenstil.com/derry/arsmagica/ Malatesta]:&lt;br /&gt;
;[http://arsmagica.andrewgronosky.us/wiki/Saga_of_Palatini Palatini]: [[Andrew Gronosky]]&#039;s Fifth Edition Saga of mystery and intrigue, set in Venice (no longer active).&lt;br /&gt;
;[https://mythiccorsica.wordpress.com/ Riacciu Carmenta ]: A Spring covenant on the island of Corsica&lt;br /&gt;
;[http://www.mad-irishman.net/ars/sabratha/ Sabratha]: Sabratha was, along with its sister cities of Leptis Magna and Oea (Tripoli), a Phonecian settlement and later a Roman colony along the shoreline of what is now Libya. A Spring Covenant is situated within the ruins of the city, and young magi seek to make a name for themselves and establish another tenuous foothold for the Order within Africa. This site seeks to be a useful reference for Ars Magica enthusiasts, taking over where the Rabenstein Saga (see the [[Rhine_Tribunal#Saga_links|Rhine Tribunal saga links]]) left off.  Finding that they bit off more than they could chew, the troupe moved on to run the Corona Montis Saga (See the [[Stonehenge_Tribunal#Saga_links|Stonehenge Tribunal saga links]]).&lt;br /&gt;
;[http://www.erzo.org/~shannon/ars-magica/rome/ Vardian&#039;s Tomb]: A coven of wizards living beneath the streets of Rome, the basis for the White Wolf supplement, [[Tribunals of Hermes Rome]]. Logs of the first 70 adventures. Set in the same universe as the earlier St. Nerius campaign.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Legacy|page=roman_tribunal}}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Based on material Copyright David Chart 1997-2000. Used with permission.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mythic Europe]]&lt;br /&gt;
[[Category:Fan-created]]&lt;br /&gt;
[[Category:Tribunal]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Roman_Tribunal&amp;diff=15208</id>
		<title>Roman Tribunal</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Roman_Tribunal&amp;diff=15208"/>
		<updated>2019-05-16T15:20:49Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Current Edition Covenants */ Fixed typo (its instead of it&amp;#039;s)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Roman Tribunal&#039;&#039;&#039; is the [[regional Tribunal]] covering the Italian peninsula and the islands of Sicily, Corsica, and Sardinia. It is bordered by the [[Provençal Tribunal]] to the southwest, the [[Normandy Tribunal]] to the northwest, the [[Greater Alps Tribunal]] to the north, and the [[Transylvanian Tribunal]] to the east. See the [http://www.atlas-games.com/pdf_storage/europemap.pdf Map of Mythic Europe].&lt;br /&gt;
&lt;br /&gt;
== Current Edition Resources ==&lt;br /&gt;
There is no current edition supplement on the Roman Tribunal, but it is mentioned in a few of the sourcebooks.&lt;br /&gt;
&lt;br /&gt;
=== Current Edition Covenants ===&lt;br /&gt;
[[Domus Magna|Domus Magnae]] are listed first, followed by any specific covenant, followed by any types of covenant that have no specifics, such as the Tremere covenant referenced at the end.  Within each category, the covenants are alphabetized.&lt;br /&gt;
&lt;br /&gt;
* [[Harco]], [[domus magna]] of [[House Mercere]], has a two-paragraph description in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 79, &amp;quot;Harco&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Magvillus]], [[domus magna]] of [[House Guernicus]], is described in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 43, &amp;quot;Domus Magna&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Verdi]], [[domus magna]] of [[House Verditius]] is described in [[Houses of Hermes: Mystery Cults|Houses of Hermes: Mystery Cults]]&amp;lt;ref&amp;gt;[[Houses of Hermes: Mystery Cults]], page 109, &amp;quot;Verdi: Domus Magna&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Vardian&#039;s Tomb]] was introduced in the [[Third Edition]] supplement [[Tribunals of Hermes: Rome]]. Its existence in [[Fifth Edition]] [[canon]] is confirmed by it&#039;s inclusion in the Fifth Edition supplements [[Guardians of the Forests]]&amp;lt;ref&amp;gt;[[Guardians of the Forests]], page 13, &amp;quot;Luctatio&amp;quot; (inset)&amp;lt;/ref&amp;gt;, [[Ancient Magic]]&amp;lt;ref&amp;gt;[[Ancient Magic]], page 51&amp;lt;/ref&amp;gt; and [[Tales of Power]]&amp;lt;ref&amp;gt;[[Tales of Power]], page 23&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* A large, unnamed covenant of [[House Tremere]] is noted in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 115, &amp;quot;Coeris&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Castro Selvaggio is mentioned on p. 116 of [[Lords of Men]] as having been destroyed by a Milanese force of soldiers, after a siege, possibly with help of a rival, unnamed, Milanese covenant. It is further detailed on p. 131-132 of [[Tales of Power]].&lt;br /&gt;
* Luctatio, a covenant heavily involved in mundane politics. Four Tytalus magi commisioned a plague against Emperor Barbarossa to a necromancer from Vardian&#039;s Tomb, and were marched at the Grand Tribunal of 1195, possibly along the necromancer (since it&#039;s mentioned that five magi were Marched). Further details in the inset on page 13 of [[Guardians of the Forests]]&amp;lt;ref&amp;gt;[[Guardians of the Forests]], page 13, &amp;quot;Luctatio&amp;quot; (inset)&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Past Edition Resources ==&lt;br /&gt;
There was a sourcebook published on the Roman Tribunal, [[Tribunals of Hermes Rome]], for [[Third Edition]]. It is now somewhat dated and is not considered [[canon|canonical]] for Fifth Edition, so there will be some inconsistencies between that book and more-recent material.  Descriptions of some of the [[Domus Magna|Domus Magnae]] in the tribunal can be found in [[Second Edition|Second Edition&#039;s]] [[Order of Hermes Book|Order of Hermes]] and the [[Houses of Hermes Book|Houses of Hermes]], though any contradictions with Fifth Edition products would be non-canon.&lt;br /&gt;
&lt;br /&gt;
== Community Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Fan Variant ===&lt;br /&gt;
[[Roman Tribunal Community Project]] is an effort to create a new, a new, online sourcebook for the Roman Tribunal compatible with [[Fifth Edition]] material.&lt;br /&gt;
&lt;br /&gt;
=== Saga links ===&lt;br /&gt;
The following [[Saga|saga]] websites are set in, or otherwise related to, the [[Roman Tribunal]]. Feel free to [[Contributing|add]] your own site to the list; please insert it in alphabetical order.&lt;br /&gt;
&lt;br /&gt;
;[https://netfiles.uiuc.edu/rwb/www/gaming/pearls/index.html Circaeum Promontorium]: A thirteenth-century Winter covenant set in Monte Circeo--the mountain that legends says was home to the enchantress Circe.&lt;br /&gt;
;[http://www.arsmagica.it/briarea/First.htm Crocus Briarea]: Many years ago, in 1130 AD, a small group of brilliant minds founded a Magical Alliance, settling down in an ancient ruin once been an important university. With the passing of time our heroes would find war, love, death and honor. Live their adventures. Struggle for Supremacy. Be proud of being part of the mighty Order Of Hermes.&lt;br /&gt;
;[http://www.arsmagica.it/demetra/englishversion.htm Demetra Hyblaea]: An Ars Magica III edition Saga set in Sicily. Demetra Hyblaea was founded in 1234, and at date is struggling to survive in the chaotic Roman tribunal. Italian version available.&lt;br /&gt;
;[http://ilcamposcanto.obsidianportal.com I Campo Scanto]: A campaign set within a magical Regio in the Heart of Venice.&lt;br /&gt;
;[http://www.jugenstil.com/derry/arsmagica/ Malatesta]:&lt;br /&gt;
;[http://arsmagica.andrewgronosky.us/wiki/Saga_of_Palatini Palatini]: [[Andrew Gronosky]]&#039;s Fifth Edition Saga of mystery and intrigue, set in Venice (no longer active).&lt;br /&gt;
;[https://mythiccorsica.wordpress.com/ Riacciu Carmenta ]: A Spring covenant on the island of Corsica&lt;br /&gt;
;[http://www.mad-irishman.net/ars/sabratha/ Sabratha]: Sabratha was, along with its sister cities of Leptis Magna and Oea (Tripoli), a Phonecian settlement and later a Roman colony along the shoreline of what is now Libya. A Spring Covenant is situated within the ruins of the city, and young magi seek to make a name for themselves and establish another tenuous foothold for the Order within Africa. This site seeks to be a useful reference for Ars Magica enthusiasts, taking over where the Rabenstein Saga (see the [[Rhine_Tribunal#Saga_links|Rhine Tribunal saga links]]) left off.  Finding that they bit off more than they could chew, the troupe moved on to run the Corona Montis Saga (See the [[Stonehenge_Tribunal#Saga_links|Stonehenge Tribunal saga links]]).&lt;br /&gt;
;[http://www.erzo.org/~shannon/ars-magica/rome/ Vardian&#039;s Tomb]: A coven of wizards living beneath the streets of Rome, the basis for the White Wolf supplement, [[Tribunals of Hermes Rome]]. Logs of the first 70 adventures. Set in the same universe as the earlier St. Nerius campaign.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Legacy|page=roman_tribunal}}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Based on material Copyright David Chart 1997-2000. Used with permission.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mythic Europe]]&lt;br /&gt;
[[Category:Fan-created]]&lt;br /&gt;
[[Category:Tribunal]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Roman_Tribunal&amp;diff=15207</id>
		<title>Roman Tribunal</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Roman_Tribunal&amp;diff=15207"/>
		<updated>2019-05-16T15:20:01Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Current Edition Covenants */ Added supplement GotF to references to Vardian&amp;#039;s Tomb&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Roman Tribunal&#039;&#039;&#039; is the [[regional Tribunal]] covering the Italian peninsula and the islands of Sicily, Corsica, and Sardinia. It is bordered by the [[Provençal Tribunal]] to the southwest, the [[Normandy Tribunal]] to the northwest, the [[Greater Alps Tribunal]] to the north, and the [[Transylvanian Tribunal]] to the east. See the [http://www.atlas-games.com/pdf_storage/europemap.pdf Map of Mythic Europe].&lt;br /&gt;
&lt;br /&gt;
== Current Edition Resources ==&lt;br /&gt;
There is no current edition supplement on the Roman Tribunal, but it is mentioned in a few of the sourcebooks.&lt;br /&gt;
&lt;br /&gt;
=== Current Edition Covenants ===&lt;br /&gt;
[[Domus Magna|Domus Magnae]] are listed first, followed by any specific covenant, followed by any types of covenant that have no specifics, such as the Tremere covenant referenced at the end.  Within each category, the covenants are alphabetized.&lt;br /&gt;
&lt;br /&gt;
* [[Harco]], [[domus magna]] of [[House Mercere]], has a two-paragraph description in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 79, &amp;quot;Harco&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Magvillus]], [[domus magna]] of [[House Guernicus]], is described in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 43, &amp;quot;Domus Magna&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Verdi]], [[domus magna]] of [[House Verditius]] is described in [[Houses of Hermes: Mystery Cults|Houses of Hermes: Mystery Cults]]&amp;lt;ref&amp;gt;[[Houses of Hermes: Mystery Cults]], page 109, &amp;quot;Verdi: Domus Magna&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Vardian&#039;s Tomb]] was introduced in the [[Third Edition]] supplement [[Tribunals of Hermes: Rome]]. It&#039;s existence in [[Fifth Edition]] [[canon]] is confirmed by it&#039;s inclusion in the Fifth Edition supplements [[Guardians of the Forests]]&amp;lt;ref&amp;gt;[[Guardians of the Forests]], page 13, &amp;quot;Luctatio&amp;quot; (inset)&amp;lt;/ref&amp;gt;, [[Ancient Magic]]&amp;lt;ref&amp;gt;[[Ancient Magic]], page 51&amp;lt;/ref&amp;gt; and [[Tales of Power]]&amp;lt;ref&amp;gt;[[Tales of Power]], page 23&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* A large, unnamed covenant of [[House Tremere]] is noted in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 115, &amp;quot;Coeris&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Castro Selvaggio is mentioned on p. 116 of [[Lords of Men]] as having been destroyed by a Milanese force of soldiers, after a siege, possibly with help of a rival, unnamed, Milanese covenant. It is further detailed on p. 131-132 of [[Tales of Power]].&lt;br /&gt;
* Luctatio, a covenant heavily involved in mundane politics. Four Tytalus magi commisioned a plague against Emperor Barbarossa to a necromancer from Vardian&#039;s Tomb, and were marched at the Grand Tribunal of 1195, possibly along the necromancer (since it&#039;s mentioned that five magi were Marched). Further details in the inset on page 13 of [[Guardians of the Forests]]&amp;lt;ref&amp;gt;[[Guardians of the Forests]], page 13, &amp;quot;Luctatio&amp;quot; (inset)&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Past Edition Resources ==&lt;br /&gt;
There was a sourcebook published on the Roman Tribunal, [[Tribunals of Hermes Rome]], for [[Third Edition]]. It is now somewhat dated and is not considered [[canon|canonical]] for Fifth Edition, so there will be some inconsistencies between that book and more-recent material.  Descriptions of some of the [[Domus Magna|Domus Magnae]] in the tribunal can be found in [[Second Edition|Second Edition&#039;s]] [[Order of Hermes Book|Order of Hermes]] and the [[Houses of Hermes Book|Houses of Hermes]], though any contradictions with Fifth Edition products would be non-canon.&lt;br /&gt;
&lt;br /&gt;
== Community Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Fan Variant ===&lt;br /&gt;
[[Roman Tribunal Community Project]] is an effort to create a new, a new, online sourcebook for the Roman Tribunal compatible with [[Fifth Edition]] material.&lt;br /&gt;
&lt;br /&gt;
=== Saga links ===&lt;br /&gt;
The following [[Saga|saga]] websites are set in, or otherwise related to, the [[Roman Tribunal]]. Feel free to [[Contributing|add]] your own site to the list; please insert it in alphabetical order.&lt;br /&gt;
&lt;br /&gt;
;[https://netfiles.uiuc.edu/rwb/www/gaming/pearls/index.html Circaeum Promontorium]: A thirteenth-century Winter covenant set in Monte Circeo--the mountain that legends says was home to the enchantress Circe.&lt;br /&gt;
;[http://www.arsmagica.it/briarea/First.htm Crocus Briarea]: Many years ago, in 1130 AD, a small group of brilliant minds founded a Magical Alliance, settling down in an ancient ruin once been an important university. With the passing of time our heroes would find war, love, death and honor. Live their adventures. Struggle for Supremacy. Be proud of being part of the mighty Order Of Hermes.&lt;br /&gt;
;[http://www.arsmagica.it/demetra/englishversion.htm Demetra Hyblaea]: An Ars Magica III edition Saga set in Sicily. Demetra Hyblaea was founded in 1234, and at date is struggling to survive in the chaotic Roman tribunal. Italian version available.&lt;br /&gt;
;[http://ilcamposcanto.obsidianportal.com I Campo Scanto]: A campaign set within a magical Regio in the Heart of Venice.&lt;br /&gt;
;[http://www.jugenstil.com/derry/arsmagica/ Malatesta]:&lt;br /&gt;
;[http://arsmagica.andrewgronosky.us/wiki/Saga_of_Palatini Palatini]: [[Andrew Gronosky]]&#039;s Fifth Edition Saga of mystery and intrigue, set in Venice (no longer active).&lt;br /&gt;
;[https://mythiccorsica.wordpress.com/ Riacciu Carmenta ]: A Spring covenant on the island of Corsica&lt;br /&gt;
;[http://www.mad-irishman.net/ars/sabratha/ Sabratha]: Sabratha was, along with its sister cities of Leptis Magna and Oea (Tripoli), a Phonecian settlement and later a Roman colony along the shoreline of what is now Libya. A Spring Covenant is situated within the ruins of the city, and young magi seek to make a name for themselves and establish another tenuous foothold for the Order within Africa. This site seeks to be a useful reference for Ars Magica enthusiasts, taking over where the Rabenstein Saga (see the [[Rhine_Tribunal#Saga_links|Rhine Tribunal saga links]]) left off.  Finding that they bit off more than they could chew, the troupe moved on to run the Corona Montis Saga (See the [[Stonehenge_Tribunal#Saga_links|Stonehenge Tribunal saga links]]).&lt;br /&gt;
;[http://www.erzo.org/~shannon/ars-magica/rome/ Vardian&#039;s Tomb]: A coven of wizards living beneath the streets of Rome, the basis for the White Wolf supplement, [[Tribunals of Hermes Rome]]. Logs of the first 70 adventures. Set in the same universe as the earlier St. Nerius campaign.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Legacy|page=roman_tribunal}}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Based on material Copyright David Chart 1997-2000. Used with permission.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mythic Europe]]&lt;br /&gt;
[[Category:Fan-created]]&lt;br /&gt;
[[Category:Tribunal]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Roman_Tribunal&amp;diff=15206</id>
		<title>Roman Tribunal</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Roman_Tribunal&amp;diff=15206"/>
		<updated>2019-05-16T15:18:35Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Current Edition Covenants */ Fixed typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Roman Tribunal&#039;&#039;&#039; is the [[regional Tribunal]] covering the Italian peninsula and the islands of Sicily, Corsica, and Sardinia. It is bordered by the [[Provençal Tribunal]] to the southwest, the [[Normandy Tribunal]] to the northwest, the [[Greater Alps Tribunal]] to the north, and the [[Transylvanian Tribunal]] to the east. See the [http://www.atlas-games.com/pdf_storage/europemap.pdf Map of Mythic Europe].&lt;br /&gt;
&lt;br /&gt;
== Current Edition Resources ==&lt;br /&gt;
There is no current edition supplement on the Roman Tribunal, but it is mentioned in a few of the sourcebooks.&lt;br /&gt;
&lt;br /&gt;
=== Current Edition Covenants ===&lt;br /&gt;
[[Domus Magna|Domus Magnae]] are listed first, followed by any specific covenant, followed by any types of covenant that have no specifics, such as the Tremere covenant referenced at the end.  Within each category, the covenants are alphabetized.&lt;br /&gt;
&lt;br /&gt;
* [[Harco]], [[domus magna]] of [[House Mercere]], has a two-paragraph description in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 79, &amp;quot;Harco&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Magvillus]], [[domus magna]] of [[House Guernicus]], is described in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 43, &amp;quot;Domus Magna&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Verdi]], [[domus magna]] of [[House Verditius]] is described in [[Houses of Hermes: Mystery Cults|Houses of Hermes: Mystery Cults]]&amp;lt;ref&amp;gt;[[Houses of Hermes: Mystery Cults]], page 109, &amp;quot;Verdi: Domus Magna&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Vardian&#039;s Tomb]] was introduced in the [[Third Edition]] supplement [[Tribunals of Hermes: Rome]]. It&#039;s existence in [[Fifth Edition]] [[canon]] is confirmed by it&#039;s inclusion in the Fifth Edition supplements [[Ancient Magic]]&amp;lt;ref&amp;gt;[[Ancient Magic]], page 51&amp;lt;/ref&amp;gt; and [[Tales of Power]]&amp;lt;ref&amp;gt;[[Tales of Power]], page 23&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* A large, unnamed covenant of [[House Tremere]] is noted in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 115, &amp;quot;Coeris&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Castro Selvaggio is mentioned on p. 116 of [[Lords of Men]] as having been destroyed by a Milanese force of soldiers, after a siege, possibly with help of a rival, unnamed, Milanese covenant. It is further detailed on p. 131-132 of [[Tales of Power]].&lt;br /&gt;
* Luctatio, a covenant heavily involved in mundane politics. Four Tytalus magi commisioned a plague against Emperor Barbarossa to a necromancer from Vardian&#039;s Tomb, and were marched at the Grand Tribunal of 1195, possibly along the necromancer (since it&#039;s mentioned that five magi were Marched). Further details in the inset on page 13 of [[Guardians of the Forests]]&amp;lt;ref&amp;gt;[[Guardians of the Forests]], page 13, &amp;quot;Luctatio&amp;quot; (inset)&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Past Edition Resources ==&lt;br /&gt;
There was a sourcebook published on the Roman Tribunal, [[Tribunals of Hermes Rome]], for [[Third Edition]]. It is now somewhat dated and is not considered [[canon|canonical]] for Fifth Edition, so there will be some inconsistencies between that book and more-recent material.  Descriptions of some of the [[Domus Magna|Domus Magnae]] in the tribunal can be found in [[Second Edition|Second Edition&#039;s]] [[Order of Hermes Book|Order of Hermes]] and the [[Houses of Hermes Book|Houses of Hermes]], though any contradictions with Fifth Edition products would be non-canon.&lt;br /&gt;
&lt;br /&gt;
== Community Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Fan Variant ===&lt;br /&gt;
[[Roman Tribunal Community Project]] is an effort to create a new, a new, online sourcebook for the Roman Tribunal compatible with [[Fifth Edition]] material.&lt;br /&gt;
&lt;br /&gt;
=== Saga links ===&lt;br /&gt;
The following [[Saga|saga]] websites are set in, or otherwise related to, the [[Roman Tribunal]]. Feel free to [[Contributing|add]] your own site to the list; please insert it in alphabetical order.&lt;br /&gt;
&lt;br /&gt;
;[https://netfiles.uiuc.edu/rwb/www/gaming/pearls/index.html Circaeum Promontorium]: A thirteenth-century Winter covenant set in Monte Circeo--the mountain that legends says was home to the enchantress Circe.&lt;br /&gt;
;[http://www.arsmagica.it/briarea/First.htm Crocus Briarea]: Many years ago, in 1130 AD, a small group of brilliant minds founded a Magical Alliance, settling down in an ancient ruin once been an important university. With the passing of time our heroes would find war, love, death and honor. Live their adventures. Struggle for Supremacy. Be proud of being part of the mighty Order Of Hermes.&lt;br /&gt;
;[http://www.arsmagica.it/demetra/englishversion.htm Demetra Hyblaea]: An Ars Magica III edition Saga set in Sicily. Demetra Hyblaea was founded in 1234, and at date is struggling to survive in the chaotic Roman tribunal. Italian version available.&lt;br /&gt;
;[http://ilcamposcanto.obsidianportal.com I Campo Scanto]: A campaign set within a magical Regio in the Heart of Venice.&lt;br /&gt;
;[http://www.jugenstil.com/derry/arsmagica/ Malatesta]:&lt;br /&gt;
;[http://arsmagica.andrewgronosky.us/wiki/Saga_of_Palatini Palatini]: [[Andrew Gronosky]]&#039;s Fifth Edition Saga of mystery and intrigue, set in Venice (no longer active).&lt;br /&gt;
;[https://mythiccorsica.wordpress.com/ Riacciu Carmenta ]: A Spring covenant on the island of Corsica&lt;br /&gt;
;[http://www.mad-irishman.net/ars/sabratha/ Sabratha]: Sabratha was, along with its sister cities of Leptis Magna and Oea (Tripoli), a Phonecian settlement and later a Roman colony along the shoreline of what is now Libya. A Spring Covenant is situated within the ruins of the city, and young magi seek to make a name for themselves and establish another tenuous foothold for the Order within Africa. This site seeks to be a useful reference for Ars Magica enthusiasts, taking over where the Rabenstein Saga (see the [[Rhine_Tribunal#Saga_links|Rhine Tribunal saga links]]) left off.  Finding that they bit off more than they could chew, the troupe moved on to run the Corona Montis Saga (See the [[Stonehenge_Tribunal#Saga_links|Stonehenge Tribunal saga links]]).&lt;br /&gt;
;[http://www.erzo.org/~shannon/ars-magica/rome/ Vardian&#039;s Tomb]: A coven of wizards living beneath the streets of Rome, the basis for the White Wolf supplement, [[Tribunals of Hermes Rome]]. Logs of the first 70 adventures. Set in the same universe as the earlier St. Nerius campaign.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Legacy|page=roman_tribunal}}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Based on material Copyright David Chart 1997-2000. Used with permission.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mythic Europe]]&lt;br /&gt;
[[Category:Fan-created]]&lt;br /&gt;
[[Category:Tribunal]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Roman_Tribunal&amp;diff=15205</id>
		<title>Roman Tribunal</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Roman_Tribunal&amp;diff=15205"/>
		<updated>2019-05-16T15:18:15Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Current Edition Covenants */ Fixed mention that Luctatio is a fallen covenant: the inset on GotF p.13 mentions that 4 Tytali members commissioned a plague from a necromancer, and 5 magi were subsequently marched, not the whole covenant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Roman Tribunal&#039;&#039;&#039; is the [[regional Tribunal]] covering the Italian peninsula and the islands of Sicily, Corsica, and Sardinia. It is bordered by the [[Provençal Tribunal]] to the southwest, the [[Normandy Tribunal]] to the northwest, the [[Greater Alps Tribunal]] to the north, and the [[Transylvanian Tribunal]] to the east. See the [http://www.atlas-games.com/pdf_storage/europemap.pdf Map of Mythic Europe].&lt;br /&gt;
&lt;br /&gt;
== Current Edition Resources ==&lt;br /&gt;
There is no current edition supplement on the Roman Tribunal, but it is mentioned in a few of the sourcebooks.&lt;br /&gt;
&lt;br /&gt;
=== Current Edition Covenants ===&lt;br /&gt;
[[Domus Magna|Domus Magnae]] are listed first, followed by any specific covenant, followed by any types of covenant that have no specifics, such as the Tremere covenant referenced at the end.  Within each category, the covenants are alphabetized.&lt;br /&gt;
&lt;br /&gt;
* [[Harco]], [[domus magna]] of [[House Mercere]], has a two-paragraph description in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 79, &amp;quot;Harco&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Magvillus]], [[domus magna]] of [[House Guernicus]], is described in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 43, &amp;quot;Domus Magna&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Verdi]], [[domus magna]] of [[House Verditius]] is described in [[Houses of Hermes: Mystery Cults|Houses of Hermes: Mystery Cults]]&amp;lt;ref&amp;gt;[[Houses of Hermes: Mystery Cults]], page 109, &amp;quot;Verdi: Domus Magna&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Vardian&#039;s Tomb]] was introduced in the [[Third Edition]] supplement [[Tribunals of Hermes: Rome]]. It&#039;s existence in [[Fifth Edition]] [[canon]] is confirmed by it&#039;s inclusion in the Fifth Edition supplements [[Ancient Magic]]&amp;lt;ref&amp;gt;[[Ancient Magic]], page 51&amp;lt;/ref&amp;gt; and [[Tales of Power]]&amp;lt;ref&amp;gt;[[Tales of Power]], page 23&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* A large, unnamed covenant of [[House Tremere]] is noted in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 115, &amp;quot;Coeris&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Castro Selvaggio is mentioned on p. 116 of [[Lords of Men]] as having been destroyed by a Milanese force of soldiers, after a siege, possibly with help of a rival, unnamed, Milanese covenant. It is further detailed on p. 131-132 of [[Tales of Power]].&lt;br /&gt;
* Luctatio, a covenant heavily involved in mundanepolitics. Four Tytalus magi commisioned a plague against Emperor Barbarossa to a necromancer from Vardian&#039;s Tomb, and were marched at the Grand Tribunal of 1195, possibly along the necromancer (since it&#039;s mentioned that five magi were Marched). Further details in the inset on page 13 of [[Guardians of the Forests]]&amp;lt;ref&amp;gt;[[Guardians of the Forests]], page 13, &amp;quot;Luctatio&amp;quot; (inset)&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Past Edition Resources ==&lt;br /&gt;
There was a sourcebook published on the Roman Tribunal, [[Tribunals of Hermes Rome]], for [[Third Edition]]. It is now somewhat dated and is not considered [[canon|canonical]] for Fifth Edition, so there will be some inconsistencies between that book and more-recent material.  Descriptions of some of the [[Domus Magna|Domus Magnae]] in the tribunal can be found in [[Second Edition|Second Edition&#039;s]] [[Order of Hermes Book|Order of Hermes]] and the [[Houses of Hermes Book|Houses of Hermes]], though any contradictions with Fifth Edition products would be non-canon.&lt;br /&gt;
&lt;br /&gt;
== Community Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Fan Variant ===&lt;br /&gt;
[[Roman Tribunal Community Project]] is an effort to create a new, a new, online sourcebook for the Roman Tribunal compatible with [[Fifth Edition]] material.&lt;br /&gt;
&lt;br /&gt;
=== Saga links ===&lt;br /&gt;
The following [[Saga|saga]] websites are set in, or otherwise related to, the [[Roman Tribunal]]. Feel free to [[Contributing|add]] your own site to the list; please insert it in alphabetical order.&lt;br /&gt;
&lt;br /&gt;
;[https://netfiles.uiuc.edu/rwb/www/gaming/pearls/index.html Circaeum Promontorium]: A thirteenth-century Winter covenant set in Monte Circeo--the mountain that legends says was home to the enchantress Circe.&lt;br /&gt;
;[http://www.arsmagica.it/briarea/First.htm Crocus Briarea]: Many years ago, in 1130 AD, a small group of brilliant minds founded a Magical Alliance, settling down in an ancient ruin once been an important university. With the passing of time our heroes would find war, love, death and honor. Live their adventures. Struggle for Supremacy. Be proud of being part of the mighty Order Of Hermes.&lt;br /&gt;
;[http://www.arsmagica.it/demetra/englishversion.htm Demetra Hyblaea]: An Ars Magica III edition Saga set in Sicily. Demetra Hyblaea was founded in 1234, and at date is struggling to survive in the chaotic Roman tribunal. Italian version available.&lt;br /&gt;
;[http://ilcamposcanto.obsidianportal.com I Campo Scanto]: A campaign set within a magical Regio in the Heart of Venice.&lt;br /&gt;
;[http://www.jugenstil.com/derry/arsmagica/ Malatesta]:&lt;br /&gt;
;[http://arsmagica.andrewgronosky.us/wiki/Saga_of_Palatini Palatini]: [[Andrew Gronosky]]&#039;s Fifth Edition Saga of mystery and intrigue, set in Venice (no longer active).&lt;br /&gt;
;[https://mythiccorsica.wordpress.com/ Riacciu Carmenta ]: A Spring covenant on the island of Corsica&lt;br /&gt;
;[http://www.mad-irishman.net/ars/sabratha/ Sabratha]: Sabratha was, along with its sister cities of Leptis Magna and Oea (Tripoli), a Phonecian settlement and later a Roman colony along the shoreline of what is now Libya. A Spring Covenant is situated within the ruins of the city, and young magi seek to make a name for themselves and establish another tenuous foothold for the Order within Africa. This site seeks to be a useful reference for Ars Magica enthusiasts, taking over where the Rabenstein Saga (see the [[Rhine_Tribunal#Saga_links|Rhine Tribunal saga links]]) left off.  Finding that they bit off more than they could chew, the troupe moved on to run the Corona Montis Saga (See the [[Stonehenge_Tribunal#Saga_links|Stonehenge Tribunal saga links]]).&lt;br /&gt;
;[http://www.erzo.org/~shannon/ars-magica/rome/ Vardian&#039;s Tomb]: A coven of wizards living beneath the streets of Rome, the basis for the White Wolf supplement, [[Tribunals of Hermes Rome]]. Logs of the first 70 adventures. Set in the same universe as the earlier St. Nerius campaign.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Legacy|page=roman_tribunal}}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Based on material Copyright David Chart 1997-2000. Used with permission.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mythic Europe]]&lt;br /&gt;
[[Category:Fan-created]]&lt;br /&gt;
[[Category:Tribunal]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Vardian%27s_Tomb&amp;diff=15204</id>
		<title>Vardian&#039;s Tomb</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Vardian%27s_Tomb&amp;diff=15204"/>
		<updated>2019-05-16T15:13:39Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: Added references to Tales of Power and Guardians of the Forest&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Vardian&#039;s Tomb&#039;&#039;&#039; is a covenant in located in the catacombs of Rome, in the [[Roman Tribunal]]. It was introduced in [[Third Edition]] [[Tribunals of Hermes: Rome]], but was used as a sample place for investigation into lost magic in the the [[Fifth Edition]] supplement [[Ancient Magic]]&amp;lt;ref&amp;gt;[[Ancient Magic]], page 51&amp;lt;/ref&amp;gt;. Later on, it was also mentioned in one of the adventures in [[Tales of Power]]&amp;lt;ref&amp;gt;[[Tales of Power]], page 23&amp;lt;/ref&amp;gt;. There&#039;s also mention of the covenant in [[Guardians of the Forest]]&amp;lt;ref&amp;gt;[[Guardians of the Forest]], page 13, &amp;quot;Luctatio&amp;quot; (inset)&amp;lt;/ref&amp;gt;, where it is said that a necromancer from the covenant created a plague against Emperor Barbarossa at the behest of four Tytalus members of the covenant of Luctatio.&lt;br /&gt;
&lt;br /&gt;
It was comprised either largely or wholly of [[House Ex Miscellanea]] necromancers and [[magus|magi]] of [[House Jerbiton]].&lt;br /&gt;
&lt;br /&gt;
In the state of affairs described in [[Tribunals of Hermes: Rome]], it was not officially recognised by the Roman Tribunal, therefore it had no legal rights.&lt;br /&gt;
&lt;br /&gt;
[[Category:ArM3]]&lt;br /&gt;
[[Category:ArM4]]&lt;br /&gt;
[[Category:ArM5]]&lt;br /&gt;
[[Category:Covenants]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Roman_Tribunal&amp;diff=15203</id>
		<title>Roman Tribunal</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Roman_Tribunal&amp;diff=15203"/>
		<updated>2019-05-16T15:07:32Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Current Edition Covenants */ Additional mention to Vardian&amp;#039;s Tomb in Tales of Power&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Roman Tribunal&#039;&#039;&#039; is the [[regional Tribunal]] covering the Italian peninsula and the islands of Sicily, Corsica, and Sardinia. It is bordered by the [[Provençal Tribunal]] to the southwest, the [[Normandy Tribunal]] to the northwest, the [[Greater Alps Tribunal]] to the north, and the [[Transylvanian Tribunal]] to the east. See the [http://www.atlas-games.com/pdf_storage/europemap.pdf Map of Mythic Europe].&lt;br /&gt;
&lt;br /&gt;
== Current Edition Resources ==&lt;br /&gt;
There is no current edition supplement on the Roman Tribunal, but it is mentioned in a few of the sourcebooks.&lt;br /&gt;
&lt;br /&gt;
=== Current Edition Covenants ===&lt;br /&gt;
[[Domus Magna|Domus Magnae]] are listed first, followed by any specific covenant, followed by any types of covenant that have no specifics, such as the Tremere covenant referenced at the end.  Within each category, the covenants are alphabetized.&lt;br /&gt;
&lt;br /&gt;
* [[Harco]], [[domus magna]] of [[House Mercere]], has a two-paragraph description in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 79, &amp;quot;Harco&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Magvillus]], [[domus magna]] of [[House Guernicus]], is described in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 43, &amp;quot;Domus Magna&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Verdi]], [[domus magna]] of [[House Verditius]] is described in [[Houses of Hermes: Mystery Cults|Houses of Hermes: Mystery Cults]]&amp;lt;ref&amp;gt;[[Houses of Hermes: Mystery Cults]], page 109, &amp;quot;Verdi: Domus Magna&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Vardian&#039;s Tomb]] was introduced in the [[Third Edition]] supplement [[Tribunals of Hermes: Rome]]. It&#039;s existence in [[Fifth Edition]] [[canon]] is confirmed by it&#039;s inclusion in the Fifth Edition supplements [[Ancient Magic]]&amp;lt;ref&amp;gt;[[Ancient Magic]], page 51&amp;lt;/ref&amp;gt; and [[Tales of Power]]&amp;lt;ref&amp;gt;[[Tales of Power]], page 23&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* A large, unnamed covenant of [[House Tremere]] is noted in [[Houses of Hermes: True Lineages]]&amp;lt;ref&amp;gt;[[Houses of Hermes: True Lineages]], page 115, &amp;quot;Coeris&amp;quot; (inset)&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Castro Selvaggio is mentioned on p. 116 of [[Lords of Men]] as having been destroyed by a Milanese force of soldiers, after a siege, possibly with help of a rival, unnamed, Milanese covenant. It is further detailed on p. 131-132 of [[Tales of Power]].&lt;br /&gt;
* Luctatio, a fallen covenant, some of whose magi were marched at the Great Tribunal of 1195. Further details in [[Guardians of the Forests]] p. 13.&lt;br /&gt;
&lt;br /&gt;
== Past Edition Resources ==&lt;br /&gt;
There was a sourcebook published on the Roman Tribunal, [[Tribunals of Hermes Rome]], for [[Third Edition]]. It is now somewhat dated and is not considered [[canon|canonical]] for Fifth Edition, so there will be some inconsistencies between that book and more-recent material.  Descriptions of some of the [[Domus Magna|Domus Magnae]] in the tribunal can be found in [[Second Edition|Second Edition&#039;s]] [[Order of Hermes Book|Order of Hermes]] and the [[Houses of Hermes Book|Houses of Hermes]], though any contradictions with Fifth Edition products would be non-canon.&lt;br /&gt;
&lt;br /&gt;
== Community Resources ==&lt;br /&gt;
&lt;br /&gt;
=== Fan Variant ===&lt;br /&gt;
[[Roman Tribunal Community Project]] is an effort to create a new, a new, online sourcebook for the Roman Tribunal compatible with [[Fifth Edition]] material.&lt;br /&gt;
&lt;br /&gt;
=== Saga links ===&lt;br /&gt;
The following [[Saga|saga]] websites are set in, or otherwise related to, the [[Roman Tribunal]]. Feel free to [[Contributing|add]] your own site to the list; please insert it in alphabetical order.&lt;br /&gt;
&lt;br /&gt;
;[https://netfiles.uiuc.edu/rwb/www/gaming/pearls/index.html Circaeum Promontorium]: A thirteenth-century Winter covenant set in Monte Circeo--the mountain that legends says was home to the enchantress Circe.&lt;br /&gt;
;[http://www.arsmagica.it/briarea/First.htm Crocus Briarea]: Many years ago, in 1130 AD, a small group of brilliant minds founded a Magical Alliance, settling down in an ancient ruin once been an important university. With the passing of time our heroes would find war, love, death and honor. Live their adventures. Struggle for Supremacy. Be proud of being part of the mighty Order Of Hermes.&lt;br /&gt;
;[http://www.arsmagica.it/demetra/englishversion.htm Demetra Hyblaea]: An Ars Magica III edition Saga set in Sicily. Demetra Hyblaea was founded in 1234, and at date is struggling to survive in the chaotic Roman tribunal. Italian version available.&lt;br /&gt;
;[http://ilcamposcanto.obsidianportal.com I Campo Scanto]: A campaign set within a magical Regio in the Heart of Venice.&lt;br /&gt;
;[http://www.jugenstil.com/derry/arsmagica/ Malatesta]:&lt;br /&gt;
;[http://arsmagica.andrewgronosky.us/wiki/Saga_of_Palatini Palatini]: [[Andrew Gronosky]]&#039;s Fifth Edition Saga of mystery and intrigue, set in Venice (no longer active).&lt;br /&gt;
;[https://mythiccorsica.wordpress.com/ Riacciu Carmenta ]: A Spring covenant on the island of Corsica&lt;br /&gt;
;[http://www.mad-irishman.net/ars/sabratha/ Sabratha]: Sabratha was, along with its sister cities of Leptis Magna and Oea (Tripoli), a Phonecian settlement and later a Roman colony along the shoreline of what is now Libya. A Spring Covenant is situated within the ruins of the city, and young magi seek to make a name for themselves and establish another tenuous foothold for the Order within Africa. This site seeks to be a useful reference for Ars Magica enthusiasts, taking over where the Rabenstein Saga (see the [[Rhine_Tribunal#Saga_links|Rhine Tribunal saga links]]) left off.  Finding that they bit off more than they could chew, the troupe moved on to run the Corona Montis Saga (See the [[Stonehenge_Tribunal#Saga_links|Stonehenge Tribunal saga links]]).&lt;br /&gt;
;[http://www.erzo.org/~shannon/ars-magica/rome/ Vardian&#039;s Tomb]: A coven of wizards living beneath the streets of Rome, the basis for the White Wolf supplement, [[Tribunals of Hermes Rome]]. Logs of the first 70 adventures. Set in the same universe as the earlier St. Nerius campaign.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Legacy|page=roman_tribunal}}&lt;br /&gt;
----&lt;br /&gt;
&#039;&#039;Based on material Copyright David Chart 1997-2000. Used with permission.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
[[Category:Mythic Europe]]&lt;br /&gt;
[[Category:Fan-created]]&lt;br /&gt;
[[Category:Tribunal]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Movement&amp;diff=15183</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Movement&amp;diff=15183"/>
		<updated>2018-06-22T16:30:52Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Travel */ Added mention to City &amp;amp; Guild&amp;#039;s rules for travel&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
==  Synopsis ==&lt;br /&gt;
&lt;br /&gt;
Unlike [[ArM4 | Fourth]] and [[ArM3 | Third]] Editions, [[ArM5]] lacks detailed rules for movement.&lt;br /&gt;
&lt;br /&gt;
==  Tactical (Combat) Movement ==&lt;br /&gt;
&lt;br /&gt;
There are no hard-and-fast rules for combat movement in ArM5. The [[Group Combat]] rules mean that characters need to have a lot of freedom of movement so they can mill around and engage members of other groups, or use the Defender option (p. 173) to protect their charge. The abstract group rules are conceptually incompatible with detailed miniatures-and-graph-paper type movement rules.&lt;br /&gt;
&lt;br /&gt;
There are some situations where players do want to know how far someone can go in a round - for example, when two groups are standing 20 yards apart and one group wants to throw spears while the other wants to rush into melee. The intent of ArM5 seems to be to simply resolve these situations by common sense. [[Lords of Men]] provides optional movement rules. &lt;br /&gt;
&lt;br /&gt;
You can also try using the Fourth Edition combat movement rates. You can download a PDF of [[Fourth Edition]] for free. For your convenience, we&#039;ll reprint the movement rates here:&lt;br /&gt;
&lt;br /&gt;
== Speed ==&lt;br /&gt;
* Walking |9 + Qik - Enc |&lt;br /&gt;
* Hustling | 15 + Qik - Enc|&lt;br /&gt;
* Sprinting | 30 + Qik + Athletics - Enc - Wound Penalties - Fatigue Penalty |&lt;br /&gt;
* Horseback (safe gallop) | 50 + ride |&lt;br /&gt;
&lt;br /&gt;
==  Travel ==&lt;br /&gt;
&lt;br /&gt;
In [[ArM5]], there are no hard-and-fast rules for how far a character can travel in a day.  The topic of travel is covered on page 181, including some rules of thumb for typical travel speeds.&lt;br /&gt;
&lt;br /&gt;
The supplement [[City &amp;amp; Guild]], however, includes a whole chapter dedicated to travel, including land and sea travel, typical distances and travel times, and even some rules for ship-to-ship combat.&lt;br /&gt;
&lt;br /&gt;
==  References ==&lt;br /&gt;
&lt;br /&gt;
* Travel, [[ArM5]] page 181&lt;br /&gt;
* [[ArM4]] movement rules, page 163&lt;br /&gt;
&lt;br /&gt;
==  See also ==&lt;br /&gt;
&lt;br /&gt;
* [[Group Combat]]&lt;br /&gt;
[[Category:Rules]]&lt;br /&gt;
[[Category:Combat Rules]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Ars_Magica&amp;diff=15182</id>
		<title>Ars Magica</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Ars_Magica&amp;diff=15182"/>
		<updated>2018-06-22T16:26:22Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Editions of Ars Magica */ Added note about French and Spanish links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{About|an overview of the Ars Magica game|an introduction on how to play|Learning to Play}}&lt;br /&gt;
Ars Magica (abbreviated [[ArM]]) is a [http://en.wikipedia.org/wiki/Role-playing_game| tabletop fantasy role-playing game] centered on wizards and magic.&lt;br /&gt;
&lt;br /&gt;
== What Is Ars Magica? ==&lt;br /&gt;
&#039;&#039;&#039;Ars Magica&#039;&#039;&#039; is a fantasy [http://en.wikipedia.org/wiki/Tabletop_role-playing_game role-playing game] currently published by [[Atlas Games]]. It has many features in common with other such games, and many unique features  that distinguish it from the crowd. &#039;&#039;&#039;Ars Magica&#039;&#039;&#039; is a game about wizards and magic, and the characters who must deal with them, and is set in a world very similar to Medieval Europe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The following was formerly the introduction to the&#039;&#039; &amp;quot;World of Ars Magica&amp;quot;&lt;br /&gt;
&#039;&#039;section of the [http://www.atlas-games.com Atlas Games Web Site].  (The introduction to Ars Magica has subsequently been [http://www.atlas-games.com/arm4/index.php rewritten].)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The Art of Magic===&lt;br /&gt;
Come to a land of adventure and mystery, of falling empires and rising nations, of legendary creatures and incredible myths. &lt;br /&gt;
&lt;br /&gt;
This is &#039;&#039;&#039;Ars Magica&#039;&#039;&#039;&#039;s [[Mythic Europe]], where the power of magic is real and exists alongside historical figures and locations.&lt;br /&gt;
&lt;br /&gt;
Stories revolve around the [[covenant]]: one part mystical college, one part magical laboratory, one part wizard&#039;s fortress, one part bastion of secrecy.&lt;br /&gt;
&lt;br /&gt;
===Your Role: Grog, Companion, Magus===&lt;br /&gt;
You&#039;ll take many roles. At times, you may be a [[grog]], a stalwart guard of the covenant, well-paid for your labors with a life far more exciting than that of the common folk. At other times, you may be a [[companion]], a respected friend of the covenant, using your professional skills for a share of the glory and the reward. You&#039;ll also take on the role of a [[magus]], a wizard of &lt;br /&gt;
legendary power, a leader of the covenant, a member of one of the [[Houses of Hermes]]. With each role you play, however, you have knowledge few others possess. You know of Ars Magica, the art of magic.&lt;br /&gt;
&lt;br /&gt;
=== A Magical Game ===&lt;br /&gt;
The first edition of &#039;&#039;&#039;Ars Magica&#039;&#039;&#039; set the benchmark for magic in fantasy roleplaying. It pioneered the storytelling style of roleplaying that has become so popular today. Its setting,&lt;br /&gt;
[[Mythic Europe]], sparked the imaginations of fantasy fans and history enthusiasts alike.&lt;br /&gt;
&lt;br /&gt;
The [[Fifth Edition]] is rewritten to improve the rules for existing players, and to be more attractive and accessible to new audiences. It features all-new graphic design, two-color interior printing, [and] hardcover binding...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ars Magica&#039;&#039;&#039; won the Gamer&#039;s Choice Award for Best Fantasy Roleplaying Game of 1988; the Fourth Edition was nominated for the Origins Award for Best Roleplaying Rules of 1996.&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
Ars Magica is strongly centered on wizards, who are called [[magus|magi]] in the game world. Other characters -- [[grog]]s and [[companion]]s -- exist, but they are explicitly less powerful than wizards. The wizards are usually the primary characters who drive the plot.&lt;br /&gt;
&lt;br /&gt;
===  Fictional Magic ===&lt;br /&gt;
&#039;&#039;&#039;Ars Magica&#039;&#039;&#039; is [[Latin]] for &amp;quot;The Art Magical&amp;quot; or &amp;quot;The Magical Art&amp;quot; (&#039;&#039;not&#039;&#039; &amp;quot;The Art of Magic,&amp;quot; whatever the cover of the rulebook may lead you to believe). It is a &#039;&#039;&#039;game&#039;&#039;&#039;, and contains no information about any magic that is purported to be real. It will not&lt;br /&gt;
teach you anything about magic or occult practices, no matter how dedicated to the game you become.&lt;br /&gt;
&lt;br /&gt;
===  Superb Magic System ===&lt;br /&gt;
{{Main|Magic Rules}}&lt;br /&gt;
At the heart of the Ars Magica rules is the magic system. This is generally regarded as the best magic system in any RPG because of its flexibility. &lt;br /&gt;
&lt;br /&gt;
A wizard in the game are called a [[Magus | magus]] (plural, &#039;&#039;magi&#039;&#039;).  Magi learn magical Arts, of which there are fifteen. Five are [[Technique | Techniques]] -- [[Creo | creation]], for example -- which determine the action the magic performs, while the other ten are [[Form | Forms]] such as [[Mentem | mind]] and [[Ignem | fire]], which determine what it acts upon. The [[Magus | wizard]]&#039;s ability to cast a spell is calculated by adding together the scores in the appropriate Technique and Form.&lt;br /&gt;
&lt;br /&gt;
The game provides detailed guidelines for what can be done with the various Technique and Form combinations at different levels of power, so that it is fairly easy for the Storyguide to adjudicate the effect of a spontaneous spell.&lt;br /&gt;
&lt;br /&gt;
Magi can cast [[formulaic spell]]s, which have defined effects, or [[spontaneous spell|spontaneous magic]], which does whatever the magus wants, if he is powerful enough. Spontaneous magic is much more flexible than formulaic, but also weaker.&lt;br /&gt;
&lt;br /&gt;
Ars Magica emphasizes the wizard&#039;s personal quest to master the Art of magic. There are detailed rules not only for the things a wizard does while out on adventures, but also for for magical study and research. Magi can improve their Arts, invent new spells, create magical items, train apprentices, and bind familiars.&lt;br /&gt;
&lt;br /&gt;
===  A Mythic World ===&lt;br /&gt;
{{Main|Mythic Europe}}&lt;br /&gt;
The setting of Ars Magica (called [[Mythic Europe]]) is perhaps its second drawing point. It is closely based on historical 13th century Europe: the same kings rule and the same towns and cities dot the landscape. However, the setting also puts a lot of emphasis on fantastic elements. Most of these are adaptations of real-world myths and legends, such as saints, angels, demons, local legends about healing fountains, and so on. There are also original fantasy elements woven out of whole cloth -- for example, the [[Enigmatic Order of Hermes]], the magical society to which all wizards belong.&lt;br /&gt;
&lt;br /&gt;
Since most fantasy fiction is loosely based on medieval society, Mythic Europe seems familiar to anyone who knows the genre. It is perfectly possible to downplay the historical details and concentrate on the magic and fantasy. Players can rewrite history to have an original, fictional King of England, for example -- perhaps one who is also a werewolf! -- but on the other hand, they can obtain ready-made maps of the realm from a historical atlas if they don&#039;t want to create their own. Contrariwise, some players revel in the historical details of Ars Magica and think of it as a historical game (the presence of wizards notwithstanding). &lt;br /&gt;
&lt;br /&gt;
The setting is therefore quite flexible, supporting everything from a low-magic game about medieval Europe to a high-fantasy game only loosely set against a pseudo-medieval Europe. &#039;&#039;&#039;Ars Magica&#039;&#039;&#039; sagas can concentrate on the politics of the Order, the non-wizard society of Medieval Europe, or the fantastic creatures in the wilderness, depending on the interests of the players. They can be epics spanning decades, or cover a single year.  To a great extent, as with all RPGs, the game is what you make of it.&lt;br /&gt;
&lt;br /&gt;
====  The Order of Hermes ====&lt;br /&gt;
{{Main|Order of Hermes}}&lt;br /&gt;
Magi belong to their own pan-European society called the [[Order of Hermes]]. The Order has its own law, known as the [[Code of Hermes]], nominally to keep the peace among wizards. The Order of Hermes governs itself in democratic fashion, somewhat like the ancient Roman Republic. The political affairs of the Order provide ample opportunity for stories of intrigue, if the players are so inclined.&lt;br /&gt;
&lt;br /&gt;
The Order is sub-divided into twelve [[Houses of Hermes]], each descended (via apprenticeship, not blood) from one original Founder. In 1220, the date of a nominal Ars Magica [[saga]], each House has grown to include dozens of members and is quite diverse. None the less, the Houses are institutions unto themselves. Members of the same House tend to share some common elements in their magical powers, political aims, or philosophy.&lt;br /&gt;
&lt;br /&gt;
====  Covenants ====&lt;br /&gt;
{{Main|Covenant}}&lt;br /&gt;
The central &amp;quot;character&amp;quot; in a standard game of &#039;&#039;&#039;Ars Magica&#039;&#039;&#039; is the [[covenant]]. This is both the place where most of the characters live, and a term for all the people who live there. Some of the inhabitants are magi, powerful wizards, others are [[companion]]s, skilled individuals, generally without magical power, and the rest are [[grog]]s and [[covenfolk]], the guards and servants.&lt;br /&gt;
&lt;br /&gt;
The covenant can survive the death or departure of any member, and its development over the course of the game (the &amp;quot;[[Saga]]&amp;quot;) is a central theme. The covenant provides a reason for all the characters to stay together, and a motivation for them to work together.  It also provides an easy way for the player running the game (the &amp;quot;[[Storyguide]]&amp;quot;) to get the characters involved in a story, since anything that threatens the covenant will concern all of them.&lt;br /&gt;
&lt;br /&gt;
Magi usually, but do not always, form alliances called [[covenant]]s for convenience and mutual protection. A covenant can consist of two to about twenty wizards who live near one another. Very often, all the magi of a covenant live together in a lonely tower, a village in the midst of an enchanted wood, or a sprawling, haunted castle. With the magi live their servants and a few talented experts who aid them in their studies and adventures.&lt;br /&gt;
&lt;br /&gt;
The covenant also lends itself to [[troupe style]] play.&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
Ars Magica has a few other features that are different from most other role-playing games, but aren&#039;t as fundamental as the magic system and the setting.&lt;br /&gt;
&lt;br /&gt;
=== Long-running Sagas ===&lt;br /&gt;
Ars Magica treats adventures as rare and remarkable events. Between adventures, magi pursue their studies and, slowly but surely, advance in power. Other characters practice their trade, learn from teachers, read books, and so on, improving their skills over years and decades. The game is thus more &amp;quot;realistic&amp;quot; in this sense, and encourages long-duration sagas that span decades. Wizards, in particular, enjoy great [[Longevity Ritual|longevity]], and may thus achieve great skill in the magical Arts (or some other, more &amp;quot;[[mundane]]&amp;quot;, skills, if they invest in learning them). They typically spend much of their time learning magical Arts, inventing new spells, enchanting magic items, and so on.&lt;br /&gt;
&lt;br /&gt;
===  Troupe Style Play ===&lt;br /&gt;
{{Main|Troupe style}}&lt;br /&gt;
While in most roleplaying games each player controls a single character, Ars Magica encourages [[troupe style]] play where each player plays &#039;&#039;different&#039;&#039; character(s) in different adventures or game sessions. Each player typically has one main, wizard, character, but also one [[Companion]] character that plays the role of the supporting-cast and that can often be played on adventures the main (wizard) character does not participate in. Background characters (called [[grog|Grogs]]) are often played jointly by the group as a whole, or are taken on as extra (often, multiple) characters by a player. A typical Ars Magica adventure will thus feature one or two wizards, accompanied by a few companions and a small entorouge of grogs. Each player will control one or more grogs, although he will probably also have a companion or wizard character that will be more pivotal to the story (or, at least, to the saga as a whole).&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
{{Main|Combat}}&lt;br /&gt;
Combat in Ars Magica is deadly and fairly abstract. Like many roleplaying games, combat is divided into combat &amp;quot;rounds&amp;quot; where each character gets to act on its turn in the round. There are no clear movement rules (see the [[FAQ]] entry, [[Movement]]), however, and what a character can precisely do on its turn is left somewhat vague. Combat skills are focused on broad technique (such as [[Single Weapon]]), are used both to hit and to avoid being hit. Characters may defend other characters, and groups may act jointly and enjoy benefits if properly led and trained to act as a group. Characters&#039; wounds penalize actions, generally leading to a [http://socratesrpg.blogspot.ca/2006/03/what-is-death-spiral.html death spiral], and can often be deadly very quickly. [[Wound recovery]] without magic is slow and dangerous, as wounds can actually become worse in time. While magic can be used to provide quick and safe healing, this is expensive (requiring [[vis]], a rare commodity) so will not often be used.&lt;br /&gt;
&lt;br /&gt;
=== Simulation and Narration ===&lt;br /&gt;
The rules for long-term advancement, laboratory work (such as inventing new spells), and in some respects combat are &amp;quot;simulationist&amp;quot;, encouraging a &#039;realistic&#039; perspective and tinkering with their baroque options. In many other ways, however, Ars Magica encourages a more &amp;quot;narrativist&amp;quot; approach to the game. For example, characters receive Flaw-points (see [[Virtues and Flaws]]) in return to providing story hooks (see [[Story Flaw]]), and design their covenant on the basis of the kind of stories they want to tell. Overall, the game generally allows &amp;quot;simulationist&amp;quot; and rules lawyering in the down-time between adventures, but incorporates significant &amp;quot;narrativist&amp;quot; elements in the rules framing saga, adventure, and character design and, to some extent, which often bear on the sessions themselves. &lt;br /&gt;
&lt;br /&gt;
== Editions of Ars Magica ==&lt;br /&gt;
The current edition of Ars Magica is [[Ars Magica Fifth Edition]]. There have been five editions of Ars Magica to date. Each shares the general features described in this article, but differs in details of the rules and their presentation. Characters, spells, and other game material are broadly similar, not fully compatible from one edition to another. There are also minor differences in the [[Mythic Europe|setting]] between editions.&lt;br /&gt;
&lt;br /&gt;
* [[Ars Magica Fifth Edition]] is currently in print.  It has been translated to French&amp;lt;ref&amp;gt;ISBN-13 978-2-35112-029-3, by [http://www.ludopathes.com &#039;&#039;Ludopathes&#039;&#039;]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.ludopathes.com/alpha/accueil/wordpress/ars-magica/ (link in French)&amp;lt;/ref&amp;gt; apparently in December 2013&amp;lt;ref&amp;gt;http://www.legrog.org/jeux/ars-magica/ars-magica-5eme-edition/ars-magica-cinquieme-ed-fr (link in French)&amp;lt;/ref&amp;gt;, and to Spanish&amp;lt;ref&amp;gt;ISBN-13 978-84-15763-08-6, by [https://www.holocubierta.com/ &#039;&#039;Holocubierta Ediciones&#039;&#039;]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.holocubierta.com/catalog/rpgs-cat/30-catalogo-arsmagica (link in Spanish)&amp;lt;/ref&amp;gt; in November 2013&amp;lt;ref&amp;gt;https://www.holocubierta.com/market/marketview/rpggames/arsmagica/am5-core-detail (link in Spanish)&amp;lt;/ref&amp;gt;. A collectors&#039; edition of the French edition exists.&amp;lt;ref&amp;gt;[http://www.ludopathes.com/Zilla/Ludopathes/index.php?id_category=12&amp;amp;controller=category Ludopathes Boutique, &#039;&#039;Ars Magica 5eme&#039;&#039; category]; accessed in 2014-Sep-14&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Ars Magica Fourth Edition]] is out of print, but available as a free downloadable PDF.  Has been translated to Brazilian Portuguese once, in an unfortunately very poor job of translation, by &#039;&#039;Dunamazon Gráfica e Editora&#039;&#039; in 2000.&amp;lt;ref&amp;gt;[http://sociedadedosrpgistasmortos.blogspot.com.br/2011/09/forgotten-books-ars-magica-parte-5.html &#039;&#039;Sociedade dos RPGistas Mortos&#039;&#039;: &amp;quot;Forgotten books: Ars Magica - Parte 5&amp;quot;; acessed in 2014-Sep-14]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.zbcast.com.br/ars-magica-vol-v/ ZBCast, &amp;quot;Ars Mágica (Vol. V)&amp;quot;, post from 2012-Jan-7; acessed in 2014-Sep-14]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Ars Magica Third Edition]], which was translated to Hungarian&amp;lt;ref&amp;gt;ISBN-10 963-85914-1-2, 315 pages, 1998, edited by Beneficium Kiadó of Budapest.  Source: http://www.antikvarium.hu/ant/book.php?ID=31653, accessed in 2014-Sep-14&amp;lt;/ref&amp;gt; and to Spanish&amp;lt;ref&amp;gt;ISBN-13 [http://www.mcu.es/webISBN/tituloDetalle.do?sidTitul=880202&amp;amp;action=busquedaInicial&amp;amp;noValidating=true&amp;amp;POS=0&amp;amp;MAX=50&amp;amp;TOTAL=0&amp;amp;prev_layout=busquedaisbn&amp;amp;layout=busquedaisbn&amp;amp;language=es 978-84-604-8016-7], 392 p. 11/1993, edited by Kerykion (link in Spanish)&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://frikoteca.blogspot.com/2011/01/historia-de-ars-magica-iii.html (link in Spanish)&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* [[Ars Magica Revised Edition]]&lt;br /&gt;
* [[Ars Magica (First Edition)]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[FAQ|Frequently Asked Questions]] about Ars Magica.&lt;br /&gt;
* [[Products]]: Rule books and game supplements for Ars Magica&lt;br /&gt;
* [[Learning to Play]]: Guidance for getting started as a GM or player&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Ars_Magica Wikipedia]: The wikipedia page for Ars Magica.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
==  Legacy Page  ==&lt;br /&gt;
The history of this page before August 6, 2010 is archived at [[Legacy:ars_magica]]&lt;br /&gt;
[[Category:ArM1]]&lt;br /&gt;
[[Category:ArM2]]&lt;br /&gt;
[[Category:ArM3]]&lt;br /&gt;
[[Category:ArM4]]&lt;br /&gt;
[[Category:ArM5]]&lt;br /&gt;
&lt;br /&gt;
==  Copyright Notice ==&lt;br /&gt;
This page contains material originally &amp;amp;copy; 1997 by [[David Chart]] and &amp;amp;copy;Copyright 1998-2004 Trident Inc.  Those sections of texts are used with permission.&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Ars_Magica&amp;diff=15181</id>
		<title>Ars Magica</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Ars_Magica&amp;diff=15181"/>
		<updated>2018-06-22T16:22:10Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Editions of Ars Magica */ Added Spanish translation of 3rd edition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{About|an overview of the Ars Magica game|an introduction on how to play|Learning to Play}}&lt;br /&gt;
Ars Magica (abbreviated [[ArM]]) is a [http://en.wikipedia.org/wiki/Role-playing_game| tabletop fantasy role-playing game] centered on wizards and magic.&lt;br /&gt;
&lt;br /&gt;
== What Is Ars Magica? ==&lt;br /&gt;
&#039;&#039;&#039;Ars Magica&#039;&#039;&#039; is a fantasy [http://en.wikipedia.org/wiki/Tabletop_role-playing_game role-playing game] currently published by [[Atlas Games]]. It has many features in common with other such games, and many unique features  that distinguish it from the crowd. &#039;&#039;&#039;Ars Magica&#039;&#039;&#039; is a game about wizards and magic, and the characters who must deal with them, and is set in a world very similar to Medieval Europe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The following was formerly the introduction to the&#039;&#039; &amp;quot;World of Ars Magica&amp;quot;&lt;br /&gt;
&#039;&#039;section of the [http://www.atlas-games.com Atlas Games Web Site].  (The introduction to Ars Magica has subsequently been [http://www.atlas-games.com/arm4/index.php rewritten].)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The Art of Magic===&lt;br /&gt;
Come to a land of adventure and mystery, of falling empires and rising nations, of legendary creatures and incredible myths. &lt;br /&gt;
&lt;br /&gt;
This is &#039;&#039;&#039;Ars Magica&#039;&#039;&#039;&#039;s [[Mythic Europe]], where the power of magic is real and exists alongside historical figures and locations.&lt;br /&gt;
&lt;br /&gt;
Stories revolve around the [[covenant]]: one part mystical college, one part magical laboratory, one part wizard&#039;s fortress, one part bastion of secrecy.&lt;br /&gt;
&lt;br /&gt;
===Your Role: Grog, Companion, Magus===&lt;br /&gt;
You&#039;ll take many roles. At times, you may be a [[grog]], a stalwart guard of the covenant, well-paid for your labors with a life far more exciting than that of the common folk. At other times, you may be a [[companion]], a respected friend of the covenant, using your professional skills for a share of the glory and the reward. You&#039;ll also take on the role of a [[magus]], a wizard of &lt;br /&gt;
legendary power, a leader of the covenant, a member of one of the [[Houses of Hermes]]. With each role you play, however, you have knowledge few others possess. You know of Ars Magica, the art of magic.&lt;br /&gt;
&lt;br /&gt;
=== A Magical Game ===&lt;br /&gt;
The first edition of &#039;&#039;&#039;Ars Magica&#039;&#039;&#039; set the benchmark for magic in fantasy roleplaying. It pioneered the storytelling style of roleplaying that has become so popular today. Its setting,&lt;br /&gt;
[[Mythic Europe]], sparked the imaginations of fantasy fans and history enthusiasts alike.&lt;br /&gt;
&lt;br /&gt;
The [[Fifth Edition]] is rewritten to improve the rules for existing players, and to be more attractive and accessible to new audiences. It features all-new graphic design, two-color interior printing, [and] hardcover binding...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ars Magica&#039;&#039;&#039; won the Gamer&#039;s Choice Award for Best Fantasy Roleplaying Game of 1988; the Fourth Edition was nominated for the Origins Award for Best Roleplaying Rules of 1996.&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
Ars Magica is strongly centered on wizards, who are called [[magus|magi]] in the game world. Other characters -- [[grog]]s and [[companion]]s -- exist, but they are explicitly less powerful than wizards. The wizards are usually the primary characters who drive the plot.&lt;br /&gt;
&lt;br /&gt;
===  Fictional Magic ===&lt;br /&gt;
&#039;&#039;&#039;Ars Magica&#039;&#039;&#039; is [[Latin]] for &amp;quot;The Art Magical&amp;quot; or &amp;quot;The Magical Art&amp;quot; (&#039;&#039;not&#039;&#039; &amp;quot;The Art of Magic,&amp;quot; whatever the cover of the rulebook may lead you to believe). It is a &#039;&#039;&#039;game&#039;&#039;&#039;, and contains no information about any magic that is purported to be real. It will not&lt;br /&gt;
teach you anything about magic or occult practices, no matter how dedicated to the game you become.&lt;br /&gt;
&lt;br /&gt;
===  Superb Magic System ===&lt;br /&gt;
{{Main|Magic Rules}}&lt;br /&gt;
At the heart of the Ars Magica rules is the magic system. This is generally regarded as the best magic system in any RPG because of its flexibility. &lt;br /&gt;
&lt;br /&gt;
A wizard in the game are called a [[Magus | magus]] (plural, &#039;&#039;magi&#039;&#039;).  Magi learn magical Arts, of which there are fifteen. Five are [[Technique | Techniques]] -- [[Creo | creation]], for example -- which determine the action the magic performs, while the other ten are [[Form | Forms]] such as [[Mentem | mind]] and [[Ignem | fire]], which determine what it acts upon. The [[Magus | wizard]]&#039;s ability to cast a spell is calculated by adding together the scores in the appropriate Technique and Form.&lt;br /&gt;
&lt;br /&gt;
The game provides detailed guidelines for what can be done with the various Technique and Form combinations at different levels of power, so that it is fairly easy for the Storyguide to adjudicate the effect of a spontaneous spell.&lt;br /&gt;
&lt;br /&gt;
Magi can cast [[formulaic spell]]s, which have defined effects, or [[spontaneous spell|spontaneous magic]], which does whatever the magus wants, if he is powerful enough. Spontaneous magic is much more flexible than formulaic, but also weaker.&lt;br /&gt;
&lt;br /&gt;
Ars Magica emphasizes the wizard&#039;s personal quest to master the Art of magic. There are detailed rules not only for the things a wizard does while out on adventures, but also for for magical study and research. Magi can improve their Arts, invent new spells, create magical items, train apprentices, and bind familiars.&lt;br /&gt;
&lt;br /&gt;
===  A Mythic World ===&lt;br /&gt;
{{Main|Mythic Europe}}&lt;br /&gt;
The setting of Ars Magica (called [[Mythic Europe]]) is perhaps its second drawing point. It is closely based on historical 13th century Europe: the same kings rule and the same towns and cities dot the landscape. However, the setting also puts a lot of emphasis on fantastic elements. Most of these are adaptations of real-world myths and legends, such as saints, angels, demons, local legends about healing fountains, and so on. There are also original fantasy elements woven out of whole cloth -- for example, the [[Enigmatic Order of Hermes]], the magical society to which all wizards belong.&lt;br /&gt;
&lt;br /&gt;
Since most fantasy fiction is loosely based on medieval society, Mythic Europe seems familiar to anyone who knows the genre. It is perfectly possible to downplay the historical details and concentrate on the magic and fantasy. Players can rewrite history to have an original, fictional King of England, for example -- perhaps one who is also a werewolf! -- but on the other hand, they can obtain ready-made maps of the realm from a historical atlas if they don&#039;t want to create their own. Contrariwise, some players revel in the historical details of Ars Magica and think of it as a historical game (the presence of wizards notwithstanding). &lt;br /&gt;
&lt;br /&gt;
The setting is therefore quite flexible, supporting everything from a low-magic game about medieval Europe to a high-fantasy game only loosely set against a pseudo-medieval Europe. &#039;&#039;&#039;Ars Magica&#039;&#039;&#039; sagas can concentrate on the politics of the Order, the non-wizard society of Medieval Europe, or the fantastic creatures in the wilderness, depending on the interests of the players. They can be epics spanning decades, or cover a single year.  To a great extent, as with all RPGs, the game is what you make of it.&lt;br /&gt;
&lt;br /&gt;
====  The Order of Hermes ====&lt;br /&gt;
{{Main|Order of Hermes}}&lt;br /&gt;
Magi belong to their own pan-European society called the [[Order of Hermes]]. The Order has its own law, known as the [[Code of Hermes]], nominally to keep the peace among wizards. The Order of Hermes governs itself in democratic fashion, somewhat like the ancient Roman Republic. The political affairs of the Order provide ample opportunity for stories of intrigue, if the players are so inclined.&lt;br /&gt;
&lt;br /&gt;
The Order is sub-divided into twelve [[Houses of Hermes]], each descended (via apprenticeship, not blood) from one original Founder. In 1220, the date of a nominal Ars Magica [[saga]], each House has grown to include dozens of members and is quite diverse. None the less, the Houses are institutions unto themselves. Members of the same House tend to share some common elements in their magical powers, political aims, or philosophy.&lt;br /&gt;
&lt;br /&gt;
====  Covenants ====&lt;br /&gt;
{{Main|Covenant}}&lt;br /&gt;
The central &amp;quot;character&amp;quot; in a standard game of &#039;&#039;&#039;Ars Magica&#039;&#039;&#039; is the [[covenant]]. This is both the place where most of the characters live, and a term for all the people who live there. Some of the inhabitants are magi, powerful wizards, others are [[companion]]s, skilled individuals, generally without magical power, and the rest are [[grog]]s and [[covenfolk]], the guards and servants.&lt;br /&gt;
&lt;br /&gt;
The covenant can survive the death or departure of any member, and its development over the course of the game (the &amp;quot;[[Saga]]&amp;quot;) is a central theme. The covenant provides a reason for all the characters to stay together, and a motivation for them to work together.  It also provides an easy way for the player running the game (the &amp;quot;[[Storyguide]]&amp;quot;) to get the characters involved in a story, since anything that threatens the covenant will concern all of them.&lt;br /&gt;
&lt;br /&gt;
Magi usually, but do not always, form alliances called [[covenant]]s for convenience and mutual protection. A covenant can consist of two to about twenty wizards who live near one another. Very often, all the magi of a covenant live together in a lonely tower, a village in the midst of an enchanted wood, or a sprawling, haunted castle. With the magi live their servants and a few talented experts who aid them in their studies and adventures.&lt;br /&gt;
&lt;br /&gt;
The covenant also lends itself to [[troupe style]] play.&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
Ars Magica has a few other features that are different from most other role-playing games, but aren&#039;t as fundamental as the magic system and the setting.&lt;br /&gt;
&lt;br /&gt;
=== Long-running Sagas ===&lt;br /&gt;
Ars Magica treats adventures as rare and remarkable events. Between adventures, magi pursue their studies and, slowly but surely, advance in power. Other characters practice their trade, learn from teachers, read books, and so on, improving their skills over years and decades. The game is thus more &amp;quot;realistic&amp;quot; in this sense, and encourages long-duration sagas that span decades. Wizards, in particular, enjoy great [[Longevity Ritual|longevity]], and may thus achieve great skill in the magical Arts (or some other, more &amp;quot;[[mundane]]&amp;quot;, skills, if they invest in learning them). They typically spend much of their time learning magical Arts, inventing new spells, enchanting magic items, and so on.&lt;br /&gt;
&lt;br /&gt;
===  Troupe Style Play ===&lt;br /&gt;
{{Main|Troupe style}}&lt;br /&gt;
While in most roleplaying games each player controls a single character, Ars Magica encourages [[troupe style]] play where each player plays &#039;&#039;different&#039;&#039; character(s) in different adventures or game sessions. Each player typically has one main, wizard, character, but also one [[Companion]] character that plays the role of the supporting-cast and that can often be played on adventures the main (wizard) character does not participate in. Background characters (called [[grog|Grogs]]) are often played jointly by the group as a whole, or are taken on as extra (often, multiple) characters by a player. A typical Ars Magica adventure will thus feature one or two wizards, accompanied by a few companions and a small entorouge of grogs. Each player will control one or more grogs, although he will probably also have a companion or wizard character that will be more pivotal to the story (or, at least, to the saga as a whole).&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
{{Main|Combat}}&lt;br /&gt;
Combat in Ars Magica is deadly and fairly abstract. Like many roleplaying games, combat is divided into combat &amp;quot;rounds&amp;quot; where each character gets to act on its turn in the round. There are no clear movement rules (see the [[FAQ]] entry, [[Movement]]), however, and what a character can precisely do on its turn is left somewhat vague. Combat skills are focused on broad technique (such as [[Single Weapon]]), are used both to hit and to avoid being hit. Characters may defend other characters, and groups may act jointly and enjoy benefits if properly led and trained to act as a group. Characters&#039; wounds penalize actions, generally leading to a [http://socratesrpg.blogspot.ca/2006/03/what-is-death-spiral.html death spiral], and can often be deadly very quickly. [[Wound recovery]] without magic is slow and dangerous, as wounds can actually become worse in time. While magic can be used to provide quick and safe healing, this is expensive (requiring [[vis]], a rare commodity) so will not often be used.&lt;br /&gt;
&lt;br /&gt;
=== Simulation and Narration ===&lt;br /&gt;
The rules for long-term advancement, laboratory work (such as inventing new spells), and in some respects combat are &amp;quot;simulationist&amp;quot;, encouraging a &#039;realistic&#039; perspective and tinkering with their baroque options. In many other ways, however, Ars Magica encourages a more &amp;quot;narrativist&amp;quot; approach to the game. For example, characters receive Flaw-points (see [[Virtues and Flaws]]) in return to providing story hooks (see [[Story Flaw]]), and design their covenant on the basis of the kind of stories they want to tell. Overall, the game generally allows &amp;quot;simulationist&amp;quot; and rules lawyering in the down-time between adventures, but incorporates significant &amp;quot;narrativist&amp;quot; elements in the rules framing saga, adventure, and character design and, to some extent, which often bear on the sessions themselves. &lt;br /&gt;
&lt;br /&gt;
== Editions of Ars Magica ==&lt;br /&gt;
The current edition of Ars Magica is [[Ars Magica Fifth Edition]]. There have been five editions of Ars Magica to date. Each shares the general features described in this article, but differs in details of the rules and their presentation. Characters, spells, and other game material are broadly similar, not fully compatible from one edition to another. There are also minor differences in the [[Mythic Europe|setting]] between editions.&lt;br /&gt;
&lt;br /&gt;
* [[Ars Magica Fifth Edition]] is currently in print.  It has been translated to French&amp;lt;ref&amp;gt;ISBN-13 978-2-35112-029-3, by [http://www.ludopathes.com &#039;&#039;Ludopathes&#039;&#039;]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.ludopathes.com/alpha/arsmagica/blog-arsmagica/&amp;lt;/ref&amp;gt; apparently in December 2013&amp;lt;ref&amp;gt;http://www.legrog.org/jeux/ars-magica/ars-magica-5eme-edition/ars-magica-cinquieme-ed-fr&amp;lt;/ref&amp;gt;, and to Spanish&amp;lt;ref&amp;gt;ISBN-13 978-84-15763-08-6, by [https://www.holocubierta.com/ &#039;&#039;Holocubierta Ediciones&#039;&#039;]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.holocubierta.com/catalog/rpgs-cat/30-catalogo-arsmagica&amp;lt;/ref&amp;gt; in November 2013&amp;lt;ref&amp;gt;https://www.holocubierta.com/market/marketview/rpggames/arsmagica/am5-core-detail&amp;lt;/ref&amp;gt;. A collectors&#039; edition of the French edition exists.&amp;lt;ref&amp;gt;[http://www.ludopathes.com/Zilla/Ludopathes/index.php?id_category=12&amp;amp;controller=category Ludopathes Boutique, &#039;&#039;Ars Magica 5eme&#039;&#039; category]; accessed in 2014-Sep-14&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Ars Magica Fourth Edition]] is out of print, but available as a free downloadable PDF.  Has been translated to Brazilian Portuguese once, in an unfortunately very poor job of translation, by &#039;&#039;Dunamazon Gráfica e Editora&#039;&#039; in 2000.&amp;lt;ref&amp;gt;[http://sociedadedosrpgistasmortos.blogspot.com.br/2011/09/forgotten-books-ars-magica-parte-5.html &#039;&#039;Sociedade dos RPGistas Mortos&#039;&#039;: &amp;quot;Forgotten books: Ars Magica - Parte 5&amp;quot;; acessed in 2014-Sep-14]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.zbcast.com.br/ars-magica-vol-v/ ZBCast, &amp;quot;Ars Mágica (Vol. V)&amp;quot;, post from 2012-Jan-7; acessed in 2014-Sep-14]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Ars Magica Third Edition]], which was translated to Hungarian&amp;lt;ref&amp;gt;ISBN-10 963-85914-1-2, 315 pages, 1998, edited by Beneficium Kiadó of Budapest.  Source: http://www.antikvarium.hu/ant/book.php?ID=31653, accessed in 2014-Sep-14&amp;lt;/ref&amp;gt; and to Spanish&amp;lt;ref&amp;gt;ISBN-13 [http://www.mcu.es/webISBN/tituloDetalle.do?sidTitul=880202&amp;amp;action=busquedaInicial&amp;amp;noValidating=true&amp;amp;POS=0&amp;amp;MAX=50&amp;amp;TOTAL=0&amp;amp;prev_layout=busquedaisbn&amp;amp;layout=busquedaisbn&amp;amp;language=es 978-84-604-8016-7], 392 p. 11/1993, edited by Kerykion&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://frikoteca.blogspot.com/2011/01/historia-de-ars-magica-iii.html&amp;lt;/ref&amp;gt;.&lt;br /&gt;
* [[Ars Magica Revised Edition]]&lt;br /&gt;
* [[Ars Magica (First Edition)]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[FAQ|Frequently Asked Questions]] about Ars Magica.&lt;br /&gt;
* [[Products]]: Rule books and game supplements for Ars Magica&lt;br /&gt;
* [[Learning to Play]]: Guidance for getting started as a GM or player&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Ars_Magica Wikipedia]: The wikipedia page for Ars Magica.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
==  Legacy Page  ==&lt;br /&gt;
The history of this page before August 6, 2010 is archived at [[Legacy:ars_magica]]&lt;br /&gt;
[[Category:ArM1]]&lt;br /&gt;
[[Category:ArM2]]&lt;br /&gt;
[[Category:ArM3]]&lt;br /&gt;
[[Category:ArM4]]&lt;br /&gt;
[[Category:ArM5]]&lt;br /&gt;
&lt;br /&gt;
==  Copyright Notice ==&lt;br /&gt;
This page contains material originally &amp;amp;copy; 1997 by [[David Chart]] and &amp;amp;copy;Copyright 1998-2004 Trident Inc.  Those sections of texts are used with permission.&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Ars_Magica&amp;diff=15180</id>
		<title>Ars Magica</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Ars_Magica&amp;diff=15180"/>
		<updated>2018-06-22T16:16:45Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Editions of Ars Magica */ Added note that the collector&amp;#039;s edition is only for the French edition&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{About|an overview of the Ars Magica game|an introduction on how to play|Learning to Play}}&lt;br /&gt;
Ars Magica (abbreviated [[ArM]]) is a [http://en.wikipedia.org/wiki/Role-playing_game| tabletop fantasy role-playing game] centered on wizards and magic.&lt;br /&gt;
&lt;br /&gt;
== What Is Ars Magica? ==&lt;br /&gt;
&#039;&#039;&#039;Ars Magica&#039;&#039;&#039; is a fantasy [http://en.wikipedia.org/wiki/Tabletop_role-playing_game role-playing game] currently published by [[Atlas Games]]. It has many features in common with other such games, and many unique features  that distinguish it from the crowd. &#039;&#039;&#039;Ars Magica&#039;&#039;&#039; is a game about wizards and magic, and the characters who must deal with them, and is set in a world very similar to Medieval Europe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The following was formerly the introduction to the&#039;&#039; &amp;quot;World of Ars Magica&amp;quot;&lt;br /&gt;
&#039;&#039;section of the [http://www.atlas-games.com Atlas Games Web Site].  (The introduction to Ars Magica has subsequently been [http://www.atlas-games.com/arm4/index.php rewritten].)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The Art of Magic===&lt;br /&gt;
Come to a land of adventure and mystery, of falling empires and rising nations, of legendary creatures and incredible myths. &lt;br /&gt;
&lt;br /&gt;
This is &#039;&#039;&#039;Ars Magica&#039;&#039;&#039;&#039;s [[Mythic Europe]], where the power of magic is real and exists alongside historical figures and locations.&lt;br /&gt;
&lt;br /&gt;
Stories revolve around the [[covenant]]: one part mystical college, one part magical laboratory, one part wizard&#039;s fortress, one part bastion of secrecy.&lt;br /&gt;
&lt;br /&gt;
===Your Role: Grog, Companion, Magus===&lt;br /&gt;
You&#039;ll take many roles. At times, you may be a [[grog]], a stalwart guard of the covenant, well-paid for your labors with a life far more exciting than that of the common folk. At other times, you may be a [[companion]], a respected friend of the covenant, using your professional skills for a share of the glory and the reward. You&#039;ll also take on the role of a [[magus]], a wizard of &lt;br /&gt;
legendary power, a leader of the covenant, a member of one of the [[Houses of Hermes]]. With each role you play, however, you have knowledge few others possess. You know of Ars Magica, the art of magic.&lt;br /&gt;
&lt;br /&gt;
=== A Magical Game ===&lt;br /&gt;
The first edition of &#039;&#039;&#039;Ars Magica&#039;&#039;&#039; set the benchmark for magic in fantasy roleplaying. It pioneered the storytelling style of roleplaying that has become so popular today. Its setting,&lt;br /&gt;
[[Mythic Europe]], sparked the imaginations of fantasy fans and history enthusiasts alike.&lt;br /&gt;
&lt;br /&gt;
The [[Fifth Edition]] is rewritten to improve the rules for existing players, and to be more attractive and accessible to new audiences. It features all-new graphic design, two-color interior printing, [and] hardcover binding...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ars Magica&#039;&#039;&#039; won the Gamer&#039;s Choice Award for Best Fantasy Roleplaying Game of 1988; the Fourth Edition was nominated for the Origins Award for Best Roleplaying Rules of 1996.&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
Ars Magica is strongly centered on wizards, who are called [[magus|magi]] in the game world. Other characters -- [[grog]]s and [[companion]]s -- exist, but they are explicitly less powerful than wizards. The wizards are usually the primary characters who drive the plot.&lt;br /&gt;
&lt;br /&gt;
===  Fictional Magic ===&lt;br /&gt;
&#039;&#039;&#039;Ars Magica&#039;&#039;&#039; is [[Latin]] for &amp;quot;The Art Magical&amp;quot; or &amp;quot;The Magical Art&amp;quot; (&#039;&#039;not&#039;&#039; &amp;quot;The Art of Magic,&amp;quot; whatever the cover of the rulebook may lead you to believe). It is a &#039;&#039;&#039;game&#039;&#039;&#039;, and contains no information about any magic that is purported to be real. It will not&lt;br /&gt;
teach you anything about magic or occult practices, no matter how dedicated to the game you become.&lt;br /&gt;
&lt;br /&gt;
===  Superb Magic System ===&lt;br /&gt;
{{Main|Magic Rules}}&lt;br /&gt;
At the heart of the Ars Magica rules is the magic system. This is generally regarded as the best magic system in any RPG because of its flexibility. &lt;br /&gt;
&lt;br /&gt;
A wizard in the game are called a [[Magus | magus]] (plural, &#039;&#039;magi&#039;&#039;).  Magi learn magical Arts, of which there are fifteen. Five are [[Technique | Techniques]] -- [[Creo | creation]], for example -- which determine the action the magic performs, while the other ten are [[Form | Forms]] such as [[Mentem | mind]] and [[Ignem | fire]], which determine what it acts upon. The [[Magus | wizard]]&#039;s ability to cast a spell is calculated by adding together the scores in the appropriate Technique and Form.&lt;br /&gt;
&lt;br /&gt;
The game provides detailed guidelines for what can be done with the various Technique and Form combinations at different levels of power, so that it is fairly easy for the Storyguide to adjudicate the effect of a spontaneous spell.&lt;br /&gt;
&lt;br /&gt;
Magi can cast [[formulaic spell]]s, which have defined effects, or [[spontaneous spell|spontaneous magic]], which does whatever the magus wants, if he is powerful enough. Spontaneous magic is much more flexible than formulaic, but also weaker.&lt;br /&gt;
&lt;br /&gt;
Ars Magica emphasizes the wizard&#039;s personal quest to master the Art of magic. There are detailed rules not only for the things a wizard does while out on adventures, but also for for magical study and research. Magi can improve their Arts, invent new spells, create magical items, train apprentices, and bind familiars.&lt;br /&gt;
&lt;br /&gt;
===  A Mythic World ===&lt;br /&gt;
{{Main|Mythic Europe}}&lt;br /&gt;
The setting of Ars Magica (called [[Mythic Europe]]) is perhaps its second drawing point. It is closely based on historical 13th century Europe: the same kings rule and the same towns and cities dot the landscape. However, the setting also puts a lot of emphasis on fantastic elements. Most of these are adaptations of real-world myths and legends, such as saints, angels, demons, local legends about healing fountains, and so on. There are also original fantasy elements woven out of whole cloth -- for example, the [[Enigmatic Order of Hermes]], the magical society to which all wizards belong.&lt;br /&gt;
&lt;br /&gt;
Since most fantasy fiction is loosely based on medieval society, Mythic Europe seems familiar to anyone who knows the genre. It is perfectly possible to downplay the historical details and concentrate on the magic and fantasy. Players can rewrite history to have an original, fictional King of England, for example -- perhaps one who is also a werewolf! -- but on the other hand, they can obtain ready-made maps of the realm from a historical atlas if they don&#039;t want to create their own. Contrariwise, some players revel in the historical details of Ars Magica and think of it as a historical game (the presence of wizards notwithstanding). &lt;br /&gt;
&lt;br /&gt;
The setting is therefore quite flexible, supporting everything from a low-magic game about medieval Europe to a high-fantasy game only loosely set against a pseudo-medieval Europe. &#039;&#039;&#039;Ars Magica&#039;&#039;&#039; sagas can concentrate on the politics of the Order, the non-wizard society of Medieval Europe, or the fantastic creatures in the wilderness, depending on the interests of the players. They can be epics spanning decades, or cover a single year.  To a great extent, as with all RPGs, the game is what you make of it.&lt;br /&gt;
&lt;br /&gt;
====  The Order of Hermes ====&lt;br /&gt;
{{Main|Order of Hermes}}&lt;br /&gt;
Magi belong to their own pan-European society called the [[Order of Hermes]]. The Order has its own law, known as the [[Code of Hermes]], nominally to keep the peace among wizards. The Order of Hermes governs itself in democratic fashion, somewhat like the ancient Roman Republic. The political affairs of the Order provide ample opportunity for stories of intrigue, if the players are so inclined.&lt;br /&gt;
&lt;br /&gt;
The Order is sub-divided into twelve [[Houses of Hermes]], each descended (via apprenticeship, not blood) from one original Founder. In 1220, the date of a nominal Ars Magica [[saga]], each House has grown to include dozens of members and is quite diverse. None the less, the Houses are institutions unto themselves. Members of the same House tend to share some common elements in their magical powers, political aims, or philosophy.&lt;br /&gt;
&lt;br /&gt;
====  Covenants ====&lt;br /&gt;
{{Main|Covenant}}&lt;br /&gt;
The central &amp;quot;character&amp;quot; in a standard game of &#039;&#039;&#039;Ars Magica&#039;&#039;&#039; is the [[covenant]]. This is both the place where most of the characters live, and a term for all the people who live there. Some of the inhabitants are magi, powerful wizards, others are [[companion]]s, skilled individuals, generally without magical power, and the rest are [[grog]]s and [[covenfolk]], the guards and servants.&lt;br /&gt;
&lt;br /&gt;
The covenant can survive the death or departure of any member, and its development over the course of the game (the &amp;quot;[[Saga]]&amp;quot;) is a central theme. The covenant provides a reason for all the characters to stay together, and a motivation for them to work together.  It also provides an easy way for the player running the game (the &amp;quot;[[Storyguide]]&amp;quot;) to get the characters involved in a story, since anything that threatens the covenant will concern all of them.&lt;br /&gt;
&lt;br /&gt;
Magi usually, but do not always, form alliances called [[covenant]]s for convenience and mutual protection. A covenant can consist of two to about twenty wizards who live near one another. Very often, all the magi of a covenant live together in a lonely tower, a village in the midst of an enchanted wood, or a sprawling, haunted castle. With the magi live their servants and a few talented experts who aid them in their studies and adventures.&lt;br /&gt;
&lt;br /&gt;
The covenant also lends itself to [[troupe style]] play.&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
Ars Magica has a few other features that are different from most other role-playing games, but aren&#039;t as fundamental as the magic system and the setting.&lt;br /&gt;
&lt;br /&gt;
=== Long-running Sagas ===&lt;br /&gt;
Ars Magica treats adventures as rare and remarkable events. Between adventures, magi pursue their studies and, slowly but surely, advance in power. Other characters practice their trade, learn from teachers, read books, and so on, improving their skills over years and decades. The game is thus more &amp;quot;realistic&amp;quot; in this sense, and encourages long-duration sagas that span decades. Wizards, in particular, enjoy great [[Longevity Ritual|longevity]], and may thus achieve great skill in the magical Arts (or some other, more &amp;quot;[[mundane]]&amp;quot;, skills, if they invest in learning them). They typically spend much of their time learning magical Arts, inventing new spells, enchanting magic items, and so on.&lt;br /&gt;
&lt;br /&gt;
===  Troupe Style Play ===&lt;br /&gt;
{{Main|Troupe style}}&lt;br /&gt;
While in most roleplaying games each player controls a single character, Ars Magica encourages [[troupe style]] play where each player plays &#039;&#039;different&#039;&#039; character(s) in different adventures or game sessions. Each player typically has one main, wizard, character, but also one [[Companion]] character that plays the role of the supporting-cast and that can often be played on adventures the main (wizard) character does not participate in. Background characters (called [[grog|Grogs]]) are often played jointly by the group as a whole, or are taken on as extra (often, multiple) characters by a player. A typical Ars Magica adventure will thus feature one or two wizards, accompanied by a few companions and a small entorouge of grogs. Each player will control one or more grogs, although he will probably also have a companion or wizard character that will be more pivotal to the story (or, at least, to the saga as a whole).&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
{{Main|Combat}}&lt;br /&gt;
Combat in Ars Magica is deadly and fairly abstract. Like many roleplaying games, combat is divided into combat &amp;quot;rounds&amp;quot; where each character gets to act on its turn in the round. There are no clear movement rules (see the [[FAQ]] entry, [[Movement]]), however, and what a character can precisely do on its turn is left somewhat vague. Combat skills are focused on broad technique (such as [[Single Weapon]]), are used both to hit and to avoid being hit. Characters may defend other characters, and groups may act jointly and enjoy benefits if properly led and trained to act as a group. Characters&#039; wounds penalize actions, generally leading to a [http://socratesrpg.blogspot.ca/2006/03/what-is-death-spiral.html death spiral], and can often be deadly very quickly. [[Wound recovery]] without magic is slow and dangerous, as wounds can actually become worse in time. While magic can be used to provide quick and safe healing, this is expensive (requiring [[vis]], a rare commodity) so will not often be used.&lt;br /&gt;
&lt;br /&gt;
=== Simulation and Narration ===&lt;br /&gt;
The rules for long-term advancement, laboratory work (such as inventing new spells), and in some respects combat are &amp;quot;simulationist&amp;quot;, encouraging a &#039;realistic&#039; perspective and tinkering with their baroque options. In many other ways, however, Ars Magica encourages a more &amp;quot;narrativist&amp;quot; approach to the game. For example, characters receive Flaw-points (see [[Virtues and Flaws]]) in return to providing story hooks (see [[Story Flaw]]), and design their covenant on the basis of the kind of stories they want to tell. Overall, the game generally allows &amp;quot;simulationist&amp;quot; and rules lawyering in the down-time between adventures, but incorporates significant &amp;quot;narrativist&amp;quot; elements in the rules framing saga, adventure, and character design and, to some extent, which often bear on the sessions themselves. &lt;br /&gt;
&lt;br /&gt;
== Editions of Ars Magica ==&lt;br /&gt;
The current edition of Ars Magica is [[Ars Magica Fifth Edition]]. There have been five editions of Ars Magica to date. Each shares the general features described in this article, but differs in details of the rules and their presentation. Characters, spells, and other game material are broadly similar, not fully compatible from one edition to another. There are also minor differences in the [[Mythic Europe|setting]] between editions.&lt;br /&gt;
&lt;br /&gt;
* [[Ars Magica Fifth Edition]] is currently in print.  It has been translated to French&amp;lt;ref&amp;gt;ISBN-13 978-2-35112-029-3, by [http://www.ludopathes.com &#039;&#039;Ludopathes&#039;&#039;]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.ludopathes.com/alpha/arsmagica/blog-arsmagica/&amp;lt;/ref&amp;gt; apparently in December 2013&amp;lt;ref&amp;gt;http://www.legrog.org/jeux/ars-magica/ars-magica-5eme-edition/ars-magica-cinquieme-ed-fr&amp;lt;/ref&amp;gt;, and to Spanish&amp;lt;ref&amp;gt;ISBN-13 978-84-15763-08-6, by [https://www.holocubierta.com/ &#039;&#039;Holocubierta Ediciones&#039;&#039;]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.holocubierta.com/catalog/rpgs-cat/30-catalogo-arsmagica&amp;lt;/ref&amp;gt; in November 2013&amp;lt;ref&amp;gt;https://www.holocubierta.com/market/marketview/rpggames/arsmagica/am5-core-detail&amp;lt;/ref&amp;gt;. A collectors&#039; edition of the French edition exists.&amp;lt;ref&amp;gt;[http://www.ludopathes.com/Zilla/Ludopathes/index.php?id_category=12&amp;amp;controller=category Ludopathes Boutique, &#039;&#039;Ars Magica 5eme&#039;&#039; category]; accessed in 2014-Sep-14&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Ars Magica Fourth Edition]] is out of print, but available as a free downloadable PDF.  Has been translated to Brazilian Portuguese once, in an unfortunately very poor job of translation, by &#039;&#039;Dunamazon Gráfica e Editora&#039;&#039; in 2000.&amp;lt;ref&amp;gt;[http://sociedadedosrpgistasmortos.blogspot.com.br/2011/09/forgotten-books-ars-magica-parte-5.html &#039;&#039;Sociedade dos RPGistas Mortos&#039;&#039;: &amp;quot;Forgotten books: Ars Magica - Parte 5&amp;quot;; acessed in 2014-Sep-14]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.zbcast.com.br/ars-magica-vol-v/ ZBCast, &amp;quot;Ars Mágica (Vol. V)&amp;quot;, post from 2012-Jan-7; acessed in 2014-Sep-14]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Ars Magica Third Edition]], which has been translated to Hungarian once.&amp;lt;ref&amp;gt;ISBN-10 963-85914-1-2, 315 pages, 1998, edited by Beneficium Kiadó of Budapest.  Source: http://www.antikvarium.hu/ant/book.php?ID=31653, accessed in 2014-Sep-14&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Ars Magica Revised Edition]]&lt;br /&gt;
* [[Ars Magica (First Edition)]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[FAQ|Frequently Asked Questions]] about Ars Magica.&lt;br /&gt;
* [[Products]]: Rule books and game supplements for Ars Magica&lt;br /&gt;
* [[Learning to Play]]: Guidance for getting started as a GM or player&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Ars_Magica Wikipedia]: The wikipedia page for Ars Magica.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
==  Legacy Page  ==&lt;br /&gt;
The history of this page before August 6, 2010 is archived at [[Legacy:ars_magica]]&lt;br /&gt;
[[Category:ArM1]]&lt;br /&gt;
[[Category:ArM2]]&lt;br /&gt;
[[Category:ArM3]]&lt;br /&gt;
[[Category:ArM4]]&lt;br /&gt;
[[Category:ArM5]]&lt;br /&gt;
&lt;br /&gt;
==  Copyright Notice ==&lt;br /&gt;
This page contains material originally &amp;amp;copy; 1997 by [[David Chart]] and &amp;amp;copy;Copyright 1998-2004 Trident Inc.  Those sections of texts are used with permission.&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Ars_Magica&amp;diff=15179</id>
		<title>Ars Magica</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Ars_Magica&amp;diff=15179"/>
		<updated>2018-06-22T16:15:45Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Editions of Ars Magica */ Added Spanish translation to list of 5th edition translations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
{{About|an overview of the Ars Magica game|an introduction on how to play|Learning to Play}}&lt;br /&gt;
Ars Magica (abbreviated [[ArM]]) is a [http://en.wikipedia.org/wiki/Role-playing_game| tabletop fantasy role-playing game] centered on wizards and magic.&lt;br /&gt;
&lt;br /&gt;
== What Is Ars Magica? ==&lt;br /&gt;
&#039;&#039;&#039;Ars Magica&#039;&#039;&#039; is a fantasy [http://en.wikipedia.org/wiki/Tabletop_role-playing_game role-playing game] currently published by [[Atlas Games]]. It has many features in common with other such games, and many unique features  that distinguish it from the crowd. &#039;&#039;&#039;Ars Magica&#039;&#039;&#039; is a game about wizards and magic, and the characters who must deal with them, and is set in a world very similar to Medieval Europe.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The following was formerly the introduction to the&#039;&#039; &amp;quot;World of Ars Magica&amp;quot;&lt;br /&gt;
&#039;&#039;section of the [http://www.atlas-games.com Atlas Games Web Site].  (The introduction to Ars Magica has subsequently been [http://www.atlas-games.com/arm4/index.php rewritten].)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===The Art of Magic===&lt;br /&gt;
Come to a land of adventure and mystery, of falling empires and rising nations, of legendary creatures and incredible myths. &lt;br /&gt;
&lt;br /&gt;
This is &#039;&#039;&#039;Ars Magica&#039;&#039;&#039;&#039;s [[Mythic Europe]], where the power of magic is real and exists alongside historical figures and locations.&lt;br /&gt;
&lt;br /&gt;
Stories revolve around the [[covenant]]: one part mystical college, one part magical laboratory, one part wizard&#039;s fortress, one part bastion of secrecy.&lt;br /&gt;
&lt;br /&gt;
===Your Role: Grog, Companion, Magus===&lt;br /&gt;
You&#039;ll take many roles. At times, you may be a [[grog]], a stalwart guard of the covenant, well-paid for your labors with a life far more exciting than that of the common folk. At other times, you may be a [[companion]], a respected friend of the covenant, using your professional skills for a share of the glory and the reward. You&#039;ll also take on the role of a [[magus]], a wizard of &lt;br /&gt;
legendary power, a leader of the covenant, a member of one of the [[Houses of Hermes]]. With each role you play, however, you have knowledge few others possess. You know of Ars Magica, the art of magic.&lt;br /&gt;
&lt;br /&gt;
=== A Magical Game ===&lt;br /&gt;
The first edition of &#039;&#039;&#039;Ars Magica&#039;&#039;&#039; set the benchmark for magic in fantasy roleplaying. It pioneered the storytelling style of roleplaying that has become so popular today. Its setting,&lt;br /&gt;
[[Mythic Europe]], sparked the imaginations of fantasy fans and history enthusiasts alike.&lt;br /&gt;
&lt;br /&gt;
The [[Fifth Edition]] is rewritten to improve the rules for existing players, and to be more attractive and accessible to new audiences. It features all-new graphic design, two-color interior printing, [and] hardcover binding...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ars Magica&#039;&#039;&#039; won the Gamer&#039;s Choice Award for Best Fantasy Roleplaying Game of 1988; the Fourth Edition was nominated for the Origins Award for Best Roleplaying Rules of 1996.&lt;br /&gt;
&lt;br /&gt;
== Major Features ==&lt;br /&gt;
Ars Magica is strongly centered on wizards, who are called [[magus|magi]] in the game world. Other characters -- [[grog]]s and [[companion]]s -- exist, but they are explicitly less powerful than wizards. The wizards are usually the primary characters who drive the plot.&lt;br /&gt;
&lt;br /&gt;
===  Fictional Magic ===&lt;br /&gt;
&#039;&#039;&#039;Ars Magica&#039;&#039;&#039; is [[Latin]] for &amp;quot;The Art Magical&amp;quot; or &amp;quot;The Magical Art&amp;quot; (&#039;&#039;not&#039;&#039; &amp;quot;The Art of Magic,&amp;quot; whatever the cover of the rulebook may lead you to believe). It is a &#039;&#039;&#039;game&#039;&#039;&#039;, and contains no information about any magic that is purported to be real. It will not&lt;br /&gt;
teach you anything about magic or occult practices, no matter how dedicated to the game you become.&lt;br /&gt;
&lt;br /&gt;
===  Superb Magic System ===&lt;br /&gt;
{{Main|Magic Rules}}&lt;br /&gt;
At the heart of the Ars Magica rules is the magic system. This is generally regarded as the best magic system in any RPG because of its flexibility. &lt;br /&gt;
&lt;br /&gt;
A wizard in the game are called a [[Magus | magus]] (plural, &#039;&#039;magi&#039;&#039;).  Magi learn magical Arts, of which there are fifteen. Five are [[Technique | Techniques]] -- [[Creo | creation]], for example -- which determine the action the magic performs, while the other ten are [[Form | Forms]] such as [[Mentem | mind]] and [[Ignem | fire]], which determine what it acts upon. The [[Magus | wizard]]&#039;s ability to cast a spell is calculated by adding together the scores in the appropriate Technique and Form.&lt;br /&gt;
&lt;br /&gt;
The game provides detailed guidelines for what can be done with the various Technique and Form combinations at different levels of power, so that it is fairly easy for the Storyguide to adjudicate the effect of a spontaneous spell.&lt;br /&gt;
&lt;br /&gt;
Magi can cast [[formulaic spell]]s, which have defined effects, or [[spontaneous spell|spontaneous magic]], which does whatever the magus wants, if he is powerful enough. Spontaneous magic is much more flexible than formulaic, but also weaker.&lt;br /&gt;
&lt;br /&gt;
Ars Magica emphasizes the wizard&#039;s personal quest to master the Art of magic. There are detailed rules not only for the things a wizard does while out on adventures, but also for for magical study and research. Magi can improve their Arts, invent new spells, create magical items, train apprentices, and bind familiars.&lt;br /&gt;
&lt;br /&gt;
===  A Mythic World ===&lt;br /&gt;
{{Main|Mythic Europe}}&lt;br /&gt;
The setting of Ars Magica (called [[Mythic Europe]]) is perhaps its second drawing point. It is closely based on historical 13th century Europe: the same kings rule and the same towns and cities dot the landscape. However, the setting also puts a lot of emphasis on fantastic elements. Most of these are adaptations of real-world myths and legends, such as saints, angels, demons, local legends about healing fountains, and so on. There are also original fantasy elements woven out of whole cloth -- for example, the [[Enigmatic Order of Hermes]], the magical society to which all wizards belong.&lt;br /&gt;
&lt;br /&gt;
Since most fantasy fiction is loosely based on medieval society, Mythic Europe seems familiar to anyone who knows the genre. It is perfectly possible to downplay the historical details and concentrate on the magic and fantasy. Players can rewrite history to have an original, fictional King of England, for example -- perhaps one who is also a werewolf! -- but on the other hand, they can obtain ready-made maps of the realm from a historical atlas if they don&#039;t want to create their own. Contrariwise, some players revel in the historical details of Ars Magica and think of it as a historical game (the presence of wizards notwithstanding). &lt;br /&gt;
&lt;br /&gt;
The setting is therefore quite flexible, supporting everything from a low-magic game about medieval Europe to a high-fantasy game only loosely set against a pseudo-medieval Europe. &#039;&#039;&#039;Ars Magica&#039;&#039;&#039; sagas can concentrate on the politics of the Order, the non-wizard society of Medieval Europe, or the fantastic creatures in the wilderness, depending on the interests of the players. They can be epics spanning decades, or cover a single year.  To a great extent, as with all RPGs, the game is what you make of it.&lt;br /&gt;
&lt;br /&gt;
====  The Order of Hermes ====&lt;br /&gt;
{{Main|Order of Hermes}}&lt;br /&gt;
Magi belong to their own pan-European society called the [[Order of Hermes]]. The Order has its own law, known as the [[Code of Hermes]], nominally to keep the peace among wizards. The Order of Hermes governs itself in democratic fashion, somewhat like the ancient Roman Republic. The political affairs of the Order provide ample opportunity for stories of intrigue, if the players are so inclined.&lt;br /&gt;
&lt;br /&gt;
The Order is sub-divided into twelve [[Houses of Hermes]], each descended (via apprenticeship, not blood) from one original Founder. In 1220, the date of a nominal Ars Magica [[saga]], each House has grown to include dozens of members and is quite diverse. None the less, the Houses are institutions unto themselves. Members of the same House tend to share some common elements in their magical powers, political aims, or philosophy.&lt;br /&gt;
&lt;br /&gt;
====  Covenants ====&lt;br /&gt;
{{Main|Covenant}}&lt;br /&gt;
The central &amp;quot;character&amp;quot; in a standard game of &#039;&#039;&#039;Ars Magica&#039;&#039;&#039; is the [[covenant]]. This is both the place where most of the characters live, and a term for all the people who live there. Some of the inhabitants are magi, powerful wizards, others are [[companion]]s, skilled individuals, generally without magical power, and the rest are [[grog]]s and [[covenfolk]], the guards and servants.&lt;br /&gt;
&lt;br /&gt;
The covenant can survive the death or departure of any member, and its development over the course of the game (the &amp;quot;[[Saga]]&amp;quot;) is a central theme. The covenant provides a reason for all the characters to stay together, and a motivation for them to work together.  It also provides an easy way for the player running the game (the &amp;quot;[[Storyguide]]&amp;quot;) to get the characters involved in a story, since anything that threatens the covenant will concern all of them.&lt;br /&gt;
&lt;br /&gt;
Magi usually, but do not always, form alliances called [[covenant]]s for convenience and mutual protection. A covenant can consist of two to about twenty wizards who live near one another. Very often, all the magi of a covenant live together in a lonely tower, a village in the midst of an enchanted wood, or a sprawling, haunted castle. With the magi live their servants and a few talented experts who aid them in their studies and adventures.&lt;br /&gt;
&lt;br /&gt;
The covenant also lends itself to [[troupe style]] play.&lt;br /&gt;
&lt;br /&gt;
== Other Features ==&lt;br /&gt;
Ars Magica has a few other features that are different from most other role-playing games, but aren&#039;t as fundamental as the magic system and the setting.&lt;br /&gt;
&lt;br /&gt;
=== Long-running Sagas ===&lt;br /&gt;
Ars Magica treats adventures as rare and remarkable events. Between adventures, magi pursue their studies and, slowly but surely, advance in power. Other characters practice their trade, learn from teachers, read books, and so on, improving their skills over years and decades. The game is thus more &amp;quot;realistic&amp;quot; in this sense, and encourages long-duration sagas that span decades. Wizards, in particular, enjoy great [[Longevity Ritual|longevity]], and may thus achieve great skill in the magical Arts (or some other, more &amp;quot;[[mundane]]&amp;quot;, skills, if they invest in learning them). They typically spend much of their time learning magical Arts, inventing new spells, enchanting magic items, and so on.&lt;br /&gt;
&lt;br /&gt;
===  Troupe Style Play ===&lt;br /&gt;
{{Main|Troupe style}}&lt;br /&gt;
While in most roleplaying games each player controls a single character, Ars Magica encourages [[troupe style]] play where each player plays &#039;&#039;different&#039;&#039; character(s) in different adventures or game sessions. Each player typically has one main, wizard, character, but also one [[Companion]] character that plays the role of the supporting-cast and that can often be played on adventures the main (wizard) character does not participate in. Background characters (called [[grog|Grogs]]) are often played jointly by the group as a whole, or are taken on as extra (often, multiple) characters by a player. A typical Ars Magica adventure will thus feature one or two wizards, accompanied by a few companions and a small entorouge of grogs. Each player will control one or more grogs, although he will probably also have a companion or wizard character that will be more pivotal to the story (or, at least, to the saga as a whole).&lt;br /&gt;
&lt;br /&gt;
=== Combat ===&lt;br /&gt;
{{Main|Combat}}&lt;br /&gt;
Combat in Ars Magica is deadly and fairly abstract. Like many roleplaying games, combat is divided into combat &amp;quot;rounds&amp;quot; where each character gets to act on its turn in the round. There are no clear movement rules (see the [[FAQ]] entry, [[Movement]]), however, and what a character can precisely do on its turn is left somewhat vague. Combat skills are focused on broad technique (such as [[Single Weapon]]), are used both to hit and to avoid being hit. Characters may defend other characters, and groups may act jointly and enjoy benefits if properly led and trained to act as a group. Characters&#039; wounds penalize actions, generally leading to a [http://socratesrpg.blogspot.ca/2006/03/what-is-death-spiral.html death spiral], and can often be deadly very quickly. [[Wound recovery]] without magic is slow and dangerous, as wounds can actually become worse in time. While magic can be used to provide quick and safe healing, this is expensive (requiring [[vis]], a rare commodity) so will not often be used.&lt;br /&gt;
&lt;br /&gt;
=== Simulation and Narration ===&lt;br /&gt;
The rules for long-term advancement, laboratory work (such as inventing new spells), and in some respects combat are &amp;quot;simulationist&amp;quot;, encouraging a &#039;realistic&#039; perspective and tinkering with their baroque options. In many other ways, however, Ars Magica encourages a more &amp;quot;narrativist&amp;quot; approach to the game. For example, characters receive Flaw-points (see [[Virtues and Flaws]]) in return to providing story hooks (see [[Story Flaw]]), and design their covenant on the basis of the kind of stories they want to tell. Overall, the game generally allows &amp;quot;simulationist&amp;quot; and rules lawyering in the down-time between adventures, but incorporates significant &amp;quot;narrativist&amp;quot; elements in the rules framing saga, adventure, and character design and, to some extent, which often bear on the sessions themselves. &lt;br /&gt;
&lt;br /&gt;
== Editions of Ars Magica ==&lt;br /&gt;
The current edition of Ars Magica is [[Ars Magica Fifth Edition]]. There have been five editions of Ars Magica to date. Each shares the general features described in this article, but differs in details of the rules and their presentation. Characters, spells, and other game material are broadly similar, not fully compatible from one edition to another. There are also minor differences in the [[Mythic Europe|setting]] between editions.&lt;br /&gt;
&lt;br /&gt;
* [[Ars Magica Fifth Edition]] is currently in print.  It has been translated to French&amp;lt;ref&amp;gt;ISBN-13 978-2-35112-029-3, by [http://www.ludopathes.com &#039;&#039;Ludopathes&#039;&#039;]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;http://www.ludopathes.com/alpha/arsmagica/blog-arsmagica/&amp;lt;/ref&amp;gt; apparently in December 2013&amp;lt;ref&amp;gt;http://www.legrog.org/jeux/ars-magica/ars-magica-5eme-edition/ars-magica-cinquieme-ed-fr&amp;lt;/ref&amp;gt;, and to Spanish&amp;lt;ref&amp;gt;ISBN-13 978-84-15763-08-6, by [https://www.holocubierta.com/ &#039;&#039;Holocubierta Ediciones&#039;&#039;]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;https://www.holocubierta.com/catalog/rpgs-cat/30-catalogo-arsmagica&amp;lt;/ref&amp;gt; in November 2013&amp;lt;ref&amp;gt;https://www.holocubierta.com/market/marketview/rpggames/arsmagica/am5-core-detail&amp;lt;/ref&amp;gt;. A collectors&#039; edition exists.&amp;lt;ref&amp;gt;[http://www.ludopathes.com/Zilla/Ludopathes/index.php?id_category=12&amp;amp;controller=category Ludopathes Boutique, &#039;&#039;Ars Magica 5eme&#039;&#039; category]; accessed in 2014-Sep-14&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Ars Magica Fourth Edition]] is out of print, but available as a free downloadable PDF.  Has been translated to Brazilian Portuguese once, in an unfortunately very poor job of translation, by &#039;&#039;Dunamazon Gráfica e Editora&#039;&#039; in 2000.&amp;lt;ref&amp;gt;[http://sociedadedosrpgistasmortos.blogspot.com.br/2011/09/forgotten-books-ars-magica-parte-5.html &#039;&#039;Sociedade dos RPGistas Mortos&#039;&#039;: &amp;quot;Forgotten books: Ars Magica - Parte 5&amp;quot;; acessed in 2014-Sep-14]&amp;lt;/ref&amp;gt;&amp;lt;ref&amp;gt;[http://www.zbcast.com.br/ars-magica-vol-v/ ZBCast, &amp;quot;Ars Mágica (Vol. V)&amp;quot;, post from 2012-Jan-7; acessed in 2014-Sep-14]&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Ars Magica Third Edition]], which has been translated to Hungarian once.&amp;lt;ref&amp;gt;ISBN-10 963-85914-1-2, 315 pages, 1998, edited by Beneficium Kiadó of Budapest.  Source: http://www.antikvarium.hu/ant/book.php?ID=31653, accessed in 2014-Sep-14&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Ars Magica Revised Edition]]&lt;br /&gt;
* [[Ars Magica (First Edition)]]&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[FAQ|Frequently Asked Questions]] about Ars Magica.&lt;br /&gt;
* [[Products]]: Rule books and game supplements for Ars Magica&lt;br /&gt;
* [[Learning to Play]]: Guidance for getting started as a GM or player&lt;br /&gt;
* [http://en.wikipedia.org/wiki/Ars_Magica Wikipedia]: The wikipedia page for Ars Magica.&lt;br /&gt;
&lt;br /&gt;
==References==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
==  Legacy Page  ==&lt;br /&gt;
The history of this page before August 6, 2010 is archived at [[Legacy:ars_magica]]&lt;br /&gt;
[[Category:ArM1]]&lt;br /&gt;
[[Category:ArM2]]&lt;br /&gt;
[[Category:ArM3]]&lt;br /&gt;
[[Category:ArM4]]&lt;br /&gt;
[[Category:ArM5]]&lt;br /&gt;
&lt;br /&gt;
==  Copyright Notice ==&lt;br /&gt;
This page contains material originally &amp;amp;copy; 1997 by [[David Chart]] and &amp;amp;copy;Copyright 1998-2004 Trident Inc.  Those sections of texts are used with permission.&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Additional_rules_index&amp;diff=15178</id>
		<title>Additional rules index</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Additional_rules_index&amp;diff=15178"/>
		<updated>2018-06-22T16:09:56Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Rules */ Added &amp;quot;Translations&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Throughout the Ars Magic product line, several additional mechanics have been added in supplements other than the core rulebook. Plenty of those books have included rules for specific situations, sometimes clarifying existing rules, sometimes expanding existing mechanincs or providing alternative mechanics, and sometimes providing rulesets for whole new activities.&lt;br /&gt;
&lt;br /&gt;
This list is meant to provide a list of new or expanded mechanics found throughout the supplement books, along with book and page references. This page is meant to only be a list, not expanding on details about the rules referenced, instead linking to the proper page if one exists.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* [[Aura]] Variation – [[RoPM|RoP:M]] 10&lt;br /&gt;
* Awakened Animals – [[BCoC]] 92&lt;br /&gt;
* [[Cat]]s – [[RoPM|RoP:M]] 70&lt;br /&gt;
* [[Certamen School|Certamen Dueling]] – [[HoHTL|HoH:TL]] 134&lt;br /&gt;
* [[Covenant]]s – [[Covenants_(Fifth_Edition)|Cov]], [[A&amp;amp;A]] 58&lt;br /&gt;
* [[Debate]] – [[HoHS|HoH:S]] 90&lt;br /&gt;
* Diseases – [[A&amp;amp;A]] 45, 57&lt;br /&gt;
* Dragon lines – [[AM]] 125&lt;br /&gt;
* Fertility spells – [[AM]] 56&lt;br /&gt;
* [[Ghost]]s – [[AM]] 33-34&lt;br /&gt;
* Hermetic Integration of Other Magic Systems&lt;br /&gt;
** Ancient Magic – [[AM]] 7&lt;br /&gt;
** [[Hedge magic|Hedge Magic]] – [[ArM5]] 106, [[HoHS|HoH:S]] 127, [[HMRE]] 6, 8, 14&lt;br /&gt;
* Item Quality – [[C&amp;amp;G]] 67&lt;br /&gt;
* Joining the Order of Hermes – [[HoHS|HoH:S]] 127, [[HMRE]] 6&lt;br /&gt;
* Labor – [[C&amp;amp;G]] 37&lt;br /&gt;
* Libraries (as sources of information) – [[Covenants_(Fifth_Edition)|Cov]] 98, [[A&amp;amp;A]] 26, [[AM]] 68&lt;br /&gt;
* Mongolian bows – [[AM]] 16-17&lt;br /&gt;
* Mundane Beasts – [[HoHMC|HoH:MC]] 38, [[RoPM|RoP:M]] 140&lt;br /&gt;
* Mysteries ([[Exoteric Mystery|exoteric]] and [[Esoteric Mystery|esoteric]]) – [[TMRE]] 8, [[HoHMC|HoH:MC]] 4&lt;br /&gt;
* [[Mythic Companion]]s – [[HoHTL|HoH:TL]] 103, [[RoPTD|RoP:TD]] 66&lt;br /&gt;
* [[Original Research]] – [[HoHTL|HoH:TL]] 26&lt;br /&gt;
* Other languages for hermetic magic – [[AM]] 29&lt;br /&gt;
* [[Potent Magic]] – [[HoHMC|HoH:MC]] 6, [[TMRE]] 31&lt;br /&gt;
* Pregnancy – [[AM]] 55&lt;br /&gt;
** Bearing Child – [[A&amp;amp;A]] 62&lt;br /&gt;
* Ship Combat – [[C&amp;amp;G]] 86&lt;br /&gt;
* Spell Traces – [[HoHTL|HoH:TL]] 71&lt;br /&gt;
* Stone-age weapons – [[AM]] 95&lt;br /&gt;
* Trade – [[C&amp;amp;G]] 107&lt;br /&gt;
* Translations – [[A&amp;amp;A]] 87&lt;br /&gt;
* Travel – [[C&amp;amp;G]] 80&lt;br /&gt;
* Urban Magic ([[Lacuna|Lacunae]]) – [[HoHS|HoH:S]] 57&lt;br /&gt;
* [[Vis]] (extraordinary &amp;amp; [[Dedicated vis|dedicated]]) – [[RoPM|RoP:M]] 119&lt;br /&gt;
* [[Vis]] (Infernal) – [[RoPI|RoP:I]] 18&lt;br /&gt;
* [[Wound recovery]] (advanced) – [[A&amp;amp;A]] 61&lt;br /&gt;
&lt;br /&gt;
=== Rules for Mythic Companions ===&lt;br /&gt;
&lt;br /&gt;
* Divine Mythic Companions – [[RoPTD|RoP:TD]] 66&lt;br /&gt;
** Nephilim – [[RoPTD|RoP:TD]] 66&lt;br /&gt;
** Perfecti – [[RoPTD|RoP:TD]] 94&lt;br /&gt;
** Zahid – [[RoPTD|RoP:TD]] 117&lt;br /&gt;
** [[Mythic Judaism|Kabbalist]] – [[RoPTD|RoP:TD]] 138&lt;br /&gt;
* Faerie Doctor – [[RoPF|RoP:F]] 117&lt;br /&gt;
* General Rules – [[HoHTL|HoH:TL]] 103, [[RoPTD|RoP:TD]] 66&lt;br /&gt;
* [[Blood of Heroes|Heroic]] Mythic Companions – [[HoHTL|HoH:TL]] 104&lt;br /&gt;
* Infernal Mythic Companions – [[RoPI|RoP:I]] 81&lt;br /&gt;
** Devil Child – [[RoPI|RoP:I]] 100&lt;br /&gt;
** [[Diabolist]] – [[RoPI|RoP:I]] 112&lt;br /&gt;
** Summoner – [[RoPI|RoP:I]] 119&lt;br /&gt;
* Magi Ex Miscellanea – [[HoHS|HoH:S]] 106&lt;br /&gt;
* Magic Spirit Votary – [[RoPM|RoP:M]] 88&lt;br /&gt;
&lt;br /&gt;
== Rules clarifications ==&lt;br /&gt;
&lt;br /&gt;
* [[Artes Liberales]] (Astrological Inception) – [[A&amp;amp;A]] 72&lt;br /&gt;
* [[Guile|Disguise]] – [[HoHS|HoH:S]] 87&lt;br /&gt;
* [[Elemental]]s – [[RoPM|RoP:M]] 132, [[HMRE]] 17&lt;br /&gt;
* [[Etiquette]] – [[HoHS|HoH:S]] 48&lt;br /&gt;
* [[Faerie Blood]] – [[HoHTL|HoH:TL]] 104&lt;br /&gt;
* Folk Ken &amp;amp; [[Guile]] – [[HoHTL|HoH:TL]] 24&lt;br /&gt;
* Forest Lore – [[GotF]] 37&lt;br /&gt;
* [[Ghost]]s – [[RoPM|RoP:M]] 115, [[RoPI|RoP:I]] 36&lt;br /&gt;
* Illusions – [[BCoC]] 59, [[HoHS|HoH:S]] 63&lt;br /&gt;
* [[Intrigue]] – [[HoHTL|HoH:TL]] 24, [[C&amp;amp;G]] 124, [[HoHS|HoH:S]] 45, 85, 140&lt;br /&gt;
* Invisibility – [[HoHS|HoH:S]] 32&lt;br /&gt;
* Magical senses – [[HoHS|HoH:S]] 61&lt;br /&gt;
* [[Spell Mastery|Mastered Spell]]: [[Mastered Spell Special Ability|new abilities]] – [[HoHTL|HoH:TL]] 99&lt;br /&gt;
* Medicine &amp;amp; Chirurgy – [[A&amp;amp;A]] 56, 59&lt;br /&gt;
* Medicine (Pharmaceutical Theriac) – [[A&amp;amp;A]] 77&lt;br /&gt;
* Mind-Control – [[HoHS|HoH:S]] 66&lt;br /&gt;
* [[Philosophiae]] (Alchemical Reagent) – [[A&amp;amp;A]] 74&lt;br /&gt;
* [[Shape and Material Bonus|Shape &amp;amp; Material Bonus]] Table – &lt;br /&gt;
** [[HoHMC|HoH:MC]] 138, [[HoHTL|HoH:TL]] 139, [[RoPI|RoP:I]] 123&lt;br /&gt;
* Spirits – [[RoPM|RoP:M]] 100&lt;br /&gt;
* True Faith – [[RoPTD|RoP:TD]] 56&lt;br /&gt;
&lt;br /&gt;
== Background information ==&lt;br /&gt;
&lt;br /&gt;
* [[Amicus|Amici]] – [[HoHTL|HoH:TL]] 47&lt;br /&gt;
* [[Code of Hermes]] – [[HoHTL|HoH:TL]] 45&lt;br /&gt;
** Dealing with [[Demon]]s – [[RoPI|RoP:I]] 120&lt;br /&gt;
** Interference with [[Mundane]]s – [[HoHS|HoH:S]] 46&lt;br /&gt;
** [[Sanctum]] Law – [[HoHTL|HoH:TL]] 71&lt;br /&gt;
* Hermetic Hospitality – [[HoHS|HoH:S]] 51&lt;br /&gt;
* [[Hoplite]]s – [[HoHS|HoH:S]] 18&lt;br /&gt;
* Knowledge of the [[Order of Hermes]] – [[C&amp;amp;G]] 5&lt;br /&gt;
* [[Mercere Portal]]s – [[HoHTL|HoH:TL]] 100&lt;br /&gt;
* [[Order of Odin]] – [[AM]] 133&lt;br /&gt;
* [[Order of Suleiman]] – [[CatC]] 19&lt;br /&gt;
* [[Quaesitor|Quaesitorial]] Duties – [[HoHTL|HoH:TL]] 61&lt;br /&gt;
* [[Pawnbrokers|Redcap Banking]] – [[HoHTL|HoH:TL]] 84&lt;br /&gt;
* [[Redcap]] Messengers – [[HoHTL|HoH:TL]] 82&lt;br /&gt;
* [[Sanctum]]s – [[Covenants_(Fifth_Edition)|Cov]] 103&lt;br /&gt;
* [[Regional Tribunal|Tribunal]] Procedures – [[HoHTL|HoH:TL]] 56&lt;br /&gt;
** Case Rulings – [[HoHS|HoH:S]] 92&lt;br /&gt;
** Hermetic Legal Penalties – [[HoHTL|HoH:TL]] 59&lt;br /&gt;
** [[Voting Sigil|Proxy Voting]] – [[HoHTL|HoH:TL]] 48&lt;br /&gt;
* [[Wizard War]] – [[HoHTL|HoH:TL]] 47, [[HoHS|HoH:S]] 22&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta Topics]]&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=User:Yirkash&amp;diff=15177</id>
		<title>User:Yirkash</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=User:Yirkash&amp;diff=15177"/>
		<updated>2018-06-22T16:07:54Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: Added link to rules index&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello there,&lt;br /&gt;
&lt;br /&gt;
I&#039;m an Ars Magica player since late second edition, and a Project Redcap user since around early 2013, I think.&lt;br /&gt;
&lt;br /&gt;
My current projects here are creating [[Additional rules index|a comprehensive rules index]] for all [[Fifth Edition]] books, and [[Help:Languages/es|translating]] into [[Main Page/es|spanish]] as many pages as possible.&lt;br /&gt;
&lt;br /&gt;
== Spanish translations ==&lt;br /&gt;
Here&#039;s a list of the pages that have been already translated:&lt;br /&gt;
&amp;lt;table class=&amp;quot;wikitable&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;th&amp;gt;English page&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Spanish version&amp;lt;/th&amp;gt;&amp;lt;th&amp;gt;Notes&amp;lt;/th&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Main Page]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Main Page/es]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Main site page&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Internet site index]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Internet site index/es]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;List of internet sites, only spanish ones will be in the spanish version&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Project Redcap:Purpose]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Project Redcap:Purpose/es]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Purpose page for transcluding, translated for use in [[Main Page/es]]; don&#039;t use language template on english version, or it will be included on the [[Main Page]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Project Redcap:Language policy]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Project Redcap:Language policy/es]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Language policies&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;[[Help:Languages]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Help:Languages/es]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Language help page&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;tr&amp;gt;&amp;lt;td&amp;gt;&amp;amp;nbsp;&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;[[Holocubierta Ediciones]]&amp;lt;/td&amp;gt;&amp;lt;td&amp;gt;Spanish publishing house for [[Ars Magica]]&amp;lt;/td&amp;gt;&amp;lt;/tr&amp;gt;&lt;br /&gt;
&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Other useful resources for translating:&lt;br /&gt;
* [[Help:Languages/es|Languages help in spanish]]&lt;br /&gt;
* [[Project Redcap:Language policy/es|Language policy in spanish]]&lt;br /&gt;
* [[:Category:es|List of pages in the spanish category]]&lt;br /&gt;
&lt;br /&gt;
==ArM code==&lt;br /&gt;
ArM Code 1.5 5++ Ca R+ H++ L- G++ Y(13)90 T(3)- SG++ P+ HoH(Tr+, J, OS++) FZ(E)++ !C E- :-D Cd&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Timeline_of_Fifth_Edition_canon&amp;diff=15176</id>
		<title>Timeline of Fifth Edition canon</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Timeline_of_Fifth_Edition_canon&amp;diff=15176"/>
		<updated>2018-06-20T14:40:58Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Text Timeline */ Turned inline reference to proper reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a timeline of major events in the [[Order of Hermes]] and [[Mythic Europe]], as established in official [[Fifth Edition]] products. An event is considered &amp;quot;major&amp;quot; if it affected multiple Houses or Tribunals.&lt;br /&gt;
&lt;br /&gt;
Events from [[Fourth Edition]] and earlier products are not included unless they are also substantiated in a Fifth Edition source. Fifth Edition [[canon#Canon_and_Game_Editions|reset the canon]], so older game products are no longer considered official.&lt;br /&gt;
&lt;br /&gt;
== Community Timeline Project ==&lt;br /&gt;
This timeline is a community project. You are encouraged to add events to it. Please see the [[Talk:Timeline_of_Fifth_Edition_canon|Talk page]] for instructions.&lt;br /&gt;
&lt;br /&gt;
== Graphical Timeline ==&lt;br /&gt;
Events that are mentioned in Fifth Edition books, but lack precise dates in those sources, are marked with an asterisk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;timeline&amp;gt;&lt;br /&gt;
# All measures are in pixels&lt;br /&gt;
&lt;br /&gt;
ImageSize  = width:400 height:1200&lt;br /&gt;
PlotArea   = left:50 right:0 bottom:10 top:10&lt;br /&gt;
AlignBars  = early&lt;br /&gt;
&lt;br /&gt;
DateFormat = yyyy&lt;br /&gt;
Period     = from:700 till:1220&lt;br /&gt;
TimeAxis   = orientation:vertical&lt;br /&gt;
ScaleMajor = unit:year increment:25 start:700&lt;br /&gt;
&lt;br /&gt;
# there is no automatic collision detection, so shift texts up or down manually to avoid overlap&lt;br /&gt;
Define $dx = 25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PlotData=&lt;br /&gt;
  bar:Order width:25 mark:(line,black) align:left fontsize:S&lt;br /&gt;
  from:767   till:1220 color:lavender&lt;br /&gt;
  at:1220                             shift:($dx, 0)   text:Nominal start date for ArM5 [[saga]]s&lt;br /&gt;
  from:1003  till:1017 color:blue     shift:($dx, 0)   text:[[Schism War]]&lt;br /&gt;
  at:1148                             shift:($dx, 0)   text:[[Transitionalist]] movement founded&lt;br /&gt;
  at:961                              shift:($dx, 0)   text:Betrayal of [[House Tytalus]]&lt;br /&gt;
  at:937                              shift:($dx, 0)   text:[[Duresca scrolls]]&lt;br /&gt;
  at:875                              shift:($dx, 0)   text:[[Fenicil]] discovered the Order&#039;s ancient roots&lt;br /&gt;
  at:862                              shift:($dx, 0)   text:Death of [[Tremere the Founder]], last surviving Founder&lt;br /&gt;
  at:848                              shift:($dx,0)    text:[[Sundering]] of [[House Tremere]]&lt;br /&gt;
  at:820                              shift:($dx, 5)  text:Last appearance of [[Flambeau the Founder]]&lt;br /&gt;
  at:817                              shift:($dx, 0)   text:[[House ex Miscellanea]] joined the Order&lt;br /&gt;
  from:814   till:816  color:blue     shift:($dx, -5)   text:War against [[Damhan-Allaidh]]*&lt;br /&gt;
  at:807                              shift:($dx, 0)   text:Last appearance of [[Tytalus the Founder]]&lt;br /&gt;
  at:802                              shift:($dx, 0)   text:[[Quendalon]] defeats [[Myanar]]&lt;br /&gt;
  at:785                              shift:($dx, 0)   text:Last appearance of [[Merinita the Founder]]&lt;br /&gt;
  at:767                              shift:($dx, 0)   text:[[Order of Hermes]] founded&lt;br /&gt;
  from:700 till:767  color:tan1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/timeline&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Text Timeline ==&lt;br /&gt;
&lt;br /&gt;
1148 [[Transitionalist]] movement founded by [[Simprim]] of [[House Guernicus]]&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, p. 41, &amp;quot;Traditionalists/Transitionalists&amp;quot;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Timeline&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1003 - 1017 [[Schism War]]&lt;br /&gt;
&lt;br /&gt;
961 [[Corruption of House Tytalus]]&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;, p. 74, &amp;quot;The Betrayal&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
937 [[Duresca Scrolls]] discovered&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, p. 40, &amp;quot;Duresca Scrolls&amp;quot;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Timeline&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
875 [[Fenicil]] declared the Order descended from ancient tradition&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, p. 39, &amp;quot;Fenicil&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
862 Death of [[Tremere the Founder]]; all the Founders now dead, inactive or missing.&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, p. 113&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
848 [[Sundering]] of [[House Tremere]]&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, p. 113&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
832 Third Grand Tribunal&amp;lt;ref name=&amp;quot;Timeline&amp;quot;&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, p. 144, &amp;quot;Timeline&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
820 Last appearance of [[Flambeau the Founder]]&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]], p. 9&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
817 Second Grand Tribunal&amp;lt;ref name=&amp;quot;Timeline&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Certamen]] ruled &amp;quot;decisive in all disputes&amp;quot;&lt;br /&gt;
* [[House Ex Miscellanea]] joined the Order&amp;lt;ref&amp;gt;&#039;&#039;[[Ars Magica Fifth Edition]]&#039;&#039;, p. 10, &amp;quot;Damhan-Alliadh and the Order Miscellanea&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Redcaps joined the Order&amp;lt;ref name=&amp;quot;Timeline&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
814-816 War against [[Damhan-Allaidh]]* (approx.)  Fifth Edition products do not give exact dates for the war; these dates are from &#039;&#039;[[Lion of the North]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Lion of the North]]&#039;&#039;, pp. 28-30, &amp;quot;The War Against Damhan-Allaidh&amp;quot;&amp;lt;/ref&amp;gt; and are no longer [[canon]]ical.&lt;br /&gt;
&lt;br /&gt;
807 Last appearance of [[Tytalus the Founder]]&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]], p. 73&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
802 [[Quendalon]] defeats [[Myanar]]&lt;br /&gt;
&lt;br /&gt;
785 Last appearance of [[Merinita the Founder]]&lt;br /&gt;
&lt;br /&gt;
767 [[Order of Hermes]] founded,&amp;lt;ref&amp;gt;&#039;&#039;[[Ars Magica Fifth Edition]]&#039;&#039;, p. 19&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ArM5]]&lt;br /&gt;
[[Category:Hermetic History]]&lt;br /&gt;
[[Category:Mythic Europe]]&lt;br /&gt;
[[Category:Order of Hermes]]&lt;br /&gt;
[[Category:Timelines]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Timeline_of_Fifth_Edition_canon&amp;diff=15175</id>
		<title>Timeline of Fifth Edition canon</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Timeline_of_Fifth_Edition_canon&amp;diff=15175"/>
		<updated>2018-06-20T14:39:43Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Text Timeline */ Fixed spacing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a timeline of major events in the [[Order of Hermes]] and [[Mythic Europe]], as established in official [[Fifth Edition]] products. An event is considered &amp;quot;major&amp;quot; if it affected multiple Houses or Tribunals.&lt;br /&gt;
&lt;br /&gt;
Events from [[Fourth Edition]] and earlier products are not included unless they are also substantiated in a Fifth Edition source. Fifth Edition [[canon#Canon_and_Game_Editions|reset the canon]], so older game products are no longer considered official.&lt;br /&gt;
&lt;br /&gt;
== Community Timeline Project ==&lt;br /&gt;
This timeline is a community project. You are encouraged to add events to it. Please see the [[Talk:Timeline_of_Fifth_Edition_canon|Talk page]] for instructions.&lt;br /&gt;
&lt;br /&gt;
== Graphical Timeline ==&lt;br /&gt;
Events that are mentioned in Fifth Edition books, but lack precise dates in those sources, are marked with an asterisk.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;timeline&amp;gt;&lt;br /&gt;
# All measures are in pixels&lt;br /&gt;
&lt;br /&gt;
ImageSize  = width:400 height:1200&lt;br /&gt;
PlotArea   = left:50 right:0 bottom:10 top:10&lt;br /&gt;
AlignBars  = early&lt;br /&gt;
&lt;br /&gt;
DateFormat = yyyy&lt;br /&gt;
Period     = from:700 till:1220&lt;br /&gt;
TimeAxis   = orientation:vertical&lt;br /&gt;
ScaleMajor = unit:year increment:25 start:700&lt;br /&gt;
&lt;br /&gt;
# there is no automatic collision detection, so shift texts up or down manually to avoid overlap&lt;br /&gt;
Define $dx = 25&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
PlotData=&lt;br /&gt;
  bar:Order width:25 mark:(line,black) align:left fontsize:S&lt;br /&gt;
  from:767   till:1220 color:lavender&lt;br /&gt;
  at:1220                             shift:($dx, 0)   text:Nominal start date for ArM5 [[saga]]s&lt;br /&gt;
  from:1003  till:1017 color:blue     shift:($dx, 0)   text:[[Schism War]]&lt;br /&gt;
  at:1148                             shift:($dx, 0)   text:[[Transitionalist]] movement founded&lt;br /&gt;
  at:961                              shift:($dx, 0)   text:Betrayal of [[House Tytalus]]&lt;br /&gt;
  at:937                              shift:($dx, 0)   text:[[Duresca scrolls]]&lt;br /&gt;
  at:875                              shift:($dx, 0)   text:[[Fenicil]] discovered the Order&#039;s ancient roots&lt;br /&gt;
  at:862                              shift:($dx, 0)   text:Death of [[Tremere the Founder]], last surviving Founder&lt;br /&gt;
  at:848                              shift:($dx,0)    text:[[Sundering]] of [[House Tremere]]&lt;br /&gt;
  at:820                              shift:($dx, 5)  text:Last appearance of [[Flambeau the Founder]]&lt;br /&gt;
  at:817                              shift:($dx, 0)   text:[[House ex Miscellanea]] joined the Order&lt;br /&gt;
  from:814   till:816  color:blue     shift:($dx, -5)   text:War against [[Damhan-Allaidh]]*&lt;br /&gt;
  at:807                              shift:($dx, 0)   text:Last appearance of [[Tytalus the Founder]]&lt;br /&gt;
  at:802                              shift:($dx, 0)   text:[[Quendalon]] defeats [[Myanar]]&lt;br /&gt;
  at:785                              shift:($dx, 0)   text:Last appearance of [[Merinita the Founder]]&lt;br /&gt;
  at:767                              shift:($dx, 0)   text:[[Order of Hermes]] founded&lt;br /&gt;
  from:700 till:767  color:tan1&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/timeline&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Text Timeline ==&lt;br /&gt;
&lt;br /&gt;
1148 [[Transitionalist]] movement founded by [[Simprim]] of [[House Guernicus]]&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, p. 41, &amp;quot;Traditionalists/Transitionalists&amp;quot;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Timeline&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
1003 - 1017 [[Schism War]]&lt;br /&gt;
&lt;br /&gt;
961 [[Corruption of House Tytalus]]&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]]&#039;&#039;, p. 74, &amp;quot;The Betrayal&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
937 [[Duresca Scrolls]] discovered&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, p. 40, &amp;quot;Duresca Scrolls&amp;quot;&amp;lt;/ref&amp;gt;&amp;lt;ref name=&amp;quot;Timeline&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
875 [[Fenicil]] declared the Order descended from ancient tradition&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, p. 39, &amp;quot;Fenicil&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
862 Death of [[Tremere the Founder]]; all the Founders now dead, inactive or missing.&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, p. 113&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
848 [[Sundering]] of [[House Tremere]]&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, p. 113&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
832 Third Grand Tribunal&amp;lt;ref name=&amp;quot;Timeline&amp;quot;&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, p. 144, &amp;quot;Timeline&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
820 Last appearance of [[Flambeau the Founder]]&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]], p. 9&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
817 Second Grand Tribunal&amp;lt;ref name=&amp;quot;Timeline&amp;quot; /&amp;gt;&lt;br /&gt;
* [[Certamen]] ruled &amp;quot;decisive in all disputes&amp;quot;&lt;br /&gt;
* [[House Ex Miscellanea]] joined the Order&amp;lt;ref&amp;gt;&#039;&#039;[[Ars Magica Fifth Edition]]&#039;&#039;, p. 10, &amp;quot;Damhan-Alliadh and the Order Miscellanea&amp;quot;&amp;lt;/ref&amp;gt;&lt;br /&gt;
* Redcaps joined the Order&amp;lt;ref name=&amp;quot;Timeline&amp;quot; /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
814-816 War against [[Damhan-Allaidh]]* (approx.)  Fifth Edition products do not give exact dates for the war; these dates are from &#039;&#039;[[Lion of the North]]&#039;&#039;&amp;lt;ref&amp;gt;&#039;&#039;[[Lion of the North]]&#039;&#039;, pp. 28-30, &amp;quot;The War Against Damhan-Allaidh&amp;quot;&amp;lt;/ref&amp;gt; and are no longer [[canon]]ical.&lt;br /&gt;
&lt;br /&gt;
807 Last appearance of [[Tytalus the Founder]]&amp;lt;ref&amp;gt;&#039;&#039;[[Houses of Hermes: Societates]], p. 73&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
802 [[Quendalon]] defeats [[Myanar]]&lt;br /&gt;
&lt;br /&gt;
785 Last appearance of [[Merinita the Founder]]&lt;br /&gt;
&lt;br /&gt;
767 [[Order of Hermes]] founded, [[ArM5]] p. 9&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ArM5]]&lt;br /&gt;
[[Category:Hermetic History]]&lt;br /&gt;
[[Category:Mythic Europe]]&lt;br /&gt;
[[Category:Order of Hermes]]&lt;br /&gt;
[[Category:Timelines]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Fenicil_of_Guernicus&amp;diff=15174</id>
		<title>Fenicil of Guernicus</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Fenicil_of_Guernicus&amp;diff=15174"/>
		<updated>2018-06-20T14:38:42Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: Fixed link to page &amp;quot;Primus&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fenicil&#039;&#039;&#039; was the first [[primus]] of [[House Guernicus]], assuming office in 832.&amp;lt;ref name=&amp;quot;Fenicil&amp;quot;&amp;gt;&#039;&#039;[[Houses of Hermes: True Lineages]]&#039;&#039;, p. 39, &amp;quot;Fenicil&amp;quot;&amp;lt;/ref&amp;gt;  He is known for providing evidence that the [[Order of Hermes]] is the latest manifestation of an ancient society of [[magus|magi]]&amp;lt;ref name=&amp;quot;Fenicil&amp;quot;/&amp;gt;. (The [[Cult of Mercury]] was the previous manifestation of this mystical, perpetual organization.)&lt;br /&gt;
&lt;br /&gt;
Fenicil assembled an extensive collection of pre-Hermetic magic, including what are believed to be Egyptian rituals. This collection includes powerful, secret rituals now known as [[Fenicil&#039;s Rituals]].&lt;br /&gt;
&lt;br /&gt;
As [[primus]] of his House, Fenicil would have resided in the [[domus magna]], [[Magvillus]], and would have been the [[Presiding Quaesitor]] of any [[Grand Tribunal|Grand Tribunals]] that met during his term.&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:ArM2]]&lt;br /&gt;
[[Category:ArM3]]&lt;br /&gt;
[[Category:ArM4]]&lt;br /&gt;
[[Category:ArM5]]&lt;br /&gt;
[[Category:Characters]]&lt;br /&gt;
[[Category:Hermetic History]]&lt;br /&gt;
[[Category:Hermetic Law]]&lt;br /&gt;
[[Category:House Guernicus]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Ars_Magica_Fifth_Edition&amp;diff=15173</id>
		<title>Ars Magica Fifth Edition</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Ars_Magica_Fifth_Edition&amp;diff=15173"/>
		<updated>2018-06-20T14:31:17Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Down Time */ Covenants supplement link made explicit to the book and not the concept of a Covenant&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;(This page is about the Fifth Edition core rules. For a complete list of Fifth Edition books and supplements, [[List_of_products#Fifth_Edition_Products|go here]].)&#039;&#039;&lt;br /&gt;
{{Product description&lt;br /&gt;
|productName= Ars Magica Fifth Edition&lt;br /&gt;
|imageFile= arm5_cover.jpg&lt;br /&gt;
|type=core rules&lt;br /&gt;
|edition= [[ArM5|Fifth]]&lt;br /&gt;
|abbreviation= ArM5&lt;br /&gt;
|authors= [[David Chart]]&lt;br /&gt;
|productType= core rules&lt;br /&gt;
|publisher= Atlas Games&lt;br /&gt;
|productNumber= AG0205&lt;br /&gt;
|isbn=1-58978-070-1&lt;br /&gt;
|format= [[Hardcover]]&lt;br /&gt;
|pageCount= 240&lt;br /&gt;
|releaseDate=November 2004&lt;br /&gt;
|availability=In print, [[PDF]] [http://e23.sjgames.com/item.html?id=AG0205PDF available]&lt;br /&gt;
}}&lt;br /&gt;
[[File:ArM5LogoColor.jpg|x200px|Ars Magica Fifth Edition logo]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ars Magica Fifth Edition&#039;&#039;&#039; is the current edition of the game. With the publication of [[Legends of Hermes]] in June 2011, it also became the largest: the edition with the greatest number of supplements.&amp;lt;ref&amp;gt;Atlas Games discussion forum, &amp;quot;Fifth Edition is now larger than fourth&amp;quot;, http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=7323&amp;amp;p=103286&amp;amp;hilit=largest+edition#p103286, June 2, 2011&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The publisher, [http://www.atlas-games.com/  Atlas Games], provides extensive information on the [http://www.atlas-games.com/arm5/ Ars Magica line] on their [http://www.atlas-games.com/arm5/ web site].&lt;br /&gt;
&lt;br /&gt;
[[David Chart]] is the [[Line Editor]] for the 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Edition product line and the author of the core rule book.&lt;br /&gt;
&lt;br /&gt;
==Errata==&lt;br /&gt;
As with any complicated set of rules or instructions, there are a few mistakes that made it through the editing and proofreading process. The official list errata for all ArM5 products is available from the [http://www.atlas-games.com/arm5/arm5errata.php/ Atlas Games Web site].&lt;br /&gt;
&lt;br /&gt;
See also the article: [[Errata]].&lt;br /&gt;
&lt;br /&gt;
==Differences Between Fifth Edition and Fourth Edition==&lt;br /&gt;
&#039;&#039;by [[Andrew Gronosky]] and Steve Saunders. Additional thanks: Erik Tyrell&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fifth Edition is similar to [[Ars Magica Fourth Edition]] in many respects, but with some important differences.&lt;br /&gt;
&lt;br /&gt;
The official [http://www.atlas-games.com/arm5 Fifth Edition Web page] has some design notes from the author of Fifth Edition (see the &amp;quot;Downloads&amp;quot; box in the right-hand column on that page). They explain several design changes between Fourth and Fifth Edition, in more detail than we can.&lt;br /&gt;
&lt;br /&gt;
===The Big Picture===&lt;br /&gt;
The Appendix to Fifth Edition probably says it best: there are two viable answers to the question of what is different between Fourth and Fifth Editions. The first is &amp;quot;nothing has changed.&amp;quot; The second is &amp;quot;everything has changed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nothing has changed&amp;quot; in that, if one had to describe Fifth Edition in 500 words or less, that description would be unchanged between editions.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Everything has changed&amp;quot; in that almost all of the rules have received some revision. Just about every line or box on a character sheet has been affected by the changes, and probably every page of ArM5 rules has mechanical differences from the ArM4 rule.&lt;br /&gt;
&lt;br /&gt;
Detailed discussion of the changes will proceed chapter-by-chapter. Even the chapter structure has changed between Fourth and Fifth Editions; I will follow the structure of the Fourth Edition book on the assumption that the people most interested in this question have seen Fourth Edition, but not Fifth. (Fourth Edition is available as a free download.)&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
The story about [[Antoninus of Jerbiton]] has been replaced with a much shorter introductory piece.&lt;br /&gt;
&lt;br /&gt;
There are no [[Quality Die | quality dice]] in ArM5, only [[Stress Die | stress dice]] and [[Simple Die | simple dice]]. It is possible in ArM5 to have a stress die with zero botch dice, and this is what is used on the rare occasions when a quality die was called for in ArM4.&lt;br /&gt;
&lt;br /&gt;
===Character Creation===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Character generation]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One set of [http://www.atlas-games.com/pdf_storage/Dsgn3Char.pdf design notes] covers the Fifth Edition character creation process.&lt;br /&gt;
&lt;br /&gt;
Characters are still constructed the same way; a concept, followed by [[Virtues and Flaws]], [[Characteristic]]s, [[Abilities|Abilities]], and, for magi, [[Arts]] and [[spell]]s.&lt;br /&gt;
&lt;br /&gt;
There&#039;s no dice-rolling method for creating characters in Fifth Edition; point-based purchase of Characteristics is the only option, though new Virtues and Flaws can increase or decrease the number of points available.&lt;br /&gt;
&lt;br /&gt;
Abilities (skills) and Arts (magic) are now drawn from the same pool of points, both at character-creation time and as experienced PC&#039;s advance (though advancement points are usually specific to the source of learning). Abilities cost five times as much as Arts. Magi now have more flexibility in how they allocate points between Abilities and Arts.&lt;br /&gt;
&lt;br /&gt;
The ArM5 template characters (once the [[#Errata|errata]] are included) are completely legal - unlike the ArM4 templates. These may be useful to new players and/or SG&#039;s.&lt;br /&gt;
&lt;br /&gt;
[[Houses]] are now split into three kinds: &amp;quot;[[True Lineages]]&amp;quot; (which are the same as in ArM4), consisting of [[House Bonisagus|Bonisagus]], [[House Guernicus|Guernicus]], [[House Mercere|Mercere]], and [[House Tremere|Tremere]]; &amp;quot;[[Mystery Cult]]s&amp;quot; (as per ArM4&#039;s [[The Mysteries]]), consisting of [[House Bjornaer|Bjornaer]], [[House Criamon|Criamon]], [[House Merinita|Merinita]], &amp;amp; [[House Verditius|Verditius]]; &amp;quot;[[Societas|Societates]]&amp;quot; (groups of like-minded magi), consisting of Houses [[House Flambeau|Flambeau]], [[House Jerbiton|Jerbiton]], [[Ex Miscellanea]], and [[House Tytalus|Tytalus]]. Each kind of House is getting a separate &amp;quot;Houses of Hermes&amp;quot; [[Product List|book]].&lt;br /&gt;
&lt;br /&gt;
Probably the biggest difference is in [[Virtues and Flaws]]. Each Virtue or Flaw has been changed to have only one of two costs - Major or Minor, at 3 or 1 point, respectively. Magi and Companions are still built on up to ± 10 points, and [[Grog]]s on up to ± 3 points. Grogs may only have Minor Virtues or Flaws.&lt;br /&gt;
&lt;br /&gt;
Two new categories of Virtues and Flaws are introduced in ArM5 - [[Personality Flaw]]s and [[Story Flaw]]s. Characters are limited to two personality Flaws and at most one Story Flaw; grogs may not have Story Flaws at all.&lt;br /&gt;
&lt;br /&gt;
Some former Virtues are now Flaws. The key factor in seemingly-advantageous &amp;quot;Flaws&amp;quot; (such as the former Virtues) is that each represents a story hook the PC &#039;&#039;must&#039;&#039; take if it&#039;s presented by the SG (e.g. your [[Faerie Friend]] has been summoned to [[Arcadia]], and your PC &#039;&#039;must&#039;&#039; deal with that, either resisting the summons or going with), rather than a bought-at-creation advantage the SG should leave intact.&lt;br /&gt;
&lt;br /&gt;
===Hermetic Magic===&lt;br /&gt;
The big change is in how [[Penetration]] works. Penetration in ArM5 is calculated as (casting total + bonuses - spell level), meaning that one has a higher Penetration with low-level spells than with high-level spells. The effect of this is to greatly strengthen [[Magic Resistance]], including [[Parma Magica]]. It also helps make the game challenging for experienced magi, who may be able to cast high-level spells, but will still have low Penetration with them.&lt;br /&gt;
&lt;br /&gt;
There are new rules about how having an [[Arcane Connection]] to the target can improve one&#039;s Penetration.&lt;br /&gt;
&lt;br /&gt;
The scope of the individual [[Art]]s has been changed, causing some spells to change Arts. This mostly affects the [[Technique]]s of [[Rego]], [[Muto]], and [[Perdo]].&lt;br /&gt;
&lt;br /&gt;
Magi in Fifth Edition gain a generalized &amp;quot;[[Form bonus]]&amp;quot; equal to (Art / 5). This bonus applies to [[Soak]] totals and other rolls to resist attacks from that Form. This rule was not present in Fourth Edition but it is similar to something that existed in earlier editions.&lt;br /&gt;
&lt;br /&gt;
The [[Limits of Magic]] are explained in more detail and, some would say, more clearly.&lt;br /&gt;
&lt;br /&gt;
The social effects of [[The Gift]] are explained differently in Fifth Edition than in Fourth.&lt;br /&gt;
&lt;br /&gt;
It is no longer possible in ArM5 to use [[vis]] to extend the range, duration, or target of a [[spell]]. Spells with permanent effects, such as a spell that permanently heals a wound, must be [[ritual]]s. However, a new kind of healing magic has been introduced: spells that grant a bonus to [[wound recovery]] rolls while they are in effect.&lt;br /&gt;
&lt;br /&gt;
[[Spontaneous Spell]]s always use a [[stress die]] in ArM5 if the caster exerts himself (spends a [[Fatigue level]]). Non-exerting spontaneous spells do not involve a die roll at all any more. It is possible to get a bonus to spontaneous spells through &amp;quot;[[Ceremonial Casting]],&amp;quot; which is a slow process kind of like a [[ritual]], but without the need for vis.&lt;br /&gt;
&lt;br /&gt;
In ArM5, most spells, including [[Pilum of Fire]], automatically hit their targets. The only spells that require an [[Aiming Roll]] (the ArM5 term for what was once called a &amp;quot;[[Targeting Roll]]&amp;quot;) are spells that affect their targets indirectly, for example, by opening a pit under a person&#039;s feet so he falls in.&lt;br /&gt;
&lt;br /&gt;
[[Magic Resistance]] works a little differently in ArM5 than it did in previous editions. In a nutshell, magic resistance categorically keeps out magic, including enchanted objects (flaming swords and the like). Magic resistance remains a controversial topic of discussion online, but (unlike past editions) most of the controversy is not over how the rules are supposed to work: it&#039;s about the so-called &amp;quot;[[Pink Dot|Pink Dot Loophole]]&amp;quot; and house rules that might resolve it.&lt;br /&gt;
&lt;br /&gt;
[[Spell Mastery]] now relies on Abilities (skills), each representing mastery of one spell. When a magus attains a new level in a mastery ability for a given spell, he gets to choose a special trick or power (like multi-casting or getting a bonus to cast without words) for that particular spell.&lt;br /&gt;
&lt;br /&gt;
ArM4-style [[Spell Focus|spell foci]], which were little props that gave a bonus to the casting roll, have been dropped from the ArM5 basic rules.&lt;br /&gt;
&lt;br /&gt;
[[Casting From Text|Casting from a text]] is not mentioned in the ArM5 basic rules, though it is mentioned in the [[Covenants (Fifth Edition)|Covenants]] supplement.&lt;br /&gt;
&lt;br /&gt;
[[Certamen]] has been rewritten in both mechanical and legal terms. There is no specific Certamen skill any more. The certamen rules more strongly parallel the regular combat system. The social conventions surrounding certamen have been revised to make it harder to abuse certamen to bully weaker magi, and the method for choosing the Arts involved has been changed to make narrowly-specialized magi less dominant in certamen. On the other hand, many more Certamen options are now given in the Tremere section of [[Houses of Hermes True Lineages|Houses of Hermes: True Lineages]].&lt;br /&gt;
&lt;br /&gt;
===Laboratory===&lt;br /&gt;
There are [http://www.atlas-games.com/pdf_storage/Dsgn2Lab.pdf design notes] describing the changes in the laboratory rules. We have nothing to add to what is said there.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Some significant changes here. First, as has been mentioned already, [[Formulaic spell]]s can no longer be boosted with vis. If you want the spell to last a year, in ArM5 you have to design it to last a year, meaning it must be a [[Ritual]].&lt;br /&gt;
&lt;br /&gt;
There are no permanent spells in ArM5. The ways to work around that are to use an enchanted item (with a continuous effect) instead, or to design [[Ring]]/[[Circle]] spells and cast them on a circle that is carved in stone (those would be &amp;quot;almost&amp;quot; permanent).&lt;br /&gt;
&lt;br /&gt;
The range categories for spells have been changed. Spells can be either [[Spell Range | Personal]] (caster only), [[Spell Range | Touch]], [[Spell Range | Voice]], [[Spell Range | Sight]], or [[Spell Range | Arcane Connection]]. There is no longer any such category as [[Spell Range | Near]] or [[Spell Range | Far]]. The Voice category is generally a replacement for Near, and takes a little getting used to. A Voice-range spell extends as far as the caster&#039;s voice can be heard, which can be a long way if he is yodeling from a mountaintop or a very short distance if he is whispering in a hurricane. Spells that work well when cast silently should be Touch or Sight range; a Voice-range spell cast with no voice at all can only affect the caster - even if the caster has the &amp;quot;[[Silent Magic]]&amp;quot; Virtue.&lt;br /&gt;
&lt;br /&gt;
The there is a set of [http://www.atlas-games.com/pdf_storage/Dsgn4Spells.pdf design notes] describing the changes to the spell rules in more detail.&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
As is traditional, the combat rules have been rewritten from scratch with the new edition. The [http://www.atlas-games.com/pdf_storage/Dsgn1Combat.pdf designer&#039;s notes] discuss the changes in broad detail.&lt;br /&gt;
&lt;br /&gt;
One key difference is that &amp;quot;[[Trained group]]s&amp;quot; now have a big advantage over a mob of individuals; for comparably-skilled combatants, a trained group has an overwhelming advantage.&lt;br /&gt;
&lt;br /&gt;
ArM5 does not use &amp;quot;[[Body Level]]s&amp;quot; to track [[Wound]]s. Instead, wounds are recorded individually and each has its own severity rating. It is not possible to kill a character by inflicting only Light Wounds; a character who took 10 Light Wounds would be badly impaired (-10 to all rolls) but would not (immediately) die. On the other hand, there is no equivalent to the &amp;quot;Hurt&amp;quot; Body Level - every wound in ArM5 causes at least a -1 penalty.&lt;br /&gt;
&lt;br /&gt;
===Down Time===&lt;br /&gt;
The rules for &amp;quot;down time&amp;quot; (when characters are not in the lab or going on adventures) are given their own chapter in ArM5, called &amp;quot;Long-Term Events.&amp;quot; The changes are relatively minor.&lt;br /&gt;
&lt;br /&gt;
[[Long-term Fatigue]] exists in ArM5. This is the same as in Third Edition - it&#039;s back. Casting ritual spells can cause long-term Fatigue loss.&lt;br /&gt;
&lt;br /&gt;
The new [[wound]] rules in the combat chapter dictate new mechanics for wound recovery, but the basic idea is the same: make a [[Stamina]] roll after a certain period of time to see if your wounds improve. ArM5 makes clear what characters can and can&#039;t do when they are wounded, and what happens if they try to do something their wounds normally prevent (they have to make a Stamina check to see if their wounds actually get worse). Wound Penalties do not apply to recovery rolls.&lt;br /&gt;
&lt;br /&gt;
The [[aging]] rules have been revised. ArM4&#039;s &amp;quot;[[affliction]]s&amp;quot; are gone; aging &amp;quot;points&amp;quot; accumulate on each [[Characteristic]] like &amp;quot;anti&amp;quot;-experience points, decreasing the Characteristic. The total of all aging points determines Decrepitude: PC&#039;s with Decrepitude scores of 4 are too frail for most adventuring; those with Decrepitude 5 are on their death beds. ArM5 introduces the [[Aging Crisis| aging &amp;quot;crisis,&amp;quot;]] which can potentially kill a character outright.&lt;br /&gt;
&lt;br /&gt;
Rules for experience and advancement have been standardized. Arts and Abilities cost different amounts to improve (at a 1:5 ratio), but the same [[experience point]] (if it comes from a generic source of [[XP]]&#039;s) can be applied to an Art or an Ability. Also, ArM5 explicitly allows adventuring experience points to be spent on Arts.&lt;br /&gt;
&lt;br /&gt;
The [[book]] rules have changed a little. For those familiar with ArM4, there are now only two kinds of books instead of three: [[Tractatus|tractatus]] and [[Summa|summae]] ([[Librum Quaestoinem|libri quaestionem]] are gone). New, detailed book rules are given in the [[Covenants (Fifth Edition)|Covenants]] supplement.&lt;br /&gt;
&lt;br /&gt;
ArM5 adds explicit rules for &amp;quot;learning by doing,&amp;quot; gaining experience points through [[Exposure]].&lt;br /&gt;
&lt;br /&gt;
[[Study from Vis|Studying from vis]] has been totally [[Jargon#nerf|nerfed]] in ArM5, yielding generally fewer XP than what one can gain from books.&lt;br /&gt;
&lt;br /&gt;
There are new rules for &amp;quot;[[Warping]],&amp;quot; the negative effects of exposure to strong Auras or supernatural effects. For magi, Warping is the same thing as [[Twilight Points]]. Non-magi gain Flaws (and, occasionally, Virtues) as their Warping score increases.&lt;br /&gt;
&lt;br /&gt;
===Covenants===&lt;br /&gt;
ArM5 includes simplified covenant-creation rules in the main rule book. There is less emphasis on point values for everything: only the library and magic items have to be purchased with a point budget. Covenants in ArM5 have [[Boon|Boons]] and [[Hook|Hooks]], which work for covenants much like Virtues and Flaws work for characters.&lt;br /&gt;
&lt;br /&gt;
There is an ArM5 supplement called [[Covenants]] which expands a great deal on the concepts in the core book.&lt;br /&gt;
&lt;br /&gt;
===Mythic Europe===&lt;br /&gt;
ArM5 includes more-specific advice on how to take advantage of the [[Mythic Europe]] setting to create unique and interesting stories.&lt;br /&gt;
&lt;br /&gt;
Several issues about the setting are explicitly level up to players to decide for themselves: the level of historical accuracy, the level of organization / enforcement in the Order, how the Church will be portrayed, the level of demonic influence in Mythic Europe, and the ultimate fate of magic.&lt;br /&gt;
&lt;br /&gt;
===Realms===&lt;br /&gt;
&lt;br /&gt;
ArM5 makes clear the difference between the [[Magic Realm|Magical]] and [[Faerie Realm|Faerie Realms]]. Supplements seem to have resisted the ArM4 tendency to move everything interesting into the Faerie Realm.&lt;br /&gt;
&lt;br /&gt;
The [[Dominion]] penalties on magic use are much stronger than in ArM4. Player characters actually have to worry about them.&lt;br /&gt;
&lt;br /&gt;
===Bestiary===&lt;br /&gt;
&lt;br /&gt;
The ArM5 bestiary is shorter and omits mention of mundane animals. After ArM5 was published, the ArM5 [[Book of Mundane Beasts]] was released as a free PDF download.&lt;br /&gt;
&lt;br /&gt;
===Continuity===&lt;br /&gt;
With Fifth Edition, the [[Line Editor]] made an explicit decision to disregard existing [[canon]] and start anew. Most of the major elements remain the same – there are still twelve [[Houses of Hermes | Houses]] and thirteen [[Regional Tribunal | Tribunals]] – but many of the details have been heavily rewritten. The important point is that the canon of Fifth Edition is self-contained, and there is no need to obtain out-of-print books to understand the [[Order of Hermes]] and [[Mythic Europe]].&lt;br /&gt;
&lt;br /&gt;
As with any major change to a shared world, this has met with mixed responses from the [[Fan Community]].&lt;br /&gt;
&lt;br /&gt;
See the [[timeline of Fifth Edition canon]] for an overview of the major events.&lt;br /&gt;
&lt;br /&gt;
==== Tribunal Books from Previous Editions ====&lt;br /&gt;
This raises a question whether older supplements (for [[ArM4]] and earlier) are still useful for the game. Rule-intensive supplements like the [[Wizard&#039;s Grimoire]] probably are of interest only to collectors; for more setting-related supplements like [[Tribunal book]]s, the answer is more ambiguous. It depends on what you want to use them for. As background material, sourcebooks on characters and covenants, and sources of maps and story hooks, they&#039;re definitely still useful. However, the actual stats of the characters and creatures in those books are rather obsolete. ArM5 rebuilt the study/advancement rules and the combat rules from the ground up, so stats that were sensible for Third or Fourth Edition are totally out of whack for Fifth.&lt;br /&gt;
&lt;br /&gt;
A few of the rule changes in Fifth Edition have possible repercussions for the setting. For instance, it is now officially pretty easy to make money using magic, and [[Tribunals of Hermes: Rome]] (written for Third Edition) puts a great deal of emphasis on the commercial enterprises and money-making schemes of the various covenants. This no longer makes a lot of sense - magi could just cast &#039;&#039;Touch of Midas&#039;&#039; and get 80 pounds of gold. Another change is that the boundary between the [[Magic Realm | Magic ]] and [[Faerie Realm | Faerie]] Realms has been re-drawn in Fifth Edition, with the result that a lot of creatures in the old Tribunal books are now mis-classified as Faerie when they should be Magic.&lt;br /&gt;
&lt;br /&gt;
[[John Nephew]] has said that there are no plans to reprint or rewrite any of the old Tribunal books, so those supplements will not be directly superseded any time soon. The bottom line is that the sourcebooks are still very useful sources of settings and ideas, but are no longer much good as sources of ready-made NPC stats unless you choose to play an older edition of Ars Magica (you can do that, you know).&lt;br /&gt;
&lt;br /&gt;
==Frequently-Asked Questions==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Why_Removed&amp;quot;&amp;gt;&lt;br /&gt;
;Why has (rule X) been removed from Fifth Edition?&lt;br /&gt;
:&#039;&#039;&#039;A&#039;&#039;&#039;: Many of the popular rules from Fourth Edition - laboratory customization, [[Hermetic Breakthrough|Hermetic breakthroughs]], [[Mystery|mystery cults]], advanced combat rules, and so on - are being revised and updated for Fifth Edition as the relevant supplements are released. Just because something was omitted from the core book, doesn&#039;t mean it doesn&#039;t exist anywhere. Keep an eye on the [[upcoming products]] from [[Atlas Games]].&amp;lt;br /&amp;gt;   One of the reasons the [[fan community]] built and maintains this site is to help people find the information they&#039;re looking for. Try using the Search function on this site; it may be that the material you&#039;re looking for does exist in some book you don&#039;t have yet.&lt;br /&gt;
:Many of the rules that people say were &amp;quot;left out&amp;quot; were not found in the Fourth Edition rule book, either. They came from one of the many Fourth Edition supplements. It&#039;s not realistic to expect a single 240-page rule book to include a full set of basic rules plus the &amp;quot;best of&amp;quot; several dozen ArM4 supplements. Most of the [[Canon]] doesn&#039;t fit in the core book and can be found in other [[Products]].&amp;lt;br /&amp;gt;   &#039;&#039;--[[Andrew Gronosky]]&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Why_Changed&amp;quot;&amp;gt;&lt;br /&gt;
;Why was (X) changed in (new edition/new supplement)?&lt;br /&gt;
:The full form of this question is usually along the lines, &#039;&#039;&#039;Why was (X) changed in (new edition/new supplement)? I liked it better before, and can see no reason for the change. What was the author thinking?&#039;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Answer:&#039;&#039;&#039; It seemed like a good idea at the time.&amp;lt;br /&amp;gt;   If you&#039;re unhappy about something, by all means feel free to express your sentiments; however, you should not expect the author(s) or editor to personally answer your complaints. They might not want to. Arguing with fans is not fun.&amp;lt;br /&amp;gt;   This is not to say that authors don&#039;t listen to feedback. In my experience, they do. Obviously, you&#039;ll get farther with polite and well-reasoned criticism than with a mad tirade.&lt;br /&gt;
:&#039;&#039;--[[Andrew Gronosky]]&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Free_Conversion&amp;quot;&amp;gt;&lt;br /&gt;
;Will there be free conversions of 4th Edition books to 5th Edition?&lt;br /&gt;
:Revised editions of several of the most popular ArM4 supplements are already on the Atlas Games [[Product list]]. As to the others, [[John Nephew]] has said there are no plans for official conversion stats for any Fourth Edition (or earlier) supplement. You can always do an unofficial conversion yourself.&amp;lt;br /&amp;gt;   Think of it this way. Atlas games would have to pay someone would to do all that conversion work, and that would draw both money and author talent away from developing new Ars Magica material. It doesn&#039;t make good business sense for Atlas Games to pay authors to update out-of-print supplements instead of developing new products.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
Ars Magica won two [http://www.ennie-awards.com/blog/ ENNie awards] in [http://www.ennie-awards.com/blog/about-us/2005-noms-and-winners/ 2005]:&lt;br /&gt;
&lt;br /&gt;
* Best rules, Gold winner&lt;br /&gt;
* Best production values, Silver winner&lt;br /&gt;
* Best interior art, Honorable mention&lt;br /&gt;
&lt;br /&gt;
== Translations ==&lt;br /&gt;
Ars Magica Fifth Edition has been translated to French by [[LudoPathes]] in 2013 (ISBN-13: 978-2351120293, 338 pages, Letter-sized) and to Spanish by [[Holocubierta Ediciones]] in 2013 (ISBN-13: 978-8415763086, 336 pages, Letter-sized).&lt;br /&gt;
&lt;br /&gt;
A Brazilian Portuguese translation by [[New Order Editora]] has been promised in September 2017 and is expected for 2018.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Ars Magica Fourth Edition]]&lt;br /&gt;
* [[:Category:ArM5]]&lt;br /&gt;
* [[Timeline of Fifth Edition canon]]&lt;br /&gt;
&lt;br /&gt;
== Internet Resources ==&lt;br /&gt;
* A [https://forum.rpg.net/showthread.php?732985-Let-s-Read-Ars-Magica-5th-edition &amp;quot;Let&#039;s Read Ars Magica, 5th edition&amp;quot;] discussion thread on [https://www.rpg.net RPG.NET].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Legacy Page ==&lt;br /&gt;
The history of this page before July 21, 2012 is located at [[Legacy:fifth_edition]].&lt;br /&gt;
&lt;br /&gt;
[[Category:ArM5]]&lt;br /&gt;
[[Category:Products| Ars Magica 5th Edition]]&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Ars_Magica_Fifth_Edition&amp;diff=15172</id>
		<title>Ars Magica Fifth Edition</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Ars_Magica_Fifth_Edition&amp;diff=15172"/>
		<updated>2018-06-20T14:26:09Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Hermetic Magic */ Added mention to rules for casting from a text appearing in the Covenants supplement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;(This page is about the Fifth Edition core rules. For a complete list of Fifth Edition books and supplements, [[List_of_products#Fifth_Edition_Products|go here]].)&#039;&#039;&lt;br /&gt;
{{Product description&lt;br /&gt;
|productName= Ars Magica Fifth Edition&lt;br /&gt;
|imageFile= arm5_cover.jpg&lt;br /&gt;
|type=core rules&lt;br /&gt;
|edition= [[ArM5|Fifth]]&lt;br /&gt;
|abbreviation= ArM5&lt;br /&gt;
|authors= [[David Chart]]&lt;br /&gt;
|productType= core rules&lt;br /&gt;
|publisher= Atlas Games&lt;br /&gt;
|productNumber= AG0205&lt;br /&gt;
|isbn=1-58978-070-1&lt;br /&gt;
|format= [[Hardcover]]&lt;br /&gt;
|pageCount= 240&lt;br /&gt;
|releaseDate=November 2004&lt;br /&gt;
|availability=In print, [[PDF]] [http://e23.sjgames.com/item.html?id=AG0205PDF available]&lt;br /&gt;
}}&lt;br /&gt;
[[File:ArM5LogoColor.jpg|x200px|Ars Magica Fifth Edition logo]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ars Magica Fifth Edition&#039;&#039;&#039; is the current edition of the game. With the publication of [[Legends of Hermes]] in June 2011, it also became the largest: the edition with the greatest number of supplements.&amp;lt;ref&amp;gt;Atlas Games discussion forum, &amp;quot;Fifth Edition is now larger than fourth&amp;quot;, http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=7323&amp;amp;p=103286&amp;amp;hilit=largest+edition#p103286, June 2, 2011&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The publisher, [http://www.atlas-games.com/  Atlas Games], provides extensive information on the [http://www.atlas-games.com/arm5/ Ars Magica line] on their [http://www.atlas-games.com/arm5/ web site].&lt;br /&gt;
&lt;br /&gt;
[[David Chart]] is the [[Line Editor]] for the 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Edition product line and the author of the core rule book.&lt;br /&gt;
&lt;br /&gt;
==Errata==&lt;br /&gt;
As with any complicated set of rules or instructions, there are a few mistakes that made it through the editing and proofreading process. The official list errata for all ArM5 products is available from the [http://www.atlas-games.com/arm5/arm5errata.php/ Atlas Games Web site].&lt;br /&gt;
&lt;br /&gt;
See also the article: [[Errata]].&lt;br /&gt;
&lt;br /&gt;
==Differences Between Fifth Edition and Fourth Edition==&lt;br /&gt;
&#039;&#039;by [[Andrew Gronosky]] and Steve Saunders. Additional thanks: Erik Tyrell&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fifth Edition is similar to [[Ars Magica Fourth Edition]] in many respects, but with some important differences.&lt;br /&gt;
&lt;br /&gt;
The official [http://www.atlas-games.com/arm5 Fifth Edition Web page] has some design notes from the author of Fifth Edition (see the &amp;quot;Downloads&amp;quot; box in the right-hand column on that page). They explain several design changes between Fourth and Fifth Edition, in more detail than we can.&lt;br /&gt;
&lt;br /&gt;
===The Big Picture===&lt;br /&gt;
The Appendix to Fifth Edition probably says it best: there are two viable answers to the question of what is different between Fourth and Fifth Editions. The first is &amp;quot;nothing has changed.&amp;quot; The second is &amp;quot;everything has changed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nothing has changed&amp;quot; in that, if one had to describe Fifth Edition in 500 words or less, that description would be unchanged between editions.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Everything has changed&amp;quot; in that almost all of the rules have received some revision. Just about every line or box on a character sheet has been affected by the changes, and probably every page of ArM5 rules has mechanical differences from the ArM4 rule.&lt;br /&gt;
&lt;br /&gt;
Detailed discussion of the changes will proceed chapter-by-chapter. Even the chapter structure has changed between Fourth and Fifth Editions; I will follow the structure of the Fourth Edition book on the assumption that the people most interested in this question have seen Fourth Edition, but not Fifth. (Fourth Edition is available as a free download.)&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
The story about [[Antoninus of Jerbiton]] has been replaced with a much shorter introductory piece.&lt;br /&gt;
&lt;br /&gt;
There are no [[Quality Die | quality dice]] in ArM5, only [[Stress Die | stress dice]] and [[Simple Die | simple dice]]. It is possible in ArM5 to have a stress die with zero botch dice, and this is what is used on the rare occasions when a quality die was called for in ArM4.&lt;br /&gt;
&lt;br /&gt;
===Character Creation===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Character generation]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One set of [http://www.atlas-games.com/pdf_storage/Dsgn3Char.pdf design notes] covers the Fifth Edition character creation process.&lt;br /&gt;
&lt;br /&gt;
Characters are still constructed the same way; a concept, followed by [[Virtues and Flaws]], [[Characteristic]]s, [[Abilities|Abilities]], and, for magi, [[Arts]] and [[spell]]s.&lt;br /&gt;
&lt;br /&gt;
There&#039;s no dice-rolling method for creating characters in Fifth Edition; point-based purchase of Characteristics is the only option, though new Virtues and Flaws can increase or decrease the number of points available.&lt;br /&gt;
&lt;br /&gt;
Abilities (skills) and Arts (magic) are now drawn from the same pool of points, both at character-creation time and as experienced PC&#039;s advance (though advancement points are usually specific to the source of learning). Abilities cost five times as much as Arts. Magi now have more flexibility in how they allocate points between Abilities and Arts.&lt;br /&gt;
&lt;br /&gt;
The ArM5 template characters (once the [[#Errata|errata]] are included) are completely legal - unlike the ArM4 templates. These may be useful to new players and/or SG&#039;s.&lt;br /&gt;
&lt;br /&gt;
[[Houses]] are now split into three kinds: &amp;quot;[[True Lineages]]&amp;quot; (which are the same as in ArM4), consisting of [[House Bonisagus|Bonisagus]], [[House Guernicus|Guernicus]], [[House Mercere|Mercere]], and [[House Tremere|Tremere]]; &amp;quot;[[Mystery Cult]]s&amp;quot; (as per ArM4&#039;s [[The Mysteries]]), consisting of [[House Bjornaer|Bjornaer]], [[House Criamon|Criamon]], [[House Merinita|Merinita]], &amp;amp; [[House Verditius|Verditius]]; &amp;quot;[[Societas|Societates]]&amp;quot; (groups of like-minded magi), consisting of Houses [[House Flambeau|Flambeau]], [[House Jerbiton|Jerbiton]], [[Ex Miscellanea]], and [[House Tytalus|Tytalus]]. Each kind of House is getting a separate &amp;quot;Houses of Hermes&amp;quot; [[Product List|book]].&lt;br /&gt;
&lt;br /&gt;
Probably the biggest difference is in [[Virtues and Flaws]]. Each Virtue or Flaw has been changed to have only one of two costs - Major or Minor, at 3 or 1 point, respectively. Magi and Companions are still built on up to ± 10 points, and [[Grog]]s on up to ± 3 points. Grogs may only have Minor Virtues or Flaws.&lt;br /&gt;
&lt;br /&gt;
Two new categories of Virtues and Flaws are introduced in ArM5 - [[Personality Flaw]]s and [[Story Flaw]]s. Characters are limited to two personality Flaws and at most one Story Flaw; grogs may not have Story Flaws at all.&lt;br /&gt;
&lt;br /&gt;
Some former Virtues are now Flaws. The key factor in seemingly-advantageous &amp;quot;Flaws&amp;quot; (such as the former Virtues) is that each represents a story hook the PC &#039;&#039;must&#039;&#039; take if it&#039;s presented by the SG (e.g. your [[Faerie Friend]] has been summoned to [[Arcadia]], and your PC &#039;&#039;must&#039;&#039; deal with that, either resisting the summons or going with), rather than a bought-at-creation advantage the SG should leave intact.&lt;br /&gt;
&lt;br /&gt;
===Hermetic Magic===&lt;br /&gt;
The big change is in how [[Penetration]] works. Penetration in ArM5 is calculated as (casting total + bonuses - spell level), meaning that one has a higher Penetration with low-level spells than with high-level spells. The effect of this is to greatly strengthen [[Magic Resistance]], including [[Parma Magica]]. It also helps make the game challenging for experienced magi, who may be able to cast high-level spells, but will still have low Penetration with them.&lt;br /&gt;
&lt;br /&gt;
There are new rules about how having an [[Arcane Connection]] to the target can improve one&#039;s Penetration.&lt;br /&gt;
&lt;br /&gt;
The scope of the individual [[Art]]s has been changed, causing some spells to change Arts. This mostly affects the [[Technique]]s of [[Rego]], [[Muto]], and [[Perdo]].&lt;br /&gt;
&lt;br /&gt;
Magi in Fifth Edition gain a generalized &amp;quot;[[Form bonus]]&amp;quot; equal to (Art / 5). This bonus applies to [[Soak]] totals and other rolls to resist attacks from that Form. This rule was not present in Fourth Edition but it is similar to something that existed in earlier editions.&lt;br /&gt;
&lt;br /&gt;
The [[Limits of Magic]] are explained in more detail and, some would say, more clearly.&lt;br /&gt;
&lt;br /&gt;
The social effects of [[The Gift]] are explained differently in Fifth Edition than in Fourth.&lt;br /&gt;
&lt;br /&gt;
It is no longer possible in ArM5 to use [[vis]] to extend the range, duration, or target of a [[spell]]. Spells with permanent effects, such as a spell that permanently heals a wound, must be [[ritual]]s. However, a new kind of healing magic has been introduced: spells that grant a bonus to [[wound recovery]] rolls while they are in effect.&lt;br /&gt;
&lt;br /&gt;
[[Spontaneous Spell]]s always use a [[stress die]] in ArM5 if the caster exerts himself (spends a [[Fatigue level]]). Non-exerting spontaneous spells do not involve a die roll at all any more. It is possible to get a bonus to spontaneous spells through &amp;quot;[[Ceremonial Casting]],&amp;quot; which is a slow process kind of like a [[ritual]], but without the need for vis.&lt;br /&gt;
&lt;br /&gt;
In ArM5, most spells, including [[Pilum of Fire]], automatically hit their targets. The only spells that require an [[Aiming Roll]] (the ArM5 term for what was once called a &amp;quot;[[Targeting Roll]]&amp;quot;) are spells that affect their targets indirectly, for example, by opening a pit under a person&#039;s feet so he falls in.&lt;br /&gt;
&lt;br /&gt;
[[Magic Resistance]] works a little differently in ArM5 than it did in previous editions. In a nutshell, magic resistance categorically keeps out magic, including enchanted objects (flaming swords and the like). Magic resistance remains a controversial topic of discussion online, but (unlike past editions) most of the controversy is not over how the rules are supposed to work: it&#039;s about the so-called &amp;quot;[[Pink Dot|Pink Dot Loophole]]&amp;quot; and house rules that might resolve it.&lt;br /&gt;
&lt;br /&gt;
[[Spell Mastery]] now relies on Abilities (skills), each representing mastery of one spell. When a magus attains a new level in a mastery ability for a given spell, he gets to choose a special trick or power (like multi-casting or getting a bonus to cast without words) for that particular spell.&lt;br /&gt;
&lt;br /&gt;
ArM4-style [[Spell Focus|spell foci]], which were little props that gave a bonus to the casting roll, have been dropped from the ArM5 basic rules.&lt;br /&gt;
&lt;br /&gt;
[[Casting From Text|Casting from a text]] is not mentioned in the ArM5 basic rules, though it is mentioned in the [[Covenants (Fifth Edition)|Covenants]] supplement.&lt;br /&gt;
&lt;br /&gt;
[[Certamen]] has been rewritten in both mechanical and legal terms. There is no specific Certamen skill any more. The certamen rules more strongly parallel the regular combat system. The social conventions surrounding certamen have been revised to make it harder to abuse certamen to bully weaker magi, and the method for choosing the Arts involved has been changed to make narrowly-specialized magi less dominant in certamen. On the other hand, many more Certamen options are now given in the Tremere section of [[Houses of Hermes True Lineages|Houses of Hermes: True Lineages]].&lt;br /&gt;
&lt;br /&gt;
===Laboratory===&lt;br /&gt;
There are [http://www.atlas-games.com/pdf_storage/Dsgn2Lab.pdf design notes] describing the changes in the laboratory rules. We have nothing to add to what is said there.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Some significant changes here. First, as has been mentioned already, [[Formulaic spell]]s can no longer be boosted with vis. If you want the spell to last a year, in ArM5 you have to design it to last a year, meaning it must be a [[Ritual]].&lt;br /&gt;
&lt;br /&gt;
There are no permanent spells in ArM5. The ways to work around that are to use an enchanted item (with a continuous effect) instead, or to design [[Ring]]/[[Circle]] spells and cast them on a circle that is carved in stone (those would be &amp;quot;almost&amp;quot; permanent).&lt;br /&gt;
&lt;br /&gt;
The range categories for spells have been changed. Spells can be either [[Spell Range | Personal]] (caster only), [[Spell Range | Touch]], [[Spell Range | Voice]], [[Spell Range | Sight]], or [[Spell Range | Arcane Connection]]. There is no longer any such category as [[Spell Range | Near]] or [[Spell Range | Far]]. The Voice category is generally a replacement for Near, and takes a little getting used to. A Voice-range spell extends as far as the caster&#039;s voice can be heard, which can be a long way if he is yodeling from a mountaintop or a very short distance if he is whispering in a hurricane. Spells that work well when cast silently should be Touch or Sight range; a Voice-range spell cast with no voice at all can only affect the caster - even if the caster has the &amp;quot;[[Silent Magic]]&amp;quot; Virtue.&lt;br /&gt;
&lt;br /&gt;
The there is a set of [http://www.atlas-games.com/pdf_storage/Dsgn4Spells.pdf design notes] describing the changes to the spell rules in more detail.&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
As is traditional, the combat rules have been rewritten from scratch with the new edition. The [http://www.atlas-games.com/pdf_storage/Dsgn1Combat.pdf designer&#039;s notes] discuss the changes in broad detail.&lt;br /&gt;
&lt;br /&gt;
One key difference is that &amp;quot;[[Trained group]]s&amp;quot; now have a big advantage over a mob of individuals; for comparably-skilled combatants, a trained group has an overwhelming advantage.&lt;br /&gt;
&lt;br /&gt;
ArM5 does not use &amp;quot;[[Body Level]]s&amp;quot; to track [[Wound]]s. Instead, wounds are recorded individually and each has its own severity rating. It is not possible to kill a character by inflicting only Light Wounds; a character who took 10 Light Wounds would be badly impaired (-10 to all rolls) but would not (immediately) die. On the other hand, there is no equivalent to the &amp;quot;Hurt&amp;quot; Body Level - every wound in ArM5 causes at least a -1 penalty.&lt;br /&gt;
&lt;br /&gt;
===Down Time===&lt;br /&gt;
The rules for &amp;quot;down time&amp;quot; (when characters are not in the lab or going on adventures) are given their own chapter in ArM5, called &amp;quot;Long-Term Events.&amp;quot; The changes are relatively minor.&lt;br /&gt;
&lt;br /&gt;
[[Long-term Fatigue]] exists in ArM5. This is the same as in Third Edition - it&#039;s back. Casting ritual spells can cause long-term Fatigue loss.&lt;br /&gt;
&lt;br /&gt;
The new [[wound]] rules in the combat chapter dictate new mechanics for wound recovery, but the basic idea is the same: make a [[Stamina]] roll after a certain period of time to see if your wounds improve. ArM5 makes clear what characters can and can&#039;t do when they are wounded, and what happens if they try to do something their wounds normally prevent (they have to make a Stamina check to see if their wounds actually get worse). Wound Penalties do not apply to recovery rolls.&lt;br /&gt;
&lt;br /&gt;
The [[aging]] rules have been revised. ArM4&#039;s &amp;quot;[[affliction]]s&amp;quot; are gone; aging &amp;quot;points&amp;quot; accumulate on each [[Characteristic]] like &amp;quot;anti&amp;quot;-experience points, decreasing the Characteristic. The total of all aging points determines Decrepitude: PC&#039;s with Decrepitude scores of 4 are too frail for most adventuring; those with Decrepitude 5 are on their death beds. ArM5 introduces the [[Aging Crisis| aging &amp;quot;crisis,&amp;quot;]] which can potentially kill a character outright.&lt;br /&gt;
&lt;br /&gt;
Rules for experience and advancement have been standardized. Arts and Abilities cost different amounts to improve (at a 1:5 ratio), but the same [[experience point]] (if it comes from a generic source of [[XP]]&#039;s) can be applied to an Art or an Ability. Also, ArM5 explicitly allows adventuring experience points to be spent on Arts.&lt;br /&gt;
&lt;br /&gt;
The [[book]] rules have changed a little. For those familiar with ArM4, there are now only two kinds of books instead of three: [[Tractatus|tractatus]] and [[Summa|summae]] ([[Librum Quaestoinem|libri quaestionem]] are gone). New, detailed book rules are given in the [[Covenants]] supplement.&lt;br /&gt;
&lt;br /&gt;
ArM5 adds explicit rules for &amp;quot;learning by doing,&amp;quot; gaining experience points through [[Exposure]].&lt;br /&gt;
&lt;br /&gt;
[[Study from Vis|Studying from vis]] has been totally [[Jargon#nerf|nerfed]] in ArM5, yielding generally fewer XP than what one can gain from books.&lt;br /&gt;
&lt;br /&gt;
There are new rules for &amp;quot;[[Warping]],&amp;quot; the negative effects of exposure to strong Auras or supernatural effects. For magi, Warping is the same thing as [[Twilight Points]]. Non-magi gain Flaws (and, occasionally, Virtues) as their Warping score increases.&lt;br /&gt;
&lt;br /&gt;
===Covenants===&lt;br /&gt;
ArM5 includes simplified covenant-creation rules in the main rule book. There is less emphasis on point values for everything: only the library and magic items have to be purchased with a point budget. Covenants in ArM5 have [[Boon|Boons]] and [[Hook|Hooks]], which work for covenants much like Virtues and Flaws work for characters.&lt;br /&gt;
&lt;br /&gt;
There is an ArM5 supplement called [[Covenants]] which expands a great deal on the concepts in the core book.&lt;br /&gt;
&lt;br /&gt;
===Mythic Europe===&lt;br /&gt;
ArM5 includes more-specific advice on how to take advantage of the [[Mythic Europe]] setting to create unique and interesting stories.&lt;br /&gt;
&lt;br /&gt;
Several issues about the setting are explicitly level up to players to decide for themselves: the level of historical accuracy, the level of organization / enforcement in the Order, how the Church will be portrayed, the level of demonic influence in Mythic Europe, and the ultimate fate of magic.&lt;br /&gt;
&lt;br /&gt;
===Realms===&lt;br /&gt;
&lt;br /&gt;
ArM5 makes clear the difference between the [[Magic Realm|Magical]] and [[Faerie Realm|Faerie Realms]]. Supplements seem to have resisted the ArM4 tendency to move everything interesting into the Faerie Realm.&lt;br /&gt;
&lt;br /&gt;
The [[Dominion]] penalties on magic use are much stronger than in ArM4. Player characters actually have to worry about them.&lt;br /&gt;
&lt;br /&gt;
===Bestiary===&lt;br /&gt;
&lt;br /&gt;
The ArM5 bestiary is shorter and omits mention of mundane animals. After ArM5 was published, the ArM5 [[Book of Mundane Beasts]] was released as a free PDF download.&lt;br /&gt;
&lt;br /&gt;
===Continuity===&lt;br /&gt;
With Fifth Edition, the [[Line Editor]] made an explicit decision to disregard existing [[canon]] and start anew. Most of the major elements remain the same – there are still twelve [[Houses of Hermes | Houses]] and thirteen [[Regional Tribunal | Tribunals]] – but many of the details have been heavily rewritten. The important point is that the canon of Fifth Edition is self-contained, and there is no need to obtain out-of-print books to understand the [[Order of Hermes]] and [[Mythic Europe]].&lt;br /&gt;
&lt;br /&gt;
As with any major change to a shared world, this has met with mixed responses from the [[Fan Community]].&lt;br /&gt;
&lt;br /&gt;
See the [[timeline of Fifth Edition canon]] for an overview of the major events.&lt;br /&gt;
&lt;br /&gt;
==== Tribunal Books from Previous Editions ====&lt;br /&gt;
This raises a question whether older supplements (for [[ArM4]] and earlier) are still useful for the game. Rule-intensive supplements like the [[Wizard&#039;s Grimoire]] probably are of interest only to collectors; for more setting-related supplements like [[Tribunal book]]s, the answer is more ambiguous. It depends on what you want to use them for. As background material, sourcebooks on characters and covenants, and sources of maps and story hooks, they&#039;re definitely still useful. However, the actual stats of the characters and creatures in those books are rather obsolete. ArM5 rebuilt the study/advancement rules and the combat rules from the ground up, so stats that were sensible for Third or Fourth Edition are totally out of whack for Fifth.&lt;br /&gt;
&lt;br /&gt;
A few of the rule changes in Fifth Edition have possible repercussions for the setting. For instance, it is now officially pretty easy to make money using magic, and [[Tribunals of Hermes: Rome]] (written for Third Edition) puts a great deal of emphasis on the commercial enterprises and money-making schemes of the various covenants. This no longer makes a lot of sense - magi could just cast &#039;&#039;Touch of Midas&#039;&#039; and get 80 pounds of gold. Another change is that the boundary between the [[Magic Realm | Magic ]] and [[Faerie Realm | Faerie]] Realms has been re-drawn in Fifth Edition, with the result that a lot of creatures in the old Tribunal books are now mis-classified as Faerie when they should be Magic.&lt;br /&gt;
&lt;br /&gt;
[[John Nephew]] has said that there are no plans to reprint or rewrite any of the old Tribunal books, so those supplements will not be directly superseded any time soon. The bottom line is that the sourcebooks are still very useful sources of settings and ideas, but are no longer much good as sources of ready-made NPC stats unless you choose to play an older edition of Ars Magica (you can do that, you know).&lt;br /&gt;
&lt;br /&gt;
==Frequently-Asked Questions==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Why_Removed&amp;quot;&amp;gt;&lt;br /&gt;
;Why has (rule X) been removed from Fifth Edition?&lt;br /&gt;
:&#039;&#039;&#039;A&#039;&#039;&#039;: Many of the popular rules from Fourth Edition - laboratory customization, [[Hermetic Breakthrough|Hermetic breakthroughs]], [[Mystery|mystery cults]], advanced combat rules, and so on - are being revised and updated for Fifth Edition as the relevant supplements are released. Just because something was omitted from the core book, doesn&#039;t mean it doesn&#039;t exist anywhere. Keep an eye on the [[upcoming products]] from [[Atlas Games]].&amp;lt;br /&amp;gt;   One of the reasons the [[fan community]] built and maintains this site is to help people find the information they&#039;re looking for. Try using the Search function on this site; it may be that the material you&#039;re looking for does exist in some book you don&#039;t have yet.&lt;br /&gt;
:Many of the rules that people say were &amp;quot;left out&amp;quot; were not found in the Fourth Edition rule book, either. They came from one of the many Fourth Edition supplements. It&#039;s not realistic to expect a single 240-page rule book to include a full set of basic rules plus the &amp;quot;best of&amp;quot; several dozen ArM4 supplements. Most of the [[Canon]] doesn&#039;t fit in the core book and can be found in other [[Products]].&amp;lt;br /&amp;gt;   &#039;&#039;--[[Andrew Gronosky]]&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Why_Changed&amp;quot;&amp;gt;&lt;br /&gt;
;Why was (X) changed in (new edition/new supplement)?&lt;br /&gt;
:The full form of this question is usually along the lines, &#039;&#039;&#039;Why was (X) changed in (new edition/new supplement)? I liked it better before, and can see no reason for the change. What was the author thinking?&#039;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Answer:&#039;&#039;&#039; It seemed like a good idea at the time.&amp;lt;br /&amp;gt;   If you&#039;re unhappy about something, by all means feel free to express your sentiments; however, you should not expect the author(s) or editor to personally answer your complaints. They might not want to. Arguing with fans is not fun.&amp;lt;br /&amp;gt;   This is not to say that authors don&#039;t listen to feedback. In my experience, they do. Obviously, you&#039;ll get farther with polite and well-reasoned criticism than with a mad tirade.&lt;br /&gt;
:&#039;&#039;--[[Andrew Gronosky]]&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Free_Conversion&amp;quot;&amp;gt;&lt;br /&gt;
;Will there be free conversions of 4th Edition books to 5th Edition?&lt;br /&gt;
:Revised editions of several of the most popular ArM4 supplements are already on the Atlas Games [[Product list]]. As to the others, [[John Nephew]] has said there are no plans for official conversion stats for any Fourth Edition (or earlier) supplement. You can always do an unofficial conversion yourself.&amp;lt;br /&amp;gt;   Think of it this way. Atlas games would have to pay someone would to do all that conversion work, and that would draw both money and author talent away from developing new Ars Magica material. It doesn&#039;t make good business sense for Atlas Games to pay authors to update out-of-print supplements instead of developing new products.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
Ars Magica won two [http://www.ennie-awards.com/blog/ ENNie awards] in [http://www.ennie-awards.com/blog/about-us/2005-noms-and-winners/ 2005]:&lt;br /&gt;
&lt;br /&gt;
* Best rules, Gold winner&lt;br /&gt;
* Best production values, Silver winner&lt;br /&gt;
* Best interior art, Honorable mention&lt;br /&gt;
&lt;br /&gt;
== Translations ==&lt;br /&gt;
Ars Magica Fifth Edition has been translated to French by [[LudoPathes]] in 2013 (ISBN-13: 978-2351120293, 338 pages, Letter-sized) and to Spanish by [[Holocubierta Ediciones]] in 2013 (ISBN-13: 978-8415763086, 336 pages, Letter-sized).&lt;br /&gt;
&lt;br /&gt;
A Brazilian Portuguese translation by [[New Order Editora]] has been promised in September 2017 and is expected for 2018.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Ars Magica Fourth Edition]]&lt;br /&gt;
* [[:Category:ArM5]]&lt;br /&gt;
* [[Timeline of Fifth Edition canon]]&lt;br /&gt;
&lt;br /&gt;
== Internet Resources ==&lt;br /&gt;
* A [https://forum.rpg.net/showthread.php?732985-Let-s-Read-Ars-Magica-5th-edition &amp;quot;Let&#039;s Read Ars Magica, 5th edition&amp;quot;] discussion thread on [https://www.rpg.net RPG.NET].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Legacy Page ==&lt;br /&gt;
The history of this page before July 21, 2012 is located at [[Legacy:fifth_edition]].&lt;br /&gt;
&lt;br /&gt;
[[Category:ArM5]]&lt;br /&gt;
[[Category:Products| Ars Magica 5th Edition]]&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Ars_Magica_Fifth_Edition&amp;diff=15171</id>
		<title>Ars Magica Fifth Edition</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Ars_Magica_Fifth_Edition&amp;diff=15171"/>
		<updated>2018-06-20T14:23:06Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Hermetic Magic */ Fixed Pink Dot link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;(This page is about the Fifth Edition core rules. For a complete list of Fifth Edition books and supplements, [[List_of_products#Fifth_Edition_Products|go here]].)&#039;&#039;&lt;br /&gt;
{{Product description&lt;br /&gt;
|productName= Ars Magica Fifth Edition&lt;br /&gt;
|imageFile= arm5_cover.jpg&lt;br /&gt;
|type=core rules&lt;br /&gt;
|edition= [[ArM5|Fifth]]&lt;br /&gt;
|abbreviation= ArM5&lt;br /&gt;
|authors= [[David Chart]]&lt;br /&gt;
|productType= core rules&lt;br /&gt;
|publisher= Atlas Games&lt;br /&gt;
|productNumber= AG0205&lt;br /&gt;
|isbn=1-58978-070-1&lt;br /&gt;
|format= [[Hardcover]]&lt;br /&gt;
|pageCount= 240&lt;br /&gt;
|releaseDate=November 2004&lt;br /&gt;
|availability=In print, [[PDF]] [http://e23.sjgames.com/item.html?id=AG0205PDF available]&lt;br /&gt;
}}&lt;br /&gt;
[[File:ArM5LogoColor.jpg|x200px|Ars Magica Fifth Edition logo]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ars Magica Fifth Edition&#039;&#039;&#039; is the current edition of the game. With the publication of [[Legends of Hermes]] in June 2011, it also became the largest: the edition with the greatest number of supplements.&amp;lt;ref&amp;gt;Atlas Games discussion forum, &amp;quot;Fifth Edition is now larger than fourth&amp;quot;, http://forum.atlas-games.com/viewtopic.php?f=4&amp;amp;t=7323&amp;amp;p=103286&amp;amp;hilit=largest+edition#p103286, June 2, 2011&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The publisher, [http://www.atlas-games.com/  Atlas Games], provides extensive information on the [http://www.atlas-games.com/arm5/ Ars Magica line] on their [http://www.atlas-games.com/arm5/ web site].&lt;br /&gt;
&lt;br /&gt;
[[David Chart]] is the [[Line Editor]] for the 5&amp;lt;sup&amp;gt;th&amp;lt;/sup&amp;gt; Edition product line and the author of the core rule book.&lt;br /&gt;
&lt;br /&gt;
==Errata==&lt;br /&gt;
As with any complicated set of rules or instructions, there are a few mistakes that made it through the editing and proofreading process. The official list errata for all ArM5 products is available from the [http://www.atlas-games.com/arm5/arm5errata.php/ Atlas Games Web site].&lt;br /&gt;
&lt;br /&gt;
See also the article: [[Errata]].&lt;br /&gt;
&lt;br /&gt;
==Differences Between Fifth Edition and Fourth Edition==&lt;br /&gt;
&#039;&#039;by [[Andrew Gronosky]] and Steve Saunders. Additional thanks: Erik Tyrell&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Fifth Edition is similar to [[Ars Magica Fourth Edition]] in many respects, but with some important differences.&lt;br /&gt;
&lt;br /&gt;
The official [http://www.atlas-games.com/arm5 Fifth Edition Web page] has some design notes from the author of Fifth Edition (see the &amp;quot;Downloads&amp;quot; box in the right-hand column on that page). They explain several design changes between Fourth and Fifth Edition, in more detail than we can.&lt;br /&gt;
&lt;br /&gt;
===The Big Picture===&lt;br /&gt;
The Appendix to Fifth Edition probably says it best: there are two viable answers to the question of what is different between Fourth and Fifth Editions. The first is &amp;quot;nothing has changed.&amp;quot; The second is &amp;quot;everything has changed.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Nothing has changed&amp;quot; in that, if one had to describe Fifth Edition in 500 words or less, that description would be unchanged between editions.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Everything has changed&amp;quot; in that almost all of the rules have received some revision. Just about every line or box on a character sheet has been affected by the changes, and probably every page of ArM5 rules has mechanical differences from the ArM4 rule.&lt;br /&gt;
&lt;br /&gt;
Detailed discussion of the changes will proceed chapter-by-chapter. Even the chapter structure has changed between Fourth and Fifth Editions; I will follow the structure of the Fourth Edition book on the assumption that the people most interested in this question have seen Fourth Edition, but not Fifth. (Fourth Edition is available as a free download.)&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
The story about [[Antoninus of Jerbiton]] has been replaced with a much shorter introductory piece.&lt;br /&gt;
&lt;br /&gt;
There are no [[Quality Die | quality dice]] in ArM5, only [[Stress Die | stress dice]] and [[Simple Die | simple dice]]. It is possible in ArM5 to have a stress die with zero botch dice, and this is what is used on the rare occasions when a quality die was called for in ArM4.&lt;br /&gt;
&lt;br /&gt;
===Character Creation===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;See also: [[Character generation]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
One set of [http://www.atlas-games.com/pdf_storage/Dsgn3Char.pdf design notes] covers the Fifth Edition character creation process.&lt;br /&gt;
&lt;br /&gt;
Characters are still constructed the same way; a concept, followed by [[Virtues and Flaws]], [[Characteristic]]s, [[Abilities|Abilities]], and, for magi, [[Arts]] and [[spell]]s.&lt;br /&gt;
&lt;br /&gt;
There&#039;s no dice-rolling method for creating characters in Fifth Edition; point-based purchase of Characteristics is the only option, though new Virtues and Flaws can increase or decrease the number of points available.&lt;br /&gt;
&lt;br /&gt;
Abilities (skills) and Arts (magic) are now drawn from the same pool of points, both at character-creation time and as experienced PC&#039;s advance (though advancement points are usually specific to the source of learning). Abilities cost five times as much as Arts. Magi now have more flexibility in how they allocate points between Abilities and Arts.&lt;br /&gt;
&lt;br /&gt;
The ArM5 template characters (once the [[#Errata|errata]] are included) are completely legal - unlike the ArM4 templates. These may be useful to new players and/or SG&#039;s.&lt;br /&gt;
&lt;br /&gt;
[[Houses]] are now split into three kinds: &amp;quot;[[True Lineages]]&amp;quot; (which are the same as in ArM4), consisting of [[House Bonisagus|Bonisagus]], [[House Guernicus|Guernicus]], [[House Mercere|Mercere]], and [[House Tremere|Tremere]]; &amp;quot;[[Mystery Cult]]s&amp;quot; (as per ArM4&#039;s [[The Mysteries]]), consisting of [[House Bjornaer|Bjornaer]], [[House Criamon|Criamon]], [[House Merinita|Merinita]], &amp;amp; [[House Verditius|Verditius]]; &amp;quot;[[Societas|Societates]]&amp;quot; (groups of like-minded magi), consisting of Houses [[House Flambeau|Flambeau]], [[House Jerbiton|Jerbiton]], [[Ex Miscellanea]], and [[House Tytalus|Tytalus]]. Each kind of House is getting a separate &amp;quot;Houses of Hermes&amp;quot; [[Product List|book]].&lt;br /&gt;
&lt;br /&gt;
Probably the biggest difference is in [[Virtues and Flaws]]. Each Virtue or Flaw has been changed to have only one of two costs - Major or Minor, at 3 or 1 point, respectively. Magi and Companions are still built on up to ± 10 points, and [[Grog]]s on up to ± 3 points. Grogs may only have Minor Virtues or Flaws.&lt;br /&gt;
&lt;br /&gt;
Two new categories of Virtues and Flaws are introduced in ArM5 - [[Personality Flaw]]s and [[Story Flaw]]s. Characters are limited to two personality Flaws and at most one Story Flaw; grogs may not have Story Flaws at all.&lt;br /&gt;
&lt;br /&gt;
Some former Virtues are now Flaws. The key factor in seemingly-advantageous &amp;quot;Flaws&amp;quot; (such as the former Virtues) is that each represents a story hook the PC &#039;&#039;must&#039;&#039; take if it&#039;s presented by the SG (e.g. your [[Faerie Friend]] has been summoned to [[Arcadia]], and your PC &#039;&#039;must&#039;&#039; deal with that, either resisting the summons or going with), rather than a bought-at-creation advantage the SG should leave intact.&lt;br /&gt;
&lt;br /&gt;
===Hermetic Magic===&lt;br /&gt;
The big change is in how [[Penetration]] works. Penetration in ArM5 is calculated as (casting total + bonuses - spell level), meaning that one has a higher Penetration with low-level spells than with high-level spells. The effect of this is to greatly strengthen [[Magic Resistance]], including [[Parma Magica]]. It also helps make the game challenging for experienced magi, who may be able to cast high-level spells, but will still have low Penetration with them.&lt;br /&gt;
&lt;br /&gt;
There are new rules about how having an [[Arcane Connection]] to the target can improve one&#039;s Penetration.&lt;br /&gt;
&lt;br /&gt;
The scope of the individual [[Art]]s has been changed, causing some spells to change Arts. This mostly affects the [[Technique]]s of [[Rego]], [[Muto]], and [[Perdo]].&lt;br /&gt;
&lt;br /&gt;
Magi in Fifth Edition gain a generalized &amp;quot;[[Form bonus]]&amp;quot; equal to (Art / 5). This bonus applies to [[Soak]] totals and other rolls to resist attacks from that Form. This rule was not present in Fourth Edition but it is similar to something that existed in earlier editions.&lt;br /&gt;
&lt;br /&gt;
The [[Limits of Magic]] are explained in more detail and, some would say, more clearly.&lt;br /&gt;
&lt;br /&gt;
The social effects of [[The Gift]] are explained differently in Fifth Edition than in Fourth.&lt;br /&gt;
&lt;br /&gt;
It is no longer possible in ArM5 to use [[vis]] to extend the range, duration, or target of a [[spell]]. Spells with permanent effects, such as a spell that permanently heals a wound, must be [[ritual]]s. However, a new kind of healing magic has been introduced: spells that grant a bonus to [[wound recovery]] rolls while they are in effect.&lt;br /&gt;
&lt;br /&gt;
[[Spontaneous Spell]]s always use a [[stress die]] in ArM5 if the caster exerts himself (spends a [[Fatigue level]]). Non-exerting spontaneous spells do not involve a die roll at all any more. It is possible to get a bonus to spontaneous spells through &amp;quot;[[Ceremonial Casting]],&amp;quot; which is a slow process kind of like a [[ritual]], but without the need for vis.&lt;br /&gt;
&lt;br /&gt;
In ArM5, most spells, including [[Pilum of Fire]], automatically hit their targets. The only spells that require an [[Aiming Roll]] (the ArM5 term for what was once called a &amp;quot;[[Targeting Roll]]&amp;quot;) are spells that affect their targets indirectly, for example, by opening a pit under a person&#039;s feet so he falls in.&lt;br /&gt;
&lt;br /&gt;
[[Magic Resistance]] works a little differently in ArM5 than it did in previous editions. In a nutshell, magic resistance categorically keeps out magic, including enchanted objects (flaming swords and the like). Magic resistance remains a controversial topic of discussion online, but (unlike past editions) most of the controversy is not over how the rules are supposed to work: it&#039;s about the so-called &amp;quot;[[Pink Dot|Pink Dot Loophole]]&amp;quot; and house rules that might resolve it.&lt;br /&gt;
&lt;br /&gt;
[[Spell Mastery]] now relies on Abilities (skills), each representing mastery of one spell. When a magus attains a new level in a mastery ability for a given spell, he gets to choose a special trick or power (like multi-casting or getting a bonus to cast without words) for that particular spell.&lt;br /&gt;
&lt;br /&gt;
ArM4-style [[Spell Focus|spell foci]], which were little props that gave a bonus to the casting roll, have been dropped from the ArM5 basic rules.&lt;br /&gt;
&lt;br /&gt;
[[Casting From Text|Casting from a text]] is not mentioned in the ArM5 basic rules.&lt;br /&gt;
&lt;br /&gt;
[[Certamen]] has been rewritten in both mechanical and legal terms. There is no specific Certamen skill any more. The certamen rules more strongly parallel the regular combat system. The social conventions surrounding certamen have been revised to make it harder to abuse certamen to bully weaker magi, and the method for choosing the Arts involved has been changed to make narrowly-specialized magi less dominant in certamen. On the other hand, many more Certamen options are now given in the Tremere section of [[Houses of Hermes True Lineages|Houses of Hermes: True Lineages]].&lt;br /&gt;
&lt;br /&gt;
===Laboratory===&lt;br /&gt;
There are [http://www.atlas-games.com/pdf_storage/Dsgn2Lab.pdf design notes] describing the changes in the laboratory rules. We have nothing to add to what is said there.&lt;br /&gt;
&lt;br /&gt;
===Spells===&lt;br /&gt;
Some significant changes here. First, as has been mentioned already, [[Formulaic spell]]s can no longer be boosted with vis. If you want the spell to last a year, in ArM5 you have to design it to last a year, meaning it must be a [[Ritual]].&lt;br /&gt;
&lt;br /&gt;
There are no permanent spells in ArM5. The ways to work around that are to use an enchanted item (with a continuous effect) instead, or to design [[Ring]]/[[Circle]] spells and cast them on a circle that is carved in stone (those would be &amp;quot;almost&amp;quot; permanent).&lt;br /&gt;
&lt;br /&gt;
The range categories for spells have been changed. Spells can be either [[Spell Range | Personal]] (caster only), [[Spell Range | Touch]], [[Spell Range | Voice]], [[Spell Range | Sight]], or [[Spell Range | Arcane Connection]]. There is no longer any such category as [[Spell Range | Near]] or [[Spell Range | Far]]. The Voice category is generally a replacement for Near, and takes a little getting used to. A Voice-range spell extends as far as the caster&#039;s voice can be heard, which can be a long way if he is yodeling from a mountaintop or a very short distance if he is whispering in a hurricane. Spells that work well when cast silently should be Touch or Sight range; a Voice-range spell cast with no voice at all can only affect the caster - even if the caster has the &amp;quot;[[Silent Magic]]&amp;quot; Virtue.&lt;br /&gt;
&lt;br /&gt;
The there is a set of [http://www.atlas-games.com/pdf_storage/Dsgn4Spells.pdf design notes] describing the changes to the spell rules in more detail.&lt;br /&gt;
&lt;br /&gt;
===Combat===&lt;br /&gt;
As is traditional, the combat rules have been rewritten from scratch with the new edition. The [http://www.atlas-games.com/pdf_storage/Dsgn1Combat.pdf designer&#039;s notes] discuss the changes in broad detail.&lt;br /&gt;
&lt;br /&gt;
One key difference is that &amp;quot;[[Trained group]]s&amp;quot; now have a big advantage over a mob of individuals; for comparably-skilled combatants, a trained group has an overwhelming advantage.&lt;br /&gt;
&lt;br /&gt;
ArM5 does not use &amp;quot;[[Body Level]]s&amp;quot; to track [[Wound]]s. Instead, wounds are recorded individually and each has its own severity rating. It is not possible to kill a character by inflicting only Light Wounds; a character who took 10 Light Wounds would be badly impaired (-10 to all rolls) but would not (immediately) die. On the other hand, there is no equivalent to the &amp;quot;Hurt&amp;quot; Body Level - every wound in ArM5 causes at least a -1 penalty.&lt;br /&gt;
&lt;br /&gt;
===Down Time===&lt;br /&gt;
The rules for &amp;quot;down time&amp;quot; (when characters are not in the lab or going on adventures) are given their own chapter in ArM5, called &amp;quot;Long-Term Events.&amp;quot; The changes are relatively minor.&lt;br /&gt;
&lt;br /&gt;
[[Long-term Fatigue]] exists in ArM5. This is the same as in Third Edition - it&#039;s back. Casting ritual spells can cause long-term Fatigue loss.&lt;br /&gt;
&lt;br /&gt;
The new [[wound]] rules in the combat chapter dictate new mechanics for wound recovery, but the basic idea is the same: make a [[Stamina]] roll after a certain period of time to see if your wounds improve. ArM5 makes clear what characters can and can&#039;t do when they are wounded, and what happens if they try to do something their wounds normally prevent (they have to make a Stamina check to see if their wounds actually get worse). Wound Penalties do not apply to recovery rolls.&lt;br /&gt;
&lt;br /&gt;
The [[aging]] rules have been revised. ArM4&#039;s &amp;quot;[[affliction]]s&amp;quot; are gone; aging &amp;quot;points&amp;quot; accumulate on each [[Characteristic]] like &amp;quot;anti&amp;quot;-experience points, decreasing the Characteristic. The total of all aging points determines Decrepitude: PC&#039;s with Decrepitude scores of 4 are too frail for most adventuring; those with Decrepitude 5 are on their death beds. ArM5 introduces the [[Aging Crisis| aging &amp;quot;crisis,&amp;quot;]] which can potentially kill a character outright.&lt;br /&gt;
&lt;br /&gt;
Rules for experience and advancement have been standardized. Arts and Abilities cost different amounts to improve (at a 1:5 ratio), but the same [[experience point]] (if it comes from a generic source of [[XP]]&#039;s) can be applied to an Art or an Ability. Also, ArM5 explicitly allows adventuring experience points to be spent on Arts.&lt;br /&gt;
&lt;br /&gt;
The [[book]] rules have changed a little. For those familiar with ArM4, there are now only two kinds of books instead of three: [[Tractatus|tractatus]] and [[Summa|summae]] ([[Librum Quaestoinem|libri quaestionem]] are gone). New, detailed book rules are given in the [[Covenants]] supplement.&lt;br /&gt;
&lt;br /&gt;
ArM5 adds explicit rules for &amp;quot;learning by doing,&amp;quot; gaining experience points through [[Exposure]].&lt;br /&gt;
&lt;br /&gt;
[[Study from Vis|Studying from vis]] has been totally [[Jargon#nerf|nerfed]] in ArM5, yielding generally fewer XP than what one can gain from books.&lt;br /&gt;
&lt;br /&gt;
There are new rules for &amp;quot;[[Warping]],&amp;quot; the negative effects of exposure to strong Auras or supernatural effects. For magi, Warping is the same thing as [[Twilight Points]]. Non-magi gain Flaws (and, occasionally, Virtues) as their Warping score increases.&lt;br /&gt;
&lt;br /&gt;
===Covenants===&lt;br /&gt;
ArM5 includes simplified covenant-creation rules in the main rule book. There is less emphasis on point values for everything: only the library and magic items have to be purchased with a point budget. Covenants in ArM5 have [[Boon|Boons]] and [[Hook|Hooks]], which work for covenants much like Virtues and Flaws work for characters.&lt;br /&gt;
&lt;br /&gt;
There is an ArM5 supplement called [[Covenants]] which expands a great deal on the concepts in the core book.&lt;br /&gt;
&lt;br /&gt;
===Mythic Europe===&lt;br /&gt;
ArM5 includes more-specific advice on how to take advantage of the [[Mythic Europe]] setting to create unique and interesting stories.&lt;br /&gt;
&lt;br /&gt;
Several issues about the setting are explicitly level up to players to decide for themselves: the level of historical accuracy, the level of organization / enforcement in the Order, how the Church will be portrayed, the level of demonic influence in Mythic Europe, and the ultimate fate of magic.&lt;br /&gt;
&lt;br /&gt;
===Realms===&lt;br /&gt;
&lt;br /&gt;
ArM5 makes clear the difference between the [[Magic Realm|Magical]] and [[Faerie Realm|Faerie Realms]]. Supplements seem to have resisted the ArM4 tendency to move everything interesting into the Faerie Realm.&lt;br /&gt;
&lt;br /&gt;
The [[Dominion]] penalties on magic use are much stronger than in ArM4. Player characters actually have to worry about them.&lt;br /&gt;
&lt;br /&gt;
===Bestiary===&lt;br /&gt;
&lt;br /&gt;
The ArM5 bestiary is shorter and omits mention of mundane animals. After ArM5 was published, the ArM5 [[Book of Mundane Beasts]] was released as a free PDF download.&lt;br /&gt;
&lt;br /&gt;
===Continuity===&lt;br /&gt;
With Fifth Edition, the [[Line Editor]] made an explicit decision to disregard existing [[canon]] and start anew. Most of the major elements remain the same – there are still twelve [[Houses of Hermes | Houses]] and thirteen [[Regional Tribunal | Tribunals]] – but many of the details have been heavily rewritten. The important point is that the canon of Fifth Edition is self-contained, and there is no need to obtain out-of-print books to understand the [[Order of Hermes]] and [[Mythic Europe]].&lt;br /&gt;
&lt;br /&gt;
As with any major change to a shared world, this has met with mixed responses from the [[Fan Community]].&lt;br /&gt;
&lt;br /&gt;
See the [[timeline of Fifth Edition canon]] for an overview of the major events.&lt;br /&gt;
&lt;br /&gt;
==== Tribunal Books from Previous Editions ====&lt;br /&gt;
This raises a question whether older supplements (for [[ArM4]] and earlier) are still useful for the game. Rule-intensive supplements like the [[Wizard&#039;s Grimoire]] probably are of interest only to collectors; for more setting-related supplements like [[Tribunal book]]s, the answer is more ambiguous. It depends on what you want to use them for. As background material, sourcebooks on characters and covenants, and sources of maps and story hooks, they&#039;re definitely still useful. However, the actual stats of the characters and creatures in those books are rather obsolete. ArM5 rebuilt the study/advancement rules and the combat rules from the ground up, so stats that were sensible for Third or Fourth Edition are totally out of whack for Fifth.&lt;br /&gt;
&lt;br /&gt;
A few of the rule changes in Fifth Edition have possible repercussions for the setting. For instance, it is now officially pretty easy to make money using magic, and [[Tribunals of Hermes: Rome]] (written for Third Edition) puts a great deal of emphasis on the commercial enterprises and money-making schemes of the various covenants. This no longer makes a lot of sense - magi could just cast &#039;&#039;Touch of Midas&#039;&#039; and get 80 pounds of gold. Another change is that the boundary between the [[Magic Realm | Magic ]] and [[Faerie Realm | Faerie]] Realms has been re-drawn in Fifth Edition, with the result that a lot of creatures in the old Tribunal books are now mis-classified as Faerie when they should be Magic.&lt;br /&gt;
&lt;br /&gt;
[[John Nephew]] has said that there are no plans to reprint or rewrite any of the old Tribunal books, so those supplements will not be directly superseded any time soon. The bottom line is that the sourcebooks are still very useful sources of settings and ideas, but are no longer much good as sources of ready-made NPC stats unless you choose to play an older edition of Ars Magica (you can do that, you know).&lt;br /&gt;
&lt;br /&gt;
==Frequently-Asked Questions==&lt;br /&gt;
&amp;lt;div id=&amp;quot;Why_Removed&amp;quot;&amp;gt;&lt;br /&gt;
;Why has (rule X) been removed from Fifth Edition?&lt;br /&gt;
:&#039;&#039;&#039;A&#039;&#039;&#039;: Many of the popular rules from Fourth Edition - laboratory customization, [[Hermetic Breakthrough|Hermetic breakthroughs]], [[Mystery|mystery cults]], advanced combat rules, and so on - are being revised and updated for Fifth Edition as the relevant supplements are released. Just because something was omitted from the core book, doesn&#039;t mean it doesn&#039;t exist anywhere. Keep an eye on the [[upcoming products]] from [[Atlas Games]].&amp;lt;br /&amp;gt;   One of the reasons the [[fan community]] built and maintains this site is to help people find the information they&#039;re looking for. Try using the Search function on this site; it may be that the material you&#039;re looking for does exist in some book you don&#039;t have yet.&lt;br /&gt;
:Many of the rules that people say were &amp;quot;left out&amp;quot; were not found in the Fourth Edition rule book, either. They came from one of the many Fourth Edition supplements. It&#039;s not realistic to expect a single 240-page rule book to include a full set of basic rules plus the &amp;quot;best of&amp;quot; several dozen ArM4 supplements. Most of the [[Canon]] doesn&#039;t fit in the core book and can be found in other [[Products]].&amp;lt;br /&amp;gt;   &#039;&#039;--[[Andrew Gronosky]]&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Why_Changed&amp;quot;&amp;gt;&lt;br /&gt;
;Why was (X) changed in (new edition/new supplement)?&lt;br /&gt;
:The full form of this question is usually along the lines, &#039;&#039;&#039;Why was (X) changed in (new edition/new supplement)? I liked it better before, and can see no reason for the change. What was the author thinking?&#039;&#039;&#039;&amp;lt;br /&amp;gt;&#039;&#039;&#039;Answer:&#039;&#039;&#039; It seemed like a good idea at the time.&amp;lt;br /&amp;gt;   If you&#039;re unhappy about something, by all means feel free to express your sentiments; however, you should not expect the author(s) or editor to personally answer your complaints. They might not want to. Arguing with fans is not fun.&amp;lt;br /&amp;gt;   This is not to say that authors don&#039;t listen to feedback. In my experience, they do. Obviously, you&#039;ll get farther with polite and well-reasoned criticism than with a mad tirade.&lt;br /&gt;
:&#039;&#039;--[[Andrew Gronosky]]&#039;&#039;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div id=&amp;quot;Free_Conversion&amp;quot;&amp;gt;&lt;br /&gt;
;Will there be free conversions of 4th Edition books to 5th Edition?&lt;br /&gt;
:Revised editions of several of the most popular ArM4 supplements are already on the Atlas Games [[Product list]]. As to the others, [[John Nephew]] has said there are no plans for official conversion stats for any Fourth Edition (or earlier) supplement. You can always do an unofficial conversion yourself.&amp;lt;br /&amp;gt;   Think of it this way. Atlas games would have to pay someone would to do all that conversion work, and that would draw both money and author talent away from developing new Ars Magica material. It doesn&#039;t make good business sense for Atlas Games to pay authors to update out-of-print supplements instead of developing new products.&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Awards ==&lt;br /&gt;
Ars Magica won two [http://www.ennie-awards.com/blog/ ENNie awards] in [http://www.ennie-awards.com/blog/about-us/2005-noms-and-winners/ 2005]:&lt;br /&gt;
&lt;br /&gt;
* Best rules, Gold winner&lt;br /&gt;
* Best production values, Silver winner&lt;br /&gt;
* Best interior art, Honorable mention&lt;br /&gt;
&lt;br /&gt;
== Translations ==&lt;br /&gt;
Ars Magica Fifth Edition has been translated to French by [[LudoPathes]] in 2013 (ISBN-13: 978-2351120293, 338 pages, Letter-sized) and to Spanish by [[Holocubierta Ediciones]] in 2013 (ISBN-13: 978-8415763086, 336 pages, Letter-sized).&lt;br /&gt;
&lt;br /&gt;
A Brazilian Portuguese translation by [[New Order Editora]] has been promised in September 2017 and is expected for 2018.&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Ars Magica Fourth Edition]]&lt;br /&gt;
* [[:Category:ArM5]]&lt;br /&gt;
* [[Timeline of Fifth Edition canon]]&lt;br /&gt;
&lt;br /&gt;
== Internet Resources ==&lt;br /&gt;
* A [https://forum.rpg.net/showthread.php?732985-Let-s-Read-Ars-Magica-5th-edition &amp;quot;Let&#039;s Read Ars Magica, 5th edition&amp;quot;] discussion thread on [https://www.rpg.net RPG.NET].&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Legacy Page ==&lt;br /&gt;
The history of this page before July 21, 2012 is located at [[Legacy:fifth_edition]].&lt;br /&gt;
&lt;br /&gt;
[[Category:ArM5]]&lt;br /&gt;
[[Category:Products| Ars Magica 5th Edition]]&lt;br /&gt;
[[Category:FAQ]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Additional_rules_index&amp;diff=15170</id>
		<title>Additional rules index</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Additional_rules_index&amp;diff=15170"/>
		<updated>2018-06-20T13:07:25Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Background information */ Linked to Pawnbrokers&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Throughout the Ars Magic product line, several additional mechanics have been added in supplements other than the core rulebook. Plenty of those books have included rules for specific situations, sometimes clarifying existing rules, sometimes expanding existing mechanincs or providing alternative mechanics, and sometimes providing rulesets for whole new activities.&lt;br /&gt;
&lt;br /&gt;
This list is meant to provide a list of new or expanded mechanics found throughout the supplement books, along with book and page references. This page is meant to only be a list, not expanding on details about the rules referenced, instead linking to the proper page if one exists.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* [[Aura]] Variation – [[RoPM|RoP:M]] 10&lt;br /&gt;
* Awakened Animals – [[BCoC]] 92&lt;br /&gt;
* [[Cat]]s – [[RoPM|RoP:M]] 70&lt;br /&gt;
* [[Certamen School|Certamen Dueling]] – [[HoHTL|HoH:TL]] 134&lt;br /&gt;
* [[Covenant]]s – [[Covenants_(Fifth_Edition)|Cov]], [[A&amp;amp;A]] 58&lt;br /&gt;
* [[Debate]] – [[HoHS|HoH:S]] 90&lt;br /&gt;
* Diseases – [[A&amp;amp;A]] 45, 57&lt;br /&gt;
* Dragon lines – [[AM]] 125&lt;br /&gt;
* Fertility spells – [[AM]] 56&lt;br /&gt;
* [[Ghost]]s – [[AM]] 33-34&lt;br /&gt;
* Hermetic Integration of Other Magic Systems&lt;br /&gt;
** Ancient Magic – [[AM]] 7&lt;br /&gt;
** [[Hedge magic|Hedge Magic]] – [[ArM5]] 106, [[HoHS|HoH:S]] 127, [[HMRE]] 6, 8, 14&lt;br /&gt;
* Item Quality – [[C&amp;amp;G]] 67&lt;br /&gt;
* Joining the Order of Hermes – [[HoHS|HoH:S]] 127, [[HMRE]] 6&lt;br /&gt;
* Labor – [[C&amp;amp;G]] 37&lt;br /&gt;
* Libraries (as sources of information) – [[Covenants_(Fifth_Edition)|Cov]] 98, [[A&amp;amp;A]] 26, [[AM]] 68&lt;br /&gt;
* Mongolian bows – [[AM]] 16-17&lt;br /&gt;
* Mundane Beasts – [[HoHMC|HoH:MC]] 38, [[RoPM|RoP:M]] 140&lt;br /&gt;
* Mysteries ([[Exoteric Mystery|exoteric]] and [[Esoteric Mystery|esoteric]]) – [[TMRE]] 8, [[HoHMC|HoH:MC]] 4&lt;br /&gt;
* [[Mythic Companion]]s – [[HoHTL|HoH:TL]] 103, [[RoPTD|RoP:TD]] 66&lt;br /&gt;
* [[Original Research]] – [[HoHTL|HoH:TL]] 26&lt;br /&gt;
* Other languages for hermetic magic – [[AM]] 29&lt;br /&gt;
* [[Potent Magic]] – [[HoHMC|HoH:MC]] 6, [[TMRE]] 31&lt;br /&gt;
* Pregnancy – [[AM]] 55&lt;br /&gt;
** Bearing Child – [[A&amp;amp;A]] 62&lt;br /&gt;
* Ship Combat – [[C&amp;amp;G]] 86&lt;br /&gt;
* Spell Traces – [[HoHTL|HoH:TL]] 71&lt;br /&gt;
* Stone-age weapons – [[AM]] 95&lt;br /&gt;
* Trade – [[C&amp;amp;G]] 107&lt;br /&gt;
* Travel – [[C&amp;amp;G]] 80&lt;br /&gt;
* Urban Magic ([[Lacuna|Lacunae]]) – [[HoHS|HoH:S]] 57&lt;br /&gt;
* [[Vis]] (extraordinary &amp;amp; [[Dedicated vis|dedicated]]) – [[RoPM|RoP:M]] 119&lt;br /&gt;
* [[Vis]] (Infernal) – [[RoPI|RoP:I]] 18&lt;br /&gt;
* [[Wound recovery]] (advanced) – [[A&amp;amp;A]] 61&lt;br /&gt;
&lt;br /&gt;
=== Rules for Mythic Companions ===&lt;br /&gt;
&lt;br /&gt;
* Divine Mythic Companions – [[RoPTD|RoP:TD]] 66&lt;br /&gt;
** Nephilim – [[RoPTD|RoP:TD]] 66&lt;br /&gt;
** Perfecti – [[RoPTD|RoP:TD]] 94&lt;br /&gt;
** Zahid – [[RoPTD|RoP:TD]] 117&lt;br /&gt;
** [[Mythic Judaism|Kabbalist]] – [[RoPTD|RoP:TD]] 138&lt;br /&gt;
* Faerie Doctor – [[RoPF|RoP:F]] 117&lt;br /&gt;
* General Rules – [[HoHTL|HoH:TL]] 103, [[RoPTD|RoP:TD]] 66&lt;br /&gt;
* [[Blood of Heroes|Heroic]] Mythic Companions – [[HoHTL|HoH:TL]] 104&lt;br /&gt;
* Infernal Mythic Companions – [[RoPI|RoP:I]] 81&lt;br /&gt;
** Devil Child – [[RoPI|RoP:I]] 100&lt;br /&gt;
** [[Diabolist]] – [[RoPI|RoP:I]] 112&lt;br /&gt;
** Summoner – [[RoPI|RoP:I]] 119&lt;br /&gt;
* Magi Ex Miscellanea – [[HoHS|HoH:S]] 106&lt;br /&gt;
* Magic Spirit Votary – [[RoPM|RoP:M]] 88&lt;br /&gt;
&lt;br /&gt;
== Rules clarifications ==&lt;br /&gt;
&lt;br /&gt;
* [[Artes Liberales]] (Astrological Inception) – [[A&amp;amp;A]] 72&lt;br /&gt;
* [[Guile|Disguise]] – [[HoHS|HoH:S]] 87&lt;br /&gt;
* [[Elemental]]s – [[RoPM|RoP:M]] 132, [[HMRE]] 17&lt;br /&gt;
* [[Etiquette]] – [[HoHS|HoH:S]] 48&lt;br /&gt;
* [[Faerie Blood]] – [[HoHTL|HoH:TL]] 104&lt;br /&gt;
* Folk Ken &amp;amp; [[Guile]] – [[HoHTL|HoH:TL]] 24&lt;br /&gt;
* Forest Lore – [[GotF]] 37&lt;br /&gt;
* [[Ghost]]s – [[RoPM|RoP:M]] 115, [[RoPI|RoP:I]] 36&lt;br /&gt;
* Illusions – [[BCoC]] 59, [[HoHS|HoH:S]] 63&lt;br /&gt;
* [[Intrigue]] – [[HoHTL|HoH:TL]] 24, [[C&amp;amp;G]] 124, [[HoHS|HoH:S]] 45, 85, 140&lt;br /&gt;
* Invisibility – [[HoHS|HoH:S]] 32&lt;br /&gt;
* Magical senses – [[HoHS|HoH:S]] 61&lt;br /&gt;
* [[Spell Mastery|Mastered Spell]]: [[Mastered Spell Special Ability|new abilities]] – [[HoHTL|HoH:TL]] 99&lt;br /&gt;
* Medicine &amp;amp; Chirurgy – [[A&amp;amp;A]] 56, 59&lt;br /&gt;
* Medicine (Pharmaceutical Theriac) – [[A&amp;amp;A]] 77&lt;br /&gt;
* Mind-Control – [[HoHS|HoH:S]] 66&lt;br /&gt;
* [[Philosophiae]] (Alchemical Reagent) – [[A&amp;amp;A]] 74&lt;br /&gt;
* [[Shape and Material Bonus|Shape &amp;amp; Material Bonus]] Table – &lt;br /&gt;
** [[HoHMC|HoH:MC]] 138, [[HoHTL|HoH:TL]] 139, [[RoPI|RoP:I]] 123&lt;br /&gt;
* Spirits – [[RoPM|RoP:M]] 100&lt;br /&gt;
* True Faith – [[RoPTD|RoP:TD]] 56&lt;br /&gt;
&lt;br /&gt;
== Background information ==&lt;br /&gt;
&lt;br /&gt;
* [[Amicus|Amici]] – [[HoHTL|HoH:TL]] 47&lt;br /&gt;
* [[Code of Hermes]] – [[HoHTL|HoH:TL]] 45&lt;br /&gt;
** Dealing with [[Demon]]s – [[RoPI|RoP:I]] 120&lt;br /&gt;
** Interference with [[Mundane]]s – [[HoHS|HoH:S]] 46&lt;br /&gt;
** [[Sanctum]] Law – [[HoHTL|HoH:TL]] 71&lt;br /&gt;
* Hermetic Hospitality – [[HoHS|HoH:S]] 51&lt;br /&gt;
* [[Hoplite]]s – [[HoHS|HoH:S]] 18&lt;br /&gt;
* Knowledge of the [[Order of Hermes]] – [[C&amp;amp;G]] 5&lt;br /&gt;
* [[Mercere Portal]]s – [[HoHTL|HoH:TL]] 100&lt;br /&gt;
* [[Order of Odin]] – [[AM]] 133&lt;br /&gt;
* [[Order of Suleiman]] – [[CatC]] 19&lt;br /&gt;
* [[Quaesitor|Quaesitorial]] Duties – [[HoHTL|HoH:TL]] 61&lt;br /&gt;
* [[Pawnbrokers|Redcap Banking]] – [[HoHTL|HoH:TL]] 84&lt;br /&gt;
* [[Redcap]] Messengers – [[HoHTL|HoH:TL]] 82&lt;br /&gt;
* [[Sanctum]]s – [[Covenants_(Fifth_Edition)|Cov]] 103&lt;br /&gt;
* [[Regional Tribunal|Tribunal]] Procedures – [[HoHTL|HoH:TL]] 56&lt;br /&gt;
** Case Rulings – [[HoHS|HoH:S]] 92&lt;br /&gt;
** Hermetic Legal Penalties – [[HoHTL|HoH:TL]] 59&lt;br /&gt;
** [[Voting Sigil|Proxy Voting]] – [[HoHTL|HoH:TL]] 48&lt;br /&gt;
* [[Wizard War]] – [[HoHTL|HoH:TL]] 47, [[HoHS|HoH:S]] 22&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta Topics]]&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Ars_Magica_Third_Edition&amp;diff=15169</id>
		<title>Ars Magica Third Edition</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Ars_Magica_Third_Edition&amp;diff=15169"/>
		<updated>2018-06-20T09:30:53Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Spells */ Moved &amp;quot;Realms&amp;quot; to its own section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;(The information block for this edition is incomplete. You can [[Contributing|contribute]] to Project:Redcap by filling in the missing details.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Third Edition of Ars Magica (abbreviated &#039;&#039;&#039;ArM3&#039;&#039;&#039;) was published in 1992 by [[White Wolf]].&lt;br /&gt;
&lt;br /&gt;
{{Product description&lt;br /&gt;
|productName = Ars Magica Third Edition&lt;br /&gt;
|imageFile = Arm3_cover.jpg&lt;br /&gt;
|edition = Third&lt;br /&gt;
|abbreviation = ArM3&lt;br /&gt;
|type = core rules&lt;br /&gt;
|publisher = White Wolf&lt;br /&gt;
|authors = [[Ken Cliffe]], [[Mark Rein·Hagen]]&lt;br /&gt;
|productNumber = ??&lt;br /&gt;
|isbn= First Printing (White Wolf):&amp;lt;br&amp;gt;ISBN-10 156504021X&amp;lt;br&amp;gt;ISBN-13 9781565040212&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Second Printing (Wizards of the Coast):&amp;lt;br&amp;gt;ISBN-10 188099240X&amp;lt;br&amp;gt;ISBN-13 9781880992401&lt;br /&gt;
|releaseDate = 1992&lt;br /&gt;
|availability = Out of print&lt;br /&gt;
|format = [[Softcover]]&lt;br /&gt;
|pageCount = 392&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Subject and Contents==&lt;br /&gt;
Third Edition has the largest page count of any edition of the core book, at 392 pages.&lt;br /&gt;
&lt;br /&gt;
Third Edition is important historically because much of the [[canon]] was first established in [[:Category:ArM3|supplements]] written when it was current.&lt;br /&gt;
&lt;br /&gt;
Since Third Edition was published by [[White Wolf]], certain aspects of the setting were designed to be consistent with White Wolf&#039;s [[World of Darkness]]. This explains such features as [[True Reason]] and the [[vampire|vampires]] in [[House Tremere]].&lt;br /&gt;
&lt;br /&gt;
Third Edition also introduced a kind of Virtue called a &amp;quot;Passion,&amp;quot; which was something like a Personality Trait that could grant benefits similar to [[Confidence]] when the character&#039;s specific Passion was aroused. For example, a character with a Passion for Honor would gain benefits when attempting to exercise or defend his personal honor.&lt;br /&gt;
&lt;br /&gt;
===Comparison with Other Editions===&lt;br /&gt;
&#039;&#039;by Lydia Leong&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I do want to bring up the most important difference between the two editions: the [[Second Edition]] is concise and the writing is fairly reasonable. The 3rd edition is verbose and the editing is amazingly poor. The 3rd edition smacks of, &amp;quot;paid by the word&amp;quot;, and the sheer amount of excess text is mind-boggling. I strongly encourage the people working on the 4th edition to not repeat 3rd edition verbatim, but to actually rewrite the paragraphs involved. Even if no &#039;&#039;real&#039;&#039; material is actually cut, simply trimming down the writing style would eliminate countless pages of text.&lt;br /&gt;
&lt;br /&gt;
I also want to note that I think the Introduction to the 2nd edition is a lot better than the 3rd, and that first page of ArM 2 is a lot more effective in conveying the essence of the world than the first bits of gray text in ArM 3.&lt;br /&gt;
&lt;br /&gt;
Nonetheless, here we go with the diffs between the editions; this might not be a complete list, but I hope it&#039;s relatively thorough. The order follows the order of presentation in the 2nd edition book. Do note that there&#039;s a lot of stuff added to the 3rd edition which isn&#039;t in the 2nd edition at all. I may get flamed for this statement, but given the sheer number of changes to even the basic rules, I think that claims of the [[One True Edition]] are a bit hard to make (at least given the fact that most of the people on the mailing lists apparently use the 3rd edition rulings, and add some things out of 2nd, like [[Vis Extraction|vis extraction]]).&lt;br /&gt;
&lt;br /&gt;
Below, when referring to location in the rulebook, something like, &amp;quot;xC yP&amp;quot; refers to x column, y paragraph (i.e., &amp;quot;2C 3P&amp;quot; is the 2nd column 3rd paragraph). Items in quotation marks are actual quotes; everything else is my own commentary. I have only put citations in places where the rule might be difficult to locate.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve noted places where I, personally, think the ArM 2 rule is better, and also thrown in a few general suggestions for [[Ars Magica Fourth Edition|4th edition]].&lt;br /&gt;
&lt;br /&gt;
====Character Creation====&lt;br /&gt;
ArM 2, p. 14, 1C 2P: if you have a powerful mystical ability, you also suffer the -3 to social stuff that the magi do. (Presumably this refers to Exceptional Talents. 3rd edition has the -1 Flaw [[Magical Air]] instead.)&lt;br /&gt;
&lt;br /&gt;
Beginning age: This is randomized in ArM 2, and chosen in ArM 3. It would be useful for good starting ages to be noted; particularly, ages should be noted for beginning magi (since your apprenticeship begins between age 7 and 17, and lasts 15 years).&lt;br /&gt;
&lt;br /&gt;
[[Characteristics]]: Pairs have to be balanced in ArM 2 (the two characteristics in a pair have to be within 1 of each other), but not in ArM 3. (ArM 1 required the pair balance within 3 of each other.)&lt;br /&gt;
&lt;br /&gt;
[[The Gift]]: ArM 2 imposes the -3 penalty on social interaction which involves people trusting you; ArM 3 imposes this on all rolls involving interacting with normal people ([[Presence]] and [[Communication]]).&lt;br /&gt;
&lt;br /&gt;
[[Virtue]]s and [[Flaw]]s: [[Companion]]s and [[Magus|Magi]] both get 7 points in ArM 2 (magi get 10 in ArM 3). [[Grog]]s only get 1 point in ArM 2 (as opposed to 3 in ArM 3). The V&amp;amp;Fs themselves have changed pretty substantially. I don&#039;t like the organization in either edition; it&#039;d be nice to have a table summarizing V&amp;amp;Fs by cost, and then break them down in the same way ArM 3 does -- but PLEASE LIST THEM ALPHABETICALLY within each section (I&#039;ve found it immensely frustrating to know a flaw name, cost, and section it appears in, only to not be able to rapidly locate it within that section).&lt;br /&gt;
&lt;br /&gt;
[[:Category:Character Template|Character Templates]]: the short little blurb templates in ArM 2 (p. 34, 35) are a lot better than the full templates in ArM 3. The &amp;quot;instant grog&amp;quot; (ArM 2, p. 22) is also a nice touch. They don&#039;t take up much space; I wish they&#039;d appear in ArM 4. (What&#039;s badly needed, IMHO, is a list of typical V&amp;amp;Fs for each [[House]] of the Order, since this information was, by and large, left out in [[Houses of Hermes|Houses of Hermes (book)]].)&lt;br /&gt;
&lt;br /&gt;
====Confidence====&lt;br /&gt;
Eeveryone in ArM 3 begins with 3 [[Confidence|Confidence Points]]; in ArM 2, it&#039;s 3, 2, and 1 for Magi, Companions, and Grogs, respectively. The Confidence rules are completely different. To quickly summarize:&lt;br /&gt;
&lt;br /&gt;
In ArM 2, you can declare use of X points of Cnf BEFORE making a stress roll, and add the number of points to the roll. If you make the roll, you keep the points. If you roll the Ease Factor exactly, you make a simple roll; if the roll if higher than your maximum Cnf (i.e., what you had before spending any temporarily), then you permanently gain 1 Cnf. If you fail, you lose the spent points for the duration of the story (or until the SG says otherwise, basically). If you botch, you lose 1 Cnf permanently; you always have at least 1 Cnf, though. There are also special rules for using Cnf on Personality Rolls.&lt;br /&gt;
&lt;br /&gt;
In ArM 3, you can declare that you are spending a Confidence Point, after a failed stress roll. You then get a reroll. If you make the roll, you keep the point. If you fail it, you lose it for the duration of the story. If you botch it, you lose the point permanently. You cannot use Confidence more than once per action. Confidence can also be spent on Passions (different rules). Gaining Confidence can only be done via StoryGuide fiat. There is no stated minimum for Confidence points.&lt;br /&gt;
&lt;br /&gt;
[[Reputation]]s: these rules have increased in complexity in ArM 3; notable is the [[stress roll]] that is sometimes involved in losing Reputation.&lt;br /&gt;
&lt;br /&gt;
====Abilities====&lt;br /&gt;
In ArM 2, [[Grog]]s get their age + 10 in initial XP to spend; in ArM 3, Grogs get their age * 2 (same as [[Companion]]s).&lt;br /&gt;
&lt;br /&gt;
In ArM 2, [[Ability|Abilities]] can be reduced below 0 (to a minimum of -3), for the gain of 1 point per point reduced. However, to buy a negative ability up is &amp;quot;normal&amp;quot;; i.e., to go from -3 to -2 costs 3 points.&lt;br /&gt;
&lt;br /&gt;
ArM 2 also says things like, &amp;quot;Drop all fractions.&amp;quot; It&#039;d be nice to have a consistent rounding scheme, which apparently doesn&#039;t exist in ArM 3.&lt;br /&gt;
&lt;br /&gt;
The abilities themselves have been modified in various ways.&lt;br /&gt;
&lt;br /&gt;
Penalties for using abilities you don&#039;t have:&lt;br /&gt;
&lt;br /&gt;
[[Talent]]s: ArM 2, roll normally. ArM 3, roll but with 3 extra Botch Dice.&lt;br /&gt;
&lt;br /&gt;
[[Skill]]s: ArM 2, penalty of -2 to -8, and/or 1-3 extra Botch Dice (decision of the StoryGuide, presumably). ArM 3, penalty of -3 and 3 extra Botch Dice.&lt;br /&gt;
&lt;br /&gt;
[[Formal Knowledge|Formal]]/[[Arcane Knowledge]]s: can&#039;t do it, both editions.&lt;br /&gt;
&lt;br /&gt;
[[Casual Knowledge]]s: ArM 2, penalty of -3 to -10. ArM 3, roll normally.&lt;br /&gt;
&lt;br /&gt;
The &amp;quot;roll manipulation&amp;quot; stuff is only in ArM 2 (it&#039;s extraneous).&lt;br /&gt;
&lt;br /&gt;
[[Experience]] in ArM 2 is a constant: in a story, it&#039;s 3 for magi, 2 for companions, 1 for grogs, plus any bonuses. ArM 3 makes it StoryGuide fiat (a far more reasonable way, since the ArM 2 way really kinda denigrates the contributions of the non-magi).&lt;br /&gt;
&lt;br /&gt;
There is no [[Yearly Experience]]] in ArM 2, though there is in both ArM 1 and ArM 3.&lt;br /&gt;
&lt;br /&gt;
====Aging and Decrepitude====&lt;br /&gt;
There is a major difference in the two editions, here.&lt;br /&gt;
&lt;br /&gt;
ArM 2 begins aging at 35 + Stamina; ArM 3 begins it at 35, period. (I think the ArM 2 version is more reasonable, personally, since high Stamina should help with aging, which it doesn&#039;t, in ArM 3).&lt;br /&gt;
&lt;br /&gt;
In ArM 2, to do an aging check, you first state the [[Characteristic]] you&#039;ve used most often this year, and then make a simple roll, consulting a Characteristic Loss chart. If the characteristic chosen by the chart is the one you stated you used most often, the roll gets a +3. The roll gets -1 for every point of [[Decrepitude]] you possess. A [[Longevity Potion|longevity potion]] adds a flat +5 to the roll. On a roll of 5 or below, the Characteristic doesn&#039;t drop; otherwise, it&#039;s lowered by 1 point.&lt;br /&gt;
&lt;br /&gt;
In ArM 3, aging has several steps. First, there&#039;s a roll to see if any characteristic drops at all. This roll is modified by +1 for every point of Decrepitude, and decreased by a longevity potion (the effectiveness of which is based on the InCo lab total of the magus who created it, at the time of the creation). If this roll indicates Characteristic loss, a simple roll + that Characteristic is made; if the roll is below 7, that characteristic is decreased by 1.&lt;br /&gt;
&lt;br /&gt;
[[Decrepitude]] in ArM 2 also modifies healing rolls and the number of [[Botch die|Botch Dice]] rolled on [[Soak]] [[botch]]es. Decrepitude isn&#039;t used in either of those ways in ArM 3 (or at least, if it is, I can&#039;t find the rules for it).&lt;br /&gt;
&lt;br /&gt;
====Combat====&lt;br /&gt;
I&#039;ve looked this bit over a little less carefully than the rest, and thus didn&#039;t spot any big changes (other than the obvious split of combat into [[Action Combat|Action]] and [[Dueling Combat|Dueling]] systems).&lt;br /&gt;
&lt;br /&gt;
Falling damage for falling on a hard surface is, in ArM 3, explicitly doubled after [[Soak]] is applied.&lt;br /&gt;
&lt;br /&gt;
ArM 2 states that poisons can simply be handled as damage against which the Soak roll is based solely on [[Stamina]] + [[Size]].&lt;br /&gt;
&lt;br /&gt;
[[Plate Armor]] has been removed from the Armor Protection Chart in ArM 3. All Plate, in ArM 2, is Expensive; stats are as follows: Plate [[Cuirass]] (prot. 10, load 4), Plate Hauberk (prot. 15, load 6), Full Plate Armor (prot. 17, load 7).&lt;br /&gt;
&lt;br /&gt;
One note, though: the [[Combat Botch]] suggestions in ArM 2 seem a lot more reasonable and useful for coming up with one&#039;s own Botch ideas.&lt;br /&gt;
&lt;br /&gt;
====Magic====&lt;br /&gt;
[[Magic Resistance]]: the roll for [[Parma Magica]] in ArM 2 is [[Simple die|simple]]; it&#039;s [[Stress die|stress]] in ArM 3. (In ArM 1, Parma Magica is an actual spell, not an [[Ability]].) ArM 3 allows you to also suppress your Form bonus by concentrating. ArM 2 does not allow this, but it does allow you to subtract your Vim score from your Magic Resistance, by concentrating.&lt;br /&gt;
&lt;br /&gt;
[[Fast-Cast]]ing: ArM 2, -5 penalty on roll, plus double Botch Dice, and a roll of 0 indicates a side effect (whether or not you Botch). ArM 3, -5 penalty on roll, with 3 extra Botch Dice. (The chart for ArM 3 mentions a side-effect, but the rules do not; WotC has confirmed that the chart is erroneous.)&lt;br /&gt;
&lt;br /&gt;
[[Spontaneous spell]]s: ArM 3, you must always roll a stress die if you are Fatiguing yourself (p. 173, 2C 3P). ArM 3 also gives a &amp;quot;similar spell&amp;quot; bonus of +1 for every 5 levels of a similar known Formulaic spell. ArM 2, however, allows up to a +5 bonus for a colorful description of the spell (a roleplaying modifier, essentially).&lt;br /&gt;
&lt;br /&gt;
[[Strengthening]] [[Formulaic Spell]]s: in ArM 2, with non-ritual Formulaics, you can double the effect by expending 1 [[pawn]] of [[vis]] for each 5 levels of the spell (I think -- this is really poorly worded, ArM 2 p. 69: &amp;quot;For non-ritual formulaic magic, each point of raw vis duplicates 5 Levels of the spell. Thus you can double the effect of your spell by using 1 raw vis point per 5 levels of the spell.&amp;quot;) In ArM 3, this weirdness doesn&#039;t exist; spending a pawn of vis simply adds +5 to your spellcasting roll.&lt;br /&gt;
&lt;br /&gt;
Words and Gestures: ArM 3 states explicitly that casting without gestures negates [[Encumbrance]] penalties.&lt;br /&gt;
&lt;br /&gt;
Using [[raw vis]]: in ArM 2, the maximum vis you can expend at a single time is your [[Vim]] score. In ArM 3, the maximum amount vis of a single [[Art]] you can expend at a single time is your score in that Art. In other words, if you have Creo 5, Ignem 3, Vim 4, and are casting a Creo Ignem spell, in ArM 2 you would be restricted to expending 4 pawns total (but it can be of any type), whereas in ArM 3, you could expend up to 8 pawns (5 of Creo and 3 of Ignem) but it must be either Creo or Ignem vis.&lt;br /&gt;
&lt;br /&gt;
Vis in general: the concept of Art-specific vis is basically non-existent in ArM 2. Furthermore, in ArM 2, if you expend vis, you must expend all the vis you are touching; in ArM 3, you can decide how much you use.&lt;br /&gt;
&lt;br /&gt;
[[Casting from text|Casting from a text]]: in ArM 2, the spell goes off whether or not you go Unconscious; in ArM 3, the spell fails if you go Unconscious.&lt;br /&gt;
&lt;br /&gt;
====Spells====&lt;br /&gt;
Many spell descriptions have changed, of course.&lt;br /&gt;
&lt;br /&gt;
One to note is the [[Aegis of the Hearth]]. In ArM 2, for spells entering the Aegis that have a target which would normally get a Resistance Roll, the target gets Level of the Aegis + 5 added to his Resistance Roll, thus making it much more likely that such spells will fizzle (spells that don&#039;t fit this get Level of the Aegis + 5 + die -- presumably a simple die). In ArM 3, it&#039;s just a flat resistance to all spells: Aegis + 5 + stress die.&lt;br /&gt;
&lt;br /&gt;
====Realms====&lt;br /&gt;
The power interaction chart has been vastly simplified in ArM 3 (ArM 2 had the weird change in multipliers depending on Aura strength).&lt;br /&gt;
&lt;br /&gt;
====Certámen====&lt;br /&gt;
In ArM 2, the loser of a round drops a Fatigue level for every 5 points of exceeded resistance roll. In ArM 3, the loser drops a Fatigue level for every 5 points or fraction thereof.&lt;br /&gt;
&lt;br /&gt;
ArM 3 allows explicit surrender before going Unconscious; the finishing spell can still be cast, but the loser&#039;s Parma Magica is not circumvented.&lt;br /&gt;
&lt;br /&gt;
In ArM 2, the finishing spell must be of EITHER the same Technique or Form (or both); in ArM 3, the finishing spell must be of the same Technique AND Form.&lt;br /&gt;
&lt;br /&gt;
In ArM 2, vis may be expended in the Certamen at any time. In ArM 3, vis can only be expended in the opposed roll (the one that involves the Form and Technique scores), not in the roll-to-weaken and its resistance roll.&lt;br /&gt;
&lt;br /&gt;
====Laboratory====&lt;br /&gt;
The rules for studying/copying knowledges are only in ArM 2: you gain 3 XP in a knowledge per season of study, and your score cannot exceed the source&#039;s (usually a book). You can record 1 point per Season but cannot write more than half your score; you can copy at 3 points per season.&lt;br /&gt;
&lt;br /&gt;
When studying from vis, in ArM 3, you add the rating of your [[Aura]], to roll * pawns, in order to get the total effective score. In ArM 2, it&#039;s just roll * pawns.&lt;br /&gt;
&lt;br /&gt;
The rules for vis extraction are only in ArM 2: you can extract, in a Season, a number of pawns of Vim vis equal to one-fifth of Creo + Vim + Magic Theory + (3 * Magical Aura).&lt;br /&gt;
&lt;br /&gt;
Instilling effects: in ArM 2, you must equal the level of the desired effect with your lab total, in order to instill it. In ArM 3, you gain 1 point towards instilling the effect for every point your lab total is ABOVE the level of the effect; the effect is instilled when the accumulated points equal the effect level. In other words, it&#039;s MUCH harder to instill effects in ArM 3 (but there are no Lesser Enchanted Devices in ArM 2).&lt;br /&gt;
&lt;br /&gt;
[[Potion]]s: in ArM 2, the base total is your lab total plus three times the Aura; in ArM 3, it&#039;s your lab total plus the Aura. In ArM 2, expending vis increases this total by +3 per pawn; in ArM 3, expending vis for the appropriate Art(s) increases this total by +5 per pawn.&lt;br /&gt;
&lt;br /&gt;
[[Longevity Ritual|Longevity potion]]s: the ArM 3 rules are more complicated, due to the change in aging; see above (and p. 107 in ArM 2 and p. 250 in ArM 3).&lt;br /&gt;
&lt;br /&gt;
[[Focus|Magic Foci]] vs. [[Talisman]]s: ArM 2 uses the former; ArM 3 uses the latter. The two serve the same function, under different names (a &amp;quot;spell focus&amp;quot; in ArM 3 is no longer an enchanted item, but a simple object used to give a bonus to a specific Formulaic spell). Both editions require that a Season be spent preparing the item for enchantment. ArM 3 also requires that an additional Season be spent attuning it as a talisman; a talisman in ArM 3 is also an [[Arcane Connection]] to you.&lt;br /&gt;
&lt;br /&gt;
Distractions from Studies: ArM 3 reduces the penalties for being away; the first 10 days are &amp;quot;free&amp;quot;, and after that it&#039;s 1 level of book study lost for every 2 days away, or -1 to the lab total for every 1 day away. (ArM 2 does not give any &amp;quot;free&amp;quot; days, and it&#039;s a -1 penalty to the lab total for each day; there&#039;s nothing said about study.)&lt;br /&gt;
&lt;br /&gt;
[[Lab Text]]s: These only exist in ArM 3 &#039;&#039;(and later editions -- Andrew Gronosky)&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
[[Familiar]]s: Familiars have &amp;quot;familiar powers&amp;quot; in ArM 2; in ArM 3, there are &amp;quot;bond qualities&amp;quot; instead. The two are substantially different. ArM 2 there is one power for every Art, and a score of 15+ in that Art is required to enchant that power. ArM 3 allows the simple purchase of positive and negative aspects of the bond, which affect the way master and animal interact, rather than being overt powers of the animal itself.&lt;br /&gt;
&lt;br /&gt;
Vis: for most magical activity, ArM 2 does not state that Art-specific vis must be used.&lt;br /&gt;
&lt;br /&gt;
A lot of good [[Saga]]/playstyle material was cut or rewritten between ArM 2 and 3; I&#039;m of the opinion that the simple directness of the ArM 2 stuff is more effective than the verbose moodiness of ArM 3.&lt;br /&gt;
&lt;br /&gt;
== Opinion and Commentary ==&lt;br /&gt;
In addition to the personal assessments embedded in the preceding section, we offer some other perspectives on Third Edition.&lt;br /&gt;
&lt;br /&gt;
===Strong Points===&lt;br /&gt;
Third Edition is often maligned in the [[Fan Community]] because of its well-known shortcomings. However, the edition is not without merit. It was a good game, and in practice its flaws (which mostly relate to atmosphere and meta-plot) could be easily disregarded or worked around.&lt;br /&gt;
&lt;br /&gt;
Third Edition is very consistent in placing a strong emphasis role-playing a vibrant character and approaching the game as a narrative. Later editions seem more dry and simulationist by comparison.&lt;br /&gt;
&lt;br /&gt;
Compared to [[Second Edition]], Third Edition includes more description and background material on [[Mythic Europe]].&lt;br /&gt;
&lt;br /&gt;
The interior artwork is generally well-regarded, featuring illustrations by [[Eric Hotz]] and [[William O&#039;Connor]].&lt;br /&gt;
&lt;br /&gt;
=== Weak Points ===&lt;br /&gt;
Most of the criticism of Third Edition centers on two points: its generally dark and moody tone, and the unpopular features that tie Ars Magica into the [[World of Darkness]].&lt;br /&gt;
&lt;br /&gt;
The quality of Third Edition supplements was hit and miss. Although there were some excellent Third Edition books, including [[Houses of Hermes Book|Houses of Hermes]], there were also several turkeys like the forgettable [[Pax Dei]].&lt;br /&gt;
&lt;br /&gt;
== Obtaining Copies of Third Edition ==&lt;br /&gt;
As late as 2006, it was possible to buy a copy of Third Edition from [http://www.warehouse23.com/ Warehouse 23] for as little as $5 U.S. (plus shipping). It no longer seems to be available from Warehouse 23, but can usually be found on [http://www.ebay.com/ Ebay] at low prices -- probably less than the book cost when it was new.&lt;br /&gt;
&lt;br /&gt;
So, although Third Edition is out of print, it could not be considered a rare find. Shop around a bit and it should be easy to find a bargain.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Related Pages ==&lt;br /&gt;
* [[Ars Magica Revised Edition]]&lt;br /&gt;
* [[Ars Magica Fourth Edition]]&lt;br /&gt;
&lt;br /&gt;
== Legacy Page ==&lt;br /&gt;
The history of this page before July 21, 2012 is located at [[Legacy:third_edition]].&lt;br /&gt;
&lt;br /&gt;
[[Category: ArM3]]&lt;br /&gt;
[[Category: Products| Ars Magica 3rd Edition]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Additional_rules_index&amp;diff=15168</id>
		<title>Additional rules index</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Additional_rules_index&amp;diff=15168"/>
		<updated>2018-06-20T09:24:33Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Rules */ Linked to Aura&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Throughout the Ars Magic product line, several additional mechanics have been added in supplements other than the core rulebook. Plenty of those books have included rules for specific situations, sometimes clarifying existing rules, sometimes expanding existing mechanincs or providing alternative mechanics, and sometimes providing rulesets for whole new activities.&lt;br /&gt;
&lt;br /&gt;
This list is meant to provide a list of new or expanded mechanics found throughout the supplement books, along with book and page references. This page is meant to only be a list, not expanding on details about the rules referenced, instead linking to the proper page if one exists.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* [[Aura]] Variation – [[RoPM|RoP:M]] 10&lt;br /&gt;
* Awakened Animals – [[BCoC]] 92&lt;br /&gt;
* [[Cat]]s – [[RoPM|RoP:M]] 70&lt;br /&gt;
* [[Certamen School|Certamen Dueling]] – [[HoHTL|HoH:TL]] 134&lt;br /&gt;
* [[Covenant]]s – [[Covenants_(Fifth_Edition)|Cov]], [[A&amp;amp;A]] 58&lt;br /&gt;
* [[Debate]] – [[HoHS|HoH:S]] 90&lt;br /&gt;
* Diseases – [[A&amp;amp;A]] 45, 57&lt;br /&gt;
* Dragon lines – [[AM]] 125&lt;br /&gt;
* Fertility spells – [[AM]] 56&lt;br /&gt;
* [[Ghost]]s – [[AM]] 33-34&lt;br /&gt;
* Hermetic Integration of Other Magic Systems&lt;br /&gt;
** Ancient Magic – [[AM]] 7&lt;br /&gt;
** [[Hedge magic|Hedge Magic]] – [[ArM5]] 106, [[HoHS|HoH:S]] 127, [[HMRE]] 6, 8, 14&lt;br /&gt;
* Item Quality – [[C&amp;amp;G]] 67&lt;br /&gt;
* Joining the Order of Hermes – [[HoHS|HoH:S]] 127, [[HMRE]] 6&lt;br /&gt;
* Labor – [[C&amp;amp;G]] 37&lt;br /&gt;
* Libraries (as sources of information) – [[Covenants_(Fifth_Edition)|Cov]] 98, [[A&amp;amp;A]] 26, [[AM]] 68&lt;br /&gt;
* Mongolian bows – [[AM]] 16-17&lt;br /&gt;
* Mundane Beasts – [[HoHMC|HoH:MC]] 38, [[RoPM|RoP:M]] 140&lt;br /&gt;
* Mysteries ([[Exoteric Mystery|exoteric]] and [[Esoteric Mystery|esoteric]]) – [[TMRE]] 8, [[HoHMC|HoH:MC]] 4&lt;br /&gt;
* [[Mythic Companion]]s – [[HoHTL|HoH:TL]] 103, [[RoPTD|RoP:TD]] 66&lt;br /&gt;
* [[Original Research]] – [[HoHTL|HoH:TL]] 26&lt;br /&gt;
* Other languages for hermetic magic – [[AM]] 29&lt;br /&gt;
* [[Potent Magic]] – [[HoHMC|HoH:MC]] 6, [[TMRE]] 31&lt;br /&gt;
* Pregnancy – [[AM]] 55&lt;br /&gt;
** Bearing Child – [[A&amp;amp;A]] 62&lt;br /&gt;
* Ship Combat – [[C&amp;amp;G]] 86&lt;br /&gt;
* Spell Traces – [[HoHTL|HoH:TL]] 71&lt;br /&gt;
* Stone-age weapons – [[AM]] 95&lt;br /&gt;
* Trade – [[C&amp;amp;G]] 107&lt;br /&gt;
* Travel – [[C&amp;amp;G]] 80&lt;br /&gt;
* Urban Magic ([[Lacuna|Lacunae]]) – [[HoHS|HoH:S]] 57&lt;br /&gt;
* [[Vis]] (extraordinary &amp;amp; [[Dedicated vis|dedicated]]) – [[RoPM|RoP:M]] 119&lt;br /&gt;
* [[Vis]] (Infernal) – [[RoPI|RoP:I]] 18&lt;br /&gt;
* [[Wound recovery]] (advanced) – [[A&amp;amp;A]] 61&lt;br /&gt;
&lt;br /&gt;
=== Rules for Mythic Companions ===&lt;br /&gt;
&lt;br /&gt;
* Divine Mythic Companions – [[RoPTD|RoP:TD]] 66&lt;br /&gt;
** Nephilim – [[RoPTD|RoP:TD]] 66&lt;br /&gt;
** Perfecti – [[RoPTD|RoP:TD]] 94&lt;br /&gt;
** Zahid – [[RoPTD|RoP:TD]] 117&lt;br /&gt;
** [[Mythic Judaism|Kabbalist]] – [[RoPTD|RoP:TD]] 138&lt;br /&gt;
* Faerie Doctor – [[RoPF|RoP:F]] 117&lt;br /&gt;
* General Rules – [[HoHTL|HoH:TL]] 103, [[RoPTD|RoP:TD]] 66&lt;br /&gt;
* [[Blood of Heroes|Heroic]] Mythic Companions – [[HoHTL|HoH:TL]] 104&lt;br /&gt;
* Infernal Mythic Companions – [[RoPI|RoP:I]] 81&lt;br /&gt;
** Devil Child – [[RoPI|RoP:I]] 100&lt;br /&gt;
** [[Diabolist]] – [[RoPI|RoP:I]] 112&lt;br /&gt;
** Summoner – [[RoPI|RoP:I]] 119&lt;br /&gt;
* Magi Ex Miscellanea – [[HoHS|HoH:S]] 106&lt;br /&gt;
* Magic Spirit Votary – [[RoPM|RoP:M]] 88&lt;br /&gt;
&lt;br /&gt;
== Rules clarifications ==&lt;br /&gt;
&lt;br /&gt;
* [[Artes Liberales]] (Astrological Inception) – [[A&amp;amp;A]] 72&lt;br /&gt;
* [[Guile|Disguise]] – [[HoHS|HoH:S]] 87&lt;br /&gt;
* [[Elemental]]s – [[RoPM|RoP:M]] 132, [[HMRE]] 17&lt;br /&gt;
* [[Etiquette]] – [[HoHS|HoH:S]] 48&lt;br /&gt;
* [[Faerie Blood]] – [[HoHTL|HoH:TL]] 104&lt;br /&gt;
* Folk Ken &amp;amp; [[Guile]] – [[HoHTL|HoH:TL]] 24&lt;br /&gt;
* Forest Lore – [[GotF]] 37&lt;br /&gt;
* [[Ghost]]s – [[RoPM|RoP:M]] 115, [[RoPI|RoP:I]] 36&lt;br /&gt;
* Illusions – [[BCoC]] 59, [[HoHS|HoH:S]] 63&lt;br /&gt;
* [[Intrigue]] – [[HoHTL|HoH:TL]] 24, [[C&amp;amp;G]] 124, [[HoHS|HoH:S]] 45, 85, 140&lt;br /&gt;
* Invisibility – [[HoHS|HoH:S]] 32&lt;br /&gt;
* Magical senses – [[HoHS|HoH:S]] 61&lt;br /&gt;
* [[Spell Mastery|Mastered Spell]]: [[Mastered Spell Special Ability|new abilities]] – [[HoHTL|HoH:TL]] 99&lt;br /&gt;
* Medicine &amp;amp; Chirurgy – [[A&amp;amp;A]] 56, 59&lt;br /&gt;
* Medicine (Pharmaceutical Theriac) – [[A&amp;amp;A]] 77&lt;br /&gt;
* Mind-Control – [[HoHS|HoH:S]] 66&lt;br /&gt;
* [[Philosophiae]] (Alchemical Reagent) – [[A&amp;amp;A]] 74&lt;br /&gt;
* [[Shape and Material Bonus|Shape &amp;amp; Material Bonus]] Table – &lt;br /&gt;
** [[HoHMC|HoH:MC]] 138, [[HoHTL|HoH:TL]] 139, [[RoPI|RoP:I]] 123&lt;br /&gt;
* Spirits – [[RoPM|RoP:M]] 100&lt;br /&gt;
* True Faith – [[RoPTD|RoP:TD]] 56&lt;br /&gt;
&lt;br /&gt;
== Background information ==&lt;br /&gt;
&lt;br /&gt;
* [[Amicus|Amici]] – [[HoHTL|HoH:TL]] 47&lt;br /&gt;
* [[Code of Hermes]] – [[HoHTL|HoH:TL]] 45&lt;br /&gt;
** Dealing with [[Demon]]s – [[RoPI|RoP:I]] 120&lt;br /&gt;
** Interference with [[Mundane]]s – [[HoHS|HoH:S]] 46&lt;br /&gt;
** [[Sanctum]] Law – [[HoHTL|HoH:TL]] 71&lt;br /&gt;
* Hermetic Hospitality – [[HoHS|HoH:S]] 51&lt;br /&gt;
* [[Hoplite]]s – [[HoHS|HoH:S]] 18&lt;br /&gt;
* Knowledge of the [[Order of Hermes]] – [[C&amp;amp;G]] 5&lt;br /&gt;
* [[Mercere Portal]]s – [[HoHTL|HoH:TL]] 100&lt;br /&gt;
* [[Order of Odin]] – [[AM]] 133&lt;br /&gt;
* [[Order of Suleiman]] – [[CatC]] 19&lt;br /&gt;
* [[Quaesitor|Quaesitorial]] Duties – [[HoHTL|HoH:TL]] 61&lt;br /&gt;
* [[Redcap]] Banking – [[HoHTL|HoH:TL]] 84&lt;br /&gt;
* [[Redcap]] Messengers – [[HoHTL|HoH:TL]] 82&lt;br /&gt;
* [[Sanctum]]s – [[Covenants_(Fifth_Edition)|Cov]] 103&lt;br /&gt;
* [[Regional Tribunal|Tribunal]] Procedures – [[HoHTL|HoH:TL]] 56&lt;br /&gt;
** Case Rulings – [[HoHS|HoH:S]] 92&lt;br /&gt;
** Hermetic Legal Penalties – [[HoHTL|HoH:TL]] 59&lt;br /&gt;
** [[Voting Sigil|Proxy Voting]] – [[HoHTL|HoH:TL]] 48&lt;br /&gt;
* [[Wizard War]] – [[HoHTL|HoH:TL]] 47, [[HoHS|HoH:S]] 22&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta Topics]]&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Additional_rules_index&amp;diff=15167</id>
		<title>Additional rules index</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Additional_rules_index&amp;diff=15167"/>
		<updated>2018-06-20T09:23:48Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Background information */ Added links&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Throughout the Ars Magic product line, several additional mechanics have been added in supplements other than the core rulebook. Plenty of those books have included rules for specific situations, sometimes clarifying existing rules, sometimes expanding existing mechanincs or providing alternative mechanics, and sometimes providing rulesets for whole new activities.&lt;br /&gt;
&lt;br /&gt;
This list is meant to provide a list of new or expanded mechanics found throughout the supplement books, along with book and page references. This page is meant to only be a list, not expanding on details about the rules referenced, instead linking to the proper page if one exists.&lt;br /&gt;
&lt;br /&gt;
== Rules ==&lt;br /&gt;
&lt;br /&gt;
* Aura Variation – [[RoPM|RoP:M]] 10&lt;br /&gt;
* Awakened Animals – [[BCoC]] 92&lt;br /&gt;
* [[Cat]]s – [[RoPM|RoP:M]] 70&lt;br /&gt;
* [[Certamen School|Certamen Dueling]] – [[HoHTL|HoH:TL]] 134&lt;br /&gt;
* [[Covenant]]s – [[Covenants_(Fifth_Edition)|Cov]], [[A&amp;amp;A]] 58&lt;br /&gt;
* [[Debate]] – [[HoHS|HoH:S]] 90&lt;br /&gt;
* Diseases – [[A&amp;amp;A]] 45, 57&lt;br /&gt;
* Dragon lines – [[AM]] 125&lt;br /&gt;
* Fertility spells – [[AM]] 56&lt;br /&gt;
* [[Ghost]]s – [[AM]] 33-34&lt;br /&gt;
* Hermetic Integration of Other Magic Systems&lt;br /&gt;
** Ancient Magic – [[AM]] 7&lt;br /&gt;
** [[Hedge magic|Hedge Magic]] – [[ArM5]] 106, [[HoHS|HoH:S]] 127, [[HMRE]] 6, 8, 14&lt;br /&gt;
* Item Quality – [[C&amp;amp;G]] 67&lt;br /&gt;
* Joining the Order of Hermes – [[HoHS|HoH:S]] 127, [[HMRE]] 6&lt;br /&gt;
* Labor – [[C&amp;amp;G]] 37&lt;br /&gt;
* Libraries (as sources of information) – [[Covenants_(Fifth_Edition)|Cov]] 98, [[A&amp;amp;A]] 26, [[AM]] 68&lt;br /&gt;
* Mongolian bows – [[AM]] 16-17&lt;br /&gt;
* Mundane Beasts – [[HoHMC|HoH:MC]] 38, [[RoPM|RoP:M]] 140&lt;br /&gt;
* Mysteries ([[Exoteric Mystery|exoteric]] and [[Esoteric Mystery|esoteric]]) – [[TMRE]] 8, [[HoHMC|HoH:MC]] 4&lt;br /&gt;
* [[Mythic Companion]]s – [[HoHTL|HoH:TL]] 103, [[RoPTD|RoP:TD]] 66&lt;br /&gt;
* [[Original Research]] – [[HoHTL|HoH:TL]] 26&lt;br /&gt;
* Other languages for hermetic magic – [[AM]] 29&lt;br /&gt;
* [[Potent Magic]] – [[HoHMC|HoH:MC]] 6, [[TMRE]] 31&lt;br /&gt;
* Pregnancy – [[AM]] 55&lt;br /&gt;
** Bearing Child – [[A&amp;amp;A]] 62&lt;br /&gt;
* Ship Combat – [[C&amp;amp;G]] 86&lt;br /&gt;
* Spell Traces – [[HoHTL|HoH:TL]] 71&lt;br /&gt;
* Stone-age weapons – [[AM]] 95&lt;br /&gt;
* Trade – [[C&amp;amp;G]] 107&lt;br /&gt;
* Travel – [[C&amp;amp;G]] 80&lt;br /&gt;
* Urban Magic ([[Lacuna|Lacunae]]) – [[HoHS|HoH:S]] 57&lt;br /&gt;
* [[Vis]] (extraordinary &amp;amp; [[Dedicated vis|dedicated]]) – [[RoPM|RoP:M]] 119&lt;br /&gt;
* [[Vis]] (Infernal) – [[RoPI|RoP:I]] 18&lt;br /&gt;
* [[Wound recovery]] (advanced) – [[A&amp;amp;A]] 61&lt;br /&gt;
&lt;br /&gt;
=== Rules for Mythic Companions ===&lt;br /&gt;
&lt;br /&gt;
* Divine Mythic Companions – [[RoPTD|RoP:TD]] 66&lt;br /&gt;
** Nephilim – [[RoPTD|RoP:TD]] 66&lt;br /&gt;
** Perfecti – [[RoPTD|RoP:TD]] 94&lt;br /&gt;
** Zahid – [[RoPTD|RoP:TD]] 117&lt;br /&gt;
** [[Mythic Judaism|Kabbalist]] – [[RoPTD|RoP:TD]] 138&lt;br /&gt;
* Faerie Doctor – [[RoPF|RoP:F]] 117&lt;br /&gt;
* General Rules – [[HoHTL|HoH:TL]] 103, [[RoPTD|RoP:TD]] 66&lt;br /&gt;
* [[Blood of Heroes|Heroic]] Mythic Companions – [[HoHTL|HoH:TL]] 104&lt;br /&gt;
* Infernal Mythic Companions – [[RoPI|RoP:I]] 81&lt;br /&gt;
** Devil Child – [[RoPI|RoP:I]] 100&lt;br /&gt;
** [[Diabolist]] – [[RoPI|RoP:I]] 112&lt;br /&gt;
** Summoner – [[RoPI|RoP:I]] 119&lt;br /&gt;
* Magi Ex Miscellanea – [[HoHS|HoH:S]] 106&lt;br /&gt;
* Magic Spirit Votary – [[RoPM|RoP:M]] 88&lt;br /&gt;
&lt;br /&gt;
== Rules clarifications ==&lt;br /&gt;
&lt;br /&gt;
* [[Artes Liberales]] (Astrological Inception) – [[A&amp;amp;A]] 72&lt;br /&gt;
* [[Guile|Disguise]] – [[HoHS|HoH:S]] 87&lt;br /&gt;
* [[Elemental]]s – [[RoPM|RoP:M]] 132, [[HMRE]] 17&lt;br /&gt;
* [[Etiquette]] – [[HoHS|HoH:S]] 48&lt;br /&gt;
* [[Faerie Blood]] – [[HoHTL|HoH:TL]] 104&lt;br /&gt;
* Folk Ken &amp;amp; [[Guile]] – [[HoHTL|HoH:TL]] 24&lt;br /&gt;
* Forest Lore – [[GotF]] 37&lt;br /&gt;
* [[Ghost]]s – [[RoPM|RoP:M]] 115, [[RoPI|RoP:I]] 36&lt;br /&gt;
* Illusions – [[BCoC]] 59, [[HoHS|HoH:S]] 63&lt;br /&gt;
* [[Intrigue]] – [[HoHTL|HoH:TL]] 24, [[C&amp;amp;G]] 124, [[HoHS|HoH:S]] 45, 85, 140&lt;br /&gt;
* Invisibility – [[HoHS|HoH:S]] 32&lt;br /&gt;
* Magical senses – [[HoHS|HoH:S]] 61&lt;br /&gt;
* [[Spell Mastery|Mastered Spell]]: [[Mastered Spell Special Ability|new abilities]] – [[HoHTL|HoH:TL]] 99&lt;br /&gt;
* Medicine &amp;amp; Chirurgy – [[A&amp;amp;A]] 56, 59&lt;br /&gt;
* Medicine (Pharmaceutical Theriac) – [[A&amp;amp;A]] 77&lt;br /&gt;
* Mind-Control – [[HoHS|HoH:S]] 66&lt;br /&gt;
* [[Philosophiae]] (Alchemical Reagent) – [[A&amp;amp;A]] 74&lt;br /&gt;
* [[Shape and Material Bonus|Shape &amp;amp; Material Bonus]] Table – &lt;br /&gt;
** [[HoHMC|HoH:MC]] 138, [[HoHTL|HoH:TL]] 139, [[RoPI|RoP:I]] 123&lt;br /&gt;
* Spirits – [[RoPM|RoP:M]] 100&lt;br /&gt;
* True Faith – [[RoPTD|RoP:TD]] 56&lt;br /&gt;
&lt;br /&gt;
== Background information ==&lt;br /&gt;
&lt;br /&gt;
* [[Amicus|Amici]] – [[HoHTL|HoH:TL]] 47&lt;br /&gt;
* [[Code of Hermes]] – [[HoHTL|HoH:TL]] 45&lt;br /&gt;
** Dealing with [[Demon]]s – [[RoPI|RoP:I]] 120&lt;br /&gt;
** Interference with [[Mundane]]s – [[HoHS|HoH:S]] 46&lt;br /&gt;
** [[Sanctum]] Law – [[HoHTL|HoH:TL]] 71&lt;br /&gt;
* Hermetic Hospitality – [[HoHS|HoH:S]] 51&lt;br /&gt;
* [[Hoplite]]s – [[HoHS|HoH:S]] 18&lt;br /&gt;
* Knowledge of the [[Order of Hermes]] – [[C&amp;amp;G]] 5&lt;br /&gt;
* [[Mercere Portal]]s – [[HoHTL|HoH:TL]] 100&lt;br /&gt;
* [[Order of Odin]] – [[AM]] 133&lt;br /&gt;
* [[Order of Suleiman]] – [[CatC]] 19&lt;br /&gt;
* [[Quaesitor|Quaesitorial]] Duties – [[HoHTL|HoH:TL]] 61&lt;br /&gt;
* [[Redcap]] Banking – [[HoHTL|HoH:TL]] 84&lt;br /&gt;
* [[Redcap]] Messengers – [[HoHTL|HoH:TL]] 82&lt;br /&gt;
* [[Sanctum]]s – [[Covenants_(Fifth_Edition)|Cov]] 103&lt;br /&gt;
* [[Regional Tribunal|Tribunal]] Procedures – [[HoHTL|HoH:TL]] 56&lt;br /&gt;
** Case Rulings – [[HoHS|HoH:S]] 92&lt;br /&gt;
** Hermetic Legal Penalties – [[HoHTL|HoH:TL]] 59&lt;br /&gt;
** [[Voting Sigil|Proxy Voting]] – [[HoHTL|HoH:TL]] 48&lt;br /&gt;
* [[Wizard War]] – [[HoHTL|HoH:TL]] 47, [[HoHS|HoH:S]] 22&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Meta Topics]]&lt;br /&gt;
[[Category:Rules]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Regional_Tribunal&amp;diff=15166</id>
		<title>Regional Tribunal</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Regional_Tribunal&amp;diff=15166"/>
		<updated>2018-06-20T09:22:25Z</updated>

		<summary type="html">&lt;p&gt;Yirkash: /* Special Locations */ Fixed punctuation and italics&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The [[Order of Hermes]] is governed by thirteen regional or local Tribunals, each of which presides over a different geographic area.  There is also a supreme [[Grand Tribunal]], which meets less frequently and has the authority to overrule a decision by a lower Tribunal.&lt;br /&gt;
&lt;br /&gt;
== List of Regional Tribunals ==&lt;br /&gt;
; [[Greater Alps Tribunal]] : The Alps and surrounding region, including part of Bavaria; covered by [[Sanctuary of Ice]], a Fourth Edition book&lt;br /&gt;
; [[Hibernian Tribunal]] : Ireland; covered by [[The Contested Isle: The Hibernian Tribunal]], a Fifth Edition book &lt;br /&gt;
; [[Iberian Tribunal]] : The Iberian peninsula, including modern-day Spain and Portugal, as well as the Belearic Islands; covered by [[Tribunals of Hermes: Iberia]], a Third Edition book&lt;br /&gt;
; [[Levant Tribunal]] : The Crusader states and any Hermetic covenants in Egypt or the Middle East; covered by [[Blood and Sand]], a Fourth Edition book&lt;br /&gt;
; [[Loch Leglean Tribunal]] : Scotland and its outlying islands; covered by [[Lion of the North]], a Third Edition book&lt;br /&gt;
; [[Normandy Tribunal]] : The northern part of modern-day France, including Aquitaine and Burgundy, plus the Low Countries; covered by [[The Lion and the Lily]], a Fifth Edition book&lt;br /&gt;
; [[Novgorod Tribunal]] : Poland, Russia, and Scandinavia; covered by [[Land of Fire and Ice]], [[The Dragon and the Bear]] and [[Ultima Thule|Ultima Thule: Mythic Scandinavia]], both Fourth Edition books&lt;br /&gt;
; [[Provençal Tribunal]] : The Provençe region of what is now southern France&lt;br /&gt;
; [[Rhine Tribunal]] : Modern-day Germany and Hungary north of the Alps; ; covered by [[Guardians of the Forests]], a Fifth Edition book&lt;br /&gt;
; [[Roman Tribunal]] : Italy south of the Alps, plus the islands of Corsica, Sardinia, and Sicily; covered by [[Tribunals of Hermes: Rome]], a Third Edition book&lt;br /&gt;
; [[Stonehenge Tribunal]] : England and Wales; covered by [[Heirs to Merlin]], a Fourth Edition book&lt;br /&gt;
; [[Theban Tribunal]] : Greece, the southern Balkans, Anatolia, and the Aegean islands; covered by [[The Sundered Eagle: the Theban Tribunal|The Sundered Eagle]], a Fifth Edition book&lt;br /&gt;
; [[Transylvanian Tribunal]] : Bulgaria and Hungary; covered by [[Against the Dark]], a Fifth Edition book&lt;br /&gt;
&lt;br /&gt;
== Special Locations ==&lt;br /&gt;
In addition, there are a few areas of [[Mythic Europe]] that are not assigned to a Tribunal, or are not geographically connected to their Tribunal.&lt;br /&gt;
* The [[ Isle of Man ]] is disputed between the [[Hibernia|Hibernian]], [[Loch Leglean Tribunal|Loch Leglean]], and [[Stonehenge Tribunal]]s.&lt;br /&gt;
* [[Mythic Iceland]] is considered part of the [[Novgorod Tribunal]] even though it is geographically closer to [[Loch Leglean]].&lt;br /&gt;
* The wider [[Mythic Middle East]], including Arabia, Persia and the western end of the Silk Road is detailed in the 5th edition supplement [[The Cradle and the Crescent]].&lt;br /&gt;
* Most of North Africa is detailed in the 5th edition supplement [[Between Sand &amp;amp; Sea: Mythic Africa]].&lt;br /&gt;
** Egypt, Ethiopia and Nubia are detailed in the 5th edition supplement [[Lands of the Nile]].&lt;br /&gt;
** Some parts of North Africa were considered part of the [[Roman Tribunal]] in [[ArM3]]&amp;lt;ref&amp;gt;&#039;&#039;[[Tribunals of Hermes: Rome]]&#039;&#039;, page 11, &amp;quot;Hermetic Geography&amp;quot;&amp;lt;/ref&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
==See Also==&lt;br /&gt;
*[[Tribunal Book]]&lt;br /&gt;
&lt;br /&gt;
== References ==&lt;br /&gt;
&amp;lt;references /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Legacy Page ==&lt;br /&gt;
The history of this page before February 20, 2012 is located at [[Legacy:regional_tribunal]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Order of Hermes]]&lt;br /&gt;
[[Category: Mythic Europe]]&lt;br /&gt;
[[Category:Tribunal]]&lt;/div&gt;</summary>
		<author><name>Yirkash</name></author>
	</entry>
</feed>