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	<id>https://www.redcap.org/index.php?action=history&amp;feed=atom&amp;title=Hedge_Magic_Revised_Edition_Chapter_Six%3A_Nightwalkers</id>
	<title>Hedge Magic Revised Edition Chapter Six: Nightwalkers - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://www.redcap.org/index.php?action=history&amp;feed=atom&amp;title=Hedge_Magic_Revised_Edition_Chapter_Six%3A_Nightwalkers"/>
	<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Hedge_Magic_Revised_Edition_Chapter_Six:_Nightwalkers&amp;action=history"/>
	<updated>2026-10-23T15:05:30Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.45.1</generator>
	<entry>
		<id>https://www.redcap.org/index.php?title=Hedge_Magic_Revised_Edition_Chapter_Six:_Nightwalkers&amp;diff=22425&amp;oldid=prev</id>
		<title>Yair at 05:13, 7 January 2026</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Hedge_Magic_Revised_Edition_Chapter_Six:_Nightwalkers&amp;diff=22425&amp;oldid=prev"/>
		<updated>2026-01-07T05:13:22Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://www.redcap.org/index.php?title=Hedge_Magic_Revised_Edition_Chapter_Six:_Nightwalkers&amp;amp;diff=22425&amp;amp;oldid=22424&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Yair</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Hedge_Magic_Revised_Edition_Chapter_Six:_Nightwalkers&amp;diff=22424&amp;oldid=prev</id>
		<title>Yair at 05:02, 7 January 2026</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Hedge_Magic_Revised_Edition_Chapter_Six:_Nightwalkers&amp;diff=22424&amp;oldid=prev"/>
		<updated>2026-01-07T05:02:27Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://www.redcap.org/index.php?title=Hedge_Magic_Revised_Edition_Chapter_Six:_Nightwalkers&amp;amp;diff=22424&amp;amp;oldid=22423&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Yair</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Hedge_Magic_Revised_Edition_Chapter_Six:_Nightwalkers&amp;diff=22423&amp;oldid=prev</id>
		<title>Yair at 04:45, 7 January 2026</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Hedge_Magic_Revised_Edition_Chapter_Six:_Nightwalkers&amp;diff=22423&amp;oldid=prev"/>
		<updated>2026-01-07T04:45:51Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://www.redcap.org/index.php?title=Hedge_Magic_Revised_Edition_Chapter_Six:_Nightwalkers&amp;amp;diff=22423&amp;amp;oldid=22422&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Yair</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Hedge_Magic_Revised_Edition_Chapter_Six:_Nightwalkers&amp;diff=22422&amp;oldid=prev</id>
		<title>Yair at 23:12, 6 January 2026</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Hedge_Magic_Revised_Edition_Chapter_Six:_Nightwalkers&amp;diff=22422&amp;oldid=prev"/>
		<updated>2026-01-06T23:12:46Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://www.redcap.org/index.php?title=Hedge_Magic_Revised_Edition_Chapter_Six:_Nightwalkers&amp;amp;diff=22422&amp;amp;oldid=22421&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Yair</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Hedge_Magic_Revised_Edition_Chapter_Six:_Nightwalkers&amp;diff=22421&amp;oldid=prev</id>
		<title>Yair: /* Characters */</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Hedge_Magic_Revised_Edition_Chapter_Six:_Nightwalkers&amp;diff=22421&amp;oldid=prev"/>
		<updated>2026-01-06T22:41:25Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Characters&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 16:41, 6 January 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l10&quot;&gt;Line 10:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 10:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Nightwalkers are designed as conventional companions, not Mythic Companions like the most powerful members of the other traditions described in this book. Some nightwalker traditions have members who make their living as traveling magicians, but most nightwalkers have a mundane profession and perform their duties only at exceptional times.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Nightwalkers are designed as conventional companions, not Mythic Companions like the most powerful members of the other traditions described in this book. Some nightwalker traditions have members who make their living as traveling magicians, but most nightwalkers have a mundane profession and perform their duties only at exceptional times.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===New Virtues&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;===New Virtues&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most powerful nightwalkers have the Nightwalker Major Virtue, which grants a series of powers. Players who select the Nightwalker Virtue must localize their character by choosing one of the regional traditions described in this chapter — benandanta, Hound of God, kresnik, kudlaki or taltós — or by creating a similar group that is active in the area around the covenant. Membership of each regional tradition is a Free Virtue.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most powerful nightwalkers have the Nightwalker Major Virtue, which grants a series of powers. Players who select the Nightwalker Virtue must localize their character by choosing one of the regional traditions described in this chapter — benandanta, Hound of God, kresnik, kudlaki or taltós — or by creating a similar group that is active in the area around the covenant. Membership of each regional tradition is a Free Virtue.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Yair</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Hedge_Magic_Revised_Edition_Chapter_Six:_Nightwalkers&amp;diff=21893&amp;oldid=prev</id>
		<title>Borbetomagnus: Added the ArM Open License logo to the top of the page.</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Hedge_Magic_Revised_Edition_Chapter_Six:_Nightwalkers&amp;diff=21893&amp;oldid=prev"/>
		<updated>2025-12-02T14:48:54Z</updated>

		<summary type="html">&lt;p&gt;Added the ArM Open License logo to the top of the page.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 08:48, 2 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[File:ArM Open License logo.png|200px|link=Ars Magica Open Content Conversion Tracker]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In many parts of Europe there are unGifted folk magicians with the ability to allow their spirits to roam while their bodies are unconscious or in an altered mental state. These spirits may become material far distant from their mortal bodies, sometimes in animal shapes. These magicians form militias and use their powers to fight fertility battles, protect their communities from evil, and guide the dead. In the cases of the less scrupulous, they also blackmail their neighbors and steal their valuables. The nightwalker traditions of Mythic Europe have diverse names, and different powers and duties, in each culture. This chapter examines the abilities, duties, and enemies of several varieties of hedge magician that share this power.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In many parts of Europe there are unGifted folk magicians with the ability to allow their spirits to roam while their bodies are unconscious or in an altered mental state. These spirits may become material far distant from their mortal bodies, sometimes in animal shapes. These magicians form militias and use their powers to fight fertility battles, protect their communities from evil, and guide the dead. In the cases of the less scrupulous, they also blackmail their neighbors and steal their valuables. The nightwalker traditions of Mythic Europe have diverse names, and different powers and duties, in each culture. This chapter examines the abilities, duties, and enemies of several varieties of hedge magician that share this power.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Borbetomagnus</name></author>
	</entry>
	<entry>
		<id>https://www.redcap.org/index.php?title=Hedge_Magic_Revised_Edition_Chapter_Six:_Nightwalkers&amp;diff=21891&amp;oldid=prev</id>
		<title>Yair: Created page with &quot;In many parts of Europe there are unGifted folk magicians with the ability to allow their spirits to roam while their bodies are unconscious or in an altered mental state. These spirits may become material far distant from their mortal bodies, sometimes in animal shapes. These magicians form militias and use their powers to fight fertility battles, protect their communities from evil, and guide the dead. In the cases of the less scrupulous, they also blackmail their neig...&quot;</title>
		<link rel="alternate" type="text/html" href="https://www.redcap.org/index.php?title=Hedge_Magic_Revised_Edition_Chapter_Six:_Nightwalkers&amp;diff=21891&amp;oldid=prev"/>
		<updated>2025-12-02T08:45:44Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;In many parts of Europe there are unGifted folk magicians with the ability to allow their spirits to roam while their bodies are unconscious or in an altered mental state. These spirits may become material far distant from their mortal bodies, sometimes in animal shapes. These magicians form militias and use their powers to fight fertility battles, protect their communities from evil, and guide the dead. In the cases of the less scrupulous, they also blackmail their neig...&amp;quot;&lt;/p&gt;
&lt;a href=&quot;https://www.redcap.org/index.php?title=Hedge_Magic_Revised_Edition_Chapter_Six:_Nightwalkers&amp;amp;diff=21891&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Yair</name></author>
	</entry>
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