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		<summary type="html">&lt;p&gt;Importing text file&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Version 1 ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Date:&amp;#039;&amp;#039;&amp;#039; 2008-03-18 09:07:35 GMT&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Yair&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Comment:&amp;#039;&amp;#039;&amp;#039; Initial version&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ancient Magic&amp;#039;&amp;#039;&amp;#039; is a supplement for [[Ars Magica Fifth Edition]] published by [[Atlas Games]] in 2007. It details several examples of ancient magic that can be discovered and, possibly, integrated into Hermetic magic. The book is primaily intended for [[Seeker]] characters or plots. [[AM]] was written by Erik Dahl, Timothy Ferguson, Jeff Kyer, Richard Love, John Post, Paul Tevis and Alexander White.&lt;br /&gt;
&lt;br /&gt;
[[Atlas Games]] provides the introduction of Ancient Magic, including the rules for integrating ancient magic as a [[http://www.atlas-games.com/pdf_storage/AncMagPreview.pdf|free download]]. Note that these rules integrate and compliment the rules for [[Original Research]].&lt;br /&gt;
&lt;br /&gt;
===References&lt;br /&gt;
* See the [[http://www.atlas-games.com/product_tables/AG0284.php|official product page]].&lt;br /&gt;
* The book&amp;#039;s [[http://index.rpg.net/display-entry.phtml?mainid=7060&amp;amp;editionid=7855|RPGNet Index page]] contains 1 review (as of 18 Mar 2008).&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
== Version 2 ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Date:&amp;#039;&amp;#039;&amp;#039; 2008-03-18 14:04:33 GMT&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Yair&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Comment:&amp;#039;&amp;#039;&amp;#039; &lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ancient Magic&amp;#039;&amp;#039;&amp;#039; is a supplement for [[Ars Magica Fifth Edition]] published by [[Atlas Games]] in 2007. It details several examples of ancient magic that can be discovered and, possibly, integrated into Hermetic magic. The book is primaily intended for [[Seeker]] characters or plots. [[AM]] was written by Erik Dahl, Timothy Ferguson, Jeff Kyer, Richard Love, John Post, Paul Tevis and Alexander White.&lt;br /&gt;
&lt;br /&gt;
In addition to providing information on ancient magic, AM includes several tidbits of general interest:&lt;br /&gt;
* Rules on mongolian bows are given on p. 16-17.&lt;br /&gt;
* Rules for conducting Hermetic magic in languages other than Latin are on p. 29.&lt;br /&gt;
* A discussion of the spirits of the dead in ArM is given on p. 33, and communicating with the dead and Infernal attention on p. 34.&lt;br /&gt;
* A discussion of how Hermetic magic treats pregnancy is on p. 55.&lt;br /&gt;
* New fertility-related spells are detailed on p. 56, that may or may not be available for Hermetic maga to develop to cast on themselves (it isn&amp;#039;t clear). A spell to move stone is on p. 60.&lt;br /&gt;
* Extended rules for library-research are on page 68, expanding on the rules in [[Covenants]].&lt;br /&gt;
* Stone-age are given on p.95. Supposedly, such (stone-age) weapons are available somewhere in Mythic Europe or one of its regiones.&lt;br /&gt;
* The Altars or &amp;quot;dragon-lines&amp;quot; of Alexander the Great (p. 125) may, at the SG&amp;#039;s whim, exist regardless of any Ancient Magic related mechanics.&lt;br /&gt;
&lt;br /&gt;
=See Also&lt;br /&gt;
&lt;br /&gt;
* [[Atlas Games]] provides the introduction of Ancient Magic, including the rules for integrating ancient magic as a [[http:an bows are given on p. 16-17.&lt;br /&gt;
* Rules for conducting Hermetic magic in languages other than Latin are on p. 29.&lt;br /&gt;
* A discussion of the spirits of the dead in ArM is given on p. 33, and communicating with the dead and Infernal attention on p. 34.&lt;br /&gt;
* A discussion of how Hermetic magic treats pregnancy is on p. 55.&lt;br /&gt;
* New fertility-related spells are detailed on p. 56, that may or may not be available&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
== Version 3 ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Date:&amp;#039;&amp;#039;&amp;#039; 2010-03-09 23:14:48 GMT&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; AndrewGronosky&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Comment:&amp;#039;&amp;#039;&amp;#039; Links to authors&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ancient Magic&amp;#039;&amp;#039;&amp;#039; is a supplement for [[Ars Magica Fifth Edition]] published by [[Atlas Games]] in 2007. It details several examples of ancient magic that can be discovered and, possibly, integrated into Hermetic magic. The book is primaily intended for [[Seeker]] characters or plots. [[AM]] was written by [[Erik Dahl]], [[Timothy Ferguson]], [[Jeff Kyer]], [[Richard Love]], [[John Post]], [[Paul Tevis]] and [[Alexander White]].&lt;br /&gt;
&lt;br /&gt;
In addition to providing information on ancient magic, AM includes several tidbits of general interest:&lt;br /&gt;
* Rules on mongolian bows are given on p. 16-17.&lt;br /&gt;
* Rules for conducting Hermetic magic in languages other than Latin are on p. 29.&lt;br /&gt;
* A discussion of the spirits of the dead in ArM is given on p. 33, and communicating with the dead and Infernal attention on p. 34.&lt;br /&gt;
* A discussion of how Hermetic magic treats pregnancy is on p. 55.&lt;br /&gt;
* New fertility-related spells are detailed on p. 56, that may or may not be available for Hermetic maga to develop to cast on themselves (it isn&amp;#039;t clear). A spell to move stone is on p. 60.&lt;br /&gt;
* Extended rules for library-research are on page 68, expanding on the rules in [[Covenants]].&lt;br /&gt;
* Stone-age are given on p.95. Supposedly, such (stone-age) weapons are available somewhere in Mythic Europe or one of its regiones.&lt;br /&gt;
* The Altars or &amp;quot;dragon-lines&amp;quot; of Alexander the Great (p. 125) may, at the SG&amp;#039;s whim, exist regardless of any Ancient Magic related mechanics.&lt;br /&gt;
&lt;br /&gt;
=See Also&lt;br /&gt;
&lt;br /&gt;
* [[Atlas Games]] provides the introduction of Ancient Magic, including the rules for integrating ancient magic as a [[http://www.atlas-games.com/pdf_storage/AncMagPreview.pdf|free download]]. Note that these rules integrate and compliment the rules for [[Original Research]].&lt;br /&gt;
&lt;br /&gt;
===References&lt;br /&gt;
* See the [[http://www.atlas-games.com/product_tables/AG0284.php|official product page]].&lt;br /&gt;
* The book&amp;#039;s [[http://index.rpg.net/display-entry.phtml?mainid=7060&amp;amp;editionid=7855|RPGNet Index page]] contains 1 review (as of 18 Mar 2008).&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
== Version 4 ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Date:&amp;#039;&amp;#039;&amp;#039; 2010-03-10 11:43:49 GMT&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Yair&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Comment:&amp;#039;&amp;#039;&amp;#039; reworked based on template&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ancient Magic&amp;#039;&amp;#039;&amp;#039; is an Ars Magica supplement that details several examples of ancient magic that can be discovered and, possibly, integrated into Hermetic magic. The book is primaily intended for [[Seeker]] characters or plots.&lt;br /&gt;
&lt;br /&gt;
; Insert cover image if available.  Use images from Atlas Games website only.&lt;br /&gt;
; {{image|am.jpg|right}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rules Edition:&amp;#039;&amp;#039;&amp;#039; Fifth&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Authors:&amp;#039;&amp;#039;&amp;#039;  [[Erik Dahl]], [[Timothy Ferguson]], [[Jeff Kyer]], [[Richard Love]], [[John Post]], [[Paul Tevis]] and [[Alexander White]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Publisher:&amp;#039;&amp;#039;&amp;#039; [[Atlas Games]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ISBN:&amp;#039;&amp;#039;&amp;#039; 1-58978-094-9&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Release Date:&amp;#039;&amp;#039;&amp;#039; January 2007 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Format:&amp;#039;&amp;#039;&amp;#039; [[Hardcover]], 144 pages&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Availability:&amp;#039;&amp;#039;&amp;#039; In print &lt;br /&gt;
&lt;br /&gt;
= Subject and Contents&lt;br /&gt;
&lt;br /&gt;
Ancient Magic presents ten extinct magical traditions, and ways to discover their mystic secrets and integrate them into Hermetic magic. The traditions vary in detail, from the highly-detailed [[Hypeboran Magic]] system that is given in enough detail to create Hyperborian priest-wizards, to [[Defixio Magic]], of which only clues and relics remain. &lt;br /&gt;
&lt;br /&gt;
The traditions are unrelated and it is unlikely that any given saga will use much of the contents of this book. But that is not its intent. The book offers a rich selection of exotic locales, ancient magical secrets, and the promise fo great power and adventure - which is something just about any saga could use an infusion of. &lt;br /&gt;
&lt;br /&gt;
== Other Content&lt;br /&gt;
&lt;br /&gt;
In addition to providing information on ancient magic, AM includes several tidbits of general interest:&lt;br /&gt;
* Rules on mongolian bows are given on p. 16-17.&lt;br /&gt;
* Rules for conducting Hermetic magic in languages other than Latin are on p. 29.&lt;br /&gt;
* A discussion of the spirits of the dead in ArM is given on p. 33, and communicating with the dead and Infernal attention on p. 34.&lt;br /&gt;
* A discussion of how Hermetic magic treats pregnancy is on p. 55.&lt;br /&gt;
* New fertility-related spells are detailed on p. 56, that may or may not be available for Hermetic maga to develop to cast on themselves (it isn&amp;#039;t clear). A spell to move stone is on p. 60.&lt;br /&gt;
* Extended rules for library-research are on page 68, expanding on the rules in [[Covenants]].&lt;br /&gt;
* Stone-age weapon statistics are given on p.95. Supposedly, such (stone-age) weapons are available somewhere in Mythic Europe or one of its regiones.&lt;br /&gt;
* The Altars or &amp;quot;dragon-lines&amp;quot; of Alexander the Great (p. 125) may, at the SG&amp;#039;s whim, exist regardless of any Ancient Magic related mechanics.&lt;br /&gt;
&lt;br /&gt;
= Community Reviews&lt;br /&gt;
&lt;br /&gt;
; The following reviews were collected from the original Ars Magica FAQ site:&lt;br /&gt;
&lt;br /&gt;
Please edit this page to add your own comments about this book.&lt;br /&gt;
&lt;br /&gt;
== Relates Products&lt;br /&gt;
&lt;br /&gt;
* [[Hedge Magic]], that has some overlap in content (particularly connections between [[Rune Magic]] and [[Vitkir]]) and rules (for integrating Ancient or Hedge magic).&lt;br /&gt;
&lt;br /&gt;
== Related Sites&lt;br /&gt;
&lt;br /&gt;
; These are links to external sites like Wikipedia or ars-magica.net where&lt;br /&gt;
; there could be reviews,&lt;br /&gt;
:[[http://www.atlas-games.com/product_tables/AG0284.php | Official product page]] at Atlas Games:&lt;br /&gt;
* The book&amp;#039;s [[http://index.rpg.net/display-entry.phtml?mainid=7060&amp;amp;editionid=7855|RPGNet Index page]] contains 1 review (as of 18 Mar 2008).&lt;br /&gt;
&lt;br /&gt;
== See Also&lt;br /&gt;
&lt;br /&gt;
* [[Atlas Games]] provides the introduction of Ancient Magic, including the rules for integrating ancient magic as a [[http://www.atlas-games.com/pdf_storage/AncMagPreview.pdf|free download]]. Note that these rules integrate and compliment the rules for [[Original Research]], and are related to similar rules provided in [[Hedge Magic]].&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
== Version 5 ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Date:&amp;#039;&amp;#039;&amp;#039; 2010-03-10 11:44:43 GMT&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Yair&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Comment:&amp;#039;&amp;#039;&amp;#039; corrected link&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ancient Magic&amp;#039;&amp;#039;&amp;#039; is an Ars Magica supplement that details several examples of ancient magic that can be discovered and, possibly, integrated into Hermetic magic. The book is primaily intended for [[Seeker]] characters or plots.&lt;br /&gt;
&lt;br /&gt;
; Insert cover image if available.  Use images from Atlas Games website only.&lt;br /&gt;
; {{image|am.jpg|right}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rules Edition:&amp;#039;&amp;#039;&amp;#039; Fifth&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Authors:&amp;#039;&amp;#039;&amp;#039;  [[Erik Dahl]], [[Timothy Ferguson]], [[Jeff Kyer]], [[Richard Love]], [[John Post]], [[Paul Tevis]] and [[Alexander White]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Publisher:&amp;#039;&amp;#039;&amp;#039; [[Atlas Games]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ISBN:&amp;#039;&amp;#039;&amp;#039; 1-58978-094-9&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Release Date:&amp;#039;&amp;#039;&amp;#039; January 2007 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Format:&amp;#039;&amp;#039;&amp;#039; [[Hardcover]], 144 pages&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Availability:&amp;#039;&amp;#039;&amp;#039; In print &lt;br /&gt;
&lt;br /&gt;
= Subject and Contents&lt;br /&gt;
&lt;br /&gt;
Ancient Magic presents ten extinct magical traditions, and ways to discover their mystic secrets and integrate them into Hermetic magic. The traditions vary in detail, from the highly-detailed [[Hypeboran Magic]] system that is given in enough detail to create Hyperborian priest-wizards, to [[Defixio Magic]], of which only clues and relics remain. &lt;br /&gt;
&lt;br /&gt;
The traditions are unrelated and it is unlikely that any given saga will use much of the contents of this book. But that is not its intent. The book offers a rich selection of exotic locales, ancient magical secrets, and the promise fo great power and adventure - which is something just about any saga could use an infusion of. &lt;br /&gt;
&lt;br /&gt;
== Other Content&lt;br /&gt;
&lt;br /&gt;
In addition to providing information on ancient magic, AM includes several tidbits of general interest:&lt;br /&gt;
* Rules on mongolian bows are given on p. 16-17.&lt;br /&gt;
* Rules for conducting Hermetic magic in languages other than Latin are on p. 29.&lt;br /&gt;
* A discussion of the spirits of the dead in ArM is given on p. 33, and communicating with the dead and Infernal attention on p. 34.&lt;br /&gt;
* A discussion of how Hermetic magic treats pregnancy is on p. 55.&lt;br /&gt;
* New fertility-related spells are detailed on p. 56, that may or may not be available for Hermetic maga to develop to cast on themselves (it isn&amp;#039;t clear). A spell to move stone is on p. 60.&lt;br /&gt;
* Extended rules for library-research are on page 68, expanding on the rules in [[Covenants]].&lt;br /&gt;
* Stone-age weapon statistics are given on p.95. Supposedly, such (stone-age) weapons are available somewhere in Mythic Europe or one of its regiones.&lt;br /&gt;
* The Altars or &amp;quot;dragon-lines&amp;quot; of Alexander the Great (p. 125) may, at the SG&amp;#039;s whim, exist regardless of any Ancient Magic related mechanics.&lt;br /&gt;
&lt;br /&gt;
= Community Reviews&lt;br /&gt;
&lt;br /&gt;
; The following reviews were collected from the original Ars Magica FAQ site:&lt;br /&gt;
&lt;br /&gt;
Please edit this page to add your own comments about this book.&lt;br /&gt;
&lt;br /&gt;
== Relates Products&lt;br /&gt;
&lt;br /&gt;
* [[Hedge Magic Revised Edition]], that has some overlap in content (particularly connections between [[Rune Magic]] and [[Vitkir]]) and rules (for integrating Ancient or Hedge magic).&lt;br /&gt;
&lt;br /&gt;
== Related Sites&lt;br /&gt;
&lt;br /&gt;
; These are links to external sites like Wikipedia or ars-magica.net where&lt;br /&gt;
; there could be reviews,&lt;br /&gt;
:[[http://www.atlas-games.com/product_tables/AG0284.php | Official product page]] at Atlas Games:&lt;br /&gt;
* The book&amp;#039;s [[http://index.rpg.net/display-entry.phtml?mainid=7060&amp;amp;editionid=7855|RPGNet Index page]] contains 1 review (as of 18 Mar 2008).&lt;br /&gt;
&lt;br /&gt;
== See Also&lt;br /&gt;
&lt;br /&gt;
* [[Atlas Games]] provides the introduction of Ancient Magic, including the rules for integrating ancient magic as a [[http://www.atlas-games.com/pdf_storage/AncMagPreview.pdf|free download]]. Note that these rules integrate and compliment the rules for [[Original Research]], and are related to similar rules provided in [[Hedge Magic]].&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
== Version 6 ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Date:&amp;#039;&amp;#039;&amp;#039; 2010-03-10 11:46:23 GMT&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Yair&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Comment:&amp;#039;&amp;#039;&amp;#039; corrected info on download&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Ancient Magic&amp;#039;&amp;#039;&amp;#039; is an Ars Magica supplement that details several examples of ancient magic that can be discovered and, possibly, integrated into Hermetic magic. The book is primaily intended for [[Seeker]] characters or plots.&lt;br /&gt;
&lt;br /&gt;
; Insert cover image if available.  Use images from Atlas Games website only.&lt;br /&gt;
; {{image|am.jpg|right}}&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Rules Edition:&amp;#039;&amp;#039;&amp;#039; Fifth&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Authors:&amp;#039;&amp;#039;&amp;#039;  [[Erik Dahl]], [[Timothy Ferguson]], [[Jeff Kyer]], [[Richard Love]], [[John Post]], [[Paul Tevis]] and [[Alexander White]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Publisher:&amp;#039;&amp;#039;&amp;#039; [[Atlas Games]]&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;ISBN:&amp;#039;&amp;#039;&amp;#039; 1-58978-094-9&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Release Date:&amp;#039;&amp;#039;&amp;#039; January 2007 &lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Format:&amp;#039;&amp;#039;&amp;#039; [[Hardcover]], 144 pages&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Availability:&amp;#039;&amp;#039;&amp;#039; In print &lt;br /&gt;
&lt;br /&gt;
= Subject and Contents&lt;br /&gt;
&lt;br /&gt;
Ancient Magic presents ten extinct magical traditions, and ways to discover their mystic secrets and integrate them into Hermetic magic. The traditions vary in detail, from the highly-detailed [[Hypeboran Magic]] system that is given in enough detail to create Hyperborian priest-wizards, to [[Defixio Magic]], of which only clues and relics remain. &lt;br /&gt;
&lt;br /&gt;
The traditions are unrelated and it is unlikely that any given saga will use much of the contents of this book. But that is not its intent. The book offers a rich selection of exotic locales, ancient magical secrets, and the promise fo great power and adventure - which is something just about any saga could use an infusion of. &lt;br /&gt;
&lt;br /&gt;
== Other Content&lt;br /&gt;
&lt;br /&gt;
In addition to providing information on ancient magic, AM includes several tidbits of general interest:&lt;br /&gt;
* Rules on mongolian bows are given on p. 16-17.&lt;br /&gt;
* Rules for conducting Hermetic magic in languages other than Latin are on p. 29.&lt;br /&gt;
* A discussion of the spirits of the dead in ArM is given on p. 33, and communicating with the dead and Infernal attention on p. 34.&lt;br /&gt;
* A discussion of how Hermetic magic treats pregnancy is on p. 55.&lt;br /&gt;
* New fertility-related spells are detailed on p. 56, that may or may not be available for Hermetic maga to develop to cast on themselves (it isn&amp;#039;t clear). A spell to move stone is on p. 60.&lt;br /&gt;
* Extended rules for library-research are on page 68, expanding on the rules in [[Covenants]].&lt;br /&gt;
* Stone-age weapon statistics are given on p.95. Supposedly, such (stone-age) weapons are available somewhere in Mythic Europe or one of its regiones.&lt;br /&gt;
* The Altars or &amp;quot;dragon-lines&amp;quot; of Alexander the Great (p. 125) may, at the SG&amp;#039;s whim, exist regardless of any Ancient Magic related mechanics.&lt;br /&gt;
&lt;br /&gt;
= Community Reviews&lt;br /&gt;
&lt;br /&gt;
; The following reviews were collected from the original Ars Magica FAQ site:&lt;br /&gt;
&lt;br /&gt;
Please edit this page to add your own comments about this book.&lt;br /&gt;
&lt;br /&gt;
== Relates Products&lt;br /&gt;
&lt;br /&gt;
* [[Hedge Magic Revised Edition]], that has some overlap in content (particularly connections between [[Rune Magic]] and [[Vitkir]]) and rules (for integrating Ancient or Hedge magic).&lt;br /&gt;
&lt;br /&gt;
== Related Sites&lt;br /&gt;
&lt;br /&gt;
; These are links to external sites like Wikipedia or ars-magica.net where&lt;br /&gt;
; there could be reviews,&lt;br /&gt;
:[[http://www.atlas-games.com/product_tables/AG0284.php | Official product page]] at Atlas Games:&lt;br /&gt;
* The book&amp;#039;s [[http://index.rpg.net/display-entry.phtml?mainid=7060&amp;amp;editionid=7855|RPGNet Index page]] contains 1 review (as of 18 Mar 2008).&lt;br /&gt;
&lt;br /&gt;
== See Also&lt;br /&gt;
&lt;br /&gt;
* [[Atlas Games]] provides the introduction of Ancient Magic, including the rules for integrating ancient magic, as a [[http://www.atlas-games.com/pdf_storage/AncMagPreview.pdf|free download]]. Note that these rules integrate and compliment the rules for [[Original Research]], and are related to similar rules provided in [[Hedge Magic Revised Edition]] for the integration of [[Hedge Magic]].&lt;br /&gt;
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		<author><name>Redcap Automation</name></author>
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