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		<summary type="html">&lt;p&gt;Importing text file&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Version 1 ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Date:&amp;#039;&amp;#039;&amp;#039; 2008-03-15 21:23:55 GMT&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; pm&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Comment:&amp;#039;&amp;#039;&amp;#039; Initial version&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rolling a stress die refers to a method of the [[Ars Magica]] game mechanics to determine the quality or the outcome of an action or event under stressful circumstances.&lt;br /&gt;
&lt;br /&gt;
First, you roll a single ten-sided die. A zero (or 10) is special in that it usually means that the rolling of [[Botch Die|botch dice]] is called for. A 1, on the other hand, allows the player to roll again, thereby doubling the result of the next roll. Additional 1s multiply the result by four, eight, sixteen, and so forth, until a number other than 1 is rolled. All other numbers (2�9) count as their actual values. On the second and subsequent roll, a zero (or 10) stands for a value of 10.&lt;br /&gt;
&lt;br /&gt;
# example: You roll 3. The result is 3.&lt;br /&gt;
# example: You roll 0. This usually calls for a certain number of [[Botch Die|botch dice]].&lt;br /&gt;
# example: You roll 1, 4. The result is 8 (= 2 � 4).&lt;br /&gt;
# example: You roll 1, 1, 1, 0. The result is 80 (= 2 � 2 � 2 � 10)&lt;br /&gt;
&lt;br /&gt;
Unlike a [[Simple Die]] that is used in relaxed situations, a Stress Die is used to reflect stressful circumstances. Combat and most spell casting are both examples for the use of a Stress Die. Due to the exploding-dice mechanics, rolling a Stress Die can yield spectacular results.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
== Version 2 ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Date:&amp;#039;&amp;#039;&amp;#039; 2008-03-15 22:02:30 GMT&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; pm&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Comment:&amp;#039;&amp;#039;&amp;#039; Game mechanics&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rolling a stress die refers to a method of the [[Ars Magica]] [[Game Mechanics|game mechanics]] to determine the quality, or the outcome oty, or the outcome of an action or event under stressful circumstances.&lt;br /&gt;
&lt;br /&gt;
First, you roll a single ten-sided die. A zero (or 10) is special in that it usually means that the rolling of [[Botch Die|botch dice]] is called for. A 1, on the other hand, allows the player to roll again, thereby doubling the result of the next roll. Additional 1s multiply the result by four, eight, sixteen, and so forth, until a number other than 1 is rolled. All other numbers (2�9) count as their actual values. On the second and subsequent roll, a zero (or 10) stands * Example: You roll 3. The result is 3.&lt;br /&gt;
* Example: You roll 0. This usually calls for a certain number of [[Botch Die|botch dice]].&lt;br /&gt;
* Example: You roll 1, 4. The result is 8 (= 2 � 4).&lt;br /&gt;
* Example: You roll 1, 1, 1, 0. The result is 80 (= 2 � 2 � 2 � 10)&lt;br /&gt;
&lt;br /&gt;
2 � 2 � 2 � 10)&lt;br /&gt;
&lt;br /&gt;
Unlike a [[Simple Die]] that is used in relaxed situations, a Stress Die is used to reflect stressful circumstances. Combat and most spell casting are both examples for the use of a Stress Die. Due to the exploding-dice mechanics, rolling a Stress Die can yield&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
== Version 3 ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Date:&amp;#039;&amp;#039;&amp;#039; 2009-05-09 00:37:54 GMT&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; AndrewGronosky&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Comment:&amp;#039;&amp;#039;&amp;#039; Added reference, light edit for clairity&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rolling a &amp;#039;&amp;#039;&amp;#039;stress die&amp;#039;&amp;#039;&amp;#039; refers to a method of the [[Ars Magica]] [[Game Mechanics|game mechanics]] to determine the outcome of an action or event under stressful circumstances.  A stress die carries with it the possibility of spectacular success or catastrophic failure.&lt;br /&gt;
&lt;br /&gt;
First, you roll a single ten-sided die, which is typically numbered 0 through 9. A zero is special: there is a chance of great failure and the player must then roll [[Botch Die|botch dice]].&lt;br /&gt;
&lt;br /&gt;
A 1, on the other hand, allows the player to roll again, thereby doubling the result of the next roll. Additional 1&amp;#039;s multiply the result by four, eight, sixteen, and so forth, until a number other than 1 is rolled. All other numbers (2�9) count as their actual values. On the second and subsequent roll, a zero stands for a value of 10.&lt;br /&gt;
&lt;br /&gt;
er numbers (2�9) count as their actual values. On the second and subsequent roll, a zero stands for a value of 10.&lt;br /&gt;
&lt;br /&gt;
* Example: You roll 3. The result is 3.&lt;br /&gt;
* Example: You roll 0. This usually calls for a certain number of [[Botch Die|botch dice]].&lt;br /&gt;
* Example: You roll 1, 4. The result is 8 (= 2 � 4).&lt;br /&gt;
* Example: You roll 1, 1, 1, 0. The result is 80 (= 2 � 2 � 2 � 10)&lt;br /&gt;
&lt;br /&gt;
Unlike a [[Simple Die]] that is used in relaxed situations, a Stress Die is used to refopen-ended multiplication from rolling consecutive 1&amp;#039;s, a  and most spell(rarely) ycasting are both examples&lt;br /&gt;
&lt;br /&gt;
= References&lt;br /&gt;
&lt;br /&gt;
* Stress Die (inset) [[ArM5]], page 6&lt;br /&gt;
* Stress Die, [[ArM5]] page 6 column 3&lt;br /&gt;
&lt;br /&gt;
= See Also&lt;br /&gt;
&lt;br /&gt;
* [[Botch Die]]&lt;br /&gt;
* [[Simple Die]]&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
== Version 4 ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Date:&amp;#039;&amp;#039;&amp;#039; 2009-05-09 00:42:58 GMT&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; AndrewGronosky&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Comment:&amp;#039;&amp;#039;&amp;#039; Clarified botch&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Rolling a &amp;#039;&amp;#039;&amp;#039;stress die&amp;#039;&amp;#039;&amp;#039; refers to a method of the [[Ars Magica]] [[Game Mechanics|game mechanics]] to determine the outcome of an action or event under stressful circumstances.  A stress die carries with it the possibility of spectacular success or [[Botch | catastrophic failure]].&lt;br /&gt;
&lt;br /&gt;
First, you roll a single ten-sided die, which is typically numbered 0 through 9. A zero is special: there is a chance the character will [[Botch]], and the player must roll [[Botch Die|botch dice]] to see whether that happens.  Even if no botch occurs, the roll is treated as zero.&lt;br /&gt;
&lt;br /&gt;
A 1, on the other hand, allows the player to roll again, doubling the result of the next roll. Additional 1&amp;#039;s multiply the next result by four, eight, sixteen, and so forth, until a number other than 1 is rolled. All other numbers (2�9) count as their actual values. On the second and subsequent roll, a zero stands for a value of 10.&lt;br /&gt;
&lt;br /&gt;
* Example: You roll 3. The result is 3.&lt;br /&gt;
* Example: You roll 0. The result is 0, and you must roll a certain number of [[Botch Die|botch dice]] determined by the [[Storyguide]] to see if you [[Botch]].&lt;br /&gt;
* Example: You roll 1, roll 0. The result is 0, and you must roll a certain number of [[Botch Die|botch dice]] determined by the [[Storyguide]] to see if you [[Botch]].&lt;br /&gt;
* Example: You roll 1, 4. The result is 8 (= 2 � 4).&lt;br /&gt;
* Example: You roll 1, 1, 1, 0. The result is 80 (= 2 � 2 � 2 � 10)&lt;br /&gt;
&lt;br /&gt;
Unlike a [[Simple Die]] that is used in relaxed situations, a Stress Die is used to reflect stressful circumstances. Combat and most spell casting are both examples for the use of a Stress Die. Due to the open-ended multiplication from rolling consecutive 1&amp;#039;s]]&lt;br /&gt;
* [[Botch  a Stress Die can (rar&lt;br /&gt;
* [[Quality Die]]&lt;br /&gt;
* [[Low Die]]&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Redcap Automation</name></author>
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