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	<title>Legacy:Warping - Revision history</title>
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	<updated>2026-10-23T16:39:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://www.redcap.org/index.php?title=Legacy:Warping&amp;diff=1870&amp;oldid=prev</id>
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		<summary type="html">&lt;p&gt;Importing text file&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Version 1 ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Date:&amp;#039;&amp;#039;&amp;#039; 2008-05-24 23:50:28 GMT&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; pm&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Comment:&amp;#039;&amp;#039;&amp;#039; Initial version&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warping&amp;#039;&amp;#039;&amp;#039; refers to the effect of change a character undergoes due to being exposed to a mystical effect that is not accord with the character&amp;#039;s nature. Mystical effects can be momentary, such as a spell being cast, or medium-term, such as a strong [[Aura|aura]] through which a character travels. Effects like these are always specific to one of the [[Realms of Power]]. An entity that originates from, or is in complete accordance with a specific [[Realm]], is usually considered immune to Warping from that [[Realm]]: a [[Faerie|faerie]] creature would not be considered to be subject to Warping due to living in a strong [[Faerie]] [[Aura|aura]]. A [[Hermetic]] [[Magus|magus]], though [[Gift|Gifted]], is not immune to Warping from the [[Realm]] of [[Magic]], but a spirit, a magical creature, is.&lt;br /&gt;
&lt;br /&gt;
= Quantification&lt;br /&gt;
&lt;br /&gt;
A character that is subject to Warping gains [[Warping Points]]. [[Warping Points]] act as �experience points� for the [[Warping Score]] of a character, that is, it takes 5 [[Warping Points]] to increase a [[Warping Score]] from 0 to 1, and another 10 to increase it to 2. Human beings that are not born in an area with a strong [[Aura|aura]], start with a [[Warping Score]] of 0.&lt;br /&gt;
&lt;br /&gt;
= References&lt;br /&gt;
&lt;br /&gt;
* [[ArM5]], p. 88, 167.&lt;br /&gt;
&lt;br /&gt;
= See also&lt;br /&gt;
&lt;br /&gt;
* [[Limits|The Limit of Warping]], [[ArM5]], p. 80.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
== Version 2 ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Date:&amp;#039;&amp;#039;&amp;#039; 2008-05-25 00:05:56 GMT&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; pm&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Comment:&amp;#039;&amp;#039;&amp;#039; Long-term effects&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warping&amp;#039;&amp;#039;&amp;#039; refers to the effect of change a character undergoes due to being exposed to a mystical effect that is not accord with the character&amp;#039;s nature. Mystical effects can be momentary, such as a spell being cast, or medium-term, such as a strong [[Aura|aura]] through which a character travels. Effects like these are always specific to one of the [[Realms of Power]]. An entity that originates from, or is in complete accordance with a specific [[Realm]], is usually considered immune to Warping from that [[Realm]]: a [[Faerie|faerie]] creature would not be considered to be subject to Warping due to living in a strong [[Faerie]] [[Aura|aura]]. A [[Hermetic]] [[Magus|magus]], though [[Gift|Gifted]], is not immune to Warping from the [[Realm]] of [[Magic]], but a spirit, a magical creature, is.&lt;br /&gt;
&lt;br /&gt;
= Quantification&lt;br /&gt;
&lt;br /&gt;
A character that is subject to *Warping(g( gains [[Warping Points]]. [[Warping Points]] act as �experience points� for the [[Warping Score]] of a character, that is, it takes 5 [[Warping Points]] to increase a [[Warping Score]] from 0 to 1, and another 10 to increase it to 2. Human beings that are not born in an area with a strong [[Aura|aura]], start with a [[Warping Score]] of 0.As the [[Warping Score]] of a character increases, he accumulates more and more typical traits of the primary source of the mystical effects he has been exposed to. Effects of Warping are expressed via [[Virtue|Virtues]] and [[Flaw|Flaws]].&lt;br /&gt;
&lt;br /&gt;
= References&lt;br /&gt;
&lt;br /&gt;
* Warping, [[Warping Points]], [[Warping Score]]: [[ArM5]], p. 88, 167.&lt;br /&gt;
* Effects of Warping: [[ArM5]], p. 168.&lt;br /&gt;
&lt;br /&gt;
= See also&lt;br /&gt;
&lt;br /&gt;
* [[ accumulates more and more ty:ical traits of th&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
== Version 3 ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Date:&amp;#039;&amp;#039;&amp;#039; 2008-05-25 22:14:28 GMT&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; pm&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Comment:&amp;#039;&amp;#039;&amp;#039; Typo&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warping&amp;#039;&amp;#039;&amp;#039; refers to the effect of change a character undergoes due to being exposed to a mystical effect that is not accord with the character&amp;#039;s nature. Mystical effects can be momentary, such as a spell being cast, or medium-term, such as a strong [[Aura|aura]] through which a character travels. Effects like these are always specific to one of the [[Realms of Power]]. An entity that originates from, or is in complete accordance with a specific [[Realm]], is usually considered immune to Warping from that [[Realm]]: a [[Faerie|faerie]] creature would not be considered to be subject to Warping due to living in a strong [[Faerie]] [[Aura|aura]]. A [[Hermetic]] [[Magus|magus]], though [[Gift|Gifted]], is not immune to Warping from the [[Realm]] of [[Magic]], but a spirit, a magical creature, is.&lt;br /&gt;
&lt;br /&gt;
= Quantification&lt;br /&gt;
&lt;br /&gt;
A character that is subject to Warpingains [[Warping Points]]. [[Warping Points]] act as �experience points� for the [[Warping Score]] of a character, that is, it takes 5 [[Warping Points]] to increase a [[Warping Score]] from 0 to 1, and another 10 to increase it to 2. Human beings that are not born in an area with a strong [[Aura|aura]], start with a [[Warping Score]] of 0.&lt;br /&gt;
&lt;br /&gt;
As the [[Warping Score]] of a character increases, he accumulates more and more typical traits of the primary source of the mystical effects he has been exposed to. Effects of Warping are expressed via [[Virtue|Virtues]] and [[Flaw|Flaws]].&lt;br /&gt;
&lt;br /&gt;
= References&lt;br /&gt;
&lt;br /&gt;
* Warping, [[Warping Points]], [[Warping Score]]: [[ArM5]], p. 88, 167.&lt;br /&gt;
* Effects of Warping: [[ArM5]], p. 168.&lt;br /&gt;
&lt;br /&gt;
= See also&lt;br /&gt;
&lt;br /&gt;
* [[Limits|The Limit of Warping]]: [[ArM5]], p. 80.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
== Version 4 ==&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Date:&amp;#039;&amp;#039;&amp;#039; 2010-07-14 14:10:25 GMT&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Author:&amp;#039;&amp;#039;&amp;#039; Yair&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Comment:&amp;#039;&amp;#039;&amp;#039; warping for aligned characters&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;&amp;#039;Warping&amp;#039;&amp;#039;&amp;#039; refers to the effect of change a character undergoes due to being exposed to a mystical effect that is not accord with the character&amp;#039;s nature. Mystical effects can be momentary, such as a spell being cast, or medium-term, such as a strong [[Aura|aura]] through which a character travels. Effects like these are always specific to one of the [[Realms of Power]]. An entity that originates from, or is in complete accordance with a specific [[Realm]], is usually considered immune to Warping from that [[Realm]]: a [[Faerie|faerie]] creature would not be considered to be subject to Warping due to living in a strong [[Faerie]] [[Aura|aura]]. A [[Hermetic]] [[Magus|magus]], though [[Gift|Gifted]], is not immune to Warping from the [[Realm]] of [[Magic]], but a spirit, a magical creature, is.&lt;br /&gt;
&lt;br /&gt;
= Quantification&lt;br /&gt;
&lt;br /&gt;
A character that is subject to Warping gains [[Warping Points]]. [[Warping Points]] act as �experience points� for the [[Warping Score]] of a character, that is, it takes 5 [[Warping Points]] to increase a [[Warping Score]] from 0 to 1, and another 10 to increase it to 2. Human beings that are not born in an area with a strong [[Aura|aura]], start with a [[Warping Score]] of 0.&lt;br /&gt;
&lt;br /&gt;
As the [[Warping Score]] of a character increases, he accumulates more and more typical traits of the primary source of the mystical effects he has been exposed to. Effects of Warping are expressed via [[Virtue|Virtues]] and [[Flaw|Flaws]].&lt;br /&gt;
&lt;br /&gt;
= Mystic Traditions&lt;br /&gt;
&lt;br /&gt;
Various mystic traditions partly align their mortal members with one or more of the Realms. Hermetic magi, for example, are aligned with the [[Magic]] realm, and members of [[House Merinita]] are further aligned with the [[Faerie Realm]]. &lt;br /&gt;
&lt;br /&gt;
Amongst the benefits of this alignment is the fact that such characters don&amp;#039;t suffer Warping from residing in a high [[aura]] associated with that Realm.&lt;br /&gt;
&lt;br /&gt;
Furthermore, they develop a particular response to Warping that is unique to their tradition and the Realm. Instead of suffering the normal effects of Warping, they suffer tradition&amp;#039;s effects. Hermetic magi suffer Wizard&amp;#039;s [[Twilight]], diabolists suffer [[Vituperation]], and so on.&lt;br /&gt;
&lt;br /&gt;
= References&lt;br /&gt;
&lt;br /&gt;
* Warping, [[Warping Points]], [[Warping Score]]: [[ArM5]], p. 88, 167.&lt;br /&gt;
* Effects of Warping: [[ArM5]], p. 168.&lt;br /&gt;
&lt;br /&gt;
= See also&lt;br /&gt;
&lt;br /&gt;
* [[Limits|The Limit of Warping]]: [[ArM5]], p. 80.&lt;br /&gt;
&amp;lt;/nowiki&amp;gt;&lt;/div&gt;</summary>
		<author><name>Redcap Automation</name></author>
	</entry>
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