Ars Magica Definitive Edition, Chapter Eleven: Obstacles: Difference between revisions
Appearance
Added TOC |
Added the ArM Open License logo to the top of the page. |
||
| Line 1: | Line 1: | ||
[[File:ArM Open License logo.png|200px|link=Ars Magica Open Content Conversion Tracker]] | |||
{{ArM5DETOC}} | {{ArM5DETOC}} | ||
== Combat == | == Combat == | ||
Revision as of 05:42, 11 September 2025
Combat
Combat is generally not the most important part of Ars Magica stories, but when it occurs it is both dramatic and deadly.
Combat Scores
Characters have five combat scores: Initiative, Attack, Defense, Damage, and Soak. If a character is just using one weapon, the weapon modifiers can simply be read off the weapon table (see below). If the character is using a weapon and a shield, add together the modifiers of the weapon and the shield to get the final modifier.
| Initiative Total | Quickness + Weapon Initiative Modifier – Encumbrance + Stress Die |
| Attack Total | Dexterity + Combat Ability + Weapon Attack Modifier + Stress Die |
| Defense Total | Quickness + Combat Ability + Weapon Defense Modifier + Stress Die |
| Damage Total | Strength + Weapon Damage Modifier + Attack Advantage |
| Soak Total | Stamina + Armor Protection (+ Form Bonus, for magi) |
In addition, the Attack Advantage, calculated during combat, is central to resolution.
| Attack Advantage | Attacker's Attack Total – Defender's Defense Total |
Attribution
Content originally published in Ars Magica: Definitive Edition, ©2024, licensed by Trident, Inc. d/b/a Atlas Games®, under Creative Commons Attribution-ShareAlike 4.0 International license 4.0 ("CC-BY-SA 4.0)
