Jump to content

Project: Redcap; the crossroads of the Order

Ars Magica Reference Document: Difference between revisions

From Project: Redcap
No edit summary
No edit summary
Line 4: Line 4:


==Core Books==
==Core Books==
;Definitive Edition  
;Definitive Edition: The core Fifth Edition rules including the core material from all the supplements.
; The core Fifth Edition rules includeing the core material from all the supplements.
;Standard Core Rulebook: The core Fifth Edition rules.
;Standard Core Rulebook  
; The core Fifth Edition rules.
==The Order==
==The Order==
Houses of Hermes: True Lineages
;Houses of Hermes - True Lineages: House Bonisagus, Guernicus, Mercere, and Tremere.
Houses of Hermes: Mystery Cults
;Houses of Hermes - Mystery Cults: House Bjornaer, Criamon, Merinita, and Verditius.
Houses of Hermes: Societates
;Houses of Hermes - Societates: House Flambeau, Jerbiton, and Tytalus, and Ex Miscellanea.
The Mysteries Revised Edition
;The Mysteries Revised Edition: Mystery Cults that may exist in the setting, and rules for mystery cults.
Covenants
;Covenants: Extended Hooks & Boons, laboratory improvement rules, library, finance, and more.
Grogs
;Grogs
Apprentices
;Apprentices
Magi of Hermes
;Magi of Hermes: A collection of 15 example magi.
Legends of Hermes
;Legends of Hermes: A collection of five legendary magi, and an adventure linked to each.
Through the Aegis
;Through the Aegis: Five example covenants.
Semita Errabunda
;Semita Errabunda: A free example covenant.
==Realms of Power==
==Realms of Power==
Realms of Power: Magic
;Realms of Power - Magic: Creating Mighty creatures, a Magical and mundane bestiary, the Magic Realm proper, and more.
Realms of Power: Faerie
;Realms of Power - Faerie: Faeries, faerie-based hedge wizardry, faerie auras and the faerie realm, and more.
Realms of Power: The Divine
;Realms of Power - The Divine: Angels and Divine creatures, the Dominion, divine-based hedge wizardry, the three great monotheistic faiths, and more.
Realms of Power: The Infernal
;Realms of Power - The Infernal: Demons, diabolists, infernal auras and regios, and more.
==Tribunals==
==Tribunals==
Faith & Flame: The Provencal Tribunal
;Faith & Flame - The Provencal Tribunal: A "vanilla", no-tribunal-specific-rules, tribunal.
Guardians of the Forest: The Rhine Tribunal
;Guardians of the Forest: The Rhine Tribunal: Politics divided into Gilds (parties), with senior magi having more votes. Includes a Rhine-Gorge saga-starting locale and ideas.
The Contested Isle: The Hibernian Tribunal
;The Contested Isle - The Hibernian Tribunal
The Lion and the Lily: The Normandy Tribunal
;The Lion and the Lily - The Normandy Tribunal
The Sundered Eagle: The Theban Tribunal
;The Sundered Eagle - The Theban Tribunal
Against the Dark: The Transylvanian Tribunal
;Against the Dark -The Transylvanian Tribunal
Heirs to Merlin: The Stonehenge Tribunal (4E)
;Heirs to Merlin - The Stonehenge Tribunal (4E)
The Dragon and the Bear: The Novgorod Tribunal (4E)
;The Dragon and the Bear - The Novgorod Tribunal (4E)
Sanctuary of Ice: The Tribunal of the Greater Alps (4E)
;Sanctuary of Ice - The Tribunal of the Greater Alps (4E)
Blood & Sand: The Levant Tribunal (4E)
;Blood & Sand - The Levant Tribunal (4E)
Tribunals of Hermes: Iberia (3E)
;Tribunals of Hermes - Iberia (3E)
Tribunals of Hermes: Rome (3E)
;Tribunals of Hermes - Rome (3E)
==Mythic Europe and Beyond==
==Mythic Europe and Beyond==
The Church
;The Church
Lords of Men
;Lords of Men
City & Guild
;City & Guild
Art & Academe
;Art & Academe
The Cradle & The Crescent
;The Cradle & The Crescent
Lands of the Nile
;Lands of the Nile
Between Sand & Sea
;Between Sand & Sea
Mythic Locations
;Mythic Locations
Land of Fire and Ice: Mythic Iceland (4E)
;Land of Fire and Ice - Mythic Iceland (4E)
Ultimate Thule: Mythic Scandinavia (4E)
;Ultimate Thule - Mythic Scandinavia (4E)
Lion of the North: Mythic Scotland (4E)
;Lion of the North - Mythic Scotland (4E)
==Rival Magic==
==Rival Magic==
Rival Magic
;Rival Magic
Hedge Magic
;Hedge Magic
Ancient Magic
;Ancient Magic
==Scenarios==
==Scenarios==
Calebais
;Calebais
Tales of Mythic Europe
;Tales of Mythic Europe
Thrice-Told Tales
;Thrice-Told Tales
Antagonists
;Antagonists
Hooks
;Hooks
Tales of Power
;Tales of Power
Dies Irae
;Dies Irae
Nigrasaxa (4E)
;Nigrasaxa (4E)
==Transforming Mythic Europe==
==Transforming Mythic Europe==
Transforming Mythic Europe
;Transforming Mythic Europe
Hermetic Projects
;Hermetic Projects
==Non-Ars Magica Scenarios==
==Non-Ars Magica Scenarios==
The Fallen Fane
;The Fallen Fane
The Black Monks of Glastonbury
;The Black Monks of Glastonbury

Revision as of 03:59, 25 August 2025

This Ars Magica Reference Document is a hyperlinked document containing all the Ars Magica Open License material.

This document is still under construction. You are invited to help constructing it, through the Ars Magica Open Content Conversion Tracker.

Core Books

Definitive Edition
The core Fifth Edition rules including the core material from all the supplements.
Standard Core Rulebook
The core Fifth Edition rules.

The Order

Houses of Hermes - True Lineages
House Bonisagus, Guernicus, Mercere, and Tremere.
Houses of Hermes - Mystery Cults
House Bjornaer, Criamon, Merinita, and Verditius.
Houses of Hermes - Societates
House Flambeau, Jerbiton, and Tytalus, and Ex Miscellanea.
The Mysteries Revised Edition
Mystery Cults that may exist in the setting, and rules for mystery cults.
Covenants
Extended Hooks & Boons, laboratory improvement rules, library, finance, and more.
Grogs
Apprentices
Magi of Hermes
A collection of 15 example magi.
Legends of Hermes
A collection of five legendary magi, and an adventure linked to each.
Through the Aegis
Five example covenants.
Semita Errabunda
A free example covenant.

Realms of Power

Realms of Power - Magic
Creating Mighty creatures, a Magical and mundane bestiary, the Magic Realm proper, and more.
Realms of Power - Faerie
Faeries, faerie-based hedge wizardry, faerie auras and the faerie realm, and more.
Realms of Power - The Divine
Angels and Divine creatures, the Dominion, divine-based hedge wizardry, the three great monotheistic faiths, and more.
Realms of Power - The Infernal
Demons, diabolists, infernal auras and regios, and more.

Tribunals

Faith & Flame - The Provencal Tribunal
A "vanilla", no-tribunal-specific-rules, tribunal.
Guardians of the Forest
The Rhine Tribunal: Politics divided into Gilds (parties), with senior magi having more votes. Includes a Rhine-Gorge saga-starting locale and ideas.
The Contested Isle - The Hibernian Tribunal
The Lion and the Lily - The Normandy Tribunal
The Sundered Eagle - The Theban Tribunal
Against the Dark -The Transylvanian Tribunal
Heirs to Merlin - The Stonehenge Tribunal (4E)
The Dragon and the Bear - The Novgorod Tribunal (4E)
Sanctuary of Ice - The Tribunal of the Greater Alps (4E)
Blood & Sand - The Levant Tribunal (4E)
Tribunals of Hermes - Iberia (3E)
Tribunals of Hermes - Rome (3E)

Mythic Europe and Beyond

The Church
Lords of Men
City & Guild
Art & Academe
The Cradle & The Crescent
Lands of the Nile
Between Sand & Sea
Mythic Locations
Land of Fire and Ice - Mythic Iceland (4E)
Ultimate Thule - Mythic Scandinavia (4E)
Lion of the North - Mythic Scotland (4E)

Rival Magic

Rival Magic
Hedge Magic
Ancient Magic

Scenarios

Calebais
Tales of Mythic Europe
Thrice-Told Tales
Antagonists
Hooks
Tales of Power
Dies Irae
Nigrasaxa (4E)

Transforming Mythic Europe

Transforming Mythic Europe
Hermetic Projects

Non-Ars Magica Scenarios

The Fallen Fane
The Black Monks of Glastonbury