More Mythic Places: Difference between revisions

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'''More Mythic Places''' is an [[ArM3|Third Edition]] Ars Magica sourcebook, the sequel to [[Mythic Places]], containing information on five locations with story hooks for each location.
'''More Mythic Places''' is an [[ArM3|Third Edition]] Ars Magica sourcebook, the sequel to [[Mythic Places]], containing information on five locations with story hooks for each location. The five regios are:
* The Crossroads: a hermit rests on a crossroads, ready to help travelers find their way.
* The Brook-Troll: a giant troll enjoys kidnapping and playing with puny humans that wander into his regio; but all is not as it seems.
* Varina's Tomb: the tomb of an ancient maga
* Flabius's Folly: an Infernal regio, inadvertantly created by powerful Perdo expert, filled with disease spirits and demons.
* The Golden Plough: a faerie tavern hidden in a mundane one.  





Latest revision as of 12:56, 25 July 2013

More Mythic Places
Cover illustration for More Mythic Places
Product Information
Rules Edition: Third
Abbreviation: MMP
Product Type: Sourcebook
Author(s): Carl Schnurr
Publisher: White Wolf
Product Number: Atlas adopted this product with AG1018
ISBN: 1-56504-016-3
Release date: 1992
Format: Softcover, 64 pages
Availability: Out of print, PDF available

More Mythic Places is an Third Edition Ars Magica sourcebook, the sequel to Mythic Places, containing information on five locations with story hooks for each location. The five regios are:

  • The Crossroads: a hermit rests on a crossroads, ready to help travelers find their way.
  • The Brook-Troll: a giant troll enjoys kidnapping and playing with puny humans that wander into his regio; but all is not as it seems.
  • Varina's Tomb: the tomb of an ancient maga
  • Flabius's Folly: an Infernal regio, inadvertantly created by powerful Perdo expert, filled with disease spirits and demons.
  • The Golden Plough: a faerie tavern hidden in a mundane one.


Subject and Contents

More Mythic places provides five short scenarios, each centered on a different supernatural location.

Community Reviews

The following reviews were collected from the original Ars Magica FAQ site:

FAQ Rating: \*\* (16 reviews; 1 *, 9 \*\*, 4 \*\*\*, 2 \*\*\*\*)

  • More nice regiones and story ideas.
  • Nice little book for when the GM only has 30 minutes to prepare the next session.
  • High fantasy Ars Magica pocket realities.
  • Well done and clear. Ideal for long sagas, when you are in a day without inspiration, or when you want to throw a derivative in it. More useful than a ready-to-play scenario, which doesn't always fit in a saga.
  • The adventures are well constructed and the areas better thought out. One silly adventure but the rest are good.
  • Interesting and usable regios to put in the world. The dominion, faerie regios are especially good, while the infernal is not too good.
  • Repeat of the first one, but the places aren't as useful (IMO).
  • Dated, rules need to be examined and checked, good hooks for new players.

Please edit this page to add your own comments about this book.

External links