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Quality die: Difference between revisions

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Corrected the description. There is a slight difference between quality dice and stress dice, which the article now makes clear.
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A Quality Die is a [[Stress Die]] that does not have a possibility of [[Botch|Botching]].  A 0 on the die is simply a 0, while a 1 is rerolled, with a doubling of the new value rolled.
A '''quality die''' is a kind of die roll introduced in First Edition<ref>''[[Ars Magica (First Edition)]]'', p. 6, "Quality Roll"</ref> and continued through [[Fourth Edition]].  


Although the name "Quality Die" is not used in [[Ars_Magica_Fifth_Edition|Fifth Edition]], the rules do describe stress dice that cannot botch.
Quality dice are not used in Fifth Edition. Instead, in Fifth Edition, one would use a [[stress die]] with no botch dice.<ref>''[[Ars Magica Fifth Edition]]'', p. 6, "Stress Die"</ref>


The name "Quality Die" is a holdover from [[Ars_Magica_Fourth_Edition|Fourth Edition]].
== Usage ==
Quality dice were used in situations where extraordinary success was possible, but devastating failure was not.<ref>''[[Ars Magica Fourth Edition]]'', p. 14, "Mechanics and Dice Rolling"</ref> In [[Fifth Edition]],
 
A quality die is similar to a [[stress die]], with two differences:
 
#A zero counts as ten, not zero
#A quality die can't botch
 
== Commentary ==
Because zero counts as ten on a quality die and it counts as zero on a stress die, a quality die has a higher average result than a stress die. (5.7 for the quality compared to 4.7 for a stress die).
 
== References ==
<references />
 
[[Category:ArM1]]
[[Category:ArM2]]
[[Category:ArM3]]
[[Category:ArM4]]
[[Category:Rules]]

Revision as of 10:43, 9 December 2012

A quality die is a kind of die roll introduced in First Edition[1] and continued through Fourth Edition.

Quality dice are not used in Fifth Edition. Instead, in Fifth Edition, one would use a stress die with no botch dice.[2]

Usage

Quality dice were used in situations where extraordinary success was possible, but devastating failure was not.[3] In Fifth Edition,

A quality die is similar to a stress die, with two differences:

  1. A zero counts as ten, not zero
  2. A quality die can't botch

Commentary

Because zero counts as ten on a quality die and it counts as zero on a stress die, a quality die has a higher average result than a stress die. (5.7 for the quality compared to 4.7 for a stress die).

References

  1. ↑ Ars Magica (First Edition), p. 6, "Quality Roll"
  2. ↑ Ars Magica Fifth Edition, p. 6, "Stress Die"
  3. ↑ Ars Magica Fourth Edition, p. 14, "Mechanics and Dice Rolling"