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==Core Books== | ==Core Books== | ||
;Definitive Edition | ;Definitive Edition: The core Fifth Edition rules including the core material from all the supplements. | ||
;Standard Core Rulebook: The core Fifth Edition rules. | |||
;Standard Core Rulebook | |||
==The Order== | ==The Order== | ||
Houses of Hermes | ;Houses of Hermes - True Lineages: House Bonisagus, Guernicus, Mercere, and Tremere. | ||
Houses of Hermes | ;Houses of Hermes - Mystery Cults: House Bjornaer, Criamon, Merinita, and Verditius. | ||
Houses of Hermes: | ;Houses of Hermes - Societates: House Flambeau, Jerbiton, and Tytalus, and Ex Miscellanea. | ||
The Mysteries Revised Edition | ;The Mysteries Revised Edition: Mystery Cults that may exist in the setting, and rules for mystery cults. | ||
Covenants | ;Covenants: Extended Hooks & Boons, laboratory improvement rules, library, finance, and more. | ||
Grogs | ;Grogs | ||
Apprentices | ;Apprentices | ||
Magi of Hermes | ;Magi of Hermes: A collection of 15 example magi. | ||
Legends of Hermes | ;Legends of Hermes: A collection of five legendary magi, and an adventure linked to each. | ||
Through the Aegis | ;Through the Aegis: Five example covenants. | ||
Semita Errabunda | ;Semita Errabunda: A free example covenant. | ||
==Realms of Power== | ==Realms of Power== | ||
Realms of Power: Magic | ;Realms of Power - Magic: Creating Mighty creatures, a Magical and mundane bestiary, the Magic Realm proper, and more. | ||
Realms of Power: | ;Realms of Power - Faerie: Faeries, faerie-based hedge wizardry, faerie auras and the faerie realm, and more. | ||
Realms of Power: | ;Realms of Power - The Divine: Angels and Divine creatures, the Dominion, divine-based hedge wizardry, the three great monotheistic faiths, and more. | ||
Realms of Power | ;Realms of Power - The Infernal: Demons, diabolists, infernal auras and regios, and more. | ||
==Tribunals== | ==Tribunals== | ||
Faith & Flame | ;Faith & Flame - The Provencal Tribunal: A "vanilla", no-tribunal-specific-rules, tribunal. | ||
Guardians of the Forest: The Rhine Tribunal | ;Guardians of the Forest: The Rhine Tribunal: Politics divided into Gilds (parties), with senior magi having more votes. Includes a Rhine-Gorge saga-starting locale and ideas. | ||
The Contested Isle | ;The Contested Isle - The Hibernian Tribunal | ||
The Lion and the Lily | ;The Lion and the Lily - The Normandy Tribunal | ||
The Sundered Eagle | ;The Sundered Eagle - The Theban Tribunal | ||
Against the Dark | ;Against the Dark -The Transylvanian Tribunal | ||
Heirs to Merlin | ;Heirs to Merlin - The Stonehenge Tribunal (4E) | ||
The Dragon and the Bear | ;The Dragon and the Bear - The Novgorod Tribunal (4E) | ||
Sanctuary of Ice | ;Sanctuary of Ice - The Tribunal of the Greater Alps (4E) | ||
Blood & Sand | ;Blood & Sand - The Levant Tribunal (4E) | ||
Tribunals of Hermes | ;Tribunals of Hermes - Iberia (3E) | ||
Tribunals of Hermes | ;Tribunals of Hermes - Rome (3E) | ||
==Mythic Europe and Beyond== | ==Mythic Europe and Beyond== | ||
The Church | ;The Church | ||
Lords of Men | ;Lords of Men | ||
City & Guild | ;City & Guild | ||
Art & Academe | ;Art & Academe | ||
The Cradle & The Crescent | ;The Cradle & The Crescent | ||
Lands of the Nile | ;Lands of the Nile | ||
Between Sand & Sea | ;Between Sand & Sea | ||
Mythic Locations | ;Mythic Locations | ||
Land of Fire and Ice | ;Land of Fire and Ice - Mythic Iceland (4E) | ||
Ultimate Thule | ;Ultimate Thule - Mythic Scandinavia (4E) | ||
Lion of the North | ;Lion of the North - Mythic Scotland (4E) | ||
==Rival Magic== | ==Rival Magic== | ||
Rival Magic | ;Rival Magic | ||
Hedge Magic | ;Hedge Magic | ||
Ancient Magic | ;Ancient Magic | ||
==Scenarios== | ==Scenarios== | ||
Calebais | ;Calebais | ||
Tales of Mythic Europe | ;Tales of Mythic Europe | ||
Thrice-Told Tales | ;Thrice-Told Tales | ||
Antagonists | ;Antagonists | ||
Hooks | ;Hooks | ||
Tales of Power | ;Tales of Power | ||
Dies Irae | ;Dies Irae | ||
Nigrasaxa (4E) | ;Nigrasaxa (4E) | ||
==Transforming Mythic Europe== | ==Transforming Mythic Europe== | ||
Transforming Mythic Europe | ;Transforming Mythic Europe | ||
Hermetic Projects | ;Hermetic Projects | ||
==Non-Ars Magica Scenarios== | ==Non-Ars Magica Scenarios== | ||
The Fallen Fane | ;The Fallen Fane | ||
The Black Monks of Glastonbury | ;The Black Monks of Glastonbury | ||
Revision as of 03:59, 25 August 2025
This Ars Magica Reference Document is a hyperlinked document containing all the Ars Magica Open License material.
This document is still under construction. You are invited to help constructing it, through the Ars Magica Open Content Conversion Tracker.
Core Books
- Definitive Edition
- The core Fifth Edition rules including the core material from all the supplements.
- Standard Core Rulebook
- The core Fifth Edition rules.
The Order
- Houses of Hermes - True Lineages
- House Bonisagus, Guernicus, Mercere, and Tremere.
- Houses of Hermes - Mystery Cults
- House Bjornaer, Criamon, Merinita, and Verditius.
- Houses of Hermes - Societates
- House Flambeau, Jerbiton, and Tytalus, and Ex Miscellanea.
- The Mysteries Revised Edition
- Mystery Cults that may exist in the setting, and rules for mystery cults.
- Covenants
- Extended Hooks & Boons, laboratory improvement rules, library, finance, and more.
- Grogs
- Apprentices
- Magi of Hermes
- A collection of 15 example magi.
- Legends of Hermes
- A collection of five legendary magi, and an adventure linked to each.
- Through the Aegis
- Five example covenants.
- Semita Errabunda
- A free example covenant.
Realms of Power
- Realms of Power - Magic
- Creating Mighty creatures, a Magical and mundane bestiary, the Magic Realm proper, and more.
- Realms of Power - Faerie
- Faeries, faerie-based hedge wizardry, faerie auras and the faerie realm, and more.
- Realms of Power - The Divine
- Angels and Divine creatures, the Dominion, divine-based hedge wizardry, the three great monotheistic faiths, and more.
- Realms of Power - The Infernal
- Demons, diabolists, infernal auras and regios, and more.
Tribunals
- Faith & Flame - The Provencal Tribunal
- A "vanilla", no-tribunal-specific-rules, tribunal.
- Guardians of the Forest
- The Rhine Tribunal: Politics divided into Gilds (parties), with senior magi having more votes. Includes a Rhine-Gorge saga-starting locale and ideas.
- The Contested Isle - The Hibernian Tribunal
- The Lion and the Lily - The Normandy Tribunal
- The Sundered Eagle - The Theban Tribunal
- Against the Dark -The Transylvanian Tribunal
- Heirs to Merlin - The Stonehenge Tribunal (4E)
- The Dragon and the Bear - The Novgorod Tribunal (4E)
- Sanctuary of Ice - The Tribunal of the Greater Alps (4E)
- Blood & Sand - The Levant Tribunal (4E)
- Tribunals of Hermes - Iberia (3E)
- Tribunals of Hermes - Rome (3E)
Mythic Europe and Beyond
- The Church
- Lords of Men
- City & Guild
- Art & Academe
- The Cradle & The Crescent
- Lands of the Nile
- Between Sand & Sea
- Mythic Locations
- Land of Fire and Ice - Mythic Iceland (4E)
- Ultimate Thule - Mythic Scandinavia (4E)
- Lion of the North - Mythic Scotland (4E)
Rival Magic
- Rival Magic
- Hedge Magic
- Ancient Magic
Scenarios
- Calebais
- Tales of Mythic Europe
- Thrice-Told Tales
- Antagonists
- Hooks
- Tales of Power
- Dies Irae
- Nigrasaxa (4E)
Transforming Mythic Europe
- Transforming Mythic Europe
- Hermetic Projects
Non-Ars Magica Scenarios
- The Fallen Fane
- The Black Monks of Glastonbury
