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Project: Redcap; the crossroads of the Order

Quality die: Difference between revisions

From Project: Redcap
Corrected the description. There is a slight difference between quality dice and stress dice, which the article now makes clear.
m →Usage: Deleted accidental text due to editing error
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== Usage ==
== Usage ==
Quality dice were used in situations where extraordinary success was possible, but devastating failure was not.<ref>''[[Ars Magica Fourth Edition]]'', p. 14, "Mechanics and Dice Rolling"</ref> In [[Fifth Edition]],
Quality dice were used in situations where extraordinary success was possible, but devastating failure was not.<ref>''[[Ars Magica Fourth Edition]]'', p. 14, "Mechanics and Dice Rolling"</ref>


A quality die is similar to a [[stress die]], with two differences:
A quality die is similar to a [[stress die]], with two differences:

Revision as of 10:44, 9 December 2012

A quality die is a kind of die roll introduced in First Edition[1] and continued through Fourth Edition.

Quality dice are not used in Fifth Edition. Instead, in Fifth Edition, one would use a stress die with no botch dice.[2]

Usage

Quality dice were used in situations where extraordinary success was possible, but devastating failure was not.[3]

A quality die is similar to a stress die, with two differences:

  1. A zero counts as ten, not zero
  2. A quality die can't botch

Commentary

Because zero counts as ten on a quality die and it counts as zero on a stress die, a quality die has a higher average result than a stress die. (5.7 for the quality compared to 4.7 for a stress die).

References

  1. ↑ Ars Magica (First Edition), p. 6, "Quality Roll"
  2. ↑ Ars Magica Fifth Edition, p. 6, "Stress Die"
  3. ↑ Ars Magica Fourth Edition, p. 14, "Mechanics and Dice Rolling"