Jump to content

Project: Redcap; the crossroads of the Order

Quality die: Difference between revisions

From Project: Redcap
m →Usage: Deleted accidental text due to editing error
→Commentary: Corrected arithmetic error
 
Line 12: Line 12:


== Commentary ==
== Commentary ==
Because zero counts as ten on a quality die and it counts as zero on a stress die, a quality die has a higher average result than a stress die. (5.7 for the quality compared to 4.7 for a stress die).
Because zero counts as ten on a quality die and it counts as zero on a stress die, a quality die has a higher average result than a stress die. (5.6 for the quality compared to 4.6 for a stress die).


== References ==
== References ==

Latest revision as of 09:05, 10 December 2012

A quality die is a kind of die roll introduced in First Edition[1] and continued through Fourth Edition.

Quality dice are not used in Fifth Edition. Instead, in Fifth Edition, one would use a stress die with no botch dice.[2]

Usage

Quality dice were used in situations where extraordinary success was possible, but devastating failure was not.[3]

A quality die is similar to a stress die, with two differences:

  1. A zero counts as ten, not zero
  2. A quality die can't botch

Commentary

Because zero counts as ten on a quality die and it counts as zero on a stress die, a quality die has a higher average result than a stress die. (5.6 for the quality compared to 4.6 for a stress die).

References

  1. ↑ Ars Magica (First Edition), p. 6, "Quality Roll"
  2. ↑ Ars Magica Fifth Edition, p. 6, "Stress Die"
  3. ↑ Ars Magica Fourth Edition, p. 14, "Mechanics and Dice Rolling"