Tradition: Difference between revisions
(Rewrote Hermetic traditions and Mystery Cults. Expanded list into sub-headings in preparation for importing lists from House Ex Miscellanea and Hedge Magic articles.) |
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See the [[Mystery Cult]]s article for a list of mystery cults. | See the [[Mystery Cult]]s article for a list of mystery cults. | ||
=== Hedge Traditions === | |||
Most traditions that still exist outside the Order are considered [[hedge magic]], though that broad term masks a diversity. Some forms of hedge magic are more powerful than others. In terms of [[game mechanics]], a follower of a hedge tradition may be a [[companion]], [[Gifted companion]], [[Mythic companion]], or a [[magus]] [[Ex Miscellanea]], depending on the particular tradition and/or the player's preference. | |||
The following list combines traditions affiliated with both the [[Magical|Magic Realm]] and [[Faerie Realm]]s. Both are included in the common usage of the term "hedge magic." | |||
;[[Borrowers]] | |||
:Traders who barter mortal goods for [[faerie]] blessings | |||
;[[Corrguineach]] | |||
:Irish wizards with great powers over elemental spirits. | |||
;[[Elementalists]] | |||
: | |||
;[[Folk witches]] | |||
: | |||
;[[Gruagachan]] | |||
: | |||
;[[Koldun]] | |||
:Slavic sorcerers who have abandoned their role as [[volkhvy]] | |||
;[[Learned Magicians]] | |||
:[[Vitkir]] | |||
; | |||
;[[Nightwalkers]] | |||
: | |||
;[[Ollamhain]] | |||
:Irish bards and soothsayers | |||
;[[Rustic Magi]] | |||
;[[Scinfolk]] | |||
:herbalists and faerie doctors whose magic can increase fertility | |||
;[[Taltos]] | |||
:a Magyar tradition of [[skinchanger]]s and herbalists | |||
;[[Trollsynir]] | |||
:Giant-descended wizards of Scandinavia and Iceland | |||
;[[Volkhvy]] | |||
:Slavic [[pagan]] priests with nature-related powers. | |||
;[[Wise Folk]] | |||
:Villagers who use [[faerie wizardry]] to make charms and wards | |||
;[[Witches of Thessaly]] | |||
: | |||
* Breton bards with great powers of enchanting music. | |||
* Roman necromancers that terrorize the locals. | |||
=== Divine Traditions === | === Divine Traditions === | ||
; | |||
=== Faerie Traditions === | === Faerie Traditions === | ||
=== | === Rival Traditions === | ||
The most powerful non-Hermetic traditions are | |||
== References == | == References == |
Revision as of 17:43, 23 December 2012
A tradition is a particular style of magic that i practiced and handed down to generations of magicians through apprenticeship. Hermetic magic is an especially flexible, powerful magical tradition practiced throughout the Order of Hermes. There exist other, non-Hermetic traditions; many of them are associated with a particular culture or locale in Mythic Europe. Many traditions are ancient
"Tradition" is not a strictly defined game term in Ars Magica. There are several varieties of magic that can be called "traditions." They are all similar in a sense that wizards who practice the tradition share some similar powers, but they differ in the scope of those powers and in the diversity of the traditions' members.
Hermetic Traditions
Hermetic magic can be considered a very broad, powerful, and diverse tradition of magic. All members of the Order of Hermes can be said to follow it, except perhaps hedge wizards who very recently joined the Order.
Each of the Houses of Hermes is a tradition in its own right. Indeed, several houses combine two or more traditions; see the articles on the individual Houses for details.
Ex Miscellanea Traditions
House Ex Miscellanea is a Societas, but consists of many independent traditions that it has assimilated over the centuries. It is therefore more properly considered a collection of traditions than a tradition in its own right. Most of the traditions in House Ex Miscellanea overlap with hedge magic. The difference is that magi Ex Miscellanea usually have full command of the Hermetic Arts[1] in addition to the magic of their ancestral traditions, whereas hedge wizards are restricted to their pre-Hermetic powers only, and are much more limited.
See House Ex Miscellanea for a list of traditions. Those traditions which, according to canon, survive outside of the Order of Hermes are also listed below.
Non-Hermetic Traditions
Most non-Hermetic traditions are much weaker and more limited than Hermetic magic. These weak forms of magic are collectively called hedge magic. There are, however, a few powerful forms of foreign magic that are closer to parity with the power of Hermetic Magic; see Rival Magic for rules and background on them.
Mystery Cults
Mystery Cults are secret organizations that teach specific mystical practices call Mysteries. Mysteries are highly ritualized and often include a spiritual or even explicitly religious component. Magi of the Order of Hermes can join mystery cults, but Mysteries are outside the usual theory and practice of Hermetic magic.
In terms of game mechanics, Mysteries usually take the form of special Mystery Virtues rather than Arts or Abilities. Some Mystery Cults are integrated into the Order as Houses, but others are not. Most mystery cults pre-date Hermetic magic theory.
See the Mystery Cults article for a list of mystery cults.
Hedge Traditions
Most traditions that still exist outside the Order are considered hedge magic, though that broad term masks a diversity. Some forms of hedge magic are more powerful than others. In terms of game mechanics, a follower of a hedge tradition may be a companion, Gifted companion, Mythic companion, or a magus Ex Miscellanea, depending on the particular tradition and/or the player's preference.
The following list combines traditions affiliated with both the Magic Realm and Faerie Realms. Both are included in the common usage of the term "hedge magic."
- Borrowers
- Traders who barter mortal goods for faerie blessings
- Corrguineach
- Irish wizards with great powers over elemental spirits.
- Elementalists
- Folk witches
- Gruagachan
- Koldun
- Slavic sorcerers who have abandoned their role as volkhvy
- Learned Magicians
- Vitkir
- Nightwalkers
- Ollamhain
- Irish bards and soothsayers
- Rustic Magi
- Scinfolk
- herbalists and faerie doctors whose magic can increase fertility
- Taltos
- a Magyar tradition of skinchangers and herbalists
- Trollsynir
- Giant-descended wizards of Scandinavia and Iceland
- Volkhvy
- Slavic pagan priests with nature-related powers.
- Wise Folk
- Villagers who use faerie wizardry to make charms and wards
- Witches of Thessaly
- Breton bards with great powers of enchanting music.
- Roman necromancers that terrorize the locals.
Divine Traditions
Faerie Traditions
Rival Traditions
The most powerful non-Hermetic traditions are
References
- ↑ Ars Magica Fifth Edition, p. 11, "House Ex Miscellanea"
Related Topics
Related Products
Legacy Page
The history of this page before August 6, 2010 is archived at Legacy:tradition