Ars Magica Reference Document
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This Ars Magica Reference Document is a hyperlinked document containing all the Ars Magica Open License material.
This document is still under construction. You are invited to help constructing it, through the Ars Magica Open Content Conversion Tracker.
Core Books
- Definitive Edition
- The core Fifth Edition rules including the core material from all the supplements.
- Standard Core Rulebook
- The core Fifth Edition rules.
The Order
- Houses of Hermes - True Lineages
- House Bonisagus, Guernicus, Mercere, and Tremere.
- Houses of Hermes - Mystery Cults
- House Bjornaer, Criamon, Merinita, and Verditius.
- Houses of Hermes - Societates
- House Flambeau, Jerbiton, and Tytalus, and Ex Miscellanea.
- The Mysteries Revised Edition
- Mystery Cults that may exist in the setting, and rules for mystery cults.
- Covenants
- Extended Hooks & Boons, laboratory improvement rules, library, finance, and more.
- Grogs
- Apprentices
- Magi of Hermes
- A collection of 15 example magi.
- Legends of Hermes
- A collection of five legendary magi, and an adventure linked to each.
- Through the Aegis
- Five example covenants.
- Semita Errabunda
- A free example covenant.
Realms of Power
- Realms of Power - Magic
- Creating Mighty creatures, a Magical and mundane bestiary, the Magic Realm proper, and more.
- Realms of Power - Faerie
- Faeries, faerie-based hedge wizardry, faerie auras and the faerie realm, and more.
- Realms of Power - The Divine
- Angels and Divine creatures, the Dominion, divine-based hedge wizardry, the three great monotheistic faiths, and more.
- Realms of Power - The Infernal
- Demons, diabolists, infernal auras and regios, and more.
Tribunals
- Faith & Flame - The Provencal Tribunal
- A "vanilla", no-tribunal-specific-rules, tribunal. Any magus may establish a covenant, without need for permission. With an emphasis on the Albigensian Crusades.
- Guardians of the Forest
- The Rhine Tribunal: Mythic Germany. Politics is divided into Gilds (parties), with senior magi having more votes. Includes a detailed saga-starting locale and seeds.
- The Contested Isle - The Hibernian Tribunal
- Mythic Ireland. The Code of Hermes is loose, and the magi may take sides in the truggle between the people of Hibernia and the English.
- The Lion and the Lily - The Normandy Tribunal
- Vis contested through tournaments.
- The Sundered Eagle - The Theban Tribunal
- Each tribunal must have a patron, and the tribunal adheres to a unique democratic culture.
- Against the Dark - The Transylvanian Tribunal
- Hermetic magi may rule openly, but under the watchful eyes of House Tremere. With an emphasis on horror stories.
- Heirs to Merlin - The Stonehenge Tribunal (4E)
- A very rules-light treatment, with an emphasis on lore instead.
- The Dragon and the Bear - The Novgorod Tribunal (4E)
- A hinterland were civilization hasn't penetrated beyond the central valleys, and pockets of paganism are maintained. Also - mongols, and squabbling local princes.
- Sanctuary of Ice - The Tribunal of the Greater Alps (4E)
- An elitist Greko-Roman society, focusing elder magi and great projects.
- Blood & Sand - The Levant Tribunal (4E)
- Torn between allying with local Muslim and conquring Crusader forces, and exploring ancient Biblical magic and exotic Muslim wizardry.
- Tribunals of Hermes - Iberia (3E)
- Presenting an older (Third Edition) view of House Flambeau, and the struggle against infernal Shadow Flambeau.
- Tribunals of Hermes - Rome (3E)
- With a heavy emphasis of commercial and political rivalry, and a fair amount of demons.
Mythic Europe and Beyond
- The Church
- Lords of Men
- City & Guild
- Art & Academe
- The Cradle & The Crescent
- Lands of the Nile
- Between Sand & Sea
- Mythic Locations
- Land of Fire and Ice - Mythic Iceland (4E)
- Ultimate Thule - Mythic Scandinavia (4E)
- Lion of the North - Mythic Scotland (4E)
Rival Magic
- Rival Magic
- Hedge Magic
- Ancient Magic
Scenarios
- Calebais
- Tales of Mythic Europe
- Thrice-Told Tales
- Antagonists
- Hooks
- Tales of Power
- Dies Irae
- Nigrasaxa (4E)
Transforming Mythic Europe
- Transforming Mythic Europe
- Hermetic Projects
Non-Ars Magica Scenarios
- The Fallen Fane
- The Black Monks of Glastonbury
