Fan Created Spells
This page collects fan-created spells. The spells should conform to the official Fifth Edition spell guidelines.
Animal
Creo Animal
Arise, My Hounds
CrAn 100 Ritual
R: Voice, D: Momentary, T: Group
When this spell is cast, the caster must name up to 10 animals he wishes to resurrect, calling upon them to return to him. If within Voice range, they will be resurrected, fully restored to life and health. It is not known whether this spell can resurrect magical animals, and if so to what Might.
This spell was supposedly transcribed from the lips a Faerie Lord of Summer Dark. His “hounds” were as big as a small house. He used his powers to constantly resurrect them in a Great Hunt, but the allusion that his powers are Hermetic in nature is dubious at best.
(Base 75, +2 Voice, +2 Group, +1 size for the size of an elephant (size +4 = +1 from base Individual, +3 from magnitude))
Author: Yair
Vim
Perdo Vim
Crushing Hammer of the Hearth
Pe(Re)Vi Gen
R: Touch, D: Year, T: Boundary; Ritual
Reduce the casting total of all supernatural powers, from any Realm, by half the (spell level -9 magnitudes) of the spell. This includes Hermetic spellcasting, as well as the use of Methods and Powers and similar casting totals. The penetration of any Power is also lowered by this amount. The use of any supernatural Ability is penalized by one third of this amount.
Magic items are also affected. Reduce their penetration.
Excluded from this effect is any magic created by magi who participated in the casting of the spell, or that received a token (as per Aegis of the Hearth), as well as the magic of any magic item present within the boundary at the time of casting.
This spell was created by Trisagus of Bonisagus, in a poor attempt of recreating Notatus' great achievement by more Hermetic means. The great difficulty of casting this spell (requiring two Techniques), and its weak effects, are a testament to Notatus' brilliance.
(Base Gen, +1 Touch, +4 Year, +4 Boundary, +3 extra Realms, +1 Re)
Author: Yair
Rego vim
Hermetic Aegis of the Hearth
ReVi Gen
R: Touch, D: Year, T: Boundary; Ritual
This ritual protects a covenant much like a Parma Magica protects a magus.
If any spell is cast toward the Aegis (originating from outside it) by any magus who was not involved in casting the Aegis ritual, the Aegis resists the spell. The spell must penetrate a Magic Resistance equal to the level of the aegis, or it is blocked and prevented from entering or affecting the protected Boundary. The aegis is able to block foreign Intellego spells in this manner, even if they cannot normally be blocked by a Parma Magica.
Furthermore, spells that bring objects into the Aegis, including teleportation spells such as The Seven-League Stride, are also blocked unless the caster was involved in the ritual. If the foreign spell cannot penetrate a magic resistance equal to the level of the Aegis, a teleportation spell simply fails, and a spell that moves its target fails to move it past the boundary's border.
Effects from enchanted devices are resisted by the Aegis unless the item was within the Aegis at the time of casting, or was created within the Aegis by someone who was part of the ritual or has a token (see below). Powers from supernatural creatures are resisted. Creatures with a Might score cannot enter the area protected by the Aegis unless they have a higher Might than the Aegis’s level. Note that the aegis need not penetrate to have this effect, as penetration is already included in this effect's calculation.
Creatures without a Might score can enter the protected area freely. However, the aegis will block the entrance of any magical effect that fails to penetrate it. For example, a person under a veil of invisibility may find it impossible to enter the aegis, unless the spell's penetration surpasses the Aegis level. There is, however, a major exception to this rule – if the creature has Magic Resistance that exceeds the aegis level, the aegis cannot prevent him from entering, regardless of what spells or effects are active upon him. The aegis will also similarly never block the entrance of a magus that participated in its casting, and will thus ignore any active effects on him.
Note that for this purpose, a longevity ritual, familiar bond, or talisman bond do not count as active effects, and so the aegis will not block their entrance.
Creatures and persons may be brought within the Aegis, if they are formally invited by a magus who participated in its casting and given a token to represent the invitation. These tokens are used during the casting of the ritual, and are an integral part of it. An invited person is never blocked or affected by the aegis, just as if he was a magus who participated in its casting. The invitation may be withdrawn at any time. A magus may only expel specific, known, individuals, and in their presence. This does not require retrieving the token. The invitation and expulsion must both be issued by magi who participated in the ritual, but not necessarily by the same magus. Withdrawing an invitation will not expel the person beyond the Aegis, but will prevent them from re-entering after they leave (unless their Might or Magic Resistance is high enough).
When approaching the border of an Aegis, a magical person (including a Hermetic magus) feels a slight tingle in the extremities. For those of Second Sight or Magic Sensitivity, the Aegis sometimes appears as a glistening dome.
This variant of the Order's Aegis of the Hearth was created as a Minor Breakthrough by Trisagus, a Bonisagus magus, in a poor attempt to recreate Notatus' breakthrough. It is supposedly more "Hermetic" - but critically lacks the Perdo effects the standard Aegis provides.
(Breakthrough effect; should be Base Gen, +1 Touch, +4 Year, +4 Boundary. This is an attempt to make the Aegis spell conform more to standard magic theory and magic resistance rules.)
Author: Yair
Hammer of the Hearth
ReVi Gen
R: Touch, D: Year, T: Boundary; Ritual
This spell suppresses all spells or effects cast by foreign magi whose level is less than or equal to (level – 5 magnitudes) of the Hammer. This includes ongoing effects, as well as new spells cast while the Hammer is active. Excluded are the spells cast by all magi that participated in the casting of the Hammer ritual.
Magic items are similarly affected. Effects of (level -5 magnitudes) are suppressed. Excluded from this are any effects created by the magi participating in casting the ritual, or by items present in the boundary at the time of casting.
Powers are similarly affected. The level of the power is at most the creature's Might, and usually equal to the (Might Point cost) x 5.
The Hammer cannot affect Personal powers or spells, or spells already active on a person or creature, unless it penetrates the creature or caster's Magic Resistance. This includes effects affecting familiars or talismans. The Hammer does not affect the Parma Magica, longevity rituals, or familiar bonds (but bond enchantments may be affected, if the Hammer penetrates), and does not sever arcane connections.
Creatures or persons can be invited into the boundary using tokens, much like in the Aegis of the Hearth spell. They will find their spells, powers, and enchantments are not affected by the Hammer. The invitation can be rescidned, again just like the Aegis of the Hearth.
This spell was creates by Trisagus of Bonisagus. It is meant to be cast immediately after the Hermetic Aegis of the Hearth, so that together the two would provide protection similar to that of the standard Aegis of the Hearth.
(Base Gen, +1 Touch, +4 Year, +4 Boundary, +1 specificity)
Author: Yair
