Mystery Spells
This page collects official Hermetic spells, from all Fifth Edition products, that utilize Mysteries. This can include using a Range, Duration, or Target allowed by a mystery, or any other spell. This list does not include non-Hermetic spells such as Fenicial Rituals, hedge-magic spells, and so on, nor invested effects.
Faerie Magic
Anyone who has been Initiated into the Outer Mystery of Faerie Magic of House Merinita may invent the folllowing spell:
Farie Chains of the Familiar Slave
CrVi Gen
R: Touch, D: Until, T: Ind, Ritual; Requisites: see below
This ritual binds a supernatural creature to the caster as her familiar, until a condition incorporated into the spell comes to pass. The level of the ritual must be no less than (the creature’s Might + 15), though she may also need to penetrate its Magic Resistance if casting on an unwilling target. It has no effect if the target is already bound as a familiar to another.
Casting requisites of a Technique and Form appropriate to the creature’s nature and physical form may be included. These two Arts are used to determine the Lab Total for any subsequent improvements to the bond. The cords connecting maga and familiar have initial values of 0, and the vis cost of this ritual does not apply towards these improvements. The maga can strengthen the bond in the lab, but the effect is still inherently temporary. If she casts this on a faerie, she gains the three special powers (Shared Powers, Shared Senses, and Shared Fatigue) associated with a faerie familiar, but the cords will decay as normal, though the bond is never completely broken so long as the spell’s duration remains in effect.
Because the bond is often made under duress, the familiar is much more wild and independent than normal familiars, and typically must be subdued or guarded to ensure it does not try to escape. The two are probably at odds most of the time, and the faerie is likely to bear a grudge against the maga afterward if it is taken advantage of or treated badly.
(Base effect, +1 Touch, +4 Until)
Source: HoHMC
Glamour
Magi initiated into the Major Illusion Mystery of Glamour, such as the Followers of Pendule, may cast the following spell:
Ball of Abysmal Music
MuIm 20
R: Voice, D: Mom, T: Ind; Req: Vim
This spell targets a formulaic Ignem spell while it is being cast, changing it so that instead of creating fire, heat, or light, it produces a harmless burst of color and sound. This was reputedly Pendule’s favorite spell, and he taught it to all of his Merinita followers after Initiating them into the Inner Mystery of Glamour. Note that since the spell must be fast-cast, it cannot be cast formulaically unless it has been mastered for that purpose.
(Base 10, +2 Voice)
Source: HoHMC
