Shadow-masters

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A group within House Merinita, interested in enacting great tales through grand illusions. See Houses of Hermes: Mystery Cults, p. 82-84.

The group regularly fields the Great Play, an open challenge and entertainment play tournament that may be an important part of Hermetic Society in your saga.

Most Shadow-Masters learn a Major Illusion Mystery named Glamour (p. 101-102 of HoHMC; not to be confused with the Faerie power of the same name) that lends their illusions unusual properties, including a degree of actual substance.