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Vis

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Vis (Latin for "force, power, strength"; pronounced wees) is the the name magi give to the essence of magical power. They speak of three kinds of vis: fluid, raw, and processed or "cooked" vis.

Raw Vis

When the word "vis" is used without an adjective, it almost always refers to raw vis: magical power given physical shape. Raw vis is the manifestation, or some would say the residue, of pure magic.

As the stuff of magic, raw vis can be used in powerful ritual spells and allows magi to do magical feats that would otherwise be impossible. Magi treasure and trade raw vis much like mundanes do gold.

Raw Vis and the Arts

Raw vis is always associated with one of the 15 Arts. To achieve or support a magical effect, spontaneously as well as while performing lab work, it usually takes vis of the Art the magical effect is based on.

Uses for Raw Vis

Raw Vis as a Commodity

In game terms, vis comes in distinctive measurement units. The smallest useful quantity of vis is called a pawn. Larger quantities are measured in rooks, and queens, with 10 pawns equivalent to 1 rook, and 10 rooks making a queen.[1]

The value of a pawn of vis varies but is at least equivalent to several pounds of silver: enough to buy an entire farm or to pay the wages of a master craftsman for a year. Certain members of House Mercere make their living by brokering vis trades among magi: see page 87 of HoHTL.

Extraordinary Vis

Realms of Power: Magic introduces some exceptional forms of raw vis.[2]

Lesser Enchantment Vis
This rare variety of raw vis acts like a naturally-occurring lesser enchanted device.
Spell-like Vis
This exceptional raw vis can be expended to create a magical effect similar to a formulaic or ritual spell.
Dedicated Vis
Dedicated vis is especially useful for one type of activity, either casting spells, studying in the laboratory, or enchanting items.

Holy Vis

Holy vis, associated with the Divine Realm, can draw the attention of angels and cause miraculous, unintended, effects when used outside of holy magic.[3] One source of holy vis is vis extraction in a Dominion aura. It is unclear whether raw vis drawn from Divine creatures constitutes holy vis, or ordinary raw vis.

Infernal Vis

Raw vis can become tainted by the Infernal Realm, making it perilous to use. Magi who spend a season in close contact with Infernal vis gain a temporary Personality Trait. Hermetic magic cannot detect infernal vis.[4] It is unstable and dangerous to use, but can be very potent, especially in the hands of someone associated with the Infernal Realm. There are three types of Infernal vis:

Vis infesta (“unsafe vis”), the least dangerous variety of Infernal vis, is vis tainted by an Infernal aura it was exposed to for at least a year. Botches are more severe when using vis infesta and it makes experimenting in the lab less safe.
Vis sordida (“filthy vis”) spontaneously manifests in an Infernal aura. Each pawn adds +5 to the casting total when used to enhance spell casting, but also adds three extra botch dice. Its use also (partially) corrupts enchantments.
Vis prava (“wicked vis”) is the most corrupted form of Infernal vis. Any roll using vis prava is automatically a zero, forcing an immediate check for a botch, rolling two extra botch dice for every pawn of vis prava. Using vis prava in enchantments always results in a disaster.

Faerie Vis

This section needs to be written.

Fluid Vis

Fluid vis is pure magical energy without physical form (in contrast to raw vis, which manifests in physical objects). Magi manipulate fluid vis to power their spells. Although fluid vis is important in the fictional magic theory of the game, it is rarely referred to in the rules and is used mostly for flavor. For example, an unusually high concentration of fluid vis causes a magical aura.

Hermetic magi and members of some hedge traditions can, however, extract raw vis from a magical aura.

Processed Vis

Processed vis is the magical energy that has been woven into magical items. Once the vis has been used processed into an enchantment, it can't be converted back into raw form. Processed vis cannot be re-used for any other purpose.

References

  • ArM5 p. 80, 82 (spellcasting), 94 (lab), 165 (lab), 190 (vis sources), 192 (in creatures).
  • RoPM p. 7 (fluid vis), p. 119.
  • Exceptional Vis, RoPM pages 119-123
  • Vis trade and loans are discussed in HoHTL 84-87.
  • The Price of Vis, Covenants page 69
  1. "Raw Vis," Ars Magica Fifth Edition, p. 80
  2. Realms of Power: Magic, p. 119-123, "Vis"
  3. Realms of Power: The Divine, p. 69, "Benefits"
  4. Realms of Power: The Infernal, p. 18, "Infernal Vis"


Legacy Page

The history of this page before August 6, 2010 is archived at Legacy:vis