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Project: Redcap; the crossroads of the Order

Academic Ability

From Project: Redcap

An Academic Ability is an Ability that relates to a medieval field of study, such as Philosophiae, Medicine, or Civil and Canon Law. Such Abilities require formal training[1] so they are normally learned in a school or university or through Hermetic apprenticeship.

In Fifth Edition, Academic Abilities are freely available to magi. Grogs and companions must have a Virtue or Flaw that specifically grants access to Academic Abilities[2] in order to start play with them.

Literacy

In Fifth Edition, the ability to read is governed by the Artes Liberales Ability[3], so characters need access to at least one Academic Ability in order to read and write.

List of Academic Abilities

In ArM5[4]:

In TMRE[5]:

Access to Academic Abilities

Beginning characters must meet certain prerequisites in order to take Academic Abilities:

  • Grogs and companions must be educated; in ArM5, this requires one of several Virtues such as Educated[6] or Privileged Upbringing[7].
  • Magi receive education during their apprenticeship, and can only learn Academic Abilities during or after apprenticeship (unless they have a Virtue that allows then to learn Academic Abilities earlier)[8].

References

  1. ↑ "Ability Types", Ars Magica Fifth Edition page 63
  2. ↑ "Abilities," Ars Magica Fifth Edition, page 18
  3. ↑ "Artes Liberales", ArM5 p. 62
  4. ↑ "Abilities by Type", ArM5 p. 63
  5. ↑ "Art of Memory", TMRE p. 25
  6. ↑ "Educated", ArM5 p. 41
  7. ↑ "Privileges Upbringing", ArM5, p. 47
  8. ↑ "Later Life," ArM5 p. 31