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Project: Redcap; the crossroads of the Order

Frost Queen (Template)

From Project: Redcap


The daughter of the Faerie Queen of Icy North, this faerie-touched Flambeau maga combines the school of the Founder and of Apromor, specializing in freezing her targets.

Frost Queen
  • Characteristics: Int +1, Per 0, Pre +2, Com +0, Str -1, Sta +3, Dex 0, Qik 0
  • Free Virtues: The Gift, Hermetic Magus, Puissant Perdo
  • Major Virtues: Ways of the Polar Desert
  • Minor Virtues: Puissant Ignem, Minor Magical Focus (destroy warmth), Immunity to Cold; Faerie Blood (Sidhe), Inoffensive to Faeries, Alluring to Faeries, Free Expression
  • Major Flaws: Plagued by Supernatural Entity (faerie queen), Deficient Creo
  • Minor Flaws: Cylic Magic (Summer & Spring), Warped Magic (frost), Faerie Stigmata (crown of ice), Faerie Upbringing
  • Age: 25 (Apparent 25)
  • Decrepitude: 0 (0 Decrepitude Points)
  • Warping Score: 0 (0 Warping Points)
  • Warping Scars: None.
  • Reputation: None.
  • Personality Traits: Proud +3, Independent +2, Fierce +2
  • Confidence: 1 (3 Confidence Points)
  • Encumbrance: 0
  • Equipment: Wizardly robes.
  • Abilities: Area Lore: Polar Desert (faerie auras) 2, Artes Liberales 1 (Ceremonial Casting), Charm 1 (faeries), Dead Language: Latin 5 (Hermetic Usage), Etiquette 2 (faeries), Faerie Lore 2 (winter), Guile 2 (faeries), Intrigue 1 (malign), Leadership 1 (ruling), Living Language: German 5 (native dialect), Magic Theory 3 (Ignem), Parma Magica 1 (Ignem), Order of Hermes Lore 1 (House Flambeau), Penetration 1 (Ignem), Survival 2 (polar desert); Spell Mastery: Aura of Rightful Authority 1 (Subtle), Wizard's Icy Grip 1 (Multicating), Repel the Wooden Shaft 1 (Fast-Casting)
  • Wizard's Sigil: frost and ice (reflected in her Warped Magic)
  • Arts: Cr 0, In 0, Mu 3, Pe 6+2, Re 7, An 0, Aq 5, Au 0, Co 0, He 1, Ig 7+2, Im 0, Me 6, Te 0, Vi 0
  • Spells Known:
    • Wizard's Icy Grip PeIg 30 / +23@M (Multicasting)
    • Winter's Icy Touch PeIg 10 / +22@
    • Conjuration of the Indubitable Cold PeIg 25 / +22@
    • Curse of the Rotted Wood PeHe 10 / +10 (R: Voice, freezes & shatters instead of rotting)
    • Repel the Wooden Shaft ReHe 10 / +12M (Fast-Cast)
    • Aura of Ennobled Presence MuIm 10 / +6
    • Aura of Rightful Authority ReMe 20 / +17M (Subtle)
    • Demon's Eternal Oblivion PeVi 5 / +9

(@ Magical Focus, M Mastered)

  • Size: 0
  • Soak: 3
  • Magic Resistance: An 5, Aq 10, Au 5, Co 5, He 6, Ig 18, Im 5, Me 11, Te 5, Vi 5
  • Combat:
    • Dodge: Init: +0, Attack --, Defense 0, Damage --
    • Fist: Init: +0, Attack 0, Defense 0, Damage -1
  • Fatigue Levels: OK, 0, -1, -3, -5, Unconscious
  • Wound Penalties: -1 (1-4), -3 (5-8), -5 (9-12), Incapacitated (13-16)

Character Analysis

The character's faerie ancestry gives color to her Flambeau preferences. However, many of her virtues and flaws reflect her ancestry more than her Hermetic tendencies.

Her Flambeau training and tendencies can be seen in her free Puissant Perdo virtue, and in her Puissant Ignem virtue, combining the School of the Founder with the School of Apromor. It is also evident in her Minor Magical Focus, and in her choice of spells, with an heavy emphasis on combat spells and spell mastery.

Her Faerie Blood (Sidhe) is only Minor; perhaps this is becuase of her (unknown) father, and it is his blood that gives her her Gift. Her Immunity to Cold make her at home in her mother's icy domain, and her Ways of the Polar Desert marks her as its princess, as does the crown of ice (Faerie Stigmata) that she grows when in a Faerie aura. The pain the crown brings her reflects her rejection of her mother, as does Plagued by Supernatural Entity (her mother). Her Deficient Creo, Cyclic Magic (negative), and Warped Magic also fit this theme. Finally, her Free Expression, along with her Inoffensive to Faeries and Alluring to Faeries is what made her so alluring to the faerie queen to begin-with.

Customization Notes

This character is not designed for optimum effectiveness in combat. If you want to maximize damage output as a Perdo-Ignem specialist, you should design another character. Most of her virtues and flaws are spent on her faerie nature - which justifies and supports the ice theme, but this is not a particularly combat-effective way to allocate her virtues and flaws.

A Strong Faerie Blood may have been more appropriate, but there was no room for both it and Ways of the (Land). The latter was chosen to reflect her status as a faerie princess, but this can be switched. Deficient Creo may also be replaced by Unnatural Magic or Vulnerable Magic, to represent her faerie magic more strongly; this was not chosen as her magic is more Hermetic than faerie.

Further Customization Notes

If your group is using the Realms of Power: Faerie supplement, then consider her mother to be a highly-cognizant faerie that uses the character to drive her advancement (see page 65). Her Free Expression is especially valued, but her mother very much intedned and desires her daughter to learn some creative Ability, like Craft: Ice-Sculpture, to better affect her transforamtion. Perhaps replace her Intrigue or Etiquette ability with this one. Finesse can also be used to represent the quality of the icy creations with Rego Aquam spells.

As per page 110, consider giving her an Ability Block to represent her Faerie Upbringing. This could include the abilities Church Lore, Dominion Lore, Folk Ken, Ride, and Theology. This Ability Block can replace her Cyclic Magic (negative) flaw, which is thmatically weak.

The character should also have the free Faerie Background virtue, with a positive Sympathy Trait in Cold & Ice and a negative one in Warmth & Heat. Her Faerie Blood would also grant her an increase of +1 in her Sympathy Traits.

Study the use of Sympathy Traits, including in Hermetic Magic, to make use of them.

Roleplaying and Gaming Notes

You have been raised by the great faerie queen of the icy north, in the freezing Polar Desert that is her realm. A queen whose heart is her cold as her domain. Fortunately for you, a Flambeau magus, your pater, visited her land and freed her from her reign. Since then, you have embraced his ways and his magic, combining the two greatest schools of his House in your own magic and reveling in its use as much as any Flambeau.

In truth, however, you are your mother's daughter. Not only does your magic mirrors hers', but also your proud, independent, and dominating personality. You are born to be a leader. Nay, a ruler.

Your mother has not abandoned her cold, calculating plans for you. And you find that other faeries naturally defer to you as a "princess". You even grow a crown in Faerie auras. You are still your mother's daughter, as much as you resent her cold, icy, treatment of you as a child. You will need to contend with her, and your heritage, eventually.

If you ever do accept your place as your mother's heir, perhaps the deleterious effects of your crown of ice will disappear. Consider with your SG the possibility of changing your virtues and flaws to reflect this change. Perhaps for example you could acquire a Monstrous Appearance as the crown becomes permanent; and perhaps you could acquire further "Gifts" from your mother, such as upgrading to a Strong Faerie Blood.

In terms of Hermetic Magic - you should initially develop spell masteries such as quiet casting of Aura of Rightful Authority and fast-casting Wizard's Icy Grip. You should develop your magic further, adding useful and utility spells such as Veil of Invisibility or Strings of the Unwilling Marionette and thematic spells such as Wizard's Autumn or Flames of Sculpted Ice.

Your deficiency in Creo would direct you away from Creo Ignem magic; this should differentiate you from many other Flambeau magi. You should also try to stay clear of Perdo Corpus magic, leaving that aspect to the proper School of Apromor. You, after all, are not quite of that school. You're your own thing. Independent.