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Project: Redcap; the crossroads of the Order

Nigrasaxa Book, Second Interlude

From Project: Redcap

After Maximianus's Twilight, the characters get another season of research. This should be handled just like it was in the First Interlude.

At the end of this season, a Redcap arrives at the covenant, bearing the announcement of the next tribunal, to be held at the end of the following season at the covenant of Blackthorn. There is little news of the rest of the tribunal, although you might want to mention some of the more public issues that will be raised at tribunal. The Redcap mentions that questions are being raised about their dealings with faeries and the local nobility.

For more information about Redcaps, refer to “House Mercere” on page 19 of the fourth edition rulebook. For more information about who will be present at the tribunal and what might be discussed, refer to the descriptions of those who will be attending on page 17.

After the Redcap's visit, the characters have another season of research.

The characters will also have to decide who will represent them at the tribunal. Get them to send two representatives. The other players will play non-player characters (see “The Tribunal,” on page 16).

For more information on tribunals, both as geographical areas and as gatherings of wizards, refer to page 234 of the fourth edition rulebook. If you are lucky enough to possess or have access to The Wizard’s Grimoire Revised Edition (a supplement for Ars Magica) you can get an even more in-depth background on the subject on pages 19-24 of that book.

Perceval, the Redcap

Perceval is an unGifted Redcap in his late forties. He is tall and thin, and wears his cap at all times, refusing to take it off even indoors. He has been delivering messages to the covenant for several years, and is known to all the magi. He asks about Maximianus, and if he is told of his Final Twilight he expresses sympathy and offers to take the news to the other covenants in advance of the tribunal.

He knows a lot about how tribunals work, and offers to explain to the magi, since this will be the first time they have to represent their covenant. This gives you a good excuse to help the players plan for the final part of the Jump Start Kit.

Attribution

Content originally published in Nigrasaxa, ©1998, licensed by Trident, Inc. d/b/a Atlas Games®, under Creative Commons Attribution-ShareAlike 4.0 International license 4.0 ("CC-BY-SA 4.0)