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- 01:32, 17 February 2026 Yair talk contribs deleted page GotF v3 (test file; no longer needed)
- 01:32, 17 February 2026 Yair talk contribs deleted page GotF v2 (test file; no longer needed)
- 01:32, 17 February 2026 Yair talk contribs deleted page GotF v1 (Author request: test file; no longer needed)
- 01:41, 13 February 2026 Yair talk contribs created page GotF v3 (automation test)
- 00:51, 13 February 2026 Yair talk contribs created page GotF v2 (Created page with "File:_page_0_Picture_0.jpeg File:_page_1_Picture_0.jpeg '''AUTHORS:''' Mark Shirley and Andrew Smith '''EDITING AND DEVELOPMENT:''' David Chart '''COVER ILLUSTRATION:''' Grey Thornberry '''INTERIOR ART:''' Grey Thornberry, Wilhelm Beckmann, K. Dielitz, Alphonse de Neuville, S. Schneider '''CARTOGRAPHY:''' Alexander Bradley, Andrew Smith '''ARS MAGICA 5TH EDITION TRADE DRESS:''' J. Scott Reeves '''LAYOUT AND ART COORDINATION:''' John Nephew '''PROOFREADING:'...")
- 00:50, 13 February 2026 Yair talk contribs created page GotF v1 (Created page with "File:_page_0_Picture_0.jpeg File:_page_1_Picture_0.jpeg '''AUTHORS:''' Mark Shirley and Andrew Smith '''EDITING AND DEVELOPMENT:''' David Chart '''COVER ILLUSTRATION:''' Grey Thornberry '''INTERIOR ART:''' Grey Thornberry, Wilhelm Beckmann, K. Dielitz, Alphonse de Neuville, S. Schneider '''CARTOGRAPHY:''' Alexander Bradley, Andrew Smith '''ARS MAGICA 5TH EDITION TRADE DRESS:''' J. Scott Reeves '''LAYOUT AND ART COORDINATION:''' John Nephew '''PROOFREADING:'...")
- 11:36, 12 February 2026 Yair talk contribs created page Hedge Magic Revised Edition Chapter Two: Elementalists (Created page with "The scholars who study the world of Mythic Europe discovered long ago that everything in the physical universe is made up of four distinct building blocks of creation, called elements. These elements combine to varying degrees to form the matter and energy that make up physical reality, and are typically characterized as air, fire, earth, and water. A stone is primarily made up of earth, a flame is mostly fire, and a human being is made up of more or less equal parts of...")
- 23:50, 5 February 2026 Yair talk contribs created page Hedge Magic Revised Edition Chapter Five: Learned Magicians (Created page with "In Bologna — one of the largest cities in western Mythic Europe — there is a great university. It draws thousands of students and hundreds of teachers from across Mythic Europe. A secret society has grown among these students and scholars where magical charms are cast and amulets are created, and where the study of astronomy, alchemy, and herbalism produce astounding results. These learned magicians refer to themselves as the Mathematici of Bologna, and they are comp...")
- 22:53, 27 January 2026 Yair talk contribs created page Hedge Magic Revised Edition Chapter One: Introduction (Created page with "The Order of Hermes can claim to represent the most powerful human practitioners of magic in Mythic Europe … but they are not alone. Frail crones carefully watch isolated roads and curse passing travelers, rune wizards clash with trolls in the frozen wastes of Scandinavia, and in some villages magical militia wage war against marauding ghosts and faeries. These are the hedge wizard traditions of Mythic Europe. Most in the Order of Hermes believe (largely accurately)...")
- 09:35, 14 January 2026 Yair talk contribs created page Hedge Magic Revised Edition Chapter Three: Folk Witches (Created page with "Folk witches are a widespread hedge tradition in Mythic Europe, and many small towns count one or two folk witches among their citizens. Other folk witches live in isolated country cabins, but the local folk know how to find these old women and men when they’re needed. And they know that witches use their fetishes, potions, and incantations to accomplish things beyond mortal ken. A witch might speak with the animals of the wild, curse one’s enemies, or dowse for much...")
- 01:20, 9 January 2026 Yair talk contribs created page Dies Irae Chapter Three: Fimbulwinter: The Cold Doom (Created page with "The end of the world need not arrive in fire and blood; it could come with the cold, inexorable march of ice and snow. The Fimbulwinter supposedly heralds the coming of Ragnarok, and while eddas foretell blustery snow for three consecutive seasons, the prematurely invoked winter described here washes over the world and remains until its power is broken. The result is bleak world without summer, full of starvation and misery. A group of Jotun-bound servants, known as th...")
- 11:45, 8 January 2026 Yair talk contribs created page Dies Irae Chapter Five: The Twilight of the Gods (Created page with "This chapter describes the breaking of the bonds that imprison the Titans in the Magic Realm, and the subsequent war with the faerie gods. This cosmic battle, the second of its kind in the history of the world, is fated to result in the destruction of Faerie and the supremacy of magic. The architect of this catastrophe is Loki, a Titan who has managed to slip his bonds and walks free in the world after an eon of confinement. He harbors a deep hatred for the faerie gods w...")
- 11:37, 8 January 2026 Yair talk contribs created page Dies Irae Chapter One: Introduction (Created page with "Welcome to Dies Irae — the Day of Wrath — the culminating story for your Ars Magica Fifth Edition saga. Within are four chapters, each setting out a story of the destruction of Mythic Europe as your player characters know it. Yet in the darkness is a thin ray of light; each chapter also offers a variety of means for the magi to stop the catastrophe and save the world, or at least survive in the aftermath. The title, Dies Irae, is derived from the medieval Latin hym...")
- 22:25, 31 December 2025 Yair talk contribs created page Art & Academe Chapter Four: Medicine (Created page with "''Medicine is the science by which the dispositions of the human body are known so that whatever is necessary is removed or healed by it, in order that health should be preserved; or, if absent, recovered.'' — The Canon of Medicine by Avicenna The Academic Ability of Medicine is concerned with the human body: how it works, what disrupts its working, and how such disruptions can be prevented and cured. This chapter begins by describing the anatomy and physiology of the...")
- 22:10, 30 December 2025 Yair talk contribs created page Art & Academe Chapter Two: Artes Liberals (Created page with "The medieval tradition of splitting up formal education into seven liberal arts is carried over from the classical Roman method. By continuing this traditional division, both Boethius and Martianus Capella cemented it into the minds and curricula of medieval scholars. The trivium (grammar, rhetoric, and logic) and the quadrivium (arithmetic, geometry, music, and astrology) are the two main divisions, the trivium dealing essentially with words and the quadrivium with math...")
- 21:58, 30 December 2025 Yair talk contribs created page Art & Academe Chapter One: Introduction (Created page with "Welcome to Art & Academe, a supplement for the Ars Magica Fifth Edition role-playing game. Art & Academe details the intellectual and artistic environment of early thirteenth century Mythic Europe. With this book, players will be able to include academic and artistic characters in their saga, and reap the benefits of those characters’ intellectual and creative activities. Here you will find detailed descriptions of the educational system of the academic class and the s...")
- 14:06, 25 December 2025 Yair talk contribs created page Transforming Mythic Europe Chapter Two: The Fourth Estate (Created page with "''Having sworn an oath to the Order, magi are forbidden from interfering in mundane events. There are seemingly as many definitions of “interfering” as there are magi, and because of the political nature of Hermetic law and justice, most magi err on the side of caution and remain withdrawn even where their power could make a positive difference. There is another way, however. Magi of the Order of Hermes are the most powerful workers of magic that the world has known....")
- 11:30, 24 December 2025 Yair talk contribs created page City and Guild Chapter Three: Guilds (Created page with "With the rise of city populations and the increasing governmental autonomy of many urban centers, medieval craftsmen have developed organizations to protect and provide for their common trade. A guild is a community of workers, both employees and employers, who all engage in the same livelihood. There are three types of guilds: craft guilds, service guilds, and merchant guilds. Craft guilds are groups of craftsmen who produce finished goods, and service guilds are groups...")
- 11:22, 24 December 2025 Yair talk contribs created page City and Guild Introduction (Created page with "=Introduction= ==Welcome to Town!== Unless your saga is set right on the very fringes of the civilized world, the magi and covenfolk will inevitably come into contact with urban settlements and the activities centered upon them. Even though there may be some skilled craftsmen who live and work in a covenant, sooner or later something will be needed that must be bought from outside — perhaps a flawless glass candelabrum for an enchantment or a pair of finest kidskin gl...")
- 09:40, 24 December 2025 Yair talk contribs created page Realms of Power: The Infernal Open Content (Created page with "200px|link=Ars Magica Open Content Conversion Tracker ===Open Game Content=== The book has an introduction, and (appropriately) thirteen chapters: * Realms of Power: The Infernal: Introduction * Realms of Power: The Infernal Chapter One: The Infernal Realm * Realms of Power: The Infernal Chapter Two: Sin and Temptation * Realms of Power: The Infernal Chapter Three: The Devil and the Origin of Demons * Realms of Power:...")
- 01:57, 24 December 2025 Yair talk contribs created page User talk:Mummelpuffin (Welcome!)
- 01:57, 24 December 2025 Yair talk contribs created page User:Mummelpuffin (Creating user page for new user.)
- 01:57, 24 December 2025 User account Mummelpuffin talk contribs was created by Yair talk contribs and password was sent by email
- 22:01, 23 December 2025 Yair talk contribs created page Realms of Power: The Infernal Chapter Ten: The Maleficia (Created page with " =The Maleficia= The evil powers that most infernalists practice are called the maleficia (plural, roughly “evil crafts”). This term refers to Infernal effects that resemble Hermetic spells, which require two Supernatural Abilities to cast: a Method, which describes what the infernalist must do to bring about the effect and also determines which Characteristic applies to his total, and a Power, which describes the sorts of effects that this activity produces. These c...")
- 02:00, 21 December 2025 Yair talk contribs created page Realms of Power: The Infernal Chapter Seven: Demons as Destroyers (Created page with "===Architectus, Demon Builder=== Order: Master of the Furies <br> Infernal Might: 25 (Corpus) <br> Characteristics: Int +3, Per +1, Pre 0, Com 0, Str +2, Sta +1, Dex +3, Qik +5 <br> Size: +1 <br> Confidence Score: 2 (6 points) <br> Virtues and Flaws: Berserk, Lesser Malediction (discomfort from sunlight) <br> Personality Traits: Wrathful +4, Self-controlled +2 <br> Reputations: Easily Tricked 3 (local) <br> Hierarchy: 3 <br> Combat: * Whip: Init +7, Attack +10, Defense +...")
- 01:10, 21 December 2025 Yair talk contribs created page Realms of Power: The Infernal Chapter Five: Demons as Corrupters (Created page with "====Adramelech, King of Fire==== Order: Prince of the False Gods <br> Infernal Might: 50 (Ignem) <br> Characteristics: Int +3, Per 0, Pre +3, Com +1, Str +5, Sta +5, Dex +4, Qik +4 <br> Size: 0 (human), +2 (peacock) <br> Confidence Score: 3 (9 points) <br> Virtues and Flaws: Greater Immunity to Flame and Heat, Puissant Leadership, Piercing Gaze <br> Personality Traits: Proud +6, Regal +6, Condescending +3 <br> Reputations: King of Hell 8 (Infernal), Kindler of the Hell F...")
- 14:46, 20 December 2025 Yair talk contribs created page Realms of Power: The Infernal Chapter Six: Demons as Deceivers (Created page with "====Andrew, an Infernal Ghost==== Order: Accusers<br> Infernal Might: 10 (Mentem)<br> Characteristics: Int 0, Per +2, Pre –2, Com 0, Str n/a, Sta n/a, Dex n/a, Qik n/a<br> Size: 0<br> Virtues and Flaws: Ability Block (Social Abilities)<br> Personality Traits: Cruel +6, Hatred for Women +4, Lustful +2<br> Reputations: None<br> Hierarchy: 0<br> Abilities: Area Lore 4 (adulterers), Awareness 3 (searching), Carouse 3 (ale), Profession: Carpenter 5 (coffins)<br> Powers:<...")
- 04:46, 17 December 2025 Yair talk contribs created page Art & Academe Chapter Three: Philosophiae (Created page with "Philosophy in the thirteenth century has resolved into three branches. Metaphysics is the study of the nature of existence itself. Natural philosophy is the study of the world, both its non-living components (geography and meteorology) and its living ones (botany and zoology). Finally, moral philosophy concerns itself with questions of good and evil, of what is right and wrong. These three branches of scientific study are discussed in more detail in this chapter. Prior t...")
- 01:46, 16 December 2025 Yair talk contribs created page Realms of Power: The Infernal Chapter Nine: Infernal Characters (Created page with " =Infernal Characters= Almost as frightening as the creatures aligned with the Infernal realm are those mortals who follow the Devil, by choice or by chance, for they gain many new Supernatural Powers that they may use in Hell’s service, though they may also inherit supernatural hindrances associated with their Infernal allegiance. They also learn new skills that aid them in practicing evil,'' ''and over time they may even themselves become creatures of the Infernal re...")
- 01:45, 12 December 2025 Yair talk contribs created page Realms of Power: The Infernal Chapter Four: The Infernal Legions (Created page with "''The whole earth has been corrupted through the works of Azazel: to him ascribe all sin.'' — I Enoch 10:12 This chapter describes the nature of demonic existence, the capabilities and weaknesses of such creatures, and their goals and schemes on earth. Any creature with an Infernal Might score may be properly called a demon, although a distinction is usually made between “true demons,” which have made a rational choice for evil, and “Infernal creatures” such a...")
- 01:10, 12 December 2025 Yair talk contribs created page Realms of Power: The Infernal Chapter Eight: Corrupted Beasts (Created page with "===Corrupted Beasts=== Corrupted beasts can become so in a number of different ways. Some are mundane beasts corrupted directly by the power of a demon, while others are born corrupted after a coupling between a demon and a beast. Creatures that dwell in an Infernal aura become corrupted by the very nature of the area; this may only become apparent in the offspring of animals moving into a weak Infernal aura, but is a result of Infernal Warping in stronger auras. Certain...")
- 01:02, 12 December 2025 Yair talk contribs created page Realms of Power: The Infernal Chapter Three: The Devil and the Origin of Demons (Created page with "''And when We said to the angels: Make obeisance to Adam; they made obeisance, but Iblis refused. He said: Why should I make obeisance to him whom You have created of dust?'' — Qur’an 17:61 The figure of the Devil — the personification of evil — is different according to which teachings are followed. To the Jews, he is a servant of God; to the Christians, he rebelled against God before the creation of Adam; whereas Islam teaches that the Devil rebelled because o...")
- 00:55, 12 December 2025 Yair talk contribs created page Realms of Power: The Infernal Chapter Two: Sin and Temptation (Created page with "In a world where demons might be hiding under any stone, and the Dominion protects the homes of God’s people against their infernal designs, sin is a recognizable phenomenon that actually stains the transgressor’s soul. In order to play characters who sin, and describe the plots of tempters who entice people to do evil, players must first understand exactly what sin means in Mythic Europe. ==What is Sin?== ''He that committeth sin is of the devil; for the devil sinn...")
- 00:29, 12 December 2025 Yair talk contribs created page Realms of Power: The Infernal Chapter One: The Infernal Realm (Created page with "This chapter delves into the origin and nature of evil. Discussed here are the ponderings of theologians of all faiths on the types of evil, and how evil came to exist in a universe created by a supremely good God. This chapter also explores the nature of the Infernal realm itself, and the manifestations of its corruption on earth in the form of auras, regiones, and Infernally tainted vis. ==The Origin of Evil== ''But the Shaitan made an evil suggestion to him; he said:...")
- 23:52, 11 December 2025 Yair talk contribs created page Realms of Power: The Infernal: Introduction (Created page with "==Mythic Evil== Welcome to Realms of Power: The Infernal, the second in the series of Ars Magica Fifth Edition supplements dealing with the supernatural realms of Mythic Europe. In The Infernal, you will explore the insidious evil that lurks outside the boundaries of every covenant’s Aegis of the Hearth, that plots the downfall of every person’s immortal soul, and that craves and encourages every sort of vile and immoral activity imaginable. From the demons born in t...")
- 23:28, 11 December 2025 Yair talk contribs created page Realms of Power: The Infernal Chapter Twelve: Black Magic (Created page with "Magic that is concerned with the Infernal realm is often called nigromancy (sometimes confused with “necromancy”), meaning “black magic.” Hermetic magi usually refer to it as “diabolism,” as it is essentially magic that deals with devils, and “dark magic” is another common title. All of these terms essentially describe magic that deals with demons in some way, though it is important to note that metaphysically, black magic is still part of the Magic realm...")
- 22:20, 11 December 2025 Yair talk contribs created page Realms of Power: Faerie Open Content (Created page with "200px|link=Ars Magica Open Content Conversion Tracker ===Open Game Content=== The book has an introduction, seven chapters, and an appendix: * Realms of Power: Faerie Intro: Dreams & Nightmares * Realms of Power: Chapter One: Nature of Faerie * Realms of Power: Faerie Chapter Two: The Faerie Realm * Realms of Power: Faerie Chapter Three: Faerie Characters * Realms of Power: Faerie Chapter Four: Faerie Bestiary * R...")
- 05:26, 11 December 2025 Yair talk contribs created page Grand List of Internet Resources (Created page with "The following is a big list of internet resources for Ars Magica. ==Core Resources== * The Ars Magica System Reference Document, that contains the core rulebook, Houses of Hermes books, Covenants, and more. * The [https://publish.obsidian.md/ars-magica-definitive-manuscript/Homepage Definitive Edition Online Manuscript Copy] over at Obsidian.md, that contains the draft files of the Definitive Edition, in nice formatting. * This wiki, Project Redcap....")
- 21:42, 10 December 2025 Yair talk contribs created page SRD (Redirected page to Ars Magica Reference Document) Tag: New redirect
- 21:41, 10 December 2025 Yair talk contribs created page Ars Magica SRD (Redirected page to Ars Magica Reference Document) Tag: New redirect
- 21:40, 10 December 2025 Yair talk contribs created page Ars Magica System Reference Document (Created page with "#REDIRECT Ars Magica Reference Document")
- 01:45, 2 December 2025 Yair talk contribs created page Hedge Magic Revised Edition Chapter Six: Nightwalkers (Created page with "In many parts of Europe there are unGifted folk magicians with the ability to allow their spirits to roam while their bodies are unconscious or in an altered mental state. These spirits may become material far distant from their mortal bodies, sometimes in animal shapes. These magicians form militias and use their powers to fight fertility battles, protect their communities from evil, and guide the dead. In the cases of the less scrupulous, they also blackmail their neig...")
- 13:51, 29 November 2025 Yair talk contribs created page Cave of Twisting Shadows (Fan-Created) (Created page with "thumb Climbing up the Alpine mountainside, you reach a stone building built directly into the rock, appearing perhaps like a gatehouse large cave entrance. It is of a strange (Tibetan) design. Before it are a few houses, a meagre excuse for a village, enclosed by a low wooden fence. The village, and the cave, are entirely mundane, bearing no supernatural aura. Entering the cave into the mountain, one finds it narrows and twists until it opens into a...")
- 13:50, 29 November 2025 Yair talk contribs created page File:CoTS.png
- 13:50, 29 November 2025 Yair talk contribs uploaded File:CoTS.png
- 04:04, 27 November 2025 Yair talk contribs created page Dwarven Artificer (Template) (Created page with "Category:Characters Category:Arm5 Character Templates This official Verditius tempalte represents a stereotypical Verditius magus, a dwarf-blooded magical smith. {| class="wikitable" |+ Dwarven Artificer |- | * Characteristics: Int +3, Per 0, Pre 0, Com 0, Str –3, Sta +1, Dex +1, Qik 0 * Size: 0 * Age: 25 (25) * Decrepitude: 0 * Warping Score: 0 (0) * Confidence Score: 1 (3) * Virtues and Flaws: The Gift; Hermetic Magus; Affinity with Craf...")
- 15:50, 24 November 2025 Yair talk contribs created page Fan Created Storyguiding Advice (Created page with "=Preparing for your saga: No Plot Needed, but Session 0 is= Your saga need not have a unifying theme or plot. It is perfectly fine to just get everyone to decide on their characters, and let the story develop organically from there. It is probably beneficial to arrange a Session 0, however, to agree on certain things before actual play sessions begin, and before the players create their characters. == The Covenant == Session 0 should establish at least the bare bones o...")
- 15:18, 23 November 2025 Yair talk contribs created page The Puppeteer (Template) (Created page with "Category:Characters Category:Arm5 Character Templates This official Tytalus tempalte represents an argumentative Tytalus magus, specializing in controlling and manipulating others. {| class="wikitable" |+ The Puppetteer |- | * Characteristics: Int +4, Per –1, Pre 0, Com 0, Str 0, Sta +2, Dex +1, Qik +1 * Size: 0 * Age: 25 (25) * Decrepitude: 0 * Warping Score: 0 (0) * Confidence Score: 2 (5) * Virtues and Flaws: The Gift; Hermetic Magus; Lif...")
- 11:07, 23 November 2025 Yair talk contribs created page Realms of Power: Faerie Chapter Four: Faerie Bestiary (Created page with "The authors of this book encourage you to use modern faeries in your stories, but they are not included in this chapter. Storyguide and players, it is assumed, are familiar with fantasy literature and, given the limited space available in this book, would prefer creatures that are both more historically appropriate and less familiar. Medieval versions of faeries, to readers raised on modern stories, should seem alien, threatening, and intriguing. This chapter uses mode...")
- 10:17, 23 November 2025 Yair talk contribs created page Realms of Power: Faerie Chapter Seven: Telling Faerie Stories (Created page with "Faerie stories are rarely about faeries, and many do not even contain faeries. They are about people who go to unknown places, what they find there, and how they are transformed. This chapter offers advice to the storyguide who wishes to incorporate faerie stories into his saga, but retain the distinctive flavor of those stories so as to distinguish them from the legendary tales of heroes and wonder tales of saints. It is principally about stories with faerie tale elemen...")
