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  • ...y that is a specialty of the [[Athletics]], [[Ride]] or [[Swim]] [[Ability|Abilities]] (eg climbing, running, riding at speed, diving, swimming long distances, ...s the [[Minor_Virtue|Minor]] [[Magical_Focus|Magical Focus]] with Damaging Supernatural Creatures, and the Minor [[Personality_Flaw|Personality Flaw]] Reckless (bo ...
    1 KB (172 words) - 02:37, 7 March 2017
  • *Plagued by Supernatural Entity ==Abilities== ...
    5 KB (727 words) - 19:30, 10 September 2014
  • ...rentice receives tutelage in the Hermetic [[Arts]] and important [[Ability|Abilities]]. After fifteen years of apprenticeship, an apprentice can become a [[mag ...magical effects or naturally-occurring [[Supernatural Ability|Supernatural Abilities]]. Following tales of children or youths with strange powers can often lea ...
    16 KB (2,524 words) - 03:20, 13 July 2020
  • ...aining [[Experience Points]] and thereby improving a character's [[Ability|Abilities]] or [[Art | Arts]]. Training requires one-on-one interaction between a tr * Characters with the Master of (Form) Creatures [[Supernatural Virtue]] can train creatures based on the trainer's [[Magic Lore]] or [[Mig ...
    2 KB (376 words) - 16:28, 12 August 2012
  • ...generally and specifically and rules for divine supernatural virtures and abilities, including holy magic. ...
    2 KB (233 words) - 20:19, 3 September 2014
  • ...Rego are given on p. 35 and p. 38. [[Spell Mastery|Spell mastery]] special abilities related to combat and the [[Cult of Mercury]] are described on p. 34. The [ Rules for [[Mythic Companion]]s and [[Favored Abilities]] are given at p. 106. ...
    8 KB (1,292 words) - 21:18, 8 September 2014
  • Characters with the right [[Supernatural Virtue]]s can craft minor enchanted items called [[wondrous item]]s.<ref>'' [[Category:Abilities]] ...
    2 KB (295 words) - 11:49, 22 December 2012
  • "Heartbeast" is the name of a [[Supernatural Ability]] that all magi of House Bjornaer learn, as well as the name given [[Category:Supernatural Abilities]] ...
    4 KB (661 words) - 08:09, 7 September 2014
  • ...usually turned out to be someone with [[Supernatural Ability|Supernatural Abilities]]) and "Bizarre local holiday" (which was just hilarious) -- [[Andrew Grono ...
    4 KB (652 words) - 09:06, 9 April 2018
  • ...enced by the magus's [[Bond Score|bond with his familiar]], the prevailing supernatural [[Aura]], and so on. ...
    3 KB (448 words) - 18:39, 8 September 2014
  • .... For example, a spell casting roll is often further modified by the local supernatural [[Aura]]. ...achieved at a certain experience point total. Not all characters have all abilities. ...
    8 KB (1,286 words) - 02:01, 20 June 2018
  • ...s, noting that while Hermetic magic ''should'' be able to create [[Ability|Abilities]], in practice it cannot. ...ermetic powers (both from other [[Gift|Gifted traditions]] and powers from supernatural creatures), twilight effects, and so forth. This could be useful players a ...
    3 KB (445 words) - 19:47, 27 March 2016
  • The material is largely dedicated to education; the academic abilities of [[Artes Liberales|artes liberales]], [[philosophiae]] and [[medicine]]; ===Chapter 1- Introduction and History of Academic Abilities=== ...
    7 KB (1,138 words) - 07:12, 19 July 2013
  • '''Abilities''': Athletics 5 (distance running), 4 (track by smell), Survival 3 (winter); plus applicable human-shape Abilities (see [[HoHMC]] p. 23). ...
    8 KB (1,290 words) - 22:31, 2 July 2013
  • ...ma Magica]], which magi use to defend themselves from one another and from supernatural beings such as [[dragon|dragons]] and [[demon|demons]] Hermetic magic is often transmitted by [[Book|books]] on the relevant Arts or Abilities, or [[Laboratory Text|Laboratory Texts]] describing the invention of partic ...
    10 KB (1,516 words) - 16:47, 28 December 2020
  • ...sually represented by [[Supernatural Virtue | Supernatural Virtues]] and [[Supernatural Flaw | Flaws]] rather than [[Arts]] and [[Spell | Spells]]. ...
    8 KB (1,216 words) - 09:13, 12 March 2018
  • There are other supernatural beasts, affiliated with any of the [[Realms of Power]]. For example, [[Pola ...beasts' [[Characteristic]]s, inherent [[Virtue]]s and [[Flaw]]s, [[Ability|Abilities]], and the weapon statistics for natural weapons such as claws and teeth. ...
    4 KB (603 words) - 05:26, 26 January 2015
  • ...ma Magica]], which magi use to defend themselves from one another and from supernatural beings such as [[dragon|dragons]] and [[demon|demons]] Hermetic magic is often transmitted by [[Book|books]] on the relevant Arts or Abilities, or [[Laboratory Text|Laboratory Texts]] describing the invention of partic ...
    10 KB (1,516 words) - 08:32, 23 July 2014
  • ...ility list itself (the rest of the chapter) is only optional reading - the abilities are mostly self-explanatory by name. ...'s inborn attributes, such as [[Strength]] or [[Intelligence]]), [[Ability|Abilities]] (learned skills, such as [[Latin]] or [[Brawl]]), and for magi also the [ ...
    11 KB (1,804 words) - 23:04, 4 July 2020
  • ...ie characters have [[Pretence]]s, which are minor faerie powers that mimic Abilities. Another form of faerie wizardry is the [[ars fabulosa]], a form of supernatural bargains by which the wizard can obtain powers and assistance from the fae. ...
    8 KB (1,247 words) - 13:15, 14 July 2013
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