Charged item: Difference between revisions

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==Properties of a Charged Item==
==Properties of a Charged Item==
A charged item has several properties:
A charged item has several properties:
* A charged item does '''not''' cost [[vis]] to create.
* A charged item does '''not''' cost [[vis]] to create.
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==References==
==References==
* Charged Items, [[ArM5]], page 96.
* Charged Items, [[ArM5]], page 96.
[[Category:Rules]]
[[Category:ArM5]]
[[Category:Supernatural items]]

Revision as of 08:49, 7 April 2016

A charged item is a type of enchanted item that a magus can create in the laboratory. Charged items have the drawback of having only a limited amount of uses, but in return they are easy and cheap to create. The rules for creating charged items are found on page 96 in the rulebook.

Properties of a Charged Item

A charged item has several properties:

  • A charged item does not cost vis to create.
  • Creation of a charged item takes only a single season.
  • The item does not need to be opened for enchantment.
  • A charged item can be of any size or material, regardless of the magical effect placed in the item.
  • A charged item has only a limited number of uses.
  • The total amount of uses created can be split among several identical items.

References

  • Charged Items, ArM5, page 96.