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'''Goetic Art''' or ''Ars Goetia'' are ancient disciplines based on the invocation and use of spirits and/or demons.  In [[Mythic Europe]] its practicioners are known as ''Sorcerers'' and suffer from a bad reputation.
'''Goetic Art''' or ''Ars Goetia'' are ancient disciplines based on the invocation and use of spirits and/or demons.  In [[Mythic Europe]] its practicioners are known as ''Sorcerers'' and suffer from a bad reputation.


Ars Goetia is implemented in [[ArM5|Fifth Edition]] as four specific Abilities and the corresponding Virtues that grant access to them.<ref>''[[Realms of Power: the Infernal]]'', Chapter 11 ("Ars Goetia"), pp. 114-119</ref> and the Special Ability ''Goetic Mastery''<ref>''[[Realms of Power: the Infernal]]'', Chapter 12 ("Black Magic"), p. 124</ref>
Ars Goetia is implemented in [[ArM5|Fifth Edition]] as four specific Abilities and the corresponding Virtues that grant access to them.<ref>''[[Realms of Power: the Infernal]]'', Chapter 11 ("Ars Goetia"), pp. 114-119</ref><ref name=realm_affiliations>''[[Realms of Power: the Infernal]]'', Chapter 9 ("Infernal Characters"), "Realm Affiliations", p. 93</ref> and the new [[Spell Mastery]] Ability ''Goetic Mastery''<ref>''[[Realms of Power: the Infernal]]'', Chapter 12 ("Black Magic"), p. 124</ref>


For game purposes, Goetia Abilities (like most other Infernal-tainted Abilities) are often learned through participation in a [[Tradition (Infernal)|Tradition]] that specializes in four specific ''[[Favored Abilities]]''.<ref>''[[Realms of Power: the Infernal]]'', Chapter 13 ("Infernal Traditions"), pp. 126-127</ref>
For game purposes, Goetia Abilities (like most other Infernal-tainted Abilities) are often learned through participation in a [[Tradition (Infernal)|Tradition]] that specializes in four specific ''[[Favored Abilities]]''.<ref>''[[Realms of Power: the Infernal]]'', Chapter 13 ("Infernal Traditions"), pp. 126-127</ref>


It is possible, but difficult, to learn Goetic (and other Infernal-tainted) Abilities by the regular rules for the learning of Supernatural Abilities.<ref name=p126>''[[Realms of Power: the Infernal]]'', Chapter 13 ("Infernal Traditions"), p. 126</ref><ref>''[[Ars Magica Fifth Edition]]'', core Rulebook, Chapter Ten ("Long-Term Events"), "Experience and Advancement - Learning Supernatural Abilities", p. 166</ref>
It is possible, but difficult, to learn Goetic (and other Infernal-tainted) Abilities by the regular rules for the learning of Supernatural Abilities.<ref name=p126>''[[Realms of Power: the Infernal]]'', Chapter 13 ("Infernal Traditions"), p. 126</ref><ref>''[[Ars Magica Fifth Edition]]'', core Rulebook, Chapter 10 ("Long-Term Events"), "Experience and Advancement - Learning Supernatural Abilities", p. 166</ref>





Revision as of 08:36, 9 September 2014

Goetic Art or Ars Goetia are ancient disciplines based on the invocation and use of spirits and/or demons. In Mythic Europe its practicioners are known as Sorcerers and suffer from a bad reputation.

Ars Goetia is implemented in Fifth Edition as four specific Abilities and the corresponding Virtues that grant access to them.[1][2] and the new Spell Mastery Ability Goetic Mastery[3]

For game purposes, Goetia Abilities (like most other Infernal-tainted Abilities) are often learned through participation in a Tradition that specializes in four specific Favored Abilities.[4]

It is possible, but difficult, to learn Goetic (and other Infernal-tainted) Abilities by the regular rules for the learning of Supernatural Abilities.[5][6]


Goetic Virtues

There are four Major Goetic Art Virtues,[7][8] which are considered Supernatural Virtues[5] and grant access to the four corresponding Goetic Abilities at level 0 in each case.[8]

The Titanoi

The Tytalus tradition known as Titanoi, which has been brought under suspicion since the Corruption of House Tytalus, is or at least was once trained in Ars Goetia.[9][10]

References

  1. Realms of Power: the Infernal, Chapter 11 ("Ars Goetia"), pp. 114-119
  2. Realms of Power: the Infernal, Chapter 9 ("Infernal Characters"), "Realm Affiliations", p. 93
  3. Realms of Power: the Infernal, Chapter 12 ("Black Magic"), p. 124
  4. Realms of Power: the Infernal, Chapter 13 ("Infernal Traditions"), pp. 126-127
  5. 5.0 5.1 Realms of Power: the Infernal, Chapter 13 ("Infernal Traditions"), p. 126
  6. Ars Magica Fifth Edition, core Rulebook, Chapter 10 ("Long-Term Events"), "Experience and Advancement - Learning Supernatural Abilities", p. 166
  7. Realms of Power: the Infernal, Chapter 9 ("Infernal Characters"), "New Virtues" insert, p. 82
  8. 8.0 8.1 Realms of Power: the Infernal, Chapter 9 ("Infernal Characters"), "Tainted Virtues and Flaws - New Virtues", pp. 82-87
  9. Houses of Hermes: Societates, p. 94, "Titanoi"
  10. Houses of Hermes: Societates, p. 96, Inset: "Infernal Taint"