Inventing Spells: Difference between revisions

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== Synopsis ==
== Synopsis ==


Inventing spells is the less efficient way of learning a spell, but on the other hand is the only way Magi can do it completely by themselves (that is without the need of a [[Teacher]] or a [[Lab Text]].
Inventing spells is the less efficient way of learning a spell, but on the other hand is the only way Magi can do it completely by themselves (that is without the need of a [[Teacher]] or a [[Lab Text]].


== Inventing Spells [[ArM5]] ==
== Inventing Spells [[ArM5]] ==


The first thing to do is define the spell, what it does, what arts it uses, and parameters:range, duration, and target.
The first thing to do is define the spell, what it does, what arts it uses, and parameters:range, duration, and target.
That will define the level of the spell.
That will define the level of the spell.


After defining a spell, the Maga needs to be able to learn it, that means that the lab total for the Technique/Form of the spell needs to be higher to the level of the spell.
After defining a spell, the Maga needs to be able to learn it, that means that the lab total for the Technique/Form of the spell needs to be higher to the level of the spell.


==  See also ==


* [[Apprentice]]
Every season that the Maga uses on inventing the spell it gets a number of Inventing Points equal to their Lab Total + Similar Spell Bonus - Spell Level.
* [[Inventing Spells]]
 
When the Maga has accumulated enough points (equal to the Spell Level) then it learns the spell.
 
Example: A player wants to invent a Creo Ignem Spell
- Level 20 Spell
- The player has a Lab Total on Creo Ignem of 30
- Each season it will get 10 Inventing points.
- After two seasons it will acumulate 20 points, that's the spell level. So it will learn the spell after two season.
 
 
Something to keep in mind, every time a Maga invents a spell it creates a Lab Text of that spell.
 
== Notes ==
 
Lab Total: Technique + Form + Intelligence + Magic Theory + Aura Modifier
 
[[Similar Spells]] Bonus (see ArM5 pg 101): 1 per 5 levels of the similar spell
 
Inventing Points per season: Lab Total + Similar Spell Bonus - Spell Level
 
See [[ArM5] page 95 for full description
 
== See also ==
 
* [[Lab Text]]
* [[Lab Text]]
* [[Laboratory]]
* [[Learning Spells]]

Revision as of 10:32, 20 November 2013

Synopsis

Inventing spells is the less efficient way of learning a spell, but on the other hand is the only way Magi can do it completely by themselves (that is without the need of a Teacher or a Lab Text.

Inventing Spells ArM5

The first thing to do is define the spell, what it does, what arts it uses, and parameters:range, duration, and target. That will define the level of the spell.


After defining a spell, the Maga needs to be able to learn it, that means that the lab total for the Technique/Form of the spell needs to be higher to the level of the spell.


Every season that the Maga uses on inventing the spell it gets a number of Inventing Points equal to their Lab Total + Similar Spell Bonus - Spell Level.

When the Maga has accumulated enough points (equal to the Spell Level) then it learns the spell.

Example: A player wants to invent a Creo Ignem Spell - Level 20 Spell - The player has a Lab Total on Creo Ignem of 30 - Each season it will get 10 Inventing points. - After two seasons it will acumulate 20 points, that's the spell level. So it will learn the spell after two season.


Something to keep in mind, every time a Maga invents a spell it creates a Lab Text of that spell.

Notes

Lab Total: Technique + Form + Intelligence + Magic Theory + Aura Modifier

Similar Spells Bonus (see ArM5 pg 101): 1 per 5 levels of the similar spell

Inventing Points per season: Lab Total + Similar Spell Bonus - Spell Level

See [[ArM5] page 95 for full description

See also