Mystery Initiation

From Project: Redcap
Revision as of 18:05, 25 December 2012 by IMHO (talk | contribs) (moved Initiation to Mystery Initiation: Maybe this will be the only initiation of interest in Ars Magica, but for now specifying it as a Mystery Initiation and making Initiation a redirect. If other initiations come up, will make disambig.)
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In ArM5, a character can be Initiated into a Mystery, allowing him the benefits of the Outer or Inner Mystery. This is done by following an Initiation Script administered by a Mystagogue. This generally involves a Cult Lore or House Lore ability, and generally involves and Ordeal, Quest, or Sacrifice. Initiation is a Seasonal Activity for the purposes of seasonal character advancement (TMRE 11), but is intended to be played through. and generally involves and Ordeal, Quest, or Sacrifice. Initiation is a Seasonal Activity for the purposes of seasonal character advancement (TMRE 11), but is intended

Legacy Page

The history of this page before August 6, 2010 is archived at Legacy:initiation