Mystery Virtue: Difference between revisions

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==  References ==
==  References ==


* Mysteries, [[ArM5]] page 91
The concepts of Mysteries in general were touched upon on page 91 of [[ArM5]], and the Outer Mystery of each of the Mystery Cults were provided on pages 91-93.
* Lexicon of the Mysteries, [[The Mysteries Revised Edition]] page 7
 
The mechanics of Mysteries are included in [[Houses of Hermes: Mystery Cults]] and in [The Mysteries Revised Edition]].  The latter includes Mysteries, as well as Mysteries that are so open that any Magus may learn them without joining a [[Mystery Cult]].  The Mysteries Revised Edition also includes a lexicon at page 7.


==  Related Topics ==
==  Related Topics ==

Revision as of 22:17, 20 November 2012


A mystery Virtue is a Virtue that is taught to members of a mystery cult at or after Initiation.

Mystery Virtues are divided into Outer Mysteries and Inner Mysteries. Mystery cults sometimes teach General Virtues or Hermetic Virtues to their members. Other Mystery Virtues, including most Inner Mysteries, are exclusive to members of the cult.

References

The concepts of Mysteries in general were touched upon on page 91 of ArM5, and the Outer Mystery of each of the Mystery Cults were provided on pages 91-93.

The mechanics of Mysteries are included in Houses of Hermes: Mystery Cults and in [The Mysteries Revised Edition]]. The latter includes Mysteries, as well as Mysteries that are so open that any Magus may learn them without joining a Mystery Cult. The Mysteries Revised Edition also includes a lexicon at page 7.

Related Topics

Related External Sites

Unified Virtues and Flaws Index at Atlas Games: