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  • == Tactical (Combat) Movement == ...or use the Defender option (p. 173) to protect their charge. The abstract group rules are conceptually incompatible with detailed miniatures-and-graph-pape ...
    2 KB (277 words) - 10:30, 22 June 2018
  • ...ling is used in place of [[Leadership]] to lead a group of dogs in [[group combat]]<ref>"Hound," [[Book of Mundane Beasts]], p. 4</ref> ...
    890 bytes (136 words) - 19:05, 5 August 2012
  • ...out hunts, as well as advanced combat rules for individual combat, [[group combat]], and massed battles. However courtly arts: games, dance, music, cookery a === Mass Combat Rules === ...
    5 KB (717 words) - 15:02, 12 September 2014
  • === Combat Rules === ..."Advanced Group Combat"</ref>, which cover morale and discipline in group combat. ...
    5 KB (719 words) - 12:08, 17 October 2022
  • ...eloading cycle of crossbows would interact with the [[Group Combat | group combat]] rules is not obvious. [[David Chart]] decided that detailed crossbow rule [[Category:Combat Rules]] ...
    3 KB (449 words) - 15:05, 12 September 2014
  • ...irrelevant. In practice, game balance as a concept is often restricted to combat effectiveness, and to "normal" sagas. ...nions to help them socially and grogs to isolate them from serious harm in combat. ...
    5 KB (786 words) - 03:02, 26 October 2013
  • ...eded to risk twilight, it is not a risk for normal spell casting - even in combat - in most circumstances. ...and the maga should generally simply not resist entering twilight while in combat. ...
    5 KB (914 words) - 08:47, 3 June 2013
  • ...w to play them. Grogs are good starting characters for players who enjoy [[combat]] or those who want to explore roleplaying characters with low [[social sta Here's a list of the group of eight questions and the answers that players are to choose for their Mag ...
    10 KB (1,703 words) - 09:17, 17 October 2022
  • '''R''': Voice, '''D''': Mom, '''T''': Group ...mum boost, they still allow very considerable boosting of medium-level and combat spells. A covenant is thus very likely to be able to use the WC to signific ...
    3 KB (515 words) - 14:58, 24 January 2013
  • '''Combat''': If your group is using the [[Houses of Hermes: Societates]] supplement, this character ma ...
    8 KB (1,133 words) - 10:14, 28 June 2013
  • ...kground characters (called [[grog|Grogs]]) are often played jointly by the group as a whole, or are taken on as extra (often, multiple) characters by a play === Combat === ...
    16 KB (2,521 words) - 10:26, 22 June 2018
  • * Combat, wounds, and fatigue (p. 171-180) Finally, you need to understand how to run combat, including wounds, fatigue, and how to calculate whether you hit and so on ...
    11 KB (1,804 words) - 23:04, 4 July 2020
  • * [[Combat]] ...lmost certainly be able to shed light on the matter and that may help your group reach a consensus. ...
    5 KB (765 words) - 02:27, 20 June 2018
  • '''Combat''': If your group is using the [[Houses of Hermes: True Lineages]] supplement, you could make ...
    8 KB (1,264 words) - 15:18, 18 January 2014
  • ...w to play them. Grogs are good starting characters for players who enjoy [[combat]] or those who want to explore roleplaying characters with low [[social sta ...of equals? Is he going to be the heavy artillery, despite not being from a combat-ready House, or is there going to be another magus bringing the fire, so th ...
    26 KB (4,452 words) - 12:07, 19 October 2022
  • ...amen skill any more. The certamen rules more strongly parallel the regular combat system. The social conventions surrounding certamen have been revised to ma ===Combat=== ...
    23 KB (3,718 words) - 08:31, 20 June 2018
  • ...dy-made characters can also be created by more experienced players in your group, or you could adopt one of the starting-characters created by [[Atlas Games ...ed on combat as the means to overcoming obstacles and choices in styles of combat, types of weapons, or lists of spells, typify the Gamist Approach. ...
    19 KB (3,108 words) - 07:39, 10 November 2016
  • The RAW Flambeau virtues “lock” them into distinctive combat styles, but the House can afford a broader spectrum of warriors. This sugge ...n noise” might be a piece of a mountain suddenly tumbling down towards the combat area, not the usual clang of swords on armor. However, if the character has ...
    57 KB (9,482 words) - 17:24, 28 December 2020
  • ...Communion'', and so on). Another is to continue to emphasize practical and combat spells, perhaps focused on the elements as in the template. Yet another is ...uld also prove useful for leading a cadre of shield-grogs. Train them as a group, and add your Leadership to their - and hence, your - defense. This tactic ...
    11 KB (1,742 words) - 21:02, 15 June 2013
  • ...cal areas of house ruling include [[Magic Resistance]] and the system of [[Combat]]. Some sagas also do not utilize the initaition rules provided for [[Myste The RAW Flambeau virtues “lock” them into distinctive combat styles, but the House can afford a broader spectrum of warriors. This sugge ...
    66 KB (10,893 words) - 16:24, 29 December 2015
  • This is a combat-heavy scenario intended to be run over three sessions, for young magi (2-3 ...the magus against his oppressors and help his rise. The adventure includes combat and social encounters with faeries, as well as the ruins of a fallen covena ...
    35 KB (5,777 words) - 18:31, 16 April 2016
  • ...ond treatment. Here he presents a history where the order was formed by a group of bishops, nobles, and magi dedicated to hunting and destroying the infern *Storyguide’s Handbook: Combat Options – By Gerald Wylie ...
    24 KB (3,761 words) - 11:55, 19 October 2022
  • ...not preclude the possibility of it's existence. Jafariya is described as a group of Flambeau magi corrupted by the Infernal and clandestinely interfering wi ...hat needs converting, but also that there are no statistical details (like combat statistics or even [[aura]] strengths) that can be used as-is; you need to ...
    71 KB (11,340 words) - 15:54, 16 May 2020