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  • ...ing this status. Note that a Gorgiast magus may only have a relatively low score in [[Enigmatic Wisdom]]. ...
    681 bytes (97 words) - 20:41, 14 September 2014
  • ...Ars Magica Fifth Edition]]'', "Chapter Five: Abilities - Abilities With No Score", p. 62</ref> to infinity.<ref name="arm5_31">''[[Ars Magica Fifth Edition] ...wise endowed with supernatural powers, while others (such as Parma Magica) might be impossible to learn at all. ...
    5 KB (725 words) - 20:52, 9 September 2014
  • ...s to [[Supernatural Ability|Supernatural Abilities]], typically granting a score of 1 in one Supernatural Ability and allowing the character to advance it f ...
    733 bytes (97 words) - 14:14, 13 October 2012
  • ...antage of allowing the character to write books and teach to the increased score level. Roleplaying-wise, an affinity represents a knack for learning wherea ...
    657 bytes (93 words) - 21:20, 20 November 2012
  • * Casting Score (ArM5 p81) ...
    851 bytes (119 words) - 15:41, 25 November 2012
  • The period of twilight varies, but increases with the [[Warping Score]]. At high warping, a character is liable to enter '''Final Twilight''' - t ...te that you should ''not'' change the Twilight Time formula to "10-Warping Score", or else elder magi will never reach Final Twilight. ...
    5 KB (914 words) - 08:47, 3 June 2013
  • ...re '''Confidence Points''', up to a limit of the character's '''Confidence Score''', and gets a +3 bonus to the total of one [[die roll]] for each point spe ...
    797 bytes (110 words) - 18:08, 6 January 2014
  • ...allow him to change the specialization every time he raises the Ability's score. ...
    818 bytes (123 words) - 10:56, 31 October 2012
  • ''It is not normally possible to have Academic abilities without a score of at least one in ''Artes Liberales'', so this is a requirement for all ma ''A score of 4 in a language is needed to allow the character to learn from [[books]] ...
    5 KB (727 words) - 19:30, 10 September 2014
  • ...e magus's [[Lab Total]] that varied according to the author's Magic Theory score ''at the time he wrote the text.''<ref>''[[Ars Magica Fourth Edition]]'', p You must record your Magic Theory score at the time the work was done, ...
    2 KB (373 words) - 16:20, 5 January 2014
  • ...t from entering the protected area. Creatures or persons who lack a Might Score can enter the area normally. Note, however, that the aegis "blocks" spells ...
    3 KB (431 words) - 05:15, 11 April 2013
  • ...a Minor [[Hermetic Virtue]] in ArM5 that improves a magus's [[Initiative]] score when casting spells in combat. ...
    811 bytes (127 words) - 06:32, 15 December 2012
  • ......" (page 161). This ward only protects against creatures with a [[Might Score]], so it is not effective against mortal wizards or their spells. ...ego]] [[Vim]] ward against supernatural creatures. A demon with a [[Might Score]] of 14 tries to attack him. The ward is effective, but needs to penetrate ...
    4 KB (661 words) - 10:54, 28 January 2013
  • ...ily on the ability to read and write, every magus needs an Artes Liberales score of at least 1<ref>"Hermetic Magic Recommended Minimum Abilities" (inset), ' The magus's score in Artes Liberales adds to the [[Casting Total]] for [[ritual spell|ritual ...
    3 KB (421 words) - 19:38, 4 December 2012
  • ...agi could also stick with this spell and work on improving their [[Casting Score]] and/or [[Penetration]] to go through Magic Resistance rather than around ...
    1,014 bytes (151 words) - 19:20, 10 October 2012
  • In [[ArM5]], a reputation score consists of three elements: :Score: The numerical rating, or "level" of the reputation. This increases accord ...
    3 KB (413 words) - 16:26, 12 August 2012
  • ...gi, who may reside in other Houses and still posess a low Enigmatic Wisdom score ([[HoHMC]] 73). ...
    1 KB (148 words) - 19:48, 14 November 2012
  • ...]] in terms of creating a certain [[Magic|magical effect]] is based on his score in the corresponding [[Arts]], a specialist tends to focus on one or two [[ * How high are their Arts? The guidelines indicate an Art score of 40 as the practical maximum, but does this include the effect of [[Affin ...
    6 KB (833 words) - 15:09, 10 January 2014
  • ...ophiae score as high as the magus' [[Magic Theory|Magic Theory (Ability)]] score, and this is a high expenditure of [[Experience point|experience points]]. ...ell or power granted by [[Mythic Blood]]. Either process lowers the Might Score of the creature, but binding a power to a magus' Gift does not take the pow ...
    8 KB (1,253 words) - 17:39, 23 June 2013
  • ...n Arts and Abilities. That is, an experience point used to improve an Art score is equivalent to an experience point used to improve an Ability -- they're ...ned experience points traversing a difficult mountain pass, the storyguide might allow them to spend those points on Abilities like Athletics and Survival, ...
    6 KB (869 words) - 16:55, 19 January 2014
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