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  • Fatigue levels are the way to track a characters energy level. A normal human character has 6 Fatigue levels (Fresh, Winded, Weary, Tired, Dazed and Unconscious). ...
    423 bytes (54 words) - 16:14, 21 August 2016
  • ..., including combat and Certamen<ref>Ars Magica Fifth Edition, p. 90</ref>; fatigue can be intentionally spent to provide combat bonuses<ref>Ars Magica Fifth E == Combat Fatigue in [[ArM5]] == ...
    3 KB (406 words) - 08:24, 21 August 2016
  • In Ars Magica, characters can suffer [[Short Term Fatigue]] as a result of strenuous activity, including combat. = Combat Fatigue in [[ArM5]] ...
    4 KB (639 words) - 18:38, 4 August 2012
  • ...to a method for gaining [[Experience Points]]. For other meanings of the term, see Related Topics below. * [[Long-Term Fatigue]] (exposure to the elements) ...
    1 KB (207 words) - 05:07, 28 April 2013
  • ...to a method for gaining [[Experience Points]]. For other meanings of the term, see Related Topics below. ...to a method for gaining [[Experience Points]]. For other meanings of the term, see Related Topics below. ...
    3 KB (374 words) - 18:39, 4 August 2012
  • * Combat, wounds, and fatigue (p. 171-180) Further, long-term character advancement would require familiarity with more of the core book. ...
    11 KB (1,804 words) - 23:04, 4 July 2020
  • ...ways use a [[stress die]] in ArM5 if the caster exerts himself (spends a [[Fatigue level]]). Non-exerting spontaneous spells do not involve a die roll at all ...t their targets. The only spells that require an [[Aiming Roll]] (the ArM5 term for what was once called a "[[Targeting Roll]]") are spells that affect the ...
    23 KB (3,718 words) - 08:31, 20 June 2018
  • ...lls]] always use a stress die in ArM5 if the caster exerts himself (spends Fatigue). Non-exerting spontaneous spells do not involve a die roll at all any more ...t their targets. The only spells that require an [[Aiming Roll]] (the ArM5 term for what was once called a "[[Targeting Roll]]") are spells that affect the ...
    140 KB (23,145 words) - 18:39, 4 August 2012
  • ...vide by 2 and roll a stress die (with the risk of botching), but not spend Fatigue. When using non-ceremonial magic they cast spontaneous magic normally. ...ctogram is an arcane connection to both the Target and the Magician for as long as it is undisturbed. ...
    21 KB (3,579 words) - 08:31, 22 January 2018
  • ...ur magi will have mind-reading spells, or could obtain ones. Don't rely on long travel when magi can teleport, fly as birds, or so on. Even relatively high ...ur magi will have mind-reading spells, or could obtain ones. Don't rely on long travel when magi can teleport, fly as birds, or so on. Even relatively high ...
    156 KB (26,161 words) - 18:41, 4 August 2012
  • : You can take any combination of Virtues and Flaws that makes sense, as long as the troupe agrees it is not abusive. Every character should still get a The RAW says that magically created food is nourishing “for as long as the duration lasts”, which contradicts the Aquam and Herbam guidelines a ...
    66 KB (10,893 words) - 16:24, 29 December 2015
  • : You can take any combination of Virtues and Flaws that makes sense, as long as the troupe agrees it is not abusive. Every character should still get a The RAW says that magically created food is nourishing “for as long as the duration lasts”, which contradicts the Aquam and Herbam guidelines a ...
    57 KB (9,482 words) - 17:24, 28 December 2020