Terram: Difference between revisions

From Project: Redcap
(Added cat Hermetic Magic.)
(Added links to indexes in TV Tropes)
Line 1: Line 1:
One of the fifteen [[Hermetic Arts]], '''Terram''' (abbr. Te) is a [[Form]] that deals with solid substances, such as sand, earth, stone, rock, metal, and gems.
==TV Tropes links==
Here are some links to [[TV Tropes]] pages that may give ideas for spell effects and uses, as well as non-hermetic powers (both from other [[Gift|Gifted traditions]] and powers from supernatural creatures), twilight effects, and so forth.  This could be useful players and [[storyguide|storyguides]] for fleshing out a number aspects of characters, creatures, places, or other elements of the game.  As of now, indexes listing tropes are linked here, though not everything in the index may be applicable to Aurum.


One of the fifteen [[Hermetic Arts]], '''Terram''' (abbr. Te) is a [[Form]] that deals with solid substances, such as sand, earth, stone, rock, metal, and gems.
* [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGroundBeneathOurFeet The Ground Beneath Our Feet]: "Tropes about rocks, dirt, sand, the ground, and the earth beneath us."  Sub indexes:
** [http://tvtropes.org/pmwiki/pmwiki.php/Main/BejeweledTropes Bejeweled Tropes] An index of jewelry tropes, thus overlapping with metals, but including tropes about gems.
** [http://tvtropes.org/pmwiki/pmwiki.php/Main/TheGildedIndex The Gilded Index]: An index of gold related tropes, mostly metaphorical.
** [http://tvtropes.org/pmwiki/pmwiki.php/Main/LavaTropes Lava Tropes]: An index of volcano, lava, and molten rock tropes.  Of particular note for a troupe to consider if using fire or lava is [http://tvtropes.org/pmwiki/pmwiki.php/Main/ConvectionSchmonvection Convection Schmonvection].
** [http://tvtropes.org/pmwiki/pmwiki.php/Main/MetallicTropes Metallic Tropes]: An index of tropes about metals.


==  References ==
==  References ==
* [[ArM5]], p. '''79''' (description), 152 ([[Spell guidelines]])
* [[ArM5]], p. '''79''' (description), 152 ([[Spell guidelines]])
[[Category:Hermetic Magic]]
[[Category:Hermetic Magic]]
[[Category:Rules]]
[[Category:Rules]]
[[Category:Spells]]
[[Category:Spells]]

Revision as of 23:09, 26 March 2016

One of the fifteen Hermetic Arts, Terram (abbr. Te) is a Form that deals with solid substances, such as sand, earth, stone, rock, metal, and gems.

TV Tropes links

Here are some links to TV Tropes pages that may give ideas for spell effects and uses, as well as non-hermetic powers (both from other Gifted traditions and powers from supernatural creatures), twilight effects, and so forth. This could be useful players and storyguides for fleshing out a number aspects of characters, creatures, places, or other elements of the game. As of now, indexes listing tropes are linked here, though not everything in the index may be applicable to Aurum.

References