Longevity Ritual

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Per RAW, the effects of aging of healthy human beings begins to manifest at the age of 35. At this time, a magus may wish to create a Hermetic ritual that slows the effect of aging considerably. Longevity rituals may also also be created for others, including trusted mundanes or noble clients.

The longevity ritual slows down aging, but at the cost of accruing Warping Points. The rituals can be highly effective if made by a specialist, so that generally magi may end up remaining relatively young and the barrier to their life turns out to be warping rather than aging. Being a longevity specialist is also likely to be lucrative, bringing many interesting clients into your debt - including, potentially, powerful mundanes.

Those wishing to live as long as possible, however, may wish to postpone undertaking a longevity ritual. This will allow them to accrue a few more decades before starting to accumulate warping points. In good living conditions, and with some care, as many as three decades or so can be added to one's expected lifespan. Doing the opposite, refraining from undergoing the ritual once old age is reached, is generally less efficient as by that time aging effects accumulate much more rapidly.

A longevity ritual requires plenty of Raw Vis. especially if undertaken at old age. It is therefore advantageous to invest in over-the-top rituals, that will fail only with a very low likelihood. Even if these require vast amounts of raw vis, it would be cheaper than having to recast the longevity ritual every time it fails.

Prior Editions

In prior editions, the longevity ritual was often referred to as a Longevity Potion. In ArM5, the ritual can take any form, from preparing and imbibing a potion to immersion in fire or any other imaginable procedure.

References

Legacy Page

The history of this page before August 6, 2010 is archived at Legacy:longevity_ritual