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  • ...[[magus|magi]] continue to develop their Arts throughout their lives, and Art scores can reach 40 or higher. * [[Difficult Art]] ...
    2 KB (251 words) - 12:09, 4 July 2020
  • ...] that a magician needs to learn is typically less than the large set of [[Art|Arts]] and [[Ability|Abilities]] needed by a [[magus]]. This advantage is ...re fewer techniques in the tradition than in Hermetic Magic. Or, only one art equivalent ability may be used in any casting. Either case means that trad ...
    4 KB (663 words) - 16:24, 26 July 2020
  • ...e Rule|house rule]] treating the [[Arts|Hermetic Arts]] as [[Difficult Art|Difficult Arts]]. ...
    3 KB (431 words) - 02:32, 5 July 2020
  • ...of Mythic Europe, which makes integration with the feudal medieval society difficult. Shunning both fealty and the [[Dominion]], many covenants periodically fin ...phasis on mundane society, with supplements such as [[City & Guild]] and [[Art and Academe]] intertwining the two worlds. ...
    8 KB (1,265 words) - 13:46, 21 June 2023
  • ...for a magus to be considered a competent teacher. A score of 5 in each [[Art]] is considered the minimal standard. In [[ArM5]], it is possible (but not ...egin training a [[Gift|Gifted]] adult as an apprentice, though this may be difficult if the adult has already learned some [[Supernatural Ability|Supernatural A ...
    16 KB (2,524 words) - 03:20, 13 July 2020
  • : The cost of buying (or raising) an [[Art]] to a given score is the same as that of an [[Ability]] (5 XP to raise to : * Maximum Art scores at character generation follow the guidelines for maximum Ability sc ...
    57 KB (9,482 words) - 17:24, 28 December 2020
  • ...s, magi, or creatures. We only note points that will make such conversions difficult under Fifth Edition rules. ...on-sahir-niall-christie/ online]. This conversion is based on the [[Goetic Art|Goetic Arts]] and [[True Name|True Names]] introduced in [[Realms of Power: ...
    71 KB (11,340 words) - 15:54, 16 May 2020