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  • ...ms of Power|supernatural realms]]. Some explanations on ghosts, and sample ghosts, are given at [[Houses of Hermes: True Lineages]], pages 126-129, and [[Rea ...
    543 bytes (77 words) - 08:42, 19 October 2020
  • ...are very interested in all matters concerning the restless dead, such as [[ghosts]], animated bodies, vampires, or so on. ...
    733 bytes (104 words) - 19:22, 14 November 2012
  • Since the [[Target]] is only Group, this spell only summons a small number of ghosts, not (for example) an entire Roman legion. A variant with Target: [[Boundar ...
    733 bytes (108 words) - 20:03, 14 November 2012
  • ...nt in water, sound, or incorporeal objects (such as left behind by [[ghost|ghosts]]) are often necessary to gather vis from such sources, however. ...
    745 bytes (116 words) - 20:39, 5 November 2012
  • ...d person. [[Hermetic Magic]] is somewhat limited in its ability to summon ghosts due to the [[limits of magic]]. ...
    826 bytes (124 words) - 21:18, 20 November 2012
  • ...uire the "name" of such spirits to be the True Name, with the exception of ghosts and those animals that can recognize their own names (such as pets). The tr ...
    4 KB (599 words) - 07:00, 8 September 2014
  • ...res), with a [[Minor_Virtue|Minor]] [[Magical_Focus|Magical Focus]] with [[Ghosts]], and the Minor [[Personality_Flaw|Personality Flaw]] Nocturnal. ...
    2 KB (290 words) - 03:27, 24 February 2017
  • 3 KB (408 words) - 12:59, 20 January 2024
  • 5 KB (624 words) - 10:09, 22 June 2018
  • ...pisode 12: Halloween]: [[CJ Romer|CJ]] and [[Ben McFarland]] on Halloween, ghosts and supernatural horror in Ars Magica. (39 minutes) ...
    4 KB (511 words) - 16:52, 8 November 2013
  • ...wl, but it's an interesting and well-reasoned dungeon crawl. The blurbs on ghosts are important, and, unfortunately, missing from the core rules. ...
    5 KB (711 words) - 12:44, 25 July 2022
  • ...and regional locales. These are ''Dwellers in the Stones'' (Faerie dwarven ghosts, of sorts), ''The Wild Boys'' (tribal, wild, faerie boys), and ''Argentaria ...
    4 KB (620 words) - 14:21, 21 June 2014
  • 4 KB (590 words) - 02:17, 11 September 2014
  • ...magic, bound spirits and awakened guardians. Some whisper it is led by the ghosts of long-dead magi, living-dead maintaining a mockery of life by the cult's ...
    14 KB (2,143 words) - 16:22, 19 August 2016
  • ==== Magical Ghosts ==== ...
    19 KB (2,255 words) - 18:01, 14 September 2014
  • :There are Roman necromancers who use their powers over ghosts to terrorize the locals; their powers are similar to those of the [[Donator ...
    9 KB (1,293 words) - 02:11, 28 December 2016
  • 8 KB (1,292 words) - 21:18, 8 September 2014
  • ...ectively like a book. These include supernaturally-flavored libraries like ghosts or reflecting mirrors, and the [[Final Transmission]] of a [[Criamon]] magu ...
    10 KB (1,576 words) - 06:08, 25 November 2018
  • ..., the characters can rebuild the ancient waterways, and thus both free the ghosts and strengthen the water spirit. This will allow them to establish the esta ...ing the place throughout the adventure. The ghosts are likewise not really ghosts but rather stranger, mis-shaped dwarfs, and return to life once their curse ...
    35 KB (5,777 words) - 18:31, 16 April 2016
  • ...ernal and cannot be destroyed by Hermetic magic (if at all). This includes ghosts, angels, most demons, titans, and many powerful magical spirits. (Some Meri ...permanently rid the world of demons, and it is boring and mean to let the ghosts of the deceased perish in the hands of the Perdo-Vim specialist instead of ...
    57 KB (9,482 words) - 17:24, 28 December 2020
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