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  • All magi (with the notable exception of [[Bjornaer]] magi) can bind a familiar. ...s offer little advantages over small ones, a magus would be wise to bind a familiar early on in his career. ...
    4 KB (611 words) - 21:21, 21 July 2019
  • ...ool of Hermetic Theurgy include [[Hermetic Synthemata]], [[Theurgic Spirit Familiar]], [[Names of Power]], and [[Invocation Magic]]. ...
    1 KB (210 words) - 14:24, 12 October 2012
  • ...is a realm of the idealized [[essential nature]] of things. As a realm of spirit and ideas, the Magic Realm is both wondrous and mysterious. Every visitor t ...rossing through a powerful magic [[regio]], being transported by a magical spirit of sufficient [[Might score]], or some unprecedented magical disaster.<ref> ...
    6 KB (994 words) - 09:59, 11 November 2016
  • * Adranus, Spirit of Mount Etna (genius loci): [[RoPM]] 111-112 * [[Airy Spirit]]: see ''[[#Spirit|Spirit]]'' ...
    19 KB (2,255 words) - 18:01, 14 September 2014
  • ...more at home in nature. He has a strong affinity with wolves, and a feral spirit that frightens and drives away mundanes. ...th all social skills and a Social Handicap (a feral demeanor) maintain the spirit of the Feral Upbringing in the adult character. The Blatant Gift (granted b ...
    8 KB (1,133 words) - 10:14, 28 June 2013
  • ...mal Companion or Magical Animal Companion (note that Bjornaer magi have no familiar); Ability Block (social skills); Feral Upbringing (this will require a majo ...iption on the Soul (see [[TMRE]]) [[Mystery]] to allow you to enchant your spirit as your talisman. ...
    8 KB (1,290 words) - 22:31, 2 July 2013
  • ...ent home for aging and warped [[Redcap|redcaps]]. Their patron is Fides, a spirit of emotion associated with Alexander the Great. ...smaller vessels which sail constantly. Their patron is Dryops, formerly a spirit of a grove of oak trees whose wood now makes up the enchanted ships. ...
    10 KB (1,641 words) - 02:32, 5 June 2015
  • ...[[Inscription on the Soul]] mystery, which allows one to turn his body or spirit into a talisman. ...]] are the numerical guidelines (open to all) on p. 93. There are also the spirit summoning/control guidelines, on p. 28. ...
    14 KB (2,143 words) - 16:22, 19 August 2016
  • ...agus, or may be a Companion character if another player agrees to play the familiar as his companion character. The saga’s power level (Legendary, standard...) ...s for much freedom that can be abused. Troupes may prefer to simply create familiar statistics that “feel” right. ...
    57 KB (9,482 words) - 17:24, 28 December 2020
  • ...agus, or may be a Companion character if another player agrees to play the familiar as his companion character. The saga’s power level (Legendary, standard...) ...s for much freedom that can be abused. Troupes may prefer to simply create familiar statistics that “feel” right. ...
    66 KB (10,893 words) - 16:24, 29 December 2015
  • ...ou make this choice. It is especially directed to storyguides that are not familiar with the official [[Regional Tribunal]]s, but would like to use a [[Tribuna ...gical beings of all sorts: the first is a [[dragon]], the second an [[airy spirit]], the third a [[magical beast]], and the fourth a [[giant]]. Both the gian ...
    71 KB (11,340 words) - 15:54, 16 May 2020