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- 00:24, 28 July 2025 Yair talk contribs created page Covenants Chapter Nine: Laboratories (Created page with "''The laboratories of the magi are right at the very heart of the covenant, its most precious areas, where the wizards of the Order of Hermes carefully stow away their magic and secrets. The laboratory is usually the innermost part of the sanctum (see Chapter 8: Sanctum) — this chapter only discusses the laboratory itself, although some of the rules also relate more broadly to the sanctum.'' ''This chapter does not introduce a great many extra rules for the tasks one c...")
- 00:54, 25 July 2025 Einauge talk contribs created page Collem Leonis (Created page with "'''Collem Leonis''' is a covenant in the Rhine Tribunal. It was founded in 865.")
- 11:32, 20 July 2025 Yair talk contribs created page Houses of Hermes: True Lineages Chapter Three: House Mercere (Created page with "''Symbol: A red cap with a yellow circle inscribed with a blue triangle. The cap signifies duty and knowledge, the circle depicts a coin representing wealth and commerce, and the triangle suggests a potsherd from a Roman crossroads, symbolizing communication and travel. Motto: Ordinem ministramus et sustinemus (“We serve the Order and keep it alive.”)'' ''Mercere is the House of heralds, heroes, mercenaries and merchants. It is rife with contradictions: exotic, b...")
- 12:59, 17 July 2025 Einauge talk contribs created page Talk:Errata (Issues Without Errata: new section)
- 23:34, 14 July 2025 Einauge talk contribs created page Template:ArM5DETOC (Created TOC for ArM5 DE)
- 10:55, 10 July 2025 Yair talk contribs created page User:Einauge (Created page with "Hi. Notice the text for open game content is largely available through https://github.com/HartsaQ/AMtexts/tree/main/project_redcap It still needs a lot of editing, but I find it's quicker to adapt from there.")
- 16:49, 7 July 2025 Yair talk contribs created page Covenants Appendix: Play Aids (Created page with "The pages that follow contain a variety of materials useful in founding, defining, and administrating covenants of the Order of Hermes according to the new rules presented in this book. The first four pages contain a sample covenant charter. It can be used for your own covenant, and blank spaces are provided for including your covenant’s name, its magi, the year, and so forth. The text of the oath and charter are the same as those of the covenant Arae Flaviae. Because...")
- 11:19, 6 July 2025 Yair talk contribs created page The Mysteries: Revised Edition Chapter Two: Entering the Mysteries (Created page with "''Now let us enter within the ancient crypt, where the mysteries of the maggots await. You have come so far blindfolded, stripped of power, stripped of prestige, and stripped of dignity, clothed only in your shroud. Within await the Great Secrets, secrets even death could not hold! Yet I must ask you — are you worthy to behold them?'' ''— Diana of Ex Miscellanea, a Mystagogue of the Disciples'' ''of the Worm'' ''This chapter describes how one is Initiated into a Mys...")
- 09:42, 6 July 2025 Yair talk contribs created page The Mysteries: Revised Edition Chapter One: The Mysteries (Created page with "''Within this book lie many secrets known by the magi of the Order of Hermes. Some of these secrets are held in common, known by all magi. Others, however, are whispered only to chosen Initiates in dark caverns and moonlit shrines. Herein are revealed new Virtues and Flaws, new spells, and new paths to arcane wisdom for those magi brave enough to undertake the quest for hidden knowledge. Also detailed in these pages are the magical societies that flourish within the Orde...")
- 07:01, 4 July 2025 Yair talk contribs created page Against the Dark - The Transylvanian Tribunal Chapter Ten: Horror Stories (Created page with "''Transylvania, surrounded by dark forests and perilous mountains, haunted by vampires and ghouls, is a wonderful setting in which your troupe can tell horror stories. The following advice is intended to give your troupe some suggestions on how to construct an Ars Magica Fifth Edition horror story. It is unlikely that you will want to use all of this advice in a single story, and, of course, your troupe may have better ideas for the sorts of stories that you want to tell...")
- 06:31, 3 July 2025 Yair talk contribs created page Houses of Hermes: True Lineages Chapter One: House Bonisagus (Created page with "=House Bonisagus= ''“Brothers and Sisters, I bring you the potion that will cure our sorrows and bind our wounds. No longer need we conspire against each other; for now we stand together on the common ground that this knowledge has provided, and we can make peace. May all of you and all your filii use what I will teach you wisely.”'' — Bonisagus, announcing his invention of Hermetic magic at the first tribunal '''Motto''': Pertinatia sapientiaque ad cognitionem cu...")
- 02:44, 1 July 2025 Yair talk contribs created page Against the Dark - The Transylvanian Tribunal Chapter Two: Hermetic Culture (Created page with "''Transylvania is more than House Tremere’s center of power: its magi believe the Tribunal is a practical demonstration of the validity of House Tremere’s ethos. House Tremere believes that magi should work together to create a better world. This sounds idealistic, but the magi of Tremere are patient and pragmatic. This Tribunal is the best way of living they have implemented so far, but they haven’t finished yet. The Tremere believe that life in Mythic Europe is f...")
- 02:44, 1 July 2025 Yair talk contribs created page Against the Dark - The Transylvanian Tribunal Chapter Three: The Hungarians (Created page with " =The Hungarians (Magyars)= ''In 1220, Hungary dominates the north of the Tribunal. Even those areas which are not formally part of Hungary often have nobles of Hungarian descent, and communities of Hungarians in larger towns.'' ==Political Structure== ''The current king of Hungary, Andrew (Andrais), has embarked upon a scheme of social change, the “new institutions,” to strengthen his kingdom. Devolution of power and wealth to his nobles is meant to make Hungary...")
- 02:43, 1 July 2025 Yair talk contribs created page Against the Dark - The Transylvanian Tribunal Chapter Six: Peoples of the Transylvanian Border (Created page with "''The Transylvanian border region contains a variety of people, many from smaller ethnicities not described in other chapters. Some groups have invaded from the east and remain, while others have been asked to settle here by the kings of Hungary. These settlers boost the population to prevent future invasion, and bring specialist skills that allow the rich natural resources of this region to be exploited. Aside from the groups mentioned here, each of the larger ethnic gr...")
- 02:42, 1 July 2025 Yair talk contribs created page Against the Dark - The Transylvanian Tribunal Chapter Seven: Networks of Hidden Fortresses (Created page with "''The two organizations described in this chapter control many sites scattered about the Tribunal which, by coincidence, all share the form of a hidden fortress. These two networks help troupes to design sagas about highly mobile magi, who visit many areas of the Tribunal, so that full use can be made of all the material presented in this book. These fortresses differ from mansiones, the network of rest stops maintained by members of House Mercere. These accommodations a...")
- 02:42, 1 July 2025 Yair talk contribs created page Against the Dark - The Transylvanian Tribunal Chapter One: Introduction (Created page with " =Introduction= ''The Transylvanian Tribunal is a fantastic setting for sagas. It is all that a reader expects. It is a land of haunted mountains, of dimly lit forests, of ruined castles and moonlit roads. Werewolves and vampires flourish, and folk magicians hunt them with silver and prayer and hawthorn and whips. It is also a land beyond what the reader expects. Transylvania is unique. It is not like the Western kingdoms, which have so influenced the Order of Hermes. M...")
- 02:41, 1 July 2025 Yair talk contribs created page Against the Dark - The Transylvanian Tribunal Chapter Nine: Hedge Traditions (Created page with "''In 1220, the Second Bulgarian Empire under Tsar Ivan Asen II rules most of the Balkans, from the Black Sea to the Morava River, and includes Wallachia north of the Danube. The capitol is at Tarnovo, and the empire also includes the great cities of Niš, Sredets, Silistra, and the ports of Varna and Nesebar. Tsar Ivan is an aggressive ruler determined to restore his ravaged empire to its former glory, and if your saga follows history, in the next ten years, he extends h...")
- 02:41, 1 July 2025 Yair talk contribs created page Against the Dark - The Transylvanian Tribunal Chapter Four: The Bulgarians (Created page with "''In 1220, the Second Bulgarian Empire under Tsar Ivan Asen II rules most of the Balkans, from the Black Sea to the Morava River, and includes Wallachia north of the Danube. The capitol is at Tarnovo, and the empire also includes the great cities of Niš, Sredets, Silistra, and the ports of Varna and Nesebar. Tsar Ivan is an aggressive ruler determined to restore his ravaged empire to its former glory, and if your saga follows history, in the next ten years, he extends h...")
- 02:40, 1 July 2025 Yair talk contribs created page Against the Dark - The Transylvanian Tribunal Chapter Five: The Slavs (Created page with "''The Slavs are an ethnic group of people living in central and eastern Mythic Europe, primarily between the Baltic and Black Seas. During the sixth and seventh century the Slavs migrated south into the Pannonian Plain, the Carpathian Mountains, the Danube Basin, and the Balkan Peninsula. History does not record why they left, where exactly they came from, or even who they really were. Ptolemy described them as two Lithuanian tribes, the Stavani and the Soubenoi, but doe...")
- 02:36, 1 July 2025 Yair talk contribs created page Against the Dark - The Transylvanian Tribunal Chapter Eight: Creatures (Created page with " =Creatures= ''The many strange creatures of the Transylvanian Tribunal cannot all be described here. The broad classes of monster popular in local folktales are described here, but storyguides should strive to make each example a distinctive person. A Transylvanian vampire, dragon, or witch is a particular and unique individual.'' ==Dragons of the Tribunal== ''Of all the creatures that prowl the remote landscapes of the Transylvanian Tribunal, none are more terrible...")
- 04:54, 30 June 2025 Yair talk contribs created page Fan Created Spells (Created page with "The following page collects fan-created spells. The spells should conform to the official Fifth Edition spell guidelines. =Vim= ==Rego vim== ===Hermetic Aegis of the Hearth=== ReVi Gen R: Touch, D: Year, T: Boundary; Ritual This ritual protects a covenant much like a Parma Magica protects a magus. If any spell is cast toward the Aegis (originating from outside it) by any magus who was not involved in casting the Aegis ritual, the Aegis resists the spell. The spell mu...")
- 05:41, 24 June 2025 Einauge talk contribs uploaded a new version of File:Nigrasaxa 5e.pdf (Added author credit on title page)
- 23:44, 20 June 2025 Einauge talk contribs created page Ars Magica 5E Standard Edition, Chapter Fourteen: Mythic Europe (Created page with "The official setting for '''Ars Magica''' is Mythic Europe, a world very like the middle ages of our world, but with magic. For many people, this setting is a large part of the fun of the game. You can “change history,” or at least “visit” historical places. When you save a country from demons, you’ve saved France, not some imaginary land. It’s also possible to actually visit the place where your saga is set, although that’s easier for European players. Ho...")
- 14:00, 19 June 2025 Einauge talk contribs created page Nigrasaxa Book, The Covenant of Nigrasaxa (added structure)
- 13:50, 19 June 2025 Einauge talk contribs created page Nigrasaxa Book, Chapter Three: The Tribunal (added content)
- 13:46, 19 June 2025 Einauge talk contribs created page Nigrasaxa Book, Chapter Two: Maximianus' Final Twilight (added content)
- 13:15, 19 June 2025 Einauge talk contribs created page Nigrasaxa Book, Chapter One: One Small Favor (added content)
- 12:26, 19 June 2025 Einauge talk contribs created page File:Nigrasaxa 5e.pdf (Conversion of Nigrasaxa adventure to fifth edition.)
- 12:26, 19 June 2025 Einauge talk contribs uploaded File:Nigrasaxa 5e.pdf (Conversion of Nigrasaxa adventure to fifth edition.)
- 07:14, 19 June 2025 Admin talk contribs created page File:Arm5openlicenselogo.png (Ars Magica open license logo. (c)Atlas Games. Used with permission. Please see [Ars Magica Open License] for terms of use.)
- 07:14, 19 June 2025 Admin talk contribs uploaded File:Arm5openlicenselogo.png (Ars Magica open license logo. (c)Atlas Games. Used with permission. Please see [Ars Magica Open License] for terms of use.)
- 05:15, 19 June 2025 Einauge talk contribs created page Nigrasaxa Book, Second Interlude (added content)
- 05:12, 19 June 2025 Einauge talk contribs created page Nigrasaxa Book, First Interlude (added content)
- 04:19, 19 June 2025 Einauge talk contribs created page Nigrasaxa Book, Introduction (added content)
- 19:41, 17 June 2025 Borbetomagnus talk contribs created page User talk:Temprobe (Welcome!)
- 19:41, 17 June 2025 Borbetomagnus talk contribs created page User:Temprobe (Creating user page for new user.)
- 19:41, 17 June 2025 User account Temprobe talk contribs was created by Borbetomagnus talk contribs and password was sent by email
- 15:59, 15 June 2025 Yair talk contribs created page The Dragon and the Bear Chapter Six: Mythic Mongols (Created page with "Three thousand miles to the east of Russia a new power was taking shape in the closing years of the 12th century. These were the Mongols. They were one tribe among many. Some others, such as the Naimans, Merkits, Uighurs, Taijiats, and Tatars, shared the steppe with them. Others, such as the Saxins, Kanglis, and Kipchaks (of which the Cumans were one branch) had already trekked west. Occasionally the Mongols would rise to a brief superiority, united by some charismatic...")
- 23:13, 11 June 2025 Yair talk contribs created page Ars Magica Definitive Edition, Chapter Four: Virtues and Flaws (Created page with "=Virtues and Flaws= Almost all characters have some particular talents and some particular problems, represented in the game by Virtues and Flaws. Virtues and Flaws are either Minor or Major. Virtues cost points, while Flaws grant points. Major Virtues cost three points, while Major Flaws grant three points. Minor Virtues and Flaws cost and grant (respectively) one point. Players start with no points for buying Virtues and Flaws, and thus must take Flaws if they want Vi...")
- 06:21, 9 June 2025 Borbetomagnus talk contribs created page User talk:Xzotl (Welcome!)
- 06:21, 9 June 2025 Borbetomagnus talk contribs created page User:Xzotl (Creating user page for new user.)
- 06:21, 9 June 2025 User account Xzotl talk contribs was created by Borbetomagnus talk contribs and password was sent by email
- 07:43, 7 June 2025 Yair talk contribs created page Houses of Hermes: Mystery Cults Chapter Three: House Criamon (Created page with "=The Founder= ====Famous Magi==== =What the House Believes= ==The Circle of Time== ==The fall of The Immortals and the Beed for Apt Action== ==The Need to Escape and The Enigma== ==The Hypostasis== ==The Counter-Cyclical Alam== ==The Realm of Magic== ==The Realm of Faerie== ==Hell== ==Heaven== ====Glossary==== =Practices & Beliefs= ==Apt Action== ==Riddles== ==Stigmata== The House’s view of the human body is complex. The body is the vehicle for the mind. The body is th...")
- 23:20, 6 June 2025 Yair talk contribs created page Art & Academe Chapter Five: Experimental Philsophy (Created page with "=Natural Principles= ==Prime Qualities== ==Contagion== ==Affinity== ==Similarity== ==Hidden Virtues== ==Astrology== =Ligatures= =Formulae= The most powerful expressions of the empiricus’ study are created through the use of formulae. A philosopher may encounter these formulae during his studies of the Academic Abilities, or else he may develop them himself through practical experimentation with the theoretical knowledge he has gained. A formula is a recipe, similar to...")
- 22:17, 6 June 2025 Yair talk contribs created page Houses of Hermes: Societates Appendix: Agencies (Created page with "Magi often maintain networks of mundane contacts, which they call agencies. Agents pursue the goals of the magus while ensuring that he cannot be implicated in meddling with mundane politics. The following sections describe how agents may be recruited, used, and managed. A character controlling an agency is called its '''principal''', in this chapter. Principals need not be magi, and the rules presented here are suitable for companion characters as well as magi; howe...")
- 14:53, 6 June 2025 Yair talk contribs created page Houses of Hermes: Societates Chapter Four: House Tytalus (Created page with "=History= =The Philosophy of Conflict= =Culture= =Intrigue= =The Fine Arts of Debate= =Characters= =Magic=")
- 13:19, 6 June 2025 Yair talk contribs created page Houses of Hermes: Societates Chapter Two: House Flambeau (Created page with "=History= =House Flambeau in 1220= =Flambeau Tournaments= =Wizard’s War= =Schools of Magical Combat= =Rules for House Flambeau=")
- 13:13, 6 June 2025 Yair talk contribs created page The Dragon and the Bear Chapter Two: The Slavs (Created page with "This chapter covers three areas: Russia, Poland, and the Baltic states. Russia is examined up to 1235, Poland to 1241. At these points their histories were savagely interrupted by the Mongol invasions. The invasions so completely change Russia that it is only sensible to treat the second half of the century after the Mongols have been discussed in detail. Poland was less seriously affected, but still badly damaged. Chapter 6 addresses the Mongols, their invasions, and th...")
- 22:10, 2 June 2025 Yair talk contribs created page The Dragon and the Bear Chapter Five: Hermetic Landscape (Created page with "=Origins= The Order of Hermes arrived in the Slavic lands relatively recently, and it owes its presence to a most peculiar benefactor: the Christian Church. Before the Christian conversion the Volkhvy effectively repulsed the Order. Unlike the hedge wizards of western Europe whom the Order had largely destroyed, the Volkhvy enjoyed the full support of their tribes. They were priests, revered by their people, and well organized. It is true that before the Varangian era n...")
- 04:29, 2 June 2025 Borbetomagnus talk contribs created page User talk:HartzaQ (Welcome!)
