Main public logs
Appearance
Combined display of all available logs of Project: Redcap. You can narrow down the view by selecting a log type, the username (case-sensitive), or the affected page (also case-sensitive).
- 05:04, 27 November 2025 Yair talk contribs created page Dwarven Artificer (Template) (Created page with "Category:Characters Category:Arm5 Character Templates This official Verditius tempalte represents a stereotypical Verditius magus, a dwarf-blooded magical smith. {| class="wikitable" |+ Dwarven Artificer |- | * Characteristics: Int +3, Per 0, Pre 0, Com 0, Str –3, Sta +1, Dex +1, Qik 0 * Size: 0 * Age: 25 (25) * Decrepitude: 0 * Warping Score: 0 (0) * Confidence Score: 1 (3) * Virtues and Flaws: The Gift; Hermetic Magus; Affinity with Craf...")
- 16:50, 24 November 2025 Yair talk contribs created page Fan Created Storyguiding Advice (Created page with "=Preparing for your saga: No Plot Needed, but Session 0 is= Your saga need not have a unifying theme or plot. It is perfectly fine to just get everyone to decide on their characters, and let the story develop organically from there. It is probably beneficial to arrange a Session 0, however, to agree on certain things before actual play sessions begin, and before the players create their characters. == The Covenant == Session 0 should establish at least the bare bones o...")
- 16:18, 23 November 2025 Yair talk contribs created page The Puppeteer (Template) (Created page with "Category:Characters Category:Arm5 Character Templates This official Tytalus tempalte represents an argumentative Tytalus magus, specializing in controlling and manipulating others. {| class="wikitable" |+ The Puppetteer |- | * Characteristics: Int +4, Per –1, Pre 0, Com 0, Str 0, Sta +2, Dex +1, Qik +1 * Size: 0 * Age: 25 (25) * Decrepitude: 0 * Warping Score: 0 (0) * Confidence Score: 2 (5) * Virtues and Flaws: The Gift; Hermetic Magus; Lif...")
- 12:07, 23 November 2025 Yair talk contribs created page Realms of Power: Faerie Chapter Four: Faerie Bestiary (Created page with "The authors of this book encourage you to use modern faeries in your stories, but they are not included in this chapter. Storyguide and players, it is assumed, are familiar with fantasy literature and, given the limited space available in this book, would prefer creatures that are both more historically appropriate and less familiar. Medieval versions of faeries, to readers raised on modern stories, should seem alien, threatening, and intriguing. This chapter uses mode...")
- 11:17, 23 November 2025 Yair talk contribs created page Realms of Power: Faerie Chapter Seven: Telling Faerie Stories (Created page with "Faerie stories are rarely about faeries, and many do not even contain faeries. They are about people who go to unknown places, what they find there, and how they are transformed. This chapter offers advice to the storyguide who wishes to incorporate faerie stories into his saga, but retain the distinctive flavor of those stories so as to distinguish them from the legendary tales of heroes and wonder tales of saints. It is principally about stories with faerie tale elemen...")
- 15:17, 19 November 2025 Yair talk contribs created page Faerie-Blooded Illusionist (Template) (Created page with "Category:Characters Category:Arm5 Character Templates This official Merinita tempalte represents a magus focused on illusion magic and pretence. {| class="wikitable" |+ Faerie-Blooded Illusionist |- | * Characteristics: Int +3, Per +1, Pre +1, Com +2, Str –1, Sta –1, Dex –1, Qik –1 * Size: 0 * Age: 25 (25) * Decrepitude: 0 * Warping Score: 0 (0) * Confidence Score: 1 (3) * Virtues and Flaws: The Gift; Hermetic Magus; Strong Faerie Blood (Undine); Deft...")
- 11:01, 19 November 2025 Yair talk contribs created page Realms of Power: Faerie Chapter Two: The Faerie Realm (Created page with "=The Faerie Realm= 'Faerie is the place where stories are born, live, and die. It is a realm of possibility rather than actuality, where one’s perceptions are as important as the scenery. There is no moral dimension to the Faerie Realm, nothing is either right or wrong, good or bad. What is paramount is the story: those things that capture the imagination are powerful in faerie, whereas the banal and mundane is impotent. This chapter describes the Faerie Realm — how...")
- 03:57, 19 November 2025 Yair talk contribs deleted page Realms of Power: Faerie Chapter Four: Faerie Bestiary (content before blanking was: "200px|link=Ars Magica Open Content Conversion Tracker =Touches of Faerie= This chapter details a number of ways in which characters can be affected by the power of the Faerie realm. Those humans who have an intense experience with Faerie are often left changed, and manifest Virtues and Flaws in ways different than other mortals. And some characters acquire special sympathy with the Faerie realm that allows them to perform diff...")
- 01:39, 19 November 2025 Yair talk contribs created page Definitive Edition (Redirected page to Ars Magica Definitive Edition) Tag: New redirect
- 13:05, 18 November 2025 Yair talk contribs created page Stormy Wanderer (Template) (Created page with "Category:Characters Category:Arm5 Character Templates This article discusses the House Mercere Template from the ArM5 core rulebook, with some commentary on the design choices implied by that template. {| class="wikitable" |+ Stormy Wanderer |- | * Characteristics: Int +2, Per 0, Pre 0, Com –1, Str 0, Sta +2, Dex +1, Qik +1 * Size: 0 * Age: 25 (25) * Decrepitude: 0 * Warping Score: 0 (0) * Confidence Score: 1 (3) * Virtues and Flaws: The Gift; Hermetic Magus...")
- 10:50, 18 November 2025 Yair talk contribs created page Magical Artist (Template) (Created page with "Category:Characters Category:Arm5 Character Templates This article discusses the House Jerbiton Template from the ArM5 core rulebook, with some commentary on the design choices implied by that template. {| class="wikitable" |+ Magical Artist |- | * Characteristics: Int +3, Per +1, Pre +1, Com +1, Str 0, Sta 0, Dex +1, Qik 0 * Size: 0 * Age: 25 (25) * Decrepitude: 0 * Warping Score: 0 (0) * Confidence Score: 1 (3) * Virtues and Flaws: The Gift; Hermetic Magus; G...")
- 09:47, 15 November 2025 Yair talk contribs created page User talk:Traz (Welcome!)
- 09:47, 15 November 2025 Yair talk contribs created page User:Traz (Creating user page for new user.)
- 09:47, 15 November 2025 User account Traz talk contribs was created by Yair talk contribs and password was sent by email (Welcome! Sorry we missed you a year ago, it's hard to distinguish bots from real people nowadays so sometimes we miss people.)
- 05:32, 15 November 2025 Yair talk contribs created page Inquisitor (Template) (Created page with "Category:Characters Category:Arm5 Character Templates This article discusses the House Guernicus Template from the ArM5 core rulebook, with some commentary on the design choices implied by that template. {| class="wikitable" |+ Hermetic Inquisitor |- | * Characteristics: Int +3, Per +4, Pre +1, Com 0, Str 0, Sta 0, Dex –2, Qik 0 * Size: 0 * Age: 25 (25) * Decrepitude: 0 * Warping Score: 0 (0) * Confidence Score: 1 (3) * Virtues and Flaws: The Gift; Hermetic M...")
- 03:20, 15 November 2025 Yair talk contribs created page Pyromaniac (Template) (Created page with "Category:Characters Category:Arm5 Character Templates This article discusses the House Flambeau Template from the ArM5 core rules<ref name="template1">''Ars Magica Fifth Edition'', core Rulebook, "Chapter Three: Characters - Magus Templates - Flambeau", p. 25</ref>, with some commentary on the design choices implied by that template. {| class="wikitable" |+ The Pyromanaic |- | * Characteristics: Int +2, Per +1, Pre 0, Com –1, Str 0, Sta +2, Dex 0, Qik +1...")
- 01:36, 15 November 2025 Yair talk contribs created page Storm Witch (Template) (Created page with "Category:Characters Category:Arm5 Character Templates Raised by a local hedge weather witch, this character was adopted and raised as an Ex Miscellanea Tempestaria. She maintains close ties with the sparse network of hedge weather witches throughout Mythic Europe, and is very protective of them. {| class="wikitable" |+ Weather Witch |- | * Characteristics: Int 0, Per +2, Pre +1, Com +1, Str -1, Sta +3, Dex -2, Qik 0 * Free Virtues: The Gift, Hermetic Magus,...")
- 15:08, 14 November 2025 Yair talk contribs deleted page Noble Noble (Template) (content before blanking was: "'''''Bold text''[[[Link title] == File:Headline text[[Media:<nowiki>Example.ogg</nowiki> ---- ]] == ]]'''")
- 06:17, 14 November 2025 Yair talk contribs created page Semita Errabunda Open Content: Darius of House Flambeau (Created page with "200px|link=Ars Magica Open Content Conversion Tracker ''This page is part of the Semita Errabunda Open Content'' = Darius, filius Xerxes, follower of Flambeau = <small>by Niall Christie</small> * Characteristics: Int +3, Per +1, Str +2, Sta 0, Prs –3 (2), Com –1, Dex +1, Qik +2 * Size: 0 * Age: 87 (64), Hermetic age 62 yrs past Gauntlet. * Decrepitude: 0 * Warping Score: 6 (17) * Confidence Score: 1 (3) * Virtues and Flaws: Th...")
- 06:00, 14 November 2025 Yair talk contribs created page Semita Errabunda Open Content: Moratamis of House Guernicus (Created page with "200px|link=Ars Magica Open Content Conversion Tracker ''This page is part of the Semita Errabunda Open Content'' = Moratamis = Follower of Cuernicus <small>by Erik Dahl</small> * Characteristics: Int +2, Per +3, Pre +2, Com +1, Str -2, Sta +1, Dex -2, Qik -1 * Size: 0 * Age: 44 (30) * Decrepitude: 0 * Warping Score: 2 (15) * Confidence Score: 2 (5) * Virtues and Flaws: The Gift; Hermetic Magus; Skilled Parens, Hermetic Prestige...")
- 05:54, 14 November 2025 Yair talk contribs created page Semita Errabunda Open Content: Tillitus of House Bonisagus (Created page with "200px|link=Ars Magica Open Content Conversion Tracker ''This page is part of the Semita Errabunda Open Content'' = Tillitus = of House Bonisagus <small>by Matt Ryan</small> * Characteristics: Int +5, Per +1, Str -2, Sta +1, Prs +1, Com +2, Dex -2, Qik +1 * Size: -1 * Age: 35 (Apparent Age 35) * Decrepitude: 0 * Warping Score: 0 (0 points) * Confidence Score: 0 (0 points) * Virtues and Flaws: The Gift; Hermetic Magus; Secondary In...")
- 05:47, 14 November 2025 Yair talk contribs created page Semita Errabunda Open Content: Mari Amwithig of House Merinita (Created page with "200px|link=Ars Magica Open Content Conversion Tracker ''This page is part of the Semita Errabunda Open Content'' = Mari Amwithig of Merinita = <small>by Neil Taylor</small> * Characteristics: Int +3, Per +1, Pre +1, Com 0, Str -2, Sta +2, Dex -1, Qik 0 * Size: 0 * Age: 28 (23*) * LP made as a Favour by her parens –14 to Aging (CrCo lab total 20+25+3+7+5 + Mari’s 3+4 = 67) * Decrepitude: 0 * Warping Score: 1 (6*) (* her parens...")
- 05:35, 14 November 2025 Yair talk contribs created page Semita Errabunda Open Content: Carolus of House Tytalus (Created page with "200px|link=Ars Magica Open Content Conversion Tracker ''This page is part of the Semita Errabunda Open Content'' = Carolus = Furax of House Tytalus <small>by Mark Shirley</small> * Characteristics: Int +2, Per -1, Pre -1, Com -1, Str 0, Sta +1, Dex +4, Qik 0 * Size: 0 * Age: 34 (Apparent Age 34) – Hermetic Age 9 since Gauntlet. * Decrepitude: none * Warping Score: 2 (3) * Confidence Score: 2 (5 points) * Virtues and Flaws: The...")
- 01:37, 14 November 2025 Yair talk contribs created page Realms of Power: Magic Appendix: Book of Mundane Beasts (Created page with "=Book of Mundane Beasts= The beasts of Mythic Europe are not quite the same as normal animals in the real world. The ferocity of wild animals, in particular, is exaggerated for dramatic purposes. In Mythic Europe, it is not uncommon for beasts such as wolves to attack humans. === Beast Statistics === Beasts’ Characteristics may take any value, even exceeding –5 or +5. Beasts do not need a Virtue or Flaw to have Characteristics outside the normal human range of –3...")
- 14:07, 13 November 2025 Yair talk contribs created page Realms of Power: Faerie Intro: Dreams & Nightmares (Created page with "''Realms of Power: Faerie'' is an overview of the Faerie realm of Mythic Europe, written for Ars Magica Fifth Edition. It addresses everything from the otherworldly place where faeries apparently originate to the people who use fae influence to fulfill their own desires, and includes all manner of faerie beings that live on the border between these two extremes. These are the things that characters with knowledge of Faerie Lore are likely to know, and depend upon to get...")
- 21:51, 10 November 2025 Yair talk contribs created page Realms of Power: Faerie Chapter Six: Faerie Wizardry (Created page with "= Faerie Wizardry = Characters with Faerie Sympathy (represented by positive or negative Sympathy Traits) can learn to perform two different types of hedge wizardry: faerie rites and faerie bargaining. These characters are called faerie wizards, or sometimes faerie hedge wizards. They may join certain groups (called traditions) that teach their members the Supernatural Abilities and Arts they use to produce these effects; all of these traditions and the faerie powers the...")
- 21:47, 10 November 2025 Yair talk contribs created page Realms of Power: Chapter One: Nature of Faerie (Created page with "Faeries are spirits with bodies made of incidental matter, held together with a type of spiritual energy called glamour, and moved with stolen vitality. The bodies of faeries are constructed as temporary vessels for interacting with humans, out of symbolically significant matter. Each interacts with humans through a role, which is a series of symbols that the faerie cannot change, and rules that the faerie cannot break. The intricate mystical rules a faerie must follow a...")
- 14:25, 10 November 2025 Yair talk contribs created page Realms of Power: Faerie Chapter Five: Touches of Faerie (Created page with " =Touches of Faerie= This chapter details a number of ways in which characters can be affected by the power of the Faerie realm. Those humans who have an intense experience with Faerie are often left changed, and manifest Virtues and Flaws in ways different than other mortals. And some characters acquire special sympathy with the Faerie realm that allows them to perform different types of Faerie hedge magic. The most obvious expression of a touch of glamour in a mortal...")
- 11:46, 10 November 2025 Arnor talk contribs created page Land of Fire & Ice Chapter 2: Land and History (Initial text dump)
- 11:17, 10 November 2025 Yair talk contribs created page Realms of Power: Faerie Chapter Four: Faerie Bestiary (Created page with " =Touches of Faerie= This chapter details a number of ways in which characters can be affected by the power of the Faerie realm. Those humans who have an intense experience with Faerie are often left changed, and manifest Virtues and Flaws in ways different than other mortals. And some characters acquire special sympathy with the Faerie realm that allows them to perform different types of Faerie hedge magic. The most obvious expression of a touch of glamour in a mortal...")
- 11:32, 6 November 2025 Borbetomagnus talk contribs blocked %login% talk contribs with an expiration time of indefinite (account creation disabled, email disabled, cannot edit own talk page)
- 15:11, 25 October 2025 Yair talk contribs created page The Mysteries Revised Edition Open Content (Created page with "200px|link=Ars Magica Open Content Conversion Tracker ===Open Game Content=== The book has fourteen chapters, and three appendices: * The Mysteries Revised Edition Chapter One: The Mysteries * The Mysteries Revised Edition Chapter Two: Entering the Mysteries * The Mysteries Revised Edition Chapter Three: Storyguides & the Mysteries * The Mysteries Revised Edition Chapter Four: Curious Common Magics * The Mysteries Rev...")
- 02:22, 23 October 2025 Yair talk contribs created page The Mysteries: Revised Edition Chapter Seven: Divination & Augury (Created page with "''Augury and divination were known throughout the ancient world, and comprise possibly the most practiced magical tradition in Mythic Europe. In the 13th century, the most prestigious divinatory art was astrology, which had become ascendant in the Late Roman Empire and was certainly known to the Founders. The noble and royal courts are increasingly becoming breeding grounds for astrology and other divination, and some say this is because courtiers who have little real po...")
- 02:22, 23 October 2025 Yair talk contribs created page The Mysteries: Revised Edition Chapter Six: Hermetic Astrology (Created page with "''From the earliest ages, man has sought wisdom in the stars and wondered what influence the planets have in shaping events on Earth. The most famous astrologers of the past were the Chaldeans, and Babylonian astrological lore was considered the epitome of the science. Astrologers point to the action of the tides and the turning of the seasons, which are clearly linked to astronomical phenomena, as proof of their science’s validity.'' ''The Romans became great enthusia...")
- 02:21, 23 October 2025 Yair talk contribs created page The Mysteries: Revised Edition Chapter Five: Hermetic Alchemy (Created page with "''In the 13th century, the practice of alchemy is a new science that is proving popular all over Europe, following the introduction of the alchemical principles from the Arabic world in the mid-12th century. The alchemists seek to learn the innate properties of materials, and by their experiments to refine substances and seek new discoveries, such as dyes, alloys, and useful chemicals or drugs. There are alchemists in most large European cities and it is a growing and fa...")
- 02:19, 23 October 2025 Yair talk contribs created page The Mysteries: Revised Edition Chapter Eleven: Arithmetic Magic (Created page with "From the time of Pythagoras onward, the magic of numbers has fascinated men. In this chapter are uncovered the secrets of Hermetic Arithmetic, the magical application by Hermetic scholars of the principles of Euclid that comprise Hermetic Geometry, and the potent marvels of Hermetic Architecture, that allow great magical structures to be erected. In the 13th century, there is a fascination with magic number squares, and the influence of Jewish numerological systems like...")
- 02:01, 23 October 2025 Yair talk contribs created page The Mysteries: Revised Edition Chapter Ten: The Great Tralisman (Created page with "Many cults teach magi how to improve their talismans. This lore is not tied to any specific Mystery School. A talisman is an intensely personal item, and the Knights of the Holy Stone (see Chapter 14) often choose a heraldically charged shield as their personal talismans. Other traditions may also have a uniform style of talisman. 13th-century magic is filled with enchanted devices, amulets and, in possibly the most famous case of all, the Brass Head, which was built by...")
- 04:38, 22 October 2025 Yair talk contribs created page The Mysteries: Revised Edition Appendix C: Daimons (Created page with "Magi who pursue the study of the Mysteries often deal with strange and powerful magical beings. The section that follows provides examples of the kinds of Daimons, potent magical creatures that the mystae may call upon or encounter in the course of their rites. Daimonic spirits are powerful and unique beings, and the storyguide should craft them to allow for the telling of interesting stories. The following examples may act as useful models for designing your own Daimon...")
- 03:46, 22 October 2025 Yair talk contribs created page The Mysteries: Revised Edition Appendix A: Immortal Magi (Created page with "The only truly immortal magi are those who have transformed themselves to become beings of one of the supernatural realms, in the process ceasing to be human. This appendix provides common rules for immortal magi, especially the three paths described in this book. This book only covers those who join the Magic realm — other realms are possible through other methods of immortality. A being of one of the realms has a Might score — having a Might score marks him as be...")
- 00:14, 21 October 2025 Yair talk contribs created page The Mysteries: Revised Edition Chapter Twelve: The Mysteries of Dreams (Created page with "This Mystery School deals with dreams and their substance, giving the magus the power to control or even enter dreams, and to become part of the stuff of dreams. While the nature of dreams remains mysterious, even to Hermetic magi, this mystery is surprisingly powerful and the nightmares of those who cross its adherents are memorable indeed. In the 13th century, a fierce academic debate rages within the Church about the true nature of dreams, building upon centuries of...")
- 14:18, 20 October 2025 Yair talk contribs created page Houses of Hermes: Societates Open Content (Created page with "200px|link=Ars Magica Open Content Conversion Tracker ===Open Game Content=== The book has five chapters, and an appendix: * Houses of Hermes: Societates Chapter One: Introduction * Houses of Hermes: Societates Chapter Two: House Flambeau * Houses of Hermes: Societates Chapter Three: House Jerbiton * Houses of Hermes: Societates Chapter Four: House Tytalus * Houses of Hermes: Societates Chapter Five: House Ex Miscella...")
- 08:41, 18 October 2025 Yair talk contribs created page Houses of Hermes: Societates Chapter Three: House Jerbiton (Created page with "The Founder of House Jerbiton, and many of his successors, believed that a great artist designed and constructed the world. The world is beautiful, and contains obvious marks of his process of creation. Those suffi ciently skilled in the creation of beauty can collaborate in this great work. Everyone else has the joy of being a member of his audience. House Jerbiton’s founding members came from the cities of the Eastern Roman Empire. Its current members see their way...")
- 23:16, 15 October 2025 Yair talk contribs created page Houses of Hermes: Societates Chapter One: Introduction (Created page with " =Introduction= Welcome to Houses of Hermes: Societates, the final volume in the Houses of Hermes series, covering Houses Flambeau, Jerbiton, Tytalus, and Ex Miscellanea. House Flambeau includes the champions and knights of the Order, individual warriors who fight for glory and honor, both their own and that of the Order as a whole. The House admires bold adventurers who seek out and overcome fearsome opponents. Worthy opponents are chosen according to each individual m...")
- 04:18, 14 October 2025 Yair talk contribs created page The Contested Isle: the Hibernian Tribunal Open Content (Created page with "200px|link=Ars Magica Open Content Conversion Tracker ===Open Game Content=== The book has thirteen chapters: * The Contested Isle Chapter One: Introduction * The Contested Isle Chapter Two: The History of Mythic Ireland * The Contested Isle Chapter Three: Irish Culture * The Contested Isle Chapter Four: Hermetic Culture * ...")
- 03:45, 14 October 2025 Yair talk contribs created page Ars Magica 5e Standard Edition Open Content (Created page with "200px|link=Ars Magica Open Content Conversion Tracker ===Open Game Content=== The book has sixteen chapters, and five appendices: * Ars Magica 5E Standard Edition, Chapter One: Introduction * Ars Magica 5E Standard Edition, Chapter Two: The Order of Hermes * Ars Magica 5E Standard Edition, Chapter Three: Characters * Ars Magica 5E Standard Edition, Chapter Four: Virtues and Flaws * Ars Magica 5E Standard Edition, Chap...")
- 03:19, 14 October 2025 Yair talk contribs created page Ars Magica 5E Standard Edition, Chapter Thirteen: Bestiary (Created page with "Creatures in an Ars Magica game serve a variety of purposes. The simplest is something to fight, but this may not be the most common. Most mystical creatures are intelligent, and thus can be bargained with, talked to, or even come to the player characters for help. It’s at least as interesting to have a dragon ask the characters to defeat a knight, as to have a knight ask the characters to defeat a dragon. It is best to think of creatures as characters in the game, rat...")
- 02:14, 14 October 2025 Einauge talk contribs created page Hercynius of Bonisagus (Created page with "'''Hercynius''' of House Bonisagus was the Founder's penultimate apprentice. == References == * ''Guardians of the Forests'' page 17. Category:ArM5 Category:ArM4 Category:ArM3 Category:Characters Category:Hermetic History Category:House Bonisagus")
- 03:30, 13 October 2025 Yair talk contribs created page Ars Magica 5E Standard Edition, Chapter Twelve: Realms (Created page with "Magic is the supernatural basis of Ars Magica, but it is not the only power in Mythic Europe. Four realms of power exist: Magic, Divine, Faerie, and Infernal. There also exists the mundane, that which is not supernatural. The lines between realms are not drawn simply, with some on one side and others representing a united opposition. Rather, each has some influence over the rest. Each realm has a distinctive aura, which covers some areas of the world. Within an aura, on...")
- 13:53, 7 October 2025 Yair talk contribs created page Ars Magica 5E Standard Edition, Chapter Fifteen: Stories (Created page with "200px|link=Ars Magica Open Content Conversion Tracker {{ArM5standardTOC}} == General Considerations == There are a number of general points that you should bear in mind when creating stories or adventures for any roleplaying game, including Ars Magica. Other considerations in this chapter are more specific to Ars Magica, but they may still have wider applicability. Each of these guidelines can be violated in an occasional adventure wi...")
- 04:58, 7 October 2025 Yair talk contribs created page Ars Magica 5E Standard Edition, Chapter Sixteen: Sagas (Created page with "A saga is a series of connected stories, centered around a single covenant. In some cases the only connection between two stories is that both happen to people who live at the covenant, and not even the same people. Other stories are linked into a longer narrative, with a major climax. This chapter provides guidance on how to run a good saga. == Background Questions == While products from Atlas Games provide a wealth of detail about the background of Ars Magica, there a...")
