Ability: Difference between revisions

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An '''Ability''' is a character trait that has a ''level'' or ''score'', from 0 to infinity. Characters increase the ability's level by acquiring experience in it, represented as a total of [[Experience Points]] required to reach a particular level of ability.  
An '''Ability''' is a character trait that has a ''level'' or ''score'', from 0<ref name="arm5_no_score">''[[Ars Magica Fifth Edition]]'', "Chapter Five: Abilities - Abilities With No Score", p. 62</ref> to infinity.<ref name="arm5_31">''[[Ars Magica Fifth Edition]]'', "Chapter Three: Characters - Detailed Character Creation - Abilities ", p. 31</ref> Characters increase the ability's level by acquiring experience in it, represented as a total of [[Experience Points]] required to reach a particular level of ability.<ref name="arm5_31_insert">''[[Ars Magica Fifth Edition]]'', "Chapter Three: Characters - Detailed Character Creation", Insert "Advancement Table", p. 31</ref>


Abilities in [[Fifth Edition]] are divided into several types:
Abilities in [[Fifth Edition]] are divided into several types:<ref name="arm5_18">''[[Ars Magica Fifth Edition]]'', "Chapter Three: Characters - Character Basics - Abilities", p. 18</ref><ref name="arm5_63">''[[Ars Magica Fifth Edition]]'', "Chapter Five: Abilities - Ability Types", p. 63</ref><ref name="arm5_descriptions">''[[Ars Magica Fifth Edition]]'', "Chapter Five: Abilities", pp. 62; 64-67</ref>
* [[General Ability|General abilities]] can be learned by any character during [[Character Generation|character generation]]. These include a set of abilities that can even be learned in childhood (the first 5 years). General abilities include [[Guile]], [[Awareness]], [[Intrigue]], and so on.
* [[General Ability|General abilities]] can be learned by any character during [[Character Generation|character generation]]. These include a set of abilities that can even be learned in childhood (the first 5 years). General abilities include [[Guile]], [[Awareness]], [[Intrigue]], and so on.
* [[Academic Ability|Academic abilities]] can only be learned given suitable background, represented in game-terms by particular [[Virtues and Flaws]] during character generation. These are largely based on the Latin language. Academic abilities include [[Artes Liberales]], [[Medicine]], and so on.
* [[Academic Ability|Academic abilities]] can only be learned given suitable background, represented in game-terms by particular [[Virtues and Flaws]] during character generation. These are largely based on the Latin language. Academic abilities include [[Artes Liberales]], [[Medicine]], and so on.
* [[Arcane Ability|Arcane abilities]] can generally only be learned with the proper mystical training. They are accesible to [[Magus|magi]], and to other character with the appropriate [[Virtues and Flaws]] in character generation. These include the [[Parma Magica]], the [[Penetration Ability]], and more.
* [[Arcane Ability|Arcane abilities]] can generally only be learned with the proper mystical training. They are accesible to [[Magus|magi]], and to other character with the appropriate [[Virtues and Flaws]] in character generation. These include the [[Parma Magica]], the [[Penetration Ability]], and more.
* [[Supernatural Ability|Supernatural abilities]] can generally only be gained in character genereation by having the appropriate [[Virtue]] granting the specific supernatural Ability. They can later be learned by people with [[The Gift|The Gift of Magic]] or similar virtues, but learning new ones on top of existing ones is difficult. Supernatural abilities include [[Second Sight]], [[Premonitions]], and more.
* [[Supernatural Ability|Supernatural abilities]] can generally only be gained in character generation by having the appropriate [[Virtue]] granting the specific supernatural Ability. They can later be learned by people with [[The Gift|The Gift of Magic]] or similar virtues, but learning new ones on top of existing ones is difficult.<ref name="arm5_supernatural_learning">''[[Ars Magica Fifth Edition]]'', "Chapter Ten: Long-Term Events - Experience and Advancement - Learning Supernatural Abilities", p. 166</ref><ref name="apprentices">''[[Apprentices]]'', "IV. Pueritia: Ages 8 to 14 - Hermetic Apprenticeship - Opening the Arts - Supernatural Abilities", p. 35</ref> Supernatural abilities include [[Second Sight]], [[Premonitions]], and more.
* [[Martial Ability|Martial abilities]] are skills in the use of weapons. They require specific virtues, or Magus status, in character generation. There are only a few martial skills, divided by weapon type - like [[Great Weapon]], [[Bows]], and so on.
* [[Martial Ability|Martial abilities]] are skills in the use of weapons. They require specific virtues, or Magus status, in character generation. There are only a few martial skills, divided by weapon type - like [[Great Weapon]], [[Bows]], and so on.


It is generally possible for character to learn an Ability after character generation without any requisite virtue. They would simply need the resources (such as time, teachers, books, and so on) to do so. Supernatural abilities, however, require some specific virtue to learn in this way, like [[The Gift]], and even then are more difficult to learn - to the point where Hermetic magi find it practically impossible to learn new supernatural abilities past character generation. Certain Arcane abilities, such as Penetration, may be of little use to characters not otherwise endowed with supernatural powers, while others (such as Parma Magica) might be impossible to learn at all.
It is generally possible for character to learn an Ability after character generation without any requisite virtue. They would simply need the resources (such as time, teachers, books, and so on) to do so.<ref name="arm5_advancement">''[[Ars Magica Fifth Edition]]'', "Chapter Ten: Long-Term Events - Experience and Advancement", pp. 163-165, including "Advancement Table" insert from p. 164</ref>


Abilities are generally hard to increase, requiring many experience points to reach a given level as compared with the [[Hermetic Arts]]. An '''Accelerated Ability''' is an Ability that is increased as if it was an Hermetic Art in terms of the experience required to raise it to a certain level. These are generally Supernatural Abilities.  
Supernatural abilities, however, require some specific virtue to learn in this way, like [[The Gift]], and even then are more difficult to learn - to the point where Hermetic Magi find it practically impossible to learn new supernatural abilities past character generation.<ref name="arm5_supernatural_learning" /> Certain Arcane abilities, such as Penetration, may be of little use to characters not otherwise endowed with supernatural powers, while others (such as Parma Magica) might be impossible to learn at all.
 
Abilities are generally hard to increase, requiring many experience points to reach a given level as compared with the [[Hermetic Arts]].<ref name="arm5_31_insert" /><ref name="arm5_advancement" /> An '''Accelerated Ability''' is an Ability that is increased as if it was an Hermetic Art in terms of the experience required to raise it to a certain level. These are generally Supernatural Abilities.
 
Most Abilities allow for a [[specialization]] which, when applicable, makes its results sensibly better.<ref name="arm5_specializations">''[[Ars Magica Fifth Edition]]'', "Chapter Five: Abilities - Specializations", p. 62</ref>
 
Abilities may sometimes be used without an actual score, but it is considerably riskier when they are.  It is also possible (and advantageous) to have Abilities with a score of zero, although it does cost experience points.<ref name="arm5_no_score" />


==== References ====
==== References ====
 
<references />
* Brief definition of Ability, [[ArM5]] 18
* Abilities at character creation, [[ArM5]] 31
* Abilities listed by type, [[ArM5]] p. 63
* Ability descriptions, [[ArM5]] pp. 62-67
* Ability Specializations, [[ArM5]] p. 62
* Using Abilities, ArM5 p. 62
===  Legacy Page  ===
===  Legacy Page  ===
The history of this page before August 6, 2010 is archived at [[Legacy:ability]]
The history of this page before August 6, 2010 is archived at [[Legacy:ability]]
[[Category:Rules]]
[[Category:Rules]]

Latest revision as of 20:52, 9 September 2014

An Ability is a character trait that has a level or score, from 0[1] to infinity.[2] Characters increase the ability's level by acquiring experience in it, represented as a total of Experience Points required to reach a particular level of ability.[3]

Abilities in Fifth Edition are divided into several types:[4][5][6]

It is generally possible for character to learn an Ability after character generation without any requisite virtue. They would simply need the resources (such as time, teachers, books, and so on) to do so.[9]

Supernatural abilities, however, require some specific virtue to learn in this way, like The Gift, and even then are more difficult to learn - to the point where Hermetic Magi find it practically impossible to learn new supernatural abilities past character generation.[7] Certain Arcane abilities, such as Penetration, may be of little use to characters not otherwise endowed with supernatural powers, while others (such as Parma Magica) might be impossible to learn at all.

Abilities are generally hard to increase, requiring many experience points to reach a given level as compared with the Hermetic Arts.[3][9] An Accelerated Ability is an Ability that is increased as if it was an Hermetic Art in terms of the experience required to raise it to a certain level. These are generally Supernatural Abilities.

Most Abilities allow for a specialization which, when applicable, makes its results sensibly better.[10]

Abilities may sometimes be used without an actual score, but it is considerably riskier when they are. It is also possible (and advantageous) to have Abilities with a score of zero, although it does cost experience points.[1]

References

  1. 1.0 1.1 Ars Magica Fifth Edition, "Chapter Five: Abilities - Abilities With No Score", p. 62
  2. Ars Magica Fifth Edition, "Chapter Three: Characters - Detailed Character Creation - Abilities ", p. 31
  3. 3.0 3.1 Ars Magica Fifth Edition, "Chapter Three: Characters - Detailed Character Creation", Insert "Advancement Table", p. 31
  4. Ars Magica Fifth Edition, "Chapter Three: Characters - Character Basics - Abilities", p. 18
  5. Ars Magica Fifth Edition, "Chapter Five: Abilities - Ability Types", p. 63
  6. Ars Magica Fifth Edition, "Chapter Five: Abilities", pp. 62; 64-67
  7. 7.0 7.1 Ars Magica Fifth Edition, "Chapter Ten: Long-Term Events - Experience and Advancement - Learning Supernatural Abilities", p. 166
  8. Apprentices, "IV. Pueritia: Ages 8 to 14 - Hermetic Apprenticeship - Opening the Arts - Supernatural Abilities", p. 35
  9. 9.0 9.1 Ars Magica Fifth Edition, "Chapter Ten: Long-Term Events - Experience and Advancement", pp. 163-165, including "Advancement Table" insert from p. 164
  10. Ars Magica Fifth Edition, "Chapter Five: Abilities - Specializations", p. 62

Legacy Page

The history of this page before August 6, 2010 is archived at Legacy:ability