Legacy:Ability

From Project: Redcap

Version 1

Date: 2008-05-24 12:40:06 GMT Author: Yair Comment: Initial version


An '''Ability''' is a character trait that has a ''level'' or ''score'', from 0 to infinity. Characters increase the ability's level by acquiring experience in it, represented as a total of Experience Points required to reach a particular level of ability. 

Abilities in [[Fifth Edition]] are divided into several types:
* [[General Ability|General abilities]] can be learned by any character during [[Character Generation|character generation]]. These include a set of abilities that can even be learned in childhood (the first 5 years). General abilities include [[Guile]], [[Awareness], [[Intrigue]], and so on.
* [[Academic Ability|Academic abilities]] can only be learned given suitable background, represented in game-terms by particular [[Virtues and Flaws]] during character generation. These are largely based on the Latin language. Academic abilities include [[Artes Liberales]], [[Medicine]], and so on.
* [[Arcane Ability|Arcane abilities]] can generally only be learned with the proper mystical training. They are accesible to [[Magus|magi]], and to other character with the appropriate [[Virtues and Flaws]] in character generation. These include the [[Parma Magica]], the [[Penetration Ability]], and more.
* [[Supernatural Ability|Supernatural abilities]] can generally only be gained in character genereation by having the appropriate [[Virtue]] granting the specific supernatural Ability. They can later be learned by people with [[The Gift|The Gift of Magic]] or similar virtues, but learning new ones on top of existing ones is difficult. Supernatural abilities include [[Second Sight]], [[Premonitions]], and more.
* [[Martial Ability|Martial abilities]] are skills in the use of weapons. They require specific virtues, or Magus status, in character generation. There are only a few martial skills, divided by weapon type - like [[Great Weapon]], [[Bows]], and so on.

It is generally possible for character to learn an Ability after character generation without any requisite virtue. They would simply need the resources (such as time, teachers, books, and so on) to do so. Supernatural abilities, however, require some specific virtue to learn in this way, like [[The Gift]], and even then are more difficult to learn - to the point where Hermetic magi find it practically impossible to learn new supernatural abilities past character generation. Certain Arcane abilities, such as Penetration, may be of little use to characters not otherwise endowed with supernatural powers, while others (such as Parma Magica) might be impossible to learn at all.

===References

* [[ArM5]] [[??]]

Version 2

Date: 2008-12-31 21:07:33 GMT Author: AndrewGronosky Comment: Added references, link to Experience Points


An '''Ability''' is a character trait that has a ''level'' or ''score'', from 0 to infinity. Characters increase the ability's level by acquiring experience in it, represented as a total of [[Experience Points]] re] required to reach a particular level of ability. 

Abilities in [[Fifth Edition]] are divided into several types:
* [[General Ability|General abilities]] can be learned by any character during [[Character Generation|character generation]]. These include a set of abilities that can even be learned in childhood (the first 5 years). General abilities include [[Guile]], [[Awareness], [[Intrigue]], and so on.
* [[Academic Ability|Academic abilities]] can only be learned given suitable background, represented in game-terms by particular [[Virtues and Flaws]] during character generation. These are largely based on the Latin language. Academic abilities include [[Artes Liberales]], [[Medicine]], and so on.
* [[Arcane Ability|Arcane abilities]] can generally only be learned with the proper mystical training. They are accesible to [[Magus|magi]], and to other character with the appropriate [[Virtues and Flaws]] in character generation. These include the [[Parma Magica]], the [[Penetration Ability]], and more.
* [[Supernatural Ability|Supernatural abilities]] can generally only be gained in character genereation by having the appropriate [[Virtue]] granting the specific supernatural Ability. They can later be learned by people with [[The Gift|The Gift of Magic]] or similar virtues, but learning new ones on top of existing ones is difficult. Supernatural abilities include [[Second Sight]], [[Premonitions]], and more.
* [[Martial Ability|Martial abilities]] are skills in the use of weapons. They require specific virtues, or Magus status, in character generation. There are only a few martial skills, divided by weapon type - like [[Great Weapon]], [[Bows]], and so on.

It is generally possible for character to learn an Ability after character generation without any requisite virtue. They would simply need the resources (such as time, teachers, books, and so on) to do so. Supernatural abilities, however, require some specific virtue to learn in this way, like [[The Gift]], and even then are more difficult to learn - to the point where Hermetic magi find it practically impossible to learn new supernatural abilities past character generation. Certain Arcane abilities, such as Penetration, may be of little use to characters not otherwise endowed with supernatural powers, while others (such as Parma Magica) might be impossible to learn at all.

===ReferencesBrief definition of Ability, 

* Brief18
* Abilities at character creation,  dArM5in 31
* Abilities listed by type, [[ArM5]] p. 63
* Ability descriptions, [[ArM5]] pp. 62-67
* Ability Specializations, [[ArM5]] p. 62
* Using Abilities, ArM5 p. 62

Version 3

Date: 2009-06-23 13:19:28 GMT Author: AndrewGronosky Comment: Added category, fixed formatting


An '''Ability''' is a character trait that has a ''level'' or ''score'', from 0 to infinity. Characters increase the ability's level by acquiring experience in it, represented as a total of [[Experience Points]] required to reach a particular level of ability. 

Abilities in [[Fifth Edition]] are divided into several types:
* [[General Ability|General abilities]] can be learned by any character during [[Character Generation|character generation]]. These include a set of abilities that can even be learned in childhood (the first 5 years). General abilities include [[Guile]], [[Awareness]], [[Intrigue]], and so on.
* [[Academic Ability|Academic abilities]] can only be learned given suitable background, represented in game-terms by particular [[Virtues and Flaws]] during character generation. These are largely based on the Latin language. Academic abilities include [[Artes Liberales]], [[Medicine]], and so on.
* [[Arcane Ability|Arcane abilities]] can generally only be learned with the proper mystical training. They are accesible to [[Magus|magi]], and to other character with the appropriate [[Virtues and Flaws]] in character generation. These include the [[Parma Magica]], the [[Penetration Ability]], and more.
* [[Supernatural Ability|Supernatural abilities]] can generally only be gained in character genereation by having the appropriate [[Virtue]] granting the specific supernatural Ability. They can later be learned by people with [[The Gift|The Gift of Magic]] or similar virtues, but learning new ones on top of existing ones is difficult. Supernatural abilities include [[Second Sight]], [[Premonitions]], and more.
* [[Martial Ability|Martial abilities]] are skills in the use of weapons. They require specific virtues, or Magus status, in character generation. There are only a few martial skills, divided by weapon type - like [[Great Weapon]], [[Bows]], and so on.

It is generally possible for character to learn an Ability after character generation without any requisite virtue. They would simply need the resources (such as time, teachers, books, and so on) to do so. Supernatural abilities, however, require some specific virtue to learn in this way, like [[The Gift]], and even then are more difficult to learn - to the point where Hermetic magi find it practically impossible to learn new supernatural abilities past character generation. Certain Arcane abilities, such as Penetration, may be of little use to characters not otherwise endowed with supernatural powers, while others (such as Parma Magica) might be impossible to learn at all.

===References

* Brief definition of Ability, [[ArM5]] 18
* Abilities at character creation, [[ArM5]] 31
* Abilities listed by type, [[ArM5]] p. 63
* Ability descriptions, [[ArM5]] pp. 62-67
* Ability Specializations, [[ArM5]] p. 62
* Using Abilities, ArM5 p. 62