Additional rules index: Difference between revisions

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== Rules ==
== Rules ==


* Aura Variation – [[RoPM|RoP:M]] 10
* [[Aura]] Variation – [[RoPM|RoP:M]] 10
* Awakened Animals – [[BCoC]] 92
* Awakened Animals – [[BCoC]] 92
* [[Cat]]s – [[RoPM|RoP:M]] 70
* [[Cat]]s – [[RoPM|RoP:M]] 70
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* Stone-age weapons – [[AM]] 95
* Stone-age weapons – [[AM]] 95
* Trade – [[C&G]] 107
* Trade – [[C&G]] 107
* Translations – [[A&A]] 87
* Travel – [[C&G]] 80
* Travel – [[C&G]] 80
* Urban Magic ([[Lacuna|Lacunae]]) – [[HoHS|HoH:S]] 57
* Urban Magic ([[Lacuna|Lacunae]]) – [[HoHS|HoH:S]] 57
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* Infernal Mythic Companions – [[RoPI|RoP:I]] 81
* Infernal Mythic Companions – [[RoPI|RoP:I]] 81
** Devil Child – [[RoPI|RoP:I]] 100
** Devil Child – [[RoPI|RoP:I]] 100
** Diabolist – [[RoPI|RoP:I]] 112
** [[Diabolist]] – [[RoPI|RoP:I]] 112
** Summoner – [[RoPI|RoP:I]] 119
** Summoner – [[RoPI|RoP:I]] 119
* Magi Ex Miscellanea – [[HoHS|HoH:S]] 106
* Magi Ex Miscellanea – [[HoHS|HoH:S]] 106
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== Rules clarifications ==
== Rules clarifications ==


* Artes Liberales (Astrological Inception) – [[A&A]] 72
* [[Artes Liberales]] (Astrological Inception) – [[A&A]] 72
* Disguise – [[HoHS|HoH:S]] 87
* [[Guile|Disguise]] – [[HoHS|HoH:S]] 87
* Elementals – [[RoPM|RoP:M]] 132, [[HMRE]] 17
* [[Elemental]]s – [[RoPM|RoP:M]] 132, [[HMRE]] 17
* Etiquette – [[HoHS|HoH:S]] 48
* [[Etiquette]] – [[HoHS|HoH:S]] 48
* Faerie Blood – [[HoHTL|HoH:TL]] 104
* [[Faerie Blood]] – [[HoHTL|HoH:TL]] 104
* Folk Ken & Guile – [[HoHTL|HoH:TL]] 24
* Folk Ken & [[Guile]] – [[HoHTL|HoH:TL]] 24
* Forest Lore – [[GotF]] 37
* Forest Lore – [[GotF]] 37
* Ghosts – [[RoPM|RoP:M]] 115, [[RoPI|RoP:I]] 36
* [[Ghost]]s – [[RoPM|RoP:M]] 115, [[RoPI|RoP:I]] 36
* Illusions – [[BCoC]] 59, [[HoHS|HoH:S]] 63
* Illusions – [[BCoC]] 59, [[HoHS|HoH:S]] 63
* Intrigue – [[HoHTL|HoH:TL]] 24, [[C&G]] 124, [[HoHS|HoH:S]] 45, 85, 140
* [[Intrigue]] – [[HoHTL|HoH:TL]] 24, [[C&G]] 124, [[HoHS|HoH:S]] 45, 85, 140
* Invisibility – [[HoHS|HoH:S]] 32
* Invisibility – [[HoHS|HoH:S]] 32
* Magical Senses – [[HoHS|HoH:S]] 61
* Magical senses – [[HoHS|HoH:S]] 61
* Mastered Spell new abilities – [[HoHTL|HoH:TL]] 99
* [[Spell Mastery|Mastered Spell]]: [[Mastered Spell Special Ability|new abilities]] – [[HoHTL|HoH:TL]] 99
* Medicine & Chirurgy – [[A&A]] 56, 59
* Medicine & Chirurgy – [[A&A]] 56, 59
* Medicine (Pharmaceutical Theriac) – [[A&A]] 77
* Medicine (Pharmaceutical Theriac) – [[A&A]] 77
* Mind-Control – [[HoHS|HoH:S]] 66
* Mind-Control – [[HoHS|HoH:S]] 66
* Philisophiae (Alchemical Reagent) – [[A&A]] 74
* [[Philosophiae]] (Alchemical Reagent) – [[A&A]] 74
* Shape & Material Bonus Table –  
* [[Shape and Material Bonus|Shape & Material Bonus]] Table –  
** [[HoHMC|HoH:MC]] 138, [[HoHTL|HoH:TL]] 139, [[RoPI|RoP:I]] 123
** [[HoHMC|HoH:MC]] 138, [[HoHTL|HoH:TL]] 139, [[RoPI|RoP:I]] 123
* Spirits – [[RoPM|RoP:M]] 100
* Spirits – [[RoPM|RoP:M]] 100
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== Background information ==
== Background information ==


* Amici – [[HoHTL|HoH:TL]] 47
* [[Amicus|Amici]] – [[HoHTL|HoH:TL]] 47
* Code of Hermes – [[HoHTL|HoH:TL]] 45
* [[Code of Hermes]] – [[HoHTL|HoH:TL]] 45
** Dealing with Demons – [[RoPI|RoP:I]] 120
** Dealing with [[Demon]]s – [[RoPI|RoP:I]] 120
** Interference with Mundanes – [[HoHS|HoH:S]] 46
** Interference with [[Mundane]]s – [[HoHS|HoH:S]] 46
** Sanctum Law – [[HoHTL|HoH:TL]] 71
** [[Sanctum]] Law – [[HoHTL|HoH:TL]] 71
* Hermetic Hospitality – [[HoHS|HoH:S]] 51
* Hermetic Hospitality – [[HoHS|HoH:S]] 51
* Hoplites – [[HoHS|HoH:S]] 18
* [[Hoplite]]s – [[HoHS|HoH:S]] 18
* Knowledge of the Order of Hermes – [[C&G]] 5
* Knowledge of the [[Order of Hermes]] – [[C&G]] 5
* Mercere Portals – [[HoHTL|HoH:TL]] 100
* [[Mercere Portal]]s – [[HoHTL|HoH:TL]] 100
* Order of Odin – [[AM]] 133
* [[Order of Odin]] – [[AM]] 133
* Order of Suleyman – [[CatC]] 19
* [[Order of Suleiman]] – [[CatC]] 19
* Quaesitorial Duties – [[HoHTL|HoH:TL]] 61
* [[Quaesitor|Quaesitorial]] Duties – [[HoHTL|HoH:TL]] 61
* Redcap Banking – [[HoHTL|HoH:TL]] 84
* [[Pawnbrokers|Redcap Banking]] – [[HoHTL|HoH:TL]] 84
* Redcap Messengers – [[HoHTL|HoH:TL]] 82
* [[Redcap]] Messengers – [[HoHTL|HoH:TL]] 82
* Sanctums – [[Covenants_(Fifth_Edition)|Cov]] 103
* [[Sanctum]]s – [[Covenants_(Fifth_Edition)|Cov]] 103
* Tribunal Procedures – [[HoHTL|HoH:TL]] 56
* [[Regional Tribunal|Tribunal]] Procedures – [[HoHTL|HoH:TL]] 56
** Case Rulings – [[HoHS|HoH:S]] 92
** Case Rulings – [[HoHS|HoH:S]] 92
** Hermetic Legal Penalties – [[HoHTL|HoH:TL]] 59
** Hermetic Legal Penalties – [[HoHTL|HoH:TL]] 59
** Proxy Voting – [[HoHTL|HoH:TL]] 48
** [[Voting Sigil|Proxy Voting]] – [[HoHTL|HoH:TL]] 48
* Wizard’s War – [[HoHTL|HoH:TL]] 47, [[HoHS|HoH:S]] 22
* [[Wizard War]] – [[HoHTL|HoH:TL]] 47, [[HoHS|HoH:S]] 22




[[Category:Meta Topics]]
[[Category:Meta Topics]]
[[Category:Rules]]
[[Category:Rules]]

Latest revision as of 10:09, 22 June 2018

Throughout the Ars Magic product line, several additional mechanics have been added in supplements other than the core rulebook. Plenty of those books have included rules for specific situations, sometimes clarifying existing rules, sometimes expanding existing mechanincs or providing alternative mechanics, and sometimes providing rulesets for whole new activities.

This list is meant to provide a list of new or expanded mechanics found throughout the supplement books, along with book and page references. This page is meant to only be a list, not expanding on details about the rules referenced, instead linking to the proper page if one exists.

Rules

Rules for Mythic Companions

Rules clarifications

Background information