Combat: Difference between revisions

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==References==
==References==
*[http://www.atlas-games.com/pdf_storage/Dsgn1Combat.pdf ''Ars Magica'' Fifth Edition - Design Notes: The Art of Combat] by [[David Chart]], hosted at Atlas Games website and available from their [http://www.atlas-games.com/arm5/index.php ArM5 page] under "Downloads".
*[http://www.atlas-games.com/pdf_storage/Dsgn1Combat.pdf ''Ars Magica'' Fifth Edition - Design Notes: The Art of Combat] by [[David Chart]], hosted at Atlas Games website and available from their [http://www.atlas-games.com/arm5/index.php ArM5 page] under "Downloads".
[[Category:Rules]]
[[Category:Combat Rules]]
[[Category:ArM5]]
[[Category:ArM5]]

Latest revision as of 14:42, 12 September 2014

In ArM5, the combat rules were extensively revised from previous editions (not for the first time).

They are found in pages 171-178 of the core rules book and involve the calculation of five total values to be used during combat:

  • Initiative Total, used to determine the order in which combatants may act. Includes an stress die.
  • Attack Total, which is influenced by the weapon used and may help in causing greater damage. Includes an stress die.
  • Defense Total, which represents the ability of avoiding being hit. Includes an stress die.
  • Damage Total, influenced by strength, weapon, and attack and defense totals.
  • Soak Total, which determines how much of a succesful attack's damage is avoided by way of dispersion into armor and stamina.

A succesful attack may cause no damage (if the soak total compensates it entirely), or a Light, Medium, Heavy, Incapacitating or even Fatal Wound,

References