Confidence

From Project: Redcap
Revision as of 18:00, 10 October 2012 by IMHO (talk | contribs) (→‎Legacy Page: Removed category characters.)

Synopsis

In situations of great peril, or simply to bolster the intended action, some characters can call upon their confidence. To do this the player spends one or more Confidence Points, and gets a +3 bonus to the total of one die roll for each point spent.

Limits of Confidence

References

See also

Legacy Page

The history of this page before August 6, 2010 is archived at Legacy:confidence